Step-by-step guide with a working example for adding loot that drops
only for a full group, linked from the content README.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Creatures in party dungeons scale health, healing and damage to the number
of players inside (DungeonScaling.* settings). A full group that stays inside
for the whole fight gets a higher chance of rare or better weapons and armor,
including world drops behind chanced references, and condition type 60 marks
loot that drops only for a full group.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>