113 lines
8.7 KiB
SQL
113 lines
8.7 KiB
SQL
DROP PROCEDURE IF EXISTS add_migration;
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DELIMITER ??
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CREATE PROCEDURE `add_migration`()
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BEGIN
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DECLARE v INT DEFAULT 1;
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SET v = (SELECT COUNT(*) FROM `migrations` WHERE `id`='20260620103506');
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IF v = 0 THEN
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INSERT INTO `migrations` VALUES ('20260620103506');
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-- Add your query below.
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-- Dwarven Brazier
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DELETE FROM `gameobject_template` WHERE `entry` IN (26499, 171696, 171697, 171698, 176624, 176625, 176626, 176627, 176628, 176629);
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INSERT INTO `gameobject_template` (`entry`, `patch`, `type`, `displayId`, `name`, `icon`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `mingold`, `maxgold`, `script_name`) VALUES
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(26499, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(171696, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(171697, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(171698, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176624, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176625, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176626, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176627, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176628, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176629, 0, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 2061, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(26499, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(171696, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(171697, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(171698, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176624, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176625, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176626, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176627, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176628, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(176629, 1, 8, 197, 'Dwarven Brazier', '', 0, 0, 1, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
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-- Campfire
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=1927;
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-- Lucius's Lockbox
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DELETE FROM `gameobject_template` WHERE `entry`=121264;
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INSERT INTO `gameobject_template` (`entry`, `patch`, `type`, `displayId`, `name`, `icon`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `mingold`, `maxgold`, `script_name`) VALUES (121264, 0, 3, 41, 'Lucius\'s Lockbox', '', 0, 6, 1, 24, 5026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
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INSERT INTO `gameobject_template` (`entry`, `patch`, `type`, `displayId`, `name`, `icon`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `mingold`, `maxgold`, `script_name`) VALUES (121264, 1, 3, 41, 'Lucius\'s Lockbox', '', 0, 6, 1, 23, 5026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
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-- Wooden Chairs
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DELETE FROM `gameobject_template` WHERE `entry` IN (174995, 174997, 174998, 174994, 174996);
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INSERT INTO `gameobject_template` (`entry`, `patch`, `type`, `displayId`, `name`, `icon`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `mingold`, `maxgold`, `script_name`) VALUES
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(174994, 0, 7, 39, 'Doodad_GeneralChairLoEnd02', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174994, 1, 7, 39, 'Wooden Chair', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174995, 0, 7, 39, 'Doodad_GeneralChairLoEnd03', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174995, 1, 7, 39, 'Wooden Chair', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174996, 0, 7, 39, 'Doodad_GeneralChairLoEnd04', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174996, 1, 7, 39, 'Wooden Chair', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174997, 0, 7, 39, 'Doodad_GeneralChairLoEnd05', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174997, 1, 7, 39, 'Wooden Chair', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174998, 0, 7, 39, 'Doodad_GeneralChairLoEnd06', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ''),
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(174998, 1, 7, 39, 'Wooden Chair', '', 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
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-- Mighty Blaze
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=173229;
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-- Mighty Blaze
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=173230;
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-- Mighty Blaze
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=173228;
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-- Mighty Blaze
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=173231;
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-- Mighty Blaze
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=173126;
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-- Roaring Fire
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=164700;
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-- Roaring Fire
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=164701;
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-- Blazing Fire
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=164702;
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-- Blazing Fire
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=164703;
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-- Blazing Fire
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=164705;
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-- Lamppost
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=57750;
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-- Lamppost
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=57749;
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-- Lamppost
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=57751;
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-- Lamppost
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=57753;
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-- Lamppost
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2061 /*linkedTrapId*/ WHERE `entry`=57752;
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-- Bonfire
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UPDATE `gameobject_template` SET `data0` = 4 /*focusId*/, `data2` = 2066 /*linkedTrapId*/ WHERE `entry`=176505;
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-- End of migration.
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END IF;
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END??
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DELIMITER ;
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CALL add_migration();
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DROP PROCEDURE IF EXISTS add_migration;
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