NUM_MULTIBAR_BUTTONS = 12; function MultiActionBarFrame_OnLoad (self) -- Hack no longer needed here. -- This is where i will load the actionbar states end function MultiActionButtonDown (bar, id) local button = _G[bar.."Button"..id]; if ( button:GetButtonState() == "NORMAL" ) then button:SetButtonState("PUSHED"); end end function MultiActionButtonUp (bar, id) local button = _G[bar.."Button"..id]; if ( button:GetButtonState() == "PUSHED" ) then button:SetButtonState("NORMAL"); SecureActionButton_OnClick(button, "LeftButton"); ActionButton_UpdateState(button); end end function MultiActionBar_Update () if ( SHOW_MULTI_ACTIONBAR_1 and MainMenuBar.state=="player" ) then MultiBarBottomLeft:Show(); MultiBarBottomLeft.isShowing = 1; VIEWABLE_ACTION_BAR_PAGES[BOTTOMLEFT_ACTIONBAR_PAGE] = nil; else MultiBarBottomLeft:Hide(); MultiBarBottomLeft.isShowing = nil; VIEWABLE_ACTION_BAR_PAGES[BOTTOMLEFT_ACTIONBAR_PAGE] = 1; end if ( SHOW_MULTI_ACTIONBAR_2 and MainMenuBar.state=="player") then MultiBarBottomRight:Show(); VIEWABLE_ACTION_BAR_PAGES[BOTTOMRIGHT_ACTIONBAR_PAGE] = nil; else MultiBarBottomRight:Hide(); VIEWABLE_ACTION_BAR_PAGES[BOTTOMRIGHT_ACTIONBAR_PAGE] = 1; end if ( SHOW_MULTI_ACTIONBAR_3 and MainMenuBar.state=="player") then MultiBarRight:Show(); VIEWABLE_ACTION_BAR_PAGES[RIGHT_ACTIONBAR_PAGE] = nil; else MultiBarRight:Hide(); VIEWABLE_ACTION_BAR_PAGES[RIGHT_ACTIONBAR_PAGE] = 1; end if ( SHOW_MULTI_ACTIONBAR_3 and SHOW_MULTI_ACTIONBAR_4 and MainMenuBar.state=="player") then MultiBarLeft:Show(); VIEWABLE_ACTION_BAR_PAGES[LEFT_ACTIONBAR_PAGE] = nil; else MultiBarLeft:Hide(); VIEWABLE_ACTION_BAR_PAGES[LEFT_ACTIONBAR_PAGE] = 1; end --Adjust VehicleSeatIndicator position if ( VehicleSeatIndicator ) then if ( SHOW_MULTI_ACTIONBAR_3 and SHOW_MULTI_ACTIONBAR_4 ) then VehicleSeatIndicator:SetPoint("TOPRIGHT", MinimapCluster, "BOTTOMRIGHT", -100, -13); elseif ( SHOW_MULTI_ACTIONBAR_3 ) then VehicleSeatIndicator:SetPoint("TOPRIGHT", MinimapCluster, "BOTTOMRIGHT", -62, -13); else VehicleSeatIndicator:SetPoint("TOPRIGHT", MinimapCluster, "BOTTOMRIGHT", 0, -13); end end end function MultiActionBar_ShowAllGrids () MultiActionBar_UpdateGrid("MultiBarBottomLeft", true); MultiActionBar_UpdateGrid("MultiBarBottomRight", true); MultiActionBar_UpdateGrid("MultiBarRight", true); MultiActionBar_UpdateGrid("MultiBarLeft", true); end function MultiActionBar_HideAllGrids () MultiActionBar_UpdateGrid("MultiBarBottomLeft", false); MultiActionBar_UpdateGrid("MultiBarBottomRight", false); MultiActionBar_UpdateGrid("MultiBarRight", false); MultiActionBar_UpdateGrid("MultiBarLeft", false); end function MultiActionBar_UpdateGrid (barName, show) for i=1, NUM_MULTIBAR_BUTTONS do if ( show ) then ActionButton_ShowGrid(_G[barName.."Button"..i]); else ActionButton_HideGrid(_G[barName.."Button"..i]); end end end function MultiActionBar_UpdateGridVisibility () if ( ALWAYS_SHOW_MULTIBARS == "1" or ALWAYS_SHOW_MULTIBARS == 1 ) then MultiActionBar_ShowAllGrids(); else MultiActionBar_HideAllGrids(); end end function Multibar_EmptyFunc (show) end function MultibarGrid_IsVisible () STATE_AlwaysShowMultibars = ALWAYS_SHOW_MULTIBARS; return ALWAYS_SHOW_MULTIBARS; end function MultiBar1_IsVisible () STATE_MultiBar1 = SHOW_MULTI_ACTIONBAR_1; return SHOW_MULTI_ACTIONBAR_1; end function MultiBar2_IsVisible () STATE_MultiBar2 = SHOW_MULTI_ACTIONBAR_2; return SHOW_MULTI_ACTIONBAR_2; end function MultiBar3_IsVisible () STATE_MultiBar3 = SHOW_MULTI_ACTIONBAR_3; return SHOW_MULTI_ACTIONBAR_3; end function MultiBar4_IsVisible () STATE_MultiBar4 = SHOW_MULTI_ACTIONBAR_4; return SHOW_MULTI_ACTIONBAR_4; end