self:GetParent():LockHighlight();
AuctionFrameItem_OnEnter(self, "bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame));
local selected = GetSelectedAuctionItem("bidder");
if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame) ) ) then
else
self:GetParent():UnlockHighlight();
end
GameTooltip:Hide();
ResetCursor();
if ( IsModifiedClick() ) then
HandleModifiedItemClick(GetAuctionItemLink("bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame)));
else
BidButton_OnClick(self:GetParent());
end
if ( GameTooltip:IsOwned(self) ) then
AuctionFrameItem_OnEnter(self, "bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame));
end
self:GetParent():LockHighlight();
GameTooltip:SetOwner(self);
GameTooltip:SetText(self.tooltip);
local selected = GetSelectedAuctionItem("bidder");
if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame) ) ) then
else
self:GetParent():UnlockHighlight();
end
GameTooltip:Hide();
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "AUCTION");
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "AUCTION");
if ( IsModifiedClick() ) then
HandleModifiedItemClick(GetAuctionItemLink("bidder", self:GetID() + FauxScrollFrame_GetOffset(BidScrollFrame)));
else
BidButton_OnClick(self);
end
self:GetParent():LockHighlight();
AuctionFrameItem_OnEnter(self, "owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame));
local selected = GetSelectedAuctionItem("owner");
if ( selected and ( selected == ( self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame) ) ) ) then
else
self:GetParent():UnlockHighlight();
end
GameTooltip:Hide();
ResetCursor();
if ( IsModifiedClick() ) then
HandleModifiedItemClick(GetAuctionItemLink("owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame)));
else
AuctionsButton_OnClick(self:GetParent());
end
if ( GameTooltip:IsOwned(self) ) then
AuctionFrameItem_OnEnter(self, "owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame));
end
self:GetParent():LockHighlight();
GameTooltip:SetOwner(self);
GameTooltip:SetText(self.tooltip);
local selected = GetSelectedAuctionItem("owner");
if ( selected and ( selected == ( self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame) ) ) ) then
else
self:GetParent():UnlockHighlight();
end
GameTooltip:Hide();
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "AUCTION");
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "AUCTION");
if ( IsModifiedClick() ) then
HandleModifiedItemClick(GetAuctionItemLink("owner", self:GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame)));
else
AuctionsButton_OnClick(self);
end
AuctionFrameTab_OnClick(self, button, down);