if ( self.hasItem ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetTradePlayerItem(self:GetParent():GetID());
else
GameTooltip_AddNewbieTip(self, ENCHANT_SLOT, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_ENCHANTSLOT, 1);
end
MoneyInputFrame_SetMode(self, "compact");
MoneyInputFrame_SetOnValueChangedFunc(self, TradeFrame_UpdateMoney);
self:RegisterEvent("PLAYER_TRADE_MONEY");
MoneyInputFrame_SetCopper(self, GetPlayerTradeMoney());
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "TARGET_TRADE");
TradeFrame_OnShow(self);
PlaySound("igCharacterInfoOpen");
TradeFrame_OnHide();
PlaySound("igCharacterInfoClose");