618 lines
17 KiB
XML
618 lines
17 KiB
XML
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Frame name="PartyBuffFrameTemplate" virtual="true" enableMouse="true" hidden="true">
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<Size>
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<AbsDimension x="15" y="15"/>
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</Size>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentIcon" setAllPoints="true"/>
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</Layer>
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</Layers>
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<Scripts>
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<OnUpdate>
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if ( GameTooltip:IsOwned(self) ) then
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GameTooltip:SetUnitBuff("party"..self:GetParent():GetID(), self:GetID());
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end
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</OnUpdate>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetUnitBuff("party"..self:GetParent():GetID(), self:GetID());
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</Frame>
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<Frame name="PartyDebuffFrameTemplate" virtual="true" enableMouse="true" hidden="true">
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<Size>
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<AbsDimension x="15" y="15"/>
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</Size>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentIcon" setAllPoints="true"/>
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</Layer>
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<Layer level="OVERLAY">
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<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
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<Size>
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<AbsDimension x="17" y="17"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset x="-1" y="1"/>
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</Anchor>
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<Anchor point="BOTTOMRIGHT">
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<Offset x="1" y="-1"/>
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</Anchor>
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</Anchors>
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<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnUpdate>
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if ( GameTooltip:IsOwned(self) ) then
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GameTooltip:SetUnitDebuff("party"..self:GetParent():GetID(), self:GetID());
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end
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</OnUpdate>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetUnitDebuff("party"..self:GetParent():GetID(), self:GetID());
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</Frame>
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<Frame name="PartyPetDebuffFrameTemplate" inherits="PartyDebuffFrameTemplate" virtual="true" hidden="true">
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<Scripts>
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<OnUpdate>
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if ( GameTooltip:IsOwned(self) ) then
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GameTooltip:SetUnitDebuff("partypet"..self:GetParent():GetID(), self:GetID());
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end
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</OnUpdate>
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<OnEnter>
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GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
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GameTooltip:SetUnitDebuff("partypet"..self:GetParent():GetParent():GetID(), self:GetID());
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</OnEnter>
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</Scripts>
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</Frame>
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<Button name="PartyMemberPetFrameTemplate" frameStrata="LOW" toplevel="true" inherits="SecureUnitButtonTemplate" virtual="true">
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<Size>
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<AbsDimension x="64" y="26"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="20" y="-47"/>
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</Offset>
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</Anchor>
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</Anchors>
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<HitRectInsets>
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<AbsInset left="3" right="33" top="3" bottom="3"/>
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</HitRectInsets>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
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<Size>
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<AbsDimension x="64" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-1" y="1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentPortrait">
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<Size>
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<AbsDimension x="18" y="18"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="3" y="-3"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Frame setAllPoints="true">
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<Frames>
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<Frame setAllPoints="true">
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-PartyFrame">
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<Size>
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<AbsDimension x="64" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<FontString name="$parentName" inherits="GameFontNormalSmall">
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="25" y="21"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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</Frames>
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</Frame>
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<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
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<Size>
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<AbsDimension x="35" y="4"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="23" y="-6"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnValueChanged>
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UnitFrameHealthBar_OnValueChanged(self, value);
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</OnValueChanged>
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</Scripts>
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<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
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</StatusBar>
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<Button name="$parentDebuff1" inherits="PartyPetDebuffFrameTemplate" id="1">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="24" y="-16"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff2" inherits="PartyPetDebuffFrameTemplate" id="2">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff3" inherits="PartyPetDebuffFrameTemplate" id="3">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentDebuff4" inherits="PartyPetDebuffFrameTemplate" id="4">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>
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local id = self:GetParent():GetID();
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local prefix = "PartyMemberFrame"..id.."PetFrame";
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local unit = "partypet"..id;
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UnitFrame_Initialize(self, unit, _G[prefix.."Name"], _G[prefix.."Portrait"],
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_G[prefix.."HealthBar"], _G[prefix.."HealthBarText"],
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nil, nil, _G[prefix.."Flash"]);
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SetTextStatusBarTextZeroText(_G[prefix.."HealthBar"], DEAD);
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_G[prefix.."Name"]:Hide();
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SecureUnitButton_OnLoad(self, unit);
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</OnLoad>
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<OnShow>
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UnitFrame_Update(self);
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</OnShow>
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<OnEvent>
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UnitFrame_OnEvent(self, event, ...);
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</OnEvent>
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<OnEnter>
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UnitFrame_OnEnter(self, motion);
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</OnEnter>
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<OnLeave>
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UnitFrame_OnLeave(self, motion);
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</OnLeave>
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</Scripts>
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</Button>
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<Button name="PartyMemberFrameTemplate" frameStrata="LOW" toplevel="true" movable="true" hidden="true" inherits="SecureUnitButtonTemplate" virtual="true">
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<Size>
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<AbsDimension x="128" y="53"/>
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</Size>
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<HitRectInsets>
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<AbsInset left="7" right="85" top="6" bottom="7"/>
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</HitRectInsets>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-PartyFrame-Flash" hidden="true">
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<Size>
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<AbsDimension x="128" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-3" y="2"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentPortrait">
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<Size>
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<AbsDimension x="37" y="37"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="7" y="-6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentBackground">
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<Size>
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<AbsDimension x="72" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="45" y="-11"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Color r="0" g="0" b="0" a="0.5"/>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
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<Size>
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<AbsDimension x="10" y="10"/>
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</Size>
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<Anchors>
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<Anchor point="TOP">
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<Offset>
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<AbsDimension x="-20" y="-10"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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PartyFrameDropDown_OnLoad(self);
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</OnLoad>
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</Scripts>
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</Frame>
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<Frame setAllPoints="true">
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<Frames>
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<Frame setAllPoints="true">
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-PartyFrame">
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<Size>
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<AbsDimension x="128" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="-2"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentVehicleTexture" file="Interface\Vehicles\UI-Vehicles-PartyFrame" hidden="true">
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<Size>
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<AbsDimension x="128" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-6" y="6"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT">
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<Anchors>
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<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="50" y="43"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="$parentHealthBarText" inherits="TextStatusBarText">
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="20" y="12"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="$parentManaBarText" inherits="TextStatusBarText">
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="20" y="2"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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<Layer level="ARTWORK">
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<Texture name="$parentStatus" file="Interface\Buttons\UI-Debuff-Overlays" hidden="true">
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<Size>
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<AbsDimension x="36" y="36"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER" relativeTo="$parentPortrait">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<TexCoords left="0" right="0.2734375" top="0" bottom="0.5625"/>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<Texture name="$parentLeaderIcon" file="Interface\GroupFrame\UI-Group-LeaderIcon" hidden="true">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</Texture>
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<Texture name="$parentGuideIcon" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES" hidden="true">
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<Size>
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<AbsDimension x="19" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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<TexCoords left="0" right="0.296875" top="0.015625" bottom="0.3125"/>
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</Texture>
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<Texture name="$parentMasterIcon" file="Interface\GroupFrame\UI-Group-MasterLooter" hidden="true">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="32" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentPVPIcon" hidden="true">
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<Size>
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<AbsDimension x="32" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="-9" y="-15"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentDisconnect" file="Interface\CharacterFrame\Disconnect-Icon" hidden="true">
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<Size>
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<AbsDimension x="64" y="64"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="-7" y="-1"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture name="$parentRoleIcon" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES" hidden="true">
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<Size>
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<AbsDimension x="19" y="19"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="7" y="-33"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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</Frames>
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</Frame>
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<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
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<Size>
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<AbsDimension x="70" y="8"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="47" y="-12"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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TextStatusBar_Initialize(self);
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self.textLockable = 1;
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self.cvar = "partyStatusText";
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self.cvarLabel = "STATUS_TEXT_PARTY";
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</OnLoad>
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<OnMouseUp>
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self:GetParent():Click(button);
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</OnMouseUp>
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<OnValueChanged>
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PartyMemberHealthCheck(self, value);
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UnitFrameHealthBar_OnValueChanged(self, value);
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</OnValueChanged>
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</Scripts>
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<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
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</StatusBar>
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<StatusBar name="$parentManaBar" inherits="TextStatusBar">
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<Size>
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<AbsDimension x="70" y="8"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="47" y="-21"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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TextStatusBar_Initialize(self);
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self.textLockable = 1;
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self.cvar = "partyStatusText";
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self.cvarLabel = "STATUS_TEXT_PARTY";
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</OnLoad>
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<OnMouseUp>
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self:GetParent():Click(button);
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</OnMouseUp>
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</Scripts>
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<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
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<BarColor r="0" g="0" b="1.0"/>
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</StatusBar>
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<Button name="$parentSpeaker" inherits="VoiceChatSpeakerTemplate">
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<Size>
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<AbsDimension x="12" y="12"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="$parentTexture" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="10" y="14"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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RaiseFrameLevelByTwo(self);
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</OnLoad>
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</Scripts>
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</Button>
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<Frame name="$parentSpeakerFrame" inherits="VoiceChatSpeakerTemplate" hidden="true">
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<Size>
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<AbsDimension x="16" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentTexture" relativePoint="RIGHT">
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<Offset>
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<AbsDimension x="-5" y="15"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnUpdate>
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VoiceChat_OnUpdate(self, elapsed);
|
|
</OnUpdate>
|
|
</Scripts>
|
|
</Frame>
|
|
<Frame name="$parentReadyCheck" inherits="ReadyCheckStatusTemplate" hidden="true">
|
|
<Anchors>
|
|
<Anchor point="CENTER" relativeTo="$parentPortrait" relativePoint="CENTER">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0"/>
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnLoad>
|
|
RaiseFrameLevelByTwo(self);
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Frame>
|
|
<Button name="$parentDebuff1" inherits="PartyDebuffFrameTemplate" id="1">
|
|
<Anchors>
|
|
<Anchor point="TOPLEFT">
|
|
<Offset>
|
|
<AbsDimension x="48" y="-32"/>
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
</Button>
|
|
<Button name="$parentDebuff2" inherits="PartyDebuffFrameTemplate" id="2">
|
|
<Anchors>
|
|
<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
|
|
<Offset>
|
|
<AbsDimension x="2" y="0"/>
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
</Button>
|
|
<Button name="$parentDebuff3" inherits="PartyDebuffFrameTemplate" id="3">
|
|
<Anchors>
|
|
<Anchor point="LEFT" relativeTo="$parentDebuff2" relativePoint="RIGHT">
|
|
<Offset>
|
|
<AbsDimension x="2" y="0"/>
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
</Button>
|
|
<Button name="$parentDebuff4" inherits="PartyDebuffFrameTemplate" id="4">
|
|
<Anchors>
|
|
<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
|
|
<Offset>
|
|
<AbsDimension x="2" y="0"/>
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
</Button>
|
|
<Button name="$parentPetFrame" inherits="PartyMemberPetFrameTemplate"/>
|
|
</Frames>
|
|
<Scripts>
|
|
<OnLoad>
|
|
local id = self:GetID();
|
|
self.debuffCountdown = 0;
|
|
self.numDebuffs = 0;
|
|
self.noTextPrefix = true;
|
|
local prefix = "PartyMemberFrame"..id;
|
|
UnitFrame_Initialize(self, "party"..id, _G[prefix.."Name"], _G[prefix.."Portrait"],
|
|
_G[prefix.."HealthBar"], _G[prefix.."HealthBarText"],
|
|
_G[prefix.."ManaBar"], _G[prefix.."ManaBarText"],
|
|
_G[prefix.."Flash"]);
|
|
SetTextStatusBarTextZeroText(_G[prefix.."HealthBar"], DEAD);
|
|
PartyMemberFrame_OnLoad(self);
|
|
</OnLoad>
|
|
<OnShow>
|
|
self:SetFrameLevel(2);
|
|
</OnShow>
|
|
<OnEvent>
|
|
PartyMemberFrame_OnEvent(self, event, ...);
|
|
</OnEvent>
|
|
<OnEnter>
|
|
UnitFrame_OnEnter(self);
|
|
PartyMemberBuffTooltip:SetPoint("TOPLEFT", self, "TOPLEFT", 47, -30);
|
|
PartyMemberBuffTooltip_Update(self);
|
|
</OnEnter>
|
|
<OnLeave>
|
|
UnitFrame_OnLeave(self);
|
|
PartyMemberBuffTooltip:Hide();
|
|
</OnLeave>
|
|
<OnUpdate>
|
|
PartyMemberFrame_OnUpdate(self, elapsed);
|
|
</OnUpdate>
|
|
</Scripts>
|
|
</Button>
|
|
</Ui>
|