function HonorFrame_OnLoad(self) self:RegisterEvent("PLAYER_PVP_KILLS_CHANGED"); self:RegisterEvent("PLAYER_ENTERING_WORLD"); self:RegisterEvent("PLAYER_PVP_RANK_CHANGED"); end function HonorFrame_OnEvent(self, event, ...) if ( event == "PLAYER_PVP_KILLS_CHANGED" or event == "PLAYER_PVP_RANK_CHANGED") then HonorFrame_Update(); elseif ( event == "PLAYER_ENTERING_WORLD" ) then HonorFrame_Update(1); end end function HonorFrame_Update(updateAll) local hk, cp, dk, contribution, rank, highestRank, rankName, rankNumber; -- This only gets set on player entering the world if ( updateAll ) then -- Yesterday's values hk, contribution = GetPVPYesterdayStats(); HonorFrameYesterdayHKValue:SetText(hk); HonorFrameYesterdayContributionValue:SetText(contribution); -- This Week's values --hk, contribution = GetPVPThisWeekStats(); --HonorFrameThisWeekHKValue:SetText(hk); --HonorFrameThisWeekContributionValue:SetText(contribution); -- Last Week's values --hk, dk, contribution, rank = GetPVPLastWeekStats(); --HonorFrameLastWeekHKValue:SetText(hk); --HonorFrameLastWeekContributionValue:SetText(contribution); --HonorFrameLastWeekStandingValue:SetText(rank); end -- This session's values hk, cp = GetPVPSessionStats(); HonorFrameCurrentHKValue:SetText(hk); --HonorFrameCurrentDKValue:SetText(dk); -- Lifetime stats hk, highestRank = GetPVPLifetimeStats(); HonorFrameLifeTimeHKValue:SetText(hk); --HonorFrameLifeTimeDKValue:SetText(dk); rankName, rankNumber = GetPVPRankInfo(highestRank); if ( not rankName ) then rankName = NONE; end HonorFrameLifeTimeRankValue:SetText(rankName); -- Set rank name and number rankName, rankNumber = GetPVPRankInfo(UnitPVPRank("player")); if ( not rankName ) then rankName = NONE; end HonorFrameCurrentPVPTitle:SetText(rankName); HonorFrameCurrentPVPRank:SetText("("..RANK.." "..rankNumber..")"); -- Set icon if ( rankNumber > 0 ) then HonorFramePvPIcon:SetTexture(format("%s%02d","Interface\\PvPRankBadges\\PvPRank",rankNumber)); HonorFramePvPIcon:Show(); else HonorFramePvPIcon:Hide(); end -- Set rank progress and bar color local factionGroup, factionName = UnitFactionGroup("player"); if ( factionGroup == "Alliance" ) then HonorFrameProgressBar:SetStatusBarColor(0.05, 0.15, 0.36); else HonorFrameProgressBar:SetStatusBarColor(0.63, 0.09, 0.09); end HonorFrameProgressBar:SetValue(GetPVPRankProgress()); -- Recenter rank text HonorFrameCurrentPVPTitle:SetPoint("TOP", "HonorFrame", "TOP", - HonorFrameCurrentPVPRank:GetWidth()/2, -83); end