if ( GameTooltip:IsOwned(self) ) then
GameTooltip:SetUnitDebuff("focus", self:GetID());
end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetUnitDebuff("focus", self:GetID());
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "targetStatusText";
self.cvarLabel = "STATUS_TEXT_TARGET";
self.zeroText = "";
UnitFrameHealthBar_OnValueChanged(self, value);
FocusHealthCheck(self, value);
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "targetStatusText";
self.cvarLabel = "STATUS_TEXT_TARGET";
self.text = _G[self:GetName().."Value"];
self.bg = _G[self:GetName().."BG"];
UnitFrame_Initialize(self, "focus", FocusName, FocusPortrait,
FocusFrameHealthBar, FocusFrameHealthBarText,
FocusFrameManaBar, FocusFrameManaBarText,
FocusFrameFlash,
"player",
FocusFrameNumericalThreat);
self.noTextPrefix = true;
FocusFrame_OnLoad(self);
FocusFrame_OnUpdate(self, elapsed);
FocusFrame_HealthUpdate(self, elapsed, "focus");