режим предателя + UI референсы и DragonUI
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="VoiceChat.lua"/>
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<Button name="VoiceChatSpeakerTemplate" virtual="true">
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentOn" file="Interface\Common\VoiceChat-Speaker" setAllPoints="true"/>
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<Texture name="$parentFlash" file="Interface\Common\VoiceChat-On" setAllPoints="true" hidden="true"/>
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</Layer>
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<Layer level="OVERLAY">
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<Texture name="$parentMuted" file="Interface\Common\VoiceChat-Muted" setAllPoints="true" hidden="true"/>
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</Layer>
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</Layers>
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</Button>
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<Frame name="VoiceChatButtonTemplate" hidden="true" virtual="true">
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<Size>
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<AbsDimension x="125" y="16"/>
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</Size>
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<Frames>
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<Button name="$parentSecureButton" setAllPoints="true" inherits="SecureFrameTemplate">
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<Scripts>
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<OnClick>
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TargetUnit(self:GetAttribute("name"), true);
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</OnClick>
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</Scripts>
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</Button>
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<Frame name="$parentSpeaker">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="8" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture file="Interface\Common\VoiceChat-Speaker"/>
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<Texture file="Interface\Common\VoiceChat-On"/>
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</Layer>
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</Layers>
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</Frame>
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</Frames>
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<Scripts>
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<OnLoad>
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self.text = _G[self:GetName() .. "Text"];
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self.button = _G[self:GetName() .. "SecureButton"];
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</OnLoad>
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<OnEnter>
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self:SetAlpha(1.0);
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</OnEnter>
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<OnLeave>
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if ( not self.show ) then
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self:SetAlpha(0);
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end
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</OnLeave>
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<OnEvent>
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VoiceChatButton_OnEvent(self, event, ...);
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</OnEvent>
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</Scripts>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="$parentText" justifyH="LEFT" justifyV="MIDDLE" inherits="GameFontNormalSmall">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="30" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="BOTTOMRIGHT"/>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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<Frame name="VoiceChatTalkers" parent="UIParent" movable="true" clampedToScreen="true">
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<Size>
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<AbsDimension x="125" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM" relativeTo="$parent" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="64"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
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<EdgeSize>
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<AbsValue val="16"/>
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</EdgeSize>
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<TileSize>
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<AbsValue val="16"/>
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</TileSize>
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<BackgroundInsets>
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<AbsInset left="5" right="5" top="5" bottom="5"/>
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</BackgroundInsets>
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</Backdrop>
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<HitRectInsets>
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<AbsInset left="-10" right="-10" top="-10" bottom="-10"/>
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</HitRectInsets>
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<Scripts>
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<OnLoad>
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self:SetBackdropBorderColor(0.5, 0.5, 0.5, 0.5);
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self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b, 0.5);
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VoiceChatTalkers_OnLoad(self);
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</OnLoad>
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<OnEnter>
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self:SetAlpha(1.0);
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self.mouseoverLock = true;
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</OnEnter>
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<OnLeave>
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if ( self:IsMouseOver() ) then
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return;
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end
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self.mouseoverLock = nil;
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if ( VoiceChatTalkers_CanHide() ) then
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self:SetAlpha(0);
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end
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</OnLeave>
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<OnDragStart>
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MOVING_FRAME = self;
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self:SetFrameStrata("DIALOG");
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self:StartMoving();
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self.moving = true;
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UIParent_ManageFramePositions();
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</OnDragStart>
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<OnDragStop>
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self:StopMovingOrSizing();
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self:SetFrameStrata("DIALOG");
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ValidateFramePosition(self, 25);
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self.moving = false;
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MOVING_FRAME = nil;
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</OnDragStop>
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<OnEvent function="VoiceChatTalkers_OnEvent"/>
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<OnShow function="VoiceChatTalkers_Update"/>
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</Scripts>
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<Frames>
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<Frame name="$parentSpeaker">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="8" y="-8"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture file="Interface\Common\VoiceChat-Speaker"/>
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<Texture file="Interface\Common\VoiceChat-On"/>
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</Layer>
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</Layers>
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</Frame>
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</Frames>
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</Frame>
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<Button name="MiniMapVoiceChatFrame" parent="Minimap" hidden="true">
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<Size>
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<AbsDimension x="33" y="33"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="Minimap">
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<Offset>
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<AbsDimension x="-21" y="38"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentBackground" file="Interface\Minimap\UI-Minimap-Background">
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<Size>
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<AbsDimension x="19" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-1" y="2"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="BORDER">
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<Texture name="$parentBorder" file="Interface\Minimap\MiniMap-TrackingBorder">
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<Size>
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<AbsDimension x="52" y="52"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<Texture name="VoiceChatShine" file="Interface\ComboFrame\ComboPoint" alphaMode="ADD" hidden="true">
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<Size>
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<AbsDimension x="32" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="3" y="3"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.5625" right="1" top="0" bottom="1"/>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="$parentIcon" hidden="false">
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<Size x="25" y="25"/>
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<Anchors>
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<Anchor point="CENTER">
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<Offset x="-1" y="1"/>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BORDER">
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<Texture file="Interface\Common\VoiceChat-Speaker">
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<Size x="15" y="15"/>
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<Anchors>
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<Anchor point="CENTER">
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<Offset x="0" y="1"/>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\Common\VoiceChat-On">
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<Size x="15" y="15"/>
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<Anchors>
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<Anchor point="CENTER">
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<Offset x="0" y="1"/>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentMuted" file="Interface\Common\VoiceChat-Muted" hidden="true">
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<Size x="15" y="15"/>
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<Anchors>
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<Anchor point="CENTER">
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<Offset x="0" y="1"/>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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<Frame name="MiniMapVoiceChatDropDown" inherits="UIDropDownMenuTemplate" clampedToScreen="true" id="1" hidden="true">
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<Scripts>
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<OnLoad function="MiniMapVoiceChatDropDown_OnLoad"/>
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</Scripts>
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</Frame>
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</Frames>
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<Scripts>
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<OnLoad>
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self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
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self:SetFrameLevel(self:GetFrameLevel()+1);
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self:RegisterEvent("VOICE_SESSIONS_UPDATE");
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self:RegisterEvent("PLAYER_ENTERING_WORLD");
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self:RegisterEvent("VOICE_SELF_MUTE");
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</OnLoad>
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<OnShow>
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MiniMapVoiceChatFrameBackground:SetAlpha(0.6);
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</OnShow>
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<OnEvent>
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if ( event == "VOICE_SESSIONS_UPDATE" or event == "PLAYER_ENTERING_WORLD" ) then
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MiniMapVoiceChat_Update();
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UIDropDownMenu_Initialize(MiniMapVoiceChatDropDown, MiniMapVoiceChatDropDown_Initialize, "MENU");
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end
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SetSelfMuteState();
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</OnEvent>
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<OnClick>
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if ( button == "LeftButton" ) then
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ToggleFriendsFrame(4);
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elseif ( button == "RightButton" ) then
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if ( self.count and self.count > 0 ) then
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ToggleDropDownMenu(1, nil, MiniMapVoiceChatDropDown, "MiniMapVoiceChatFrame", 0, -5);
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else
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ToggleFriendsFrame(4);
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end
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end
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</OnClick>
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<OnEnter>
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local text = VOICE_CHAT;
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if ( (GetCVar("VoiceChatSelfMute") == "1") and (GetCVar("VoiceChatMode") == "1")) then
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text = VOICE_CHAT.." "..SELFMUTED;
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end
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GameTooltip_AddNewbieTip(self, text, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_VOICE_CHAT_SELECTOR);
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</OnEnter>
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<OnLeave function="GameTooltip_Hide"/>
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<OnMouseUp function="MinimapButton_OnMouseUp"/>
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<OnMouseDown function="MinimapButton_OnMouseDown"/>
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</Scripts>
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<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
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</Button>
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</Ui>
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