Bonus hit chance auras should check equipped weapon.
Closes https://github.com/vmangos/core/issues/2306
This commit is contained in:
+4
-4
@@ -65,14 +65,14 @@ struct boss_warmastervooneAI : public ScriptedAI
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{
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case 0:
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{
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, 12348);
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_1, 0);
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m_creature->SetVirtualItem(BASE_ATTACK, 12348);
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m_creature->SetVirtualItem(OFF_ATTACK, 0);
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break;
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}
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case 1:
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{
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, 0);
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_1, 0);
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m_creature->SetVirtualItem(BASE_ATTACK, 0);
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m_creature->SetVirtualItem(OFF_ATTACK, 0);
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m_creature->CastSpell(m_creature, SPELL_UNARMED_PASSIVE, true);
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break;
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}
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@@ -167,17 +167,17 @@ struct boss_mr_smiteAI : public ScriptedAI
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if (m_creature->GetHealthPercent() < 33.0f)
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{
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// It's Hammer, go Hammer!
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, EQUIP_ID_HAMMER);
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_1, 0);
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_2, 0);
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m_creature->SetVirtualItem(BASE_ATTACK, EQUIP_ID_HAMMER);
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m_creature->SetVirtualItem(OFF_ATTACK, 0);
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m_creature->SetVirtualItem(RANGED_ATTACK, 0);
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DoCastSpellIfCan(m_creature, SPELL_SMITE_HAMMER);
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}
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else
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{
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// It's double Axe.
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, EQUIP_ID_AXE);
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_1, EQUIP_ID_AXE);
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_2, 0);
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m_creature->SetVirtualItem(BASE_ATTACK, EQUIP_ID_AXE);
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m_creature->SetVirtualItem(OFF_ATTACK, EQUIP_ID_AXE);
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m_creature->SetVirtualItem(RANGED_ATTACK, 0);
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}
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m_creature->SetStandState(UNIT_STAND_STATE_STAND);
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@@ -87,7 +87,7 @@ struct npc_daphne_stilwellAI : public npc_escortAI
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switch (uiPoint)
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{
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case 4:
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, 6946);
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m_creature->SetVirtualItem(BASE_ATTACK, 6946);
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m_creature->SetSheath(SHEATH_STATE_RANGED);
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m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
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break;
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@@ -2132,20 +2132,20 @@ struct npc_anachronos_the_ancientAI : public ScriptedAI
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m_uiEventTimer = 15000;
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break;
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case 40:
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, ITEM_SCEPTER_OF_THE_SHIFTING_SANDS);
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m_creature->SetVirtualItem(BASE_ATTACK, ITEM_SCEPTER_OF_THE_SHIFTING_SANDS);
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if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_uiFandralGUID))
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DoScriptText(EMOTE_ANACHRONOS_SCEPTER, m_creature, pFandral);
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m_uiEventTimer = 1500;
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break;
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case 41:
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m_creature->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, 0);
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m_creature->SetVirtualItem(BASE_ATTACK, 0);
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m_creature->HandleEmote(EMOTE_ONESHOT_BEG);
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m_uiEventTimer = 1500;
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break;
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case 42:
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if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_uiFandralGUID))
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{
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pFandral->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, ITEM_SCEPTER_OF_THE_SHIFTING_SANDS);
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pFandral->SetVirtualItem(BASE_ATTACK, ITEM_SCEPTER_OF_THE_SHIFTING_SANDS);
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pFandral->SetStandState(UNIT_STAND_STATE_STAND);
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DoScriptText(SAY_FANDRAL_EPILOGUE_4, pFandral);
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}
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@@ -2161,7 +2161,7 @@ struct npc_anachronos_the_ancientAI : public ScriptedAI
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{
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pFandral->CastSpell(pFandral, SPELL_SHATTER_HAMMER, false);
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DoScriptText(EMOTE_FANDRAL_SHATTER, pFandral);
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pFandral->SetVirtualItem(VIRTUAL_ITEM_SLOT_0, 0);
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pFandral->SetVirtualItem(BASE_ATTACK, 0);
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}
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m_uiEventTimer = 3000;
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break;
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