режим предателя + UI референсы и DragonUI
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-- if you change something here you probably want to change the glue version too
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function VideoOptionsFrame_Toggle ()
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if ( VideoOptionsFrame:IsShown() ) then
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VideoOptionsFrame:Hide();
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else
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VideoOptionsFrame:Show();
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end
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end
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function VideoOptionsFrame_SetAllToDefaults ()
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OptionsFrame_SetAllToDefaults(VideoOptionsFrame);
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VideoOptionsFrameApply:Disable();
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end
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function VideoOptionsFrame_SetCurrentToDefaults ()
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OptionsFrame_SetCurrentToDefaults(VideoOptionsFrame);
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VideoOptionsFrameApply:Disable();
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end
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function VideoOptionsFrame_OnLoad (self)
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OptionsFrame_OnLoad(self);
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_G[self:GetName().."HeaderText"]:SetText(VIDEOOPTIONS_MENU);
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end
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function VideoOptionsFrame_OnHide (self)
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OptionsFrame_OnHide(self);
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if ( VideoOptionsFrame.gameRestart ) then
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StaticPopup_Show("CLIENT_RESTART_ALERT");
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VideoOptionsFrame.gameRestart = nil;
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elseif ( VideoOptionsFrame.logout ) then
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StaticPopup_Show("CLIENT_LOGOUT_ALERT");
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VideoOptionsFrame.logout = nil;
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end
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end
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function VideoOptionsFrameOkay_OnClick (self, button, apply)
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OptionsFrameOkay_OnClick(VideoOptionsFrame, apply);
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if ( VideoOptionsFrame.gxRestart ) then
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VideoOptionsFrame.gxRestart = nil;
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RestartGx();
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end
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if ( not apply ) then
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VideoOptionsFrame_Toggle();
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end
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end
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function VideoOptionsFrameCancel_OnClick (self, button)
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OptionsFrameCancel_OnClick(VideoOptionsFrame);
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VideoOptionsFrame.gxRestart = nil;
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VideoOptionsFrame.logout = nil;
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VideoOptionsFrame.gameRestart = nil;
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VideoOptionsFrame_Toggle();
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end
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function VideoOptionsFrameDefault_OnClick (self, button)
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OptionsFrameDefault_OnClick(VideoOptionsFrame);
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StaticPopup_Show("CONFIRM_RESET_VIDEO_SETTINGS");
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end
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