-- Moved the masters eye up in the air and turned it around to face the emperors. Script will turn it towards players UPDATE `creature` SET `position_z`='-102.44', `orientation`='4.896' WHERE `guid`='88072'; -- Added ScriptName, made unit non-attackable and experimented with some other flags for floating, but they should be back to what they were. UPDATE `creature_template` SET `unit_flags`=(2) , `AIName`='EventAI', `MovementType` = '0',`InhabitType` = '3', `ScriptName`='mob_masters_eye' WHERE `entry`='15963'; DELETE FROM spell_mod WHERE Id = 800; INSERT INTO spell_mod (`Id`, `DurationIndex`,`Comment`) VALUES ('800', '39','Spell twins teleport stun 2 sec'); -- Increased their runspeed. No idea exactly what it should be, but absolutely more than their default one UPDATE creature_template SET speed_run=1.8 WHERE entry=15275; UPDATE creature_template SET speed_run=1.8 WHERE entry=15276; -- 15761 0.558 2 2 0 0 -- 15778 7.1 10 2 0 0 UPDATE creature_model_info SET `bounding_radius`='1.2', `combat_reach`='6' WHERE `modelid`='15761'; UPDATE creature_model_info SET `bounding_radius`='1.2', `combat_reach`='6' WHERE `modelid`='15778'; -- scripted ai for bugs on twins to robustify resetting UPDATE creature_template SET `ScriptName`='mob_twins_bug' WHERE `entry`='15317'; UPDATE creature_template SET `ScriptName`='mob_twins_bug' WHERE `entry`='15316';