/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "Database/DatabaseEnv.h" #include "Log.h" DatabaseType CharacterDatabase1; DatabaseType CharacterDatabase2; std::string g_db1Name; std::string g_db2Name; enum AtLoginFlags { AT_LOGIN_NONE = 0x00, AT_LOGIN_RENAME = 0x01, AT_LOGIN_RESET_SPELLS = 0x02, AT_LOGIN_RESET_TALENTS = 0x04, //AT_LOGIN_CUSTOMIZE = 0x08, -- used in post-3.x //AT_LOGIN_RESET_PET_TALENTS = 0x10, -- used in post-3.x AT_LOGIN_FIRST = 0x20, }; std::string MakeConnectionString() { std::string mysql_server_host; std::string mysql_server_port; std::string mysql_user; std::string mysql_pass; std::string mysql_db; printf("Host: "); getline(std::cin, mysql_server_host); if (mysql_server_host.empty()) mysql_server_host = "127.0.0.1"; printf("Port: "); getline(std::cin, mysql_server_port); if (mysql_server_port.empty()) mysql_server_port = "3306"; printf("User: "); getline(std::cin, mysql_user); if (mysql_user.empty()) mysql_user = "root"; printf("Password: "); getline(std::cin, mysql_pass); if (mysql_pass.empty()) mysql_pass = "root"; return mysql_server_host + ";" + mysql_server_port + ";" + mysql_user + ";" + mysql_pass + ";"; } char GetChar() { fseek(stdin, 0, SEEK_END); char const chr = getchar(); fseek(stdin, 0, SEEK_END); return chr; } std::string GetString() { std::string text; fseek(stdin, 0, SEEK_END); getline(std::cin, text); fseek(stdin, 0, SEEK_END); return text; } struct UniqueKeyData { std::set existingKeys1; std::set existingKeys2; std::map replacedKeys; uint32 counter = 0; std::pair ReplaceKeyIfNeeded(uint32 key) { auto itr = replacedKeys.find(key); if (itr != replacedKeys.end()) return std::make_pair(itr->second, false); if (existingKeys1.find(key) == existingKeys1.end()) return std::make_pair(key, false); ++counter; while (existingKeys1.find(counter) != existingKeys1.end() || existingKeys2.find(counter) != existingKeys2.end()) { ++counter; } replacedKeys.insert({ key, counter }); return std::make_pair(counter, true); } }; bool UpdateCharacterGuids() { std::set characterNames1; std::map characterNames2; UniqueKeyData characterGuids; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.characters...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `guid`, `name` FROM `characters`")); if (!result) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Database %s contains no characters.", g_db1Name.c_str()); return false; } do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); characterGuids.existingKeys1.insert(guid); characterNames1.insert(name); } while (result->NextRow()); sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.characters...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `guid`, `name` FROM `characters`"); if (!result) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Database %s contains no characters.", g_db2Name.c_str()); return false; } do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); std::string name = fields[1].GetCppString(); characterGuids.existingKeys2.insert(guid); characterNames2.insert({ guid, name }); } while (result->NextRow()); if (INT32_MAX < int64(characterGuids.existingKeys1.size() + characterGuids.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of characters exceeds max value of int32."); return false; } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating character names..."); for (auto const& itr : characterNames2) { if (!itr.second.empty() && characterNames1.find(itr.second) != characterNames1.end()) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Name of character %s (%u) is taken. Marking for rename.", itr.second.c_str(), itr.first); CharacterDatabase2.PExecute("UPDATE `characters` SET `name` = guid, `at_login_flags` = (`at_login_flags` | %u) WHERE `guid` = %u", AT_LOGIN_RENAME, itr.first); } } int64 const maxCharGuid1 = *characterGuids.existingKeys1.rbegin(); int64 const maxCharGuid2 = *characterGuids.existingKeys2.rbegin(); int64 const maxCharGuid = std::max(maxCharGuid1, maxCharGuid2); if (INT32_MAX > int64(maxCharGuid + maxCharGuid2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating character guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `auction` SET `seller_guid` = (`seller_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `auction` SET `buyer_guid` = (`buyer_guid` + %u) WHERE `buyer_guid` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `characters` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_account_data` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_action` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `caster_guid` = (`caster_guid` + %u) WHERE `caster_guid` <= %u", maxCharGuid, maxCharGuid2); CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_deleted_items` SET `player_guid` = (`player_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_forgotten_skills` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_homebind` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_honor_cp` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_instance` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_pet` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_queststatus` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_reputation` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_skills` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_social` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_social` SET `friend` = (`friend` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_spell` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_spell_cooldown` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `character_stats` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `corpse` SET `player_guid` = (`player_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `closed_by` = (`closed_by` + %u) WHERE `closed_by` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `assigned_to` = (`assigned_to` + %u) WHERE `assigned_to` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `groups` SET `leader_guid` = (`leader_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `groups` SET `main_tank_guid` = (`main_tank_guid` + %u) WHERE `main_tank_guid` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `groups` SET `main_assistant_guid` = (`main_assistant_guid` + %u) WHERE `main_assistant_guid` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `groups` SET `looter_guid` = (`looter_guid` + %u) WHERE `looter_guid` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `group_instance` SET `leader_guid` = (`leader_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `group_member` SET `member_guid` = (`member_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `guild` SET `leader_guid` = (`leader_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `player_guid1` = (`player_guid1` + %u) WHERE `player_guid1` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `player_guid2` = (`player_guid2` + %u) WHERE `player_guid2` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guid` = (`guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `creator_guid` = (`creator_guid` + %u) WHERE `creator_guid` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `gift_creator_guid` = (`gift_creator_guid` + %u) WHERE `gift_creator_guid` != 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `item_loot` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `mail` SET `sender_guid` = (`sender_guid` + %u) WHERE `mail_template_id` = 0", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `mail` SET `receiver_guid` = (`receiver_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `receiver_guid` = (`receiver_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `petition` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `owner_guid` = (`owner_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `player_guid` = (`player_guid` + %u)", maxCharGuid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `caster_guid` = (`caster_guid` + %u) WHERE `caster_guid` <= %u", maxCharGuid, maxCharGuid2); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating character guids (slow method)..."); for (auto const& guid : characterGuids.existingKeys2) { std::pair newGuid = characterGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of character %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `auction` SET `seller_guid` = %u WHERE `seller_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `auction` SET `buyer_guid` = %u WHERE `buyer_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `characters` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_account_data` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_action` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `caster_guid` = %u WHERE `caster_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_deleted_items` SET `player_guid` = %u WHERE `player_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_forgotten_skills` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_homebind` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_honor_cp` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_instance` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_pet` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_queststatus` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_reputation` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_skills` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_social` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_social` SET `friend` = %u WHERE `friend` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_spell` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_spell_cooldown` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_stats` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `corpse` SET `player_guid` = %u WHERE `player_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `closed_by` = %u WHERE `closed_by` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `assigned_to` = %u WHERE `assigned_to` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `groups` SET `leader_guid` = %u WHERE `leader_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `groups` SET `main_tank_guid` = %u WHERE `main_tank_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `groups` SET `main_assistant_guid` = %u WHERE `main_assistant_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `groups` SET `looter_guid` = %u WHERE `looter_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `group_instance` SET `leader_guid` = %u WHERE `leader_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `group_member` SET `member_guid` = %u WHERE `member_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild` SET `leader_guid` = %u WHERE `leader_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `player_guid1` = %u WHERE `player_guid1` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `player_guid2` = %u WHERE `player_guid2` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `creator_guid` = %u WHERE `creator_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `gift_creator_guid` = %u WHERE `gift_creator_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_loot` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `mail` SET `sender_guid` = %u WHERE `sender_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `mail` SET `receiver_guid` = %u WHERE `receiver_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `receiver_guid` = %u WHERE `receiver_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `owner_guid` = %u WHERE `owner_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `player_guid` = %u WHERE `player_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `caster_guid` = %u WHERE `caster_guid` = %u", newGuid.first, guid); } } } // This table has auto increment primary key so update that too. sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.character_deleted_items...", g_db1Name.c_str()); result = CharacterDatabase1.Query("SELECT MAX(`id`) FROM `character_deleted_items`"); if (result) { uint32 maxId = 0; do { Field* fields = result->Fetch(); maxId = fields[0].GetUInt32(); } while (result->NextRow()); CharacterDatabase2.PExecute("UPDATE `character_deleted_items` SET `id` = `id` + %u", maxId); } return true; } bool UpdateItemGuids() { UniqueKeyData itemGuids; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.item_instance...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `guid` FROM `item_instance`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); itemGuids.existingKeys1.insert(guid); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.item_instance...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `guid` FROM `item_instance`"); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); itemGuids.existingKeys2.insert(guid); } while (result->NextRow()); } if (INT32_MAX < int64(itemGuids.existingKeys1.size() + itemGuids.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of items exceeds max value of int32."); return false; } if (!itemGuids.existingKeys1.empty() && !itemGuids.existingKeys2.empty()) { int64 const maxItemGuid1 = *itemGuids.existingKeys1.rbegin(); int64 const maxItemGuid2 = *itemGuids.existingKeys2.rbegin(); int64 const maxItemGuid = std::max(maxItemGuid1, maxItemGuid2); if (INT32_MAX > int64(maxItemGuid + maxItemGuid2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating item guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `auction` SET `item_guid` = (`item_guid` + %u)", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `item_guid` = (`item_guid` + %u) WHERE `item_guid` != 0", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `item_guid` = (`item_guid` + %u)", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `item_guid` = (`item_guid` + %u)", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `bag` = (`bag` + %u) WHERE `bag` != 0", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `guid` = (`guid` + %u)", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `item_loot` SET `guid` = (`guid` + %u)", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `item_guid` = (`item_guid` + %u)", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `petition` SET `charter_guid` = (`charter_guid` + %u)", maxItemGuid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `item_guid` = (`item_guid` + %u) WHERE `item_guid` != 0", maxItemGuid); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating item guids (slow method)..."); for (auto const& guid : itemGuids.existingKeys2) { std::pair newGuid = itemGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of item %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `auction` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_aura` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_gifts` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `character_inventory` SET `bag` = %u WHERE `bag` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `item_loot` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition` SET `charter_guid` = %u WHERE `charter_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `item_guid` = %u WHERE `item_guid` = %u", newGuid.first, guid); } } } } return true; } bool UpdatePetitionGuids() { UniqueKeyData petitionGuids; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.petition...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `petition_guid` FROM `petition`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); petitionGuids.existingKeys1.insert(guid); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.petition...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `petition_guid` FROM `petition`"); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); petitionGuids.existingKeys2.insert(guid); } while (result->NextRow()); } if (INT32_MAX < int64(petitionGuids.existingKeys1.size() + petitionGuids.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of petitions exceeds max value of int32."); return false; } if (!petitionGuids.existingKeys1.empty() && !petitionGuids.existingKeys2.empty()) { int64 const maxPetitionGuid1 = *petitionGuids.existingKeys1.rbegin(); int64 const maxPetitionGuid2 = *petitionGuids.existingKeys2.rbegin(); int64 const maxPetitionGuid = std::max(maxPetitionGuid1, maxPetitionGuid2); if (INT32_MAX > int64(maxPetitionGuid + maxPetitionGuid2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating petition guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `petition` SET `petition_guid` = (`petition_guid` + %u)", maxPetitionGuid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `petition_guid` = (`petition_guid` + %u)", maxPetitionGuid); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating petition guids (slow method)..."); for (auto const& guid : petitionGuids.existingKeys2) { std::pair newGuid = petitionGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of petition %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `petition` SET `petition_guid` = %u WHERE `petition_guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `petition_sign` SET `petition_guid` = %u WHERE `petition_guid` = %u", newGuid.first, guid); } } } } return true; } bool UpdatePetGuids() { UniqueKeyData petGuids; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.character_pet...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `character_pet`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); petGuids.existingKeys1.insert(guid); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.character_pet...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `id` FROM `character_pet`"); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); petGuids.existingKeys2.insert(guid); } while (result->NextRow()); } if (INT32_MAX < int64(petGuids.existingKeys1.size() + petGuids.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of pets exceeds max value of int32."); return false; } if (!petGuids.existingKeys1.empty() && !petGuids.existingKeys2.empty()) { int64 const maxPetGuid1 = *petGuids.existingKeys1.rbegin(); int64 const maxPetGuid2 = *petGuids.existingKeys2.rbegin(); int64 const maxPetGuid = std::max(maxPetGuid1, maxPetGuid2); if (INT32_MAX > int64(maxPetGuid + maxPetGuid2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating pet guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `character_pet` SET `id` = (`id` + %u)", maxPetGuid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `guid` = (`guid` + %u)", maxPetGuid); CharacterDatabase2.PExecute("UPDATE `pet_spell` SET `guid` = (`guid` + %u)", maxPetGuid); CharacterDatabase2.PExecute("UPDATE `pet_spell_cooldown` SET `guid` = (`guid` + %u)", maxPetGuid); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating pet guids (slow method)..."); for (auto const& guid : petGuids.existingKeys2) { std::pair newGuid = petGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of pet %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `character_pet` SET `id` = %u WHERE `id` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_aura` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_spell` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); CharacterDatabase2.PExecute("UPDATE `pet_spell_cooldown` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); } } } } return true; } bool UpdateCorpseGuids() { UniqueKeyData corpseGuids; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.corpse...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `guid` FROM `corpse`")); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); corpseGuids.existingKeys1.insert(guid); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.corpse...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `guid` FROM `corpse`"); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); corpseGuids.existingKeys2.insert(guid); } while (result->NextRow()); } if (INT32_MAX < int64(corpseGuids.existingKeys1.size() + corpseGuids.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of corpses exceeds max value of int32."); return false; } if (!corpseGuids.existingKeys1.empty() && !corpseGuids.existingKeys2.empty()) { int64 const maxCorpseGuid1 = *corpseGuids.existingKeys1.rbegin(); int64 const maxCorpseGuid2 = *corpseGuids.existingKeys2.rbegin(); int64 const maxCorpseGuid = std::max(maxCorpseGuid1, maxCorpseGuid2); if (INT32_MAX > int64(maxCorpseGuid + maxCorpseGuid2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating corpse guids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `corpse` SET `guid` = (`guid` + %u)", maxCorpseGuid); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating corpse guids (slow method)..."); for (auto const& guid : corpseGuids.existingKeys2) { std::pair newGuid = corpseGuids.ReplaceKeyIfNeeded(guid); if (newGuid.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Guid of corpse %u is taken. Updating to %u.", guid, newGuid.first); CharacterDatabase2.PExecute("UPDATE `corpse` SET `guid` = %u WHERE `guid` = %u", newGuid.first, guid); } } } } return true; } bool UpdateGroupIds() { UniqueKeyData groupIds; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.groups...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `group_id` FROM `groups`")); if (result) { do { Field* fields = result->Fetch(); uint32 groupId = fields[0].GetUInt32(); groupIds.existingKeys1.insert(groupId); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.groups...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `group_id` FROM `groups`"); if (result) { do { Field* fields = result->Fetch(); uint32 groupId = fields[0].GetUInt32(); groupIds.existingKeys2.insert(groupId); } while (result->NextRow()); } if (INT32_MAX < int64(groupIds.existingKeys1.size() + groupIds.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of groups exceeds max value of int32."); return false; } if (!groupIds.existingKeys1.empty() && !groupIds.existingKeys2.empty()) { int64 const maxGroupId1 = *groupIds.existingKeys1.rbegin(); int64 const maxGroupId2 = *groupIds.existingKeys2.rbegin(); int64 const maxGroupId = std::max(maxGroupId1, maxGroupId2); if (INT32_MAX > int64(maxGroupId + maxGroupId2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating group ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `groups` SET `group_id` = (`group_id` + %u)", maxGroupId); CharacterDatabase2.PExecute("UPDATE `group_member` SET `group_id` = (`group_id` + %u)", maxGroupId); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating group ids (slow method)..."); for (auto const& id : groupIds.existingKeys2) { std::pair newId = groupIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of group %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `groups` SET `group_id` = %u WHERE `group_id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `group_member` SET `group_id` = %u WHERE `group_id` = %u", newId.first, id); } } } } return true; } bool UpdateGuildIds() { UniqueKeyData guildIds; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.guild...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `guild_id` FROM `guild`")); if (result) { do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); guildIds.existingKeys1.insert(guildId); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.guild...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `guild_id` FROM `guild`"); if (result) { do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); guildIds.existingKeys2.insert(guildId); } while (result->NextRow()); } if (INT32_MAX < int64(guildIds.existingKeys1.size() + guildIds.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of guilds exceeds max value of int32."); return false; } if (!guildIds.existingKeys1.empty() && !guildIds.existingKeys2.empty()) { int64 const maxGuildId1 = *guildIds.existingKeys1.rbegin(); int64 const maxGuildId2 = *guildIds.existingKeys2.rbegin(); int64 const maxGuildId = std::max(maxGuildId1, maxGuildId2); if (INT32_MAX > int64(maxGuildId + maxGuildId2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating guild ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `guild` SET `guild_id` = (`guild_id` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `guild_id` = (`guild_id` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guild_id` = (`guild_id` + %u)", maxGuildId); CharacterDatabase2.PExecute("UPDATE `guild_rank` SET `guild_id` = (`guild_id` + %u)", maxGuildId); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating guild ids (slow method)..."); for (auto const& id : guildIds.existingKeys2) { std::pair newId = guildIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of guild %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `guild` SET `guild_id` = %u WHERE `guild_id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_eventlog` SET `guild_id` = %u WHERE `guild_id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_member` SET `guild_id` = %u WHERE `guild_id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `guild_rank` SET `guild_id` = %u WHERE `guild_id` = %u", newId.first, id); } } } } return true; } bool UpdateInstanceIds() { UniqueKeyData instanceIds; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.instance...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `instance`")); if (result) { do { Field* fields = result->Fetch(); uint32 instanceId = fields[0].GetUInt32(); instanceIds.existingKeys1.insert(instanceId); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.instance...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `id` FROM `instance`"); if (result) { do { Field* fields = result->Fetch(); uint32 instanceId = fields[0].GetUInt32(); instanceIds.existingKeys2.insert(instanceId); } while (result->NextRow()); } if (INT32_MAX < int64(instanceIds.existingKeys1.size() + instanceIds.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of instances exceeds max value of int32."); return false; } if (!instanceIds.existingKeys1.empty() && !instanceIds.existingKeys2.empty()) { int64 const maxInstanceId1 = *instanceIds.existingKeys1.rbegin(); int64 const maxInstanceId2 = *instanceIds.existingKeys2.rbegin(); int64 const maxInstanceId = std::max(maxInstanceId1, maxInstanceId2); if (INT32_MAX > int64(maxInstanceId + maxInstanceId2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating instance ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `instance_id` = (`instance_id` + %u) WHERE `instance_id` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `character_instance` SET `instance` = (`instance` + %u)", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `corpse` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `creature_respawn` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `gameobject_respawn` SET `instance` = (`instance` + %u) WHERE `instance` != 0", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `group_instance` SET `instance` = (`instance` + %u)", maxInstanceId); CharacterDatabase2.PExecute("UPDATE `instance` SET `id` = (`id` + %u)", maxInstanceId); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating instance ids (slow method)..."); for (auto const& id : instanceIds.existingKeys2) { std::pair newId = instanceIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of instance %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `character_battleground_data` SET `instance_id` = %u WHERE `instance_id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `character_instance` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `corpse` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `creature_respawn` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `gameobject_respawn` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `group_instance` SET `instance` = %u WHERE `instance` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `instance` SET `id` = %u WHERE `id` = %u", newId.first, id); } } } } return true; } bool UpdateMailIds() { UniqueKeyData mailIds; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.mail...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `mail`")); if (result) { do { Field* fields = result->Fetch(); uint32 mailId = fields[0].GetUInt32(); mailIds.existingKeys1.insert(mailId); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.mail...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `id` FROM `mail`"); if (result) { do { Field* fields = result->Fetch(); uint32 mailId = fields[0].GetUInt32(); mailIds.existingKeys2.insert(mailId); } while (result->NextRow()); } if (INT32_MAX < int64(mailIds.existingKeys1.size() + mailIds.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of mails exceeds max value of int32."); return false; } if (!mailIds.existingKeys1.empty() && !mailIds.existingKeys2.empty()) { int64 const maxMailId1 = *mailIds.existingKeys1.rbegin(); int64 const maxMailid2 = *mailIds.existingKeys2.rbegin(); int64 const maxMailid = std::max(maxMailId1, maxMailid2); if (INT32_MAX > int64(maxMailid + maxMailid2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating mail ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `mail` SET `id` = (`id` + %u)", maxMailid); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `mail_id` = (`mail_id` + %u)", maxMailid); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating mail ids (slow method)..."); for (auto const& id : mailIds.existingKeys2) { std::pair newId = mailIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of instance %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `mail` SET `id` = %u WHERE `id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `mail_items` SET `mail_id` = %u WHERE `mail_id` = %u", newId.first, id); } } } } return true; } bool UpdateItemTextIds() { UniqueKeyData itemTextIds; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.item_text...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `item_text`")); if (result) { do { Field* fields = result->Fetch(); uint32 itemTextId = fields[0].GetUInt32(); itemTextIds.existingKeys1.insert(itemTextId); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.mail...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `id` FROM `item_text`"); if (result) { do { Field* fields = result->Fetch(); uint32 itemTextId = fields[0].GetUInt32(); itemTextIds.existingKeys2.insert(itemTextId); } while (result->NextRow()); } if (INT32_MAX < int64(itemTextIds.existingKeys1.size() + itemTextIds.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of item texts exceeds max value of int32."); return false; } if (!itemTextIds.existingKeys1.empty() && !itemTextIds.existingKeys2.empty()) { int64 const maxItemTextId1 = *itemTextIds.existingKeys1.rbegin(); int64 const maxItemTextId2 = *itemTextIds.existingKeys2.rbegin(); int64 const maxItemTextId = std::max(maxItemTextId1, maxItemTextId2); if (INT32_MAX > int64(maxItemTextId + maxItemTextId2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating item text ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `text` = (`text` + %u) WHERE `text` != 0", maxItemTextId); CharacterDatabase2.PExecute("UPDATE `item_text` SET `id` = (`id` + %u)", maxItemTextId); CharacterDatabase2.PExecute("UPDATE `mail` SET `item_text_id` = (`item_text_id` + %u) WHERE `item_text_id` != 0", maxItemTextId); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating item text ids (slow method)..."); for (auto const& id : itemTextIds.existingKeys2) { std::pair newId = itemTextIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of item text %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `item_instance` SET `text` = %u WHERE `text` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `item_text` SET `id` = %u WHERE `id` = %u", newId.first, id); CharacterDatabase2.PExecute("UPDATE `mail` SET `item_text_id` = %u WHERE `item_text_id` = %u", newId.first, id); } } } } return true; } bool UpdateAuctionIds() { UniqueKeyData auctionIds; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.auction...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `id` FROM `auction`")); if (result) { do { Field* fields = result->Fetch(); uint32 auctionId = fields[0].GetUInt32(); auctionIds.existingKeys1.insert(auctionId); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.auction...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `id` FROM `auction`"); if (result) { do { Field* fields = result->Fetch(); uint32 auctionId = fields[0].GetUInt32(); auctionIds.existingKeys2.insert(auctionId); } while (result->NextRow()); } if (INT32_MAX < int64(auctionIds.existingKeys1.size() + auctionIds.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of auctions exceeds max value of int32."); return false; } if (!auctionIds.existingKeys1.empty() && !auctionIds.existingKeys2.empty()) { int64 const maxAuctionId1 = *auctionIds.existingKeys1.rbegin(); int64 const maxAuctionId2 = *auctionIds.existingKeys2.rbegin(); int64 const maxAuctionId = std::max(maxAuctionId1, maxAuctionId2); if (INT32_MAX > int64(maxAuctionId + maxAuctionId2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating auction ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `auction` SET `id` = (`id` + %u)", maxAuctionId); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating auction ids (slow method)..."); for (auto const& id : auctionIds.existingKeys2) { std::pair newId = auctionIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of auction %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `auction` SET `id` = %u WHERE `id` = %u", newId.first, id); } } } } return true; } bool UpdateTicketIds() { UniqueKeyData ticketIds; sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.gm_tickets...", g_db1Name.c_str()); std::unique_ptr result(CharacterDatabase1.Query("SELECT `ticket_id` FROM `gm_tickets`")); if (result) { do { Field* fields = result->Fetch(); uint32 ticketId = fields[0].GetUInt32(); ticketIds.existingKeys1.insert(ticketId); } while (result->NextRow()); } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading %s.gm_tickets...", g_db2Name.c_str()); result = CharacterDatabase2.Query("SELECT `ticket_id` FROM `gm_tickets`"); if (result) { do { Field* fields = result->Fetch(); uint32 ticketId = fields[0].GetUInt32(); ticketIds.existingKeys2.insert(ticketId); } while (result->NextRow()); } if (INT32_MAX < int64(ticketIds.existingKeys1.size() + ticketIds.existingKeys2.size())) { sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Databases cannot be merged because number of tickets exceeds max value of int32."); return false; } if (!ticketIds.existingKeys1.empty() && !ticketIds.existingKeys2.empty()) { int64 const maxTicketId1 = *ticketIds.existingKeys1.rbegin(); int64 const maxTicketId2 = *ticketIds.existingKeys2.rbegin(); int64 const maxTicketId = std::max(maxTicketId1, maxTicketId2); if (INT32_MAX > int64(maxTicketId + maxTicketId2)) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating ticket ids (fast method)..."); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `ticket_id` = (`ticket_id` + %u)", maxTicketId); } else { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Updating ticket ids (slow method)..."); for (auto const& id : ticketIds.existingKeys2) { std::pair newId = ticketIds.ReplaceKeyIfNeeded(id); if (newId.second) { sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Id of ticket %u is taken. Updating to %u.", id, newId.first); CharacterDatabase2.PExecute("UPDATE `gm_tickets` SET `ticket_id` = %u WHERE `ticket_id` = %u", newId.first, id); } } } } return true; } char const* g_mainLogFileName = "RealmMerge.log"; //======================================================= int main(int argc, char* argv[]) { puts("This tool resolves guid conflicts between character databases,"); puts("to help you merge DB-2 into DB-1 and consolidate the realms."); puts("It will update keys in DB-2 and you have to manually export"); puts("the database to a sql file afterwards and insert into DB-1."); puts("-------------------------------------------------------------"); puts(""); puts("Please enter your database connection info."); puts(""); std::string connString = MakeConnectionString(); printf("Database 1 Name: "); g_db1Name = GetString(); if (g_db1Name.empty()) { puts("Error: You did not enter a database name."); GetChar(); return 1; } printf("Database 2 Name: "); g_db2Name = GetString(); if (g_db2Name.empty()) { puts("Error: You did not enter a database name."); GetChar(); return 1; } if (!CharacterDatabase1.Initialize((connString + g_db1Name).c_str())) { puts("Error: Cannot connect to DB-1."); GetChar(); return 1; } if (!CharacterDatabase2.Initialize((connString + g_db2Name).c_str())) { puts("Error: Cannot connect to DB-2."); GetChar(); return 1; } time_t startTime = time(nullptr); sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting work at %u...", startTime); if (!UpdateCharacterGuids()) { GetChar(); return 1; } if (!UpdateItemGuids()) { GetChar(); return 1; } if (!UpdatePetitionGuids()) { GetChar(); return 1; } if (!UpdatePetGuids()) { GetChar(); return 1; } if (!UpdateCorpseGuids()) { GetChar(); return 1; } if (!UpdateGroupIds()) { GetChar(); return 1; } if (!UpdateGuildIds()) { GetChar(); return 1; } if (!UpdateInstanceIds()) { GetChar(); return 1; } if (!UpdateMailIds()) { GetChar(); return 1; } if (!UpdateItemTextIds()) { GetChar(); return 1; } if (!UpdateAuctionIds()) { GetChar(); return 1; } if (!UpdateTicketIds()) { GetChar(); return 1; } sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Work done in %u seconds.", (time(nullptr) - startTime)); GetChar(); return 0; }