режим предателя + UI референсы и DragonUI

This commit is contained in:
2026-04-09 02:05:29 +04:00
parent 1109d19bb5
commit e8f1ae4ab9
397 changed files with 202750 additions and 37 deletions
+859
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@@ -0,0 +1,859 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="SkillFrame.lua"/>
<StatusBar name="SkillStatusBarTemplate" hidden="true" virtual="true" drawLayer="BACKGROUND" minValue="0" maxValue="1" defaultValue="0">
<Size>
<AbsDimension x="271" y="15"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentSkillName" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="6" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentSkillRank" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="128" y="0"/>
</Size>
</FontString>
</Layer>
<Layer level="BORDER">
<Texture name="$parentFillBar">
<Size>
<AbsDimension x="0" y="15"/>
</Size>
<Color r="1.0" g="1.0" b="1.0" a="0.5"/>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBackground">
<Color r="1.0" g="1.0" b="1.0" a="0.2"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentBorder">
<Size>
<AbsDimension x="281" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="7" bottom="7"/>
</HitRectInsets>
<Scripts>
<OnClick>
SkillBar_OnClick(self, button, down);
</OnClick>
</Scripts>
<NormalTexture name="$parentNormal" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorder"/>
<HighlightTexture name="$parentHighlight" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorderHighlight"/>
</Button>
</Frames>
<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
<BarColor r="0.25" g="0.25" b="0.75"/>
</StatusBar>
<Button name="SkillLabelTemplate" virtual="true">
<Size>
<AbsDimension x="285" y="14"/>
</Size>
<Scripts>
<OnClick>
if (self.isExpanded) then
CollapseSkillHeader(self.skillIndex);
local dialog = StaticPopup_FindVisible("UNLEARN_SKILL");
if ( dialog and ( dialog.data ~= GetSelectedSkill() ) ) then
StaticPopup_Hide("UNLEARN_SKILL");
end
else
ExpandSkillHeader(self.skillIndex);
end
</OnClick>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-MinusButton-UP">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
<DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</DisabledTexture>
<ButtonText>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="25" y="0"/>
</Offset>
</Anchor>
</Anchors>
</ButtonText>
<NormalFont style="GameFontHighlightLeft"/>
</Button>
<Frame name="SkillFrame" setAllPoints="true" enableMouse="true" parent="CharacterFrame" hidden="true" id="4">
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-General-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="2" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="2" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="2" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="SkillFrameHorizontalBarLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
<Size>
<AbsDimension x="256" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="15" y="-290"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1.0" top="0" bottom="0.25"/>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
<Size>
<AbsDimension x="75" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="SkillFrameHorizontalBarLeft" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.29296875" top="0.25" bottom="0.5"/>
</Texture>
</Layer>
</Layers>
<Frames>
<!-- Replace once code is ready...
<CheckButton name="SkillSortButton" inherits="OptionsSmallCheckButtonTemplate">
<Size>
<AbsDimension x="25" y="25"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="130" y="-50"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
local text = _G[self:GetName().."Text"];
text:SetText("Show Known Skills Only");
text:SetTextColor(1.0, 1.0, 1.0);
</OnLoad>
<OnShow>
SkillSortButton_OnShow(self, "available");
</OnShow>
<OnClick>
SkillSortButton_OnClick("available")
</OnClick>
</Scripts>
</CheckButton>
-->
<Frame name="SkillFrameExpandButtonFrame">
<Size>
<AbsDimension x="54" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="70" y="-49"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="SkillFrameExpandTabLeft" file="Interface\QuestFrame\UI-QuestLogSortTab-Left">
<Size>
<AbsDimension x="8" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="SkillFrameExpandTabRight" file="Interface\QuestFrame\UI-QuestLogSortTab-Right">
<Size>
<AbsDimension x="8" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="SkillFrameExpandTabMiddle" file="Interface\QuestFrame\UI-QuestLogSortTab-Middle">
<Size>
<AbsDimension x="0" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="SkillFrameExpandTabLeft" relativePoint="RIGHT"/>
<Anchor point="RIGHT" relativeTo="SkillFrameExpandTabRight" relativePoint="LEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="SkillFrameCollapseAllButton" hidden="false" inherits="SkillLabelTemplate">
<Size>
<AbsDimension x="40" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="SkillFrameExpandTabLeft" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-3" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:SetText(ALL);
self.skillIndex = 0;
self.isExpanded = 1;
</OnLoad>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:SetWidth(SkillFrameCollapseAllButton:GetTextWidth()+45);
</OnLoad>
</Scripts>
</Frame>
<!--
<Button name="SkillFrameAcceptButton" inherits="UIPanelButtonTemplate" text="ACCEPT">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="224" y="-420"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AcceptSkillUps();
self:GetParent():Hide();
HideUIPanel(CharacterFrame);
</OnClick>
</Scripts>
</Button>
-->
<Button name="SkillFrameCancelButton" inherits="UIPanelButtonTemplate" text="CLOSE">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="305" y="-422"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
CancelSkillUps();
self:GetParent():Hide();
HideUIPanel(CharacterFrame);
</OnClick>
</Scripts>
</Button>
<Button name="SkillTypeLabel1" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="22" y="-86"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel2" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel1">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel3" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel2">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel4" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel3">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel5" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel4">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel6" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel5">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel7" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel6">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel8" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel7">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel9" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel8">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel10" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel9">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel11" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel10">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="SkillTypeLabel12" inherits="SkillLabelTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="SkillTypeLabel11">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<ScrollFrame name="SkillListScrollFrame" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="296" y="220"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="SkillFrame" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-67" y="-75"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
<Size>
<AbsDimension x="30" y="128"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-3" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.46875" top="0.0" bottom="1.0"/>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
<Size>
<AbsDimension x="30" y="128"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-3" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.53125" right="1.0" top="0.0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(self, offset, SKILLFRAME_SKILL_HEIGHT, SkillFrame_UpdateSkills)
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
<ScrollFrame name="SkillDetailScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Size>
<AbsDimension x="296" y="107"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillListScrollFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
<Size>
<AbsDimension x="30" y="100"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-3" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.46875" top="0" bottom="0.78125"/>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
<Size>
<AbsDimension x="30" y="100"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-3" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.53125" right="1.0" top="0.21875" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
ScrollFrame_OnLoad(self);
self.scrollBarHideable = 1;
</OnLoad>
</Scripts>
<ScrollChild>
<Frame name="SkillDetailScrollChildFrame">
<Size>
<AbsDimension x="320" y="50"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="SkillDetailCostText" inherits="GameFontNormalSmall" justifyH="CENTER" hidden="true">
<Size>
<AbsDimension x="200" y="0"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent" relativePoint="TOP">
<Offset>
<AbsDimension x="-10" y="-40"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="SkillDetailDescriptionText" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP">
<Size>
<AbsDimension x="275" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parent" relativePoint="TOP">
<Offset>
<AbsDimension x="-5" y="-35"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<StatusBar name="SkillDetailStatusBar" drawLayer="BACKGROUND" minValue="0" maxValue="1" defaultValue="0">
<Size>
<AbsDimension x="211" y="15"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="SkillDetailScrollChildFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="-10" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentBorder" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorder">
<Size>
<AbsDimension x="220" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="$parentSkillName" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="6" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentSkillRank" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="128" y="0"/>
</Size>
</FontString>
</Layer>
<Layer level="BORDER">
<Texture name="$parentFillBar">
<Size>
<AbsDimension x="0" y="15"/>
</Size>
<Color r="1.0" g="1.0" b="1.0" a="0.5"/>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBackground">
<Color r="1.0" g="1.0" b="1.0" a="0.2"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentLearnSkillButton" setAllPoints="true">
<Scripts>
<OnClick>
BuySkillTier(self:GetParent().skillIndex)
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(CLICK_TO_LEARN)
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Button>
<Button name="$parentLeftArrow">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentBorder" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
RemoveSkillUp(self:GetParent().skillIndex);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
<Button name="$parentRightArrow">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBorder" relativePoint="RIGHT">
<Offset>
<AbsDimension x="1" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AddSkillUp(self:GetParent().skillIndex);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
<Button name="$parentUnlearnButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBorder" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="9" right="7" top="-7" bottom="10"/>
</HitRectInsets>
<Scripts>
<OnClick>
local dialog = StaticPopup_Show("UNLEARN_SKILL", self.skillName);
if ( dialog ) then
dialog.data = self:GetParent().skillIndex;
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(UNLEARN_SKILL_TOOLTIP);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
<NormalTexture file="Interface\Buttons\CancelButton-Up"/>
<PushedTexture file="Interface\Buttons\CancelButton-Down"/>
<HighlightTexture file="Interface\Buttons\CancelButton-Highlight" alphaMode="ADD"/>
</Button>
</Frames>
<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar"/>
<BarColor r="0.25" g="0.25" b="0.75"/>
</StatusBar>
</Frames>
</Frame>
</ScrollChild>
</ScrollFrame>
<StatusBar name="SkillRankFrame1" inherits="SkillStatusBarTemplate" minValue="0" maxValue="1" defaultValue="1" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="38" y="-79"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame2" inherits="SkillStatusBarTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame3" inherits="SkillStatusBarTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame4" inherits="SkillStatusBarTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame5" inherits="SkillStatusBarTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame6" inherits="SkillStatusBarTemplate" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame7" inherits="SkillStatusBarTemplate" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame8" inherits="SkillStatusBarTemplate" id="8">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame7" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame9" inherits="SkillStatusBarTemplate" id="9">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame8" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame10" inherits="SkillStatusBarTemplate" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame9" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame11" inherits="SkillStatusBarTemplate" id="11">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame10" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
<StatusBar name="SkillRankFrame12" inherits="SkillStatusBarTemplate" id="12">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="SkillRankFrame11" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</StatusBar>
</Frames>
<Scripts>
<OnShow function="SkillFrame_OnShow"/>
<OnLoad function="SkillFrame_OnLoad"/>
<OnEvent function="SkillFrame_OnEvent"/>
<OnHide function="CancelSkillUps"/>
<OnMouseWheel function=""/>
</Scripts>
</Frame>
</Ui>