режим предателя + UI референсы и DragonUI
This commit is contained in:
@@ -0,0 +1,523 @@
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||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="VehicleMenuBar.lua"/>
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<CheckButton name="VehicleActionButtonTemplate" inherits="BonusActionButtonTemplate" virtual="true">
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<Size>
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<AbsDimension x="60" y="60"/>
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</Size>
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||||
<Scripts>
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<OnLoad> <!--Taken directly from BonusActionBarFrame.xml. Added self.alwaysBonus (bug 151189) -->
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self.isBonus = 1;
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self.alwaysBonus = 1;
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ActionButton_OnLoad(self);
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self:RegisterEvent("UPDATE_BONUS_ACTIONBAR");
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self:SetFrameLevel(self:GetFrameLevel() + 2);
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local cooldown = _G[self:GetName().."Cooldown"];
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cooldown:SetFrameLevel(cooldown:GetFrameLevel() + 2);
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</OnLoad>
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<OnClick>
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VehicleActionButton_OnClick(self, button, down);
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</OnClick>
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</Scripts>
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</CheckButton>
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<Button name="VehicleSeatIndicatorButtonTemplate" virtual="true">
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<Size>
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<AbsDimension x="25" y="25"/>
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</Size>
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<Scripts>
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<OnLoad>
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self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
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_G[self:GetName().."Highlight"]:SetAlpha(0.5);
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</OnLoad>
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<OnClick>
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VehicleSeatIndicatorButton_OnClick(self, button, down);
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</OnClick>
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<OnEnter>
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VehicleSeatIndicatorButton_OnEnter(self, motion);
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</OnEnter>
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<OnLeave>
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VehicleSeatIndicatorButton_OnLeave(self, motion);
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</OnLeave>
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</Scripts>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentBG" file="Interface\Vehicles\VehicleSeats">
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<TexCoords left="0.0" right="0.1953125" top="0.0" bottom="0.78125"/>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<Texture name="$parentPlayerIcon" file="Interface\Vehicles\VehicleSeats">
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<Size>
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<AbsDimension x="10" y="10"/>
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</Size>
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||||
<Anchors>
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<Anchor point="CENTER"/>
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||||
</Anchors>
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<TexCoords left="0.390625" right="0.4609375" top="0.0" bottom="0.28125"/>
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</Texture>
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<Texture name="$parentAllyIcon" file="Interface\Vehicles\VehicleSeats">
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<Size>
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<AbsDimension x="10" y="10"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<TexCoords left="0.390625" right="0.4609375" top="0.3125" bottom="0.59375"/>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<Texture name="$parentPulseTexture" alphaMode="ADD" file="Interface\Vehicles\VehicleSeats" setAllPoints="false" hidden="true">
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-1" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Size>
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<AbsDimension x="25" y="25"/>
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</Size>
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<TexCoords left="0.1875" right="0.3828125" top="0.0" bottom="0.78125"/>
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<Color r="0.2" g="0.4" b="0.8"/>
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</Texture>
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</Layer>
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<Layer level="HIGHLIGHT">
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<Texture name="$parentHighlight" file="Interface\Vehicles\VehicleSeats" >
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<Size>
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<AbsDimension x="10" y="10"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<TexCoords left="0.390625" right="0.4609375" top="0.0" bottom="0.28125"/>
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</Texture>
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</Layer>
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</Layers>
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</Button>
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<Frame name="VehicleSeatIndicator" toplevel="true" enableMouse="false" parent="UIParent" hidden="true">
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<Size>
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<AbsDimension x="128" y="128"/>
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT" relativeTo="MinimapCluster" relativePoint="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="40" y="15"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentBackgroundTexture"/>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="VehicleSeatIndicatorDropDown" inherits="UIDropDownMenuTemplate" clampedToScreen="true" id="1" hidden="true" />
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</Frames>
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<Scripts>
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<OnLoad function="VehicleSeatIndicator_OnLoad"/>
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<OnEvent function="VehicleSeatIndicator_OnEvent"/>
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</Scripts>
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</Frame>
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<Frame name="VehicleMenuBar" toplevel="true" enableMouse="false" parent="UIParent" hidden="true">
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<Size>
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<AbsDimension x="970" y="53"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM"/>
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</Anchors>
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<Frames>
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<Button name="VehicleMenuBarPitchUpButton">
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<Size>
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<AbsDimension x="40" y="40"/>
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</Size>
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<Scripts>
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<OnMouseDown function="VehicleAimUpStart"/>
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<OnMouseUp function="VehicleAimUpStop"/>
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<OnEnter>
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GameTooltip_AddNewbieTip(self, AIM_UP, 1.0, 1.0, 1.0, nil);
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</OnEnter>
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<OnLeave function="GameTooltip_Hide"/>
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</Scripts>
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<NormalTexture/>
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<PushedTexture/>
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<HighlightTexture alphaMode="ADD" file="Interface\Vehicles\UI-Vehicles-Button-Highlight">
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<TexCoords left="0.130625" right="0.879375" top="0.130625" bottom="0.879375"/>
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</HighlightTexture>
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</Button>
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<Button name="VehicleMenuBarPitchDownButton">
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<Size>
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<AbsDimension x="40" y="40"/>
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</Size>
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<Scripts>
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<OnMouseDown function="VehicleAimDownStart"/>
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<OnMouseUp function="VehicleAimDownStop"/>
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<OnEnter>
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GameTooltip_AddNewbieTip(self, AIM_DOWN, 1.0, 1.0, 1.0, nil);
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</OnEnter>
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<OnLeave function="GameTooltip_Hide"/>
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</Scripts>
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<NormalTexture/>
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<PushedTexture/>
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<HighlightTexture alphaMode="ADD" file="Interface\Vehicles\UI-Vehicles-Button-Highlight">
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<TexCoords left="0.130625" right="0.879375" top="0.130625" bottom="0.879375"/>
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</HighlightTexture>
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</Button>
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<Button name="VehicleMenuBarLeaveButton">
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<Size>
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<AbsDimension x="40" y="40"/>
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</Size>
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<Scripts>
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<OnClick function="VehicleExit"/>
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<OnEnter>
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GameTooltip_AddNewbieTip(self, LEAVE_VEHICLE, 1.0, 1.0, 1.0, nil);
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</OnEnter>
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<OnLeave function="GameTooltip_Hide"/>
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</Scripts>
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<NormalTexture/>
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<PushedTexture/>
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<HighlightTexture alphaMode="ADD" file="Interface\Vehicles\UI-Vehicles-Button-Highlight">
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<TexCoords left="0.130625" right="0.879375" top="0.130625" bottom="0.879375"/>
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</HighlightTexture>
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</Button>
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<Frame name="VehicleMenuBarActionButtonFrame" frameStrata="HIGH" enableMouse="false" toplevel="true">
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<Size>
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<AbsDimension x="1" y="1"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"/>
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</Anchors>
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<Frames>
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<CheckButton name="VehicleMenuBarActionButton1" inherits="VehicleActionButtonTemplate" id="1">
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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<CheckButton name="VehicleMenuBarActionButton2" inherits="VehicleActionButtonTemplate" id="2">
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<Anchors>
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<Anchor point="LEFT" relativeTo="VehicleMenuBarActionButton1" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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<CheckButton name="VehicleMenuBarActionButton3" inherits="VehicleActionButtonTemplate" id="3">
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<Anchors>
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<Anchor point="LEFT" relativeTo="VehicleMenuBarActionButton2" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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<CheckButton name="VehicleMenuBarActionButton4" inherits="VehicleActionButtonTemplate" id="4">
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<Anchors>
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<Anchor point="LEFT" relativeTo="VehicleMenuBarActionButton3" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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<CheckButton name="VehicleMenuBarActionButton5" inherits="VehicleActionButtonTemplate" id="5">
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<Anchors>
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<Anchor point="LEFT" relativeTo="VehicleMenuBarActionButton4" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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<CheckButton name="VehicleMenuBarActionButton6" inherits="VehicleActionButtonTemplate" id="6">
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<Anchors>
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<Anchor point="LEFT" relativeTo="VehicleMenuBarActionButton5" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</CheckButton>
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</Frames>
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</Frame>
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<Button name="VehicleMenuBarPitchSlider" enableMouse="true" frameStrata="LOW">
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<Size>
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<AbsDimension x="31" y="78"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="192" y="5"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentBG" file="Interface\Vehicles\UI-Vehicles-Endcap">
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<TexCoords left="0.46875" right="0.50390625" top="0.31640625" bottom="0.62109375"/>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<Texture name="$parentOverlayThing" file="Interface\Vehicles\UI-Vehicles-Endcap">
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<TexCoords left="0.38671875" right="0.46484375" top="0.31640625" bottom="0.62109375"/>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<Texture name="$parentMarker" file="Interface\Vehicles\UI-Vehicles-Endcap">
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<Size>
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<AbsDimension x="30" y="15"/>
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</Size>
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<Anchors>
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||||
<Anchor point="CENTER"/>
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||||
</Anchors>
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||||
<TexCoords left="0.46875" right="0.50390625" top="0.45" bottom="0.55"/>
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||||
</Texture>
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||||
</Layer>
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||||
</Layers>
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<Scripts>
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<OnLoad function="VehicleMenuBarPitch_OnLoad"/>
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<OnEvent function="VehicleMenuBarPitch_OnEvent"/>
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<OnClick function="VehicleMenuBarPitch_OnClick"/>
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</Scripts>
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</Button>
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<Frame name="VehicleMenuBarArtFrame">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="VehicleMenuBar"/>
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<Anchor point="BOTTOMRIGHT" relativeTo="VehicleMenuBar"/>
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</Anchors>
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||||
<Layers>
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||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentBACKGROUND1">
|
||||
<Anchors>
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||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentBACKGROUND2">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentBACKGROUND3">
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||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="BORDER">
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||||
<Texture name="$parentBORDER1">
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||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentBORDER2">
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||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentBORDER3">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentBORDER4">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentBORDER5">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentBORDER6">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentBORDER7">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture name="$parentARTWORK1">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK2">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK3">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK4">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK5">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK6">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK7">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK8">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK9">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentARTWORK10">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture name="$parentOVERLAY1">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentOVERLAY2">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentOVERLAY3">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<Texture name="$parentOVERLAY4">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<StatusBar name="VehicleMenuBarHealthBar" drawLayer="ARTWORK" inherits="TextStatusBar" orientation="VERTICAL" rotatesTexture="true">
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentBackground">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture name="$parentOverlay">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<FontString name="$parentText" inherits="VehicleMenuBarStatusBarText">
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
TextStatusBar_Initialize(self);
|
||||
self.textLockable = 1;
|
||||
self.cvar = "playerStatusText";
|
||||
self.cvarLabel = "STATUS_TEXT_PLAYER";
|
||||
self.showPercentage = true;
|
||||
self.prefix = HEALTH;
|
||||
self.tooltipAnchorPoint = "ANCHOR_LEFT";
|
||||
self.alwaysShow = true;
|
||||
UnitFrameHealthBar_Initialize("vehicle", self, VehicleMenuBarHealthBarText, true);
|
||||
UnitFrameHealthBar_Update(self, "vehicle");
|
||||
</OnLoad>
|
||||
<OnValueChanged>
|
||||
UnitFrameHealthBar_OnValueChanged(self, value);
|
||||
VehicleMenuBarStatusBars_ShowTooltip(self);
|
||||
</OnValueChanged>
|
||||
<OnEnter function="VehicleMenuBarStatusBars_ShowTooltip"/>
|
||||
</Scripts>
|
||||
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
|
||||
</StatusBar>
|
||||
<StatusBar name="VehicleMenuBarPowerBar" drawLayer="ARTWORK" inherits="TextStatusBar" orientation="VERTICAL" rotatesTexture="true">
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentBackground">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture name="$parentOverlay">
|
||||
<Anchors>
|
||||
<Anchor point="BOTTOM"/>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
<FontString name="$parentText" inherits="VehicleMenuBarStatusBarText">
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="3"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
TextStatusBar_Initialize(self);
|
||||
self.textLockable = 1;
|
||||
self.cvar = "playerStatusText";
|
||||
self.cvarLabel = "STATUS_TEXT_PLAYER";
|
||||
self.showPercentage = true;
|
||||
self.tooltipAnchorPoint = "ANCHOR_RIGHT";
|
||||
self.alwaysShow = true;
|
||||
UnitFrameManaBar_Initialize ("vehicle", self, VehicleMenuBarPowerBarText, true);
|
||||
UnitFrameManaBar_Update(self, "vehicle");
|
||||
</OnLoad>
|
||||
<OnValueChanged function="VehicleMenuBarStatusBars_ShowTooltip"/>
|
||||
<OnEnter function="VehicleMenuBarStatusBars_ShowTooltip"/>
|
||||
</Scripts>
|
||||
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
|
||||
</StatusBar>
|
||||
</Frames>
|
||||
</Frame>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
RaiseFrameLevel(VehicleMenuBarArtFrame);
|
||||
VehicleMenuBar_OnLoad(self);
|
||||
</OnLoad>
|
||||
<OnEvent function="VehicleMenuBar_OnEvent"/>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
||||
Reference in New Issue
Block a user