59 lines
1.4 KiB
Lua
59 lines
1.4 KiB
Lua
function QuestTimerFrame_OnLoad(self)
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self:RegisterEvent("QUEST_LOG_UPDATE");
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self:RegisterEvent("PLAYER_ENTERING_WORLD");
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self.numTimers = 0;
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self.updating = nil;
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end
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function QuestTimerFrame_OnEvent(self, event, ...)
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-- if ( event == "QUEST_LOG_UPDATE" or event == "PLAYER_ENTERING_WORLD" ) then
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-- if ( not self.updating ) then
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-- QuestTimerFrame_Update(self, GetQuestTimers());
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-- end
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-- end
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end
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function QuestTimerFrame_Update(self, ...)
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QuestTimerFrame:Hide();
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if ( true ) then
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return;
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end
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self.updating = 1;
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self.numTimers = select("#", ...);
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for i=1, self.numTimers, 1 do
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_G["QuestTimer"..i.."Text"]:SetText(SecondsToTime(select(i, ...)));
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_G["QuestTimer"..i]:Show();
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end
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for i=self.numTimers + 1, MAX_QUESTS, 1 do
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_G["QuestTimer"..i]:Hide();
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end
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if ( self.numTimers > 0 ) then
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self:SetHeight(45 + (16 * self.numTimers));
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self:Show();
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else
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self:Hide();
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end
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self.updating = nil;
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end
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function QuestTimerFrame_OnUpdate(self, elapsed)
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if ( self.numTimers > 0 ) then
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QuestTimerFrame_Update(self, GetQuestTimers());
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end
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end
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function QuestTimerButton_OnClick(self, button)
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ShowUIPanel(QuestLogFrame);
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QuestLog_SetSelection(GetQuestIndexForTimer(self:GetID()));
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QuestLog_Update();
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end
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function QuestTimerFrame_OnShow()
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UIParent_ManageFramePositions();
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end
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function QuestTimerFrame_OnHide()
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UIParent_ManageFramePositions();
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end
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