Files
moonwell-client/reference/FrameXML/PetStable.xml
T

406 lines
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XML

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="PetStable.lua"/>
<CheckButton name="PetStableSlotTemplate" virtual="true">
<Size>
<AbsDimension x="37" y="37"/>
</Size>
<Layers>
<Layer level="BORDER">
<Texture name="$parentIconTexture"/>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\Buttons\UI-EmptySlot">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-13" y="13"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:RegisterForDrag("LeftButton");
</OnLoad>
<OnEnter>
if (self.tooltip) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(self.tooltip);
GameTooltip:AddLine(self.tooltipSubtext, "", 1.0, 1.0, 1.0);
GameTooltip:Show();
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
if ( ClickStablePet(self:GetID()) ) then
PetStable_Update();
end
</OnClick>
<OnDragStart>
PickupStablePet(self:GetID());
</OnDragStart>
<OnReceiveDrag>
if ( ClickStablePet(self:GetID()) ) then
PetStable_Update();
end
</OnReceiveDrag>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\CheckButtonHilight" alphaMode="ADD"/>
</CheckButton>
<Frame name="PetStableFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" hidden="true">
<Size>
<AbsDimension x="384" y="512"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-104"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="34" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture name="PetStableFramePortrait">
<Size>
<AbsDimension x="60" y="60"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="7" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture file="Interface\PetStableFrame\UI-PetStable-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\PetStableFrame\UI-PetStable-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture name="PetStableFrameBottomLeft" file="Interface\PetStableFrame\UI-PetStable-BottomLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture name="PetStableFrameBottomRight" file="Interface\PetStableFrame\UI-PetStable-BottomRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Texture>
<FontString name="PetStableTitleLabel" inherits="GameFontHighlight" text="STABLES">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="PetStableLevelText" inherits="GameFontNormal" text="Bobby The Fleshripper (Level 99 Raptor)">
<Anchors>
<Anchor point="TOP" relativeTo="PetStableTitleLabel" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="PetStableSlotText" inherits="GameFontHighlightSmall" text="STABLE_SLOT_TEXT">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="-10" y="132"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="PetStableCostLabel" inherits="GameFontNormal" text="COSTS_LABEL">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="74" y="110"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<PlayerModel name="PetStableModel">
<Size>
<AbsDimension x="313" y="223"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="23" y="-76"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Model_OnLoad(self);
self:RegisterEvent("DISPLAY_SIZE_CHANGED");
</OnLoad>
<OnEvent>
self:RefreshUnit();
</OnEvent>
<OnUpdate function="Model_OnUpdate"/>
</Scripts>
<Frames>
<Button name="PetStableModelRotateLeftButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
Model_RotateLeft(PetStableModel);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
<Button name="PetStableModelRotateRightButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableModelRotateLeftButton" relativePoint="TOPRIGHT"/>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
Model_RotateRight(PetStableModel);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
<Frame name="PetStablePetInfo" enableMouse="true" hidden="false">
<Size>
<AbsDimension x="24" y="23"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="PetStableModelRotateLeftButton">
<Offset>
<AbsDimension x="7" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PetPaperDollFrame\UI-PetHappiness" setAllPoints="true">
<Size>
<AbsDimension x="24" y="23"/>
</Size>
<TexCoords left="0" right="0.1875" top="0" bottom="0.359375"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(self.tooltip);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
</Frames>
</PlayerModel>
<CheckButton name="PetStableCurrentPet" inherits="PetStableSlotTemplate" id="0">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="45" y="150"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormalSmall" text="CURRENT_PET">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="PetStableStabledPet1" inherits="PetStableSlotTemplate" id="1">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableCurrentPet" relativePoint="RIGHT">
<Offset>
<AbsDimension x="53" y="0"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="PetStableStabledPet2" inherits="PetStableSlotTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormalSmall" text="STABLED_PETS">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset>
<AbsDimension x="24" y="6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<CheckButton name="PetStableStabledPet3" inherits="PetStableSlotTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="PetStableStabledPet4" inherits="PetStableSlotTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<Button name="PetStablePurchaseButton" inherits="UIPanelButtonTemplate" text="PURCHASE">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-110" y="105"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
StaticPopup_Show("CONFIRM_BUY_STABLE_SLOT");
</OnClick>
</Scripts>
</Button>
<Frame name="PetStableMoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-45" y="84"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad function="SmallMoneyFrame_OnLoad"/>
</Scripts>
</Frame>
<Frame name="PetStableCostMoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableCostLabel" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "STATIC");
</OnLoad>
</Scripts>
</Frame>
<Button name="PetStableFrameCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-29" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnLoad function="PetStable_OnLoad"/>
<OnShow>
PlaySound("igCharacterInfoOpen");
</OnShow>
<OnHide>
ClosePetStables();
PlaySound("igCharacterInfoClose");
</OnHide>
<OnEvent function="PetStable_OnEvent"/>
</Scripts>
</Frame>
</Ui>