Move caster mobs to Creature Spells and fix any script issues. (#21)
Move close to 600 ranged mobs to creature_spells system.
This commit is contained in:
@@ -481,9 +481,6 @@ void ScriptMgr::LoadScripts(ScriptMapMap& scripts, const char* tablename)
|
||||
tablename, tmp.castSpell.flags, tmp.id);
|
||||
continue;
|
||||
}
|
||||
// Cast is always triggered if target is forced to cast on self
|
||||
if (tmp.castSpell.flags & CF_TARGET_CASTS_ON_SELF)
|
||||
tmp.castSpell.flags |= CF_TRIGGERED;
|
||||
break;
|
||||
}
|
||||
case SCRIPT_COMMAND_REMOVE_ITEM:
|
||||
|
||||
Reference in New Issue
Block a user