режим предателя + UI референсы и DragonUI
This commit is contained in:
@@ -0,0 +1,565 @@
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MAX_REPUTATIONS = 10;
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function QuestInfoFadingFrame_OnUpdate(self, elapsed)
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if ( self.fading ) then
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self.fadingProgress = self.fadingProgress + (elapsed * QUEST_DESCRIPTION_GRADIENT_CPS);
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PlaySound("WriteQuest");
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if ( not QuestInfoDescriptionText:SetAlphaGradient(self.fadingProgress, QUEST_DESCRIPTION_GRADIENT_LENGTH) ) then
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self.fading = nil;
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if ( QUEST_FADING_DISABLE == "0" ) then
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UIFrameFadeIn(self, QUESTINFO_FADE_IN );
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else
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self:SetAlpha(1);
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end
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QuestInfoFrame.acceptButton:Enable();
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end
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end
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end
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function QuestInfoTimerFrame_OnUpdate(self, elapsed)
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if ( self.timeLeft ) then
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self.timeLeft = max(self.timeLeft - elapsed, 0);
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QuestInfoTimerText:SetText(TIME_REMAINING.." "..SecondsToTime(self.timeLeft));
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end
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end
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function QuestInfoItem_OnClick(self)
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if ( self.type == "choice" ) then
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QuestInfoItemHighlight:SetPoint("TOPLEFT", self, "TOPLEFT", -8, 7);
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QuestInfoItemHighlight:Show();
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QuestInfoFrame.itemChoice = self:GetID();
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end
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end
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function QuestInfo_Display(template, parentFrame, acceptButton, cancelButton, material)
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local lastFrame = nil;
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local shownFrame = nil;
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local elementsTable = template.elements;
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QuestInfoFrame.questLog = template.questLog;
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QuestInfoFrame.chooseItems = template.chooseItems;
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QuestInfoFrame.tooltip = template.tooltip;
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QuestInfoFrame.acceptButton = acceptButton;
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QuestInfoFrame.cancelButton = cancelButton;
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if ( QuestInfoFrame.material ~= material ) then
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QuestInfoFrame.material = material;
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local textColor, titleTextColor = GetMaterialTextColors(material);
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-- headers
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QuestInfoTitleHeader:SetTextColor(titleTextColor[1], titleTextColor[2], titleTextColor[3]);
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QuestInfoDescriptionHeader:SetTextColor(titleTextColor[1], titleTextColor[2], titleTextColor[3]);
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QuestInfoObjectivesHeader:SetTextColor(titleTextColor[1], titleTextColor[2], titleTextColor[3]);
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QuestInfoRewardsHeader:SetTextColor(titleTextColor[1], titleTextColor[2], titleTextColor[3]);
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-- other text
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QuestInfoDescriptionText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoObjectivesText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoGroupSize:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoRewardText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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-- reward frame text
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QuestInfoItemChooseText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoItemReceiveText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoSpellLearnText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoHonorFrameReceiveText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoArenaPointsFrameReceiveText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoTalentFrameReceiveText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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QuestInfoXPFrameReceiveText:SetTextColor(textColor[1], textColor[2], textColor[3]);
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end
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for i = 1, #elementsTable, 3 do
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shownFrame, bottomShownFrame = elementsTable[i]();
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if ( shownFrame ) then
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shownFrame:SetParent(parentFrame);
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if ( lastFrame ) then
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shownFrame:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", elementsTable[i+1], elementsTable[i+2]);
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else
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shownFrame:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", elementsTable[i+1], elementsTable[i+2]);
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end
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lastFrame = bottomShownFrame or shownFrame;
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end
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end
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end
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function QuestInfo_ShowTitle()
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local questTitle;
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if ( QuestInfoFrame.questLog ) then
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questTitle = GetQuestLogTitle(GetQuestLogSelection());
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if ( not questTitle ) then
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questTitle = "";
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end
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if ( IsCurrentQuestFailed() ) then
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questTitle = questTitle.." - ("..FAILED..")";
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end
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else
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questTitle = GetTitleText();
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end
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QuestInfoTitleHeader:SetText(questTitle);
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return QuestInfoTitleHeader;
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end
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function QuestInfo_ShowDescriptionText()
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local questDescription;
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if ( QuestInfoFrame.questLog ) then
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questDescription = GetQuestLogQuestText();
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else
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questDescription = GetQuestText();
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end
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QuestInfoDescriptionText:SetText(questDescription);
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QuestInfoDescriptionText:SetAlphaGradient(0, 0);
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return QuestInfoDescriptionText;
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end
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function QuestInfo_ShowObjectives()
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local numObjectives = GetNumQuestLeaderBoards();
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local objective;
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local text, type, finished;
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for i = 1, numObjectives do
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objective = _G["QuestInfoObjective"..i];
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text, type, finished = GetQuestLogLeaderBoard(i);
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if ( not text or strlen(text) == 0 ) then
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text = type;
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end
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if ( finished ) then
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objective:SetTextColor(0.2, 0.2, 0.2);
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text = text.." ("..COMPLETE..")";
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else
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objective:SetTextColor(0, 0, 0);
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end
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objective:SetText(text);
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objective:Show();
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end
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for i = numObjectives + 1, MAX_OBJECTIVES do
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_G["QuestInfoObjective"..i]:Hide();
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end
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if ( objective ) then
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QuestInfoObjectivesFrame:Show();
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return QuestInfoObjectivesFrame, objective;
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else
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QuestInfoObjectivesFrame:Hide();
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return nil;
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end
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end
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function QuestInfo_DoReputations(anchor)
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local numReputations = GetNumQuestLogRewardFactions();
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local factionName, amount, factionId, isHeader;
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local index = 0;
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for i = 1, numReputations do
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factionId, amount = GetQuestLogRewardFactionInfo(i);
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factionName, _, _, _, _, _, _, _, isHeader, _, hasRep = GetFactionInfoByID(factionId);
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if ( factionName and ( not isHeader or hasRep ) ) then
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index = index + 1;
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amount = floor(amount / 100);
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if ( amount < 0 ) then
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amount = "|cffff4400"..amount.."|r";
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end
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_G["QuestInfoReputation"..index.."Faction"]:SetText(format(REWARD_REPUTATION, factionName));
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_G["QuestInfoReputation"..index.."Amount"]:SetText(amount);
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_G["QuestInfoReputation"..index]:Show();
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end
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end
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if ( index > 0 ) then
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for i = index + 1, MAX_REPUTATIONS do
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_G["QuestInfoReputation"..i]:Hide();
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end
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QuestInfoReputationsFrame:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -5);
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QuestInfoReputationsFrame:SetHeight(index * 17 + QuestInfoReputationText:GetHeight() + 4);
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QuestInfoReputationsFrame:Show();
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return QuestInfoReputationsFrame;
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else
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QuestInfoReputationsFrame:Hide();
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return anchor;
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end
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end
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function QuestInfo_ShowTimer()
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local timeLeft = GetQuestLogTimeLeft();
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QuestInfoTimerFrame.timeLeft = timeLeft;
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if ( timeLeft ) then
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QuestInfoTimerText:SetText(TIME_REMAINING.." "..SecondsToTime(timeLeft));
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QuestInfoTimerFrame:SetHeight(QuestInfoTimerFrame:GetTop() - QuestInfoTimerText:GetTop() + QuestInfoTimerText:GetHeight());
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QuestInfoTimerFrame:Show();
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return QuestInfoTimerFrame;
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else
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QuestInfoTimerFrame:Hide();
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return nil;
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end
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end
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function QuestInfo_ShowRequiredMoney()
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local requiredMoney = GetQuestLogRequiredMoney();
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if ( requiredMoney > 0 ) then
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MoneyFrame_Update("QuestInfoRequiredMoneyDisplay", requiredMoney);
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if ( requiredMoney > GetMoney() ) then
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-- Not enough money
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QuestInfoRequiredMoneyText:SetTextColor(0, 0, 0);
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SetMoneyFrameColor("QuestInfoRequiredMoneyDisplay", "red");
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else
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QuestInfoRequiredMoneyText:SetTextColor(0.2, 0.2, 0.2);
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SetMoneyFrameColor("QuestInfoRequiredMoneyDisplay", "white");
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end
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QuestInfoRequiredMoneyFrame:Show();
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return QuestInfoRequiredMoneyFrame;
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else
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QuestInfoRequiredMoneyFrame:Hide();
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return nil;
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end
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end
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function QuestInfo_ShowGroupSize()
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local groupNum;
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if ( QuestInfoFrame.questLog ) then
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groupNum = GetQuestLogGroupNum();
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else
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groupNum = GetSuggestedGroupNum();
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end
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if ( groupNum > 0 ) then
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local suggestedGroupString = format(QUEST_SUGGESTED_GROUP_NUM, groupNum);
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QuestInfoGroupSize:SetText(suggestedGroupString);
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QuestInfoGroupSize:Show();
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return QuestInfoGroupSize;
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else
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QuestInfoGroupSize:Hide();
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return nil;
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end
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end
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function QuestInfo_ShowDescriptionHeader()
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return QuestInfoDescriptionHeader;
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end
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function QuestInfo_ShowObjectivesHeader()
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return QuestInfoObjectivesHeader;
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end
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function QuestInfo_ShowObjectivesText()
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local questObjectives;
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if ( QuestInfoFrame.questLog ) then
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_, questObjectives = GetQuestLogQuestText();
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else
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questObjectives = GetObjectiveText();
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end
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QuestInfoObjectivesText:SetText(questObjectives);
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return QuestInfoObjectivesText;
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end
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function QuestInfo_ShowSpacer()
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return QuestInfoSpacerFrame;
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end
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function QuestInfo_ShowAnchor()
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return QuestInfoAnchor;
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end
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function QuestInfo_ShowRewardText()
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QuestInfoRewardText:SetText(GetRewardText());
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return QuestInfoRewardText;
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end
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function QuestInfo_ShowRewards()
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local numQuestRewards;
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local numQuestChoices;
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local numQuestSpellRewards = 0;
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local money;
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local honor;
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local arenaPoints;
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local talents;
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local xp;
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local playerTitle;
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if ( QuestInfoFrame.questLog ) then
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numQuestRewards = GetNumQuestLogRewards();
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numQuestChoices = GetNumQuestLogChoices();
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if ( GetQuestLogRewardSpell() ) then
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numQuestSpellRewards = 1;
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end
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money = GetQuestLogRewardMoney();
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honor = GetQuestLogRewardHonor();
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arenaPoints = GetQuestLogRewardArenaPoints();
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talents = GetQuestLogRewardTalents();
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xp = GetQuestLogRewardXP();
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playerTitle = GetQuestLogRewardTitle();
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ProcessQuestLogRewardFactions();
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else
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numQuestRewards = GetNumQuestRewards();
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numQuestChoices = GetNumQuestChoices();
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if ( GetRewardSpell() ) then
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numQuestSpellRewards = 1;
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end
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money = GetRewardMoney();
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honor = GetRewardHonor();
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arenaPoints = GetRewardArenaPoints();
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talents = GetRewardTalents();
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xp = GetRewardXP();
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playerTitle = GetRewardTitle();
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end
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local totalRewards = numQuestRewards + numQuestChoices + numQuestSpellRewards;
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if ( totalRewards == 0 and money == 0 and honor == 0 and arenaPoints == 0 and talents == 0 and xp == 0 and not playerTitle ) then
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QuestInfoRewardsFrame:Hide();
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return nil;
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end
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-- Hide unused rewards
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for i = totalRewards + 1, MAX_NUM_ITEMS, 1 do
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_G["QuestInfoItem"..i]:Hide();
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end
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-- Hide non-icon rewards (for now)
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QuestInfoMoneyFrame:Hide();
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QuestInfoHonorFrame:Hide();
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QuestInfoArenaPointsFrame:Hide();
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QuestInfoTalentFrame:Hide();
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QuestInfoXPFrame:Hide();
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QuestInfoPlayerTitleFrame:Hide();
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local questItem, name, texture, isTradeskillSpell, isSpellLearned, quality, isUsable, numItems;
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local rewardsCount = 0;
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local lastFrame = QuestInfoRewardsHeader;
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local questItemReceiveText = QuestInfoItemReceiveText;
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questItemReceiveText:SetText(REWARD_ITEMS_ONLY);
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-- Setup choosable rewards
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if ( numQuestChoices > 0 ) then
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local itemChooseText = QuestInfoItemChooseText;
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questItemReceiveText:SetText(REWARD_ITEMS);
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itemChooseText:Show();
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local index;
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local baseIndex = rewardsCount;
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for i = 1, numQuestChoices, 1 do
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index = i + baseIndex;
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questItem = _G["QuestInfoItem"..index];
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questItem.type = "choice";
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numItems = 1;
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if ( QuestInfoFrame.questLog ) then
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name, texture, numItems, quality, isUsable = GetQuestLogChoiceInfo(i);
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else
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name, texture, numItems, quality, isUsable = GetQuestItemInfo(questItem.type, i);
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end
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questItem:SetID(i)
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questItem:Show();
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-- For the tooltip
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questItem.rewardType = "item"
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_G["QuestInfoItem"..index.."Name"]:SetText(name);
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SetItemButtonCount(questItem, numItems);
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SetItemButtonTexture(questItem, texture);
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if ( isUsable ) then
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SetItemButtonTextureVertexColor(questItem, 1.0, 1.0, 1.0);
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SetItemButtonNameFrameVertexColor(questItem, 1.0, 1.0, 1.0);
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else
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SetItemButtonTextureVertexColor(questItem, 0.9, 0, 0);
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SetItemButtonNameFrameVertexColor(questItem, 0.9, 0, 0);
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end
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if ( i > 1 ) then
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if ( mod(i,2) == 1 ) then
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questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 2), "BOTTOMLEFT", 0, -2);
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lastFrame = questItem;
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else
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questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 1), "TOPRIGHT", 1, 0);
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end
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else
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questItem:SetPoint("TOPLEFT", itemChooseText, "BOTTOMLEFT", -3, -5);
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lastFrame = questItem;
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end
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rewardsCount = rewardsCount + 1;
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end
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if ( QuestInfoFrame.chooseItems ) then
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itemChooseText:SetText(REWARD_CHOOSE);
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else
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itemChooseText:SetText(REWARD_CHOICES);
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end
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else
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QuestInfoItemChooseText:Hide();
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end
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-- Setup spell rewards
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if ( numQuestSpellRewards > 0 ) then
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questItemReceiveText:SetText(REWARD_ITEMS);
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local learnSpellText = QuestInfoSpellLearnText;
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learnSpellText:Show();
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learnSpellText:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", 3, -5);
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if ( QuestInfoFrame.questLog ) then
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texture, name, isTradeskillSpell, isSpellLearned = GetQuestLogRewardSpell();
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else
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texture, name, isTradeskillSpell, isSpellLearned = GetRewardSpell();
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end
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if ( isTradeskillSpell ) then
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learnSpellText:SetText(REWARD_TRADESKILL_SPELL);
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elseif ( not isSpellLearned ) then
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learnSpellText:SetText(REWARD_AURA);
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else
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learnSpellText:SetText(REWARD_SPELL);
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end
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rewardsCount = rewardsCount + 1;
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questItem = _G["QuestInfoItem"..rewardsCount];
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questItem:Show();
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-- For the tooltip
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questItem.rewardType = "spell";
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SetItemButtonCount(questItem, 0);
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SetItemButtonTexture(questItem, texture);
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_G["QuestInfoItem"..rewardsCount.."Name"]:SetText(name);
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questItem:SetPoint("TOPLEFT", learnSpellText, "BOTTOMLEFT", -3, -5);
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lastFrame = questItem;
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else
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QuestInfoSpellLearnText:Hide();
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end
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-- Setup mandatory rewards
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if ( numQuestRewards > 0 or money > 0 or honor > 0 or arenaPoints > 0 or talents > 0 or xp > 0 or playerTitle ) then
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questItemReceiveText:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", 3, -5);
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questItemReceiveText:Show();
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lastFrame = questItemReceiveText;
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-- Money rewards
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if ( money > 0 ) then
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MoneyFrame_Update("QuestInfoMoneyFrame", money);
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QuestInfoMoneyFrame:Show();
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end
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-- XP rewards
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lastFrame = QuestInfo_ToggleRewardElement("QuestInfoXPFrame", xp, "Points", lastFrame);
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-- Honor rewards
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lastFrame = QuestInfo_ToggleRewardElement("QuestInfoHonorFrame", honor, "Points", lastFrame);
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-- Arena point rewards
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lastFrame = QuestInfo_ToggleRewardElement("QuestInfoArenaPointsFrame", arenaPoints, "Points", lastFrame);
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-- Talent rewards
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lastFrame = QuestInfo_ToggleRewardElement("QuestInfoTalentFrame", talents, "Points", lastFrame);
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-- Title reward
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lastFrame = QuestInfo_ToggleRewardElement("QuestInfoPlayerTitleFrame", playerTitle, "Title", lastFrame);
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-- Item rewards
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local index;
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local baseIndex = rewardsCount;
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for i = 1, numQuestRewards, 1 do
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index = i + baseIndex;
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questItem = _G["QuestInfoItem"..index];
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questItem.type = "reward";
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numItems = 1;
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if ( QuestInfoFrame.questLog ) then
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name, texture, numItems, quality, isUsable = GetQuestLogRewardInfo(i);
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else
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name, texture, numItems, quality, isUsable = GetQuestItemInfo(questItem.type, i);
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end
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questItem:SetID(i)
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questItem:Show();
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-- For the tooltip
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questItem.rewardType = "item";
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_G["QuestInfoItem"..index.."Name"]:SetText(name);
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SetItemButtonCount(questItem, numItems);
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SetItemButtonTexture(questItem, texture);
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if ( isUsable ) then
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SetItemButtonTextureVertexColor(questItem, 1.0, 1.0, 1.0);
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SetItemButtonNameFrameVertexColor(questItem, 1.0, 1.0, 1.0);
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else
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SetItemButtonTextureVertexColor(questItem, 0.9, 0, 0);
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SetItemButtonNameFrameVertexColor(questItem, 0.9, 0, 0);
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end
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if ( i > 1 ) then
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if ( mod(i,2) == 1 ) then
|
||||
questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 2), "BOTTOMLEFT", 0, -2);
|
||||
lastFrame = questItem;
|
||||
else
|
||||
questItem:SetPoint("TOPLEFT", "QuestInfoItem"..(index - 1), "TOPRIGHT", 1, 0);
|
||||
end
|
||||
else
|
||||
questItem:SetPoint("TOPLEFT", lastFrame, "BOTTOMLEFT", -3, -5);
|
||||
lastFrame = questItem;
|
||||
end
|
||||
rewardsCount = rewardsCount + 1;
|
||||
end
|
||||
else
|
||||
questItemReceiveText:Hide();
|
||||
end
|
||||
|
||||
-- deselect item
|
||||
QuestInfoFrame.itemChoice = 0;
|
||||
QuestInfoItemHighlight:Hide();
|
||||
|
||||
QuestInfoRewardsFrame:Show();
|
||||
return QuestInfoRewardsFrame, lastFrame;
|
||||
end
|
||||
|
||||
function QuestInfo_ShowFadingFrame()
|
||||
QuestInfoFadingFrame:SetAlpha(0);
|
||||
QuestInfoFrame.acceptButton:Disable();
|
||||
QuestInfoFadingFrame.fading = 1;
|
||||
QuestInfoFadingFrame.fadingProgress = 0;
|
||||
QuestInfoDescriptionText:SetAlphaGradient(0, QUEST_DESCRIPTION_GRADIENT_LENGTH);
|
||||
if ( QUEST_FADING_DISABLE == "1" ) then
|
||||
QuestInfoFadingFrame.fadingProgress = 1024;
|
||||
end
|
||||
return QuestInfoFadingFrame;
|
||||
end
|
||||
|
||||
function QuestInfo_ToggleRewardElement(frameName, value, stringName, anchor)
|
||||
local frame = _G[frameName];
|
||||
if ( value and value ~= 0 ) then
|
||||
frame:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, -5);
|
||||
if ( stringName ) then
|
||||
_G[frameName..stringName]:SetText(value);
|
||||
end
|
||||
frame:Show();
|
||||
return frame;
|
||||
else
|
||||
return anchor;
|
||||
end
|
||||
end
|
||||
|
||||
QUEST_TEMPLATE_DETAIL1 = { questLog = nil, chooseItems = nil, tooltip = nil,
|
||||
elements = {
|
||||
QuestInfo_ShowTitle, 5, -10,
|
||||
QuestInfo_ShowDescriptionText, 0, -5,
|
||||
QuestInfo_ShowFadingFrame, 0, -5
|
||||
}
|
||||
}
|
||||
|
||||
QUEST_TEMPLATE_DETAIL2 = { questLog = nil, chooseItems = nil, tooltip = "GameTooltip",
|
||||
elements = {
|
||||
QuestInfo_ShowObjectivesHeader, 0, -10,
|
||||
QuestInfo_ShowObjectivesText, 0, -5,
|
||||
QuestInfo_ShowGroupSize, 0, -10,
|
||||
QuestInfo_ShowRewards, 0, -15,
|
||||
QuestInfo_ShowSpacer, 0, -15
|
||||
}
|
||||
}
|
||||
|
||||
QUEST_TEMPLATE_LOG = { questLog = true, chooseItems = nil, tooltip = "GameTooltip",
|
||||
elements = {
|
||||
QuestInfo_ShowTitle, 5, -5,
|
||||
QuestInfo_ShowObjectivesText, 0, -5,
|
||||
QuestInfo_ShowTimer, 0, -10,
|
||||
QuestInfo_ShowObjectives, 0, -10,
|
||||
QuestInfo_ShowRequiredMoney, 0, 0,
|
||||
QuestInfo_ShowGroupSize, 0, -10,
|
||||
QuestInfo_ShowDescriptionHeader, 0, -10,
|
||||
QuestInfo_ShowDescriptionText, 0, -5,
|
||||
QuestInfo_ShowRewards, 0, -10,
|
||||
QuestInfo_ShowSpacer, 0, -10
|
||||
}
|
||||
}
|
||||
|
||||
QUEST_TEMPLATE_REWARD = { questLog = nil, chooseItems = true, tooltip = "GameTooltip",
|
||||
elements = {
|
||||
QuestInfo_ShowTitle, 5, -10,
|
||||
QuestInfo_ShowRewardText, 0, -5,
|
||||
QuestInfo_ShowRewards, 0, -10,
|
||||
QuestInfo_ShowSpacer, 0, -10
|
||||
}
|
||||
}
|
||||
|
||||
QUEST_TEMPLATE_MAP1 = { questLog = true, chooseItems = nil, fadingText = nil, tooltip = nil,
|
||||
elements = {
|
||||
QuestInfo_ShowTitle, 30, -10,
|
||||
QuestInfo_ShowObjectivesText, 0, -5,
|
||||
QuestInfo_ShowDescriptionHeader, 0, -10,
|
||||
QuestInfo_ShowDescriptionText, 0, -5,
|
||||
QuestInfo_ShowSpacer, 0, -10
|
||||
}
|
||||
}
|
||||
|
||||
QUEST_TEMPLATE_MAP2 = { questLog = true, chooseItems = nil, fadingText = nil, tooltip = "WorldMapTooltip",
|
||||
elements = {
|
||||
QuestInfo_ShowRewards, 30, -10,
|
||||
QuestInfo_ShowAnchor, 5, 0,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user