MoneyFrame_OnLoad(self); MoneyFrame_OnEvent(self, event, ...); MoneyFrame_UpdateMoney(self); if ( self.hasPickup == 1 ) then CoinPickupFrame:Hide(); self.hasPickup = 0; end SmallMoneyFrame_OnLoad(self); MoneyFrame_OnEvent(self, event, ...); MoneyFrame_UpdateMoney(self); if ( self.hasPickup == 1 ) then CoinPickupFrame:Hide(); self.hasPickup = 0; end