MoneyFrame_OnLoad(self);
MoneyFrame_OnEvent(self, event, ...);
MoneyFrame_UpdateMoney(self);
if ( self.hasPickup == 1 ) then
CoinPickupFrame:Hide();
self.hasPickup = 0;
end
SmallMoneyFrame_OnLoad(self);
MoneyFrame_OnEvent(self, event, ...);
MoneyFrame_UpdateMoney(self);
if ( self.hasPickup == 1 ) then
CoinPickupFrame:Hide();
self.hasPickup = 0;
end