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XML

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LFDFrame.lua"/>
<Frame name="LFDFrameDungeonChoiceTemplate" enableMouse="true" inherits="LFGSpecificChoiceTemplate" virtual="true">
<Scripts>
<OnLoad>
self.enableButton:SetScript("OnClick", LFDQueueFrameDungeonChoiceEnableButton_OnClick);
self.expandOrCollapseButton:SetScript("OnClick", LFDQueueFrameExpandOrCollapseButton_OnClick);
self:SetScript("OnEnter", LFDQueueFrameDungeonListButton_OnEnter);
</OnLoad>
</Scripts>
</Frame>
<Frame name="LFDDungeonReadyRewardTemplate" virtual="true">
<Size>
<AbsDimension x="40" y="40"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTexture" parentKey="texture">
<Size>
<AbsDimension x="30" y="30"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-3" y="3"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentBorder" setAllPoints="true" file="Interface\LFGFrame\UI-LFG-ICON-REWARDRING">
<TexCoords left="0" right="0.675" top="0" bottom="0.675"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter function="LFDDungeonReadyDialogReward_OnEnter"/>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
<Frame name="LFDDungeonReadyStatusPlayerTemplate" virtual="true">
<Size>
<AbsDimension x="55" y="55"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTexture" file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="texture"/>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentStatusIcon" file="Interface\RaidFrame\ReadyCheck-Waiting" parentKey="statusIcon">
<Size>
<AbsDimension x="30" y="30"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="LFDSearchStatusPlayerTemplate" virtual="true">
<Size>
<AbsDimension x="55" y="55"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTexture" file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="texture"/>
</Layer>
<Layer level="OVERLAY">
<Texture file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="cover" alpha="0.3" hidden="true">
<TexCoords left="0" right="0.2617" top="0.5234" bottom="0.7851"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Texture name="LFDSearchStatusRoleIconTemplate" file="Interface\LFGFrame\UI-LFG-ICON-ROLES" virtual="true">
<Size>
<AbsDimension x="25" y="25"/>
</Size>
</Texture>
<Button name="LFDRandomDungeonLootTemplate" inherits="LargeItemButtonTemplate" virtual="true">
<Scripts>
<OnLoad>
self.hasItem = 1;
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetLFGDungeonReward(LFDQueueFrame.type, self:GetID());
CursorUpdate(self);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
ResetCursor();
</OnLeave>
<OnUpdate>
CursorOnUpdate(self, elapsed);
</OnUpdate>
<OnClick>
HandleModifiedItemClick(GetLFGDungeonRewardLink(LFDQueueFrame.type, self:GetID()));
</OnClick>
</Scripts>
</Button>
<Frame name="LFDDungeonReadyPopup" parent="UIParent" frameStrata="DIALOG" hidden="true">
<Size>
<AbsDimension x="306" y="223"/>
</Size>
<Frames>
<Frame name="LFDDungeonReadyStatus" toplevel="true" enableMouse="true">
<Size>
<AbsDimension x="306" y="120"/>
</Size>
<Anchors>
<Anchor point="TOP"/>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="CENTER" text="READY_CHECK">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentCloseButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LFGDebug("Proposal Hidden: Ready Status close button pressed.");
StaticPopupSpecial_Hide(LFDDungeonReadyPopup);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-Panel-HideButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-Panel-HideButton-Down"/>
<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
</Button>
<Frame name="$parentPlayer1" inherits="LFDDungeonReadyStatusPlayerTemplate" id="1">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="15" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentPlayer2" inherits="LFDDungeonReadyStatusPlayerTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPlayer1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentPlayer3" inherits="LFDDungeonReadyStatusPlayerTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPlayer2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentPlayer4" inherits="LFDDungeonReadyStatusPlayerTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPlayer3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentPlayer5" inherits="LFDDungeonReadyStatusPlayerTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentPlayer4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
</Frame>
<Frame name="LFDDungeonReadyDialog" setAllPoints="true" toplevel="true" enableMouse="true">
<Size>
<AbsDimension x="306" y="193"/>
</Size>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" parentKey="background" file="Interface\LFGFrame\UI-LFG-BACKGROUND-RANDOMDUNGEON">
<Size>
<AbsDimension x="294" y="118"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-11"/>
</Offset>
</Anchor>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="64"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentLabel" parentKey="label" inherits="GameFontHighlight" justifyH="CENTER">
<Size>
<AbsDimension x="150" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentFiligree" file="Interface\LFGFrame\UI-LFG-FILIGREE">
<Size>
<AbsDimension x="292" y="54"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="7" y="-3"/>
</Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-7" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.02734" right="0.59765" top="0.578125" bottom="1.0"/>
</Texture>
<Texture name="$parentBottomArt" file="Interface\LFGFrame\UI-LFG-FILIGREE">
<Size>
<AbsDimension x="287" y="72"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="55"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.0" right="0.5605" top="0.0" bottom="0.5625"/>
</Texture>
<FontString name="$parentYourRoleDescription" inherits="GameFontHighlightExtraSmall" text="YOUR_ROLE">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="108" y="93"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentRoleLabel" inherits="GameFontNormalLarge" text="HEALER">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentYourRoleDescription" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentCloseButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igCharacterInfoTab");
LFGDebug("Proposal Hidden: Ready Dialog close button pressed.");
StaticPopupSpecial_Hide(LFDDungeonReadyPopup);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-Panel-HideButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-Panel-HideButton-Down"/>
<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
</Button>
<Button name="$parentEnterDungeonButton" inherits="UIPanelButtonTemplate2" text="ENTER_DUNGEON">
<Size>
<AbsDimension x="115" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="-7" y="25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igCharacterInfoTab");
AcceptProposal();
</OnClick>
</Scripts>
</Button>
<Button name="$parentLeaveQueueButton" inherits="UIPanelButtonTemplate2" text="LEAVE_QUEUE">
<Size>
<AbsDimension x="115" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="7" y="25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igCharacterInfoTab");
RejectProposal();
</OnClick>
</Scripts>
</Button>
<!--This is a frame instead of a texture so that we can add a mouseover.-->
<Frame name="$parentRoleIcon">
<Size>
<AbsDimension x="67" y="67"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="-1" y="54"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTexture" file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true"/>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentLeaderIcon" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES">
<Size>
<AbsDimension x="19" y="19"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.296875" top="0.015625" bottom="0.3125"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="$parentRandomInProgressFrame" parentKey="randomInProgress">
<Size>
<AbsDimension x="170" y="30"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentLabel" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\LFGFrame\UI-LFG-SEPARATOR">
<Size>
<AbsDimension x="210" y="40"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.6640625" top="0.3125" bottom="0"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentStatusText" inherits="GameFontNormal" justifyH="CENTER" text="THIS_DUNGEON_IN_PROGRESS">
<Anchors>
<Anchor point="BOTTOM"/>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="$parentInstanceInfoFrame" parentKey="instanceInfo">
<Size>
<AbsDimension x="170" y="50"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="$parentRoleIcon" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="10"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\LFGFrame\UI-LFG-SEPARATOR">
<Size>
<AbsDimension x="170" y="40"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.6640625" top="0" bottom="0.3125"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentName" inherits="GameFontNormalLarge" justifyH="CENTER" parentKey="name">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatusText" inherits="GameFontNormal" justifyH="CENTER" parentKey="statusText">
<Anchors>
<Anchor point="BOTTOM"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter function="LFDDungeonReadyDialogInstanceInfo_OnEnter"/>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
<Frame name="$parentRewardsFrame">
<Size>
<AbsDimension x="72" y="40"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentRoleIcon" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="19" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="CENTER" text="LFD_REWARDS">
<Anchors>
<Anchor point="BOTTOM"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentReward1" inherits="LFDDungeonReadyRewardTemplate" id="1"/>
<Frame name="$parentReward2" inherits="LFDDungeonReadyRewardTemplate" id="2"/>
</Frames>
</Frame>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self:RegisterEvent("LFG_UPDATE_RANDOM_INFO")
</OnLoad>
<OnEvent>
if ( event == "LFG_UPDATE_RANDOM_INFO" ) then
--The rewards may have changed.
if ( self:IsShown() ) then
LFDDungeonReadyPopup_Update();
end
end
</OnEvent>
<OnShow>
LFDDungeonReadyPopup_Update();
--Request new lock info (which comes with which rewards we're getting) in case the rewards changed.
RequestLFDPlayerLockInfo();
RequestLFDPartyLockInfo();
</OnShow>
<OnHide>
self.closeIn = nil;
self:SetScript("OnUpdate", nil);
</OnHide>
</Scripts>
</Frame>
<Frame name="LFDRoleCheckPopup" parent="UIParent" frameStrata="DIALOG" hidden="true">
<Size>
<AbsDimension x="306" y="180"/>
</Size>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontHighlight" justifyH="CENTER" text="CONFIRM_YOUR_ROLE">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentRoleButtonTank" inherits="LFGRoleButtonTemplate" id="2">
<Size>
<AbsDimension x="70" y="70"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="35" y="-35"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("TANK"));
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonHealer" inherits="LFGRoleButtonTemplate" id="3">
<Size>
<AbsDimension x="70" y="70"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonTank" relativePoint="RIGHT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("HEALER"));
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonDPS" inherits="LFGRoleButtonTemplate" id="1">
<Size>
<AbsDimension x="70" y="70"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonHealer" relativePoint="RIGHT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("DAMAGER"));
</OnLoad>
</Scripts>
</Button>
<Button name="$parentAcceptButton" inherits="UIPanelButtonTemplate2" text="ACCEPT">
<Size>
<AbsDimension x="115" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="-3" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="LFDRoleCheckPopupAccept_OnClick"/>
</Scripts>
</Button>
<Button name="$parentDeclineButton" inherits="UIPanelButtonTemplate2" text="DECLINE">
<Size>
<AbsDimension x="115" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentAcceptButton" relativePoint="RIGHT">
<Offset>
<AbsDimension x="6" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="LFDRoleCheckPopupDecline_OnClick"/>
</Scripts>
</Button>
<Frame name="$parentDescription">
<Size>
<AbsDimension x="1" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="57"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" justifyH="CENTER" inherits="GameFontHighlight">
<Size>
<AbsDimension x="280" y="25"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter function="LFDRoleCheckPopupDescription_OnEnter"/>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnShow>
LFDRoleCheckPopup_Update();
</OnShow>
</Scripts>
</Frame>
<Frame name="LFDSearchStatus" frameStrata="TOOLTIP" hidden="true" parent="MiniMapLFGFrame">
<Size>
<AbsDimension x="350" y="153"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="MiniMapLFGFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentTitle" inherits="GameFontHighlight" text="ASSEMBLING_GROUP">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatistic" justifyH="CENTER" justifyV="MIDDLE" inherits="GameFontNormal" parentKey="statistic">
<Size>
<AbsDimension x="330" y="25"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-90"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentElapsedWaitTime" justifyH="CENTER" inherits="GameFontNormal" parentKey="elapsedWait">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="38"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentLookingFor" justifyH="CENTER" inherits="GameFontHighlight" text="SEARCHING_FOR_GROUPS_NEEDS">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentRoleIcon1" inherits="LFDSearchStatusRoleIconTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLookingFor" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentRoleIcon2" inherits="LFDSearchStatusRoleIconTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleIcon1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentRoleIcon3" inherits="LFDSearchStatusRoleIconTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleIcon2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentTank1" inherits="LFDSearchStatusPlayerTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self.texture:SetTexCoord(GetTexCoordsForRole("TANK"));
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentHealer1" inherits="LFDSearchStatusPlayerTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTank1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self.texture:SetTexCoord(GetTexCoordsForRole("HEALER"));
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentDamage1" inherits="LFDSearchStatusPlayerTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentHealer1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self.texture:SetTexCoord(GetTexCoordsForRole("DAMAGER"));
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentDamage2" inherits="LFDSearchStatusPlayerTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDamage1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self.texture:SetTexCoord(GetTexCoordsForRole("DAMAGER"));
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentDamage3" inherits="LFDSearchStatusPlayerTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDamage2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self.texture:SetTexCoord(GetTexCoordsForRole("DAMAGER"));
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self:RegisterEvent("LFG_QUEUE_STATUS_UPDATE");
self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
</OnLoad>
<OnEvent function="LFDSearchStatus_OnEvent"/>
<OnShow function="LFDSearchStatus_Update"/>
</Scripts>
</Frame>
<Frame name="LFDParentFrame" toplevel="true" hidden="true" enableMouse="true" parent="UIParent">
<Size x="355" y="440"/>
<Frames>
<Button inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="2" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="LFDQueueFrame" setAllPoints="true">
<Layers>
<Layer level="BORDER">
<Texture name="$parentBackground" file="Interface\LFGFrame\UI-LFG-BACKGROUND-QUESTPAPER">
<Size>
<AbsDimension x="512" y="256"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="21" y="-64"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentLayout" file="Interface\LFGFrame\UI-LFG-FRAME">
<Size>
<AbsDimension x="512" y="512"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentTitleText" inherits="GameFontNormal" text="LOOKING_FOR_DUNGEON">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="12" y="-17"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentRoleButtonTank" inherits="LFGRoleButtonWithBackgroundTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="65" y="-60"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("TANK"));
self.background:SetTexCoord(GetBackgroundTexCoordsForRole("TANK"));
self.background:SetAlpha(0.6);
self.checkButton.onClick = LFDFrameRoleCheckButton_OnClick;
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonHealer" inherits="LFGRoleButtonWithBackgroundTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonTank" relativePoint="RIGHT">
<Offset>
<AbsDimension x="25" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("HEALER"));
self.background:SetTexCoord(GetBackgroundTexCoordsForRole("HEALER"));
self.background:SetAlpha(0.4);
self.checkButton.onClick = LFDFrameRoleCheckButton_OnClick;
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonDPS" inherits="LFGRoleButtonWithBackgroundTemplate" id="1">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonHealer" relativePoint="RIGHT">
<Offset>
<AbsDimension x="23" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("DAMAGER"));
self.background:SetTexCoord(GetBackgroundTexCoordsForRole("DAMAGER"));
self.background:SetAlpha(0.6);
self.checkButton.onClick = LFDFrameRoleCheckButton_OnClick;
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonLeader" inherits="LFGRoleButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonDPS" relativePoint="RIGHT">
<Offset>
<AbsDimension x="32" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("GUIDE"));
self.checkButton.onClick = LFDFrameRoleCheckButton_OnClick;
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(GUIDE_TOOLTIP, nil, nil, nil, nil, 1);
LFDFrameRoleCheckButton_OnEnter(self);
</OnEnter>
</Scripts>
</Button>
<Frame name="$parentTypeDropDown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="131" y="-125"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentName" inherits="GameFontNormal" justifyH="RIGHT" text="CHOOSE_YOUR_DUNGEON">
<Size>
<AbsDimension x="115" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow function="LFDQueueFrameTypeDropDown_SetUp"/>
</Scripts>
</Frame>
<Frame name="$parentRandom" setAllPoints="true">
<Frames>
<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Size>
<AbsDimension x="298" y="253"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-34" y="30"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentScrollBackground">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="29" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" b="0" g="0" a=".55"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentScrollBackgroundTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentScrollBackgroundBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local myName = self:GetName();
_G[myName.."ScrollBackground"]:SetParent(_G[myName.."ScrollBar"]);
_G[myName.."ScrollBackgroundTopLeft"]:SetParent(_G[myName.."ScrollBar"]);
_G[myName.."ScrollBackgroundBottomRight"]:SetParent(_G[myName.."ScrollBar"]);
_G[myName.."ScrollBar"]:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", 6, 14);
self.scrollBarHideable = true;
ScrollFrame_OnLoad(self);
</OnLoad>
</Scripts>
<ScrollChild>
<Frame name="$parentChildFrame">
<Size>
<AbsDimension x="1" y="1"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentTitle" inherits="QuestTitleFontBlackShadow" justifyH="LEFT" parentKey="title" text="LFG_TYPE_RANDOM_DUNGEON">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentDescription" inherits="QuestFont" justifyH="LEFT" parentKey="description" text="LFD_RANDOM_EXPLANATION">
<Size>
<AbsDimension x="280" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentRewardsLabel" inherits="QuestTitleFontBlackShadow" justifyH="LEFT" parentKey="rewardsLabel" text="LFD_REWARDS">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentDescription" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentRewardsDescription" inherits="QuestFont" justifyH="LEFT" parentKey="rewardsDescription" text="LFD_RANDOM_REWARD_EXPLANATION1">
<Size>
<AbsDimension x="280" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRewardsLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentPUGDescription" inherits="QuestFont" justifyH="LEFT" parentKey="pugDescription" text="LFD_RANDOM_REWARD_PUG_EXPLANATION">
<Size>
<AbsDimension x="280" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRewardsLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentMoneyLabel" inherits="QuestFont" justifyH="LEFT" parentKey="moneyLabel" text="MONEY_COLON">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentPUGDescription" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="20" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentXPLabel" inherits="QuestFont" justifyH="LEFT" parentKey="xpLabel" text="EXPERIENCE_COLON">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentMoneyLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentXPAmount" inherits="NumberFontNormalLarge" justifyH="LEFT" parentKey="xpAmount">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentXPLabel" relativePoint="RIGHT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!--Texture file="Interface\LFGFrame\UI-LFG-BACKGROUND-QUESTPAPER" setAllPoints="true"/-->
</Layer>
</Layers>
<Frames>
<Button name="$parentItem1" inherits="LFDRandomDungeonLootTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRewardsDescription" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="$parentMoneyFrame" inherits="MoneyFrameTemplate" parentKey="moneyFrame">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMoneyLabel" relativePoint="RIGHT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "STATIC");
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentSpacer" parentKey="spacer">
<Size>
<AbsDimension x="2" y="2"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentXPLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<Scripts>
<OnLoad>
local myName = self:GetName();
self.description:SetTextColor(1, 1, 1);
self.rewardsDescription:SetTextColor(1, 1, 1);
self.pugDescription:SetTextColor(1, 1, 1);
self.moneyLabel:SetTextColor(1, 1, 1);
self.xpLabel:SetTextColor(1, 1, 1);
</OnLoad>
<OnShow function="LFDQueueFrameRandom_UpdateFrame"/>
</Scripts>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<Frame name="$parentSpecific" setAllPoints="true" hidden="true">
<Frames>
<Frame name="$parentListButton1" inherits="LFDFrameDungeonChoiceTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="25" y="-165"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton2" inherits="LFDFrameDungeonChoiceTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton3" inherits="LFDFrameDungeonChoiceTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton4" inherits="LFDFrameDungeonChoiceTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton5" inherits="LFDFrameDungeonChoiceTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton6" inherits="LFDFrameDungeonChoiceTemplate" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton7" inherits="LFDFrameDungeonChoiceTemplate" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton8" inherits="LFDFrameDungeonChoiceTemplate" id="8">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton7" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton9" inherits="LFDFrameDungeonChoiceTemplate" id="9">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton8" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton10" inherits="LFDFrameDungeonChoiceTemplate" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton9" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton11" inherits="LFDFrameDungeonChoiceTemplate" id="11">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton10" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton12" inherits="LFDFrameDungeonChoiceTemplate" id="12">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton11" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton13" inherits="LFDFrameDungeonChoiceTemplate" id="13">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton12" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton14" inherits="LFDFrameDungeonChoiceTemplate" id="14">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton13" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton15" inherits="LFDFrameDungeonChoiceTemplate" id="15">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton14" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<ScrollFrame name="$parentListScrollFrame" inherits="FauxScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton1" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="7"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentListButton15" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="-7"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentScrollBackgroundTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentScrollBackgroundBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(self, offset, 16, LFDQueueFrameSpecificList_Update);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
</Frames>
<Scripts>
<OnShow>
LFDQueueFrame_Update();
</OnShow>
</Scripts>
</Frame>
<Button name="$parentFindGroupButton" inherits="UIPanelButtonTemplate2" text="FIND_A_GROUP">
<Size>
<AbsDimension x="135" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="18" y="6"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
local mode, subMode = GetLFGMode();
if ( mode == "queued" or mode == "listed" or mode == "rolecheck" ) then
LeaveLFG();
else
LFDQueueFrame_Join();
end
</OnClick>
</Scripts>
</Button>
<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate2" text="CLOSE">
<Size>
<AbsDimension x="112" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-7" y="6"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HideUIPanel(self:GetParent():GetParent())
</OnClick>
</Scripts>
</Button>
<Frame name="$parentCooldownFrame" hidden="true" enableMouse="true">
<Size>
<AbsDimension x="330" y="257"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-7" y="28"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBlackFilter" setAllPoints="true">
<Color r="0" b="0" g="0" a="0.93"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentDescription" parentKey="description" inherits="GameFontNormal" text="LFG_RANDOM_COOLDOWN_OTHER" justifyH="CENTER">
<Size>
<AbsDimension x="300" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentTime" parentKey="time" inherits="GameFontHighlightLarge" justifyH="CENTER">
<Anchors>
<Anchor point="TOP" relativeTo="$parentDescription" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName1" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="120" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentDescription" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="25" y="-60"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatus1" inherits="GameFontNormal" justifyH="RIGHT">
<Size>
<AbsDimension x="110" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName1" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName2" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="120" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentName1" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatus2" inherits="GameFontNormal" justifyH="RIGHT">
<Size>
<AbsDimension x="110" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName2" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName3" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="120" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentName2" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatus3" inherits="GameFontNormal" justifyH="RIGHT">
<Size>
<AbsDimension x="110" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName3" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName4" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="120" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentName3" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStatus4" inherits="GameFontNormal" justifyH="RIGHT">
<Size>
<AbsDimension x="110" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName4" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="LFDQueueFrameRandomCooldownFrame_OnLoad"/>
<OnEvent function="LFDQueueFrameRandomCooldownFrame_OnEvent"/>
</Scripts>
</Frame>
<Frame name="$parentPartyBackfill" hidden="true" enableMouse="true">
<Size>
<AbsDimension x="330" y="257"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-7" y="28"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBlackFilter" setAllPoints="true">
<Color r="0" b="0" g="0" a="0.93"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentDescription" inherits="GameFontNormal" justifyH="CENTER">
<Size>
<AbsDimension x="300" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-0" y="-70"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentBackfillButton" inherits="UIPanelButtonTemplate2" text="YES">
<Size>
<AbsDimension x="153" y="22"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentDescription" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="-5" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
StaticPopup_Hide("LFG_OFFER_CONTINUE");
PartyLFGStartBackfill();
</OnClick>
</Scripts>
</Button>
<Button name="$parentNoBackfillButton" inherits="UIPanelButtonTemplate2" text="HIDE">
<Size>
<AbsDimension x="153" y="22"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentDescription" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="5" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("UChatScrollButton");
self:GetParent():Hide();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnShow>
LFDQueueFrameFindGroupButton_Update();
</OnShow>
<OnHide>
LFDQueueFrameFindGroupButton_Update();
</OnHide>
<OnLoad>
self:SetFrameLevel(14);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentNoLFDWhileLFR" hidden="true" enableMouse="true">
<Size>
<AbsDimension x="330" y="257"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-7" y="28"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBlackFilter" setAllPoints="true">
<Color r="0" b="0" g="0" a="0.93"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentDescription" inherits="GameFontNormal" text="NO_LFD_WHILE_LFR" justifyH="CENTER">
<Size>
<AbsDimension x="300" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-0" y="-70"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentLeaveQueueButton" inherits="UIPanelButtonTemplate2" text="LIST_ME">
<Size>
<AbsDimension x="153" y="22"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentDescription" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LeaveLFG();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:SetFrameLevel(16);
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnShow>
UpdateMicroButtons();
PlaySound("igCharacterInfoOpen");
RequestLFDPlayerLockInfo();
RequestLFDPartyLockInfo();
</OnShow>
<OnHide>
UpdateMicroButtons();
PlaySound("igCharacterInfoClose");
</OnHide>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="LFDFrame_OnLoad"/>
<OnEvent function="LFDFrame_OnEvent"/>
<OnShow function="LFDFrame_OnShow"/>
<OnHide function="LFDFrame_OnHide"/>
</Scripts>
</Frame>
<Frame name="LFDParentFramePortrait" inherits="EyeTemplate" hidden="false" parent="LFDParentFrame">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="9" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" file="Interface\LFGFrame\UI-LFG-PORTRAIT">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad function="LowerFrameLevel"/>
</Scripts>
</Frame>
</Ui>