* fix hourly bell sound in undead zone
* fix tabs
* format code, use 4 spaces
* Improve checks for hourly sound events for all Horde and Alliance cities, finally fix tabs
* Corrected hourly sound for areas: Darkshire, Astranaar, Tarren Mill
* Fix ASTRANAAR_AREA was set to human sound
* fix astraanar incorrect hourly sound
* Implement premade character templates.
* Separate gear and spec templates.
* Auto unequip previous gear.
* Add healer specs and gear.
* Add tank specs and gear.
* Add custom npc scripts.
* Add support for mingw compiler and arm platform.
* Change else to elseif in cmake file.
* Add libseh for mingw.
* Fix extractors build.
* Remove static link flags.
* Undo some changes that were not needed.
* Remove debug flag from extractors.
* Add missing readme for libseh.
* Remove not needed acquire on guard.
* Move some unit and spell defines to dedicated header.
* Reorder functions in unit header.
* Clean up until spell category.
* Finish cleaning up spell functions.
* Cleanup combat system methods.
* Done cleaning up unit header.
* Reduce not needed includes.
Big thanks to Kittnz and ModoX.
This commit corrects data for all quests available in Phase 1 of Classic. Note that there is also a functionality change. The `RewMoneyMaxLevel` field is no longer used to calculate experience points. Instead there is a dedicated `RewXP` field.
* Some initial work.
* More work.
* Just a few more errors fixed.
* More progress.
* Fixed all errors in main spell code.
* It compiles!
* Change order of function declarations.
* Fix healing effects.
* Remove empty lines.
* Try to fix travis build.
* Fix old version of Slice and Dice.
* Headers cleanup.
* Move gameobjects list back to unit class.
* Implement movement counters.
* Fix 1.8.4 build.
* Remove redundant check
* Minor changes.
* Fix problem with fear while mind controlling rooted unit.
* Fix wrong guid being sent in speed change.
* Move some functions around.
* Differentiate between possess and charm.
* Hack fix for mind control bug in 1.8.4.
* Fix bug with Mind Vision.
* Use namespace instead of class.