Files
moonwell-client/loader/d3d9.cpp
T

66 lines
2.0 KiB
C++

// Minimal D3D9 forwarding proxy for loading WarcraftXL without editing Wow.exe.
#include <windows.h>
#include <d3d9.h>
namespace
{
using Create9Fn = IDirect3D9* (WINAPI*)(UINT);
using Create9ExFn = HRESULT (WINAPI*)(UINT, IDirect3D9Ex**);
HMODULE g_systemD3D9 = nullptr;
Create9Fn g_create9 = nullptr;
Create9ExFn g_create9Ex = nullptr;
void ResolveSystemD3D9()
{
if (g_systemD3D9) return;
char path[MAX_PATH] = {};
const UINT length = GetSystemDirectoryA(path, MAX_PATH);
if (!length || length >= MAX_PATH - 10) return;
lstrcatA(path, "\\d3d9.dll");
g_systemD3D9 = LoadLibraryA(path);
if (!g_systemD3D9) return;
g_create9 = reinterpret_cast<Create9Fn>(GetProcAddress(g_systemD3D9, "Direct3DCreate9"));
g_create9Ex = reinterpret_cast<Create9ExFn>(GetProcAddress(g_systemD3D9, "Direct3DCreate9Ex"));
}
void LoadWarcraftXL()
{
static bool attempted = false;
if (attempted) return;
attempted = true;
LoadLibraryA("WarcraftXL.dll");
}
}
extern "C" IDirect3D9* WINAPI Direct3DCreate9(UINT sdkVersion)
{
ResolveSystemD3D9();
LoadWarcraftXL();
return g_create9 ? g_create9(sdkVersion) : nullptr;
}
extern "C" HRESULT WINAPI Direct3DCreate9Ex(UINT sdkVersion, IDirect3D9Ex** output)
{
ResolveSystemD3D9();
LoadWarcraftXL();
if (g_create9Ex) return g_create9Ex(sdkVersion, output);
if (output) *output = nullptr;
return E_NOINTERFACE;
}
// Compatibility exports referenced by the current WarcraftXL core. MoonWell
// does not enable its D3D9On12 backend, so these intentionally report no D3D12
// device and a neutral supersampling factor.
extern "C" void* WxlD3D12Device() { return nullptr; }
extern "C" void* WxlD3D12Queue() { return nullptr; }
extern "C" void WxlD3D12DrainDebug() {}
extern "C" void WxlSetSsaaFactor(float) {}
extern "C" float WxlGetSsaaFactor() { return 1.0f; }
BOOL WINAPI DllMain(HINSTANCE, DWORD, LPVOID)
{
return TRUE;
}