1736 lines
66 KiB
C++
1736 lines
66 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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* Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>
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* Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>
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* Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ScriptMgr.h"
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#include "Policies/SingletonImp.h"
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#include "Log.h"
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#include "ProgressBar.h"
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#include "ObjectMgr.h"
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#include "WaypointManager.h"
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#include "World.h"
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#include "GossipDef.h"
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#include "SpellAuras.h"
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#include "ScriptLoader.h"
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typedef std::vector<Script*> ScriptVector;
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int num_sc_scripts;
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ScriptVector m_scripts;
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ScriptMapMap sQuestEndScripts;
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ScriptMapMap sQuestStartScripts;
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ScriptMapMap sSpellScripts;
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ScriptMapMap sGameObjectScripts;
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ScriptMapMap sEventScripts;
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ScriptMapMap sGossipScripts;
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ScriptMapMap sCreatureMovementScripts;
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INSTANTIATE_SINGLETON_1(ScriptMgr);
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ScriptMgr::ScriptMgr() : m_scheduledScripts(0), m_spellSummary(nullptr)
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{
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}
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ScriptMgr::~ScriptMgr()
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{
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delete[] m_spellSummary;
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// Free resources before library unload
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for (ScriptVector::iterator itr = m_scripts.begin(); itr != m_scripts.end(); ++itr)
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delete *itr;
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m_scripts.clear();
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num_sc_scripts = 0;
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}
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void ScriptMgr::LoadScripts(ScriptMapMap& scripts, const char* tablename)
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{
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if (IsScriptScheduled()) // function don't must be called in time scripts use.
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return;
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sLog.outString("%s :", tablename);
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scripts.clear(); // need for reload support
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QueryResult *result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, datalong3, datalong4, data_flags, dataint, dataint2, dataint3, dataint4, x, y, z, o FROM %s", tablename);
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uint32 count = 0;
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if (!result)
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{
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BarGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outString(">> Loaded %u script definitions", count);
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return;
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}
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BarGoLink bar(result->GetRowCount());
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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ScriptInfo tmp;
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tmp.id = fields[0].GetUInt32();
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tmp.delay = fields[1].GetUInt32();
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tmp.command = fields[2].GetUInt32();
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tmp.raw.data[0] = fields[3].GetUInt32();
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tmp.raw.data[1] = fields[4].GetUInt32();
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tmp.raw.data[2] = fields[5].GetUInt32();
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tmp.raw.data[3] = fields[6].GetUInt32();
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tmp.raw.data[4] = fields[7].GetUInt32();
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tmp.raw.data[5] = fields[8].GetInt32();
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tmp.raw.data[6] = fields[9].GetInt32();
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tmp.raw.data[7] = fields[10].GetInt32();
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tmp.raw.data[8] = fields[11].GetInt32();
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tmp.x = fields[12].GetFloat();
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tmp.y = fields[13].GetFloat();
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tmp.z = fields[14].GetFloat();
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tmp.o = fields[15].GetFloat();
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// generic command args check
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switch (tmp.command)
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{
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case SCRIPT_COMMAND_TALK:
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{
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if (tmp.talk.chatType > CHAT_TYPE_ZONE_YELL)
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{
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sLog.outErrorDb("Table `%s` has invalid CHAT_TYPE_ (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.chatType, tmp.id);
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continue;
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}
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if (tmp.talk.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.talk.creatureEntry))
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{
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sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_TALK for script id %u, but this creature_template does not exist.", tablename, tmp.talk.creatureEntry, tmp.id);
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continue;
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}
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if (tmp.talk.creatureEntry && !tmp.talk.searchRadius)
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{
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sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_TALK for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.talk.creatureEntry, tmp.id, tmp.talk.searchRadius);
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continue;
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}
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if (!GetLanguageDescByID(tmp.talk.language))
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{
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sLog.outErrorDb("Table `%s` has datalong4 = %u in SCRIPT_COMMAND_TALK for script id %u, but this language does not exist.", tablename, tmp.talk.language, tmp.id);
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continue;
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}
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if (tmp.talk.textId[0] == 0)
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{
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sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.textId[0], tmp.id);
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continue;
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}
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for (int i = 0; i < MAX_TEXT_ID; ++i)
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{
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if (tmp.talk.textId[i] && (tmp.talk.textId[i] < MIN_DB_SCRIPT_STRING_ID || tmp.talk.textId[i] >= MAX_DB_SCRIPT_STRING_ID))
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{
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sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u", tablename, tmp.talk.textId[i], MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id);
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continue;
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}
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}
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// if (!GetMangosStringLocale(tmp.dataint)) will be checked after db_script_string loading
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break;
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}
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case SCRIPT_COMMAND_EMOTE:
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{
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if (!sEmotesStore.LookupEntry(tmp.emote.emoteId))
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{
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sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u", tablename, tmp.emote.emoteId, tmp.id);
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continue;
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}
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if (tmp.emote.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.emote.creatureEntry))
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{
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sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_EMOTE for script id %u, but this creature_template does not exist.", tablename, tmp.emote.creatureEntry, tmp.id);
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continue;
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}
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if (tmp.emote.creatureEntry && !tmp.emote.searchRadius)
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{
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sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_EMOTE for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.emote.creatureEntry, tmp.id, tmp.emote.searchRadius);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_TELEPORT_TO:
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{
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if (!sMapStorage.LookupEntry<MapEntry>(tmp.teleportTo.mapId))
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{
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sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u", tablename, tmp.teleportTo.mapId, tmp.id);
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continue;
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}
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if (!MaNGOS::IsValidMapCoord(tmp.x, tmp.y, tmp.z, tmp.o))
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{
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sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u", tablename, tmp.x, tmp.y, tmp.id);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_QUEST_EXPLORED:
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{
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Quest const* quest = sObjectMgr.GetQuestTemplate(tmp.questExplored.questId);
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if (!quest)
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{
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sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", tablename, tmp.questExplored.questId, tmp.id);
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continue;
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}
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if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
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{
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sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.", tablename, tmp.questExplored.questId, tmp.id);
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// this will prevent quest completing without objective
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const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT);
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// continue; - quest objective requirement set and command can be allowed
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}
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if (float(tmp.questExplored.distance) > DEFAULT_VISIBILITY_DISTANCE)
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{
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sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
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tablename, tmp.questExplored.distance, tmp.id);
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continue;
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}
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if (tmp.questExplored.distance && float(tmp.questExplored.distance) > DEFAULT_VISIBILITY_DISTANCE)
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{
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sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
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tablename, tmp.questExplored.distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
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continue;
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}
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if (tmp.questExplored.distance && float(tmp.questExplored.distance) < INTERACTION_DISTANCE)
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{
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sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
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tablename, tmp.questExplored.distance, tmp.id, INTERACTION_DISTANCE);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_KILL_CREDIT:
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{
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if (!ObjectMgr::GetCreatureTemplate(tmp.killCredit.creatureEntry))
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{
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sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u", tablename, tmp.killCredit.creatureEntry, tmp.id);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
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{
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GameObjectData const* data = sObjectMgr.GetGOData(tmp.GetGOGuid());
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if (!data)
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{
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sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tablename, tmp.GetGOGuid(), tmp.id);
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continue;
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}
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GameObjectInfo const* info = ObjectMgr::GetGameObjectInfo(data->id);
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if (!info)
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{
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sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tablename, tmp.GetGOGuid(), data->id, tmp.id);
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continue;
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}
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if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
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info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
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info->type == GAMEOBJECT_TYPE_DOOR ||
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info->type == GAMEOBJECT_TYPE_BUTTON ||
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info->type == GAMEOBJECT_TYPE_TRAP)
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{
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sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tablename, info->id, tmp.id);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
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{
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if (!MaNGOS::IsValidMapCoord(tmp.x, tmp.y, tmp.z, tmp.o))
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{
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sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u", tablename, tmp.x, tmp.y, tmp.id);
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continue;
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}
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if (!ObjectMgr::GetCreatureTemplate(tmp.summonCreature.creatureEntry))
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{
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sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u", tablename, tmp.summonCreature.creatureEntry, tmp.id);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_OPEN_DOOR:
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case SCRIPT_COMMAND_CLOSE_DOOR:
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{
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GameObjectData const* data = sObjectMgr.GetGOData(tmp.GetGOGuid());
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if (!data)
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{
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sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u", tablename, tmp.GetGOGuid(), (tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"), tmp.id);
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continue;
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}
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GameObjectInfo const* info = ObjectMgr::GetGameObjectInfo(data->id);
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if (!info)
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{
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sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u", tablename, tmp.GetGOGuid(), data->id, (tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"), tmp.id);
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continue;
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}
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if (info->type != GAMEOBJECT_TYPE_DOOR)
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{
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sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u", tablename, info->id, (tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"), tmp.id);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_REMOVE_AURA:
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{
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if (!sSpellMgr.GetSpellEntry(tmp.removeAura.spellId))
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{
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sLog.outErrorDb("Table `%s` using nonexistent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
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tablename, tmp.removeAura.spellId, tmp.id);
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continue;
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}
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if (tmp.removeAura.isSourceTarget & ~0x1) // 1 bits (0,1)
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{
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sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
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tablename, tmp.removeAura.isSourceTarget, tmp.id);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_CAST_SPELL:
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{
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if (!sSpellMgr.GetSpellEntry(tmp.castSpell.spellId))
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{
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sLog.outErrorDb("Table `%s` using nonexistent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
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tablename, tmp.castSpell.spellId, tmp.id);
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continue;
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}
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if (tmp.castSpell.flags & ~0x7) // 3 bits
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{
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sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
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tablename, tmp.castSpell.flags, tmp.id);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_CREATE_ITEM:
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{
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if (!ObjectMgr::GetItemPrototype(tmp.createItem.itemEntry))
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{
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sLog.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
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tablename, tmp.createItem.itemEntry, tmp.id);
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continue;
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}
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if (!tmp.createItem.amount)
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{
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sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
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tablename, tmp.createItem.amount, tmp.id);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_DESPAWN_SELF:
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{
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// for later, we might consider despawn by database guid, and define in datalong2 as option to despawn self.
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break;
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}
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case SCRIPT_COMMAND_PLAY_MOVIE:
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{
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sLog.outErrorDb("Table `%s` use unsupported SCRIPT_COMMAND_PLAY_MOVIE for script id %u",
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tablename, tmp.id);
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continue;
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}
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case SCRIPT_COMMAND_MOVEMENT:
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{
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if (tmp.movement.movementType >= MAX_DB_MOTION_TYPE)
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{
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sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_MOVEMENT has invalid MovementType %u for script id %u",
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tablename, tmp.movement.movementType, tmp.id);
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continue;
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}
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if (tmp.movement.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.movement.creatureEntry))
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{
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sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOVEMENT for script id %u, but this creature_template does not exist.", tablename, tmp.movement.creatureEntry, tmp.id);
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continue;
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}
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if (tmp.movement.creatureEntry && !tmp.movement.searchRadius)
|
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{
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sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOVEMENT for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.movement.creatureEntry, tmp.id, tmp.movement.searchRadius);
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continue;
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}
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break;
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}
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case SCRIPT_COMMAND_SET_ACTIVEOBJECT:
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{
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if (tmp.activeObject.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.activeObject.creatureEntry))
|
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{
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sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_ACTIVEOBJECT for script id %u, but this creature_template does not exist.", tablename, tmp.activeObject.creatureEntry, tmp.id);
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continue;
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}
|
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if (tmp.activeObject.creatureEntry && !tmp.activeObject.searchRadius)
|
|
{
|
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sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_ACTIVEOBJECT for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.activeObject.creatureEntry, tmp.id, tmp.activeObject.searchRadius);
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continue;
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}
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|
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break;
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}
|
|
case SCRIPT_COMMAND_SET_FACTION:
|
|
{
|
|
if (tmp.faction.factionId && !sFactionStore.LookupEntry(tmp.faction.factionId))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_FACTION for script id %u, but this faction does not exist.", tablename, tmp.faction.factionId, tmp.id);
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continue;
|
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}
|
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|
|
if (tmp.faction.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.faction.creatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_FACTION for script id %u, but this creature_template does not exist.", tablename, tmp.faction.creatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.faction.creatureEntry && !tmp.faction.searchRadius)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_FACTION for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.faction.creatureEntry, tmp.id, tmp.faction.searchRadius);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL:
|
|
{
|
|
if (tmp.morph.flags & 0x01)
|
|
{
|
|
if (tmp.morph.creatureOrModelEntry && !sCreatureDisplayInfoStore.LookupEntry(tmp.morph.creatureOrModelEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL for script id %u, but this model does not exist.", tablename, tmp.morph.creatureOrModelEntry, tmp.id);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (tmp.morph.creatureOrModelEntry && !ObjectMgr::GetCreatureTemplate(tmp.morph.creatureOrModelEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL for script id %u, but this creature_template does not exist.", tablename, tmp.morph.creatureOrModelEntry, tmp.id);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (tmp.morph.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.morph.creatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL for script id %u, but this creature_template does not exist.", tablename, tmp.morph.creatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.morph.creatureEntry && !tmp.morph.searchRadius)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.morph.creatureEntry, tmp.id, tmp.morph.searchRadius);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL:
|
|
{
|
|
if (tmp.mount.flags & 0x01)
|
|
{
|
|
if (tmp.mount.creatureOrModelEntry && !sCreatureDisplayInfoStore.LookupEntry(tmp.mount.creatureOrModelEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL for script id %u, but this model does not exist.", tablename, tmp.mount.creatureOrModelEntry, tmp.id);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (tmp.mount.creatureOrModelEntry && !ObjectMgr::GetCreatureTemplate(tmp.mount.creatureOrModelEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL for script id %u, but this creature_template does not exist.", tablename, tmp.mount.creatureOrModelEntry, tmp.id);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (tmp.mount.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.mount.creatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL for script id %u, but this creature_template does not exist.", tablename, tmp.mount.creatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.mount.creatureEntry && !tmp.mount.searchRadius)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.mount.creatureEntry, tmp.id, tmp.mount.searchRadius);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_SET_RUN:
|
|
{
|
|
if (tmp.run.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.run.creatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_RUN for script id %u, but this creature_template does not exist.", tablename, tmp.run.creatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.run.creatureEntry && !tmp.run.searchRadius)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_SET_RUN for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.run.creatureEntry, tmp.id, tmp.run.searchRadius);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_ATTACK_START:
|
|
{
|
|
if (tmp.attack.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.attack.creatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_ATTACK_START for script id %u, but this creature_template does not exist.", tablename, tmp.attack.creatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.attack.creatureEntry && !tmp.attack.searchRadius)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_ATTACK_START for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.attack.creatureEntry, tmp.id, tmp.attack.searchRadius);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_GO_LOCK_STATE:
|
|
{
|
|
if (!ObjectMgr::GetGameObjectInfo(tmp.goLockState.goEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_GO_LOCK_STATE for script id %u, but this gameobject_template does not exist.", tablename, tmp.goLockState.goEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (!tmp.goLockState.searchRadius)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid search radius (datalong3 = %u) in SCRIPT_COMMAND_GO_LOCK_STATE for script id %u.", tablename, tmp.goLockState.searchRadius, tmp.id);
|
|
continue;
|
|
}
|
|
if (// lock(0x01) and unlock(0x02) together
|
|
((tmp.goLockState.lockState & 0x01) && (tmp.goLockState.lockState & 0x02)) ||
|
|
// non-interact (0x4) and interact (0x08) together
|
|
((tmp.goLockState.lockState & 0x04) && (tmp.goLockState.lockState & 0x08)) ||
|
|
// no setting
|
|
!tmp.goLockState.lockState ||
|
|
// invalid number
|
|
tmp.goLockState.lockState >= 0x10)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid lock state (datalong = %u) in SCRIPT_COMMAND_GO_LOCK_STATE for script id %u.", tablename, tmp.goLockState.lockState, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SCRIPT_COMMAND_STAND_STATE:
|
|
{
|
|
if (tmp.standState.stand_state >= MAX_UNIT_STAND_STATE)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid stand state (datalong = %u) in SCRIPT_COMMAND_STAND_STATE for script id %u", tablename, tmp.standState.stand_state, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.standState.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.standState.creatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_STAND_STATE for script id %u, but this creature_template does not exist.", tablename, tmp.standState.creatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.standState.creatureEntry && !tmp.standState.searchRadius)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_STAND_STATE for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.standState.creatureEntry, tmp.id, tmp.standState.searchRadius);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (scripts.find(tmp.id) == scripts.end())
|
|
{
|
|
ScriptMap emptyMap;
|
|
scripts[tmp.id] = emptyMap;
|
|
}
|
|
scripts[tmp.id].insert(ScriptMap::value_type(tmp.delay, tmp));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u script definitions", count);
|
|
}
|
|
|
|
void ScriptMgr::LoadGameObjectScripts()
|
|
{
|
|
LoadScripts(sGameObjectScripts, "gameobject_scripts");
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
|
|
{
|
|
if (!sObjectMgr.GetGOData(itr->first))
|
|
sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id", itr->first);
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadQuestEndScripts()
|
|
{
|
|
LoadScripts(sQuestEndScripts, "quest_end_scripts");
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
|
|
{
|
|
if (!sObjectMgr.GetQuestTemplate(itr->first))
|
|
sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id", itr->first);
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadQuestStartScripts()
|
|
{
|
|
LoadScripts(sQuestStartScripts, "quest_start_scripts");
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
|
|
{
|
|
if (!sObjectMgr.GetQuestTemplate(itr->first))
|
|
sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id", itr->first);
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadSpellScripts()
|
|
{
|
|
LoadScripts(sSpellScripts, "spell_scripts");
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellMgr.GetSpellEntry(itr->first);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id", itr->first);
|
|
continue;
|
|
}
|
|
|
|
//check for correct spellEffect
|
|
bool found = false;
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
// skip empty effects
|
|
if (!spellInfo->Effect[i])
|
|
continue;
|
|
|
|
if (spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect", itr->first, SPELL_EFFECT_SCRIPT_EFFECT);
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadEventScripts()
|
|
{
|
|
LoadScripts(sEventScripts, "event_scripts");
|
|
|
|
std::set<uint32> eventIds; // Store possible event ids
|
|
|
|
CollectPossibleEventIds(eventIds);
|
|
|
|
// Then check if all scripts are in above list of possible script entries
|
|
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
|
|
{
|
|
std::set<uint32>::const_iterator itr2 = eventIds.find(itr->first);
|
|
if (itr2 == eventIds.end())
|
|
sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field, type 29 or any spell effect %u",
|
|
itr->first, SPELL_EFFECT_SEND_EVENT);
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadGossipScripts()
|
|
{
|
|
LoadScripts(sGossipScripts, "gossip_scripts");
|
|
|
|
// checks are done in LoadGossipMenuItems
|
|
}
|
|
|
|
void ScriptMgr::LoadCreatureMovementScripts()
|
|
{
|
|
LoadScripts(sCreatureMovementScripts, "creature_movement_scripts");
|
|
|
|
// checks are done in WaypointManager::Load
|
|
}
|
|
|
|
void ScriptMgr::LoadDbScriptStrings()
|
|
{
|
|
sObjectMgr.LoadMangosStrings(WorldDatabase, "db_script_string", MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID);
|
|
|
|
std::set<int32> ids;
|
|
|
|
for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
|
|
if (sObjectMgr.GetMangosStringLocale(i))
|
|
ids.insert(i);
|
|
|
|
CheckScriptTexts(sQuestEndScripts, ids);
|
|
CheckScriptTexts(sQuestStartScripts, ids);
|
|
CheckScriptTexts(sSpellScripts, ids);
|
|
CheckScriptTexts(sGameObjectScripts, ids);
|
|
CheckScriptTexts(sEventScripts, ids);
|
|
CheckScriptTexts(sGossipScripts, ids);
|
|
CheckScriptTexts(sCreatureMovementScripts, ids);
|
|
|
|
sWaypointMgr.CheckTextsExistance(ids);
|
|
|
|
for (std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
|
|
sLog.outErrorDb("Table `db_script_string` has unused string id %u", *itr);
|
|
}
|
|
|
|
void ScriptMgr::CheckScriptTexts(ScriptMapMap const& scripts, std::set<int32>& ids)
|
|
{
|
|
for (ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
|
|
{
|
|
for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
|
|
{
|
|
if (itrM->second.command == SCRIPT_COMMAND_TALK)
|
|
{
|
|
for (int i = 0; i < MAX_TEXT_ID; ++i)
|
|
{
|
|
if (itrM->second.talk.textId[i] && !sObjectMgr.GetMangosStringLocale(itrM->second.talk.textId[i]))
|
|
sLog.outErrorDb("Table `db_script_string` is missing string id %u, used in database script id %u.", itrM->second.talk.textId[i], itrMM->first);
|
|
|
|
if (ids.find(itrM->second.talk.textId[i]) != ids.end())
|
|
ids.erase(itrM->second.talk.textId[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadAreaTriggerScripts()
|
|
{
|
|
m_AreaTriggerScripts.clear(); // need for reload case
|
|
QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM scripted_areatrigger");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
BarGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u scripted areatrigger", count);
|
|
return;
|
|
}
|
|
|
|
BarGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
++count;
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 triggerId = fields[0].GetUInt32();
|
|
const char *scriptName = fields[1].GetString();
|
|
|
|
if (!sAreaTriggerStore.LookupEntry(triggerId))
|
|
{
|
|
sLog.outErrorDb("Table `scripted_areatrigger` has area trigger (ID: %u) not listed in `AreaTrigger.dbc`.", triggerId);
|
|
continue;
|
|
}
|
|
|
|
m_AreaTriggerScripts[triggerId] = GetScriptId(scriptName);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u areatrigger scripts", count);
|
|
}
|
|
|
|
void ScriptMgr::LoadEventIdScripts()
|
|
{
|
|
m_EventIdScripts.clear(); // need for reload case
|
|
QueryResult *result = WorldDatabase.Query("SELECT id, ScriptName FROM scripted_event_id");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
BarGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u scripted event id", count);
|
|
return;
|
|
}
|
|
|
|
BarGoLink bar(result->GetRowCount());
|
|
|
|
std::set<uint32> eventIds; // Store possible event ids
|
|
|
|
CollectPossibleEventIds(eventIds);
|
|
|
|
do
|
|
{
|
|
++count;
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 eventId = fields[0].GetUInt32();
|
|
const char *scriptName = fields[1].GetString();
|
|
|
|
std::set<uint32>::const_iterator itr = eventIds.find(eventId);
|
|
if (itr == eventIds.end())
|
|
sLog.outErrorDb("Table `scripted_event_id` has id %u not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field, type 29 or any spell effect %u or path taxi node data",
|
|
eventId, SPELL_EFFECT_SEND_EVENT);
|
|
|
|
m_EventIdScripts[eventId] = GetScriptId(scriptName);
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u scripted event id", count);
|
|
}
|
|
|
|
void ScriptMgr::LoadScriptNames()
|
|
{
|
|
m_scriptNames.push_back("");
|
|
QueryResult *result = WorldDatabase.Query(
|
|
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM scripted_areatrigger WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM scripted_event_id WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM map_template WHERE ScriptName <> ''");
|
|
|
|
if (!result)
|
|
{
|
|
BarGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded empty set of Script Names!");
|
|
return;
|
|
}
|
|
|
|
BarGoLink bar(result->GetRowCount());
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
m_scriptNames.push_back((*result)[0].GetString());
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
delete result;
|
|
|
|
std::sort(m_scriptNames.begin(), m_scriptNames.end());
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %d Script Names", count);
|
|
}
|
|
|
|
uint32 ScriptMgr::GetScriptId(const char *name) const
|
|
{
|
|
// use binary search to find the script name in the sorted vector
|
|
// assume "" is the first element
|
|
if (!name)
|
|
return 0;
|
|
|
|
ScriptNameMap::const_iterator itr =
|
|
std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
|
|
|
|
if (itr == m_scriptNames.end() || *itr != name)
|
|
return 0;
|
|
|
|
return uint32(itr - m_scriptNames.begin());
|
|
}
|
|
|
|
uint32 ScriptMgr::GetAreaTriggerScriptId(uint32 triggerId) const
|
|
{
|
|
AreaTriggerScriptMap::const_iterator itr = m_AreaTriggerScripts.find(triggerId);
|
|
if (itr != m_AreaTriggerScripts.end())
|
|
return itr->second;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 ScriptMgr::GetEventIdScriptId(uint32 eventId) const
|
|
{
|
|
EventIdScriptMap::const_iterator itr = m_EventIdScripts.find(eventId);
|
|
if (itr != m_EventIdScripts.end())
|
|
return itr->second;
|
|
|
|
return 0;
|
|
}
|
|
|
|
CreatureAI* ScriptMgr::GetCreatureAI(Creature* pCreature)
|
|
{
|
|
Script* pTempScript = m_scripts[pCreature->GetScriptId()];
|
|
|
|
if (!pTempScript || !pTempScript->GetAI)
|
|
return nullptr;
|
|
|
|
return pTempScript->GetAI(pCreature);
|
|
}
|
|
|
|
GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* pGobj)
|
|
{
|
|
Script* pTempScript = m_scripts[pGobj->GetGOInfo()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->GOGetAI)
|
|
return nullptr;
|
|
|
|
return pTempScript->GOGetAI(pGobj);
|
|
}
|
|
|
|
InstanceData* ScriptMgr::CreateInstanceData(Map* pMap)
|
|
{
|
|
Script* pTempScript = m_scripts[pMap->GetScriptId()];
|
|
|
|
if (!pTempScript || !pTempScript->GetInstanceData)
|
|
return nullptr;
|
|
|
|
return pTempScript->GetInstanceData(pMap);
|
|
}
|
|
|
|
bool ScriptMgr::OnGossipHello(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
Script* pTempScript = m_scripts[pCreature->GetScriptId()];
|
|
|
|
if (!pTempScript || !pTempScript->pGossipHello)
|
|
return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pGossipHello(pPlayer, pCreature);
|
|
}
|
|
|
|
bool ScriptMgr::OnGossipHello(Player* pPlayer, GameObject* pGameObject)
|
|
{
|
|
Script* pTempScript = m_scripts[pGameObject->GetGOInfo()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pGOGossipHello)
|
|
return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pGOGossipHello(pPlayer, pGameObject);
|
|
}
|
|
|
|
bool ScriptMgr::OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code)
|
|
{
|
|
sLog.outDebug("Gossip selection%s, sender: %d, action: %d", code ? " with code" : "", sender, action);
|
|
|
|
Script* pTempScript = m_scripts[pCreature->GetScriptId()];
|
|
|
|
if (code)
|
|
{
|
|
if (pTempScript && pTempScript->pGossipSelectWithCode)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return pTempScript->pGossipSelectWithCode(pPlayer, pCreature, sender, action, code);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pTempScript && pTempScript->pGossipSelect)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return pTempScript->pGossipSelect(pPlayer, pCreature, sender, action);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ScriptMgr::OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code)
|
|
{
|
|
sLog.outDebug("Gossip selection%s, sender: %d, action: %d", code ? " with code" : "", sender, action);
|
|
|
|
Script* pTempScript = m_scripts[pGameObject->GetGOInfo()->ScriptId];
|
|
|
|
if (code)
|
|
{
|
|
if (pTempScript && pTempScript->pGOGossipSelectWithCode)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return pTempScript->pGOGossipSelectWithCode(pPlayer, pGameObject, sender, action, code);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pTempScript && pTempScript->pGOGossipSelect)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
return pTempScript->pGOGossipSelect(pPlayer, pGameObject, sender, action);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ScriptMgr::OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
|
{
|
|
Script* pTempScript = m_scripts[pCreature->GetScriptId()];
|
|
|
|
if (!pTempScript || !pTempScript->pQuestAcceptNPC)
|
|
return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pQuestAcceptNPC(pPlayer, pCreature, pQuest);
|
|
}
|
|
|
|
bool ScriptMgr::OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest)
|
|
{
|
|
Script* pTempScript = m_scripts[pGameObject->GetGOInfo()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pGOQuestAccept)
|
|
return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pGOQuestAccept(pPlayer, pGameObject, pQuest);
|
|
}
|
|
|
|
bool ScriptMgr::OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
|
|
{
|
|
Script* pTempScript = m_scripts[pItem->GetProto()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pItemHello)
|
|
return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pItemHello(pPlayer, pItem, pQuest);
|
|
}
|
|
|
|
bool ScriptMgr::OnQuestRewarded(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
|
|
{
|
|
Script* pTempScript = m_scripts[pCreature->GetScriptId()];
|
|
|
|
if (!pTempScript || !pTempScript->pQuestRewardedNPC)
|
|
return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pQuestRewardedNPC(pPlayer, pCreature, pQuest);
|
|
}
|
|
|
|
bool ScriptMgr::OnQuestRewarded(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest)
|
|
{
|
|
Script* pTempScript = m_scripts[pGameObject->GetGOInfo()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pQuestRewardedGO)
|
|
return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pQuestRewardedGO(pPlayer, pGameObject, pQuest);
|
|
}
|
|
|
|
uint32 ScriptMgr::GetDialogStatus(Player* pPlayer, Creature* pCreature)
|
|
{
|
|
Script* pTempScript = m_scripts[pCreature->GetScriptId()];
|
|
|
|
if (!pTempScript || !pTempScript->pNPCDialogStatus)
|
|
return DIALOG_STATUS_UNDEFINED;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pNPCDialogStatus(pPlayer, pCreature);
|
|
}
|
|
|
|
uint32 ScriptMgr::GetDialogStatus(Player* pPlayer, GameObject* pGameObject)
|
|
{
|
|
Script* pTempScript = m_scripts[pGameObject->GetGOInfo()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pGODialogStatus)
|
|
return DIALOG_STATUS_UNDEFINED;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pGODialogStatus(pPlayer, pGameObject);
|
|
}
|
|
|
|
bool ScriptMgr::OnGameObjectOpen(Player* pPlayer, GameObject* pGameObject)
|
|
{
|
|
Script* pTempScript = m_scripts[pGameObject->GetGOInfo()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->GOOpen)
|
|
return false;
|
|
|
|
return pTempScript->GOOpen(pPlayer, pGameObject);
|
|
}
|
|
|
|
bool ScriptMgr::OnGameObjectUse(Player* pPlayer, GameObject* pGameObject)
|
|
{
|
|
Script* pTempScript = m_scripts[pGameObject->GetGOInfo()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pGOHello)
|
|
return false;
|
|
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
|
|
return pTempScript->pGOHello(pPlayer, pGameObject);
|
|
}
|
|
|
|
bool ScriptMgr::OnItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
|
|
{
|
|
Script* pTempScript = m_scripts[pItem->GetProto()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pItemUse)
|
|
return false;
|
|
|
|
return pTempScript->pItemUse(pPlayer, pItem, targets);
|
|
}
|
|
|
|
bool ScriptMgr::OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry)
|
|
{
|
|
Script* pTempScript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
|
|
|
|
if (!pTempScript || !pTempScript->pAreaTrigger)
|
|
return false;
|
|
|
|
return pTempScript->pAreaTrigger(pPlayer, atEntry);
|
|
}
|
|
|
|
bool ScriptMgr::OnProcessEvent(uint32 eventId, Object* pSource, Object* pTarget, bool isStart)
|
|
{
|
|
Script* pTempScript = m_scripts[GetEventIdScriptId(eventId)];
|
|
|
|
if (!pTempScript || !pTempScript->pProcessEventId)
|
|
return false;
|
|
|
|
// isStart may be false, when event is from taxi node events (arrival=false, departure=true)
|
|
return pTempScript->pProcessEventId(eventId, pSource, pTarget, isStart);
|
|
}
|
|
|
|
bool ScriptMgr::OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Creature* pTarget)
|
|
{
|
|
Script* pTempScript = m_scripts[pTarget->GetScriptId()];
|
|
|
|
if (!pTempScript || !pTempScript->pEffectDummyCreature)
|
|
return false;
|
|
|
|
return pTempScript->pEffectDummyCreature(pCaster, spellId, effIndex, pTarget);
|
|
}
|
|
|
|
bool ScriptMgr::OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, GameObject* pTarget)
|
|
{
|
|
Script* pTempScript = m_scripts[pTarget->GetGOInfo()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pEffectDummyGameObj)
|
|
return false;
|
|
|
|
return pTempScript->pEffectDummyGameObj(pCaster, spellId, effIndex, pTarget);
|
|
}
|
|
|
|
bool ScriptMgr::OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Item* pTarget)
|
|
{
|
|
Script* pTempScript = m_scripts[pTarget->GetProto()->ScriptId];
|
|
|
|
if (!pTempScript || !pTempScript->pEffectDummyItem)
|
|
return false;
|
|
|
|
return pTempScript->pEffectDummyItem(pCaster, spellId, effIndex, pTarget);
|
|
}
|
|
|
|
bool ScriptMgr::OnAuraDummy(Aura const* pAura, bool apply)
|
|
{
|
|
Script* pTempScript = m_scripts[((Creature*)pAura->GetTarget())->GetScriptId()];
|
|
|
|
if (!pTempScript || !pTempScript->pEffectAuraDummy)
|
|
return false;
|
|
|
|
return pTempScript->pEffectAuraDummy(pAura, apply);
|
|
}
|
|
|
|
uint32 GetAreaTriggerScriptId(uint32 triggerId)
|
|
{
|
|
return sScriptMgr.GetAreaTriggerScriptId(triggerId);
|
|
}
|
|
|
|
uint32 GetEventIdScriptId(uint32 eventId)
|
|
{
|
|
return sScriptMgr.GetEventIdScriptId(eventId);
|
|
}
|
|
|
|
uint32 GetScriptId(const char *name)
|
|
{
|
|
return sScriptMgr.GetScriptId(name);
|
|
}
|
|
|
|
char const* GetScriptName(uint32 id)
|
|
{
|
|
return sScriptMgr.GetScriptName(id);
|
|
}
|
|
|
|
uint32 GetScriptIdsCount()
|
|
{
|
|
return sScriptMgr.GetScriptIdsCount();
|
|
}
|
|
|
|
void ScriptMgr::Initialize()
|
|
{
|
|
// Load database (must be called after SD2Config.SetSource).
|
|
LoadDatabase();
|
|
|
|
sLog.outString("Loading C++ scripts");
|
|
BarGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString("");
|
|
|
|
// Resize script ids to needed ammount of assigned ScriptNames (from core)
|
|
m_scripts.resize(GetScriptIdsCount(), nullptr);
|
|
|
|
FillSpellSummary();
|
|
|
|
AddScripts();
|
|
|
|
// Check existance scripts for all registered by core script names
|
|
for (uint32 i = 1; i < GetScriptIdsCount(); ++i)
|
|
{
|
|
if (!m_scripts[i])
|
|
sLog.outError("No script found for ScriptName '%s'.", GetScriptName(i));
|
|
}
|
|
|
|
sLog.outString(">> Loaded %i C++ Scripts.", num_sc_scripts);
|
|
}
|
|
|
|
void ScriptMgr::LoadDatabase()
|
|
{
|
|
LoadScriptTexts();
|
|
LoadScriptTextsCustom();
|
|
LoadScriptGossipTexts();
|
|
LoadScriptWaypoints();
|
|
LoadEscortData();
|
|
}
|
|
|
|
void ScriptMgr::LoadScriptTexts()
|
|
{
|
|
sLog.outString("Loading Script Texts...");
|
|
LoadMangosStrings(WorldDatabase, "script_texts", TEXT_SOURCE_TEXT_START, TEXT_SOURCE_TEXT_END);
|
|
|
|
QueryResult* result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM script_texts WHERE entry BETWEEN %i AND %i", TEXT_SOURCE_GOSSIP_END, TEXT_SOURCE_TEXT_START);
|
|
|
|
sLog.outString("Loading Script Texts additional data...");
|
|
|
|
if (result)
|
|
{
|
|
BarGoLink bar(result->GetRowCount());
|
|
uint32 uiCount = 0;
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
Field* pFields = result->Fetch();
|
|
StringTextData pTemp;
|
|
|
|
int32 iId = pFields[0].GetInt32();
|
|
pTemp.SoundId = pFields[1].GetUInt32();
|
|
pTemp.Type = pFields[2].GetUInt32();
|
|
pTemp.Language = pFields[3].GetUInt32();
|
|
pTemp.Emote = pFields[4].GetUInt32();
|
|
|
|
if (iId >= 0)
|
|
{
|
|
sLog.outErrorDb("Entry %i in table `script_texts` is not a negative value.", iId);
|
|
continue;
|
|
}
|
|
|
|
if (pTemp.SoundId)
|
|
{
|
|
if (!GetSoundEntriesStore()->LookupEntry(pTemp.SoundId))
|
|
sLog.outErrorDb("Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.SoundId);
|
|
}
|
|
|
|
if (!GetLanguageDescByID(pTemp.Language))
|
|
sLog.outErrorDb("Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.Language);
|
|
|
|
if (pTemp.Type > CHAT_TYPE_ZONE_YELL)
|
|
sLog.outErrorDb("Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.Type);
|
|
|
|
m_mTextDataMap[iId] = pTemp;
|
|
++uiCount;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded %u additional Script Texts data.", uiCount);
|
|
}
|
|
else
|
|
{
|
|
BarGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadScriptTextsCustom()
|
|
{
|
|
sLog.outString("Loading Custom Texts...");
|
|
LoadMangosStrings(WorldDatabase, "custom_texts", TEXT_SOURCE_CUSTOM_START, TEXT_SOURCE_CUSTOM_END);
|
|
|
|
QueryResult* result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM custom_texts WHERE entry BETWEEN %i AND %i", TEXT_SOURCE_CUSTOM_END, TEXT_SOURCE_CUSTOM_START);
|
|
|
|
sLog.outString("Loading Custom Texts additional data...");
|
|
|
|
if (result)
|
|
{
|
|
BarGoLink bar(result->GetRowCount());
|
|
uint32 uiCount = 0;
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
Field* pFields = result->Fetch();
|
|
StringTextData pTemp;
|
|
|
|
int32 iId = pFields[0].GetInt32();
|
|
pTemp.SoundId = pFields[1].GetUInt32();
|
|
pTemp.Type = pFields[2].GetUInt32();
|
|
pTemp.Language = pFields[3].GetUInt32();
|
|
pTemp.Emote = pFields[4].GetUInt32();
|
|
|
|
if (iId >= 0)
|
|
{
|
|
sLog.outErrorDb("Entry %i in table `custom_texts` is not a negative value.", iId);
|
|
continue;
|
|
}
|
|
|
|
if (pTemp.SoundId)
|
|
{
|
|
if (!GetSoundEntriesStore()->LookupEntry(pTemp.SoundId))
|
|
sLog.outErrorDb("Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.SoundId);
|
|
}
|
|
|
|
if (!GetLanguageDescByID(pTemp.Language))
|
|
sLog.outErrorDb("Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.Language);
|
|
|
|
if (pTemp.Type > CHAT_TYPE_ZONE_YELL)
|
|
sLog.outErrorDb("Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.Type);
|
|
|
|
m_mTextDataMap[iId] = pTemp;
|
|
++uiCount;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded %u additional Custom Texts data.", uiCount);
|
|
}
|
|
else
|
|
{
|
|
BarGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadScriptGossipTexts()
|
|
{
|
|
sLog.outString("Loading Gossip Texts...");
|
|
LoadMangosStrings(WorldDatabase, "gossip_texts", TEXT_SOURCE_GOSSIP_START, TEXT_SOURCE_GOSSIP_END);
|
|
}
|
|
|
|
void ScriptMgr::LoadScriptWaypoints()
|
|
{
|
|
// Drop Existing Waypoint list
|
|
m_mPointMoveMap.clear();
|
|
|
|
uint64 uiCreatureCount = 0;
|
|
|
|
// Load Waypoints
|
|
QueryResult* result = WorldDatabase.PQuery("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
|
|
if (result)
|
|
{
|
|
uiCreatureCount = result->GetRowCount();
|
|
delete result;
|
|
}
|
|
|
|
sLog.outString("Loading Script Waypoints for %u creature(s)...", uiCreatureCount);
|
|
|
|
result = WorldDatabase.PQuery("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
|
|
|
|
if (result)
|
|
{
|
|
BarGoLink bar(result->GetRowCount());
|
|
uint32 uiNodeCount = 0;
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
Field* pFields = result->Fetch();
|
|
ScriptPointMove pTemp;
|
|
|
|
pTemp.uiCreatureEntry = pFields[0].GetUInt32();
|
|
uint32 uiEntry = pTemp.uiCreatureEntry;
|
|
pTemp.uiPointId = pFields[1].GetUInt32();
|
|
pTemp.fX = pFields[2].GetFloat();
|
|
pTemp.fY = pFields[3].GetFloat();
|
|
pTemp.fZ = pFields[4].GetFloat();
|
|
pTemp.uiWaitTime = pFields[5].GetUInt32();
|
|
|
|
CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.uiCreatureEntry);
|
|
|
|
if (!pCInfo)
|
|
{
|
|
sLog.outErrorDb("DB table script_waypoint has waypoint for nonexistant creature entry %u", pTemp.uiCreatureEntry);
|
|
continue;
|
|
}
|
|
|
|
if (!pCInfo->ScriptID)
|
|
sLog.outErrorDb("DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry);
|
|
|
|
m_mPointMoveMap[uiEntry].push_back(pTemp);
|
|
++uiNodeCount;
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded %u Script Waypoint nodes.", uiNodeCount);
|
|
}
|
|
else
|
|
{
|
|
BarGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::LoadEscortData()
|
|
{
|
|
// Drop Existing Escort list
|
|
m_mEscortDataMap.clear();
|
|
|
|
uint64 EscortDataCount = 0;
|
|
|
|
QueryResult* pResult = WorldDatabase.PQuery("SELECT creature_id, quest, escort_faction FROM script_escort_data");
|
|
|
|
if (pResult)
|
|
{
|
|
barGoLink bar(pResult->GetRowCount());
|
|
do
|
|
{
|
|
bar.step();
|
|
Field* pFields = pResult->Fetch();
|
|
CreatureEscortData pTemp;
|
|
|
|
pTemp.uiCreatureEntry = pFields[0].GetUInt32();
|
|
pTemp.uiQuestEntry = pFields[1].GetUInt32();
|
|
pTemp.uiEscortFaction = pFields[2].GetUInt32();
|
|
|
|
CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.uiCreatureEntry);
|
|
|
|
if (!pCInfo)
|
|
{
|
|
sLog.outErrorDb("DB table script_escort_data has data for non-existant creature entry %u", pTemp.uiCreatureEntry);
|
|
continue;
|
|
}
|
|
|
|
if (!pCInfo->ScriptID)
|
|
sLog.outErrorDb("DB table script_escort_data has data for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry);
|
|
|
|
// Calcul de uiLastWaypointEntry, et mise en "cache"
|
|
std::vector<ScriptPointMove> const points = GetPointMoveList(pTemp.uiCreatureEntry);
|
|
if(points.empty())
|
|
{
|
|
sLog.outErrorDb("Le PNJ %u de script_escort_data n'a pas de donnees de Waypoints !", pTemp.uiCreatureEntry);
|
|
continue;
|
|
}
|
|
pTemp.uiLastWaypointEntry = 0;
|
|
std::vector<ScriptPointMove>::const_iterator it;
|
|
for(it = points.begin(); it != points.end(); ++it)
|
|
{
|
|
if(it->uiPointId > pTemp.uiLastWaypointEntry)
|
|
pTemp.uiLastWaypointEntry = it->uiPointId;
|
|
}
|
|
m_mEscortDataMap[pTemp.uiCreatureEntry] = pTemp;
|
|
++EscortDataCount;
|
|
} while (pResult->NextRow());
|
|
|
|
delete pResult;
|
|
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded %u Escort Creature Data", EscortDataCount);
|
|
}
|
|
else
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString("");
|
|
sLog.outString(">> Loaded 0 Escort Creature Data. DB table `script_escort_data` is empty.");
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::CollectPossibleEventIds(std::set<uint32>& eventIds)
|
|
{
|
|
// Load all possible script entries from gameobject
|
|
for (auto itr = sGOStorage.begin<GameObjectInfo>(); itr < sGOStorage.end<GameObjectInfo>(); ++itr)
|
|
{
|
|
switch (itr->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_GOOBER:
|
|
eventIds.insert(itr->goober.eventId);
|
|
break;
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
eventIds.insert(itr->chest.eventId);
|
|
break;
|
|
case GAMEOBJECT_TYPE_CAMERA:
|
|
eventIds.insert(itr->camera.eventID);
|
|
break;
|
|
case GAMEOBJECT_TYPE_CAPTURE_POINT:
|
|
eventIds.insert(itr->capturePoint.neutralEventID1);
|
|
eventIds.insert(itr->capturePoint.neutralEventID2);
|
|
eventIds.insert(itr->capturePoint.contestedEventID1);
|
|
eventIds.insert(itr->capturePoint.contestedEventID2);
|
|
eventIds.insert(itr->capturePoint.progressEventID1);
|
|
eventIds.insert(itr->capturePoint.progressEventID2);
|
|
eventIds.insert(itr->capturePoint.winEventID1);
|
|
eventIds.insert(itr->capturePoint.winEventID2);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Load all possible script entries from spells
|
|
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
|
|
{
|
|
DBCSpellEntry const* spell = sSpellStore.LookupEntry(i);
|
|
if (spell)
|
|
{
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
if (spell->Effect[j] == SPELL_EFFECT_SEND_EVENT)
|
|
{
|
|
if (spell->EffectMiscValue[j])
|
|
eventIds.insert(spell->EffectMiscValue[j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
|
|
{
|
|
if (!pSource)
|
|
{
|
|
sLog.outError("DoScriptText entry %i, invalid Source pointer.", iTextEntry);
|
|
return;
|
|
}
|
|
|
|
if (iTextEntry >= 0)
|
|
{
|
|
sLog.outError("DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.",
|
|
pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
|
|
|
|
return;
|
|
}
|
|
|
|
const StringTextData* pData = sScriptMgr.GetTextData(iTextEntry);
|
|
|
|
if (!pData)
|
|
{
|
|
sLog.outError("DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.",
|
|
pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
|
|
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG("DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",
|
|
iTextEntry, pData->SoundId, pData->Type, pData->Language, pData->Emote);
|
|
|
|
if (pData->SoundId)
|
|
{
|
|
if (GetSoundEntriesStore()->LookupEntry(pData->SoundId))
|
|
{
|
|
if(pData->Type == CHAT_TYPE_ZONE_YELL)
|
|
{
|
|
if(Map* pZone = pSource->GetMap())
|
|
pZone->PlayDirectSoundToMap(pData->SoundId);
|
|
}
|
|
else
|
|
pSource->PlayDirectSound(pData->SoundId);
|
|
}
|
|
else
|
|
sLog.outError("DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->SoundId);
|
|
}
|
|
|
|
if (pData->Emote)
|
|
{
|
|
if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
|
|
((Unit*)pSource)->HandleEmoteCommand(pData->Emote);
|
|
else
|
|
sLog.outError("DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
|
|
}
|
|
|
|
switch (pData->Type)
|
|
{
|
|
case CHAT_TYPE_SAY:
|
|
pSource->MonsterSay(iTextEntry, pData->Language, pTarget);
|
|
break;
|
|
case CHAT_TYPE_YELL:
|
|
pSource->MonsterYell(iTextEntry, pData->Language, pTarget);
|
|
break;
|
|
case CHAT_TYPE_TEXT_EMOTE:
|
|
pSource->MonsterTextEmote(iTextEntry, pTarget);
|
|
break;
|
|
case CHAT_TYPE_BOSS_EMOTE:
|
|
pSource->MonsterTextEmote(iTextEntry, pTarget, true);
|
|
break;
|
|
case CHAT_TYPE_WHISPER:
|
|
case CHAT_TYPE_BOSS_WHISPER:
|
|
{
|
|
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
|
|
pSource->MonsterWhisper(iTextEntry, pTarget);
|
|
else
|
|
sLog.outError("DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
|
|
|
|
break;
|
|
}
|
|
case CHAT_TYPE_ZONE_YELL:
|
|
pSource->MonsterYellToZone(iTextEntry, pData->Language, pTarget);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Script::RegisterSelf(bool bReportError)
|
|
{
|
|
if (uint32 id = sScriptMgr.GetScriptId(Name.c_str()))
|
|
{
|
|
m_scripts[id] = this;
|
|
++num_sc_scripts;
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("Script registering but ScriptName %s is not assigned in database. Script will not be used.", Name.c_str());
|
|
delete this;
|
|
}
|
|
}
|
|
|
|
void ScriptMgr::FillSpellSummary()
|
|
{
|
|
delete[] m_spellSummary;
|
|
|
|
m_spellSummary = new TSpellSummary[sSpellStore.GetNumRows()];
|
|
|
|
DBCSpellEntry const* pTempSpell;
|
|
|
|
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
|
|
{
|
|
m_spellSummary[i].Effects = 0;
|
|
m_spellSummary[i].Targets = 0;
|
|
|
|
pTempSpell = sSpellStore.LookupEntry(i);
|
|
// This spell doesn't exist
|
|
if (!pTempSpell)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < 3; ++j)
|
|
{
|
|
// Spell targets self
|
|
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_SELF)
|
|
m_spellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF - 1);
|
|
|
|
// Spell targets a single enemy
|
|
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_CURRENT_ENEMY_COORDINATES)
|
|
m_spellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY - 1);
|
|
|
|
// Spell targets AoE at enemy
|
|
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_CASTER_COORDINATES ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
|
|
m_spellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY - 1);
|
|
|
|
// Spell targets an enemy
|
|
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_CURRENT_ENEMY_COORDINATES ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_CASTER_COORDINATES ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
|
|
m_spellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY - 1);
|
|
|
|
// Spell targets a single friend(or self)
|
|
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_SELF ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_FRIEND ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_PARTY)
|
|
m_spellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND - 1);
|
|
|
|
// Spell targets aoe friends
|
|
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_ALL_PARTY_AROUND_CASTER ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_AREAEFFECT_PARTY ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_CASTER_COORDINATES)
|
|
m_spellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND - 1);
|
|
|
|
// Spell targets any friend(or self)
|
|
if (pTempSpell->EffectImplicitTargetA[j] == TARGET_SELF ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_FRIEND ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_PARTY ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_ALL_PARTY_AROUND_CASTER ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_AREAEFFECT_PARTY ||
|
|
pTempSpell->EffectImplicitTargetA[j] == TARGET_CASTER_COORDINATES)
|
|
m_spellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND - 1);
|
|
|
|
// Make sure that this spell includes a damage effect
|
|
if (pTempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ||
|
|
pTempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL ||
|
|
pTempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
|
|
pTempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH)
|
|
m_spellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE - 1);
|
|
|
|
// Make sure that this spell includes a healing effect (or an apply aura with a periodic heal)
|
|
if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
|
|
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
|
|
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
|
|
(pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8))
|
|
m_spellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING - 1);
|
|
|
|
// Make sure that this spell applies an aura
|
|
if (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA)
|
|
m_spellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA - 1);
|
|
}
|
|
}
|
|
}
|
|
|