режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Button name="UIDropDownMenuButtonTemplate" virtual="true">
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<Size x="100" y="16"/>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentHighlight" file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD" setAllPoints="true" hidden="true"/>
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</Layer>
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<Layer level="ARTWORK">
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<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check">
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<Size x="18" y="18"/>
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<Anchors>
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<Anchor point="LEFT">
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<Offset x="0" y="0"/>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentIcon" hidden="true">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset x="0" y="0"/>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Button name="$parentColorSwatch" hidden="true">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="-6" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentSwatchBg">
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<Size>
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<AbsDimension x="14" y="14"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Color r="1.0" g="1.0" b="1.0"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnClick>
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CloseMenus();
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UIDropDownMenuButton_OpenColorPicker(self:GetParent());
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</OnClick>
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<OnEnter>
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CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
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_G[self:GetName().."SwatchBg"]:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
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UIDropDownMenu_StopCounting(self:GetParent():GetParent());
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</OnEnter>
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<OnLeave>
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_G[self:GetName().."SwatchBg"]:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
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UIDropDownMenu_StartCounting(self:GetParent():GetParent());
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</OnLeave>
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</Scripts>
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<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
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</Button>
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<Button name="$parentExpandArrow" hidden="true">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
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</OnClick>
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<OnEnter>
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local level = self:GetParent():GetParent():GetID() + 1;
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local listFrame = _G["DropDownList"..level];
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if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
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ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
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end
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UIDropDownMenu_StopCounting(self:GetParent():GetParent());
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</OnEnter>
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<OnLeave>
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UIDropDownMenu_StartCounting(self:GetParent():GetParent());
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</OnLeave>
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</Scripts>
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<NormalTexture file="Interface\ChatFrame\ChatFrameExpandArrow"/>
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</Button>
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<Button name="$parentInvisibleButton" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT"/>
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<Anchor point="BOTTOMLEFT"/>
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<Anchor point="RIGHT" relativeTo="$parentColorSwatch" relativePoint="LEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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UIDropDownMenu_StopCounting(self:GetParent():GetParent());
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CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
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local parent = self:GetParent();
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if ( parent.tooltipTitle and parent.tooltipWhileDisabled) then
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if ( parent.tooltipOnButton ) then
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GameTooltip:SetOwner(parent, "ANCHOR_RIGHT");
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GameTooltip:AddLine(parent.tooltipTitle, 1.0, 1.0, 1.0);
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GameTooltip:AddLine(parent.tooltipText);
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GameTooltip:Show();
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else
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GameTooltip_AddNewbieTip(parent, parent.tooltipTitle, 1.0, 1.0, 1.0, parent.tooltipText, 1);
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end
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end
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</OnEnter>
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<OnLeave>
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UIDropDownMenu_StartCounting(self:GetParent():GetParent());
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>
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self:SetFrameLevel(2);
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</OnLoad>
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<OnClick>
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UIDropDownMenuButton_OnClick(self, button, down);
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</OnClick>
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<OnEnter>
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if ( self.hasArrow ) then
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local level = self:GetParent():GetID() + 1;
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local listFrame = _G["DropDownList"..level];
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if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
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ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self);
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end
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else
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CloseDropDownMenus(self:GetParent():GetID() + 1);
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end
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_G[self:GetName().."Highlight"]:Show();
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UIDropDownMenu_StopCounting(self:GetParent());
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if ( self.tooltipTitle ) then
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if ( self.tooltipOnButton ) then
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0);
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GameTooltip:AddLine(self.tooltipText);
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GameTooltip:Show();
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else
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GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
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end
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end
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</OnEnter>
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<OnLeave>
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_G[self:GetName().."Highlight"]:Hide();
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UIDropDownMenu_StartCounting(self:GetParent());
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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<ButtonText name="$parentNormalText">
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<Anchors>
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<Anchor point="LEFT">
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<Offset x="-5" y="0"/>
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</Anchor>
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</Anchors>
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</ButtonText>
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<NormalFont style="GameFontHighlightSmallLeft"/>
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<HighlightFont style="GameFontHighlightSmallLeft"/>
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<DisabledFont style="GameFontDisableSmallLeft"/>
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</Button>
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<Button name="UIDropDownListTemplate" hidden="true" frameStrata="DIALOG" enableMouse="true" virtual="true">
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<Frames>
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<Frame name="$parentBackdrop" setAllPoints="true">
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<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background-Dark" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
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<BackgroundInsets>
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<AbsInset left="11" right="12" top="12" bottom="9"/>
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</BackgroundInsets>
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<TileSize>
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<AbsValue val="32"/>
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</TileSize>
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<EdgeSize>
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<AbsValue val="32"/>
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</EdgeSize>
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</Backdrop>
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</Frame>
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<Frame name="$parentMenuBackdrop" setAllPoints="true">
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<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
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<EdgeSize>
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<AbsValue val="16"/>
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</EdgeSize>
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<TileSize>
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<AbsValue val="16"/>
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</TileSize>
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<BackgroundInsets>
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<AbsInset left="5" right="5" top="5" bottom="4"/>
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</BackgroundInsets>
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</Backdrop>
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<Scripts>
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<OnLoad>
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self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
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self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
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</OnLoad>
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</Scripts>
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</Frame>
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<Button name="$parentButton1" inherits="UIDropDownMenuButtonTemplate" id="1"/>
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<Button name="$parentButton2" inherits="UIDropDownMenuButtonTemplate" id="2"/>
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<Button name="$parentButton3" inherits="UIDropDownMenuButtonTemplate" id="3"/>
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<Button name="$parentButton4" inherits="UIDropDownMenuButtonTemplate" id="4"/>
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<Button name="$parentButton5" inherits="UIDropDownMenuButtonTemplate" id="5"/>
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<Button name="$parentButton6" inherits="UIDropDownMenuButtonTemplate" id="6"/>
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<Button name="$parentButton7" inherits="UIDropDownMenuButtonTemplate" id="7"/>
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<Button name="$parentButton8" inherits="UIDropDownMenuButtonTemplate" id="8"/>
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</Frames>
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<Scripts>
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<OnClick>
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self:Hide();
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</OnClick>
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<OnEnter>
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UIDropDownMenu_StopCounting(self, motion);
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</OnEnter>
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<OnLeave>
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UIDropDownMenu_StartCounting(self, motion);
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</OnLeave>
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<OnUpdate>
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UIDropDownMenu_OnUpdate(self, elapsed);
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</OnUpdate>
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<OnShow>
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for i=1, UIDROPDOWNMENU_MAXBUTTONS do
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if (not self.noResize) then
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_G[self:GetName().."Button"..i]:SetWidth(self.maxWidth);
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end
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end
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if (not self.noResize) then
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self:SetWidth(self.maxWidth+25);
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end
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self.showTime = nil;
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if ( self:GetID() > 1 ) then
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self.parent = _G["DropDownList"..(self:GetID() - 1)];
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end
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</OnShow>
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<OnHide>
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UIDropDownMenu_OnHide(self);
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</OnHide>
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</Scripts>
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</Button>
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<Frame name="UIDropDownMenuTemplate" virtual="true">
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<Size>
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<AbsDimension x="40" y="32"/>
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</Size>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentLeft" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
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<Size>
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<AbsDimension x="25" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="17"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.1953125" top="0" bottom="1"/>
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</Texture>
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<Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
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<Size>
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<AbsDimension x="115" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
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</Anchors>
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<TexCoords left="0.1953125" right="0.8046875" top="0" bottom="1"/>
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</Texture>
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<Texture name="$parentRight" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
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<Size>
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<AbsDimension x="25" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
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</Anchors>
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<TexCoords left="0.8046875" right="1" top="0" bottom="1"/>
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</Texture>
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<FontString name="$parentText" inherits="GameFontHighlightSmall" justifyH="RIGHT">
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<Size>
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<AbsDimension x="0" y="10"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentRight">
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<Offset>
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<AbsDimension x="-43" y="2"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Button name="$parentButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT" relativeTo="$parentRight">
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<Offset>
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<AbsDimension x="-16" y="-18"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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ToggleDropDownMenu(nil, nil, self:GetParent());
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PlaySound("igMainMenuOptionCheckBoxOn");
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</OnClick>
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</Scripts>
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<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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</NormalTexture>
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<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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</PushedTexture>
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<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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</DisabledTexture>
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<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT"/>
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</Anchors>
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</HighlightTexture>
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</Button>
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</Frames>
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<Scripts>
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<OnHide>
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CloseDropDownMenus();
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</OnHide>
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</Scripts>
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</Frame>
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</Ui>
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Reference in New Issue
Block a user