Prior to 1.10, when UBRS was slightly changed, General Drakkisath's death would reward players with 2 items only. The newly created items in 1.10 belong in a different lootgroup.
+ updated creatures with exact spawn locations from retail (ref. https://youtu.be/IbRODBLeqk4?t=225)
+ added, grouped and linked missing Poisonous Skitterer (10 in each group)
+ updated speed and scale
* Remove pointer storage and use lookups with ObjectGuid instead
Remove a bunch of unused placeholder code, mana burn implementation WIP
* Fix Mana Burn Area conditional to properly target all units with mana
* Initialize vars, remove redundant method
* Use heal spell rather than hardcoded health restoration
This mob is summoned by the portal created by Scarshield Warlock. The use of delayed unsummon command in his EventAI script was not needed, and was overwritting his summon type, causing him to respawn after being looted.
* Ensure all bosses are dead before activating Sapphiron's teleporter
Re-add hardcoded Toxic Tunnel periodic cast
* Set mechanic mask for Necro Stalker
* Simple helper method to clear a unit's current target selection
* Rework Gothik teleport logic to prevent a client visual bug along with Gothik sometimes running through the gate
* Force combat pulse on a few big trash mobs
* Always have toxic gas aura on toxic tunnel NPCs
* Force evade after a short time on Toxic Tunnel NPCs
* Enable Argent Dawn game event
* Added an AI class for Pets that inherits EventAI.
* Added conditions to check target's HP and Mana percents.
* Fixed mistake in Unit::IsImmuneToDamage.
* Made DoSelectLowestHpFriendly work with Players.
* Added a script command to set a creature's react state.
* Moved Timbermaw Ancestor's script to EventAI.
- Added proper gossip menus for all riding trainers and vendors.
- Removed hardcoded script for mount vendors.
- Implemented all changes to mount items.
- Added all missing item templates for unobtainable mounts.
- Added a system to automatically replace old riding skills in patch 1.12.