local DressUpItemLink_orig = DressUpItemLink; function DressUpItemLink(link) if ( not link ) then return; end if ( AuctionFrame:IsShown() ) then if ( not AuctionDressUpFrame:IsShown() ) then ShowUIPanel(AuctionDressUpFrame); AuctionDressUpModel:SetUnit("player"); end AuctionDressUpModel:TryOn(link); else DressUpItemLink_orig(link); end end function SetAuctionDressUpBackground() local texture = DressUpTexturePath(); AuctionDressUpBackgroundTop:SetTexture(texture..1); AuctionDressUpBackgroundBot:SetTexture(texture..3); end function AuctionDressUpFrame_OnShow() UIPanelWindows["AuctionFrame"].width = 1020; UpdateUIPanelPositions(AuctionFrame); PlaySound("igCharacterInfoOpen"); end function AuctionDressUpFrame_OnHide() UIPanelWindows["AuctionFrame"].width = 840; UpdateUIPanelPositions(); PlaySound("igCharacterInfoClose"); end