528 lines
15 KiB
XML
528 lines
15 KiB
XML
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="FocusFrame.lua"/>
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<Frame name="FocusDebuffFrameTemplate" inherits="TargetDebuffFrameTemplate" virtual="true" hidden="true">
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<Size>
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<AbsDimension x="15" y="15"/>
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</Size>
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<Scripts>
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<OnUpdate>
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if ( GameTooltip:IsOwned(self) ) then
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GameTooltip:SetUnitDebuff("focus", self:GetID());
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end
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</OnUpdate>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetUnitDebuff("focus", self:GetID());
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</OnEnter>
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</Scripts>
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</Frame>
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<Button name="FocusFrame" frameStrata="LOW" toplevel="true" movable="true" inherits="SecureUnitButtonTemplate" parent="UIParent">
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<Size>
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<AbsDimension x="160" y="80"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="12" y="-420"/>
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</Offset>
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</Anchor>
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</Anchors>
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<HitRectInsets>
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<AbsInset left="0" right="8" top="0" bottom="22"/>
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</HitRectInsets>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="FocusFrameFlash" file="Interface\TargetingFrame\UI-TargetingFrame-Flash" hidden="true">
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<Size>
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<AbsDimension x="176" y="82"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-5" y="11"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0.55078125" right="0" top="0.400390625" bottom="0.52734375"/>
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</Texture>
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<Texture name="FocusFrameBackground">
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<Size>
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<AbsDimension x="88" y="38"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="14" y="-9"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Color r="0" g="0" b="0" a="0.5"/>
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</Texture>
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</Layer>
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<Layer level="BORDER">
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<Texture name="FocusFrameNameBackground" file="Interface\TargetingFrame\UI-TargetingFrame-LevelBackground">
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<Size>
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<AbsDimension x="88" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="14" y="-7"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="FocusPortrait">
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<Size>
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<AbsDimension x="43" y="43"/>
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT">
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<Offset>
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<AbsDimension x="-10" y="-6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="FocusFrameTextureFrame" setAllPoints="true">
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="FocusName" inherits="GameFontNormalSmall">
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<Size>
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<AbsDimension x="90" y="10"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-24" y="25"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="FocusFrameHealthBarText" inherits="TextStatusBarText">
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-22" y="9"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="FocusFrameManaBarText" inherits="TextStatusBarText">
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-22" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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<Layer level="ARTWORK">
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<Texture name="FocusRaidTargetIcon" file="Interface\TargetingFrame\UI-RaidTargetingIcons" hidden="true">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="-31" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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<Frame name="FocusFrameTextureFrameSmall" setAllPoints="true">
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="FocusFrameTexture" file="Interface\TargetingFrame\UI-FocusTargetingFrame.tga">
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<TexCoords left="1.0" right="0.0" top="0.0" bottom="1.0"/>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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<Frame name="FocusFrameTextureFrameFullSize" setAllPoints="true" hidden="true">
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-FocusFrame-Large">
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<TexCoords left="0.09375" right="1.0" top="0" bottom="0.78125"/>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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<Frame name="FocusFrameDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
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<Size>
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<AbsDimension x="10" y="10"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="10" y="-40"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad function="FocusFrameDropDown_OnLoad"/>
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</Scripts>
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</Frame>
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<StatusBar name="FocusFrameHealthBar" inherits="TextStatusBar">
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<Size>
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<AbsDimension x="90" y="7"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="12" y="-28"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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TextStatusBar_Initialize(self);
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self.textLockable = 1;
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self.cvar = "targetStatusText";
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self.cvarLabel = "STATUS_TEXT_TARGET";
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self.zeroText = "";
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</OnLoad>
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<OnValueChanged>
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UnitFrameHealthBar_OnValueChanged(self, value);
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FocusHealthCheck(self, value);
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</OnValueChanged>
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</Scripts>
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<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
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</StatusBar>
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<StatusBar name="FocusFrameManaBar" inherits="TextStatusBar">
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<Size>
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<AbsDimension x="90" y="7"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="12" y="-37"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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TextStatusBar_Initialize(self);
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self.textLockable = 1;
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self.cvar = "targetStatusText";
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self.cvarLabel = "STATUS_TEXT_TARGET";
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</OnLoad>
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</Scripts>
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<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
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<BarColor r="0" g="0" b="1.0"/>
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</StatusBar>
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<StatusBar name="FocusFrameSpellBar" inherits="CastingBarFrameTemplate" hidden="true">
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<Size>
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<AbsDimension x="135" y="10"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnShow function="Focus_Spellbar_AdjustPosition"/>
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<OnLoad function="Focus_Spellbar_OnLoad"/>
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<OnEvent function="Focus_Spellbar_OnEvent"/>
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</Scripts>
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</StatusBar>
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<Button name="$parentDebuff1" inherits="FocusDebuffFrameTemplate" id="1">
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="13" y="12"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff2" inherits="FocusDebuffFrameTemplate" id="2">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff3" inherits="FocusDebuffFrameTemplate" id="3">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff4" inherits="FocusDebuffFrameTemplate" id="4">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff5" inherits="FocusDebuffFrameTemplate" id="5">
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<Anchors>
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<Anchor point="TOP" relativeTo="$parentDebuff1" relativePoint="BOTTOM">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff6" inherits="FocusDebuffFrameTemplate" id="6">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff5" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff7" inherits="FocusDebuffFrameTemplate" id="7">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff6" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff8" inherits="FocusDebuffFrameTemplate" id="8">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff7" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Frame name="FocusFrameNumericalThreat" hidden="true">
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<Size>
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<AbsDimension x="49" y="18"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOM" relativePoint="TOP">
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<Offset x="-23" y="-5"/>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="$parentValue" inherits="GameFontHighlight" text="100%">
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<Anchors>
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<Anchor point="TOP">
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<Offset x="0" y="-4"/>
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</Anchor>
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</Anchors>
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</FontString>
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<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar">
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<Size>
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<AbsDimension x="37" y="14"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset x="0" y="-3"/>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<Texture file="Interface\TargetingFrame\NumericThreatBorder">
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<TexCoords left="0" right="0.765625" top="0" bottom="0.5625"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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self.text = _G[self:GetName().."Value"];
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self.bg = _G[self:GetName().."BG"];
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</OnLoad>
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</Scripts>
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</Frame>
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</Frames>
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<Scripts>
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<OnLoad>
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UnitFrame_Initialize(self, "focus", FocusName, FocusPortrait,
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FocusFrameHealthBar, FocusFrameHealthBarText,
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FocusFrameManaBar, FocusFrameManaBarText,
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FocusFrameFlash,
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"player",
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FocusFrameNumericalThreat);
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self.noTextPrefix = true;
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FocusFrame_OnLoad(self);
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</OnLoad>
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<OnEvent function="FocusFrame_OnEvent"/>
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<OnUpdate>
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FocusFrame_OnUpdate(self, elapsed);
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FocusFrame_HealthUpdate(self, elapsed, "focus");
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</OnUpdate>
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<OnHide function="FocusFrame_OnHide"/>
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<OnDragStart function="FocusFrame_OnDragStart"/>
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<OnDragStop function="FocusFrame_OnDragStop"/>
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<OnEnter function="UnitFrame_OnEnter"/>
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<OnLeave function="UnitFrame_OnLeave"/>
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</Scripts>
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</Button>
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<Button name="TargetofFocusFrame" movable="true" inherits="SecureUnitButtonTemplate" parent="FocusFrame" hidden="true">
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<Size>
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<AbsDimension x="93" y="45"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="14" y="-9"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="TargetofFocusBackground">
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<Size>
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<AbsDimension x="46" y="15"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="42" y="13"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Color r="0" g="0" b="0" a="0.5"/>
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</Texture>
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</Layer>
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<Layer level="BORDER">
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<Texture name="TargetofFocusPortrait">
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<Size>
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<AbsDimension x="35" y="35"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="5" y="-5"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="TargetofFocusTextureFrame" setAllPoints="true">
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<Layers>
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<Layer level="BORDER">
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<Texture name="TargetofFocusTexture" file="Interface\TargetingFrame\UI-TargetofTargetFrame">
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<TexCoords left="0.015625" right="0.7265625" top="0" bottom="0.703125"/>
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</Texture>
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<FontString name="TargetofFocusName" inherits="GameFontNormalSmall" justifyH="LEFT">
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<Size>
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<AbsDimension x="60" y="10"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="42" y="-2"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="TargetofFocusDeadText" inherits="GameFontNormalSmall" text="DEAD">
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="15" y="1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad function="RaiseFrameLevel"/>
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</Scripts>
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</Frame>
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<StatusBar name="TargetofFocusHealthBar" inherits="TextStatusBar">
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<Size>
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<AbsDimension x="46" y="7"/>
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT">
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<Offset>
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<AbsDimension x="-2" y="-15"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnValueChanged function="TargetofFocusHealthCheck"/>
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</Scripts>
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<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
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<BarColor r="0" g="1.0" b="0"/>
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</StatusBar>
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<StatusBar name="TargetofFocusManaBar" inherits="TextStatusBar">
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<Size>
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<AbsDimension x="46" y="7"/>
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT">
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<Offset>
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<AbsDimension x="-2" y="-23"/>
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</Offset>
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</Anchor>
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</Anchors>
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<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
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<BarColor r="0" g="0" b="1.0"/>
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</StatusBar>
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<Frame name="$parentDebuff1" inherits="TargetofTargetDebuffFrameTemplate" id="1">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="4" y="-10"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Frame>
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<Frame name="$parentDebuff2" inherits="TargetofTargetDebuffFrameTemplate" id="2">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="1" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Frame>
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<Frame name="$parentDebuff3" inherits="TargetofTargetDebuffFrameTemplate" id="3">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentDebuff1" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Frame>
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<Frame name="$parentDebuff4" inherits="TargetofTargetDebuffFrameTemplate" id="4">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="1" y="0"/>
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</Offset>
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</Anchor>
|
|
</Anchors>
|
|
</Frame>
|
|
</Frames>
|
|
<Scripts>
|
|
<OnLoad function="TargetofFocus_OnLoad"/>
|
|
<OnEvent function="UnitFrame_OnEvent"/>
|
|
<OnUpdate function="TargetofFocus_Update"/>
|
|
</Scripts>
|
|
</Button>
|
|
</Ui>
|