/*
* Copyright (C) 2005-2011 MaNGOS
* Copyright (C) 2009-2011 MaNGOSZero
* Copyright (C) 2011-2016 Nostalrius
* Copyright (C) 2016-2017 Elysium Project
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "SocialMgr.h"
#include "Policies/SingletonImp.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "MasterPlayer.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Util.h"
INSTANTIATE_SINGLETON_1(SocialMgr);
PlayerSocial::PlayerSocial(): m_playerLowGuid(0), m_masterPlayer(nullptr)
{
}
PlayerSocial::~PlayerSocial()
{
m_playerSocialMap.clear();
}
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
if (itr->second.Flags & flag)
++counter;
}
return counter;
}
bool PlayerSocial::AddToSocialList(ObjectGuid friend_guid, bool ignore)
{
// check client limits
if (ignore)
{
if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
return false;
}
else
{
if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
return false;
}
uint32 flag = SOCIAL_FLAG_FRIEND;
if (ignore)
flag = SOCIAL_FLAG_IGNORED;
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter());
if (itr != m_playerSocialMap.end())
{
CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, m_playerLowGuid, friend_guid.GetCounter());
m_playerSocialMap[friend_guid.GetCounter()].Flags |= flag;
}
else
{
CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", m_playerLowGuid, friend_guid.GetCounter(), flag);
FriendInfo fi;
fi.Flags |= flag;
m_playerSocialMap[friend_guid.GetCounter()] = fi;
}
return true;
}
void PlayerSocial::RemoveFromSocialList(ObjectGuid friend_guid, bool ignore)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid.GetCounter());
if (itr == m_playerSocialMap.end()) // not exist
return;
uint32 flag = SOCIAL_FLAG_FRIEND;
if (ignore)
flag = SOCIAL_FLAG_IGNORED;
itr->second.Flags &= ~flag;
if (itr->second.Flags == 0)
{
CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", m_playerLowGuid, friend_guid.GetCounter());
m_playerSocialMap.erase(itr);
}
else
CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, m_playerLowGuid, friend_guid.GetCounter());
}
void PlayerSocial::SendFriendList()
{
MasterPlayer* plr = GetMasterPlayer();
ASSERT(plr);
uint32 size = GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND);
WorldPacket data(SMSG_FRIEND_LIST, (1 + size * 25)); // just can guess size
data << uint8(size); // friends count
for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
{
sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
data << ObjectGuid(HIGHGUID_PLAYER, itr->first);// player guid
data << uint8(itr->second.Status); // online/offline/etc?
if (itr->second.Status) // if online
{
data << uint32(itr->second.Area); // player area
data << uint32(itr->second.Level); // player level
data << uint32(itr->second.Class); // player class
}
}
}
plr->GetSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_FRIEND_LIST");
}
void PlayerSocial::SendIgnoreList()
{
MasterPlayer* plr = GetMasterPlayer();
ASSERT(plr);
uint32 size = GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED);
WorldPacket data(SMSG_IGNORE_LIST, (1 + size * 8)); // just can guess size
data << uint8(size); // friends count
for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
if (itr->second.Flags & SOCIAL_FLAG_IGNORED)
data << ObjectGuid(HIGHGUID_PLAYER, itr->first);// player guid
plr->GetSession()->SendPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_IGNORE_LIST");
}
bool PlayerSocial::HasFriend(ObjectGuid friend_guid) const
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter());
if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return false;
}
bool PlayerSocial::HasIgnore(ObjectGuid ignore_guid) const
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid.GetCounter());
if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return false;
}
SocialMgr::SocialMgr()
{
}
SocialMgr::~SocialMgr()
{
}
void SocialMgr::GetFriendInfo(MasterPlayer* player, uint32 friend_lowguid, FriendInfo &friendInfo)
{
if (!player)
return;
MasterPlayer *pFriend = ObjectAccessor::FindMasterPlayer(ObjectGuid(HIGHGUID_PLAYER, friend_lowguid));
Team team = player->GetTeam();
AccountTypes security = player->GetSession()->GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST));
PlayerSocialMap::const_iterator itr = player->GetSocial()->m_playerSocialMap.find(friend_lowguid);
if (itr != player->GetSocial()->m_playerSocialMap.end())
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend && pFriend->GetName() &&
(security > SEC_PLAYER ||
((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) &&
pFriend->IsVisibleGloballyFor(player))
{
friendInfo.Status = FRIEND_STATUS_ONLINE;
if (pFriend->IsAFK())
friendInfo.Status = FRIEND_STATUS_AFK;
if (pFriend->IsDND())
friendInfo.Status = FRIEND_STATUS_DND;
friendInfo.Area = pFriend->GetZoneId();
friendInfo.Level = pFriend->getLevel();
friendInfo.Class = pFriend->getClass();
}
else
{
friendInfo.Status = FRIEND_STATUS_OFFLINE;
friendInfo.Area = 0;
friendInfo.Level = 0;
friendInfo.Class = 0;
}
}
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket *data)
{
data->Initialize(SMSG_FRIEND_STATUS, 5);
*data << uint8(result);
*data << ObjectGuid(HIGHGUID_PLAYER, guid);
}
void SocialMgr::SendFriendStatus(MasterPlayer *player, FriendsResult result, ObjectGuid friend_guid, bool broadcast)
{
uint32 friend_lowguid = friend_guid.GetCounter();
FriendInfo fi;
WorldPacket data;
MakeFriendStatusPacket(result, friend_lowguid, &data);
GetFriendInfo(player, friend_lowguid, fi);
switch (result)
{
case FRIEND_ADDED_ONLINE:
case FRIEND_ONLINE:
data << uint8(fi.Status);
data << uint32(fi.Area);
data << uint32(fi.Level);
data << uint32(fi.Class);
break;
default:
break;
}
if (broadcast)
BroadcastToFriendListers(player, &data);
else
player->GetSession()->SendPacket(&data);
}
void SocialMgr::BroadcastToFriendListers(MasterPlayer *player, WorldPacket *packet)
{
if (!player)
return;
Team team = player->GetTeam();
AccountTypes security = player->GetSession()->GetSecurity();
uint32 guid = player->GetGUIDLow();
AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST));
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
ACE_Guard guard(_socialMapLock);
for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
MasterPlayer *pFriend = ObjectAccessor::FindMasterPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (pFriend &&
(pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) &&
player->IsVisibleGloballyFor(pFriend))
pFriend->GetSession()->SendPacket(packet);
}
}
}
PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, ObjectGuid guid)
{
ACE_Guard guard(_socialMapLock);
PlayerSocial *social = &m_socialMap[guid.GetCounter()];
social->SetPlayerGuid(guid);
if (!result)
return social;
uint32 friend_guid = 0;
uint32 flags = 0;
// used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
uint32 friendCounter = 0, ignoreCounter = 0;
do
{
Field *fields = result->Fetch();
friend_guid = fields[0].GetUInt32();
flags = fields[1].GetUInt32();
if ((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
continue;
if ((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
continue;
social->m_playerSocialMap[friend_guid] = FriendInfo(flags);
if (flags & SOCIAL_FLAG_IGNORED)
ignoreCounter++;
else
friendCounter++;
}
while (result->NextRow());
return social;
}
void SocialMgr::RemovePlayerSocial(uint32 guid)
{
ACE_Guard guard(_socialMapLock);
m_socialMap.erase(guid);
}