self.isBonus = 1;
self.alwaysBonus = 1;
ActionButton_OnLoad(self);
self:RegisterEvent("UPDATE_BONUS_ACTIONBAR");
self:SetFrameLevel(self:GetFrameLevel() + 2);
local cooldown = _G[self:GetName().."Cooldown"];
cooldown:SetFrameLevel(cooldown:GetFrameLevel() + 2);
VehicleActionButton_OnClick(self, button, down);
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "playerStatusText";
self.cvarLabel = "STATUS_TEXT_PLAYER";
self.showPercentage = true;
self.prefix = HEALTH;
self.tooltipAnchorPoint = "ANCHOR_LEFT";
self.alwaysShow = true;
UnitFrameHealthBar_Initialize("vehicle", self, VehicleMenuBarHealthBarText, true);
UnitFrameHealthBar_Update(self, "vehicle");
UnitFrameHealthBar_OnValueChanged(self, value);
VehicleMenuBarStatusBars_ShowTooltip(self);
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "playerStatusText";
self.cvarLabel = "STATUS_TEXT_PLAYER";
self.showPercentage = true;
self.tooltipAnchorPoint = "ANCHOR_RIGHT";
self.alwaysShow = true;
UnitFrameManaBar_Initialize ("vehicle", self, VehicleMenuBarPowerBarText, true);
UnitFrameManaBar_Update(self, "vehicle");
RaiseFrameLevel(VehicleMenuBarArtFrame);
VehicleMenuBar_OnLoad(self);