354 lines
12 KiB
Lua
354 lines
12 KiB
Lua
KEY_BINDINGS_DISPLAYED = 17;
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KEY_BINDING_HEIGHT = 25;
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DEFAULT_BINDINGS = 0;
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ACCOUNT_BINDINGS = 1;
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CHARACTER_BINDINGS = 2;
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UIPanelWindows["KeyBindingFrame"] = { area = "center", pushable = 0, whileDead = 1 };
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StaticPopupDialogs["CONFIRM_DELETING_CHARACTER_SPECIFIC_BINDINGS"] = {
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text = CONFIRM_DELETING_CHARACTER_SPECIFIC_BINDINGS,
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button1 = OKAY,
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button2 = CANCEL,
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OnAccept = function(self)
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SaveBindings(KeyBindingFrame.which);
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KeyBindingFrameOutputText:SetText("");
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KeyBindingFrame_SetSelected(nil);
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HideUIPanel(KeyBindingFrame);
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CONFIRMED_DELETING_CHARACTER_SPECIFIC_BINDINGS = 1;
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end,
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timeout = 0,
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whileDead = 1,
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showAlert = 1,
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};
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StaticPopupDialogs["CONFIRM_LOSE_BINDING_CHANGES"] = {
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text = CONFIRM_LOSE_BINDING_CHANGES,
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button1 = OKAY,
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button2 = CANCEL,
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OnAccept = function(self)
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KeyBindingFrame_ChangeBindingProfile();
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KeyBindingFrame.bindingsChanged = nil;
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end,
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OnCancel = function(self)
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if ( KeyBindingFrameCharacterButton:GetChecked() ) then
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KeyBindingFrameCharacterButton:SetChecked();
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else
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KeyBindingFrameCharacterButton:SetChecked(1);
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end
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end,
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timeout = 0,
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whileDead = 1,
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showAlert = 1,
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};
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function KeyBindingFrame_OnLoad(self)
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self:RegisterForClicks("AnyUp");
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KeyBindingFrame_SetSelected(nil);
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end
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function KeyBindingFrame_OnShow()
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KeyBindingFrame_Update();
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-- Update character button
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KeyBindingFrameCharacterButton:SetChecked(GetCurrentBindingSet() == 2);
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-- Update header text
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if ( KeyBindingFrameCharacterButton:GetChecked() ) then
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KeyBindingFrameHeaderText:SetFormattedText(CHARACTER_KEY_BINDINGS, UnitName("player"));
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else
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KeyBindingFrameHeaderText:SetText(KEY_BINDINGS);
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end
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-- Reset bindingsChanged
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KeyBindingFrame.bindingsChanged = nil;
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end
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function KeyBindingFrame_Update()
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local numBindings = GetNumBindings();
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local keyOffset;
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local keyBindingButton1, keyBindingButton2, commandName, binding1, binding2;
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local keyBindingName, keyBindingDescription;
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local keyBindingButton1NormalTexture, keyBindingButton1PushedTexture, keyBindingButton2NormalTexture, keyBindingButton2PushedTexture;
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for i=1, KEY_BINDINGS_DISPLAYED, 1 do
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keyOffset = FauxScrollFrame_GetOffset(KeyBindingFrameScrollFrame) + i;
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if ( keyOffset <= numBindings) then
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keyBindingButton1 = _G["KeyBindingFrameBinding"..i.."Key1Button"];
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keyBindingButton1NormalTexture = _G["KeyBindingFrameBinding"..i.."Key1ButtonNormalTexture"];
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keyBindingButton1PushedTexture = _G["KeyBindingFrameBinding"..i.."Key1ButtonPushedTexture"];
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keyBindingButton2NormalTexture = _G["KeyBindingFrameBinding"..i.."Key2ButtonNormalTexture"];
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keyBindingButton2PushedTexture = _G["KeyBindingFrameBinding"..i.."Key2ButtonPushedTexture"];
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keyBindingButton2 = _G["KeyBindingFrameBinding"..i.."Key2Button"];
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keyBindingDescription = _G["KeyBindingFrameBinding"..i.."Description"];
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-- Set binding text
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commandName, binding1, binding2 = GetBinding(keyOffset, KeyBindingFrame.mode);
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-- Handle header
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local headerText = _G["KeyBindingFrameBinding"..i.."Header"];
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if ( strsub(commandName, 1, 6) == "HEADER" ) then
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headerText:SetText(_G["BINDING_"..commandName]);
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headerText:Show();
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keyBindingButton1:Hide();
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keyBindingButton2:Hide();
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keyBindingDescription:Hide();
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else
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headerText:Hide();
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keyBindingButton1:Show();
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keyBindingButton2:Show();
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keyBindingDescription:Show();
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keyBindingButton1.commandName = commandName;
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keyBindingButton2.commandName = commandName;
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if ( binding1 ) then
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keyBindingButton1:SetText(GetBindingText(binding1, "KEY_"));
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keyBindingButton1:SetAlpha(1);
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else
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keyBindingButton1:SetText(NORMAL_FONT_COLOR_CODE..NOT_BOUND..FONT_COLOR_CODE_CLOSE);
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keyBindingButton1:SetAlpha(0.8);
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end
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if ( binding2 ) then
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keyBindingButton2:SetText(GetBindingText(binding2, "KEY_"));
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keyBindingButton2:SetAlpha(1);
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else
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keyBindingButton2:SetText(NORMAL_FONT_COLOR_CODE..NOT_BOUND..FONT_COLOR_CODE_CLOSE);
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keyBindingButton2:SetAlpha(0.8);
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end
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-- Set description
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keyBindingDescription:SetText(GetBindingText(commandName, "BINDING_NAME_"));
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-- Handle highlight
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keyBindingButton1:UnlockHighlight();
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keyBindingButton2:UnlockHighlight();
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if ( KeyBindingFrame.selected == commandName ) then
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if ( KeyBindingFrame.keyID == 1 ) then
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keyBindingButton1:LockHighlight();
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else
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keyBindingButton2:LockHighlight();
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end
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end
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_G["KeyBindingFrameBinding"..i]:Show();
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end
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else
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_G["KeyBindingFrameBinding"..i]:Hide();
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end
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end
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-- Scroll frame stuff
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FauxScrollFrame_Update(KeyBindingFrameScrollFrame, numBindings, KEY_BINDINGS_DISPLAYED, KEY_BINDING_HEIGHT );
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-- Update Unbindkey button
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KeyBindingFrame_UpdateUnbindKey();
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end
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function KeyBindingFrame_UnbindKey(keyPressed)
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local oldAction = GetBindingAction(keyPressed, KeyBindingFrame.mode);
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if ( oldAction ~= "" and oldAction ~= KeyBindingFrame.selected ) then
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local key1, key2 = GetBindingKey(oldAction, KeyBindingFrame.mode);
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if ( (not key1 or key1 == keyPressed) and (not key2 or key2 == keyPressed) ) then
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--Error message
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KeyBindingFrameOutputText:SetFormattedText(KEY_UNBOUND_ERROR, GetBindingText(oldAction, "BINDING_NAME_"));
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end
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end
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SetBinding(keyPressed, nil, KeyBindingFrame.mode);
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end
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function KeyBindingFrame_OnKeyDown(self, keyOrButton)
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if ( GetBindingFromClick(keyOrButton) == "SCREENSHOT" ) then
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RunBinding("SCREENSHOT");
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return;
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end
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if ( KeyBindingFrame.selected ) then
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local keyPressed = keyOrButton;
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if ( keyPressed == "UNKNOWN" ) then
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return;
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end
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-- Convert the mouse button names
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if ( keyPressed == "LeftButton" ) then
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keyPressed = "BUTTON1";
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elseif ( keyPressed == "RightButton" ) then
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keyPressed = "BUTTON2";
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elseif ( keyPressed == "MiddleButton" ) then
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keyPressed = "BUTTON3";
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elseif ( keyPressed == "Button4" ) then
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keyPressed = "BUTTON4"
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elseif ( keyOrButton == "Button5" ) then
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keyPressed = "BUTTON5"
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elseif ( keyPressed == "Button6" ) then
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keyPressed = "BUTTON6"
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elseif ( keyOrButton == "Button7" ) then
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keyPressed = "BUTTON7"
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elseif ( keyPressed == "Button8" ) then
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keyPressed = "BUTTON8"
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elseif ( keyOrButton == "Button9" ) then
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keyPressed = "BUTTON9"
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elseif ( keyPressed == "Button10" ) then
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keyPressed = "BUTTON10"
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elseif ( keyOrButton == "Button11" ) then
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keyPressed = "BUTTON11"
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elseif ( keyPressed == "Button12" ) then
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keyPressed = "BUTTON12"
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elseif ( keyOrButton == "Button13" ) then
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keyPressed = "BUTTON13"
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elseif ( keyPressed == "Button14" ) then
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keyPressed = "BUTTON14"
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elseif ( keyOrButton == "Button15" ) then
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keyPressed = "BUTTON15"
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elseif ( keyPressed == "Button16" ) then
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keyPressed = "BUTTON16"
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elseif ( keyOrButton == "Button17" ) then
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keyPressed = "BUTTON17"
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elseif ( keyPressed == "Button18" ) then
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keyPressed = "BUTTON18"
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elseif ( keyOrButton == "Button19" ) then
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keyPressed = "BUTTON19"
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elseif ( keyPressed == "Button20" ) then
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keyPressed = "BUTTON20"
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elseif ( keyOrButton == "Button21" ) then
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keyPressed = "BUTTON21"
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elseif ( keyPressed == "Button22" ) then
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keyPressed = "BUTTON22"
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elseif ( keyOrButton == "Button23" ) then
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keyPressed = "BUTTON23"
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elseif ( keyPressed == "Button24" ) then
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keyPressed = "BUTTON24"
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elseif ( keyOrButton == "Button25" ) then
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keyPressed = "BUTTON25"
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elseif ( keyPressed == "Button26" ) then
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keyPressed = "BUTTON26"
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elseif ( keyOrButton == "Button27" ) then
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keyPressed = "BUTTON27"
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elseif ( keyPressed == "Button28" ) then
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keyPressed = "BUTTON28"
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elseif ( keyOrButton == "Button29" ) then
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keyPressed = "BUTTON29"
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elseif ( keyPressed == "Button30" ) then
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keyPressed = "BUTTON30"
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elseif ( keyOrButton == "Button31" ) then
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keyPressed = "BUTTON31"
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end
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if ( keyPressed == "BUTTON1" or keyPressed == "BUTTON2" ) then
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return;
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end
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if ( keyPressed == "LSHIFT" or
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keyPressed == "RSHIFT" or
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keyPressed == "LCTRL" or
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keyPressed == "RCTRL" or
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keyPressed == "LALT" or
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keyPressed == "RALT" ) then
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return;
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end
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if ( IsShiftKeyDown() ) then
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keyPressed = "SHIFT-"..keyPressed;
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end
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if ( IsControlKeyDown() ) then
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keyPressed = "CTRL-"..keyPressed;
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end
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if ( IsAltKeyDown() ) then
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keyPressed = "ALT-"..keyPressed;
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end
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-- Unbind the current action
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local key1, key2 = GetBindingKey(KeyBindingFrame.selected, KeyBindingFrame.mode);
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if ( key1 ) then
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SetBinding(key1, nil, KeyBindingFrame.mode);
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end
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if ( key2 ) then
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SetBinding(key2, nil, KeyBindingFrame.mode);
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end
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-- Unbind the current key and rebind current action
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KeyBindingFrameOutputText:SetText(KEY_BOUND);
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KeyBindingFrame_UnbindKey(keyPressed);
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if ( KeyBindingFrame.keyID == 1 ) then
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KeyBindingFrame_SetBinding(keyPressed, KeyBindingFrame.selected, key1);
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if ( key2 ) then
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SetBinding(key2, KeyBindingFrame.selected, KeyBindingFrame.mode);
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end
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else
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if ( key1 ) then
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KeyBindingFrame_SetBinding(key1, KeyBindingFrame.selected);
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end
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KeyBindingFrame_SetBinding(keyPressed, KeyBindingFrame.selected, key2);
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end
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KeyBindingFrame_Update();
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-- Button highlighting stuff
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KeyBindingFrame_SetSelected(nil);
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KeyBindingFrame.buttonPressed:UnlockHighlight();
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KeyBindingFrame.bindingsChanged = 1;
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elseif ( GetBindingFromClick(keyOrButton) == "TOGGLEGAMEMENU" ) then
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LoadBindings(GetCurrentBindingSet());
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KeyBindingFrameOutputText:SetText("");
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KeyBindingFrame_SetSelected(nil);
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HideUIPanel(self);
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end
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KeyBindingFrame_UpdateUnbindKey();
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end
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function KeyBindingButton_OnClick(self, button)
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if ( KeyBindingFrame.selected ) then
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-- Code to be able to deselect or select another key to bind
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if ( button == "LeftButton" or button == "RightButton" ) then
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-- Deselect button if it was the pressed previously pressed
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if (KeyBindingFrame.buttonPressed == self) then
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KeyBindingFrame_SetSelected(nil);
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KeyBindingFrameOutputText:SetText("");
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else
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-- Select a different button
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KeyBindingFrame.buttonPressed = self;
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KeyBindingFrame_SetSelected(self.commandName);
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KeyBindingFrame.keyID = self:GetID();
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KeyBindingFrameOutputText:SetFormattedText(BIND_KEY_TO_COMMAND, GetBindingText(self.commandName, "BINDING_NAME_"));
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end
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KeyBindingFrame_Update();
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return;
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end
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KeyBindingFrame_OnKeyDown(self, button);
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else
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if (KeyBindingFrame.buttonPressed) then
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KeyBindingFrame.buttonPressed:UnlockHighlight();
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end
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KeyBindingFrame.buttonPressed = self;
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KeyBindingFrame_SetSelected(self.commandName);
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KeyBindingFrame.keyID = self:GetID();
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KeyBindingFrameOutputText:SetFormattedText(BIND_KEY_TO_COMMAND, GetBindingText(self.commandName, "BINDING_NAME_"));
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KeyBindingFrame_Update();
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end
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KeyBindingFrame_UpdateUnbindKey();
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end
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function KeyBindingFrame_SetBinding(key, selectedBinding, oldKey)
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if ( SetBinding(key, selectedBinding, KeyBindingFrame.mode) ) then
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return;
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else
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if ( oldKey ) then
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SetBinding(oldKey, selectedBinding, KeyBindingFrame.mode);
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end
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--Error message
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KeyBindingFrameOutputText:SetText(KEYBINDINGFRAME_MOUSEWHEEL_ERROR);
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end
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end
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function KeyBindingFrame_UpdateUnbindKey()
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if ( KeyBindingFrame.selected ) then
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KeyBindingFrameUnbindButton:Enable();
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else
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KeyBindingFrameUnbindButton:Disable();
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end
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end
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function KeyBindingFrame_ChangeBindingProfile()
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if ( KeyBindingFrameCharacterButton:GetChecked() ) then
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LoadBindings(CHARACTER_BINDINGS);
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KeyBindingFrameHeaderText:SetFormattedText(CHARACTER_KEY_BINDINGS, UnitName("player"));
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else
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LoadBindings(ACCOUNT_BINDINGS);
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KeyBindingFrameHeaderText:SetText(KEY_BINDINGS);
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end
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KeyBindingFrameOutputText:SetText("");
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KeyBindingFrame_SetSelected(nil);
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KeyBindingFrame_Update();
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end
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function KeyBindingFrame_SetSelected(value)
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KeyBindingFrame.selected = value;
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end |