self:GetParent():LockHighlight(); GameTooltip:SetOwner(self); GameTooltip:SetText(self.tooltip); local selected = GetSelectedAuctionItem("list"); if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame) ) ) then else self:GetParent():UnlockHighlight(); end GameTooltip:Hide(); SmallMoneyFrame_OnLoad(self); MoneyFrame_SetType(self, "AUCTION"); SmallMoneyFrame_OnLoad(self); MoneyFrame_SetType(self, "AUCTION"); SetMoneyFrameColor(self:GetName(), "yellow") if ( IsModifiedClick() ) then HandleModifiedItemClick(GetAuctionItemLink("list", self:GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame))); else BrowseButton_OnClick(self); end self:GetParent():LockHighlight(); GameTooltip:SetOwner(self); GameTooltip:SetText(self.tooltip); local selected = GetSelectedAuctionItem("bidder"); if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame) ) ) then else self:GetParent():UnlockHighlight(); end GameTooltip:Hide(); SmallMoneyFrame_OnLoad(self); MoneyFrame_SetType(self, "AUCTION"); SmallMoneyFrame_OnLoad(self); MoneyFrame_SetType(self, "AUCTION"); if ( IsModifiedClick() ) then HandleModifiedItemClick(GetAuctionItemLink("bidder", self:GetID() + FauxScrollFrame_GetOffset(BidScrollFrame))); else BidButton_OnClick(self); end self:GetParent():LockHighlight(); GameTooltip:SetOwner(self); GameTooltip:SetText(self.tooltip); local selected = GetSelectedAuctionItem("owner"); if ( selected and ( selected == ( self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame) ) ) ) then else self:GetParent():UnlockHighlight(); end GameTooltip:Hide(); SmallMoneyFrame_OnLoad(self); MoneyFrame_SetType(self, "AUCTION"); SmallMoneyFrame_OnLoad(self); MoneyFrame_SetType(self, "AUCTION"); if ( IsModifiedClick() ) then HandleModifiedItemClick(GetAuctionItemLink("owner", self:GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame))); else AuctionsButton_OnClick(self); end