* Add support for the 1.11.2 client.
* Fix some startup errors.
* Fix all startup errors with 1.11 dbcs.
* Fix SpellCastResult enum values.
* Implement old spell haste handling.
* Fix spell haste logic for 1.12.
* Lethargy Root is grey in 1.12.
* Remove % prefix on IP lookup so table indexes can be utilized
* Add template functions for performing delayed query holders and unsafe async queries with static methods as callbacks
* Implemented async handling of PInfo command and extracted to separate TU for futher async command handling
* Add support for static delay holder with no extra params
* Remove a number of wildcard prefixes from lookups (cannot use indexes with wildcard prefix)
WIP move character lookups to async
* Make adding to async tasks threadsafe, remove arbitrator on task execution and allow them to be run when a thread is ready
* Remove non-templated declarations and definitions of delayed query holder methods, it breaks builds. Just use a dummy var instead
* Move display for lookups to async tasks
Don't delete queries inside ShowPlayerListHelper
* Use async queries for player character name lookup and account character lookup
* Disable console output for async lookup commands (pending console output support)
* Move account lookup to async
* Remove all concat3 and wildcard prefixes from frequently used GM commands so that table indexes are utilized
* Moved offline gold removal to async
* Remove bad delete
* Move banaccount lookup queries to async
* Add a simple async task for sending packets to specific sessions
* Pass data by ref in SessionPacketSendTask
* Include for WorldPacket def
* Remove class qualifier
* Implements a mechanism for locking accounts down if a player logs in from another country.
* Removed some deprecated cruft (auto_ptr/random_shuffle/register/(unary | binary)_function) at the same time.
* Adds JSON for Modern C++ (https://github.com/nlohmann/json/) to the project.
* Converted serialId to uint32 to avoid overflow with large GUIDs used as the ID
* Now ensure all player inventory saves are performed in a transaction serialized to them
* Did you just assume my gender?
* Implement new progression system. (#2118)
* Implement new progression system.
* Add progression support to battleground_template table.
* Assign patch to areatriggers.
* Print current patch on startup.
* BG player requirements are per team.
* Revert last change. Thanks WobLight.
* Fix .npc add command.
* Now actually fix .npc add.
* Assign patches to game events.
* Items can be forbidden both after and before a patch.
* Extend quest tables support.
* Rename migration so its last.
* Merge changes into 1 migration.
* Add old BG rewards.
* Battlemasters, Equipment Errors, Item Conditions.
* Warbringers and Brigadier Generals added in 1.8.
* Implemented support for serial transactions and character loading, ensuring order of operations remains consistent
- All item saving is now serialized to prevent issues with duplicating due to certain queries running out of order
- Character loading is now serialized with the same system as items, to prevent duplications by relogging before queries are performed
* Reverted debug delay thread update timer
* Fix a memory leak in login if the client has an invalid OS (spoofed client)
* Fix a crash in visibility update
* Fix crash on null target duel
* More auth crash fixes
Allows for the auth server to continue accepting connections when the database comes back online, rathern requiring a restart. Not an ideal solution but I'm not rewriting MaNGOS' database handling.
* Event based timers. Allows us to use scheduled events rather than the
time diff checking.
* Easier to write, and easier to read for newbies.
* Simplifies code flow and looks far more professional to the trained
eye.
* Comes from TrinityCore so we can cross reference scripting techniques
and start coding in the 21st century on this core..
* As a proof of concept, I have rewritten Lucifron (first boss in MC) to
show an example of how this might look in the future with the other
scripts.