режим предателя + UI референсы и DragonUI
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@@ -0,0 +1,23 @@
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function TicTacToe_Update()
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TicTacToe_UpdateGameState(GetMinigameState());
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end
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function TicTacToe_UpdateGameState(...)
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local player;
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local button;
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for i=1, select("#", ...) do
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player = select(i, ...);
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button = _G["TicTacToeFrameButton"..i];
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if ( player == 1 ) then
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button:SetDisabledTexture("Interface\\TicTacToeFrame\\TicTacToe-X");
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button:Disable();
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elseif ( player == 0 ) then
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button:SetDisabledTexture("Interface\\TicTacToeFrame\\TicTacToe-O");
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button:Disable();
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else
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button:SetNormalTexture("");
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button:SetDisabledTexture("");
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button:Enable();
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end
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end
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end
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