196 lines
16 KiB
SQL
196 lines
16 KiB
SQL
DROP PROCEDURE IF EXISTS add_migration;
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delimiter ??
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CREATE PROCEDURE `add_migration`()
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BEGIN
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DECLARE v INT DEFAULT 1;
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SET v = (SELECT COUNT(*) FROM `migrations` WHERE `id`='20230701093815');
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IF v=0 THEN
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INSERT INTO `migrations` VALUES ('20230701093815');
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-- Add your query below.
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-- Create new pool to hold Solid Chest spawns in Duskwood.
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INSERT INTO `pool_template` (`entry`, `max_limit`, `description`, `patch_min`, `patch_max`) VALUES
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(21, 11, 'Solid Chests in Duskwood', 0, 10);
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-- Add existing spawns to pool.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(15672, 21, 0, 'Solid Chest', 0, 10),
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(16763, 21, 0, 'Solid Chest', 0, 10),
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(16989, 21, 0, 'Solid Chest', 0, 10),
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(17134, 21, 0, 'Solid Chest', 0, 10),
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(18547, 21, 0, 'Solid Chest', 0, 10),
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(18562, 21, 0, 'Solid Chest', 0, 10),
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(33431, 21, 0, 'Solid Chest', 0, 10),
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(33434, 21, 0, 'Solid Chest', 0, 10);
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-- Create new pool to hold Solid Chest spawns in Wetlands.
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INSERT INTO `pool_template` (`entry`, `max_limit`, `description`, `patch_min`, `patch_max`) VALUES
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(20, 5, 'Solid Chests in Wetlands', 0, 10);
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-- Add existing spawns to pool.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(14653, 20, 0, 'Solid Chest', 0, 10),
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(14660, 20, 0, 'Solid Chest', 0, 10),
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(14861, 20, 0, 'Solid Chest', 0, 10),
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(15098, 20, 0, 'Solid Chest', 0, 10),
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(15153, 20, 0, 'Solid Chest', 0, 10);
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-- Create new pool to hold Solid Chest spawns in Hillsbrad Foothills.
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INSERT INTO `pool_template` (`entry`, `max_limit`, `description`, `patch_min`, `patch_max`) VALUES
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(23, 2, 'Solid Chests in Hillsbrad Foothills', 0, 10);
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-- Add existing spawns to pool.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(29292, 23, 0, 'Solid Chest', 0, 10),
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(29647, 23, 0, 'Solid Chest', 0, 10);
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-- Create new pool to hold Solid Chest spawns in Ashenvale.
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INSERT INTO `pool_template` (`entry`, `max_limit`, `description`, `patch_min`, `patch_max`) VALUES
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(24, 5, 'Solid Chests in Ashenvale', 0, 10);
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-- Add existing spawns to pool.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(47824, 24, 0, 'Solid Chest', 0, 10),
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(47825, 24, 0, 'Solid Chest', 0, 10),
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(47826, 24, 0, 'Solid Chest', 0, 10),
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(47827, 24, 0, 'Solid Chest', 0, 10);
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-- Create new pool to hold Solid Chest spawns in Thousand Needles.
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INSERT INTO `pool_template` (`entry`, `max_limit`, `description`, `patch_min`, `patch_max`) VALUES
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(22, 5, 'Solid Chests in Thousand Needles', 0, 10);
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-- Add existing spawns to pool.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(16715, 22, 0, 'Solid Chest', 0, 10),
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(16718, 22, 0, 'Solid Chest', 0, 10),
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(16719, 22, 0, 'Solid Chest', 0, 10),
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(16720, 22, 0, 'Solid Chest', 0, 10),
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(16721, 22, 0, 'Solid Chest', 0, 10),
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(170117, 22, 0, 'Solid Chest', 0, 10);
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-- Missing Solid Chest spawns in Duskwood.
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `state`, `animprogress`, `patch_min`, `patch_max`) VALUES
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(17135, 2852, 0, -10931.8, -943.108, 76.8906, 1.01229, 0, 0, 0.484809, 0.87462, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 17134 at 173.781982 yards.
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(33432, 2852, 0, -10299.7, -1291.57, 43.431, 4.06662, 0, 0, -0.894934, 0.446199, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 33431 at 515.062256 yards.
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(16993, 2852, 0, -11089.2, -951.572, 65.3283, 3.75246, 0, 0, -0.953716, 0.300708, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 16989 at 143.365906 yards.
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(16765, 2852, 0, -11110.8, -498.81, 32.8518, 2.26893, 0, 0, 0.906307, 0.422619, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 16763 at 34.517822 yards.
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(33433, 2852, 0, -10358.1, -1243.02, 35.4821, 6.17847, 0, 0, -0.0523357, 0.99863, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 33431 at 452.539612 yards.
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(33435, 2852, 0, -10647.3, -903.599, 50.2875, 3.7001, 0, 0, -0.961261, 0.27564, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 33431 at 210.316223 yards.
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(33439, 2852, 0, -10374.7, -1254.46, 35.8818, 6.26573, 0, 0, -0.00872612, 0.999962, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 33431 at 460.198944 yards.
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(17136, 2852, 0, -10962, -945.145, 71.1925, 2.26893, 0, 0, 0.906307, 0.422619, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 17134 at 157.722305 yards.
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(17137, 2852, 0, -11012.3, -1101.52, 41.8718, 0.122173, 0, 0, 0.0610485, 0.998135, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 17134 at 14.131103 yards.
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(18563, 2852, 0, -11082.7, -97.2737, 16.9502, 5.84685, 0, 0, -0.216439, 0.976296, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 18562 at 30.915913 yards.
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(18553, 2852, 0, -11165.6, -163.196, 9.35385, 1.41372, 0, 0, 0.649447, 0.760406, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 18547 at 37.931393 yards.
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(15673, 2852, 0, -10373.4, 130.12, 1.71372, 0.139624, 0, 0, 0.0697556, 0.997564, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 15672 at 228.941345 yards.
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(33440, 2852, 0, -10270.2, -727.604, 46.2897, 0.401425, 0, 0, 0.199368, 0.979925, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 33431 at 206.732361 yards.
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(15674, 2852, 0, -10324.5, 489.261, 12.8491, 5.8294, 0, 0, -0.224951, 0.97437, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 15672 at 138.368591 yards.
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(17138, 2852, 0, -11013.9, -1141.27, 39.8619, 3.99681, 0, 0, -0.909961, 0.414694, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 17134 at 52.355450 yards.
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(18555, 2852, 0, -11076.6, -253.918, 16.1559, 5.46288, 0, 0, -0.398748, 0.91706, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 18547 at 153.602798 yards.
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(18566, 2852, 0, -10966.5, -65.8315, 15.5488, 5.67232, 0, 0, -0.300705, 0.953717, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 18562 at 120.305855 yards.
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(15675, 2852, 0, -10235.8, 392.371, 10.4135, 4.50295, 0, 0, -0.777145, 0.629321, 3600, 3600, 1, 100, 0, 10), -- Closest existing guid is 15672 at 138.401718 yards.
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(17022, 2852, 0, -11030.6, -901.201, 63.9518, 4.04917, 0, 0, -0.898793, 0.438373, 3600, 3600, 1, 100, 0, 10); -- Closest existing guid is 16989 at 102.722427 yards.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(17135, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(33432, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(16993, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(16765, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(33433, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(33435, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(33439, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(17136, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(17137, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(18563, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(18553, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(15673, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(33440, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(15674, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(17138, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(18555, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(18566, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(15675, 21, 0, 'Solid Chest', 0, 10), -- Solid Chests in Duskwood
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(17022, 21, 0, 'Solid Chest', 0, 10); -- Solid Chests in Duskwood
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-- Missing Solid Chest spawns in Wetlands.
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `state`, `animprogress`, `patch_min`, `patch_max`) VALUES
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(15101, 2852, 0, -2586.38, -2383.61, 79.8838, 4.62512, 0, 0, -0.737277, 0.675591, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 15098 at 34.033504 yards.
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(15102, 2852, 0, -2636.96, -2397.31, 89.1529, 3.00195, 0, 0, 0.997563, 0.0697661, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 15098 at 83.116226 yards.
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(14680, 2852, 0, -3416.58, -2428.37, 51.9087, 4.64258, 0, 0, -0.731354, 0.681998, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 14653 at 112.901825 yards.
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(14682, 2852, 0, -3418.88, -2505.52, 27.1158, 3.10665, 0, 0, 0.999847, 0.0174693, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 14653 at 191.006531 yards.
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(15164, 2852, 0, -3321.84, -2279.77, 51.8986, 1.0472, 0, 0, 0.5, 0.866025, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 15153 at 98.134041 yards.
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(14684, 2852, 0, -3656.05, -2609.74, 51.9026, 0.488691, 0, 0, 0.241921, 0.970296, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 14653 at 368.144257 yards.
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(15165, 2852, 0, -3413.19, -1982.01, 115.444, 3.29869, 0, 0, -0.996917, 0.0784664, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 15153 at 302.008057 yards.
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(14960, 2852, 0, -2939.76, -2976.83, 30.5666, 0.366518, 0, 0, 0.182235, 0.983255, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 14861 at 164.143692 yards.
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(14685, 2852, 0, -3033.15, -3234.4, 54.2858, 6.10865, 0, 0, -0.0871553, 0.996195, 7200, 7200, 1, 100, 0, 10); -- Closest existing guid is 14660 at 114.369263 yards.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(15101, 20, 0, 'Solid Chest', 0, 10), -- Solid Chests in Wetlands
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(15102, 20, 0, 'Solid Chest', 0, 10), -- Solid Chests in Wetlands
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(14680, 20, 0, 'Solid Chest', 0, 10), -- Solid Chests in Wetlands
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(14682, 20, 0, 'Solid Chest', 0, 10), -- Solid Chests in Wetlands
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(15164, 20, 0, 'Solid Chest', 0, 10), -- Solid Chests in Wetlands
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(14684, 20, 0, 'Solid Chest', 0, 10), -- Solid Chests in Wetlands
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(15165, 20, 0, 'Solid Chest', 0, 10), -- Solid Chests in Wetlands
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(14960, 20, 0, 'Solid Chest', 0, 10), -- Solid Chests in Wetlands
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(14685, 20, 0, 'Solid Chest', 0, 10); -- Solid Chests in Wetlands
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-- Missing Solid Chest spawns in Hillsbrad Foothills.
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `state`, `animprogress`, `patch_min`, `patch_max`) VALUES
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(29294, 2852, 0, -1171.09, 110.701, 0.876851, 1.71042, 0, 0, 0.754709, 0.656059, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 29292 at 66.373192 yards.
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(29651, 2852, 0, -890.011, -1052.25, 31.2693, 4.69494, 0, 0, -0.71325, 0.70091, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 29647 at 132.233566 yards.
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(29654, 2852, 0, -917.275, -1003.38, 30.3479, 0.715585, 0, 0, 0.350207, 0.936672, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 29647 at 76.370758 yards.
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(29295, 2852, 0, -966.952, 323.832, 3.57871, 2.58308, 0, 0, 0.961261, 0.27564, 7200, 7200, 1, 100, 0, 10); -- Closest existing guid is 29292 at 238.436584 yards.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(29294, 23, 0, 'Solid Chest', 0, 10), -- Solid Chests in Hillsbrad Foothills
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(29651, 23, 0, 'Solid Chest', 0, 10), -- Solid Chests in Hillsbrad Foothills
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(29654, 23, 0, 'Solid Chest', 0, 10), -- Solid Chests in Hillsbrad Foothills
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(29295, 23, 0, 'Solid Chest', 0, 10); -- Solid Chests in Hillsbrad Foothills
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-- Missing Solid Chest spawns in Ashenvale.
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `state`, `animprogress`, `patch_min`, `patch_max`) VALUES
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(48110, 2852, 1, 1799.25, -2696.54, 41.0134, 0.226892, 0, 0, 0.113203, 0.993572, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47826 at 86.231506 yards.
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(48111, 2852, 1, 2747.48, -2982.93, 140.794, 5.11382, 0, 0, -0.551936, 0.833886, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47827 at 105.931145 yards.
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(48112, 2852, 1, 2934.9, -2841.09, 212.852, 1.85005, 0, 0, 0.798635, 0.601815, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47827 at 183.927948 yards.
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(48113, 2852, 1, 2500.62, -2121.34, 201.213, 1.93731, 0, 0, 0.824125, 0.566408, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47824 at 302.593903 yards.
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(48114, 2852, 1, 2603.36, -2135.84, 194.963, 2.30383, 0, 0, 0.913545, 0.406738, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47824 at 208.673294 yards.
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(48115, 2852, 1, 1872.33, -2765.32, 62.6937, 2.65289, 0, 0, 0.970295, 0.241925, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47826 at 163.350632 yards.
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(48116, 2852, 1, 2774.58, -3016.76, 154.125, 0.855211, 0, 0, 0.414693, 0.909961, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47827 at 138.014252 yards.
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(48117, 2852, 1, 2762.61, -2939.74, 143.158, 2.32129, 0, 0, 0.91706, 0.39875, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47827 at 61.081028 yards.
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(48118, 2852, 1, 1876.36, -2794.27, 37.592, 4.62512, 0, 0, -0.737277, 0.675591, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 47826 at 193.386826 yards.
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(48119, 2852, 1, 2890.25, -2827.92, 208.831, 3.4383, 0, 0, -0.989016, 0.147811, 7200, 7200, 1, 100, 0, 10); -- Closest existing guid is 47827 at 146.545227 yards.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(48110, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48111, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48112, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48113, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48114, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48115, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48116, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48117, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48118, 24, 0, 'Solid Chest', 0, 10), -- Solid Chests in Ashenvale
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(48119, 24, 0, 'Solid Chest', 0, 10); -- Solid Chests in Ashenvale
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-- Missing Solid Chest spawns in Thousand Needles.
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `state`, `animprogress`, `patch_min`, `patch_max`) VALUES
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(170118, 2852, 1, -4648.06, -1265.94, -52.0322, 3.75246, 0, 0, -0.953716, 0.300708, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 170117 at 47.575432 yards.
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(16723, 2852, 1, -4896.51, -2290.6, -59.8061, 6.17847, 0, 0, -0.0523357, 0.99863, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 16720 at 120.298523 yards.
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(16724, 2852, 1, -5046.39, -2326.3, -52.8083, 6.0912, 0, 0, -0.0958452, 0.995396, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 16721 at 73.583000 yards.
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(16725, 2852, 1, -4591.11, -1218.49, -54.842, 3.49067, 0, 0, -0.984807, 0.173652, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 16718 at 33.577488 yards.
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(16716, 2852, 1, -5508.08, -1629.43, 25.3012, 0.855211, 0, 0, 0.414693, 0.909961, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 16715 at 50.882717 yards.
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(16726, 2852, 1, -5192.65, -1209.24, 49.3863, 2.09439, 0, 0, 0.866025, 0.500001, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 16719 at 192.445618 yards.
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(16727, 2852, 1, -4952.89, -2295.17, -64.6408, 5.21854, 0, 0, -0.507538, 0.861629, 7200, 7200, 1, 100, 0, 10), -- Closest existing guid is 16720 at 121.615189 yards.
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(16728, 2852, 1, -5063.35, -2291.98, -53.2819, 1.48353, 0, 0, 0.67559, 0.737278, 7200, 7200, 1, 100, 0, 10); -- Closest existing guid is 16721 at 64.336845 yards.
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INSERT INTO `pool_gameobject` (`guid`, `pool_entry`, `chance`, `description`, `patch_min`, `patch_max`) VALUES
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(170118, 22, 0, 'Solid Chest', 0, 10), -- Solid Chests in Thousand Needles
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(16723, 22, 0, 'Solid Chest', 0, 10), -- Solid Chests in Thousand Needles
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(16724, 22, 0, 'Solid Chest', 0, 10), -- Solid Chests in Thousand Needles
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(16725, 22, 0, 'Solid Chest', 0, 10), -- Solid Chests in Thousand Needles
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(16716, 22, 0, 'Solid Chest', 0, 10), -- Solid Chests in Thousand Needles
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(16726, 22, 0, 'Solid Chest', 0, 10), -- Solid Chests in Thousand Needles
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(16727, 22, 0, 'Solid Chest', 0, 10), -- Solid Chests in Thousand Needles
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(16728, 22, 0, 'Solid Chest', 0, 10); -- Solid Chests in Thousand Needles
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UPDATE `gameobject` SET `spawntimesecsmin` = 300, `spawntimesecsmax` = 300 WHERE `id`= 2852;
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-- End of migration.
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END IF;
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END??
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delimiter ;
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CALL add_migration();
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DROP PROCEDURE IF EXISTS add_migration;
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