# Glue integration follow-up The runtime prototype intentionally does not alter character creation. WarcraftXL v1.1 exposes typed Glue/Lua bindings in `game/Glue.hpp` and `game/Script.hpp`, while the existing MoonWell extension shows the validated `Lua.RegisterFunction` / `Lua.ValidateFunctionPointer` bridge used by build 12340. A safe follow-up is to register `ModelFrame:SetMoonwellCustomization(optionID, choiceID)` through that existing bridge, resolve the Glue model's `CharModelObject`, and pass it to the same `CustomizationState` and renderer used here. Cleanup must follow Glue model destruction rather than `OnWorldLeave`. This should be implemented only after the runtime collection attachment has passed interactive visual/lifetime testing; no extra client offset or duplicate renderer is justified for the current vertical slice.