FauxScrollFrame_OnVerticalScroll(self, offset, BROWSE_FILTER_HEIGHT, AuctionFrameFilters_Update);
FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameBrowse_Update);
if ( IsShiftKeyDown() ) then
BrowseBidPriceCopper:SetFocus();
else
BrowseMinLevel:SetFocus();
end
AuctionFrameBrowse_Search();
self:ClearFocus();
if ( IsShiftKeyDown() ) then
BrowseName:SetFocus();
else
BrowseMaxLevel:SetFocus();
end
if ( IsShiftKeyDown() ) then
BrowseMinLevel:SetFocus();
else
BrowseBidPriceGold:SetFocus();
end
IsUsableCheckButtonText:SetFontObject(GameFontHighlightSmall);
IsUsableCheckButtonText:SetText(USABLE_ITEMS);
PlaySound("igMainMenuOptionCheckBoxOn");
ShowOnPlayerCheckButtonText:SetFontObject(GameFontHighlightSmall);
ShowOnPlayerCheckButtonText:SetText(DISPLAY_ON_CHARACTER);
self:SetChecked(GetCVarBool("auctionDisplayOnCharacter"));
PlaySound("igMainMenuOptionCheckBoxOn");
SetCVar("auctionDisplayOnCharacter", self:GetChecked());
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
GameTooltip:SetText(DISPLAY_ON_CHAR_TOOLTIP, nil, nil, nil, nil, 1);
FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameBid_Update)
FauxScrollFrame_OnVerticalScroll(self, offset, AUCTIONS_BUTTON_HEIGHT, AuctionFrameAuctions_Update);
if ( IsShiftKeyDown() ) then
if ( self.prevFocus ) then
self.prevFocus:SetFocus();
else
self:ClearFocus();
end
else
if ( self.nextFocus ) then
self.nextFocus:SetFocus();
else
self:ClearFocus();
end
end
if ( self.nextFocus ) then
self.nextFocus:SetFocus();
else
self:ClearFocus();
end
EditBox_ClearFocus(self);
AuctionsFrameAuctions_ValidateAuction();
UpdateMaximumButtons();
UpdateDeposit();
EditBox_ClearHighlight(self);
EditBox_HighlightText(self);
if ( IsShiftKeyDown() ) then
if ( self.prevFocus ) then
self.prevFocus:SetFocus();
else
self:ClearFocus();
end
else
if ( self.nextFocus ) then
self.nextFocus:SetFocus();
else
self:ClearFocus();
end
end
if ( self.nextFocus ) then
self.nextFocus:SetFocus();
else
self:ClearFocus();
end
EditBox_ClearFocus(self);
AuctionsFrameAuctions_ValidateAuction();
UpdateMaximumButtons();
UpdateDeposit();
EditBox_ClearHighlight(self);
EditBox_HighlightText(self);
MoneyInputFrame_SetOnValueChangedFunc(self, AuctionsFrameAuctions_ValidateAuction);
StartPriceGold:SetMaxLetters(6);
MoneyInputFrame_SetOnValueChangedFunc(self, AuctionsFrameAuctions_ValidateAuction);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(AUCTION_BUYOUT_ERROR, 1.0, 0.0, 0.0);
GameTooltip:Hide();
self.small = 1;
MoneyFrame_SetType(self, "AUCTION_DEPOSIT");
self:SetFrameLevel(9001);
PlaySound("AuctionWindowClose");
StaticPopup_Hide("BUYOUT_AUCTION");
StaticPopup_Hide("CANCEL_AUCTION");
HideUIPanel(AuctionDressUpFrame);
SetAuctionsTabShowing(false);
CloseAuctionHouse();
AuctionProgressBarSpark:Hide();
AuctionProgressBarFlash:Hide();
AuctionProgressBarIcon:Show();
AuctionProgressBarIcon:SetWidth(24);
AuctionProgressBarIcon:SetHeight(24);
AuctionProgressBarIcon:SetPoint("RIGHT", "$parent", "LEFT", -10, 2);
UIParent_ManageFramePositions();