New Progression System (#2954)
* Implement new progression system. (#2118) * Implement new progression system. * Add progression support to battleground_template table. * Assign patch to areatriggers. * Print current patch on startup. * BG player requirements are per team. * Revert last change. Thanks WobLight. * Fix .npc add command. * Now actually fix .npc add. * Assign patches to game events. * Items can be forbidden both after and before a patch. * Extend quest tables support. * Rename migration so its last. * Merge changes into 1 migration. * Add old BG rewards. * Battlemasters, Equipment Errors, Item Conditions. * Warbringers and Brigadier Generals added in 1.8.
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@@ -687,7 +687,7 @@ void ScriptMgr::LoadQuestEndScripts()
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// check ids
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for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
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{
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if (!sObjectMgr.GetQuestTemplate(itr->first))
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if (!sObjectMgr.GetQuestTemplate(itr->first) && (sWorld.GetWowPatch()==WOW_PATCH_112))
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sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id", itr->first);
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}
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}
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@@ -699,7 +699,7 @@ void ScriptMgr::LoadQuestStartScripts()
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// check ids
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for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
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{
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if (!sObjectMgr.GetQuestTemplate(itr->first))
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if (!sObjectMgr.GetQuestTemplate(itr->first) && (sWorld.GetWowPatch() == WOW_PATCH_112))
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sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id", itr->first);
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}
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}
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