After this commit you have to move your DBCs inside a folder with the build number. So for example if they were in "data\dbc\" before, now they should be in "data\5875\dbc\" for 1.12.
* Change loading of some tables.
* Assign patch to a whole bunch of stuff.
* Missed an item.
* Remove objects added in tbc.
* Assign patch to objects from 1.11.
* Fix travis build.
* Add command to apply aura.
* Add condition for no path to victim.
* Add Is Player condition.
* Database scripts and fixes.
* Improve GuardAI.
* Implement GuardEventAI.
* Mark faction as At War in client on aggro.
* Fix instance reset message.
* Reimplement invisability for Shade of Jindo.
* Cleanup ancient methods.
* Sync At War flag.
* Fix aura for Drunken Bruiser.
* Add LoS check.
General Angerforge in BRD uses Flurry (passive), Enrage (passive) and Sunder Armor.
At 30% he will emote and summon adds to assist him in combat. (this can happen multiple times)
Angerforge will now use the stats of a level 57 warrior. (he is 55 in TBC/Bestiary)
Anvilrage Reservists around Angerforge respawn if he evades and won't respawn if he is dead.
* Zul'Gurub: Fix boss mandokir immune to attack
* Set home location instead of movepoint
* Include retail video as change reason
* Fix calling move targeted home twice
* Remove patch check on existing config option
* Add config options for core-based progression configurability
* Put progressive PVP HK and rep rewards behind a config option
* LFG behind a config option
* Put progressive pet scaling behind a config option
* Put progressive mounts and pvp system behind config options
* Put deviate effects (and potentially others in the future...?) behind config option
* Remove redundant patch check since we can gate by quests
* Put some non-boss mechanic PVE progressive changes behind a config option
* Update default config with better documentation for progression
* Simplify HK diminishing calculation
* Cast for comparison purposes
* Comments about the availability of MC 'attunement' quests
* Additional notes
* Add support for the 1.11.2 client.
* Fix some startup errors.
* Fix all startup errors with 1.11 dbcs.
* Fix SpellCastResult enum values.
* Implement old spell haste handling.
* Fix spell haste logic for 1.12.
* Lethargy Root is grey in 1.12.
* Remove pointer storage and use lookups with ObjectGuid instead
Remove a bunch of unused placeholder code, mana burn implementation WIP
* Fix Mana Burn Area conditional to properly target all units with mana
* Initialize vars, remove redundant method
* Use heal spell rather than hardcoded health restoration