Files
moonwell-client/reference/FrameXML/MerchantFrame.lua
T

592 lines
20 KiB
Lua

MERCHANT_ITEMS_PER_PAGE = 10;
BUYBACK_ITEMS_PER_PAGE = 12;
MAX_ITEM_COST = 3;
BACKPACK_WAS_OPEN = nil;
function MerchantFrame_OnLoad(self)
self:RegisterEvent("MERCHANT_UPDATE");
self:RegisterEvent("MERCHANT_CLOSED");
self:RegisterEvent("MERCHANT_SHOW");
self:RegisterEvent("GUILDBANK_UPDATE_MONEY");
self:RegisterForDrag("LeftButton");
self.page = 1;
-- Tab Handling code
PanelTemplates_SetNumTabs(self, 2);
PanelTemplates_SetTab(self, 1);
end
function MerchantFrame_OnEvent(self, event, ...)
if ( event == "MERCHANT_UPDATE" ) then
if ( self:IsVisible() ) then
MerchantFrame_Update();
end
elseif ( event == "MERCHANT_CLOSED" ) then
HideUIPanel(self);
elseif ( event == "MERCHANT_SHOW" ) then
ShowUIPanel(self);
if ( not self:IsShown() ) then
CloseMerchant();
return;
end
self.page = 1;
MerchantFrame_Update();
elseif ( event == "PLAYER_MONEY" or event == "GUILDBANK_UPDATE_MONEY" or event == "GUILDBANK_UPDATE_WITHDRAWMONEY" ) then
MerchantFrame_UpdateCanRepairAll();
MerchantFrame_UpdateRepairButtons();
end
end
function MerchantFrame_OnShow()
BACKPACK_WAS_OPEN = OpenBackpack();
-- Update repair all button status
MerchantFrame_UpdateCanRepairAll();
MerchantFrame_UpdateGuildBankRepair();
PanelTemplates_SetTab(MerchantFrame, 1);
MerchantFrame_Update();
PlaySound("igCharacterInfoOpen");
end
function MerchantFrame_OnHide()
CloseMerchant();
if ( not BACKPACK_WAS_OPEN ) then
CloseBackpack();
end
ResetCursor();
StaticPopup_Hide("CONFIRM_PURCHASE_TOKEN_ITEM");
StaticPopup_Hide("CONFIRM_REFUND_TOKEN_ITEM");
StaticPopup_Hide("CONFIRM_REFUND_MAX_HONOR");
StaticPopup_Hide("CONFIRM_REFUND_MAX_ARENA_POINTS");
PlaySound("igCharacterInfoClose");
end
function MerchantFrame_Update()
if ( MerchantFrame.selectedTab == 1 ) then
MerchantFrame_UpdateMerchantInfo();
else
MerchantFrame_UpdateBuybackInfo();
end
end
function MerchantFrame_UpdateMerchantInfo()
MerchantNameText:SetText(UnitName("NPC"));
SetPortraitTexture(MerchantFramePortrait, "NPC");
local numMerchantItems = GetMerchantNumItems();
MerchantPageText:SetFormattedText(MERCHANT_PAGE_NUMBER, MerchantFrame.page, math.ceil(numMerchantItems / MERCHANT_ITEMS_PER_PAGE));
local name, texture, price, quantity, numAvailable, isUsable, extendedCost;
for i=1, MERCHANT_ITEMS_PER_PAGE, 1 do
local index = (((MerchantFrame.page - 1) * MERCHANT_ITEMS_PER_PAGE) + i);
local itemButton = _G["MerchantItem"..i.."ItemButton"];
local merchantButton = _G["MerchantItem"..i];
local merchantMoney = _G["MerchantItem"..i.."MoneyFrame"];
local merchantAltCurrency = _G["MerchantItem"..i.."AltCurrencyFrame"];
if ( index <= numMerchantItems ) then
name, texture, price, quantity, numAvailable, isUsable, extendedCost = GetMerchantItemInfo(index);
_G["MerchantItem"..i.."Name"]:SetText(name);
SetItemButtonCount(itemButton, quantity);
SetItemButtonStock(itemButton, numAvailable);
SetItemButtonTexture(itemButton, texture);
if ( extendedCost and (price <= 0) ) then
itemButton.price = nil;
itemButton.extendedCost = true;
itemButton.link = GetMerchantItemLink(index);
itemButton.texture = texture;
MerchantFrame_UpdateAltCurrency(index, i);
merchantAltCurrency:ClearAllPoints();
merchantAltCurrency:SetPoint("BOTTOMLEFT", "MerchantItem"..i.."NameFrame", "BOTTOMLEFT", 0, 31);
merchantMoney:Hide();
merchantAltCurrency:Show();
elseif ( extendedCost and (price > 0) ) then
itemButton.price = price;
itemButton.extendedCost = true;
itemButton.link = GetMerchantItemLink(index);
itemButton.texture = texture;
MerchantFrame_UpdateAltCurrency(index, i);
MoneyFrame_Update(merchantMoney:GetName(), price);
merchantAltCurrency:ClearAllPoints();
merchantAltCurrency:SetPoint("LEFT", merchantMoney:GetName(), "RIGHT", -14, 0);
merchantAltCurrency:Show();
merchantMoney:Show();
else
itemButton.price = price;
itemButton.extendedCost = nil;
itemButton.link = GetMerchantItemLink(index);
itemButton.texture = texture;
MoneyFrame_Update(merchantMoney:GetName(), price);
merchantAltCurrency:Hide();
merchantMoney:Show();
end
itemButton.hasItem = true;
itemButton:SetID(index);
itemButton:Show();
if ( numAvailable == 0 ) then
-- If not available and not usable
if ( not isUsable ) then
SetItemButtonNameFrameVertexColor(merchantButton, 0.5, 0, 0);
SetItemButtonSlotVertexColor(merchantButton, 0.5, 0, 0);
SetItemButtonTextureVertexColor(itemButton, 0.5, 0, 0);
SetItemButtonNormalTextureVertexColor(itemButton, 0.5, 0, 0);
else
SetItemButtonNameFrameVertexColor(merchantButton, 0.5, 0.5, 0.5);
SetItemButtonSlotVertexColor(merchantButton, 0.5, 0.5, 0.5);
SetItemButtonTextureVertexColor(itemButton, 0.5, 0.5, 0.5);
SetItemButtonNormalTextureVertexColor(itemButton,0.5, 0.5, 0.5);
end
elseif ( not isUsable ) then
SetItemButtonNameFrameVertexColor(merchantButton, 1.0, 0, 0);
SetItemButtonSlotVertexColor(merchantButton, 1.0, 0, 0);
SetItemButtonTextureVertexColor(itemButton, 0.9, 0, 0);
SetItemButtonNormalTextureVertexColor(itemButton, 0.9, 0, 0);
else
SetItemButtonNameFrameVertexColor(merchantButton, 0.5, 0.5, 0.5);
SetItemButtonSlotVertexColor(merchantButton, 1.0, 1.0, 1.0);
SetItemButtonTextureVertexColor(itemButton, 1.0, 1.0, 1.0);
SetItemButtonNormalTextureVertexColor(itemButton, 1.0, 1.0, 1.0);
end
else
itemButton.price = nil;
itemButton.hasItem = nil;
itemButton:Hide();
SetItemButtonNameFrameVertexColor(merchantButton, 0.5, 0.5, 0.5);
SetItemButtonSlotVertexColor(merchantButton,0.4, 0.4, 0.4);
_G["MerchantItem"..i.."Name"]:SetText("");
_G["MerchantItem"..i.."MoneyFrame"]:Hide();
_G["MerchantItem"..i.."AltCurrencyFrame"]:Hide();
end
end
-- Handle repair items
MerchantFrame_UpdateRepairButtons();
-- Handle vendor buy back item
local buybackName, buybackTexture, buybackPrice, buybackQuantity, buybackNumAvailable, buybackIsUsable = GetBuybackItemInfo(GetNumBuybackItems());
if ( buybackName ) then
MerchantBuyBackItemName:SetText(buybackName);
SetItemButtonCount(MerchantBuyBackItemItemButton, buybackQuantity);
SetItemButtonStock(MerchantBuyBackItemItemButton, buybackNumAvailable);
SetItemButtonTexture(MerchantBuyBackItemItemButton, buybackTexture);
MerchantBuyBackItemMoneyFrame:Show();
MoneyFrame_Update("MerchantBuyBackItemMoneyFrame", buybackPrice);
MerchantBuyBackItem:Show();
else
MerchantBuyBackItemName:SetText("");
MerchantBuyBackItemMoneyFrame:Hide();
SetItemButtonTexture(MerchantBuyBackItemItemButton, "");
SetItemButtonCount(MerchantBuyBackItemItemButton, 0);
-- Hide the tooltip upon sale
if ( GameTooltip:IsOwned(MerchantBuyBackItemItemButton) ) then
GameTooltip:Hide();
end
end
-- Handle paging buttons
if ( numMerchantItems > MERCHANT_ITEMS_PER_PAGE ) then
if ( MerchantFrame.page == 1 ) then
MerchantPrevPageButton:Disable();
else
MerchantPrevPageButton:Enable();
end
if ( MerchantFrame.page == ceil(numMerchantItems / MERCHANT_ITEMS_PER_PAGE) or numMerchantItems == 0) then
MerchantNextPageButton:Disable();
else
MerchantNextPageButton:Enable();
end
MerchantPageText:Show();
MerchantPrevPageButton:Show();
MerchantNextPageButton:Show();
else
MerchantPageText:Hide();
MerchantPrevPageButton:Hide();
MerchantNextPageButton:Hide();
end
-- Show all merchant related items
MerchantBuyBackItem:Show();
MerchantFrameBottomLeftBorder:Show();
MerchantFrameBottomRightBorder:Show();
-- Hide buyback related items
MerchantItem11:Hide();
MerchantItem12:Hide();
BuybackFrameTopLeft:Hide();
BuybackFrameTopRight:Hide();
BuybackFrameBotLeft:Hide();
BuybackFrameBotRight:Hide();
-- Position merchant items
MerchantItem3:SetPoint("TOPLEFT", "MerchantItem1", "BOTTOMLEFT", 0, -8);
MerchantItem5:SetPoint("TOPLEFT", "MerchantItem3", "BOTTOMLEFT", 0, -8);
MerchantItem7:SetPoint("TOPLEFT", "MerchantItem5", "BOTTOMLEFT", 0, -8);
MerchantItem9:SetPoint("TOPLEFT", "MerchantItem7", "BOTTOMLEFT", 0, -8);
end
function MerchantFrame_UpdateAltCurrency(index, i)
local itemTexture, itemValue, button;
local honorPoints, arenaPoints, itemCount = GetMerchantItemCostInfo(index);
local frameName = "MerchantItem"..i.."AltCurrencyFrame";
local frameAnchor = AltCurrencyFrame_PointsUpdate( frameName, honorPoints, arenaPoints );
-- update Alt Currency Frame with itemValues
if ( itemCount > 0 ) then
for i=1, MAX_ITEM_COST, 1 do
button = _G[frameName.."Item"..i];
button.index = index;
button.item = i;
itemTexture, itemValue, button.itemLink = GetMerchantItemCostItem(index, i);
AltCurrencyFrame_Update(frameName.."Item"..i, itemTexture, itemValue);
-- Anchor items based on how many item costs there are.
if ( i > 1 ) then
button:SetPoint("LEFT", frameName.."Item"..i-1, "RIGHT", 4, 0);
elseif ( i == 1 and ( arenaPoints and honorPoints == 0 ) ) then
button:SetPoint("LEFT", frameAnchor, "LEFT", 0, 0);
else
button:SetPoint("LEFT", frameAnchor, "RIGHT", 4, 0);
end
if ( not itemTexture ) then
button:Hide();
else
button:Show();
end
end
else
for i=1, MAX_ITEM_COST, 1 do
_G[frameName.."Item"..i]:Hide();
end
end
end
function MerchantFrame_UpdateBuybackInfo()
MerchantNameText:SetText(MERCHANT_BUYBACK);
MerchantFramePortrait:SetTexture("Interface\\MerchantFrame\\UI-BuyBack-Icon");
-- Show Buyback specific items
MerchantItem11:Show();
MerchantItem12:Show();
BuybackFrameTopLeft:Show();
BuybackFrameTopRight:Show();
BuybackFrameBotLeft:Show();
BuybackFrameBotRight:Show();
-- Position buyback items
MerchantItem3:SetPoint("TOPLEFT", "MerchantItem1", "BOTTOMLEFT", 0, -15);
MerchantItem5:SetPoint("TOPLEFT", "MerchantItem3", "BOTTOMLEFT", 0, -15);
MerchantItem7:SetPoint("TOPLEFT", "MerchantItem5", "BOTTOMLEFT", 0, -15);
MerchantItem9:SetPoint("TOPLEFT", "MerchantItem7", "BOTTOMLEFT", 0, -15);
local numBuybackItems = GetNumBuybackItems();
local itemButton, buybackButton;
local buybackName, buybackTexture, buybackPrice, buybackQuantity, buybackNumAvailable, buybackIsUsable;
for i=1, BUYBACK_ITEMS_PER_PAGE do
itemButton = _G["MerchantItem"..i.."ItemButton"];
buybackButton = _G["MerchantItem"..i];
_G["MerchantItem"..i.."AltCurrencyFrame"]:Hide();
if ( i <= numBuybackItems ) then
buybackName, buybackTexture, buybackPrice, buybackQuantity, buybackNumAvailable, buybackIsUsable = GetBuybackItemInfo(i);
_G["MerchantItem"..i.."Name"]:SetText(buybackName);
SetItemButtonCount(itemButton, buybackQuantity);
SetItemButtonStock(itemButton, buybackNumAvailable);
SetItemButtonTexture(itemButton, buybackTexture);
_G["MerchantItem"..i.."MoneyFrame"]:Show();
MoneyFrame_Update("MerchantItem"..i.."MoneyFrame", buybackPrice);
itemButton:SetID(i);
itemButton:Show();
if ( not buybackIsUsable ) then
SetItemButtonNameFrameVertexColor(buybackButton, 1.0, 0, 0);
SetItemButtonSlotVertexColor(buybackButton, 1.0, 0, 0);
SetItemButtonTextureVertexColor(itemButton, 0.9, 0, 0);
SetItemButtonNormalTextureVertexColor(itemButton, 0.9, 0, 0);
else
SetItemButtonNameFrameVertexColor(buybackButton, 0.5, 0.5, 0.5);
SetItemButtonSlotVertexColor(buybackButton, 1.0, 1.0, 1.0);
SetItemButtonTextureVertexColor(itemButton, 1.0, 1.0, 1.0);
SetItemButtonNormalTextureVertexColor(itemButton, 1.0, 1.0, 1.0);
end
else
SetItemButtonNameFrameVertexColor(buybackButton, 0.5, 0.5, 0.5);
SetItemButtonSlotVertexColor(buybackButton,0.4, 0.4, 0.4);
_G["MerchantItem"..i.."Name"]:SetText("");
_G["MerchantItem"..i.."MoneyFrame"]:Hide();
itemButton:Hide();
end
end
-- Hide all merchant related items
MerchantRepairAllButton:Hide();
MerchantRepairItemButton:Hide();
MerchantBuyBackItem:Hide();
MerchantPrevPageButton:Hide();
MerchantNextPageButton:Hide();
MerchantFrameBottomLeftBorder:Hide();
MerchantFrameBottomRightBorder:Hide();
MerchantRepairText:Hide();
MerchantPageText:Hide();
MerchantGuildBankRepairButton:Hide();
end
function MerchantPrevPageButton_OnClick()
PlaySound("igMainMenuOptionCheckBoxOn");
MerchantFrame.page = MerchantFrame.page - 1;
MerchantFrame_Update();
end
function MerchantNextPageButton_OnClick()
PlaySound("igMainMenuOptionCheckBoxOn");
MerchantFrame.page = MerchantFrame.page + 1;
MerchantFrame_Update();
end
function MerchantItemBuybackButton_OnLoad(self)
self:RegisterEvent("MERCHANT_UPDATE");
self:RegisterForClicks("LeftButtonUp","RightButtonUp");
self:RegisterForDrag("LeftButton");
self.SplitStack = function(button, split)
if ( split > 0 ) then
BuyMerchantItem(button:GetID(), split);
end
end
end
function MerchantItemButton_OnLoad(self)
self:RegisterForClicks("LeftButtonUp","RightButtonUp");
self:RegisterForDrag("LeftButton");
self.SplitStack = function(button, split)
if ( button.extendedCost ) then
MerchantFrame_ConfirmExtendedItemCost(button, split)
elseif ( split > 0 ) then
BuyMerchantItem(button:GetID(), split);
end
end
self.UpdateTooltip = MerchantItemButton_OnEnter;
end
MERCHANT_HIGH_PRICE_COST = 1500000;
function MerchantItemButton_OnClick(self, button)
MerchantFrame.extendedCost = nil;
if ( MerchantFrame.selectedTab == 1 ) then
-- Is merchant frame
if ( button == "LeftButton" ) then
if ( MerchantFrame.refundItem ) then
if ( ContainerFrame_GetExtendedPriceString(MerchantFrame.refundItem, MerchantFrame.refundItemEquipped)) then
-- a confirmation dialog has been shown
return;
end
end
PickupMerchantItem(self:GetID());
if ( self.extendedCost ) then
MerchantFrame.extendedCost = self;
end
else
if ( self.extendedCost ) then
MerchantFrame_ConfirmExtendedItemCost(self);
elseif ( self.price and self.price >= MERCHANT_HIGH_PRICE_COST ) then
MerchantFrame_ConfirmHighCostItem(self);
else
BuyMerchantItem(self:GetID());
end
end
else
-- Is buyback item
BuybackItem(self:GetID());
end
end
function MerchantItemButton_OnModifiedClick(self, button)
if ( MerchantFrame.selectedTab == 1 ) then
-- Is merchant frame
if ( HandleModifiedItemClick(GetMerchantItemLink(self:GetID())) ) then
return;
end
if ( IsModifiedClick("SPLITSTACK") ) then
local maxStack = GetMerchantItemMaxStack(self:GetID());
if ( maxStack > 1 ) then
if ( self.price and (self.price > 0) ) then
local canAfford = floor(GetMoney() / self.price);
if ( canAfford < maxStack ) then
maxStack = canAfford;
end
end
OpenStackSplitFrame(maxStack, self, "BOTTOMLEFT", "TOPLEFT");
end
return;
end
else
HandleModifiedItemClick(GetBuybackItemLink(self:GetID()));
end
end
function MerchantItemButton_OnEnter(button)
GameTooltip:SetOwner(button, "ANCHOR_RIGHT");
if ( MerchantFrame.selectedTab == 1 ) then
GameTooltip:SetMerchantItem(button:GetID());
GameTooltip_ShowCompareItem(GameTooltip);
MerchantFrame.itemHover = button:GetID();
else
GameTooltip:SetBuybackItem(button:GetID());
if ( IsModifiedClick("DRESSUP") and button.hasItem ) then
ShowInspectCursor();
else
ShowBuybackSellCursor(button:GetID());
end
end
end
LIST_DELIMITER = ", "
function MerchantFrame_ConfirmExtendedItemCost(itemButton, quantity)
quantity = (quantity or 1);
local index = itemButton:GetID();
local itemTexture, itemLink, itemsString;
local pointsTexture, button;
local honorPoints, arenaPoints, itemCount = GetMerchantItemCostInfo(index);
if ( (honorPoints == 0) and (arenaPoints == 0) and (itemCount == 0) ) then
BuyMerchantItem( itemButton:GetID(), quantity );
return;
end
local count = itemButton.count or 1;
honorPoints, arenaPoints, itemCount = (honorPoints or 0) * quantity, (arenaPoints or 0) * quantity, (itemCount or 0) * quantity;
if ( honorPoints and honorPoints ~= 0 ) then
local factionGroup = UnitFactionGroup("player");
if ( factionGroup ) then
pointsTexture = "Interface\\PVPFrame\\PVP-Currency-"..factionGroup;
itemsString = " |T" .. pointsTexture .. ":0:0:0:-1|t" .. format(MERCHANT_HONOR_POINTS, honorPoints);
end
end
if ( arenaPoints and arenaPoints ~= 0 ) then
if ( itemsString ) then
-- adding an extra space here because it looks nicer
itemsString = itemsString .. " |TInterface\\PVPFrame\\PVP-ArenaPoints-Icon:0:0:0:-1|t" .. format(MERCHANT_ARENA_POINTS, arenaPoints);
else
itemsString = " |TInterface\\PVPFrame\\PVP-ArenaPoints-Icon:0:0:0:-1|t" .. format(MERCHANT_ARENA_POINTS, arenaPoints);
end
end
local maxQuality = 0;
for i=1, MAX_ITEM_COST, 1 do
itemTexture, itemCount, itemLink = GetMerchantItemCostItem(index, i);
if ( itemLink ) then
local _, _, itemQuality = GetItemInfo(itemLink);
maxQuality = math.max(itemQuality, maxQuality);
if ( itemsString ) then
itemsString = itemsString .. LIST_DELIMITER .. format(ITEM_QUANTITY_TEMPLATE, (itemCount or 0) * quantity, itemLink);
else
itemsString = format(ITEM_QUANTITY_TEMPLATE, (itemCount or 0) * quantity, itemLink);
end
end
end
if ( honorPoints == 0 and arenaPoints == 0 and maxQuality <= ITEM_QUALITY_UNCOMMON ) then
BuyMerchantItem( itemButton:GetID(), quantity );
return;
end
MerchantFrame.itemIndex = index;
MerchantFrame.count = quantity;
local itemName, _, itemQuality = GetItemInfo(itemButton.link);
local r, g, b = GetItemQualityColor(itemQuality);
StaticPopup_Show("CONFIRM_PURCHASE_TOKEN_ITEM", itemsString, "", {["texture"] = itemButton.texture, ["name"] = itemName, ["color"] = {r, g, b, 1}, ["link"] = itemButton.link, ["index"] = index, ["count"] = count * quantity});
end
function MerchantFrame_ResetRefundItem()
MerchantFrame.refundItem = nil;
MerchantFrame.refundItemEquipped = nil;
end
function MerchantFrame_SetRefundItem(item, isEquipped)
MerchantFrame.refundItem = item;
MerchantFrame.refundItemEquipped = isEquipped;
end
function MerchantFrame_ConfirmHighCostItem(itemButton, quantity)
quantity = (quantity or 1);
local index = itemButton:GetID();
MerchantFrame.itemIndex = index;
MerchantFrame.count = quantity;
MerchantFrame.price = itemButton.price;
StaticPopup_Show("CONFIRM_HIGH_COST_ITEM", itemButton.link);
end
function MerchantFrame_UpdateCanRepairAll()
if ( MerchantRepairAllIcon ) then
local repairAllCost, canRepair = GetRepairAllCost();
if ( canRepair ) then
SetDesaturation(MerchantRepairAllIcon, nil);
MerchantRepairAllButton:Enable();
else
SetDesaturation(MerchantRepairAllIcon, 1);
MerchantRepairAllButton:Disable();
end
end
end
function MerchantFrame_UpdateGuildBankRepair()
local repairAllCost, canRepair = GetRepairAllCost();
if ( canRepair ) then
SetDesaturation(MerchantGuildBankRepairButtonIcon, nil);
MerchantGuildBankRepairButton:Enable();
else
SetDesaturation(MerchantGuildBankRepairButtonIcon, 1);
MerchantGuildBankRepairButton:Disable();
end
end
function MerchantFrame_UpdateRepairButtons()
if ( CanMerchantRepair() ) then
--See if can guildbank repair
if ( CanGuildBankRepair() ) then
MerchantRepairAllButton:SetWidth(32);
MerchantRepairAllButton:SetHeight(32);
MerchantRepairItemButton:SetWidth(32);
MerchantRepairItemButton:SetHeight(32);
MerchantRepairItemButton:SetPoint("RIGHT", MerchantRepairAllButton, "LEFT", -4, 0);
MerchantRepairAllButton:SetPoint("BOTTOMRIGHT", MerchantFrame, "BOTTOMLEFT", 115, 89);
MerchantRepairText:ClearAllPoints();
MerchantRepairText:SetPoint("CENTER", MerchantFrame, "BOTTOMLEFT", 97, 129);
MerchantGuildBankRepairButton:Show();
else
MerchantRepairAllButton:SetWidth(36);
MerchantRepairAllButton:SetHeight(36);
MerchantRepairItemButton:SetWidth(36);
MerchantRepairItemButton:SetHeight(36);
MerchantRepairItemButton:SetPoint("RIGHT", MerchantRepairAllButton, "LEFT", -2, 0);
MerchantRepairAllButton:SetPoint("BOTTOMRIGHT", MerchantFrame, "BOTTOMLEFT", 172, 91);
MerchantRepairText:ClearAllPoints();
MerchantRepairText:SetPoint("BOTTOMLEFT", MerchantFrame, "BOTTOMLEFT", 26, 103);
MerchantGuildBankRepairButton:Hide();
end
MerchantRepairText:Show();
MerchantRepairAllButton:Show();
MerchantRepairItemButton:Show();
else
MerchantRepairText:Hide();
MerchantRepairAllButton:Hide();
MerchantRepairItemButton:Hide();
MerchantGuildBankRepairButton:Hide();
end
end