8547 lines
346 KiB
C++
8547 lines
346 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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* Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>
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* Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>
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* Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Spell.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "UpdateMask.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "Pet.h"
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#include "Unit.h"
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#include "DynamicObject.h"
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#include "Group.h"
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#include "UpdateData.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "CellImpl.h"
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#include "Policies/SingletonImp.h"
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#include "SharedDefines.h"
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#include "LootMgr.h"
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#include "VMapFactory.h"
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#include "BattleGround.h"
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#include "Util.h"
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#include "Chat.h"
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#include "PathFinder.h"
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#include "CharacterDatabaseCache.h"
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#include "GameObjectAI.h"
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#include "ZoneScript.h"
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#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILLISECONDS)
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extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
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bool IsQuestTameSpell(uint32 spellId)
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{
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SpellEntry const *spellproto = sSpellMgr.GetSpellEntry(spellId);
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if (!spellproto)
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return false;
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return spellproto->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_THREAT
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&& spellproto->Effect[EFFECT_INDEX_1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[EFFECT_INDEX_1] == SPELL_AURA_DUMMY;
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}
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SpellCastTargets::SpellCastTargets()
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{
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m_unitTarget = nullptr;
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m_itemTarget = nullptr;
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m_GOTarget = nullptr;
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m_itemTargetEntry = 0;
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m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0.0f;
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m_targetMask = 0;
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}
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SpellCastTargets::~SpellCastTargets()
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{
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}
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void SpellCastTargets::setUnitTarget(Unit *target)
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{
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if (!target)
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return;
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m_destX = target->GetPositionX();
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m_destY = target->GetPositionY();
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m_destZ = target->GetPositionZ();
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m_unitTarget = target;
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m_unitTargetGUID = target->GetObjectGuid();
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m_targetMask |= TARGET_FLAG_UNIT;
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}
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void SpellCastTargets::setDestination(float x, float y, float z)
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{
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m_destX = x;
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m_destY = y;
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m_destZ = z;
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::setSource(float x, float y, float z)
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{
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m_srcX = x;
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m_srcY = y;
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m_srcZ = z;
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m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
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}
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void SpellCastTargets::setGOTarget(GameObject *target)
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{
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m_GOTarget = target;
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m_GOTargetGUID = target->GetObjectGuid();
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// m_targetMask |= TARGET_FLAG_OBJECT;
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}
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void SpellCastTargets::setItemTarget(Item* item)
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{
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if (!item)
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return;
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m_itemTarget = item;
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m_itemTargetGUID = item->GetObjectGuid();
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m_itemTargetEntry = item->GetEntry();
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m_targetMask |= TARGET_FLAG_ITEM;
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}
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void SpellCastTargets::setTradeItemTarget(Player* caster)
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{
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m_itemTargetGUID = ObjectGuid(uint64(TRADE_SLOT_NONTRADED));
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m_itemTargetEntry = 0;
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m_targetMask |= TARGET_FLAG_TRADE_ITEM;
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Update(caster);
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}
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void SpellCastTargets::setCorpseTarget(Corpse* corpse)
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{
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m_CorpseTargetGUID = corpse->GetObjectGuid();
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}
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void SpellCastTargets::Update(Unit* caster)
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{
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m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
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m_unitTarget = m_unitTargetGUID ?
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(m_unitTargetGUID == caster->GetObjectGuid() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID)) :
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NULL;
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m_itemTarget = nullptr;
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if (caster->GetTypeId() == TYPEID_PLAYER)
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{
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Player *player = ((Player*)caster);
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if (m_targetMask & TARGET_FLAG_ITEM)
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m_itemTarget = player->GetItemByGuid(m_itemTargetGUID);
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else if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
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{
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if (TradeData* pTrade = player->GetTradeData())
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if (m_itemTargetGUID.GetRawValue() < TRADE_SLOT_COUNT)
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m_itemTarget = pTrade->GetTraderData()->GetItem(TradeSlots(m_itemTargetGUID.GetRawValue()));
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}
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if (m_itemTarget)
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m_itemTargetEntry = m_itemTarget->GetEntry();
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}
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}
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void SpellCastTargets::read(ByteBuffer& data, Unit *caster)
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{
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data >> m_targetMask;
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if (m_targetMask == TARGET_FLAG_SELF)
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{
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m_destX = caster->GetPositionX();
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m_destY = caster->GetPositionY();
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m_destZ = caster->GetPositionZ();
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m_unitTarget = caster;
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m_unitTargetGUID = caster->GetObjectGuid();
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return;
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}
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// TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
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if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNK2))
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#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
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data >> m_unitTargetGUID.ReadAsPacked();
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#else
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data >> m_unitTargetGUID;
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#endif
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if (m_targetMask & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK))
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#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
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data >> m_GOTargetGUID.ReadAsPacked();
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#else
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data >> m_GOTargetGUID;
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#endif
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if ((m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM)) && caster->GetTypeId() == TYPEID_PLAYER)
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#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
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data >> m_itemTargetGUID.ReadAsPacked();
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#else
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data >> m_itemTargetGUID;
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#endif
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if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
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{
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data >> m_srcX >> m_srcY >> m_srcZ;
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if (!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
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throw ByteBufferException(false, data.rpos(), 0, data.size());
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}
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if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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data >> m_destX >> m_destY >> m_destZ;
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if (!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
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throw ByteBufferException(false, data.rpos(), 0, data.size());
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}
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if (m_targetMask & TARGET_FLAG_STRING)
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data >> m_strTarget;
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if (m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
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#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
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data >> m_CorpseTargetGUID.ReadAsPacked();
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#else
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data >> m_CorpseTargetGUID;
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#endif
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// find real units/GOs
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Update(caster);
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}
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void SpellCastTargets::write(ByteBuffer& data) const
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{
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data << uint16(m_targetMask);
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if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2))
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{
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if (m_targetMask & TARGET_FLAG_UNIT)
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{
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if (m_unitTarget)
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#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
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data << m_unitTarget->GetPackGUID();
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#else
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data << m_unitTarget->GetGUID();
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#endif
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else
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data << uint8(0);
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}
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else if (m_targetMask & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK))
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{
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if (m_GOTarget)
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#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
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data << m_GOTarget->GetPackGUID();
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#else
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data << m_GOTarget->GetGUID();
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#endif
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else
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data << uint8(0);
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}
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else if (m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE))
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data << m_CorpseTargetGUID.WriteAsPacked();
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else
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data << uint8(0);
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}
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if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
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{
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if (m_itemTarget)
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#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
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data << m_itemTarget->GetPackGUID();
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#else
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data << m_itemTarget->GetGUID();
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#endif
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else
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data << uint8(0);
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}
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if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
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data << m_srcX << m_srcY << m_srcZ;
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if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
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data << m_destX << m_destY << m_destZ;
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if (m_targetMask & TARGET_FLAG_STRING)
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data << m_strTarget;
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}
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Spell::Spell(Unit* caster, SpellEntry const *info, bool triggered, ObjectGuid originalCasterGUID, SpellEntry const* triggeredBy, Unit* victim, SpellEntry const* triggeredByParent):
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m_immediateHandled(false), m_needSpellLog(false), m_canTrigger(false), m_setCreatureTarget(false)
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{
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MANGOS_ASSERT(caster != NULL && info != NULL);
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MANGOS_ASSERT(info == sSpellMgr.GetSpellEntry(info->Id) && "`info` must be pointer to a sSpellMgr element");
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m_successCast = false;
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m_destroyed = false;
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m_spellInfo = info;
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m_triggeredBySpellInfo = triggeredBy;
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m_triggeredByParentSpellInfo = triggeredByParent;
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m_caster = caster;
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m_selfContainer = nullptr;
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m_referencedFromCurrentSpell = false;
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m_executeStack = 0;
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m_delayStart = 0;
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m_delayAtDamageCount = 0;
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m_isChannelingVisual = false;
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m_applyMultiplierMask = 0;
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m_absorbed = 0;
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// Get data for type of attack
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m_attackType = GetWeaponAttackType(m_spellInfo);
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m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
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// wand case
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if (m_attackType == RANGED_ATTACK)
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if (!!(m_caster->getClassMask() & CLASSMASK_WAND_USERS) && m_caster->GetTypeId() == TYPEID_PLAYER)
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m_spellSchoolMask = GetSchoolMask(m_caster->GetWeaponDamageSchool(RANGED_ATTACK));
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// Set health leech amount to zero
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m_healthLeech = 0;
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m_originalCasterGUID = originalCasterGUID ? originalCasterGUID : m_caster->GetObjectGuid();
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UpdateOriginalCasterPointer();
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for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
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m_currentBasePoints[i] = m_spellInfo->CalculateSimpleValue(SpellEffectIndex(i));
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m_spellState = SPELL_STATE_NULL;
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m_castPositionX = m_castPositionY = m_castPositionZ = m_castOrientation = 0;
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m_TriggerSpells.clear();
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m_preCastSpells.clear();
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m_IsTriggeredSpell = triggered;
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//m_AreaAura = false;
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m_CastItem = nullptr;
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m_IsCastByItem = false;
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unitTarget = nullptr;
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itemTarget = nullptr;
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corpseTarget = nullptr;
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gameObjTarget = nullptr;
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focusObject = nullptr;
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m_triggeredByAuraSpell = nullptr;
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m_triggeredByAuraBasePoints = 0;
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//Auto Shot & Shoot
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m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
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m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
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m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
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m_timer = 0; // will set to cast time in prepare
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m_duration = 0;
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m_channeled = IsChanneledSpell(info);
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m_needAliveTargetMask = 0;
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// determine reflection
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m_canReflect = victim ? IsReflectableSpell(m_spellInfo, caster, victim) : IsReflectableSpell(m_spellInfo);
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m_isClientStarted = false;
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m_spellAuraHolder = nullptr;
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m_delayed = false;
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// Must initialize to an element in the list or bad things happen,
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// begin changes so use end
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m_channeledUpdateIterator = m_channeledHolders.end();
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CleanupTargetList();
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}
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Spell::~Spell()
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{
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m_destroyed = true;
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}
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template<typename T>
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WorldObject* Spell::FindCorpseUsing()
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{
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// non-standard target selection
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SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
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float max_range = GetSpellMaxRange(srange);
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WorldObject* result = nullptr;
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T u_check(m_caster, max_range);
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MaNGOS::WorldObjectSearcher<T> searcher(result, u_check);
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Cell::VisitGridObjects(m_caster, searcher, max_range);
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if (!result)
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Cell::VisitWorldObjects(m_caster, searcher, max_range);
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return result;
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}
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void Spell::FillTargetMap()
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{
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// TODO: ADD the correct target FILLS!!!!!!
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for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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// not call for empty effect.
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// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
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if (m_spellInfo->Effect[i] == SPELL_EFFECT_NONE)
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continue;
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// targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT
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// for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (A) all is checked in Spell::CheckCast and in Spell::CheckItem
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// filled in Spell::CheckCast call
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if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
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m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
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m_spellInfo->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
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(m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF))
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continue;
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// TODO: find a way so this is not needed?
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// for area auras always add caster as target (needed for totems for example)
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if (IsAreaAuraEffect(m_spellInfo->Effect[i]))
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AddUnitTarget(m_caster, SpellEffectIndex(i));
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// If same target already filled, use it
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// Example: AoE fear has effects speedup and modfear, with maxtargets = 1
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// We dont want to apply speedup to the first, fear to the second.
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if (m_spellInfo->MaxAffectedTargets > 1)
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{
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bool targetsCopied = false;
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for (int j = 0; j < i; ++j)
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{
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// Check if same target, but handle i.e. AreaAuras different
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if (m_spellInfo->EffectImplicitTargetA[i] == m_spellInfo->EffectImplicitTargetA[j] &&
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m_spellInfo->EffectImplicitTargetB[i] == m_spellInfo->EffectImplicitTargetB[j] &&
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m_spellInfo->Effect[j] != SPELL_EFFECT_NONE &&
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!IsAreaAuraEffect(m_spellInfo->Effect[i]) &&
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!IsAreaAuraEffect(m_spellInfo->Effect[j]))
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{
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targetsCopied = true;
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// Copy targets from effect j to effect i
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for (TargetList::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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if (ihit->effectMask & (1 << j))
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{
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if (Unit* unit = m_caster->GetMap()->GetUnit(ihit->targetGUID))
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AddUnitTarget(unit, SpellEffectIndex(i)); // Will not invalidate the iterator, since it updates the current Target.
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else // Failed. Better do the computation once again.
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{
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for (ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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ihit->effectMask &= ~(1 << i);
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targetsCopied = false;
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break;
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}
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}
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break;
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}
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}
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if (targetsCopied)
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continue;
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}
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UnitList tmpUnitMap;
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// TargetA/TargetB dependent from each other, we not switch to full support this dependences
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// but need it support in some know cases
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switch (m_spellInfo->EffectImplicitTargetA[i])
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{
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case TARGET_NONE:
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switch (m_spellInfo->EffectImplicitTargetB[i])
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{
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case TARGET_NONE:
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SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
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break;
|
|
default:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
}
|
|
break;
|
|
case TARGET_SELF:
|
|
switch (m_spellInfo->EffectImplicitTargetB[i])
|
|
{
|
|
case TARGET_NONE:
|
|
// Arcane Missiles have strange targeting for auras
|
|
if (m_spellInfo->IsFitToFamily<SPELLFAMILY_MAGE, CF_MAGE_ARCANE_MISSILES_CHANNEL>())
|
|
{
|
|
if (Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), this, SpellEffectIndex(i)))
|
|
{
|
|
if (m_caster->IsValidAttackTarget(pUnitTarget))
|
|
tmpUnitMap.push_back(pUnitTarget);
|
|
}
|
|
}
|
|
else
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
break;
|
|
case TARGET_EFFECT_SELECT:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
break;
|
|
case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
|
|
if ((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
|
|
m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
default:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
}
|
|
break;
|
|
case TARGET_EFFECT_SELECT:
|
|
switch (m_spellInfo->EffectImplicitTargetB[i])
|
|
{
|
|
case 0:
|
|
case TARGET_EFFECT_SELECT:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
break;
|
|
// dest point setup required
|
|
case TARGET_AREAEFFECT_INSTANT:
|
|
case TARGET_AREAEFFECT_CUSTOM:
|
|
case TARGET_ALL_ENEMY_IN_AREA:
|
|
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
|
|
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
|
|
case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
|
|
// triggered spells get dest point from default target set, ignore it
|
|
if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) || m_IsTriggeredSpell)
|
|
if (WorldObject* castObject = GetCastingObject())
|
|
m_targets.setDestination(castObject->GetPositionX(), castObject->GetPositionY(), castObject->GetPositionZ());
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
// target pre-selection required
|
|
case TARGET_INNKEEPER_COORDINATES:
|
|
case TARGET_TABLE_X_Y_Z_COORDINATES:
|
|
case TARGET_CASTER_COORDINATES:
|
|
case TARGET_SCRIPT_COORDINATES:
|
|
case TARGET_CURRENT_ENEMY_COORDINATES:
|
|
case TARGET_DUELVSPLAYER_COORDINATES:
|
|
// need some target for processing
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
default:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
}
|
|
break;
|
|
case TARGET_CASTER_COORDINATES:
|
|
switch (m_spellInfo->EffectImplicitTargetB[i])
|
|
{
|
|
case TARGET_ALL_ENEMY_IN_AREA:
|
|
// Note: this hack with search required until GO casting not implemented
|
|
// environment damage spells already have around enemies targeting but this not help in case nonexistent GO casting support
|
|
// currently each enemy selected explicitly and self cast damage
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
|
|
{
|
|
if (m_targets.getUnitTarget())
|
|
tmpUnitMap.push_back(m_targets.getUnitTarget());
|
|
}
|
|
else
|
|
{
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 5246:
|
|
// Exception: Intimidating Shout
|
|
// The AoE fear does not apply to spell main target (that is stunned by another aura)
|
|
for (UnitList::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
|
|
{
|
|
if (*itr == m_targets.getUnitTarget())
|
|
itr = tmpUnitMap.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
break;
|
|
case 27831:
|
|
// Shadow Bolt volley which should only target players with the Shadow Mark debuff
|
|
for (UnitList::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
|
|
{
|
|
if (!(*itr)->HasAura(27825)) // Shadow Mark
|
|
itr = tmpUnitMap.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
break;
|
|
case 29484:
|
|
// Maexxna Web Spray should not hit players under Web Wrap or Petrification
|
|
for (UnitList::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
|
|
{
|
|
if ((*itr)->HasAura(17624) || (*itr)->HasAura(28622))
|
|
itr = tmpUnitMap.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 0:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
tmpUnitMap.push_back(m_caster);
|
|
break;
|
|
default:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
}
|
|
break;
|
|
case TARGET_TABLE_X_Y_Z_COORDINATES:
|
|
switch (m_spellInfo->EffectImplicitTargetB[i])
|
|
{
|
|
case 0:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
|
|
// need some target for processing
|
|
SetTargetMap(SpellEffectIndex(i), TARGET_EFFECT_SELECT, tmpUnitMap);
|
|
break;
|
|
case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
default:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
}
|
|
break;
|
|
case TARGET_DUELVSPLAYER_COORDINATES:
|
|
switch (m_spellInfo->EffectImplicitTargetB[i])
|
|
{
|
|
case 0:
|
|
case TARGET_EFFECT_SELECT:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
if (Unit* currentTarget = m_targets.getUnitTarget())
|
|
tmpUnitMap.push_back(currentTarget);
|
|
break;
|
|
default:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
}
|
|
break;
|
|
case TARGET_ALL_ENEMY_IN_AREA:
|
|
if ((m_targets.m_targetMask & TARGET_FLAG_SOURCE_LOCATION) && !(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
|
|
m_targets.setDestination(m_targets.m_srcX, m_targets.m_srcY, m_targets.m_srcZ);
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
break;
|
|
default:
|
|
switch (m_spellInfo->EffectImplicitTargetB[i])
|
|
{
|
|
case TARGET_NONE:
|
|
case TARGET_EFFECT_SELECT:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
break;
|
|
case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
break;
|
|
default:
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
|
|
SetTargetMap(SpellEffectIndex(i), m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (UnitList::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
|
|
{
|
|
if (!CheckTarget(*itr, SpellEffectIndex(i)))
|
|
{
|
|
itr = tmpUnitMap.erase(itr);
|
|
continue;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
for (UnitList::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
|
|
AddUnitTarget((*iunit), SpellEffectIndex(i));
|
|
}
|
|
}
|
|
|
|
void Spell::prepareDataForTriggerSystem()
|
|
{
|
|
//==========================================================================================
|
|
// Now fill data for trigger system, need know:
|
|
// an spell trigger another or not ( m_canTrigger )
|
|
// Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
|
|
//==========================================================================================
|
|
// Fill flag can spell trigger or not
|
|
// TODO: possible exist spell attribute for this
|
|
m_canTrigger = false;
|
|
m_procAttacker = PROC_FLAG_NONE;
|
|
m_procVictim = PROC_FLAG_NONE;
|
|
|
|
if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CANT_TRIGGER_PROC)
|
|
m_canTrigger = false; // Explicitly not allowed to trigger
|
|
else if (m_CastItem)
|
|
m_canTrigger = false; // Do not trigger from item cast spell
|
|
else if (m_originalCasterGUID.IsGameObject()) // Do not trigger anything if the spell is casted by using a game object (eg. Lightwell)
|
|
m_canTrigger = false;
|
|
else if (!m_IsTriggeredSpell)
|
|
m_canTrigger = true; // Normal cast - can trigger
|
|
else if (!m_triggeredByAuraSpell)
|
|
m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
|
|
|
|
if (!m_canTrigger) // Exceptions (some periodic triggers)
|
|
{
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
// Arcane Missiles / Blizzard triggers need do it
|
|
if (m_spellInfo->IsFitToFamilyMask(uint64(0x0000000000200080)))
|
|
m_canTrigger = true;
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
// For Hellfire Effect / Rain of Fire triggers need do it
|
|
if (m_spellInfo->IsFitToFamilyMask<CF_WARLOCK_RAIN_OF_FIRE, CF_WARLOCK_HELLFIRE>())
|
|
m_canTrigger = true;
|
|
break;
|
|
case SPELLFAMILY_HUNTER:
|
|
// Hunter Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura Effect
|
|
if (m_spellInfo->IsFitToFamilyMask<CF_HUNTER_FIRE_TRAP_EFFECTS, CF_HUNTER_FROST_TRAP_AURA>())
|
|
m_canTrigger = true;
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
// Seal of Command (example Vengeance proc) | SPELLFAMILY_PALADIN override in spell_mod
|
|
if (m_spellInfo->Id == 20424)
|
|
m_canTrigger = true;
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_9_4
|
|
// Seal of Righteousness
|
|
else if (!m_spellInfo->SpellFamilyFlags && m_spellInfo->SpellIconID == 25)
|
|
m_canTrigger = true;
|
|
#endif
|
|
// Holy Shock
|
|
else if (m_spellInfo->IsFitToFamilyMask<CF_PALADIN_HOLY_SHOCK>())
|
|
m_canTrigger = true;
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
|
|
// Eye for an Eye triggered spell
|
|
else if (m_spellInfo->Id == 25997)
|
|
m_canTrigger = true;
|
|
#endif
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
// Touch of Weakness / Devouring Plague
|
|
if (m_spellInfo->IsFitToFamilyMask<CF_PRIEST_TOUCH_OF_WEAKNESS, CF_PRIEST_DEVOURING_PLAGUE>())
|
|
m_canTrigger = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Get data for type of attack and fill base info for trigger
|
|
switch (m_spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
|
|
if (m_attackType == OFF_ATTACK)
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
|
|
if (IsNextMeleeSwingSpell())
|
|
{
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_MELEE_HIT;
|
|
m_procVictim |= PROC_FLAG_TAKEN_MELEE_HIT;
|
|
}
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// Auto attack
|
|
if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
|
|
}
|
|
else // Ranged spell attack
|
|
{
|
|
// If blind or Expose Weakness, don't add proc flags for typical ranged abilities
|
|
// proc none
|
|
if (m_spellInfo->Id == 2094 || m_spellInfo->Id == 23577) {
|
|
m_procAttacker = PROC_FLAG_NONE;
|
|
m_procVictim = PROC_FLAG_NONE;
|
|
}
|
|
else {
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
|
|
}
|
|
|
|
if (IsAreaOfEffectSpell(m_spellInfo))
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_AOE;
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
bool aoe = IsAreaOfEffectSpell(m_spellInfo);
|
|
bool positive = IsPositiveSpell(m_spellInfo);
|
|
// Some spells should be categorized as AoE
|
|
// Hellfire regularly triggers an AoE spell.
|
|
if (m_spellInfo->IsFitToFamily<SPELLFAMILY_WARLOCK, CF_WARLOCK_HELLFIRE>() && m_spellInfo->SpellIconID == 937)
|
|
aoe = true;
|
|
|
|
// Check for positive spell. 'Positive' spells include various things such as buffs, but
|
|
// they shouldn't proc with PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL. Note that some spells
|
|
// with SPELL_EFFECT_DISPEL are negative, such as Purge.
|
|
if (positive)
|
|
{
|
|
if (IsHealSpell(m_spellInfo))
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
|
|
m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
|
|
}
|
|
else
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_NONE_POSITIVE_SPELL;
|
|
m_procVictim = PROC_FLAG_TAKEN_NONE_POSITIVE_SPELL;
|
|
}
|
|
|
|
if (m_spellInfo->IsDispel())
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_CURE_SPELL_CAST;
|
|
|
|
if (aoe)
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_AOE;
|
|
|
|
if (IsSpellAppliesPeriodicAura(m_spellInfo))
|
|
{
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_PERIODIC_SPELL_HIT;
|
|
m_procVictim |= PROC_FLAG_TAKEN_PERIODIC_SPELL_HIT;
|
|
}
|
|
|
|
// Always proc with PROC_FLAG_SUCCESSFUL_SPELL_CAST if not AoE or triggered spell
|
|
if (!aoe && !IsTriggered())
|
|
{
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_SPELL_CAST;
|
|
if (m_powerCost > 0 && m_spellInfo->powerType == POWER_MANA)
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_MANA_SPELL_CAST;
|
|
}
|
|
}
|
|
// Wands auto attack
|
|
else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
|
|
}
|
|
else // Negative spell
|
|
{
|
|
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
|
|
}
|
|
else
|
|
{
|
|
m_procAttacker = PROC_FLAG_SUCCESSFUL_NONE_SPELL_HIT;
|
|
m_procVictim = PROC_FLAG_TAKEN_NONE_SPELL_HIT;
|
|
}
|
|
|
|
if (aoe)
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_AOE;
|
|
|
|
if (IsSpellAppliesPeriodicAura(m_spellInfo))
|
|
{
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_PERIODIC_SPELL_HIT;
|
|
m_procVictim |= PROC_FLAG_TAKEN_PERIODIC_SPELL_HIT;
|
|
}
|
|
|
|
if (!aoe && !IsTriggered())
|
|
{
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_SPELL_CAST;
|
|
if (m_powerCost > 0 && m_spellInfo->powerType == POWER_MANA)
|
|
m_procAttacker |= PROC_FLAG_SUCCESSFUL_MANA_SPELL_CAST;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// some negative spells have positive effects to another or same targets
|
|
// avoid triggering negative hit for only positive targets
|
|
m_negativeEffectMask = 0x0;
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (!IsPositiveEffect(m_spellInfo, SpellEffectIndex(i)))
|
|
m_negativeEffectMask |= (1 << i);
|
|
|
|
// Self damage is a positive effect but should still trigger negative proc flags
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_SCHOOL_DAMAGE && m_spellInfo->EffectImplicitTargetA[i] == TARGET_SELF)
|
|
m_negativeEffectMask |= (1 << i);
|
|
}
|
|
|
|
}
|
|
|
|
void Spell::CleanupTargetList()
|
|
{
|
|
/*
|
|
m_UniqueTargetInfo.clear();
|
|
m_UniqueGOTargetInfo.clear();
|
|
*/
|
|
for (TargetList::iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
|
|
itr->deleted = true;
|
|
|
|
for (GOTargetList::iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
|
|
itr->deleted = true;
|
|
|
|
m_UniqueItemInfo.clear();
|
|
m_delayMoment = 0;
|
|
}
|
|
|
|
void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
|
|
{
|
|
if (m_spellInfo->Effect[effIndex] == 0)
|
|
return;
|
|
|
|
if ((m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) && (m_spellInfo->EffectImplicitTargetA[effIndex] != TARGET_SELF) && (m_spellInfo->EffectImplicitTargetB[effIndex] != TARGET_SELF) && (pVictim->GetObjectGuid() == m_originalCasterGUID))
|
|
return;
|
|
|
|
// Check for effect immune skip if immuned
|
|
bool immuned = pVictim->IsImmuneToSpellEffect(m_spellInfo, effIndex, pVictim == m_caster);
|
|
|
|
ObjectGuid targetGUID = pVictim->GetObjectGuid();
|
|
|
|
// Lookup target in already in list
|
|
for (TargetList::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted == true)
|
|
continue;
|
|
|
|
if (targetGUID == ihit->targetGUID) // Found in list
|
|
{
|
|
if (!immuned)
|
|
ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This is new target calculate data for him
|
|
|
|
// Get spell hit result on target
|
|
TargetInfo target;
|
|
target.targetGUID = targetGUID; // Store target GUID
|
|
target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
|
|
target.processed = false; // Effects not apply on target
|
|
target.deleted = false;
|
|
target.HitInfo = 0x0;
|
|
target.damage = 0;
|
|
|
|
// Calculate hit result
|
|
target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, effIndex, m_canReflect, this);
|
|
|
|
// spell fly from visual cast object
|
|
WorldObject* affectiveObject = GetAffectiveCasterObject();
|
|
|
|
// Spell have speed - need calculate incoming time
|
|
if (m_spellInfo->speed > 0.0f && affectiveObject && pVictim != affectiveObject)
|
|
{
|
|
// calculate spell incoming interval
|
|
float dist = affectiveObject->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
|
|
if (dist < 5.0f)
|
|
dist = 5.0f;
|
|
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
|
|
|
|
// Calculate minimum incoming time
|
|
if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
|
|
m_delayMoment = target.timeDelay;
|
|
}
|
|
else if (m_delayed)
|
|
m_delayMoment = target.timeDelay = sWorld.getConfig(CONFIG_UINT32_SPELLS_CCDELAY);
|
|
else
|
|
target.timeDelay = UI64LIT(0);
|
|
|
|
// If target reflect spell back to caster
|
|
if (target.missCondition == SPELL_MISS_REFLECT)
|
|
{
|
|
// Calculate reflected spell result on caster
|
|
target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, effIndex, m_canReflect, this);
|
|
|
|
if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
|
|
target.reflectResult = SPELL_MISS_PARRY;
|
|
|
|
// Increase time interval for reflected spells by 1.5
|
|
target.timeDelay += target.timeDelay >> 1;
|
|
}
|
|
else
|
|
target.reflectResult = SPELL_MISS_NONE;
|
|
|
|
// Add target to list
|
|
m_UniqueTargetInfo.push_back(target);
|
|
}
|
|
|
|
void Spell::AddUnitTarget(ObjectGuid unitGuid, SpellEffectIndex effIndex)
|
|
{
|
|
if (Unit* unit = m_caster->GetObjectGuid() == unitGuid ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGuid))
|
|
AddUnitTarget(unit, effIndex);
|
|
}
|
|
|
|
void Spell::CheckAtDelay(TargetInfo* pInf)
|
|
{
|
|
Unit* pTarget = m_caster->GetObjectGuid() == pInf->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, pInf->targetGUID);
|
|
if (!pTarget)
|
|
return;
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
uint32 effMask = 1 << i;
|
|
if (pInf->effectMask & effMask)
|
|
{
|
|
if (pTarget->IsImmuneToSpellEffect(m_spellInfo, SpellEffectIndex(i), pTarget == m_caster))
|
|
pInf->effectMask &= ~effMask;
|
|
}
|
|
}
|
|
if (pTarget != m_caster &&
|
|
(pTarget->IsImmuneToDamage(GetSpellSchoolMask(m_spellInfo), m_spellInfo) || pTarget->IsImmuneToSpell(m_spellInfo, pTarget == m_caster)))
|
|
pInf->missCondition = SPELL_MISS_IMMUNE;
|
|
|
|
if (pTarget->GetTypeId() == TYPEID_UNIT && ((Creature*)pTarget)->IsInEvadeMode())
|
|
pInf->missCondition = SPELL_MISS_EVADE;
|
|
}
|
|
|
|
void Spell::AddGOTarget(GameObject* pVictim, SpellEffectIndex effIndex)
|
|
{
|
|
if (m_spellInfo->Effect[effIndex] == 0)
|
|
return;
|
|
|
|
ObjectGuid targetGUID = pVictim->GetObjectGuid();
|
|
|
|
// Lookup target in already in list
|
|
for (GOTargetList::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted)
|
|
continue;
|
|
|
|
if (targetGUID == ihit->targetGUID) // Found in list
|
|
{
|
|
ihit->effectMask |= (1 << effIndex); // Add only effect mask
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This is new target calculate data for him
|
|
|
|
GOTargetInfo target;
|
|
target.targetGUID = targetGUID;
|
|
target.effectMask = (1 << effIndex);
|
|
target.processed = false; // Effects not apply on target
|
|
target.deleted = false;
|
|
|
|
// spell fly from visual cast object
|
|
WorldObject* affectiveObject = GetAffectiveCasterObject();
|
|
|
|
// Spell have speed - need calculate incoming time
|
|
if (m_spellInfo->speed > 0.0f && affectiveObject && pVictim != affectiveObject)
|
|
{
|
|
// calculate spell incoming interval
|
|
float dist = affectiveObject->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
|
|
if (dist < 5.0f)
|
|
dist = 5.0f;
|
|
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
|
|
if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
|
|
m_delayMoment = target.timeDelay;
|
|
}
|
|
else if (m_delayed)
|
|
m_delayMoment = target.timeDelay = sWorld.getConfig(CONFIG_UINT32_SPELLS_CCDELAY);
|
|
else
|
|
target.timeDelay = UI64LIT(0);
|
|
|
|
// Add target to list
|
|
m_UniqueGOTargetInfo.push_back(target);
|
|
}
|
|
|
|
void Spell::AddGOTarget(ObjectGuid goGuid, SpellEffectIndex effIndex)
|
|
{
|
|
if (GameObject* go = m_caster->GetMap()->GetGameObject(goGuid))
|
|
AddGOTarget(go, effIndex);
|
|
}
|
|
|
|
void Spell::AddItemTarget(Item* pitem, SpellEffectIndex effIndex)
|
|
{
|
|
if (m_spellInfo->Effect[effIndex] == 0)
|
|
return;
|
|
|
|
// Lookup target in already in list
|
|
for (ItemTargetList::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
|
|
{
|
|
if (pitem == ihit->item) // Found in list
|
|
{
|
|
ihit->effectMask |= (1 << effIndex); // Add only effect mask
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This is new target add data
|
|
|
|
ItemTargetInfo target;
|
|
target.item = pitem;
|
|
target.effectMask = (1 << effIndex);
|
|
target.deleted = false;
|
|
|
|
m_UniqueItemInfo.push_back(target);
|
|
}
|
|
|
|
void Spell::DoAllEffectOnTarget(TargetInfo *target)
|
|
{
|
|
ASSERT(target);
|
|
|
|
// Arrive pour des sorts comme 11567, 20569, 10626
|
|
if (target->processed)
|
|
return;
|
|
|
|
ASSERT(m_caster);
|
|
|
|
target->processed = true; // Target checked in apply effects procedure
|
|
|
|
// Get mask of effects for target
|
|
uint32 mask = target->effectMask;
|
|
|
|
Unit* unit = m_caster->GetObjectGuid() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (getState() == SPELL_STATE_DELAYED && (WorldTimer::getMSTime() - target->timeDelay) <= unit->m_lastSanctuaryTime && !IsPositiveSpell(m_spellInfo))
|
|
return;
|
|
|
|
// Get original caster (if exist) and calculate damage/healing from him data
|
|
Unit *real_caster = GetAffectiveCaster();
|
|
// FIXME: in case wild GO heal/damage spells will be used target bonuses
|
|
Unit *caster = real_caster ? real_caster : m_caster;
|
|
|
|
SpellMissInfo missInfo = target->missCondition;
|
|
// Need init unitTarget by default unit (can changed in code on reflect)
|
|
// Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
|
|
unitTarget = unit;
|
|
m_spellAuraHolder = nullptr;
|
|
|
|
// Reset damage/healing counter
|
|
ResetEffectDamageAndHeal();
|
|
|
|
// Fill base trigger info. If this is hitting multiple targets, attacker procs should
|
|
// only apply on the first target aside from some special cases.
|
|
uint32 procAttacker = m_procAttacker;
|
|
uint32 procVictim = m_procVictim;
|
|
uint32 procEx = PROC_EX_NONE;
|
|
|
|
// Drop some attacker proc flags if this is a secondary target. Do not need to change
|
|
// the victim proc flags.
|
|
if (m_targetNum > 1) {
|
|
// If this is a melee spell hit, strip the flag and apply a spell hit flag instead.
|
|
// This is required to proc things like Deep Wounds on the victim when hitting
|
|
// multiple targets, but not proc additional melee-only beneficial auras on the
|
|
// attacker like Sweeping Strikes. Leave the victim proc flags responding to a melee
|
|
// spell.
|
|
if (procAttacker & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) {
|
|
procAttacker &= ~(PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT);
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
|
|
}
|
|
else if (procAttacker & (PROC_FLAG_SUCCESSFUL_SPELL_CAST | PROC_FLAG_SUCCESSFUL_MANA_SPELL_CAST)) {
|
|
// Secondary target on a successful spell cast. Remove these flags so we're not
|
|
// proccing beneficial auras multiple times. Also remove negative spell hit for
|
|
// chain lightning + clearcasting. Leave positive effects
|
|
// eg. Chain heal/lightning & Zandalarian Hero Charm
|
|
procAttacker &= ~(PROC_FLAG_SUCCESSFUL_SPELL_CAST | PROC_FLAG_SUCCESSFUL_MANA_SPELL_CAST |
|
|
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT);
|
|
}
|
|
else if (procAttacker & (PROC_FLAG_SUCCESSFUL_AOE | PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT)) {
|
|
// Do not allow secondary hits for negative aoe spells (such as Arcane Explosion)
|
|
// to proc beneficial abilities such as Clearcasting. Positive aoe spells can
|
|
// still trigger, as in the case of prayer of healing and inspiration...
|
|
procAttacker &= ~(PROC_FLAG_SUCCESSFUL_AOE | PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT);
|
|
}
|
|
}
|
|
|
|
// drop proc flags in case target not affected negative effects in negative spell
|
|
// for example caster bonus or animation,
|
|
// except miss case where will assigned PROC_EX_* flags later
|
|
if (((procAttacker | procVictim) & NEGATIVE_TRIGGER_MASK) &&
|
|
!(target->effectMask & m_negativeEffectMask) && (missInfo == SPELL_MISS_NONE || missInfo == SPELL_MISS_REFLECT))
|
|
{
|
|
procAttacker = procAttacker & PROC_FLAG_SUCCESSFUL_SPELL_CAST;
|
|
procVictim = PROC_FLAG_NONE;
|
|
}
|
|
|
|
if (m_delayed)
|
|
{
|
|
// mark effects that were already handled in Spell::HandleDelayedSpellLaunch on spell launch as processed
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (IsEffectHandledOnDelayedSpellLaunch(m_spellInfo, SpellEffectIndex(i)))
|
|
mask &= ~(1 << i);
|
|
|
|
// maybe used in effects that are handled on hit
|
|
m_damage += target->damage;
|
|
}
|
|
|
|
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
|
|
DoSpellHitOnUnit(unit, mask);
|
|
if (missInfo == SPELL_MISS_REFLECT && target->reflectResult == SPELL_MISS_NONE)
|
|
{
|
|
isReflected = true;
|
|
DoSpellHitOnUnit(m_caster, mask);
|
|
unitTarget = m_caster;
|
|
}
|
|
else // in 1.12.1 we need explicit miss info
|
|
{
|
|
if (real_caster && !IsNeedSendToClient())
|
|
real_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
|
|
|
|
if (missInfo == SPELL_MISS_MISS || missInfo == SPELL_MISS_RESIST)
|
|
{
|
|
if (real_caster && real_caster != unit)
|
|
{
|
|
if (!IsPositiveSpell(m_spellInfo) && (m_caster->isVisibleForOrDetect(unit, unit, false) || m_spellInfo->HasAttribute(SPELL_ATTR_EX_IS_PICKPOCKET)))
|
|
{
|
|
bool combat = (m_spellInfo->Id != 3600) && !m_spellInfo->HasAttribute(SPELL_ATTR_EX3_NO_INITIAL_AGGRO);
|
|
|
|
// Pickpocket can cause back attack if failed
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR_EX_IS_PICKPOCKET))
|
|
{
|
|
real_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
|
combat = true;
|
|
}
|
|
|
|
if (combat)
|
|
{
|
|
if (!IsSpellHaveAura(m_spellInfo, SPELL_AURA_MOD_POSSESS))
|
|
{
|
|
if (!unit->isInCombat())
|
|
unit->AttackedBy(real_caster);
|
|
|
|
unit->AddThreat(real_caster);
|
|
unit->SetInCombatWithAggressor(real_caster);
|
|
}
|
|
|
|
real_caster->SetInCombatWithVictim(unit);
|
|
}
|
|
else if (m_spellInfo->HasAttribute(SPELL_ATTR_EX3_OUT_OF_COMBAT_ATTACK))
|
|
{
|
|
unit->SetOutOfCombatWithAggressor(real_caster);
|
|
real_caster->SetOutOfCombatWithVictim(unit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (real_caster)
|
|
{
|
|
if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_REFUND_POWER)
|
|
{
|
|
// Restauration d'energie sur miss/dodge des sorts rapportant un CP.
|
|
// Source : http://roguecrap.blogspot.co.uk/2006/03/energy-regeneration-oddities.html, + verifiable en video
|
|
// Source for Parry: https://youtu.be/aDXXr3ad3is?t=3m07s
|
|
if ((missInfo == SPELL_MISS_MISS || missInfo == SPELL_MISS_DODGE || missInfo == SPELL_MISS_PARRY) && m_spellInfo->powerType == POWER_ENERGY)
|
|
{
|
|
int32 regen = lroundf(m_powerCost * 0.82f);
|
|
real_caster->ModifyPower(POWER_ENERGY, regen);
|
|
}
|
|
// Warriors and Druids are refunded 80% of the rage cost on dodge/parry
|
|
// http://blue.mmo-champion.com/topic/69365-18-02-05-kalgans-response-to-warriors/
|
|
// https://youtu.be/YzPlictRoK8?t=1m45s
|
|
else if ((missInfo == SPELL_MISS_PARRY || missInfo == SPELL_MISS_DODGE) && m_spellInfo->powerType == POWER_RAGE)
|
|
{
|
|
int32 regen = lroundf(m_powerCost * 0.82f);
|
|
real_caster->ModifyPower(POWER_RAGE, regen);
|
|
}
|
|
}
|
|
}
|
|
|
|
// All calculated do it!
|
|
// Do healing and triggers
|
|
if (m_healing)
|
|
{
|
|
bool crit = real_caster && real_caster->IsSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask, BASE_ATTACK, this);
|
|
uint32 addhealth = m_healing;
|
|
if (crit)
|
|
{
|
|
procEx |= PROC_EX_CRITICAL_HIT;
|
|
addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, nullptr);
|
|
|
|
#if SUPPORTED_CLIENT_BUILD <= CLIENT_BUILD_1_9_4
|
|
// If healing crits, we need to update the execute log data.
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (m_executeLogInfo[i].empty())
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < m_executeLogInfo[i].size(); ++j)
|
|
{
|
|
switch (m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_HEAL:
|
|
case SPELL_EFFECT_HEAL_MAX_HEALTH:
|
|
{
|
|
m_executeLogInfo[i][j].heal.amount = addhealth;
|
|
m_executeLogInfo[i][j].heal.critical = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
procEx |= PROC_EX_NORMAL_HIT;
|
|
|
|
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
|
if (m_canTrigger)
|
|
{
|
|
// Some spell expected send main spell info to triggered system
|
|
SpellEntry const* spellInfo = m_spellInfo;
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
//case 19968: // Holy Light triggered heal
|
|
case 19993: // Flash of Light triggered heal
|
|
{
|
|
// stored in unused spell effect basepoints in main spell code
|
|
uint32 spellid = m_currentBasePoints[EFFECT_INDEX_1];
|
|
spellInfo = sSpellMgr.GetSpellEntry(spellid);
|
|
procAttacker |= (PROC_FLAG_SUCCESSFUL_SPELL_CAST | PROC_FLAG_SUCCESSFUL_MANA_SPELL_CAST);
|
|
}
|
|
}
|
|
|
|
caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, addhealth, m_attackType, spellInfo, this);
|
|
}
|
|
|
|
int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
|
|
|
|
float classThreatModifier = caster->getClass() == CLASS_PALADIN ? 0.25f : 0.5f;
|
|
|
|
if (real_caster)
|
|
unitTarget->getHostileRefManager().threatAssist(real_caster, float(gain) * classThreatModifier * sSpellMgr.GetSpellThreatMultiplier(m_spellInfo), m_spellInfo);
|
|
}
|
|
// Do damage and triggers
|
|
else if (m_damage)
|
|
{
|
|
// Fill base damage struct (unitTarget - is real spell target)
|
|
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, GetFirstSchoolInMask(m_spellSchoolMask));
|
|
damageInfo.spell = this;
|
|
|
|
// World of Warcraft Client Patch 1.11.0 (2006-06-20)
|
|
// - Fear: The calculations to determine if Fear effects should break due
|
|
// to receiving damage have been changed.The old calculation used the
|
|
// base damage of the ability.The new calculation uses the final amount
|
|
// of damage dealt, after all modifiers.
|
|
#if SUPPORTED_CLIENT_BUILD <= CLIENT_BUILD_1_10_2
|
|
// Has to be called from here instead of Unit::DealDamage to calculate with base damage.
|
|
if ((damage > 0) && unitTarget && !(m_caster->IsCreature() && static_cast<Creature*>(m_caster)->IsWorldBoss()))
|
|
unitTarget->RemoveFearEffectsByDamageTaken(damage, m_spellInfo->Id, SPELL_DIRECT_DAMAGE);
|
|
#endif
|
|
|
|
if (m_delayed)
|
|
{
|
|
damageInfo.damage = m_damage;
|
|
damageInfo.HitInfo = target->HitInfo;
|
|
}
|
|
// Add bonuses and fill damageInfo struct
|
|
else
|
|
{
|
|
caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo, m_attackType, this);
|
|
}
|
|
|
|
unitTarget->CalculateAbsorbResistBlock(caster, &damageInfo, m_spellInfo, BASE_ATTACK, this);
|
|
m_absorbed = damageInfo.absorb;
|
|
|
|
caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
|
|
|
|
// terribly ugly hack for Gluth Decimate to not be affected by any damage modifiers.
|
|
// SPELL_ATTR_EX3_UNK29 is probably meant to make the spell ignore any damage modifiers,
|
|
// but until implemented, this is the best we can do.
|
|
if (m_spellInfo->Id == 28375)
|
|
{
|
|
damageInfo.damage = m_damage;
|
|
}
|
|
|
|
// Send log damage message to client
|
|
caster->SendSpellNonMeleeDamageLog(&damageInfo);
|
|
|
|
procEx = createProcExtendMask(&damageInfo, missInfo);
|
|
procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
|
|
// (HACK) trigger Vengeance on weapon crits for Paladins
|
|
// item procs should probably trigger for all classes, e.g. Judgement of Wisdom, but many issues to test for first. Paladin exclusive for now.
|
|
if (m_CastItem && m_caster->getClass() == CLASS_PALADIN && (procEx & PROC_EX_CRITICAL_HIT) && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CANT_TRIGGER_PROC))
|
|
m_canTrigger = true;
|
|
// JoR and JoC: Paladin melee spells trigger melee procs instead of magic
|
|
if ((m_spellInfo->IsFitToFamilyMask<CF_PALADIN_JUDGEMENT_OF_RIGHTEOUSNESS>() && m_spellInfo->SpellIconID == 25) ||
|
|
(m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellIconID == 561 && m_spellInfo->SpellVisual == 0))
|
|
{
|
|
procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
|
|
procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT | PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
}
|
|
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
|
if (m_canTrigger)
|
|
caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, this);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// trigger weapon enchants for weapon based spells; exclude spells that stop attack, because may break CC
|
|
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET))
|
|
((Player*)m_caster)->CastItemCombatSpell(unitTarget, m_attackType);
|
|
|
|
// trigger mainhand weapon procs for shield attacks (Shield Bash, Shield Slam) NOTE: vanilla only mechanic, patched out in 2.0.1
|
|
else if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && m_spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
&& (m_spellInfo->SpellIconID == 280 || m_spellInfo->SpellIconID == 413))
|
|
((Player*)m_caster)->CastItemCombatSpell(unitTarget, BASE_ATTACK);
|
|
|
|
// Bloodthirt triggers main hand despite not requiring weapon
|
|
// Execute damage component triggers main hand
|
|
else if ((m_spellInfo->SpellIconID == 38 && m_spellInfo->SpellVisual == 372) || //bloodthirst
|
|
m_spellInfo->Id == 20647) //execute (damage dealing component does not require weapon)
|
|
{
|
|
((Player*)m_caster)->CastItemCombatSpell(unitTarget, BASE_ATTACK);
|
|
}
|
|
|
|
// special Paladin cases - trigger weapon procs despite not having EquippedItemClass
|
|
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN)
|
|
{
|
|
// Seal of Command
|
|
if (m_spellInfo->Id == 20424)
|
|
((Player*)m_caster)->CastItemCombatSpell(unitTarget, BASE_ATTACK);
|
|
// Judgement of Command
|
|
else if (m_spellInfo->SpellIconID == 561)
|
|
((Player*)m_caster)->CastItemCombatSpell(unitTarget, BASE_ATTACK);
|
|
// Judgement of Righteousness
|
|
else if (m_spellInfo->IsFitToFamilyMask<CF_PALADIN_JUDGEMENT_OF_RIGHTEOUSNESS>() && m_spellInfo->SpellIconID == 25)
|
|
((Player*)m_caster)->CastItemCombatSpell(unitTarget, BASE_ATTACK);
|
|
}
|
|
}
|
|
|
|
caster->DealSpellDamage(&damageInfo, true);
|
|
|
|
// Courroux Naturel a 20% de chance de faire proc WF.
|
|
if (m_spellInfo->Id == 17364 && caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* pCaster = caster->ToPlayer();
|
|
Item *item = pCaster->GetWeaponForAttack(BASE_ATTACK, true, true);
|
|
if (item)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT);
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (pEnchant && roll_chance_f(20.0f))
|
|
if (SpellEntry const *spellInfo = sSpellMgr.GetSpellEntry(pEnchant->spellid[0]))
|
|
if (spellInfo->IsFitToFamily<SPELLFAMILY_SHAMAN, CF_SHAMAN_WINDFURY_WEAPON>())
|
|
pCaster->CastSpell(unitTarget, pEnchant->spellid[0], true, item);
|
|
}
|
|
}
|
|
}
|
|
else if (m_canTrigger && (procAttacker || procVictim))
|
|
{
|
|
// TODO: Allow all procs, and explicitly deny some rather than denying all and
|
|
// explicitly allowing some
|
|
bool foundDamageOrHealAura = false;
|
|
// m_spellAuraHolder is null for non-stacking periodic effects that are already
|
|
// on the target - they simply refresh. However, they should still proc on
|
|
// cast!
|
|
if (IsSpellAppliesAura(m_spellInfo, target->effectMask))
|
|
{
|
|
for (int i = 0; i < MAX_EFFECT_INDEX && !foundDamageOrHealAura; ++i)
|
|
{
|
|
switch (m_spellInfo->EffectApplyAuraName[i])
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
case SPELL_AURA_POWER_BURN_MANA:
|
|
case SPELL_AURA_SCHOOL_ABSORB:
|
|
foundDamageOrHealAura = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// Sunder Armor triggers weapon proc as well as normal procs despite dealing no damage
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->IsFitToFamily<SPELLFAMILY_WARRIOR, CF_WARRIOR_SUNDER_ARMOR>() && missInfo == SPELL_MISS_NONE)
|
|
((Player*)m_caster)->CastItemCombatSpell(unitTarget, BASE_ATTACK);
|
|
|
|
// Fill base damage struct (unitTarget - is real spell target)
|
|
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, GetFirstSchoolInMask(m_spellSchoolMask));
|
|
procEx = createProcExtendMask(&damageInfo, missInfo);
|
|
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
|
|
uint32 dmg = 0;
|
|
// Sometime we need to manually set dmg != 0 (arcane projectile triggers a spell that deals damage)
|
|
// Cant check SpellFamilyFlags & 0x40800 because some spells have strange SpellFamilyFlags=0x7FFFFFFF (sheep, ...)
|
|
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && m_spellInfo->SpellFamilyFlags == 0x40800)
|
|
dmg = 1;
|
|
|
|
// Proc periodic casts now, so initial cast procs are triggered
|
|
if (foundDamageOrHealAura)
|
|
dmg = 1;
|
|
|
|
// Proc for dispels (or "cures")
|
|
if (m_spellInfo->IsDispel())
|
|
{
|
|
dmg = 1;
|
|
// Override proc flags for offensive dispel
|
|
if (caster->IsHostileTo(unitTarget))
|
|
{
|
|
procAttacker &= ~(PROC_FLAG_SUCCESSFUL_NONE_POSITIVE_SPELL | PROC_FLAG_SUCCESSFUL_CURE_SPELL_CAST);
|
|
procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
|
|
|
|
procVictim &= ~PROC_FLAG_TAKEN_NONE_POSITIVE_SPELL;
|
|
procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
|
|
}
|
|
}
|
|
|
|
caster->ProcDamageAndSpell(unitTarget, real_caster ? procAttacker : PROC_FLAG_NONE, procVictim, procEx, dmg, m_attackType, m_spellInfo, this);
|
|
}
|
|
|
|
if (missInfo != SPELL_MISS_NONE)
|
|
return;
|
|
|
|
// Call scripted function for AI if this spell is casted upon a creature
|
|
if (unit->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
|
|
// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
|
|
if (real_caster && !((Creature*)unit)->IsPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
|
|
if (Player* p = real_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
p->RewardPlayerAndGroupAtCast(unit, m_spellInfo->Id);
|
|
|
|
if (((Creature*)unit)->AI())
|
|
((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
|
|
|
|
if (ZoneScript* pZoneScript = unit->GetZoneScript()) {
|
|
pZoneScript->OnCreatureSpellHit(m_caster, unit->ToCreature(), m_spellInfo);
|
|
}
|
|
}
|
|
|
|
// Tell any pets to stop attacking the target on application of breakable crowd control spells
|
|
if (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE && unit->HasBreakableByDamageCrowdControlAura(m_caster))
|
|
{
|
|
Unit::AttackerSet attackers = unit->getAttackers();
|
|
for (Unit::AttackerSet::iterator itr = attackers.begin(); itr != attackers.end(); ++itr)
|
|
{
|
|
if ((*itr)->IsPet())
|
|
(*itr)->AttackStop();
|
|
}
|
|
}
|
|
|
|
// Call scripted function for AI if this spell is casted by a creature
|
|
if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
|
|
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
|
|
}
|
|
|
|
void Spell::DoSpellHitOnUnit(Unit *unit, uint32 effectMask)
|
|
{
|
|
if (!unit)
|
|
return;
|
|
|
|
Unit* realCaster = GetAffectiveCaster();
|
|
|
|
if (!effectMask)
|
|
{
|
|
if (realCaster && !unit->isInCombat())
|
|
unit->AttackedBy(realCaster);
|
|
return;
|
|
}
|
|
|
|
// Check mechanic resistance for each effect
|
|
for (int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
|
|
if (unit->IsEffectResist(m_spellInfo, eff))
|
|
{
|
|
if ((realCaster && realCaster->IsPlayer() && realCaster->ToPlayer()->HasOption(PLAYER_CHEAT_UNRANDOMIZE)) ||
|
|
(unit->IsPlayer() && unit->ToPlayer()->HasOption(PLAYER_CHEAT_UNRANDOMIZE)))
|
|
break;
|
|
effectMask &= ~(1 << eff);
|
|
if (!effectMask)
|
|
return;
|
|
}
|
|
|
|
// Recheck immune (only for delayed spells)
|
|
if (m_caster != unit && m_spellInfo->speed && (
|
|
unit->IsImmuneToDamage(GetSpellSchoolMask(m_spellInfo), m_spellInfo) ||
|
|
unit->IsImmuneToSpell(m_spellInfo, unit == realCaster)))
|
|
{
|
|
if (realCaster)
|
|
realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
|
|
|
|
ResetEffectDamageAndHeal();
|
|
return;
|
|
}
|
|
|
|
if (realCaster && realCaster != unit)
|
|
{
|
|
// Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
|
|
if (unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
|
|
unit->GetCharmerOrOwnerGuid() != m_caster->GetObjectGuid())
|
|
{
|
|
realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
|
|
ResetEffectDamageAndHeal();
|
|
return;
|
|
}
|
|
|
|
if (!realCaster->IsFriendlyTo(unit))
|
|
{
|
|
if (m_damage) // Example: stealth.
|
|
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
|
|
|
|
// not break stealth by cast targeting
|
|
if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
|
|
{
|
|
unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
|
unit->RemoveNonPassiveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
|
|
}
|
|
|
|
// for delayed spells ignore not visible explicit target
|
|
if (m_delayed && unit == m_targets.getUnitTarget() &&
|
|
!unit->isVisibleForOrDetect(m_caster, m_caster, false))
|
|
{
|
|
realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
|
|
ResetEffectDamageAndHeal();
|
|
return;
|
|
}
|
|
|
|
// can cause back attack (if detected), stealth removed at Spell::cast if spell break it
|
|
if ((!IsPositiveSpell(m_spellInfo) || IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_DISPEL)) &&
|
|
!m_spellInfo->IsFitToFamily<SPELLFAMILY_ROGUE, CF_ROGUE_SAP>() && // Sap handled somewhere else. Without this, sap will remove stealth if the rogue is visible.
|
|
(m_spellInfo->Id == 6358 || // Exception to fix succubus seduction.
|
|
m_caster->isVisibleForOrDetect(unit, unit, false)))
|
|
{
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR_EX3_NO_INITIAL_AGGRO))
|
|
{
|
|
// use speedup check to avoid re-remove after above lines
|
|
if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
|
|
{
|
|
unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
|
unit->RemoveNonPassiveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
|
|
}
|
|
|
|
// caster can be detected but have stealth aura
|
|
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
|
m_caster->RemoveNonPassiveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
|
|
|
|
if (!IsSpellHaveAura(m_spellInfo, SPELL_AURA_MOD_POSSESS))
|
|
{
|
|
if (!unit->isInCombat())
|
|
unit->AttackedBy(realCaster);
|
|
|
|
unit->AddThreat(realCaster);
|
|
unit->SetInCombatWithAggressor(realCaster);
|
|
}
|
|
|
|
realCaster->SetInCombatWithVictim(unit);
|
|
}
|
|
else if (m_spellInfo->HasAttribute(SPELL_ATTR_EX3_OUT_OF_COMBAT_ATTACK))
|
|
{
|
|
unit->SetOutOfCombatWithAggressor(realCaster);
|
|
realCaster->SetOutOfCombatWithVictim(unit);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// for delayed spells ignore negative spells (after duel end) for friendly targets
|
|
if (m_delayed && !IsPositiveSpell(m_spellInfo))
|
|
{
|
|
realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
|
|
ResetEffectDamageAndHeal();
|
|
return;
|
|
}
|
|
|
|
if (unit->isInCombat())
|
|
{
|
|
if (!(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO))
|
|
{
|
|
realCaster->SetInCombatWithAssisted(unit);
|
|
unit->getHostileRefManager().threatAssist(realCaster, 0.0f, m_spellInfo);
|
|
}
|
|
}
|
|
else if (unit->IsPvP())
|
|
{
|
|
if (Player* pPlayer = realCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
pPlayer->UpdatePvP(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
|
|
m_diminishGroup = m_spellInfo->GetDiminishingReturnsGroup(m_triggeredByAuraSpell);
|
|
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
|
|
|
|
if (realCaster)
|
|
DEBUG_UNIT(realCaster, DEBUG_DR, "[%u] Groupe DR : %u. Niveau : %u.", m_spellInfo->Id, m_diminishGroup, m_diminishLevel);
|
|
|
|
// Increase Diminishing on unit, current informations for actually casts will use values above
|
|
if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->IsPlayer()) ||
|
|
GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
|
|
unit->IncrDiminishing(m_diminishGroup);
|
|
|
|
// Apply additional spell effects to target
|
|
CastPreCastSpells(unit);
|
|
|
|
if (IsSpellAppliesAura(m_spellInfo, effectMask))
|
|
{
|
|
m_spellAuraHolder = CreateSpellAuraHolder(m_spellInfo, unit, realCaster, m_CastItem);
|
|
m_spellAuraHolder->SetTriggered(IsTriggered());
|
|
m_spellAuraHolder->setDiminishGroup(m_diminishGroup);
|
|
m_spellAuraHolder->setDiminishLevel(m_diminishLevel);
|
|
}
|
|
else
|
|
m_spellAuraHolder = nullptr;
|
|
|
|
for (int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
|
|
{
|
|
if (effectMask & (1 << effectNumber))
|
|
{
|
|
HandleEffects(unit, nullptr, nullptr, SpellEffectIndex(effectNumber), m_damageMultipliers[effectNumber]);
|
|
if (m_applyMultiplierMask & (1 << effectNumber))
|
|
{
|
|
// Get multiplier
|
|
float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
|
|
// Apply multiplier mods
|
|
if (realCaster)
|
|
if (Player* modOwner = realCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
|
|
m_damageMultipliers[effectNumber] *= multiplier;
|
|
}
|
|
}
|
|
}
|
|
|
|
// now apply all created auras
|
|
if (m_spellAuraHolder)
|
|
{
|
|
// normally shouldn't happen
|
|
if (!m_spellAuraHolder->IsEmptyHolder())
|
|
{
|
|
int32 duration = m_spellAuraHolder->GetAuraMaxDuration();
|
|
int32 originalDuration = duration;
|
|
|
|
if (duration > 0)
|
|
{
|
|
unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_caster, m_diminishLevel, isReflected);
|
|
|
|
// Fully diminished
|
|
if (duration == 0)
|
|
{
|
|
delete m_spellAuraHolder;
|
|
m_spellAuraHolder = nullptr;
|
|
|
|
// Need to interrupt pet channeling spells or else they get stuck
|
|
if (m_caster && m_caster->IsControlledByPlayer() && m_channeled)
|
|
{
|
|
Spell *channeled = m_caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
|
|
if (channeled && channeled->m_spellInfo->Id == m_spellInfo->Id && channeled->m_targets.getUnitTarget() == unit)
|
|
m_caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (duration != originalDuration)
|
|
{
|
|
m_spellAuraHolder->SetAuraMaxDuration(duration);
|
|
m_spellAuraHolder->SetAuraDuration(duration);
|
|
}
|
|
|
|
if (!unit->AddSpellAuraHolder(m_spellAuraHolder))
|
|
m_spellAuraHolder = nullptr;
|
|
}
|
|
else
|
|
{
|
|
delete m_spellAuraHolder;
|
|
m_spellAuraHolder = nullptr;
|
|
}
|
|
|
|
// Aura applied successfully. If it's a channeled spell keep track of the holder so
|
|
// we can update it on spell update. Units do not update holders on themselves if
|
|
// they are from a channeled spell
|
|
if (m_channeled && m_spellAuraHolder)
|
|
{
|
|
AddChanneledAuraHolder(m_spellAuraHolder);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
|
|
{
|
|
if (target->processed) // Check target
|
|
return;
|
|
target->processed = true; // Target checked in apply effects procedure
|
|
|
|
uint32 effectMask = target->effectMask;
|
|
if (!effectMask)
|
|
return;
|
|
|
|
GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
|
|
if (!go)
|
|
return;
|
|
|
|
for (int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
|
|
if (effectMask & (1 << effectNumber))
|
|
HandleEffects(nullptr, nullptr, go, SpellEffectIndex(effectNumber));
|
|
|
|
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
|
|
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
|
|
if (!IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
|
|
{
|
|
if (Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
p->RewardPlayerAndGroupAtCast(go, m_spellInfo->Id);
|
|
}
|
|
}
|
|
|
|
void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
|
|
{
|
|
uint32 effectMask = target->effectMask;
|
|
if (!target->item || !effectMask)
|
|
return;
|
|
|
|
for (int effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
|
|
if (effectMask & (1 << effectNumber))
|
|
HandleEffects(nullptr, target->item, nullptr, SpellEffectIndex(effectNumber));
|
|
}
|
|
|
|
void Spell::HandleDelayedSpellLaunch(TargetInfo *target)
|
|
{
|
|
// Get mask of effects for target
|
|
uint32 mask = target->effectMask;
|
|
|
|
Unit* unit = m_caster->GetObjectGuid() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
|
|
if (!unit)
|
|
return;
|
|
|
|
// Get original caster (if exist) and calculate damage/healing from him data
|
|
Unit *real_caster = GetAffectiveCaster();
|
|
// FIXME: in case wild GO heal/damage spells will be used target bonuses
|
|
Unit *caster = real_caster ? real_caster : m_caster;
|
|
|
|
SpellMissInfo missInfo = target->missCondition;
|
|
// Need init unitTarget by default unit (can changed in code on reflect)
|
|
// Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
|
|
unitTarget = unit;
|
|
|
|
// Reset damage/healing counter
|
|
ResetEffectDamageAndHeal();
|
|
|
|
// Fill base damage struct (unitTarget - is real spell target)
|
|
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, GetFirstSchoolInMask(m_spellSchoolMask));
|
|
|
|
if (unit && !caster->IsFriendlyTo(unit))
|
|
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
|
|
if (missInfo == SPELL_MISS_NONE || (missInfo == SPELL_MISS_REFLECT && target->reflectResult == SPELL_MISS_NONE))
|
|
{
|
|
for (int32 effectNumber = 0; effectNumber < MAX_EFFECT_INDEX; ++effectNumber)
|
|
{
|
|
if (mask & (1 << effectNumber) && IsEffectHandledOnDelayedSpellLaunch(m_spellInfo, SpellEffectIndex(effectNumber)))
|
|
{
|
|
HandleEffects(unit, nullptr, nullptr, SpellEffectIndex(effectNumber), m_damageMultipliers[effectNumber]);
|
|
if (m_applyMultiplierMask & (1 << effectNumber))
|
|
{
|
|
// Get multiplier
|
|
float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
|
|
// Apply multiplier mods
|
|
if (real_caster)
|
|
if (Player* modOwner = real_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
|
|
m_damageMultipliers[effectNumber] *= multiplier;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_damage > 0)
|
|
caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo, m_attackType, this);
|
|
}
|
|
|
|
target->damage = damageInfo.damage;
|
|
target->HitInfo = damageInfo.HitInfo;
|
|
}
|
|
|
|
void Spell::InitializeDamageMultipliers()
|
|
{
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (m_spellInfo->Effect[i] == 0)
|
|
continue;
|
|
|
|
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
|
|
if (Unit* realCaster = GetAffectiveCaster())
|
|
if (Player* modOwner = realCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
|
|
|
|
m_damageMultipliers[i] = 1.0f;
|
|
if ((m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_HEAL) &&
|
|
(EffectChainTarget > 1))
|
|
m_applyMultiplierMask |= (1 << i);
|
|
}
|
|
}
|
|
|
|
// <Daemon>: Modification du fonctionnement de cette fonction
|
|
// Indique si une canalisation doit s'arreter ou non
|
|
// Pour cela, on regarde s'il reste des cibles.
|
|
|
|
bool Spell::HasValidUnitPresentInTargetList()
|
|
{
|
|
uint8 foundMask = 0;
|
|
uint8 needTargetsMask = 0;
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && m_spellInfo->EffectApplyAuraName[i])
|
|
if (m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF)
|
|
needTargetsMask |= 1 << i;
|
|
|
|
// Cette canalisation n'a pas besoin de cible: elle se lance sur le lanceur de sort
|
|
// Elle ne s'arrete pas, sauf s'il meurt biensur.
|
|
if (!needTargetsMask)
|
|
{
|
|
if (m_caster->isAlive() == IsDeathOnlySpell(m_spellInfo))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted)
|
|
continue;
|
|
if (ihit->missCondition != SPELL_MISS_NONE)
|
|
continue;
|
|
|
|
Unit *unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
|
|
|
|
// either unit is alive and normal spell, or unit dead and deathonly-spell
|
|
if (unit && (unit->isAlive() != IsDeathOnlySpell(m_spellInfo)))
|
|
foundMask |= ihit->effectMask;
|
|
}
|
|
|
|
return (foundMask & needTargetsMask);
|
|
}
|
|
|
|
// Helper for Chain Healing
|
|
// Spell target first
|
|
// Raidmates then descending by injury suffered (MaxHealth - Health)
|
|
// Other players/mobs then descending by injury suffered (MaxHealth - Health)
|
|
struct ChainHealingOrder
|
|
{
|
|
const Unit* MainTarget;
|
|
ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
|
|
// functor for operator ">"
|
|
bool operator()(Unit const* _Left, Unit const* _Right) const
|
|
{
|
|
return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
|
|
}
|
|
int32 ChainHealingHash(Unit const* Target) const
|
|
{
|
|
if (Target == MainTarget)
|
|
return 0;
|
|
else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
|
|
((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
|
|
{
|
|
if (Target->GetHealth() == Target->GetMaxHealth())
|
|
return 40000;
|
|
else
|
|
return 20000 - Target->GetMaxHealth() + Target->GetHealth();
|
|
}
|
|
else
|
|
return 40000 - Target->GetMaxHealth() + Target->GetHealth();
|
|
}
|
|
};
|
|
|
|
class ChainHealingFullHealth
|
|
{
|
|
public:
|
|
const Unit* MainTarget;
|
|
ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
|
|
|
|
bool operator()(const Unit* Target) const
|
|
{
|
|
return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
|
|
}
|
|
};
|
|
|
|
// Helper for targets nearest to the spell target
|
|
// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
|
|
struct TargetDistanceOrderNear
|
|
{
|
|
const Unit* MainTarget;
|
|
TargetDistanceOrderNear(const Unit* Target) : MainTarget(Target) {};
|
|
// functor for operator ">"
|
|
bool operator()(const Unit* _Left, const Unit* _Right) const
|
|
{
|
|
return MainTarget->GetDistanceOrder(_Left, _Right);
|
|
}
|
|
};
|
|
|
|
void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& targetUnitMap)
|
|
{
|
|
float radius;
|
|
if (m_spellInfo->EffectRadiusIndex[effIndex])
|
|
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
|
|
else
|
|
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
|
|
|
|
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
|
|
|
|
if (Unit* realCaster = GetAffectiveCaster())
|
|
{
|
|
if (Player* modOwner = realCaster->GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
|
|
}
|
|
}
|
|
|
|
// Add spell leeway to caster centered AoE when moving or jumping
|
|
switch (targetMode)
|
|
{
|
|
case TARGET_ALL_ENEMY_IN_AREA:
|
|
case TARGET_ALL_PARTY_AROUND_CASTER:
|
|
case TARGET_IN_FRONT_OF_CASTER:
|
|
radius += m_caster->GetLeewayBonusRadius();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
|
|
|
|
// custom target amount cases
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 802: // Mutate Bug (AQ40, Emperor Vek'nilash)
|
|
case 804: // Explode Bug (AQ40, Emperor Vek'lor)
|
|
case 23138: // Gate of Shazzrah (MC, Shazzrah)
|
|
case 24781: // Dream Fog (Emerald Dragons)
|
|
//case 28560: // Summon Blizzard (Naxx, Sapphiron)
|
|
unMaxTargets = 1;
|
|
break;
|
|
case 10258: // Awaken Vault Warder (Uldaman)
|
|
unMaxTargets = 2;
|
|
break;
|
|
case 28542: // Life Drain (Naxx, Sapphiron)
|
|
unMaxTargets = urand(7, 10);
|
|
break;
|
|
case 28796: // Poison Bolt Volley (Naxx, Faerlina)
|
|
unMaxTargets = 10;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// custom radius cases
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 28241: // Poison (Naxxramas, Grobbulus Cloud)
|
|
{
|
|
// Spell states 30yd radius, which you would think is the max radius once its all grown,
|
|
// however, the visual of the spell goes no further than ~20yd, so lets stop it there.
|
|
// It will instantly get a 2(?) yd radius, and grow to 20 from there
|
|
if (SpellAuraHolder* auraHolder = m_caster->GetSpellAuraHolder(28158))
|
|
{
|
|
const int maxDur = auraHolder->GetAuraMaxDuration();
|
|
const int currTick = maxDur - auraHolder->GetAuraDuration();
|
|
radius = 18.0f / maxDur*currTick + 2;
|
|
//radius = 0.5f * (60000 - auraHolder->GetAuraDuration()) * 0.001f;
|
|
}
|
|
break;
|
|
}
|
|
case 29310: // Mana Burn (Heigan, naxxramas)
|
|
// Without a bigger raidus its possible to tank heigan in one corner of the platform, and have ranged stay in the other corner
|
|
radius = 28.0f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
bool SelectClosestTargets = false;
|
|
|
|
// custom selection cases
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 26052: // Poison Bolt Volley (AQ40, Princess Huhuran)
|
|
case 29213: // Curse of the Plaguebringer (Naxxramas, Noth the Plaguebringer)
|
|
SelectClosestTargets = true;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 26180: // Wyvern Sting (AQ40, Princess Huhuran)
|
|
SelectClosestTargets = true;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (targetMode)
|
|
{
|
|
case TARGET_TOTEM_EARTH:
|
|
case TARGET_TOTEM_WATER:
|
|
case TARGET_TOTEM_AIR:
|
|
case TARGET_TOTEM_FIRE:
|
|
case TARGET_SELF:
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
|
|
{
|
|
m_targets.m_targetMask = 0;
|
|
unMaxTargets = EffectChainTarget;
|
|
float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
|
|
|
|
UnitList tempTargetUnitMap;
|
|
|
|
{
|
|
MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_originalCaster, max_range);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempTargetUnitMap, u_check);
|
|
Cell::VisitAllObjects(m_caster, searcher, max_range);
|
|
}
|
|
|
|
if (tempTargetUnitMap.empty())
|
|
break;
|
|
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(m_caster));
|
|
|
|
//Now to get us a random target that's in the initial range of the spell
|
|
uint32 t = 0;
|
|
auto itr = tempTargetUnitMap.begin();
|
|
while (itr != tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
|
|
++t, ++itr;
|
|
|
|
if (!t)
|
|
break;
|
|
|
|
itr = tempTargetUnitMap.begin();
|
|
std::advance(itr, rand() % t);
|
|
Unit *pUnitTarget = *itr;
|
|
targetUnitMap.push_back(pUnitTarget);
|
|
|
|
tempTargetUnitMap.erase(itr);
|
|
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(pUnitTarget));
|
|
|
|
t = unMaxTargets - 1;
|
|
Unit *prev = pUnitTarget;
|
|
auto next = tempTargetUnitMap.begin();
|
|
|
|
while (t && next != tempTargetUnitMap.end())
|
|
{
|
|
if (!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
|
|
break;
|
|
|
|
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !prev->IsWithinLOSInMap(*next))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
|
|
prev = *next;
|
|
targetUnitMap.push_back(prev);
|
|
tempTargetUnitMap.erase(next);
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(prev));
|
|
next = tempTargetUnitMap.begin();
|
|
|
|
--t;
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
|
|
{
|
|
m_targets.m_targetMask = 0;
|
|
unMaxTargets = EffectChainTarget;
|
|
float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
|
|
UnitList tempTargetUnitMap;
|
|
{
|
|
MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, max_range);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(tempTargetUnitMap, u_check);
|
|
Cell::VisitAllObjects(m_caster, searcher, max_range);
|
|
}
|
|
|
|
if (tempTargetUnitMap.empty())
|
|
break;
|
|
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(m_caster));
|
|
|
|
//Now to get us a random target that's in the initial range of the spell
|
|
uint32 t = 0;
|
|
auto itr = tempTargetUnitMap.begin();
|
|
while (itr != tempTargetUnitMap.end() && (*itr)->IsWithinDist(m_caster, radius))
|
|
++t, ++itr;
|
|
|
|
if (!t)
|
|
break;
|
|
|
|
itr = tempTargetUnitMap.begin();
|
|
std::advance(itr, rand() % t);
|
|
Unit *pUnitTarget = *itr;
|
|
targetUnitMap.push_back(pUnitTarget);
|
|
|
|
tempTargetUnitMap.erase(itr);
|
|
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(pUnitTarget));
|
|
|
|
t = unMaxTargets - 1;
|
|
Unit *prev = pUnitTarget;
|
|
auto next = tempTargetUnitMap.begin();
|
|
|
|
while (t && next != tempTargetUnitMap.end())
|
|
{
|
|
if (!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
|
|
break;
|
|
|
|
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !prev->IsWithinLOSInMap(*next))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
prev = *next;
|
|
targetUnitMap.push_back(prev);
|
|
tempTargetUnitMap.erase(next);
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(prev));
|
|
next = tempTargetUnitMap.begin();
|
|
--t;
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_PET:
|
|
{
|
|
Pet* tmpUnit = m_caster->GetPet();
|
|
if (!tmpUnit) break;
|
|
targetUnitMap.push_back(tmpUnit);
|
|
break;
|
|
}
|
|
case TARGET_CHAIN_DAMAGE:
|
|
{
|
|
if (EffectChainTarget <= 1)
|
|
{
|
|
if (Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), this, effIndex))
|
|
{
|
|
m_targets.setUnitTarget(pUnitTarget);
|
|
targetUnitMap.push_back(pUnitTarget);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Unit* pUnitTarget = m_targets.getUnitTarget();
|
|
if (Unit* redirectTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), this, effIndex))
|
|
{
|
|
if (redirectTarget != pUnitTarget)
|
|
{
|
|
m_targets.setUnitTarget(redirectTarget);
|
|
targetUnitMap.push_back(redirectTarget);
|
|
break;
|
|
}
|
|
}
|
|
WorldObject* originalCaster = GetAffectiveCasterObject();
|
|
if (!pUnitTarget || !originalCaster)
|
|
break;
|
|
|
|
unMaxTargets = EffectChainTarget;
|
|
|
|
float max_range;
|
|
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
|
|
max_range = radius;
|
|
else
|
|
//FIXME: This very like horrible hack and wrong for most spells
|
|
max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
|
|
|
|
UnitList tempTargetUnitMap;
|
|
|
|
// World of Warcraft Client Patch 1.11.0 (2006-06-20)
|
|
// - Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
|
|
// Lightning) will no longer land if target cannot be seen by the caster
|
|
// due to stealth or invisibility.
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_10_2
|
|
MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyAoEVisibleTargetUnitInObjectRangeCheck> searcher(tempTargetUnitMap, u_check);
|
|
#else
|
|
MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempTargetUnitMap, u_check);
|
|
#endif
|
|
Cell::VisitAllObjects(m_caster, searcher, max_range);
|
|
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(pUnitTarget));
|
|
|
|
if (tempTargetUnitMap.empty())
|
|
break;
|
|
|
|
if (*tempTargetUnitMap.begin() == pUnitTarget)
|
|
tempTargetUnitMap.erase(tempTargetUnitMap.begin());
|
|
|
|
targetUnitMap.push_back(pUnitTarget);
|
|
uint32 t = unMaxTargets - 1;
|
|
Unit *prev = pUnitTarget;
|
|
auto next = tempTargetUnitMap.begin();
|
|
|
|
while (t && next != tempTargetUnitMap.end())
|
|
{
|
|
if (!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
|
|
break;
|
|
|
|
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !prev->IsWithinLOSInMap(*next))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
|
|
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TARGET_ONLY_PLAYER) && ((*next)->GetTypeId() != TYPEID_PLAYER))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
|
|
prev = *next;
|
|
targetUnitMap.push_back(prev);
|
|
tempTargetUnitMap.erase(next);
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(prev));
|
|
next = tempTargetUnitMap.begin();
|
|
|
|
--t;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_ALL_ENEMY_IN_AREA:
|
|
{
|
|
FillAreaTargets(targetUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
|
|
float minDist = -1;
|
|
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
// Shadow Storm
|
|
case 14297:
|
|
case 26546:
|
|
case 26555:
|
|
minDist = 20.0f;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
if (minDist > 0)
|
|
{
|
|
for (UnitList::iterator itr = targetUnitMap.begin(), next; itr != targetUnitMap.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
if (!*itr)
|
|
continue;
|
|
if ((*itr)->IsWithinDist(m_caster, minDist))
|
|
targetUnitMap.erase(itr);
|
|
}
|
|
}
|
|
if (SelectClosestTargets && unMaxTargets && targetUnitMap.size() > unMaxTargets)
|
|
{
|
|
targetUnitMap.sort(TargetDistanceOrderNear(m_caster));
|
|
UnitList::iterator itr = targetUnitMap.begin();
|
|
advance(itr, unMaxTargets);
|
|
targetUnitMap.erase(itr, targetUnitMap.end());
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_AREAEFFECT_INSTANT:
|
|
{
|
|
SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
|
|
|
|
// Select friendly targets for positive effect
|
|
if (IsPositiveEffect(m_spellInfo, effIndex))
|
|
targetB = SPELL_TARGETS_FRIENDLY;
|
|
|
|
UnitList tempTargetUnitMap;
|
|
SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
|
|
|
|
// fill real target list if no spell script target defined
|
|
FillAreaTargets(bounds.first != bounds.second ? tempTargetUnitMap : targetUnitMap,
|
|
radius, PUSH_DEST_CENTER, bounds.first != bounds.second ? SPELL_TARGETS_ALL : targetB);
|
|
|
|
if (!tempTargetUnitMap.empty())
|
|
{
|
|
for (UnitList::const_iterator iter = tempTargetUnitMap.begin(); iter != tempTargetUnitMap.end(); ++iter)
|
|
{
|
|
if ((*iter)->GetTypeId() != TYPEID_UNIT)
|
|
continue;
|
|
|
|
for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
|
|
{
|
|
// only creature entries supported for this target type
|
|
if (i_spellST->second.type == SPELL_TARGET_TYPE_GAMEOBJECT)
|
|
continue;
|
|
|
|
if ((*iter)->GetEntry() == i_spellST->second.targetEntry)
|
|
{
|
|
if (i_spellST->second.type == SPELL_TARGET_TYPE_DEAD && ((Creature*)(*iter))->IsCorpse())
|
|
targetUnitMap.push_back((*iter));
|
|
else if (i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE && (*iter)->isAlive())
|
|
targetUnitMap.push_back((*iter));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// exclude caster
|
|
targetUnitMap.remove(m_caster);
|
|
break;
|
|
}
|
|
case TARGET_AREAEFFECT_CUSTOM:
|
|
{
|
|
if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
break;
|
|
else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_SUMMON || m_spellInfo->Effect[effIndex] == SPELL_EFFECT_SUMMON_OBJECT_WILD)
|
|
{
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
}
|
|
|
|
UnitList tempTargetUnitMap;
|
|
SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
|
|
// fill real target list if no spell script target defined
|
|
FillAreaTargets(bounds.first != bounds.second ? tempTargetUnitMap : targetUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALL);
|
|
|
|
if (!tempTargetUnitMap.empty())
|
|
{
|
|
for (UnitList::const_iterator iter = tempTargetUnitMap.begin(); iter != tempTargetUnitMap.end(); ++iter)
|
|
{
|
|
if ((*iter)->GetTypeId() != TYPEID_UNIT)
|
|
continue;
|
|
|
|
for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
|
|
{
|
|
// only creature entries supported for this target type
|
|
if (i_spellST->second.type == SPELL_TARGET_TYPE_GAMEOBJECT)
|
|
continue;
|
|
|
|
if ((*iter)->GetEntry() == i_spellST->second.targetEntry)
|
|
{
|
|
if (i_spellST->second.type == SPELL_TARGET_TYPE_DEAD && ((Creature*)(*iter))->IsCorpse())
|
|
targetUnitMap.push_back((*iter));
|
|
else if (i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE && (*iter)->isAlive())
|
|
targetUnitMap.push_back((*iter));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// remove not targetable units if spell has no script targets
|
|
for (UnitList::iterator itr = targetUnitMap.begin(); itr != targetUnitMap.end();)
|
|
{
|
|
if (!(*itr)->isTargetableForAttack(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD, m_caster->IsPlayer()))
|
|
targetUnitMap.erase(itr++);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_AREAEFFECT_GO_AROUND_SOURCE:
|
|
// Despawn Ice Block (sapphiron)
|
|
if (m_spellInfo->Id == 30132)
|
|
{
|
|
float x, y, z;
|
|
m_caster->GetPosition(x, y, z);
|
|
std::list<GameObject*> tempTargetGOList;
|
|
// search all GO's with entry, within range of caster
|
|
MaNGOS::GameObjectEntryInPosRangeCheck go_check(*m_caster, 181247/*Ice BLock*/, x , y, z, radius);
|
|
MaNGOS::GameObjectListSearcher<MaNGOS::GameObjectEntryInPosRangeCheck> checker(tempTargetGOList, go_check);
|
|
Cell::VisitGridObjects(m_caster, checker, radius);
|
|
|
|
if (!tempTargetGOList.empty())
|
|
{
|
|
for (std::list<GameObject*>::iterator iter = tempTargetGOList.begin(); iter != tempTargetGOList.end(); ++iter)
|
|
AddGOTarget(*iter, effIndex);
|
|
}
|
|
}
|
|
break;
|
|
case TARGET_AREAEFFECT_GO_AROUND_DEST:
|
|
{
|
|
// It may be possible to fill targets for some spell effects
|
|
// automatically (SPELL_EFFECT_WMO_REPAIR(88) for example) but
|
|
// for some/most spells we clearly need/want to limit with spell_target_script
|
|
|
|
// Some spells untested, for affected GO type 33. May need further adjustments for spells related.
|
|
|
|
SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
|
|
|
|
std::list<GameObject*> tempTargetGOList;
|
|
|
|
for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
|
|
{
|
|
if (i_spellST->second.type == SPELL_TARGET_TYPE_GAMEOBJECT)
|
|
{
|
|
// search all GO's with entry, within range of m_destN
|
|
MaNGOS::GameObjectEntryInPosRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, radius);
|
|
MaNGOS::GameObjectListSearcher<MaNGOS::GameObjectEntryInPosRangeCheck> checker(tempTargetGOList, go_check);
|
|
Cell::VisitGridObjects(m_caster, checker, radius);
|
|
}
|
|
}
|
|
|
|
if (!tempTargetGOList.empty())
|
|
{
|
|
for (std::list<GameObject*>::iterator iter = tempTargetGOList.begin(); iter != tempTargetGOList.end(); ++iter)
|
|
AddGOTarget(*iter, effIndex);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
|
|
{
|
|
// targets the ground, not the units in the area
|
|
switch (m_spellInfo->Effect[effIndex])
|
|
{
|
|
case SPELL_EFFECT_PERSISTENT_AREA_AURA:
|
|
break;
|
|
case SPELL_EFFECT_SUMMON:
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
default:
|
|
FillAreaTargets(targetUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_DUELVSPLAYER_COORDINATES:
|
|
{
|
|
if (Unit* currentTarget = m_targets.getUnitTarget())
|
|
m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
|
|
break;
|
|
}
|
|
case TARGET_ALL_PARTY_AROUND_CASTER:
|
|
case TARGET_ALL_PARTY_AROUND_CASTER_2:
|
|
case TARGET_ALL_PARTY:
|
|
FillRaidOrPartyTargets(targetUnitMap, m_caster, radius, false, true, true);
|
|
break;
|
|
case TARGET_ALL_RAID_AROUND_CASTER:
|
|
FillRaidOrPartyTargets(targetUnitMap, m_caster, radius, true, true, false);
|
|
break;
|
|
case TARGET_SINGLE_FRIEND:
|
|
case TARGET_SINGLE_FRIEND_2:
|
|
if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
break;
|
|
case TARGET_CASTER_COORDINATES:
|
|
{
|
|
// Check original caster is GO - set its coordinates as dst cast
|
|
if (WorldObject *caster = GetCastingObject())
|
|
m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
|
|
break;
|
|
}
|
|
case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER:
|
|
FillAreaTargets(targetUnitMap, radius, PUSH_SELF_CENTER, SPELL_TARGETS_HOSTILE);
|
|
break;
|
|
case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
|
|
// selected friendly units (for casting objects) around casting object
|
|
FillAreaTargets(targetUnitMap, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY, GetCastingObject());
|
|
break;
|
|
case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
|
|
FillAreaTargets(targetUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
|
|
break;
|
|
// TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
|
|
case TARGET_SINGLE_PARTY:
|
|
{
|
|
Unit *target = m_targets.getUnitTarget();
|
|
// Those spells apparently can't be casted on the caster.
|
|
if (target && target != m_caster)
|
|
{
|
|
// Can only be casted on group's members or its pets
|
|
Group *pGroup = nullptr;
|
|
|
|
Unit* owner = m_caster->GetCharmerOrOwner();
|
|
Unit *targetOwner = target->GetCharmerOrOwner();
|
|
if (owner)
|
|
{
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (target == owner)
|
|
{
|
|
targetUnitMap.push_back(target);
|
|
break;
|
|
}
|
|
pGroup = ((Player*)owner)->GetGroup();
|
|
}
|
|
}
|
|
else if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsPet())
|
|
{
|
|
targetUnitMap.push_back(target);
|
|
break;
|
|
}
|
|
pGroup = ((Player*)m_caster)->GetGroup();
|
|
}
|
|
|
|
if (pGroup)
|
|
{
|
|
// Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
|
|
if (targetOwner)
|
|
{
|
|
if (targetOwner->GetTypeId() == TYPEID_PLAYER &&
|
|
target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->IsPet()) &&
|
|
target->GetOwnerGuid() == targetOwner->GetObjectGuid() &&
|
|
pGroup->IsMember(((Player*)targetOwner)->GetObjectGuid()))
|
|
targetUnitMap.push_back(target);
|
|
}
|
|
// 1Our target can be a player who is on our group
|
|
else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetObjectGuid()))
|
|
targetUnitMap.push_back(target);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_GAMEOBJECT:
|
|
if (m_targets.getGOTarget())
|
|
AddGOTarget(m_targets.getGOTarget(), effIndex);
|
|
break;
|
|
case TARGET_IN_FRONT_OF_CASTER:
|
|
{
|
|
SpellNotifyPushType pushType = PUSH_IN_FRONT;
|
|
switch (m_spellInfo->SpellVisual) // Some spell require a different target fill
|
|
{
|
|
case 3879:
|
|
pushType = PUSH_IN_BACK;
|
|
break;
|
|
case 7441:
|
|
pushType = PUSH_IN_FRONT_15;
|
|
break;
|
|
case 7619: // anub impale
|
|
pushType = PUSH_IN_FRONT_15;
|
|
break;
|
|
}
|
|
FillAreaTargets(targetUnitMap, radius, pushType, SPELL_TARGETS_AOE_DAMAGE);
|
|
break;
|
|
}
|
|
case TARGET_LARGE_FRONTAL_CONE:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 24820:
|
|
case 24821:
|
|
case 24822:
|
|
case 24823:
|
|
case 24835:
|
|
case 24836:
|
|
case 24837:
|
|
case 24838:
|
|
{
|
|
UnitList tempTargetUnitMap;
|
|
FillAreaTargets(tempTargetUnitMap, radius, PUSH_SELF_CENTER, SPELL_TARGETS_AOE_DAMAGE);
|
|
|
|
for (UnitList::const_iterator itr = tempTargetUnitMap.begin(); itr != tempTargetUnitMap.end(); ++itr)
|
|
{
|
|
float angle;
|
|
float arc;
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 24820:
|
|
angle = 0.0f * M_PI_F / 4.0f;
|
|
arc = 2.0f * M_PI_F / 3.0f;
|
|
break;
|
|
case 24821:
|
|
angle = 1.0f * M_PI_F / 4.0f;
|
|
arc = 2.0f * M_PI_F / 3.0f;
|
|
break;
|
|
case 24822:
|
|
angle = 2.0f * M_PI_F / 4.0f;
|
|
arc = 2.0f * M_PI_F / 3.0f;
|
|
break;
|
|
case 24823:
|
|
angle = 3.0f * M_PI_F / 4.0f;
|
|
arc = 2.0f * M_PI_F / 3.0f;
|
|
break;
|
|
case 24835:
|
|
angle = -4.0f * M_PI_F / 4.0f;
|
|
arc = 2.0f * M_PI_F / 3.0f;
|
|
break;
|
|
case 24836:
|
|
angle = -3.0f * M_PI_F / 4.0f;
|
|
arc = 2.0f * M_PI_F / 3.0f;
|
|
break;
|
|
case 24837:
|
|
angle = -2.0f * M_PI_F / 4.0f;
|
|
arc = 2.0f * M_PI_F / 3.0f;
|
|
break;
|
|
case 24838:
|
|
angle = -1.0f * M_PI_F / 4.0f;
|
|
arc = 2.0f * M_PI_F / 3.0f;
|
|
break;
|
|
default:
|
|
angle = 0.0f;
|
|
arc = M_PI_F / 2.0f;
|
|
break;
|
|
}
|
|
|
|
if (m_caster->HasInArc(arc, *itr, angle))
|
|
targetUnitMap.push_back(*itr);
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
FillAreaTargets(targetUnitMap, radius, PUSH_IN_FRONT_90, SPELL_TARGETS_AOE_DAMAGE);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case TARGET_NARROW_FRONTAL_CONE:
|
|
FillAreaTargets(targetUnitMap, radius, PUSH_IN_FRONT_15, SPELL_TARGETS_AOE_DAMAGE);
|
|
break;
|
|
case TARGET_UNIT_TARGET_ANY:
|
|
{
|
|
Unit *target = m_targets.getUnitTarget();
|
|
// This target should be checked depending on the effect
|
|
// (check for PvP ON/OFF, ...)
|
|
if (target)
|
|
targetUnitMap.push_back(target);
|
|
break;
|
|
}
|
|
case TARGET_GAMEOBJECT_ITEM:
|
|
if (m_targets.getGOTargetGuid())
|
|
AddGOTarget(m_targets.getGOTarget(), effIndex);
|
|
else if (m_targets.getItemTarget())
|
|
AddItemTarget(m_targets.getItemTarget(), effIndex);
|
|
break;
|
|
case TARGET_MASTER:
|
|
if (Unit* owner = m_caster->GetCharmerOrOwner())
|
|
targetUnitMap.push_back(owner);
|
|
break;
|
|
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
|
|
// targets the ground, not the units in the area
|
|
if (m_spellInfo->Effect[effIndex] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
FillAreaTargets(targetUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
|
|
break;
|
|
case TARGET_AREAEFFECT_PARTY:
|
|
{
|
|
Unit* owner = m_caster->GetCharmerOrOwner();
|
|
Player *pTarget = nullptr;
|
|
|
|
if (owner)
|
|
{
|
|
targetUnitMap.push_back(m_caster);
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
pTarget = (Player*)owner;
|
|
}
|
|
else if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (Unit* target = m_targets.getUnitTarget())
|
|
{
|
|
if (target->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
if (((Creature*)target)->IsPet())
|
|
{
|
|
Unit *targetOwner = target->GetOwner();
|
|
if (targetOwner->GetTypeId() == TYPEID_PLAYER)
|
|
pTarget = (Player*)targetOwner;
|
|
}
|
|
}
|
|
else
|
|
pTarget = (Player*)target;
|
|
}
|
|
}
|
|
|
|
Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
|
|
|
|
if (pGroup)
|
|
{
|
|
uint8 subgroup = pTarget->GetSubGroup();
|
|
|
|
for (GroupReference *itr = pGroup->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* target = itr->getSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (target && target->GetSubGroup() == subgroup && target->getLevel() + 10 >= m_spellInfo->spellLevel && !m_caster->IsHostileTo(target))
|
|
{
|
|
if (pTarget->IsWithinDistInMap(target, radius))
|
|
targetUnitMap.push_back(target);
|
|
|
|
if (Pet* pet = target->GetPet())
|
|
if (pTarget->IsWithinDistInMap(pet, radius))
|
|
targetUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
}
|
|
else if (owner)
|
|
{
|
|
if (m_caster->IsWithinDistInMap(owner, radius))
|
|
targetUnitMap.push_back(owner);
|
|
}
|
|
else if (pTarget)
|
|
{
|
|
targetUnitMap.push_back(pTarget);
|
|
|
|
if (Pet* pet = pTarget->GetPet())
|
|
if (m_caster->IsWithinDistInMap(pet, radius))
|
|
targetUnitMap.push_back(pet);
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_SCRIPT:
|
|
{
|
|
if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
if (m_targets.getItemTarget())
|
|
AddItemTarget(m_targets.getItemTarget(), effIndex);
|
|
break;
|
|
}
|
|
case TARGET_SELF_FISHING:
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
case TARGET_CHAIN_HEAL:
|
|
{
|
|
Unit* pUnitTarget = m_targets.getUnitTarget();
|
|
if (!pUnitTarget)
|
|
break;
|
|
|
|
if (EffectChainTarget <= 1)
|
|
targetUnitMap.push_back(pUnitTarget);
|
|
else
|
|
{
|
|
unMaxTargets = EffectChainTarget;
|
|
float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
|
|
|
|
UnitList tempTargetUnitMap;
|
|
|
|
FillAreaTargets(tempTargetUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
|
|
|
|
if (m_caster != pUnitTarget && std::find(tempTargetUnitMap.begin(), tempTargetUnitMap.end(), m_caster) == tempTargetUnitMap.end())
|
|
tempTargetUnitMap.push_front(m_caster);
|
|
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(pUnitTarget));
|
|
|
|
if (tempTargetUnitMap.empty())
|
|
break;
|
|
|
|
if (*tempTargetUnitMap.begin() == pUnitTarget)
|
|
tempTargetUnitMap.erase(tempTargetUnitMap.begin());
|
|
|
|
targetUnitMap.push_back(pUnitTarget);
|
|
uint32 t = unMaxTargets - 1;
|
|
Unit *prev = pUnitTarget;
|
|
auto next = tempTargetUnitMap.begin();
|
|
|
|
while (t && next != tempTargetUnitMap.end())
|
|
{
|
|
if (!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
|
|
break;
|
|
|
|
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !prev->IsWithinLOSInMap(*next))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
|
|
if ((*next)->GetHealth() == (*next)->GetMaxHealth())
|
|
{
|
|
next = tempTargetUnitMap.erase(next);
|
|
continue;
|
|
}
|
|
|
|
prev = *next;
|
|
targetUnitMap.push_back(prev);
|
|
tempTargetUnitMap.erase(next);
|
|
tempTargetUnitMap.sort(TargetDistanceOrderNear(prev));
|
|
next = tempTargetUnitMap.begin();
|
|
|
|
--t;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_CURRENT_ENEMY_COORDINATES:
|
|
{
|
|
Unit* currentTarget = m_targets.getUnitTarget();
|
|
if (currentTarget)
|
|
{
|
|
targetUnitMap.push_back(currentTarget);
|
|
if (m_spellInfo->Id == 28863) // Void Zone creature often end up below ground
|
|
m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ()+0.3f);
|
|
else if (m_spellInfo->Id != 18392) // Onyxia's Fireball - without a destination the spell uses its original spell visuals
|
|
m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_AREAEFFECT_PARTY_AND_CLASS:
|
|
{
|
|
Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
|
|
? (Player*)m_targets.getUnitTarget() : NULL;
|
|
|
|
Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
|
|
if (pGroup)
|
|
{
|
|
for (GroupReference *itr = pGroup->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
|
|
targetPlayer->getClass() == Target->getClass() &&
|
|
!m_caster->IsHostileTo(Target))
|
|
targetUnitMap.push_back(Target);
|
|
}
|
|
}
|
|
else if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
break;
|
|
}
|
|
case TARGET_TABLE_X_Y_Z_COORDINATES:
|
|
{
|
|
SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
|
|
if (st)
|
|
{
|
|
// teleportspells are handled in another way
|
|
if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TELEPORT_UNITS)
|
|
break;
|
|
if (st->target_mapId == m_caster->GetMapId())
|
|
m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
|
|
else
|
|
sLog.outError("SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id);
|
|
}
|
|
else
|
|
sLog.outError("SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
|
|
break;
|
|
}
|
|
case TARGET_DYNAMIC_OBJECT_FRONT:
|
|
case TARGET_DYNAMIC_OBJECT_BEHIND:
|
|
case TARGET_DYNAMIC_OBJECT_LEFT_SIDE:
|
|
case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE:
|
|
case TARGET_MINION:
|
|
{
|
|
if (targetMode == TARGET_MINION && m_spellInfo->Effect[effIndex] == SPELL_EFFECT_DUEL)
|
|
break;
|
|
|
|
if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
|
|
{
|
|
// General override, we don't want to use max spell range here.
|
|
// Note: 0.0 radius is also for index 36. It is possible that 36 must be defined as
|
|
// "at the base of", in difference to 0 which appear to be "directly in front of".
|
|
// TODO: some summoned will make caster be half inside summoned object. Need to fix
|
|
// that in the below code (nearpoint vs closepoint, etc).
|
|
if (m_spellInfo->EffectRadiusIndex[effIndex] == 0)
|
|
radius = 0.0f;
|
|
|
|
float angle = m_caster->GetOrientation();
|
|
switch (targetMode)
|
|
{
|
|
case TARGET_MINION:
|
|
case TARGET_DYNAMIC_OBJECT_FRONT:
|
|
break;
|
|
case TARGET_DYNAMIC_OBJECT_BEHIND:
|
|
angle += M_PI_F;
|
|
break;
|
|
case TARGET_DYNAMIC_OBJECT_LEFT_SIDE:
|
|
angle += M_PI_F / 2;
|
|
break;
|
|
case TARGET_DYNAMIC_OBJECT_RIGHT_SIDE:
|
|
angle -= M_PI_F / 2;
|
|
break;
|
|
}
|
|
|
|
float x, y, z;
|
|
m_caster->GetNearPoint(m_caster, x, y, z, 0.0f, radius, angle);
|
|
|
|
// For some reason all the creature Blink spells use this target type instead of the player one.
|
|
// Prevent them from teleporting to places that they can't normally walk to like under the map.
|
|
if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_LEAP)
|
|
if (!m_caster->GetMap()->GetWalkHitPosition(m_caster->GetTransport(), x, y, z, x, y, z, NAV_GROUND | NAV_WATER, 1.0f, false) || (abs(m_caster->GetPositionZ() - z) > 5.0f))
|
|
m_caster->GetPosition(x, y, z);
|
|
|
|
m_targets.setDestination(x, y, z);
|
|
}
|
|
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
}
|
|
case TARGET_EFFECT_SELECT:
|
|
{
|
|
// add here custom effects that need default target.
|
|
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
|
|
switch (m_spellInfo->Effect[effIndex])
|
|
{
|
|
case SPELL_EFFECT_DUMMY:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 20577: // Cannibalize
|
|
{
|
|
WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
|
|
|
|
if (result)
|
|
{
|
|
switch (result->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
case TYPEID_PLAYER:
|
|
targetUnitMap.push_back((Unit*)result);
|
|
break;
|
|
case TYPEID_CORPSE:
|
|
m_targets.setCorpseTarget((Corpse*)result);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// clear cooldown at fail
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
|
|
SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
|
|
finish(false);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
break;
|
|
}
|
|
// Add AoE target-mask to self, if no target-dest provided already
|
|
if ((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
|
|
m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_BIND:
|
|
case SPELL_EFFECT_PARRY:
|
|
case SPELL_EFFECT_BLOCK:
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
case SPELL_EFFECT_TRIGGER_SPELL:
|
|
case SPELL_EFFECT_TRIGGER_MISSILE:
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
case SPELL_EFFECT_SKILL_STEP:
|
|
case SPELL_EFFECT_PROFICIENCY:
|
|
case SPELL_EFFECT_SUMMON_POSSESSED:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
|
|
case SPELL_EFFECT_SELF_RESURRECT:
|
|
case SPELL_EFFECT_REPUTATION:
|
|
case SPELL_EFFECT_ADD_HONOR:
|
|
case SPELL_EFFECT_SEND_TAXI:
|
|
if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
// Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
|
|
else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL)
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
case SPELL_EFFECT_SUMMON_PLAYER:
|
|
if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
break;
|
|
case SPELL_EFFECT_RESURRECT:
|
|
case SPELL_EFFECT_RESURRECT_NEW:
|
|
if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
if (m_targets.getCorpseTargetGuid())
|
|
{
|
|
if (Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid()))
|
|
if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGuid()))
|
|
targetUnitMap.push_back(owner);
|
|
}
|
|
break;
|
|
case SPELL_EFFECT_SUMMON:
|
|
/*[-ZERO] if (m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED ||
|
|
m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED2)
|
|
{
|
|
if(m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
}
|
|
else */
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
case SPELL_EFFECT_TRANS_DOOR:
|
|
{
|
|
if (m_spellInfo->rangeIndex != SPELL_RANGE_IDX_SELF_ONLY)
|
|
{
|
|
float tmp_x, tmp_y, tmp_z;
|
|
m_caster->GetRandomPoint(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), 5.0f, tmp_x, tmp_y, tmp_z);
|
|
m_targets.setDestination(tmp_x, tmp_y, tmp_z);
|
|
}
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SUMMON_WILD:
|
|
{
|
|
if (!m_originalCasterGUID.IsEmpty() && m_originalCasterGUID.IsGameObject())
|
|
{
|
|
if (GameObject* pSummoner = m_caster->GetMap()->GetGameObject(m_originalCasterGUID))
|
|
m_targets.setDestination(pSummoner->GetPositionX(), pSummoner->GetPositionY(), pSummoner->GetPositionZ());
|
|
}
|
|
// no break
|
|
}
|
|
case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
|
|
case SPELL_EFFECT_SUMMON_GUARDIAN:
|
|
case SPELL_EFFECT_ADD_FARSIGHT:
|
|
case SPELL_EFFECT_STUCK:
|
|
case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
|
|
case SPELL_EFFECT_SUMMON_DEMON:
|
|
case SPELL_EFFECT_SKILL:
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
case SPELL_EFFECT_PERSISTENT_AREA_AURA:
|
|
if (Unit* currentTarget = m_targets.getUnitTarget())
|
|
m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
|
|
break;
|
|
case SPELL_EFFECT_LEARN_PET_SPELL:
|
|
if (Pet* pet = m_caster->GetPet())
|
|
targetUnitMap.push_back(pet);
|
|
break;
|
|
case SPELL_EFFECT_ENCHANT_ITEM:
|
|
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
|
|
case SPELL_EFFECT_DISENCHANT:
|
|
case SPELL_EFFECT_FEED_PET:
|
|
if (m_targets.getItemTarget())
|
|
AddItemTarget(m_targets.getItemTarget(), effIndex);
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
switch (m_spellInfo->EffectApplyAuraName[effIndex])
|
|
{
|
|
case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
|
|
case SPELL_AURA_ADD_PCT_MODIFIER:
|
|
targetUnitMap.push_back(m_caster);
|
|
break;
|
|
default: // apply to target in other case
|
|
if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
break;
|
|
}
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
|
|
// AreaAura
|
|
if (m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
|
|
SetTargetMap(effIndex, TARGET_AREAEFFECT_PARTY, targetUnitMap);
|
|
break;
|
|
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
|
|
if (m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
break;
|
|
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
|
|
if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
|
|
m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_DEST_CASTER_FRONT_LEAP:
|
|
{
|
|
Unit* pUnitTarget = m_targets.getUnitTarget();
|
|
|
|
if (!pUnitTarget)
|
|
break;
|
|
|
|
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
|
|
float x, y, z;
|
|
float srcX, srcY, srcZ;
|
|
float zSearchDist = 20.0f; // Falling case
|
|
float ground = 0.0f;
|
|
pUnitTarget->GetSafePosition(x, y, z);
|
|
pUnitTarget->GetSafePosition(srcX, srcY, srcZ);
|
|
float waterLevel = pUnitTarget->GetTerrain()->GetWaterLevel(x, y, z, &ground);
|
|
x += dis * cos(pUnitTarget->GetOrientation());
|
|
y += dis * sin(pUnitTarget->GetOrientation());
|
|
// Underwater blink case
|
|
if (waterLevel != VMAP_INVALID_HEIGHT_VALUE && waterLevel > ground)
|
|
{
|
|
if (z < ground)
|
|
z = ground;
|
|
// If blinking up to the surface, limit z position (do not teleport out of water)
|
|
if (z > waterLevel && (z - srcZ) > 1.0f)
|
|
{
|
|
float t = (waterLevel - srcZ) / (z - srcZ);
|
|
x = (x - srcX) * t + srcX;
|
|
y = (y - srcY) * t + srcY;
|
|
z = waterLevel;
|
|
}
|
|
pUnitTarget->GetMap()->GetLosHitPosition(srcX, srcY, srcZ, x, y, z, -0.5f);
|
|
ground = pUnitTarget->GetMap()->GetHeight(x, y, z);
|
|
if (ground < z)
|
|
{
|
|
m_targets.setDestination(x, y, z);
|
|
break;
|
|
}
|
|
// If we are leaving water, rather use pathfinding, but increase z-range position research.
|
|
zSearchDist = 20.0f;
|
|
}
|
|
if (!pUnitTarget->GetMap()->GetWalkHitPosition(pUnitTarget->GetTransport(), srcX, srcY, srcZ, x, y, z, NAV_GROUND | NAV_WATER, zSearchDist, false))
|
|
{
|
|
x = srcX;
|
|
y = srcY;
|
|
z = srcZ;
|
|
}
|
|
|
|
m_targets.setDestination(x, y, z);
|
|
}
|
|
default:
|
|
//sLog.outError( "SPELL: Unknown implicit target (%u) for spell ID %u", targetMode, m_spellInfo->Id );
|
|
break;
|
|
}
|
|
|
|
if (unMaxTargets && targetUnitMap.size() > unMaxTargets)
|
|
{
|
|
// make sure one unit is always removed per iteration
|
|
uint32 removed_utarget = 0;
|
|
for (UnitList::iterator itr = targetUnitMap.begin(), next; itr != targetUnitMap.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
if (!*itr) continue;
|
|
if ((*itr) == m_targets.getUnitTarget())
|
|
{
|
|
targetUnitMap.erase(itr);
|
|
removed_utarget = 1;
|
|
// break;
|
|
}
|
|
}
|
|
// remove random units from the map
|
|
while (targetUnitMap.size() > unMaxTargets - removed_utarget)
|
|
{
|
|
uint32 poz = urand(0, targetUnitMap.size() - 1);
|
|
for (auto itr = targetUnitMap.begin(); itr != targetUnitMap.end(); ++itr, --poz)
|
|
{
|
|
if (!*itr) continue;
|
|
|
|
if (!poz)
|
|
{
|
|
targetUnitMap.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// the player's target will always be added to the map
|
|
if (removed_utarget && m_targets.getUnitTarget())
|
|
targetUnitMap.push_back(m_targets.getUnitTarget());
|
|
}
|
|
}
|
|
|
|
bool IsAcceptableAutorepeatError(SpellCastResult result)
|
|
{
|
|
switch (result)
|
|
{
|
|
case SPELL_FAILED_MOVING: // Let's toggle auto attack while moving
|
|
case SPELL_CAST_OK:
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
SpellCastResult Spell::prepare(SpellCastTargets targets, Aura* triggeredByAura, uint32 chance)
|
|
{
|
|
m_targets = std::move(targets);
|
|
return prepare(triggeredByAura, chance);
|
|
}
|
|
|
|
SpellCastResult Spell::prepare(Aura* triggeredByAura, uint32 chance)
|
|
{
|
|
|
|
m_spellState = SPELL_STATE_PREPARING;
|
|
m_delayed = m_spellInfo->speed > 0.0f
|
|
|| (m_spellInfo->IsCCSpell() && m_targets.getUnitTarget() && m_targets.getUnitTarget()->IsPlayer());
|
|
|
|
if (m_caster->GetTransport())
|
|
{
|
|
m_castPositionX = m_caster->GetTransOffsetX();
|
|
m_castPositionY = m_caster->GetTransOffsetY();
|
|
m_castPositionZ = m_caster->GetTransOffsetZ();
|
|
m_castOrientation = m_caster->GetTransOffsetO();
|
|
}
|
|
else
|
|
{
|
|
m_castPositionX = m_caster->GetPositionX();
|
|
m_castPositionY = m_caster->GetPositionY();
|
|
m_castPositionZ = m_caster->GetPositionZ();
|
|
m_castOrientation = m_caster->GetOrientation();
|
|
}
|
|
|
|
if (triggeredByAura) {
|
|
m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
|
|
m_triggeredByAuraBasePoints = triggeredByAura->GetBasePoints();
|
|
}
|
|
|
|
try
|
|
{
|
|
// create and add update event for this spell
|
|
SpellEvent* Event = new SpellEvent(this);
|
|
m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
|
|
|
|
//Prevent casting at cast another spell (ServerSide check)
|
|
if (!m_IsTriggeredSpell && m_caster->IsNonMeleeSpellCasted(false, true, true))
|
|
{
|
|
if (!m_originalCasterGUID.IsGameObject())
|
|
{
|
|
SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
|
|
finish(false);
|
|
return SPELL_FAILED_SPELL_IN_PROGRESS;
|
|
}
|
|
}
|
|
if (sObjectMgr.IsSpellDisabled(m_spellInfo->Id))
|
|
{
|
|
SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
|
|
finish(false);
|
|
return SPELL_FAILED_SPELL_UNAVAILABLE;
|
|
}
|
|
|
|
// Fill cost data
|
|
m_powerCost = CalculatePowerCost(m_spellInfo, m_caster, this, m_CastItem);
|
|
|
|
if (Player* pPlayerCaster = m_caster->ToPlayer())
|
|
if (pPlayerCaster->HasOption(PLAYER_CHEAT_NO_POWER))
|
|
m_powerCost = 0;
|
|
|
|
if (!IsChannelingVisual())
|
|
{
|
|
SpellCastResult result = CheckCast(true);
|
|
Unit* pTarget = m_targets.getUnitTarget();
|
|
if (result != SPELL_CAST_OK || (IsAutoRepeat() && m_caster == pTarget))
|
|
{
|
|
if (!IsAutoRepeat() || !IsAcceptableAutorepeatError(result))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u failed for reason 0x%x (target %u)", m_spellInfo->Id, result, pTarget ? pTarget->GetGUIDLow() : 0);
|
|
if (triggeredByAura && !triggeredByAura->GetHolder()->IsPassive())
|
|
{
|
|
SendChannelUpdate(0);
|
|
triggeredByAura->GetHolder()->SetAuraDuration(0);
|
|
}
|
|
|
|
SendCastResult(result);
|
|
//SendInterrupted(0);
|
|
finish(false);
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Roll chance to cast from script (must be after cast checks, this is why its here)
|
|
if (chance)
|
|
{
|
|
if (chance <= urand(0, 100))
|
|
{
|
|
finish(false);
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
}
|
|
}
|
|
|
|
// Prepare data for triggers
|
|
prepareDataForTriggerSystem();
|
|
|
|
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
|
|
m_casttime = GetSpellCastTime(m_spellInfo, this);
|
|
|
|
if (Player* pPlayerCaster = m_caster->ToPlayer())
|
|
if (pPlayerCaster->HasOption(PLAYER_CHEAT_NO_CAST_TIME))
|
|
m_casttime = 0;
|
|
|
|
m_duration = CalculateSpellDuration(m_spellInfo, m_caster);
|
|
|
|
// set timer base at cast time
|
|
ReSetTimer();
|
|
|
|
// If timer = 0, it's an instant cast spell and will be casted on the next tick.
|
|
// Cast completion will remove all any stealth/invis auras
|
|
if (m_timer)
|
|
{
|
|
// World of Warcraft Client Patch 1.10.0 (2006-03-28)
|
|
// - Stealth and Invisibility effects will now be canceled at the
|
|
// beginning of an action(spellcast, ability use etc...), rather than
|
|
// at the completion of the action.
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_9_4
|
|
RemoveStealthAuras();
|
|
#endif
|
|
|
|
// If using a game object we need to remove any remaining invis auras. Should only
|
|
// ever be Gnomish Cloaking Device, since it's a special case and not removed on
|
|
// opcode receive
|
|
if (m_caster->IsPlayer() && m_targets.getGOTarget())
|
|
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ON_CAST_SPELL);
|
|
}
|
|
|
|
OnSpellLaunch();
|
|
|
|
bool channeled = m_channeled;
|
|
|
|
// [Nostalrius] Stop pets casting channeled spells ! (succubus seduce ...)
|
|
if (m_timer && channeled)
|
|
if (m_caster->IsPet())
|
|
m_caster->StopMoving();
|
|
|
|
// This is used so that creatures face the target on which they are casting
|
|
if (m_setCreatureTarget = (m_caster->IsCreature() && (channeled || (!m_IsTriggeredSpell && m_timer)) && m_targets.getUnitTarget() && IsExplicitlySelectedUnitTarget(m_spellInfo->EffectImplicitTargetA[0])))
|
|
static_cast<Creature*>(m_caster)->SetCastingTarget(m_targets.getUnitTarget());
|
|
|
|
// add non-triggered (with cast time and without)
|
|
if (!m_IsTriggeredSpell || channeled)
|
|
m_caster->SetCurrentCastedSpell(this);
|
|
|
|
if (!m_IsTriggeredSpell)
|
|
{
|
|
// will show cast bar
|
|
SendSpellStart();
|
|
TriggerGlobalCooldown();
|
|
// Cast on self -> execute NOW
|
|
//if (!m_timer && m_caster->IsPlayer() && !m_targets.m_targetMask && !IsAreaOfEffectSpell(m_spellInfo))
|
|
// cast(true);
|
|
}
|
|
// execute triggered without cast time explicitly in call point
|
|
else if (m_timer == 0)
|
|
cast(true);
|
|
|
|
// else triggered with cast time will execute execute at next tick or later
|
|
// without adding to cast type slot
|
|
// will not show cast bar but will show effects at casting time etc
|
|
}
|
|
catch (std::runtime_error &e)
|
|
{
|
|
sLog.outInfo("[Spell/Crash] 'prepare()' [%u:%s:%u:{%f:%f:%f}]", m_spellInfo->Id, m_caster->GetName(), m_caster->GetGUIDLow(), m_castPositionX, m_castPositionY, m_castPositionZ);
|
|
sLog.outInfo(e.what());
|
|
finish(false);
|
|
return SPELL_FAILED_UNKNOWN;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::cancel()
|
|
{
|
|
if (m_spellState == SPELL_STATE_FINISHED)
|
|
return;
|
|
|
|
// channeled spells don't display interrupted message even if they are interrupted, possible other cases with no "Interrupted" message
|
|
bool sendInterrupt = m_channeled && m_spellState != SPELL_STATE_PREPARING ? false : true;
|
|
|
|
m_autoRepeat = false;
|
|
switch (m_spellState)
|
|
{
|
|
case SPELL_STATE_PREPARING:
|
|
CancelGlobalCooldown();
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->RestoreSpellMods(this);
|
|
//(no break)
|
|
case SPELL_STATE_DELAYED:
|
|
{
|
|
SendInterrupted(0);
|
|
if (sendInterrupt && !GetDelayStart())
|
|
SendCastResult(SPELL_FAILED_INTERRUPTED);
|
|
}
|
|
break;
|
|
|
|
case SPELL_STATE_CASTING:
|
|
{
|
|
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted)
|
|
continue;
|
|
if (ihit->missCondition == SPELL_MISS_NONE)
|
|
{
|
|
Unit* unit = m_caster->GetObjectGuid() == (*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
|
|
if (unit && unit->isAlive())
|
|
unit->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetObjectGuid());
|
|
}
|
|
}
|
|
|
|
SendChannelUpdate(0);
|
|
SendInterrupted(0);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// spell is canceled-take mods and clear list
|
|
m_caster->ToPlayer()->RemoveSpellMods(this);
|
|
|
|
// summoning rituals, if a user has cancelled inform the go
|
|
// Don't use m_targets.getGOTarget(), as it may be a dangling pointer since we don't
|
|
// update the target pointers here (only want to check a single target pointer). We
|
|
// can use it as a speed-up to see if this spell had a GO target at some point though
|
|
if (m_targets.getGOTarget())
|
|
{
|
|
if (GameObject *go = m_caster->GetMap()->GetGameObject(m_targets.getGOTargetGuid()))
|
|
{
|
|
if (go->GetGoType() == GAMEOBJECT_TYPE_SUMMONING_RITUAL &&
|
|
go->getLootState() != GO_JUST_DEACTIVATED &&
|
|
go->HasUniqueUser(m_caster->ToPlayer()))
|
|
{
|
|
go->RemoveUniqueUse(m_caster->ToPlayer());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sendInterrupt)
|
|
SendCastResult(SPELL_FAILED_INTERRUPTED);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
{
|
|
} break;
|
|
}
|
|
|
|
finish(false);
|
|
m_caster->RemoveDynObject(m_spellInfo->Id);
|
|
m_caster->RemoveGameObject(m_spellInfo->Id, true);
|
|
}
|
|
|
|
void Spell::cast(bool skipCheck)
|
|
{
|
|
if (m_spellInfo->Id <= 0 || m_spellInfo->Id > MAX_SPELL_ID)
|
|
return;
|
|
|
|
SpellEntry const* spellInfo = sSpellMgr.GetSpellEntry(m_spellInfo->Id);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
SetExecutedCurrently(true);
|
|
|
|
if (!m_caster->CheckAndIncreaseCastCounter())
|
|
{
|
|
if (m_triggeredByAuraSpell)
|
|
sLog.outError("Spell %u triggered by aura spell %u too deep in cast chain for cast. Cast not allowed for prevent overflow stack crash.", m_spellInfo->Id, m_triggeredByAuraSpell->Id);
|
|
else
|
|
sLog.outError("Spell %u too deep in cast chain for cast. Cast not allowed for prevent overflow stack crash.", m_spellInfo->Id);
|
|
|
|
SendInterrupted(2);
|
|
SendCastResult(SPELL_FAILED_ERROR);
|
|
finish(false);
|
|
SetExecutedCurrently(false);
|
|
return;
|
|
}
|
|
|
|
// update pointers base at GUIDs to prevent access to already nonexistent object
|
|
UpdatePointers();
|
|
|
|
// cancel at lost main target unit
|
|
if (!m_targets.getUnitTarget() && m_targets.getUnitTargetGuid() && m_targets.getUnitTargetGuid() != m_caster->GetObjectGuid())
|
|
{
|
|
SendInterrupted(2);
|
|
cancel();
|
|
m_caster->DecreaseCastCounter();
|
|
SetExecutedCurrently(false);
|
|
return;
|
|
}
|
|
|
|
// Ivina <Nostalrius> : Added the case when caster is charmed and not controlled.
|
|
if ((m_caster->GetTypeId() != TYPEID_PLAYER) || ((m_caster->GetCharmerGuid()) && (!m_caster->hasUnitState(UNIT_STAT_POSSESSED))))
|
|
{
|
|
if (m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
|
|
m_caster->SetInFront(m_targets.getUnitTarget());
|
|
}
|
|
|
|
SpellCastResult castResult = SPELL_CAST_OK;
|
|
if (!skipCheck && !IsChannelingVisual())
|
|
{
|
|
// Nostalrius - compute power cost once again at cast finished
|
|
// (in case of mana reduction buff proc while casting)
|
|
m_powerCost = CalculatePowerCost(m_spellInfo, m_caster, this, m_CastItem);
|
|
castResult = CheckPower();
|
|
if (castResult != SPELL_CAST_OK)
|
|
{
|
|
SendInterrupted(2);
|
|
SendCastResult(castResult);
|
|
//restore spell mods
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->RestoreSpellMods(this);
|
|
finish(false);
|
|
m_caster->DecreaseCastCounter();
|
|
SetExecutedCurrently(false);
|
|
return;
|
|
}
|
|
|
|
// triggered cast called from Spell::prepare where it was already checked
|
|
castResult = CheckCast(false);
|
|
if (castResult != SPELL_CAST_OK)
|
|
{
|
|
SendInterrupted(2);
|
|
SendCastResult(castResult);
|
|
finish(false);
|
|
m_caster->DecreaseCastCounter();
|
|
SetExecutedCurrently(false);
|
|
//restore spell mods
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->RestoreSpellMods(this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_caster->SetLastCastedSpell(m_spellInfo->Id, m_isClientStarted);
|
|
|
|
// different triggred (for caster) and precast (casted before apply effect to target) cases
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Bandages
|
|
if (m_spellInfo->Mechanic == MECHANIC_BANDAGE)
|
|
AddPrecastSpell(11196); // Recently Bandaged
|
|
|
|
// Divine Shield, Divine Protection (Blessing of Protection in paladin switch case)
|
|
else if (m_spellInfo->Mechanic == MECHANIC_INVULNERABILITY)
|
|
AddPrecastSpell(25771); // Forbearance
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 26374: // Elune's Candle
|
|
{
|
|
static const uint32 OmenSpells[] = { 26622, 26623, 26624, 26625, 26649 };
|
|
|
|
uint32 spell = 26636;
|
|
|
|
Unit* target = m_targets.getUnitTarget();
|
|
|
|
if (target && target->ToUnit())
|
|
{
|
|
if (target->GetEntry() == 15467)
|
|
spell = OmenSpells[urand(0, 4)];
|
|
|
|
if (target->GetEntry() == 15466)
|
|
spell = 26624;
|
|
}
|
|
|
|
m_caster->CastSpell(target, spell, true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
break;
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Power Word: Shield
|
|
// Nostalrius : Ivina : removed 27779 from cases = priest T0/T0.5 shield proc.
|
|
if (m_spellInfo->IsFitToFamily<SPELLFAMILY_PRIEST, CF_PRIEST_POWER_WORD_SHIELD>() && (m_spellInfo->Id != 27779))
|
|
AddPrecastSpell(6788); // Weakened Soul
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 15237:
|
|
AddTriggeredSpell(23455);
|
|
break;// Holy Nova, rank 1
|
|
case 15430:
|
|
AddTriggeredSpell(23458);
|
|
break;// Holy Nova, rank 2
|
|
case 15431:
|
|
AddTriggeredSpell(23459);
|
|
break;// Holy Nova, rank 3
|
|
case 27799:
|
|
AddTriggeredSpell(27803);
|
|
break;// Holy Nova, rank 4
|
|
case 27800:
|
|
AddTriggeredSpell(27804);
|
|
break;// Holy Nova, rank 5
|
|
case 27801:
|
|
AddTriggeredSpell(27805);
|
|
break;// Holy Nova, rank 6
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Blessing of Protection (Divine Shield, Divine Protection in generic switch case)
|
|
if (m_spellInfo->Mechanic == MECHANIC_INVULNERABILITY && m_spellInfo->Id != 25771)
|
|
AddPrecastSpell(25771); // Forbearance
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// traded items have trade slot instead of guid in m_itemTargetGUID
|
|
// set to real guid to be sent later to the client
|
|
m_targets.updateTradeSlotItem();
|
|
|
|
FillTargetMap();
|
|
if (m_channeled)
|
|
HandleAddTargetTriggerAuras();
|
|
|
|
if (m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
|
|
{
|
|
m_caster->DecreaseCastCounter();
|
|
SetExecutedCurrently(false);
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->RestoreSpellMods(this);
|
|
return;
|
|
}
|
|
|
|
// CAST SPELL
|
|
// Remove any remaining invis auras on cast completion, should only be gnomish cloaking device
|
|
if (!m_IsTriggeredSpell && !m_spellInfo->HasAttribute(SPELL_ATTR_EX_NOT_BREAK_STEALTH))
|
|
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ON_CAST_SPELL);
|
|
|
|
SendSpellCooldown();
|
|
|
|
TakePower();
|
|
TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
|
|
TakeAmmo();
|
|
|
|
SendCastResult(castResult);
|
|
InitializeDamageMultipliers();
|
|
|
|
// AoE case. Trigger spells for caster now.
|
|
if (m_procAttacker & PROC_FLAG_SUCCESSFUL_AOE && m_canTrigger)
|
|
{
|
|
uint32 procAttacker = 0;
|
|
// Blizzard case. Should trigger at launch for clearcast.
|
|
if (m_spellInfo->IsFitToFamily<SPELLFAMILY_MAGE, CF_MAGE_BLIZZARD>())
|
|
procAttacker = m_procAttacker;
|
|
else
|
|
procAttacker = (m_procAttacker & PROC_FLAG_ON_TRAP_ACTIVATION);
|
|
uint32 procAttackerFlags = procAttacker;
|
|
if (!IsTriggered())
|
|
{
|
|
procAttackerFlags |= (PROC_FLAG_SUCCESSFUL_SPELL_CAST | PROC_FLAG_SUCCESSFUL_AOE);
|
|
if (m_powerCost > 0 && m_spellInfo->powerType == POWER_MANA)
|
|
procAttackerFlags |= PROC_FLAG_SUCCESSFUL_MANA_SPELL_CAST;
|
|
}
|
|
m_caster->ProcDamageAndSpell(nullptr, procAttackerFlags, PROC_FLAG_NONE, PROC_EX_NORMAL_HIT, 1, m_attackType, m_spellInfo, this);
|
|
}
|
|
|
|
// Shaman totems. Trigger spell cast procs, but not others
|
|
if (IsTotemSummonSpell(m_spellInfo) && m_canTrigger)
|
|
{
|
|
uint32 procAttackerFlags = PROC_FLAG_SUCCESSFUL_SPELL_CAST | PROC_FLAG_SUCCESSFUL_MANA_SPELL_CAST;
|
|
m_caster->ProcDamageAndSpell(m_caster, procAttackerFlags, PROC_FLAG_NONE, PROC_EX_NORMAL_HIT, 1, m_attackType, m_spellInfo, this);
|
|
}
|
|
|
|
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
|
|
if (m_delayed)
|
|
{
|
|
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
|
|
// Remove used for cast item if need (it can be already NULL after TakeReagents call
|
|
// in case delayed spell remove item at cast delay start
|
|
TakeCastItem();
|
|
|
|
// fill initial spell damage from caster for delayed casted spells
|
|
for (TargetList::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
HandleDelayedSpellLaunch(&(*ihit));
|
|
|
|
// Okay, maps created, now prepare flags
|
|
m_immediateHandled = false;
|
|
m_spellState = SPELL_STATE_DELAYED;
|
|
SetDelayStart(0);
|
|
}
|
|
else
|
|
{
|
|
// Immediate spell, no big deal
|
|
try
|
|
{
|
|
handle_immediate();
|
|
}
|
|
catch (std::runtime_error &e)
|
|
{
|
|
sLog.outInfo("[Spell/Crash] 'handle_immediate()' [%u:%s:%u:%u]", m_spellInfo->Id, m_caster->GetName(), m_caster->GetGUIDLow(), m_caster->GetMapId());
|
|
sLog.outInfo(e.what());
|
|
SetExecutedCurrently(false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (IsMeleeAttackResetSpell() && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS))
|
|
{
|
|
m_caster->resetAttackTimer(BASE_ATTACK);
|
|
if (m_caster->haveOffhandWeapon())
|
|
m_caster->resetAttackTimer(OFF_ATTACK);
|
|
}
|
|
|
|
m_caster->DecreaseCastCounter();
|
|
SetExecutedCurrently(false);
|
|
}
|
|
|
|
void Spell::handle_immediate()
|
|
{
|
|
bool sendGoBefore = true;
|
|
if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_INSTAKILL) || IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_SPAWN))
|
|
sendGoBefore = false;
|
|
if (sendGoBefore)
|
|
SendSpellGo();
|
|
// process immediate effects (items, ground, etc.) also initialize some variables
|
|
_handle_immediate_phase();
|
|
|
|
// start channeling if applicable (after _handle_immediate_phase for get persistent effect dynamic object for channel target
|
|
if (m_channeled && m_duration)
|
|
{
|
|
m_spellState = SPELL_STATE_CASTING;
|
|
SendChannelStart(m_duration);
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->RemoveSpellMods(this);
|
|
}
|
|
|
|
m_targetNum = 0;
|
|
for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (m_destroyed == true || ihit == m_UniqueTargetInfo.end() || m_UniqueTargetInfo.size() == 0)
|
|
break;
|
|
|
|
if (ihit->deleted == true)
|
|
continue;
|
|
|
|
++m_targetNum;
|
|
DoAllEffectOnTarget(&(*ihit));
|
|
|
|
// a channeled spell could be interrupted already because the aura on target
|
|
// was diminished to duration=0 see Spell::DoSpellHitOnUnit
|
|
if (IsChanneledSpell(m_spellInfo) && m_spellState != SPELL_STATE_CASTING)
|
|
return;
|
|
}
|
|
|
|
for (auto ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
|
|
{
|
|
if (m_destroyed == true || ihit == m_UniqueGOTargetInfo.end() || m_UniqueGOTargetInfo.size() == 0)
|
|
break;
|
|
|
|
if (ihit->deleted == true)
|
|
continue;
|
|
|
|
DoAllEffectOnTarget(&(*ihit));
|
|
}
|
|
// Effets sur le corps.
|
|
if (m_targets.getCorpseTargetGuid())
|
|
if (corpseTarget = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid()))
|
|
for (int i = 0; i < 3; ++i)
|
|
HandleEffects(nullptr, nullptr, nullptr, SpellEffectIndex(i));
|
|
// spell is finished, perform some last features of the spell here
|
|
_handle_finish_phase();
|
|
|
|
SendSpellCooldown();
|
|
|
|
// Nostalrius: Send spell_go once effects are done (fix visual bug with EFFECT_INSTAKILL for example: 11504)
|
|
if (!sendGoBefore)
|
|
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
|
|
// Remove used for cast item if need (it can be already NULL after TakeReagents call
|
|
TakeCastItem();
|
|
|
|
if (m_spellState != SPELL_STATE_CASTING)
|
|
finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
|
|
}
|
|
|
|
uint64 Spell::handle_delayed(uint64 t_offset)
|
|
{
|
|
uint64 next_time = 0;
|
|
|
|
if (!m_immediateHandled)
|
|
{
|
|
_handle_immediate_phase();
|
|
m_immediateHandled = true;
|
|
}
|
|
|
|
m_targetNum = 0;
|
|
// now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
|
|
for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (!ihit->processed)
|
|
{
|
|
if (ihit->timeDelay <= t_offset)
|
|
{
|
|
++m_targetNum;
|
|
CheckAtDelay(&(*ihit));
|
|
DoAllEffectOnTarget(&(*ihit));
|
|
}
|
|
else if (next_time == 0 || ihit->timeDelay < next_time)
|
|
next_time = ihit->timeDelay;
|
|
}
|
|
}
|
|
|
|
// now recheck gameobject targeting correctness
|
|
for (auto ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
|
|
{
|
|
if (!ighit->processed)
|
|
{
|
|
if (ighit->timeDelay <= t_offset)
|
|
DoAllEffectOnTarget(&(*ighit));
|
|
else if (next_time == 0 || ighit->timeDelay < next_time)
|
|
next_time = ighit->timeDelay;
|
|
}
|
|
}
|
|
// All targets passed - need finish phase
|
|
if (next_time == 0)
|
|
{
|
|
// spell is finished, perform some last features of the spell here
|
|
_handle_finish_phase();
|
|
|
|
finish(true); // successfully finish spell cast
|
|
|
|
// return zero, spell is finished now
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
// spell is unfinished, return next execution time
|
|
return next_time;
|
|
}
|
|
}
|
|
|
|
void Spell::_handle_immediate_phase()
|
|
{
|
|
// handle some immediate features of the spell here
|
|
HandleThreatSpells();
|
|
|
|
m_needSpellLog = IsNeedSendToClient();
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
if (m_spellInfo->Effect[j] == 0)
|
|
continue;
|
|
|
|
// apply Send Event effect to ground in case empty target lists
|
|
if (m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(SpellEffectIndex(j)))
|
|
{
|
|
HandleEffects(nullptr, nullptr, nullptr, SpellEffectIndex(j));
|
|
continue;
|
|
}
|
|
|
|
// Don't do spell log, if is school damage spell
|
|
if (m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
|
|
m_needSpellLog = false;
|
|
}
|
|
|
|
// initialize Diminishing Returns Data
|
|
m_diminishLevel = DIMINISHING_LEVEL_1;
|
|
m_diminishGroup = DIMINISHING_NONE;
|
|
|
|
// process items
|
|
for (auto ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
|
|
DoAllEffectOnTarget(&(*ihit));
|
|
|
|
// process ground
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
// persistent area auras target only the ground
|
|
if (m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
HandleEffects(nullptr, nullptr, nullptr, SpellEffectIndex(j));
|
|
}
|
|
}
|
|
|
|
void Spell::_handle_finish_phase()
|
|
{
|
|
// spell log
|
|
if (m_needSpellLog)
|
|
SendLogExecute();
|
|
}
|
|
|
|
void Spell::SendSpellCooldown()
|
|
{
|
|
// (1) have infinity cooldown but set at aura apply, (2) passive cooldown at triggering
|
|
if (m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE))
|
|
return;
|
|
|
|
if (m_caster->ToPlayer() && m_caster->ToPlayer()->HasOption(PLAYER_CHEAT_NO_COOLDOWN))
|
|
return;
|
|
|
|
m_caster->AddSpellAndCategoryCooldowns(m_spellInfo, m_CastItem ? m_CastItem->GetEntry() : 0, this);
|
|
}
|
|
|
|
void Spell::update(uint32 difftime)
|
|
{
|
|
// update pointers based at it's GUIDs
|
|
UpdatePointers();
|
|
|
|
if (m_targets.getUnitTargetGuid() && !m_targets.getUnitTarget())
|
|
{
|
|
cancel();
|
|
return;
|
|
}
|
|
|
|
// check if the player caster has moved before the spell finished
|
|
float nowPosX, nowPosY, nowPosZ, nowO;
|
|
if (m_caster->GetTransport())
|
|
{
|
|
nowPosX = m_caster->GetTransOffsetX();
|
|
nowPosY = m_caster->GetTransOffsetY();
|
|
nowPosZ = m_caster->GetTransOffsetZ();
|
|
nowO = m_caster->GetTransOffsetO();
|
|
}
|
|
else
|
|
{
|
|
nowPosX = m_caster->GetPositionX();
|
|
nowPosY = m_caster->GetPositionY();
|
|
nowPosZ = m_caster->GetPositionZ();
|
|
nowO = m_caster->GetOrientation();
|
|
}
|
|
if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
|
|
(fabs(m_castPositionX - nowPosX) > 0.5f || fabs(m_castPositionY - nowPosY) > 0.5f || fabs(m_castPositionZ - nowPosZ) > 0.5f) &&
|
|
(m_spellInfo->Effect[EFFECT_INDEX_0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLINGFAR)) &&
|
|
((m_spellInfo->Id != 24322) && (m_spellInfo->Id != 24323)))
|
|
{
|
|
// always cancel for channeled spells
|
|
if (m_spellState == SPELL_STATE_CASTING)
|
|
cancel();
|
|
// don't cancel for melee, autorepeat, triggered and instant spells
|
|
else if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
|
|
cancel();
|
|
}
|
|
|
|
// summoning ritual
|
|
if (GameObject* pGo = m_targets.getGOTarget())
|
|
{
|
|
if (GameObjectInfo const* pInfo = pGo->GetGOInfo())
|
|
// triggered spell
|
|
if (pGo->GetGoType() == GAMEOBJECT_TYPE_SUMMONING_RITUAL &&
|
|
m_spellInfo->Id == pInfo->summoningRitual.spellId &&
|
|
// too many helpers cancelled
|
|
(pGo->GetUniqueUseCount() < pInfo->summoningRitual.reqParticipants||
|
|
// the warlock cancelled
|
|
!pInfo->summoningRitual.ritualPersistent && !pGo->GetOwner()))
|
|
{
|
|
cancel();
|
|
pGo->SetGoState(GO_STATE_READY);
|
|
if (!pInfo->summoningRitual.ritualPersistent)
|
|
pGo->Delete();
|
|
}
|
|
}
|
|
// visual spell and deleted ritual object
|
|
else if (IsChannelingVisual())
|
|
cancel();
|
|
|
|
switch (m_spellState)
|
|
{
|
|
case SPELL_STATE_PREPARING:
|
|
{
|
|
if (m_timer)
|
|
{
|
|
// check for incapacitating states
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (m_caster->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
|
|
cancel();
|
|
}
|
|
|
|
if (difftime >= m_timer)
|
|
m_timer = 0;
|
|
else
|
|
m_timer -= difftime;
|
|
}
|
|
|
|
if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
|
|
{
|
|
RemoveStealthAuras();
|
|
cast();
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_STATE_CASTING:
|
|
{
|
|
if (m_timer > 0)
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Id != 24322) && (m_spellInfo->Id != 24323))
|
|
{
|
|
// check if player has jumped before the channeling finished
|
|
if (((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_JUMPING))
|
|
cancel();
|
|
|
|
// check for incapacitating player states
|
|
if (m_caster->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
|
|
cancel();
|
|
|
|
// check if player has turned if flag is set
|
|
if (m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != nowO)
|
|
cancel();
|
|
}
|
|
else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsPet())
|
|
{
|
|
// for succubus case
|
|
if (m_caster->hasUnitState(UNIT_STAT_CAN_NOT_REACT))
|
|
cancel();
|
|
}
|
|
|
|
// check if there are alive targets left
|
|
if (!HasValidUnitPresentInTargetList())
|
|
{
|
|
SendChannelUpdate(0);
|
|
finish();
|
|
}
|
|
|
|
// Must update target holder since the target will not update it. Used to keep it in sync
|
|
// If the cast is interrupted mid-iteration (i.e. unit dies), break
|
|
// Note that we cannot ensure that only 1 aura holder is removed from the list at a time
|
|
// during iteration, since some creature scripts force all summoned adds to despawn on
|
|
// death, which means that multiple units will have their auras removed at once. So
|
|
// we maintain an iter that points to the next holder and increment it on removals
|
|
m_channeledUpdateIterator = m_channeledHolders.begin();
|
|
SpellAuraHolderList::iterator curr;
|
|
while (m_channeledUpdateIterator != m_channeledHolders.end())
|
|
{
|
|
// Store current and increment, since m_channeledUpdateIterator
|
|
// may be changed externally but we still need a way to step in
|
|
// this loop
|
|
curr = m_channeledUpdateIterator;
|
|
++m_channeledUpdateIterator;
|
|
|
|
SpellAuraHolder *holder = *curr;
|
|
// Holder deleted before updating, but not removed from list. Clear usage
|
|
// and remove
|
|
if (holder->IsDeleted())
|
|
{
|
|
Unit *target = m_targets.getUnitTarget();
|
|
sLog.outError("[Spell] - Channeled update still maintains ref to deleted holder, caster: %s. Target: %s",
|
|
m_caster->GetGuidStr().c_str(),
|
|
target ? target->GetGuidStr().c_str() : "");
|
|
|
|
// TODO: Is this a leak if we don't delete it here? Unit probably removed from world
|
|
holder->SetInUse(false);
|
|
m_channeledHolders.erase(curr);
|
|
continue;
|
|
}
|
|
|
|
holder->UpdateHolder(difftime);
|
|
|
|
// Spell cast was interrupted on holder update. Unit likely died, targetted buff was
|
|
// dispelled, or unit ran out of range. Return since we cleaned up in
|
|
// SendChannelUpdate(0) on cancel. Similarly, if AoE and unit died the holder
|
|
// was already removed.
|
|
if (m_spellState == SPELL_STATE_FINISHED)
|
|
return;
|
|
|
|
// We can handle typical remove modes here
|
|
AuraRemoveMode remove = holder->GetRemoveMode();
|
|
if ((holder->GetAuraDuration() == 0 && !holder->IsDeleted()) ||
|
|
(holder->IsDeleted() && (remove == AURA_REMOVE_BY_RANGE || remove == AURA_REMOVE_BY_GROUP)))
|
|
{
|
|
holder->SetInUse(false);
|
|
m_channeledHolders.erase(curr);
|
|
}
|
|
}
|
|
|
|
if (difftime >= m_timer)
|
|
m_timer = 0;
|
|
else
|
|
m_timer -= difftime;
|
|
}
|
|
|
|
if (m_timer == 0)
|
|
{
|
|
SendChannelUpdate(0);
|
|
|
|
// channeled spell processed independently for quest targeting
|
|
// cast at creature (or GO) quest objectives update at successful cast channel finished
|
|
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
|
|
if (!IsAutoRepeat() && !IsNextMeleeSwingSpell())
|
|
{
|
|
if (Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
{
|
|
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted)
|
|
continue;
|
|
|
|
TargetInfo const& target = *ihit;
|
|
if (!target.targetGUID.IsCreature())
|
|
continue;
|
|
|
|
Unit* unit = m_caster->GetObjectGuid() == target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
|
|
if (unit == nullptr)
|
|
continue;
|
|
|
|
p->RewardPlayerAndGroupAtCast(unit, m_spellInfo->Id);
|
|
}
|
|
|
|
for (GOTargetList::const_iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted)
|
|
continue;
|
|
|
|
GOTargetInfo const& target = *ihit;
|
|
|
|
GameObject* go = m_caster->GetMap()->GetGameObject(target.targetGUID);
|
|
if (!go)
|
|
continue;
|
|
|
|
p->RewardPlayerAndGroupAtCast(go, m_spellInfo->Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
finish();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void Spell::HandleAddTargetTriggerAuras()
|
|
{
|
|
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
|
|
auto const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
|
|
for (auto i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(m_spellInfo))
|
|
continue;
|
|
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted)
|
|
continue;
|
|
Unit* target = nullptr;
|
|
if (ihit->missCondition == SPELL_MISS_NONE)
|
|
target = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
|
|
else if (ihit->missCondition == SPELL_MISS_REFLECT && ihit->reflectResult == SPELL_MISS_NONE)
|
|
target = m_caster;
|
|
if (!target)
|
|
continue;
|
|
if (target && target->isAlive())
|
|
{
|
|
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
|
|
SpellEffectIndex auraSpellIdx = (*i)->GetEffIndex();
|
|
// Calculate chance at that moment (can be depend for example from combo points)
|
|
int32 auraBasePoints = (*i)->GetBasePoints();
|
|
int32 chance = m_caster->CalculateSpellDamage(target, auraSpellInfo, auraSpellIdx, &auraBasePoints);
|
|
if ((m_caster->IsPlayer() && m_caster->ToPlayer()->HasOption(PLAYER_CHEAT_ALWAYS_PROC)) || roll_chance_i(chance))
|
|
m_caster->CastSpell(target, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, nullptr, (*i));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::finish(bool ok)
|
|
{
|
|
m_successCast = ok;
|
|
|
|
if (!m_caster)
|
|
return;
|
|
|
|
if (m_spellState == SPELL_STATE_FINISHED)
|
|
return;
|
|
|
|
m_spellState = SPELL_STATE_FINISHED;
|
|
|
|
// Clear the creature's casting target so it faces victim
|
|
if (m_setCreatureTarget)
|
|
static_cast<Creature*>(m_caster)->ClearCastingTarget();
|
|
|
|
if (!ok && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
|
|
{
|
|
// Nostalrius: unstun du pet si cast de l'invocation interrompu.
|
|
if (m_caster->GetPetGuid())
|
|
if (Pet* pet = ((Player*)m_caster)->GetPet())
|
|
pet->RemoveAurasDueToSpell(29825);
|
|
|
|
// Fix a client problem with ritual of doom, by itself it disables
|
|
// the spell during cast and then the spell stays disabled
|
|
// Ignore the spell when it's triggered (ritual helper)
|
|
if (m_spellInfo->Id == 18540 && !m_IsTriggeredSpell
|
|
&& !m_caster->HasSpellCooldown(m_spellInfo->Id))
|
|
m_caster->ToPlayer()->SendClearCooldown(18540, m_caster);
|
|
}
|
|
|
|
// Restore pet movement after spell (succubus after seduce)
|
|
if (CharmInfo* ci = m_caster->GetCharmInfo())
|
|
{
|
|
ci->SetIsAtStay(false);
|
|
ci->SetIsCommandFollow(false);
|
|
ci->SetIsFollowing(false);
|
|
ci->SetIsReturning(false);
|
|
}
|
|
|
|
// other code related only to successfully finished spells
|
|
if (!ok)
|
|
{
|
|
CancelGlobalCooldown();
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->RestoreSpellMods(this);
|
|
return;
|
|
}
|
|
|
|
if (!m_channeled)
|
|
HandleAddTargetTriggerAuras();
|
|
|
|
// Heal caster for all health leech from all targets
|
|
if (m_healthLeech)
|
|
m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
|
|
|
|
/*if (IsRangedAttackResetSpell())
|
|
m_caster->resetAttackTimer(RANGED_ATTACK);*/
|
|
|
|
// Clear combo at finish state
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
|
|
{
|
|
// Not drop combopoints if negative spell and if any miss on enemy exist
|
|
bool needDrop = true;
|
|
if (!IsPositiveSpell(m_spellInfo))
|
|
{
|
|
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted)
|
|
continue;
|
|
|
|
if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID != m_caster->GetObjectGuid())
|
|
{
|
|
needDrop = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (needDrop)
|
|
((Player*)m_caster)->ClearComboPoints();
|
|
}
|
|
|
|
// call triggered spell only at successful cast (after clear combo points -> for add some if need)
|
|
if (!m_TriggerSpells.empty())
|
|
CastTriggerSpells();
|
|
|
|
// Gnomish Death Ray
|
|
if (m_spellInfo->Id == 13278)
|
|
{
|
|
if (Unit* const pTarget = m_targets.getUnitTarget())
|
|
{
|
|
SpellEntry const *DRLaunchEntry = sSpellMgr.GetSpellEntry(13279);
|
|
int32 DRdamage = m_caster->CalculateSpellDamage(pTarget, DRLaunchEntry, EFFECT_INDEX_0, m_currentBasePoints, nullptr);
|
|
m_caster->CastCustomSpell(pTarget, 13279, &DRdamage, nullptr, nullptr, true, m_CastItem);
|
|
}
|
|
}
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
m_caster->ToPlayer()->RemoveSpellMods(this);
|
|
|
|
// summoning ritual triggered spell successfull hit
|
|
if (GameObject* pGo = m_targets.getGOTarget())
|
|
if (pGo->GetGoType() == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
|
|
if (m_spellInfo->Id == pGo->GetGOInfo()->summoningRitual.spellId)
|
|
pGo->FinishRitual();
|
|
}
|
|
// Stop Attack for some spells
|
|
if (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET)
|
|
{
|
|
m_caster->AttackStop();
|
|
m_caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
}
|
|
else if ((m_spellInfo->AttributesEx & SPELL_ATTR_EX_MELEE_COMBAT_START))
|
|
{
|
|
// Pets should initiate melee combat on spell with this flag. (Growl)
|
|
if (Pet* pPet = m_caster->ToPet())
|
|
if (pPet->AI() && pPet->GetCharmInfo())
|
|
if (Unit* const pTarget = m_targets.getUnitTarget())
|
|
{
|
|
pPet->GetCharmInfo()->SetIsCommandAttack(true);
|
|
pPet->AI()->AttackStart(pTarget);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::SendCastResult(SpellCastResult result)
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
|
|
return;
|
|
|
|
if (result == SPELL_CAST_OK && m_IsTriggeredSpell)
|
|
return;
|
|
|
|
SendCastResult((Player*)m_caster, m_spellInfo, result);
|
|
}
|
|
|
|
void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, SpellCastResult result)
|
|
{
|
|
WorldPacket data(SMSG_CAST_RESULT, (4 + 1 + 1));
|
|
data << uint32(spellInfo->Id);
|
|
|
|
if (result != SPELL_CAST_OK)
|
|
{
|
|
data << uint8(2); // status = fail
|
|
data << uint8(IsPassiveSpell(spellInfo) ? SPELL_FAILED_DONT_REPORT : result); // problem
|
|
switch (result)
|
|
{
|
|
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
|
|
data << uint32(spellInfo->RequiresSpellFocus);
|
|
break;
|
|
case SPELL_FAILED_REQUIRES_AREA:
|
|
data << uint32(sSpellMgr.GetRequiredAreaForSpell(spellInfo->Id));
|
|
break;
|
|
case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
|
|
data << uint32(spellInfo->EquippedItemClass);
|
|
data << uint32(spellInfo->EquippedItemSubClassMask);
|
|
data << uint32(spellInfo->EquippedItemInventoryTypeMask);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
data << uint8(0);
|
|
|
|
caster->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::SendSpellStart()
|
|
{
|
|
if (!IsNeedSendToClient())
|
|
return;
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
|
|
|
|
uint32 castFlags = CAST_FLAG_UNKNOWN2;
|
|
if (IsRangedSpell())
|
|
castFlags |= CAST_FLAG_AMMO;
|
|
|
|
// Youfie <Nostalrius> : Sandtrap : dans le combatlog il n'y a plus de debuff avant l'apparition du Sand trap
|
|
// Seul truc pas Blizz-like : c'est le joueur qui caste le sort, et pas Kurinaxx ; faudra fix dans le script de Kurinaxx quand le core sera debug pour le supporter
|
|
if (m_spellInfo->Id == 25648)
|
|
castFlags = CAST_FLAG_HIDDEN_COMBATLOG;
|
|
|
|
WorldPacket data(SMSG_SPELL_START, (8 + 8 + 4 + 2 + 4));
|
|
if (m_CastItem)
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
|
|
data << m_CastItem->GetPackGUID();
|
|
else
|
|
data << m_caster->GetPackGUID();
|
|
|
|
data << m_caster->GetPackGUID();
|
|
#else
|
|
data << m_CastItem->GetGUID();
|
|
else
|
|
data << m_caster->GetGUID();
|
|
|
|
data << m_caster->GetGUID();
|
|
#endif
|
|
data << uint32(m_spellInfo->Id); // spellId
|
|
data << uint16(castFlags); // cast flags
|
|
data << uint32(m_timer); // delay?
|
|
|
|
data << m_targets;
|
|
|
|
if (castFlags & CAST_FLAG_AMMO) // projectile info
|
|
WriteAmmoToPacket(&data);
|
|
|
|
m_caster->SendObjectMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::SendSpellGo(bool bSendToCaster)
|
|
{
|
|
// not send invisible spell casting
|
|
if (!IsNeedSendToClient())
|
|
return;
|
|
|
|
uint32 castFlags = CAST_FLAG_UNKNOWN9;
|
|
if (IsRangedSpell())
|
|
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
|
|
|
|
WorldPacket data(SMSG_SPELL_GO, 53); // guess size
|
|
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
|
|
if (m_CastItem)
|
|
data << m_CastItem->GetPackGUID();
|
|
else
|
|
data << m_caster->GetPackGUID();
|
|
#else
|
|
if (m_CastItem)
|
|
data << m_CastItem->GetGUID();
|
|
else
|
|
data << m_caster->GetGUID();
|
|
#endif
|
|
|
|
// (HACK) Don't display cast animation for Flametongue Weapon proc
|
|
// TODO - figure out the rule for why some procs should or should not have cast animations
|
|
// e.g. rogue poison proc should have animation
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
|
|
if (m_spellInfo->Id == 10444)
|
|
data << PackedGuid();
|
|
else
|
|
data << m_caster->GetPackGUID();
|
|
#else
|
|
if (m_spellInfo->Id == 10444)
|
|
data << uint64();
|
|
else
|
|
data << m_caster->GetGUID();
|
|
#endif
|
|
data << uint32(m_spellInfo->Id); // spellId
|
|
data << uint16(castFlags); // cast flags
|
|
|
|
WriteSpellGoTargets(&data);
|
|
|
|
data << m_targets;
|
|
|
|
if (castFlags & CAST_FLAG_AMMO) // projectile info
|
|
WriteAmmoToPacket(&data);
|
|
|
|
m_caster->SendObjectMessageToSet(&data, bSendToCaster);
|
|
}
|
|
|
|
void Spell::WriteAmmoToPacket(WorldPacket* data)
|
|
{
|
|
uint32 ammoInventoryType = 0;
|
|
uint32 ammoDisplayID = 0;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK);
|
|
if (pItem)
|
|
{
|
|
ammoInventoryType = pItem->GetProto()->InventoryType;
|
|
if (ammoInventoryType == INVTYPE_THROWN)
|
|
ammoDisplayID = pItem->GetProto()->DisplayInfoID;
|
|
else
|
|
{
|
|
uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
|
|
if (ammoID)
|
|
{
|
|
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(ammoID);
|
|
if (pProto)
|
|
{
|
|
ammoDisplayID = pProto->DisplayInfoID;
|
|
ammoInventoryType = pProto->InventoryType;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint8 i = 0; i < MAX_VIRTUAL_ITEM_SLOT; ++i)
|
|
{
|
|
// see Creature::SetVirtualItem for structure data
|
|
if (uint32 item_class = m_caster->GetByteValue(UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 0, VIRTUAL_ITEM_INFO_0_OFFSET_CLASS))
|
|
{
|
|
if (item_class == ITEM_CLASS_WEAPON)
|
|
{
|
|
switch (m_caster->GetByteValue(UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 0, VIRTUAL_ITEM_INFO_0_OFFSET_SUBCLASS))
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
ammoDisplayID = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i);
|
|
ammoInventoryType = m_caster->GetByteValue(UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 0, VIRTUAL_ITEM_INFO_0_OFFSET_INVENTORYTYPE);
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
ammoDisplayID = 5996; // is this need fixing?
|
|
ammoInventoryType = INVTYPE_AMMO;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
ammoDisplayID = 5998; // is this need fixing?
|
|
ammoInventoryType = INVTYPE_AMMO;
|
|
break;
|
|
}
|
|
|
|
if (ammoDisplayID)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*data << uint32(ammoDisplayID);
|
|
*data << uint32(ammoInventoryType);
|
|
}
|
|
|
|
void Spell::WriteSpellGoTargets(WorldPacket* data)
|
|
{
|
|
// This function also fill data for channeled spells:
|
|
// m_needAliveTargetMask req for stop channelig if one target die
|
|
for (TargetList::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
|
|
// possibly SPELL_MISS_IMMUNE2 for this??
|
|
ihit->missCondition = SPELL_MISS_IMMUNE2;
|
|
}
|
|
|
|
uint32 hit = 0;
|
|
size_t hitPos = data->wpos();
|
|
*data << (uint8)0; // placeholder
|
|
|
|
for (TargetList::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->missCondition == SPELL_MISS_NONE)
|
|
{
|
|
*data << ihit->targetGUID; // in 1.12.1 expected all targets
|
|
m_needAliveTargetMask |= ihit->effectMask;
|
|
++hit;
|
|
}
|
|
}
|
|
|
|
for (GOTargetList::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
|
|
{
|
|
*data << ighit->targetGUID; // Always hits
|
|
++hit;
|
|
}
|
|
|
|
uint32 miss = 0;
|
|
size_t missPos = data->wpos();
|
|
*data << (uint8)0; // placeholder
|
|
for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->missCondition != SPELL_MISS_NONE) // Add only miss
|
|
{
|
|
*data << (ihit->targetGUID);
|
|
*data << uint8(ihit->missCondition);
|
|
if (ihit->missCondition == SPELL_MISS_REFLECT)
|
|
*data << uint8(ihit->reflectResult);
|
|
++miss;
|
|
}
|
|
}
|
|
// Reset m_needAliveTargetMask for non channeled spell
|
|
if (!m_channeled)
|
|
m_needAliveTargetMask = 0;
|
|
|
|
data->put<uint8>(hitPos, (uint8)hit);
|
|
data->put<uint8>(missPos, (uint8)miss);
|
|
}
|
|
|
|
void Spell::SendLogExecute()
|
|
{
|
|
WorldPacket data(SMSG_SPELLLOGEXECUTE, (8 + 4 + 4 + 4 + 4 + 8));
|
|
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_8_4
|
|
data << m_caster->GetPackGUID();
|
|
#else
|
|
data << m_caster->GetGUID();
|
|
#endif
|
|
|
|
data << uint32(m_spellInfo->Id);
|
|
|
|
uint32 effectCount = 0;
|
|
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (!m_executeLogInfo[i].empty())
|
|
effectCount++;
|
|
}
|
|
|
|
if (!effectCount)
|
|
return;
|
|
|
|
data << uint32(effectCount);
|
|
|
|
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (m_executeLogInfo[i].empty())
|
|
continue;
|
|
|
|
data << uint32(m_spellInfo->Effect[i]);
|
|
data << uint32(m_executeLogInfo[i].size());
|
|
|
|
for (uint32 j = 0; j < m_executeLogInfo[i].size(); ++j)
|
|
{
|
|
ExecuteLogInfo info = m_executeLogInfo[i][j];
|
|
switch (m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
data << info.targetGuid;
|
|
data << info.powerDrain.amount;
|
|
data << info.powerDrain.power;
|
|
data << info.powerDrain.multiplier;
|
|
break;
|
|
case SPELL_EFFECT_HEAL:
|
|
case SPELL_EFFECT_HEAL_MAX_HEALTH:
|
|
data << info.targetGuid;
|
|
data << info.heal.amount;
|
|
data << info.heal.critical;
|
|
break;
|
|
case SPELL_EFFECT_ENERGIZE:
|
|
data << info.targetGuid;
|
|
data << info.energize.amount;
|
|
data << info.energize.powerType;
|
|
break;
|
|
case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
|
|
data << info.targetGuid;
|
|
data << info.extraAttacks.count;
|
|
break;
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
data << info.createItem.itemEntry;
|
|
break;
|
|
case SPELL_EFFECT_INTERRUPT_CAST:
|
|
data << info.targetGuid;
|
|
data << info.interruptCast.spellId;
|
|
break;
|
|
case SPELL_EFFECT_FEED_PET:
|
|
data << info.feedPet.itemEntry;
|
|
break;
|
|
case SPELL_EFFECT_DURABILITY_DAMAGE:
|
|
data << info.targetGuid;
|
|
data << info.durabilityDamage.itemEntry;
|
|
data << info.durabilityDamage.unk;
|
|
break;
|
|
case SPELL_EFFECT_INSTAKILL:
|
|
case SPELL_EFFECT_RESURRECT:
|
|
case SPELL_EFFECT_DISPEL:
|
|
case SPELL_EFFECT_THREAT:
|
|
case SPELL_EFFECT_DISTRACT:
|
|
case SPELL_EFFECT_SANCTUARY:
|
|
case SPELL_EFFECT_THREAT_ALL:
|
|
case SPELL_EFFECT_DISPEL_MECHANIC:
|
|
case SPELL_EFFECT_RESURRECT_NEW:
|
|
case SPELL_EFFECT_ATTACK_ME:
|
|
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
|
|
case SPELL_EFFECT_MODIFY_THREAT_PERCENT:
|
|
case SPELL_EFFECT_126:
|
|
case SPELL_EFFECT_OPEN_LOCK:
|
|
case SPELL_EFFECT_OPEN_LOCK_ITEM:
|
|
case SPELL_EFFECT_DISMISS_PET:
|
|
case SPELL_EFFECT_TRANS_DOOR:
|
|
case SPELL_EFFECT_SUMMON:
|
|
case SPELL_EFFECT_SUMMON_PET:
|
|
case SPELL_EFFECT_SUMMON_WILD:
|
|
case SPELL_EFFECT_SUMMON_GUARDIAN:
|
|
case SPELL_EFFECT_SUMMON_TOTEM_SLOT1:
|
|
case SPELL_EFFECT_SUMMON_TOTEM_SLOT2:
|
|
case SPELL_EFFECT_SUMMON_TOTEM_SLOT3:
|
|
case SPELL_EFFECT_SUMMON_TOTEM_SLOT4:
|
|
case SPELL_EFFECT_SUMMON_POSSESSED:
|
|
case SPELL_EFFECT_SUMMON_TOTEM:
|
|
case SPELL_EFFECT_SUMMON_CRITTER:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
|
|
case SPELL_EFFECT_SUMMON_DEMON:
|
|
data << info.targetGuid;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::SendInterrupted(uint8 result)
|
|
{
|
|
// Nostalrius : fix animation de cast a l'interruption d'un sort
|
|
// Ce premier paquet ne sert apparement a rien ...
|
|
// Ce second paquet informe les joueurs aux alentours que le sort a ete interrompu.
|
|
WorldPacket data(SMSG_SPELL_FAILED_OTHER, (8 + 4));
|
|
data << m_caster->GetObjectGuid(); // Pareil que pour SMSG_SPELL_FAILURE
|
|
data << m_spellInfo->Id;
|
|
m_caster->SendObjectMessageToSet(&data, true);
|
|
}
|
|
|
|
void Spell::SendChannelUpdate(uint32 time)
|
|
{
|
|
if (!m_channeled || m_spellState == SPELL_STATE_FINISHED)
|
|
return;
|
|
|
|
if (!time)
|
|
{
|
|
// Reset farsight for some possessing auras of possessed summoned (as they might work with different aura types)
|
|
if (m_spellInfo->Attributes & SPELL_ATTR_EX_FARSIGHT && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->GetCharmGuid()
|
|
&& !IsSpellHaveAura(m_spellInfo, SPELL_AURA_MOD_POSSESS) && !IsSpellHaveAura(m_spellInfo, SPELL_AURA_MOD_POSSESS_PET))
|
|
{
|
|
Player* player = (Player*)m_caster;
|
|
// These Auras are applied to self, so get the possessed first
|
|
Unit* possessed = player->GetCharm();
|
|
|
|
player->SetCharm(nullptr);
|
|
if (possessed)
|
|
player->SetClientControl(possessed, 0);
|
|
player->SetMover(nullptr);
|
|
player->GetCamera().ResetView();
|
|
player->RemovePetActionBar();
|
|
|
|
if (possessed)
|
|
{
|
|
possessed->clearUnitState(UNIT_STAT_POSSESSED);
|
|
possessed->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
|
|
possessed->SetCharmerGuid(ObjectGuid());
|
|
// TODO - Requires more specials for target?
|
|
|
|
// Some possessed might want to despawn?
|
|
if (possessed->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id && possessed->GetTypeId() == TYPEID_UNIT)
|
|
((Creature*)possessed)->ForcedDespawn();
|
|
}
|
|
}
|
|
|
|
// Free channeled holders now so they can be safely removed, no handling for
|
|
// external removal. Nothing else should be modifying this list during this iteration
|
|
SpellAuraHolderList::iterator iter = m_channeledHolders.begin();
|
|
while (iter != m_channeledHolders.end())
|
|
{
|
|
SpellAuraHolder *holder = *iter;
|
|
holder->SetInUse(false);
|
|
// Remove any left over auras on all targets at channel end if they
|
|
// have not already been marked as deleted. Cleans up non-expired
|
|
// aoe targets
|
|
if (!holder->IsDeleted())
|
|
{
|
|
if (Unit *unit = holder->GetTarget())
|
|
unit->RemoveSpellAuraHolder(holder, AURA_REMOVE_BY_CHANNEL);
|
|
}
|
|
|
|
iter = m_channeledHolders.erase(iter);
|
|
}
|
|
|
|
m_channeledUpdateIterator = m_channeledHolders.end();
|
|
|
|
// Remove single target auras on caster now if they expired
|
|
m_caster->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetObjectGuid(), AURA_REMOVE_BY_CHANNEL);
|
|
|
|
ObjectGuid target_guid = m_caster->GetChannelObjectGuid();
|
|
if (target_guid != m_caster->GetObjectGuid() && target_guid.IsUnit())
|
|
{
|
|
if (Unit* target = ObjectAccessor::GetUnit(*m_caster, target_guid))
|
|
{
|
|
// Remove single target auras on target now if they expired
|
|
target->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetObjectGuid(), AURA_REMOVE_BY_CHANNEL);
|
|
}
|
|
}
|
|
|
|
// Remove dynamic objects if they are still alive. Persistent channel objects
|
|
// live until the cast has finished. Technically don't need to explicitly remove
|
|
// but no harm
|
|
m_caster->RemoveDynObject(m_spellInfo->Id);
|
|
m_caster->RemoveGameObject(m_spellInfo->Id, true);
|
|
}
|
|
// Only modify/send values if we are the current channeled spell !
|
|
if (m_caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL) && m_caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != this)
|
|
return;
|
|
|
|
if (!time)
|
|
{
|
|
// Reset of channel values has to be done after a few delay.
|
|
// Else, we have some visual bugs (arcane projectile, last tick)
|
|
ChannelResetEvent* event = new ChannelResetEvent(m_caster);
|
|
m_caster->m_Events.AddEvent(event, m_caster->m_Events.CalculateTime(0));
|
|
}
|
|
else if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(MSG_CHANNEL_UPDATE, 4);
|
|
data << uint32(time);
|
|
((Player*)m_caster)->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
void Spell::SendChannelStart(uint32 duration)
|
|
{
|
|
WorldObject* target = nullptr;
|
|
|
|
// select dynobject created by first effect if any
|
|
if (m_spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
target = m_caster->GetDynObject(m_spellInfo->Id, EFFECT_INDEX_0);
|
|
// select first not resisted target from target list for _0_ effect
|
|
else if (!m_UniqueTargetInfo.empty())
|
|
{
|
|
for (TargetList::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
|
|
{
|
|
if (itr->deleted)
|
|
continue;
|
|
|
|
if ((itr->effectMask & (1 << EFFECT_INDEX_0)) && itr->reflectResult == SPELL_MISS_NONE &&
|
|
itr->targetGUID != m_caster->GetObjectGuid())
|
|
{
|
|
target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (!m_UniqueGOTargetInfo.empty())
|
|
{
|
|
for (GOTargetList::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
|
|
{
|
|
if (itr->deleted)
|
|
continue;
|
|
|
|
if (itr->effectMask & (1 << EFFECT_INDEX_0))
|
|
{
|
|
target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(MSG_CHANNEL_START, (4 + 4));
|
|
data << uint32(m_spellInfo->Id);
|
|
data << uint32(duration);
|
|
((Player*)m_caster)->SendDirectMessage(&data);
|
|
}
|
|
|
|
m_timer = duration;
|
|
if (target)
|
|
m_caster->SetChannelObjectGuid(target->GetObjectGuid());
|
|
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
|
|
}
|
|
|
|
void Spell::SendResurrectRequest(Player* target)
|
|
{
|
|
// Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
|
|
// However, the packet structure differs slightly
|
|
|
|
const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
|
|
|
|
WorldPacket data(SMSG_RESURRECT_REQUEST, (8 + 4 + strlen(sentName) + 1 + 1 + 1));
|
|
data << m_caster->GetObjectGuid();
|
|
data << uint32(strlen(sentName) + 1);
|
|
|
|
data << sentName;
|
|
data << uint8(0);
|
|
|
|
data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
|
|
target->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::SendPlaySpellVisual(uint32 SpellID)
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
|
|
data << m_caster->GetObjectGuid();
|
|
data << uint32(SpellID); // spell visual id?
|
|
((Player*)m_caster)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::TakeCastItem()
|
|
{
|
|
if (!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// not remove cast item at triggered spell (equipping, weapon damage, etc)
|
|
if (m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM))
|
|
return;
|
|
|
|
ItemPrototype const *proto = m_CastItem->GetProto();
|
|
|
|
if (!proto)
|
|
{
|
|
// This code is to avoid a crash
|
|
// I'm not sure, if this is really an error, but I guess every item needs a prototype
|
|
sLog.outError("Cast item (%s) has no item prototype", m_CastItem->GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
|
|
bool expendable = false;
|
|
bool withoutCharges = false;
|
|
|
|
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
if (proto->Spells[i].SpellId)
|
|
{
|
|
// item has limited charges
|
|
if (proto->Spells[i].SpellCharges)
|
|
{
|
|
if (proto->Spells[i].SpellCharges < 0)
|
|
expendable = true;
|
|
|
|
int32 charges = m_CastItem->GetSpellCharges(i);
|
|
|
|
// item has charges left
|
|
if (charges)
|
|
{
|
|
(charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
|
|
if (proto->Stackable < 2)
|
|
m_CastItem->SetSpellCharges(i, charges);
|
|
m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
|
|
}
|
|
|
|
// all charges used
|
|
withoutCharges = (charges == 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (expendable && withoutCharges)
|
|
{
|
|
uint32 count = 1;
|
|
Item* castItem = m_CastItem;
|
|
// prevent crash at access to deleted m_targets.getItemTarget
|
|
ClearCastItem();
|
|
// Destroying the item involved in a spell interrupts the spell. So delete the item once we cleared the spell cast item.
|
|
((Player*)m_caster)->DestroyItemCount(castItem, count, true);
|
|
}
|
|
}
|
|
|
|
void Spell::TakePower()
|
|
{
|
|
if (m_CastItem || m_triggeredByAuraSpell || IsChannelingVisual())
|
|
return;
|
|
|
|
// health as power used
|
|
if (m_spellInfo->powerType == POWER_HEALTH)
|
|
{
|
|
m_caster->ModifyHealth(-(int32)m_powerCost);
|
|
return;
|
|
}
|
|
|
|
if (m_spellInfo->powerType >= MAX_POWERS)
|
|
{
|
|
sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
|
|
return;
|
|
}
|
|
|
|
Powers powerType = Powers(m_spellInfo->powerType);
|
|
|
|
m_caster->ModifyPower(powerType, -(int32)m_powerCost);
|
|
|
|
// Set the five second timer
|
|
if (powerType == POWER_MANA && m_powerCost > 0)
|
|
m_caster->SetLastManaUse();
|
|
}
|
|
|
|
void Spell::TakeReagents()
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (IgnoreItemRequirements()) // reagents used in triggered spell removed by original spell or don't must be removed.
|
|
return;
|
|
|
|
Player* p_caster = (Player*)m_caster;
|
|
|
|
for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
|
|
{
|
|
if (m_spellInfo->Reagent[x] <= 0)
|
|
continue;
|
|
|
|
uint32 itemid = m_spellInfo->Reagent[x];
|
|
uint32 itemcount = m_spellInfo->ReagentCount[x];
|
|
|
|
// if CastItem is also spell reagent
|
|
if (m_CastItem)
|
|
{
|
|
ItemPrototype const *proto = m_CastItem->GetProto();
|
|
if (proto && proto->ItemId == itemid)
|
|
{
|
|
for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
|
|
{
|
|
// CastItem will be used up and does not count as reagent
|
|
int32 charges = m_CastItem->GetSpellCharges(s);
|
|
if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2 && itemcount > 1)
|
|
{
|
|
++itemcount;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_CastItem = nullptr;
|
|
}
|
|
}
|
|
|
|
// if getItemTarget is also spell reagent
|
|
if (m_targets.getItemTargetEntry() == itemid)
|
|
m_targets.setItemTarget(nullptr);
|
|
|
|
p_caster->DestroyItemCount(itemid, itemcount, true);
|
|
}
|
|
}
|
|
|
|
void Spell::TakeAmmo()
|
|
{
|
|
// Some ranged attacks dont take any ammo
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 2094: // Blind
|
|
case 13099: // Net-o-Matic
|
|
case 13119: // Net-o-Matic
|
|
case 23577: // Expose Weakness
|
|
return;
|
|
}
|
|
|
|
if (m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK, true, false);
|
|
|
|
// wands don't have ammo
|
|
if (!pItem || pItem->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
|
|
{
|
|
m_caster->SetLastAttackType(2);
|
|
return;
|
|
}
|
|
|
|
if ((m_spellInfo->Id == 75) || (m_spellInfo->Id == 2764))
|
|
{
|
|
m_caster->SetLastAttackType(2);
|
|
}
|
|
|
|
if (pItem->GetProto()->InventoryType == INVTYPE_THROWN)
|
|
{
|
|
if (pItem->GetMaxStackCount() == 1)
|
|
{
|
|
// decrease durability for non-stackable throw weapon
|
|
((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
|
|
}
|
|
else
|
|
{
|
|
// decrease items amount for stackable throw weapon
|
|
uint32 count = 1;
|
|
((Player*)m_caster)->DestroyItemCount(pItem, count, true);
|
|
}
|
|
}
|
|
else if (uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
|
|
((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
|
|
}
|
|
}
|
|
|
|
void Spell::HandleThreatSpells()
|
|
{
|
|
if (m_UniqueTargetInfo.empty())
|
|
return;
|
|
|
|
SpellThreatEntry const* threatEntry = sSpellMgr.GetSpellThreatEntry(m_spellInfo->Id);
|
|
|
|
if (!threatEntry || (!threatEntry->threat && threatEntry->ap_bonus == 0.0f))
|
|
return;
|
|
|
|
float threat = threatEntry->threat;
|
|
if (threatEntry->ap_bonus != 0.0f)
|
|
threat += threatEntry->ap_bonus * m_caster->GetTotalAttackPowerValue(GetWeaponAttackType(m_spellInfo));
|
|
|
|
bool positive = true;
|
|
uint8 effectMask = 0;
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (m_spellInfo->Effect[i])
|
|
effectMask |= (1 << i);
|
|
|
|
if (m_negativeEffectMask & effectMask)
|
|
{
|
|
// can only handle spells with clearly defined positive/negative effect, check at spell_threat loading probably not perfect
|
|
// so abort when only some effects are negative.
|
|
if ((m_negativeEffectMask & effectMask) != effectMask)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u, rank %u, is not clearly positive or negative, ignoring bonus threat", m_spellInfo->Id, sSpellMgr.GetSpellRank(m_spellInfo->Id));
|
|
return;
|
|
}
|
|
positive = false;
|
|
}
|
|
|
|
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->missCondition != SPELL_MISS_NONE)
|
|
continue;
|
|
|
|
Unit* target = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
|
|
if (!target)
|
|
continue;
|
|
|
|
// positive spells distribute threat among all units that are in combat with target, like healing
|
|
if (positive)
|
|
target->getHostileRefManager().threatAssist(m_caster /*real_caster ??*/, threat, m_spellInfo);
|
|
// for negative spells threat gets distributed among affected targets
|
|
else
|
|
{
|
|
if (!target->CanHaveThreatList())
|
|
continue;
|
|
|
|
target->AddThreat(m_caster, threat, false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);
|
|
}
|
|
}
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, positive ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
|
|
}
|
|
|
|
void Spell::HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, SpellEffectIndex i, float DamageMultiplier)
|
|
{
|
|
// a summoning ritual visual has no effect
|
|
if (IsChannelingVisual())
|
|
return;
|
|
|
|
unitTarget = pUnitTarget;
|
|
itemTarget = pItemTarget;
|
|
gameObjTarget = pGOTarget;
|
|
|
|
uint8 eff = m_spellInfo->Effect[i];
|
|
|
|
damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier);
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u Effect%d : %u Targets: %s, %s, %s",
|
|
m_spellInfo->Id, i, eff,
|
|
unitTarget ? unitTarget->GetGuidStr().c_str() : "-",
|
|
itemTarget ? itemTarget->GetGuidStr().c_str() : "-",
|
|
gameObjTarget ? gameObjTarget->GetGuidStr().c_str() : "-");
|
|
|
|
if (eff < TOTAL_SPELL_EFFECTS)
|
|
(*this.*SpellEffects[eff])(i);
|
|
else
|
|
sLog.outError("WORLD: Spell %u has effect %d at index %u > TOTAL_SPELL_EFFECTS",
|
|
m_spellInfo->Id, eff, i);
|
|
}
|
|
|
|
void Spell::AddTriggeredSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellMgr.GetSpellEntry(spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("Spell::AddTriggeredSpell: unknown spell id %u used as triggred spell for spell %u)", spellId, m_spellInfo->Id);
|
|
return;
|
|
}
|
|
|
|
m_TriggerSpells.push_back(spellInfo);
|
|
}
|
|
|
|
void Spell::AddPrecastSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellMgr.GetSpellEntry(spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("Spell::AddPrecastSpell: unknown spell id %u used as pre-cast spell for spell %u)", spellId, m_spellInfo->Id);
|
|
return;
|
|
}
|
|
|
|
m_preCastSpells.push_back(spellInfo);
|
|
}
|
|
|
|
void Spell::CastTriggerSpells()
|
|
{
|
|
for (SpellInfoList::const_iterator si = m_TriggerSpells.begin(); si != m_TriggerSpells.end(); ++si)
|
|
{
|
|
Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID);
|
|
spell->prepare(m_targets); // use original spell original targets
|
|
}
|
|
}
|
|
|
|
void Spell::CastPreCastSpells(Unit* target)
|
|
{
|
|
for (SpellInfoList::const_iterator si = m_preCastSpells.begin(); si != m_preCastSpells.end(); ++si)
|
|
m_caster->CastSpell(target, (*si), true, m_CastItem);
|
|
}
|
|
|
|
void Spell::AddChanneledAuraHolder(SpellAuraHolder *holder)
|
|
{
|
|
if (!holder || !holder->IsChanneled())
|
|
return;
|
|
|
|
// Set and hold in use until clean up to prevent any delete calls destroying
|
|
// the object before we can handle it
|
|
holder->SetInUse(true);
|
|
m_channeledHolders.push_back(holder);
|
|
}
|
|
|
|
// Occurs when an aura should be removed from handling due to deletion or expiration
|
|
void Spell::RemoveChanneledAuraHolder(SpellAuraHolder *holder, AuraRemoveMode mode)
|
|
{
|
|
// AURA_REMOVE_BY_CHANNEL comes from here, don't want to double erase
|
|
// AURA_REMOVE_BY_RANGE and AURA_REMOVE_BY_GROUP are handled in Spell::update
|
|
if (!holder || mode == AURA_REMOVE_BY_CHANNEL || mode == AURA_REMOVE_BY_GROUP || mode == AURA_REMOVE_BY_RANGE)
|
|
return;
|
|
|
|
SpellAuraHolderList::iterator iter = std::find(m_channeledHolders.begin(), m_channeledHolders.end(), holder);
|
|
if (iter != m_channeledHolders.end())
|
|
{
|
|
(*iter)->SetInUse(false);
|
|
|
|
// If removing the aura currently being updated, increment the
|
|
// update iter. If this is the last element, the update iterator
|
|
// will be set to end() and Spell::Update will finish. If not,
|
|
// it will seemlessly handle the case of multiple auras being
|
|
// removed in a single update.
|
|
// Micro opt - update iter in removal rather than increment
|
|
if (iter == m_channeledUpdateIterator)
|
|
m_channeledUpdateIterator = m_channeledHolders.erase(iter);
|
|
else
|
|
m_channeledHolders.erase(iter);
|
|
}
|
|
}
|
|
|
|
SpellCastResult Spell::CheckCast(bool strict)
|
|
{
|
|
// Cheat du joueur ?
|
|
if (m_caster->IsPlayer() && m_caster->ToPlayer()->HasOption(PLAYER_CHEAT_NO_CHECK_CAST))
|
|
return SPELL_CAST_OK;
|
|
|
|
//sLog.outString("CheckCast de %u %s%s%s sur %s",
|
|
// m_spellInfo->Id, strict ? "[strict]" : "", m_IsTriggeredSpell ? "[triggered]" : "", m_triggeredByAuraSpell ? "[triggeredByAura]" : "", m_targets.getUnitTargetGuid().GetString().c_str());
|
|
|
|
// Quel sort peut-on faire lancer a un mob que l'on CM ?
|
|
if (m_caster->hasUnitState(UNIT_STAT_POSSESSED))
|
|
{
|
|
if (m_spellInfo->Category == 21) // Enrager
|
|
return SPELL_FAILED_NOT_READY;
|
|
}
|
|
// Fin Nostalrius
|
|
|
|
// Prevent casting while sitting unless the spell allows it
|
|
if (!m_IsTriggeredSpell && m_caster->IsSitState() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_SITTING))
|
|
return SPELL_FAILED_NOT_STANDING;
|
|
|
|
/* Check cooldowns to prevent cheating (ignore passive spells, that client side visual only)
|
|
|
|
If the cast is an item cast, check the spell proto on the item for the category
|
|
cooldown to check, rather than this spell's category. This is due to bad
|
|
categories in the default Spell DBC.
|
|
*/
|
|
|
|
uint32 spellCat = m_spellInfo->Category;
|
|
if (m_CastItem)
|
|
{
|
|
// Find correct item category matching the current spell on item
|
|
// used when item spells have custom categories due to wrong category
|
|
// on spell
|
|
ItemPrototype const* proto = m_CastItem->GetProto();
|
|
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; i++)
|
|
{
|
|
if (proto->Spells[i].SpellId == m_spellInfo->Id)
|
|
{
|
|
spellCat = proto->Spells[i].SpellCategory;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)
|
|
&& !m_IsTriggeredSpell && (m_caster->HasSpellCooldown(m_spellInfo->Id) || m_caster->HasSpellCategoryCooldown(spellCat)))
|
|
{
|
|
if (m_triggeredByAuraSpell || m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_NOT_READY;
|
|
}
|
|
|
|
// check death state to prevent cheating ("deathbug")
|
|
if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE) && !((m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) || (m_IsTriggeredSpell && !m_triggeredByAuraSpell)))
|
|
{
|
|
if (m_triggeredByAuraSpell)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_CASTER_DEAD;
|
|
}
|
|
|
|
// check global cooldown
|
|
if (!m_IsTriggeredSpell)
|
|
{
|
|
if (strict && HasGlobalCooldown())
|
|
{
|
|
// Activated spells will get stuck if we return SPELL_FAILED_NOT_READY during GCD
|
|
if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_NOT_READY;
|
|
}
|
|
|
|
// only allow triggered spells if at an ended battleground
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
|
|
if (bg->GetStatus() == STATUS_WAIT_LEAVE)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
if (strict)
|
|
{
|
|
if (m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
|
|
// only check at first call, Stealth auras are already removed at second call
|
|
// for now, ignore triggered spells
|
|
//if (strict)
|
|
//{
|
|
// Cannot be used in this stance/form
|
|
SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->GetShapeshiftForm());
|
|
if (shapeError != SPELL_CAST_OK)
|
|
return shapeError;
|
|
|
|
if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
|
|
return SPELL_FAILED_ONLY_STEALTHED;
|
|
}
|
|
}
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->IsGameMaster() &&
|
|
sWorld.getConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK) &&
|
|
VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled())
|
|
{
|
|
if (m_spellInfo->Attributes & SPELL_ATTR_OUTDOORS_ONLY &&
|
|
!m_caster->GetTerrain()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
|
|
return SPELL_FAILED_ONLY_OUTDOORS;
|
|
|
|
if (m_spellInfo->Attributes & SPELL_ATTR_INDOORS_ONLY &&
|
|
m_caster->GetTerrain()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
|
|
return SPELL_FAILED_ONLY_INDOORS;
|
|
}
|
|
|
|
// caster state requirements
|
|
if (m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Autorepeat spells, if cast start when moving, are delayed until moving stop in spell update code.
|
|
if (m_caster->IsMoving())
|
|
{
|
|
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
|
|
if ((!m_caster->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLINGFAR) || m_spellInfo->Effect[EFFECT_INDEX_0] != SPELL_EFFECT_STUCK) &&
|
|
(IsAutoRepeat() || m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED))
|
|
return SPELL_FAILED_MOVING;
|
|
}
|
|
|
|
if (!m_IsTriggeredSpell && NeedsComboPoints(m_spellInfo) &&
|
|
(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetObjectGuid() != ((Player*)m_caster)->GetComboTargetGuid()))
|
|
// warrior not have real combo-points at client side but use this way for mark allow Overpower use
|
|
return m_caster->getClass() == CLASS_WARRIOR ? SPELL_FAILED_BAD_TARGETS : SPELL_FAILED_NO_COMBO_POINTS;
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
// Morsure de mangouste
|
|
case 1495:
|
|
case 14269:
|
|
case 14270:
|
|
case 14271:
|
|
if (m_targets.getUnitTargetGuid() != m_caster->GetReactiveTarget(REACTIVE_DEFENSE))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
// Contre-attaque
|
|
case 19306:
|
|
case 20909:
|
|
case 20910:
|
|
if (m_targets.getUnitTargetGuid() != m_caster->GetReactiveTarget(REACTIVE_HUNTER_PARRY))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
// Reindeer Transformation only castable while mounted
|
|
case 25860:
|
|
if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
|
|
return SPELL_FAILED_ONLY_MOUNTED;
|
|
break;
|
|
}
|
|
|
|
// Loatheb Corrupted Mind spell failed
|
|
if (!m_IsCastByItem && !m_IsTriggeredSpell)
|
|
{
|
|
Unit::AuraList const& auraClassScripts = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (auto itr = auraClassScripts.begin(); itr != auraClassScripts.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetModifier()->m_miscvalue == 4327)
|
|
{
|
|
if ((m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID ||
|
|
m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST ||
|
|
m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN ||
|
|
m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN) &&
|
|
(IsHealSpell(m_spellInfo) ||
|
|
m_spellInfo->IsDispel() || // don't really care if the target is non-friendly, there's nothing to purge on Loatheb
|
|
m_spellInfo->IsFitToFamily<SPELLFAMILY_PRIEST, CF_PRIEST_HOLY_NOVA1>() || // prevent holy nova cast (casted spell is damage part, heal is triggered)
|
|
m_spellInfo->IsFitToFamily<SPELLFAMILY_PRIEST, CF_PRIEST_POWER_WORD_SHIELD>())) // prevent PW:Shield cast
|
|
{
|
|
return SPELL_FAILED_FIZZLE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Unit *target = m_targets.getUnitTarget())
|
|
{
|
|
// Nostalrius - Un sort plus puissant est deja actif
|
|
if (IsSpellAppliesAura(m_spellInfo) && !IsAreaOfEffectSpell(m_spellInfo) && IsPositiveSpell(m_spellInfo) && target->HasMorePowerfullSpellActive(m_spellInfo))
|
|
return SPELL_FAILED_AURA_BOUNCED;
|
|
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_10_2
|
|
// Swiftmend
|
|
if (m_spellInfo->Id == 18562) // future versions have special aura state for this
|
|
{
|
|
if (!target->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x50)))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
}
|
|
#endif
|
|
if (!m_IsTriggeredSpell && IsDeathOnlySpell(m_spellInfo) && target->isAlive())
|
|
return SPELL_FAILED_TARGET_NOT_DEAD;
|
|
|
|
// Check spell min target level
|
|
if ((m_spellInfo->MinTargetLevel > 0) && (int32(target->getLevel()) < m_spellInfo->MinTargetLevel))
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
|
|
// Check spell max target level
|
|
if ((m_spellInfo->MaxTargetLevel > 0) && (int32(target->getLevel()) > m_spellInfo->MaxTargetLevel))
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
|
|
#if SUPPORTED_CLIENT_BUILD <= CLIENT_BUILD_1_11_2
|
|
// World of Warcraft Client Patch 1.12.0 (2006-08-22)
|
|
// - Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
|
|
if ((m_spellInfo->AttributesEx & SPELL_ATTR_EX_IS_PICKPOCKET) && target->isInCombat())
|
|
return SPELL_FAILED_TARGET_IN_COMBAT;
|
|
#endif
|
|
|
|
bool non_caster_target = target != m_caster && !IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
|
|
|
|
if (non_caster_target)
|
|
{
|
|
// Not allow casting on flying player unless its a ritual of summoning
|
|
if (target->IsTaxiFlying() && m_spellInfo->Id != 7720)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!m_IsTriggeredSpell)
|
|
{
|
|
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !m_caster->IsWithinLOSInMap(target))
|
|
return SPELL_FAILED_LINE_OF_SIGHT;
|
|
|
|
// check if target is in combat
|
|
if (strict && non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
|
|
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
|
|
|
|
// auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
|
|
// this case can be triggered if rank not found (too low-level target for first rank)
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_CastItem && !m_IsTriggeredSpell)
|
|
{
|
|
// spell expected to be auto-downranking in cast handle, so must be same
|
|
if (m_spellInfo != sSpellMgr.SelectAuraRankForLevel(m_spellInfo, target->getLevel()))
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
}
|
|
|
|
if (strict && m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TARGET_ONLY_PLAYER && target->GetTypeId() != TYPEID_PLAYER && !IsAreaOfEffectSpell(m_spellInfo))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
// Can't help a friend in duel | sorry, not enough time to figure out why this is necessary
|
|
if (IsPositiveSpell(m_spellInfo) && m_spellInfo->Id != 28697)
|
|
{
|
|
Player* casterOwner = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
Player* targetOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
if (m_spellInfo->Id == 7266 && targetOwner && targetOwner->duel && casterOwner && !casterOwner->IsInDuelWith(targetOwner))
|
|
{
|
|
return SPELL_FAILED_TARGET_DUELING;
|
|
}
|
|
|
|
if (targetOwner && casterOwner != targetOwner && targetOwner->duel && targetOwner->duel->startTime && casterOwner && !casterOwner->IsInDuelWith(targetOwner))
|
|
return SPELL_FAILED_TARGET_DUELING;
|
|
}
|
|
}
|
|
else if (m_caster == target)
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->IsInWorld())
|
|
{
|
|
// Additional check for some spells
|
|
// If 0 spell effect empty - client not send target data (need use selection)
|
|
// TODO: check it on next client version
|
|
if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
|
|
m_spellInfo->EffectImplicitTargetA[EFFECT_INDEX_1] == TARGET_CHAIN_DAMAGE)
|
|
{
|
|
target = m_caster->GetMap()->GetUnit(((Player *)m_caster)->GetSelectionGuid());
|
|
if (!target)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
m_targets.setUnitTarget(target);
|
|
}
|
|
}
|
|
// Some special spells with non-caster only mode
|
|
// Fire Shield
|
|
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
|
|
m_spellInfo->SpellIconID == 16)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
// Arcane Missiles
|
|
if (m_caster == target &&
|
|
m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
|
|
m_spellInfo->SpellFamilyFlags == 0x40800)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
// check pet presents
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
|
|
{
|
|
Pet* pet = m_caster->GetPet();
|
|
if (!pet)
|
|
{
|
|
if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_NO_PET;
|
|
}
|
|
else if (!pet->isAlive())
|
|
{
|
|
if (m_triggeredByAuraSpell)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_TARGETS_DEAD;
|
|
}
|
|
else if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !pet->IsWithinLOSInMap(m_caster))
|
|
return SPELL_FAILED_LINE_OF_SIGHT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//check creature type
|
|
//ignore self casts (including area casts when caster selected as target)
|
|
if (non_caster_target)
|
|
{
|
|
if (!CheckTargetCreatureType(target))
|
|
{
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_TARGET_IS_PLAYER;
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
// simple cases
|
|
bool explicit_target_mode = false;
|
|
bool target_hostile = false;
|
|
bool target_hostile_checked = false;
|
|
bool target_friendly_checked = false;
|
|
for (int k = 0; k < MAX_EFFECT_INDEX; ++k)
|
|
{
|
|
if (IsExplicitPositiveTarget(m_spellInfo->EffectImplicitTargetA[k]))
|
|
{
|
|
if (!target_hostile_checked)
|
|
{
|
|
target_hostile_checked = true;
|
|
target_hostile = m_caster->IsHostileTo(target);
|
|
}
|
|
|
|
if (target_hostile)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
explicit_target_mode = true;
|
|
}
|
|
else if (IsExplicitNegativeTarget(m_spellInfo->EffectImplicitTargetA[k]))
|
|
{
|
|
if (!target_friendly_checked)
|
|
{
|
|
target_friendly_checked = true;
|
|
if (!m_caster->IsValidAttackTarget(target))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
explicit_target_mode = true;
|
|
}
|
|
}
|
|
// TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
|
|
// check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
|
|
// Nostalrius : pas de status positif / negatif pour les sorts de dispel (marche en offensif comme defensif)
|
|
if (!explicit_target_mode && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGuid() && !IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_DISPEL))
|
|
{
|
|
// check correctness positive/negative cast target (pet cast real check and cheating check)
|
|
if (IsPositiveSpell(m_spellInfo))
|
|
{
|
|
if (!target_hostile_checked)
|
|
target_hostile = m_caster->IsHostileTo(target);
|
|
|
|
if (target_hostile)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
else
|
|
{
|
|
if (!target_friendly_checked && m_caster->IsFriendlyTo(target))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsPositiveSpell(m_spellInfo->Id, m_caster, target))
|
|
if (target->IsImmuneToSpell(m_spellInfo, target == m_caster))
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
|
|
//Must be behind the target.
|
|
if (IsFromBehindOnlySpell(m_spellInfo) && target->HasInArc(M_PI_F, m_caster))
|
|
{
|
|
SendInterrupted(2);
|
|
return SPELL_FAILED_NOT_BEHIND;
|
|
}
|
|
|
|
//Target must be facing you.
|
|
if ((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI_F, m_caster))
|
|
{
|
|
SendInterrupted(2);
|
|
return SPELL_FAILED_NOT_INFRONT;
|
|
}
|
|
}
|
|
else if (GameObject* goTarget = m_targets.getGOTarget())
|
|
{
|
|
if (goTarget->AI())
|
|
{
|
|
SpellCastResult goAIresult = goTarget->AI()->CheckSpellCast(m_caster, m_spellInfo->Id);
|
|
if (goAIresult != SPELL_CAST_OK)
|
|
return goAIresult;
|
|
}
|
|
|
|
// Require LOS to loot chests
|
|
// For example, check LoS when opening a gobj (spell 6477).
|
|
// Prevents abuse with object id 165554 for example.
|
|
if (goTarget->GetGoType() == GAMEOBJECT_TYPE_CHEST)
|
|
{
|
|
if (!m_IsTriggeredSpell && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS)
|
|
&& !goTarget->GetGOInfo()->chest.minSuccessOpens // don't check for gathering nodes, too many are halfway in walls
|
|
&& !goTarget->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND) // don't check for quest items
|
|
&& !(goTarget->GetEntry() == 160845) // exemption for Dark Coffer
|
|
&& !m_caster->IsWithinLOSInMap(goTarget, false))
|
|
return SPELL_FAILED_LINE_OF_SIGHT;
|
|
}
|
|
}
|
|
else if (m_targets.IsEmpty())
|
|
{
|
|
// check LOS for ground targeted AOE spells like Blizzard, Flamestrike ...
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
|
|
{
|
|
if (m_targets.m_destX && m_targets.m_destY && m_targets.m_destZ)
|
|
{
|
|
if (!m_caster->IsWithinLOS(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ))
|
|
return SPELL_FAILED_LINE_OF_SIGHT;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Nostalrius: impossible to cast spells while banned / feared / confused ...
|
|
// Except divine shields, pvp trinkets for example
|
|
// Stoneform is explicitly excluded, it should be allowed to cast always
|
|
// TODO: This condition allows an antifear item to be used while stuned for example.
|
|
if (!m_IsTriggeredSpell && !IsSpellAppliesAura(m_spellInfo, SPELL_AURA_SCHOOL_IMMUNITY) && !IsSpellAppliesAura(m_spellInfo, SPELL_AURA_MECHANIC_IMMUNITY) &&
|
|
m_spellInfo->Id != 20594 && // Stoneform
|
|
m_caster->hasUnitState(UNIT_STAT_ISOLATED | UNIT_STAT_STUNNED | UNIT_STAT_PENDING_STUNNED | UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING))
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
// zone check
|
|
SpellCastResult locRes = sSpellMgr.GetSpellAllowedInLocationError(m_spellInfo, m_caster, m_caster->GetCharmerOrOwnerPlayerOrPlayerItself());
|
|
if (locRes != SPELL_CAST_OK)
|
|
return locRes;
|
|
|
|
// not let players cast spells at mount (and let do it to creatures)
|
|
if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell &&
|
|
!IsPassiveSpell(m_spellInfo) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
|
|
{
|
|
if (m_caster->IsTaxiFlying())
|
|
return SPELL_FAILED_NOT_ON_TAXI;
|
|
else if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
m_caster->Unmount();
|
|
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
|
|
}
|
|
else
|
|
return SPELL_FAILED_NOT_MOUNTED;
|
|
}
|
|
|
|
// always (except passive spells) check items (focus object can be required for any type casts)
|
|
if (!IsPassiveSpell(m_spellInfo))
|
|
{
|
|
SpellCastResult castResult = CheckItems();
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
// Database based targets from spell_target_script
|
|
if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
|
|
{
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
|
|
(m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF) ||
|
|
m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES ||
|
|
m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
|
|
{
|
|
|
|
SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
|
|
|
|
if (bounds.first == bounds.second)
|
|
{
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT)
|
|
sLog.outErrorDb("Spell entry %u, effect %i has EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT, but creature are not defined in `spell_script_target`", m_spellInfo->Id, j);
|
|
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES || m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
|
|
sLog.outErrorDb("Spell entry %u, effect %i has EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT_COORDINATES, but gameobject or creature are not defined in `spell_script_target`", m_spellInfo->Id, j);
|
|
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
|
|
sLog.outErrorDb("Spell entry %u, effect %i has EffectImplicitTargetA/EffectImplicitTargetB = TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT, but gameobject are not defined in `spell_script_target`", m_spellInfo->Id, j);
|
|
}
|
|
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
|
|
float range = GetSpellMaxRange(srange);
|
|
|
|
Creature* targetExplicit = nullptr; // used for cases where a target is provided (by script for example)
|
|
Creature* creatureScriptTarget = nullptr;
|
|
GameObject* goScriptTarget = nullptr;
|
|
|
|
for (auto i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
|
|
{
|
|
switch (i_spellST->second.type)
|
|
{
|
|
case SPELL_TARGET_TYPE_GAMEOBJECT:
|
|
{
|
|
GameObject* p_GameObject = nullptr;
|
|
|
|
if (i_spellST->second.targetEntry)
|
|
{
|
|
MaNGOS::NearestGameObjectEntryFitConditionInObjectRangeCheck go_check(*m_caster, i_spellST->second.targetEntry, range, i_spellST->second.conditionId);
|
|
MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryFitConditionInObjectRangeCheck> checker(p_GameObject, go_check);
|
|
Cell::VisitGridObjects(m_caster, checker, range);
|
|
|
|
if (p_GameObject)
|
|
{
|
|
// remember found target and range, next attempt will find more near target with another entry
|
|
creatureScriptTarget = nullptr;
|
|
goScriptTarget = p_GameObject;
|
|
range = go_check.GetLastRange();
|
|
}
|
|
}
|
|
else if (focusObject) // Focus Object
|
|
{
|
|
float frange = m_caster->GetDistance(focusObject);
|
|
if (range >= frange)
|
|
{
|
|
creatureScriptTarget = nullptr;
|
|
goScriptTarget = focusObject;
|
|
range = frange;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_TARGET_TYPE_CREATURE:
|
|
case SPELL_TARGET_TYPE_DEAD:
|
|
default:
|
|
{
|
|
Creature *p_Creature = nullptr;
|
|
|
|
// check if explicit target is provided and check it up against database valid target entry/state
|
|
if (Unit* pTarget = m_targets.getUnitTarget())
|
|
{
|
|
if (pTarget->GetTypeId() == TYPEID_UNIT && pTarget->GetEntry() == i_spellST->second.targetEntry)
|
|
{
|
|
if (i_spellST->second.type == SPELL_TARGET_TYPE_DEAD && ((Creature*)pTarget)->IsCorpse())
|
|
{
|
|
// always use spellMaxRange, in case GetLastRange returned different in a previous pass
|
|
if (pTarget->IsWithinDistInMap(m_caster, GetSpellMaxRange(srange)))
|
|
targetExplicit = (Creature*)pTarget;
|
|
}
|
|
else if (i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE && pTarget->isAlive())
|
|
{
|
|
// always use spellMaxRange, in case GetLastRange returned different in a previous pass
|
|
if (pTarget->IsWithinDistInMap(m_caster, GetSpellMaxRange(srange)))
|
|
targetExplicit = (Creature*)pTarget;
|
|
}
|
|
}
|
|
}
|
|
|
|
// no target provided or it was not valid, so use closest in range
|
|
if (!targetExplicit)
|
|
{
|
|
MaNGOS::NearestCreatureEntryFitConditionInObjectRangeCheck u_check(*m_caster, i_spellST->second.targetEntry, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD, range, i_spellST->second.conditionId);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryFitConditionInObjectRangeCheck> searcher(p_Creature, u_check);
|
|
|
|
// Visit all, need to find also Pet* objects
|
|
Cell::VisitAllObjects(m_caster, searcher, range);
|
|
|
|
range = u_check.GetLastRange();
|
|
}
|
|
|
|
// always prefer provided target if it's valid
|
|
if (targetExplicit)
|
|
creatureScriptTarget = targetExplicit;
|
|
else if (p_Creature)
|
|
creatureScriptTarget = p_Creature;
|
|
|
|
if (creatureScriptTarget)
|
|
goScriptTarget = nullptr;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (creatureScriptTarget)
|
|
{
|
|
// store coordinates for TARGET_SCRIPT_COORDINATES
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
|
|
{
|
|
m_targets.setDestination(creatureScriptTarget->GetPositionX(), creatureScriptTarget->GetPositionY(), creatureScriptTarget->GetPositionZ());
|
|
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
|
|
}
|
|
// store explicit target for TARGET_SCRIPT
|
|
else
|
|
{
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT)
|
|
{
|
|
// not sure if every TARGET_SCRIPT requires the same, but this one definetely is checked wrong
|
|
if (m_spellInfo->Id == 16053 && creatureScriptTarget->GetHealthPercent() < 11)
|
|
m_targets.setUnitTarget(creatureScriptTarget);
|
|
|
|
AddUnitTarget(creatureScriptTarget, SpellEffectIndex(j));
|
|
}
|
|
}
|
|
}
|
|
else if (goScriptTarget)
|
|
{
|
|
// store coordinates for TARGET_SCRIPT_COORDINATES
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES)
|
|
{
|
|
m_targets.setDestination(goScriptTarget->GetPositionX(), goScriptTarget->GetPositionY(), goScriptTarget->GetPositionZ());
|
|
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->Effect[j] != SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
AddGOTarget(goScriptTarget, SpellEffectIndex(j));
|
|
}
|
|
// store explicit target for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
|
|
else
|
|
{
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
|
|
m_spellInfo->EffectImplicitTargetB[j] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
|
|
AddGOTarget(goScriptTarget, SpellEffectIndex(j));
|
|
}
|
|
}
|
|
//Missing DB Entry or targets for this spellEffect.
|
|
else
|
|
{
|
|
/* For TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT makes DB targets optional not required for now
|
|
* TODO: Makes more research for this target type
|
|
*/
|
|
if (m_spellInfo->EffectImplicitTargetA[j] != TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
|
|
{
|
|
// not report target not existence for triggered spells
|
|
if (m_triggeredByAuraSpell || m_IsTriggeredSpell)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!m_IsTriggeredSpell)
|
|
{
|
|
if (!m_triggeredByAuraSpell)
|
|
{
|
|
SpellCastResult castResult = CheckRange(strict);
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
if (Player* playerCaster = m_caster->ToPlayer())
|
|
if (BattleGround* bg = playerCaster->GetBattleGround())
|
|
{
|
|
castResult = bg->CheckSpellCast(playerCaster, m_spellInfo);
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
}
|
|
|
|
SpellCastResult castResult = CheckPower();
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
|
|
// triggered spell not affected by stun/etc
|
|
castResult = CheckCasterAuras();
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
// All spells that require target to be below 20% have this.
|
|
if (m_spellInfo->TargetAuraState == AURA_STATE_HEALTHLESS_20_PERCENT)
|
|
{
|
|
if (!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
if (!m_targets.getUnitTarget()->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
// for effects of spells that have only one target
|
|
switch (m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_DUMMY:
|
|
{
|
|
if (m_spellInfo->SpellIconID == 156) // Holy Shock
|
|
{
|
|
// spell different for friends and enemies
|
|
// hart version required facing
|
|
if (m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc(M_PI_F, m_targets.getUnitTarget()))
|
|
return SPELL_FAILED_UNIT_NOT_INFRONT;
|
|
}
|
|
else if (m_spellInfo->Id == 13278) // Gnomish Death Ray
|
|
{
|
|
if (!m_targets.getUnitTarget() || m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
{
|
|
// Conflagrate
|
|
if (m_spellInfo->IsFitToFamily<SPELLFAMILY_WARLOCK, CF_WARLOCK_CONFLAGRATE>())
|
|
{
|
|
if (!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
// for caster applied auras only
|
|
bool found = false;
|
|
auto const & mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
for (auto i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
|
|
{
|
|
// Immolate
|
|
if ((*i)->GetSpellProto()->IsFitToFamily<SPELLFAMILY_WARLOCK, CF_WARLOCK_IMMOLATE>() &&
|
|
(*i)->GetCasterGuid() == m_caster->GetObjectGuid())
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
return SPELL_FAILED_TARGET_AURASTATE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_TAMECREATURE:
|
|
{
|
|
// Spell can be triggered, we need to check original caster prior to caster
|
|
Unit* caster = GetAffectiveCaster();
|
|
if (!caster || caster->GetTypeId() != TYPEID_PLAYER ||
|
|
!m_targets.getUnitTarget() ||
|
|
m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Player* plrCaster = (Player*)caster;
|
|
|
|
bool gmmode = m_triggeredBySpellInfo == nullptr;
|
|
|
|
if (gmmode && !ChatHandler(plrCaster).FindCommand("npc tame"))
|
|
{
|
|
plrCaster->SendPetTameFailure(PETTAME_UNKNOWNERROR);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
if (plrCaster->getClass() != CLASS_HUNTER && !gmmode)
|
|
{
|
|
plrCaster->SendPetTameFailure(PETTAME_UNITSCANTTAME);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
Creature* target = (Creature*)m_targets.getUnitTarget();
|
|
|
|
if (target->IsPet() || target->isCharmed())
|
|
{
|
|
plrCaster->SendPetTameFailure(PETTAME_CREATUREALREADYOWNED);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
if (target->getLevel() > plrCaster->getLevel() && !gmmode)
|
|
{
|
|
plrCaster->SendPetTameFailure(PETTAME_TOOHIGHLEVEL);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
if (!target->GetCreatureInfo()->isTameable())
|
|
{
|
|
plrCaster->SendPetTameFailure(PETTAME_NOTTAMEABLE);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
if (plrCaster->GetPetGuid() || plrCaster->GetCharmGuid() ||
|
|
sCharacterDatabaseCache.GetCharacterPetByOwner(plrCaster->GetGUIDLow()))
|
|
{
|
|
plrCaster->SendPetTameFailure(PETTAME_ANOTHERSUMMONACTIVE);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
{
|
|
if (m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
|
|
break;
|
|
|
|
Pet* pet = m_caster->GetPet();
|
|
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
SpellEntry const *learn_spellproto = sSpellMgr.GetSpellEntry(m_spellInfo->EffectTriggerSpell[i]);
|
|
|
|
if (!learn_spellproto)
|
|
return SPELL_FAILED_NOT_KNOWN;
|
|
|
|
if (!pet->CanTakeMoreActiveSpells(learn_spellproto->Id))
|
|
return SPELL_FAILED_TOO_MANY_SKILLS;
|
|
|
|
if (m_spellInfo->spellLevel > pet->getLevel())
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
|
|
if (!pet->HasTPForSpell(learn_spellproto->Id))
|
|
return SPELL_FAILED_TRAINING_POINTS;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_PET_SPELL:
|
|
{
|
|
Pet* pet = m_caster->GetPet();
|
|
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
SpellEntry const *learn_spellproto = sSpellMgr.GetSpellEntry(m_spellInfo->EffectTriggerSpell[i]);
|
|
|
|
if (!learn_spellproto)
|
|
return SPELL_FAILED_NOT_KNOWN;
|
|
|
|
if (!pet->CanTakeMoreActiveSpells(learn_spellproto->Id))
|
|
return SPELL_FAILED_TOO_MANY_SKILLS;
|
|
|
|
if (m_spellInfo->spellLevel > pet->getLevel())
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
|
|
if (!pet->HasTPForSpell(learn_spellproto->Id))
|
|
return SPELL_FAILED_TRAINING_POINTS;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_FEED_PET:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Item* foodItem = m_targets.getItemTarget();
|
|
if (!foodItem)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Pet* pet = m_caster->GetPet();
|
|
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if (!pet->HaveInDiet(foodItem->GetProto()))
|
|
return SPELL_FAILED_WRONG_PET_FOOD;
|
|
|
|
if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
|
|
return SPELL_FAILED_FOOD_LOWLEVEL;
|
|
|
|
if (pet->isInCombat())
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
{
|
|
// Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (Unit* target = m_targets.getUnitTarget())
|
|
if (target != m_caster && int32(target->getPowerType()) != m_spellInfo->EffectMiscValue[i])
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_CHARGE:
|
|
{
|
|
if (m_caster->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_PENDING_ROOT))
|
|
return SPELL_FAILED_ROOTED;
|
|
// Pas de chemin disponible ?
|
|
if (strict)
|
|
{
|
|
const SpellRangeEntry *spellRange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
|
|
Unit* unitTarget = m_targets.getUnitTarget();
|
|
if (unitTarget && spellRange && spellRange->maxRange > 0.0f)
|
|
{
|
|
float x, y, z;
|
|
unitTarget->GetPosition(x, y, z);
|
|
|
|
if (!m_caster->IsInWater())
|
|
{
|
|
float posX, posY, posZ;
|
|
m_caster->GetPosition(posX, posY, posZ);
|
|
float ground_Z = m_caster->GetMap()->GetHeight(posX, posY, posZ, true);
|
|
float z_diff = fabs(ground_Z - posZ);
|
|
|
|
PathInfo path(m_caster);
|
|
path.SetTransport(m_caster->GetTransport());
|
|
path.calculate(x, y, z);
|
|
|
|
// On est sur terre, le chemin doit etre valide.
|
|
if (z_diff < 1.6f && (path.getPathType() & (PATHFIND_INCOMPLETE | PATHFIND_NOPATH)))
|
|
return SPELL_FAILED_NOPATH;
|
|
// Dans tous les cas, on interdit un chemin trop long.
|
|
if (path.Length() > ((spellRange->maxRange + 1.0f) * 1.5f))
|
|
return SPELL_FAILED_NOPATH;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SKINNING:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!m_targets.getUnitTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
|
|
return SPELL_FAILED_TARGET_UNSKINNABLE;
|
|
|
|
Creature* creature = (Creature*)m_targets.getUnitTarget();
|
|
if (!creature->IsSkinnableBy(m_caster->ToPlayer()))
|
|
return SPELL_FAILED_TARGET_NOT_LOOTED;
|
|
|
|
// If the player isn't in loot range, the skins are lost forever.
|
|
// This only happens on large mobs with disjointed models (i.e. Devilsaurs).
|
|
if (!creature->IsWithinDistInMap(m_caster, INTERACTION_DISTANCE))
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
|
|
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
|
|
|
|
int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
|
|
int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
|
|
int32 ReqValue = (skillValue < 100 ? (TargetLevel - 10) * 10 : TargetLevel * 5);
|
|
if (ReqValue > skillValue)
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
|
|
if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && (creature->lootForSkin || !creature->loot.isLooted()))
|
|
{
|
|
/*
|
|
if (creature->GetEntry() == 10184) // Onyxia, Y U NO SKIN ?
|
|
{
|
|
sLog.nostalrius("[OnyxiaSkin] Instance %u Player %s", m_caster->GetInstanceId(), m_caster->GetName());
|
|
sLog.nostalrius("[OnyxiaSkin] Remaining gold: %u. creature->lootForSkin:%u", creature->loot.gold, creature->lootForSkin);
|
|
for (LootItemList::const_iterator it = creature->loot.items.begin(); it != creature->loot.items.end(); ++it)
|
|
sLog.nostalrius("[OnyxiaSkin] Remaining item: %u [Cond%u:Looted%u:Blocked%u:RollWinner%u]", it->itemid, it->conditionId, it->is_looted, it->is_blocked, it->lootOwner.GetCounter());
|
|
}
|
|
else
|
|
*/
|
|
return SPELL_FAILED_TARGET_NOT_LOOTED;
|
|
}
|
|
|
|
// chance for fail at orange skinning attempt
|
|
if ((m_selfContainer && (*m_selfContainer) == this) &&
|
|
skillValue < sWorld.GetConfigMaxSkillValue() &&
|
|
(ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37))
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_OPEN_LOCK_ITEM:
|
|
case SPELL_EFFECT_OPEN_LOCK:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER) // only players can open locks, gather etc.
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// we need a go target in case of TARGET_GAMEOBJECT (for other targets acceptable GO and items)
|
|
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT)
|
|
{
|
|
if (!m_targets.getGOTarget())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
// get the lock entry
|
|
uint32 lockId = 0;
|
|
if (GameObject* go = m_targets.getGOTarget())
|
|
{
|
|
// In BattleGround players can use only flags and banners
|
|
if (((Player*)m_caster)->InBattleGround())
|
|
{
|
|
if (go->GetGoState() != GO_STATE_READY)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
if(!((Player*)m_caster)->CanUseBattleGroundObject())
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
}
|
|
lockId = go->GetGOInfo()->GetLockId();
|
|
if (!lockId)
|
|
return SPELL_FAILED_ALREADY_OPEN;
|
|
if (!go->IsUseRequirementMet())
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
|
|
// Prevent looting chests while totally immune
|
|
if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST && m_caster->ToPlayer()->IsTotalImmune())
|
|
return SPELL_FAILED_DAMAGE_IMMUNE;
|
|
}
|
|
else if (Item* item = m_targets.getItemTarget())
|
|
{
|
|
// not own (trade?)
|
|
Player* itemOwner = item->GetOwner();
|
|
Player* itemTrader = itemOwner->GetTrader();
|
|
|
|
if (itemOwner != m_caster && itemTrader != m_caster)
|
|
return SPELL_FAILED_ITEM_GONE;
|
|
|
|
lockId = item->GetProto()->LockID;
|
|
|
|
// if already unlocked
|
|
if (!lockId || item->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED))
|
|
return SPELL_FAILED_ALREADY_OPEN;
|
|
}
|
|
else
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
SkillType skillId = SKILL_NONE;
|
|
int32 reqSkillValue = 0;
|
|
int32 skillValue = 0;
|
|
|
|
// check lock compatibility
|
|
SpellCastResult res = CanOpenLock(SpellEffectIndex(i), lockId, skillId, reqSkillValue, skillValue);
|
|
if (res != SPELL_CAST_OK)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "CanOpenLock fail : erreur %x0x. (Lock%u/Skill%u)", res, lockId, skillId);
|
|
return res;
|
|
}
|
|
|
|
// chance for fail at orange mining/herb/LockPicking gathering attempt
|
|
// second check prevent fail at rechecks
|
|
if ((skillId == SKILL_HERBALISM || skillId == SKILL_MINING || skillId == SKILL_LOCKPICKING)
|
|
&& (m_selfContainer && (*m_selfContainer) == this))
|
|
{
|
|
bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
|
|
|
|
// chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
|
|
if ((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ACTIVATE_OBJECT:
|
|
{
|
|
if (m_spellInfo->Id == 15958)
|
|
{
|
|
if (m_UniqueGOTargetInfo.size())
|
|
{
|
|
ObjectGuid eggGuid = m_UniqueGOTargetInfo.back().targetGUID;
|
|
if (GameObject* pRookeryEgg = m_caster->GetMap()->GetGameObject(eggGuid))
|
|
{
|
|
if (pRookeryEgg->GetGoState() != GO_STATE_ACTIVE_ALTERNATIVE)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
else
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
}
|
|
else
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
}
|
|
else if (m_spellInfo->Id == 16447)
|
|
{
|
|
if (!m_UniqueGOTargetInfo.size())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SUMMON_DEAD_PET:
|
|
{
|
|
Creature *pet = m_caster->GetPet();
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if (pet->isAlive())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
break;
|
|
}
|
|
// Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
|
|
// These won't show up in m_caster->GetPetGUID()
|
|
case SPELL_EFFECT_SUMMON:
|
|
case SPELL_EFFECT_SUMMON_PHANTASM:
|
|
case SPELL_EFFECT_SUMMON_DEMON:
|
|
if (m_caster->GetPetGuid())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
// no break
|
|
case SPELL_EFFECT_SUMMON_POSSESSED:
|
|
if (m_caster->GetCharmGuid())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
break;
|
|
case SPELL_EFFECT_SUMMON_PET:
|
|
{
|
|
// In Vanilla old pets were unsummoned as soon as you began summoning a new one.
|
|
if (!m_caster->UnsummonOldPetBeforeNewSummon(m_spellInfo->EffectMiscValue[i]))
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
if (m_caster->GetCharmGuid())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_TRANS_DOOR:
|
|
{
|
|
if (m_caster->getClass() == CLASS_WARLOCK && m_spellInfo->Id == 698)
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
if (!((Player*)m_caster)->GetSelectionGuid())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Player* target = sObjectMgr.GetPlayer(((Player*)m_caster)->GetSelectionGuid());
|
|
if (!target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (target->isInCombat())
|
|
return SPELL_FAILED_TARGET_IN_COMBAT;
|
|
|
|
// check if our map is dungeon
|
|
const MapEntry *mapEntry = sMapStorage.LookupEntry<MapEntry>(m_caster->GetMapId());
|
|
if (mapEntry && mapEntry->IsDungeon())
|
|
{
|
|
if (m_caster->GetMap() != target->GetMap())
|
|
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
|
|
if (mapEntry->levelMin > target->getLevel())
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
if (mapEntry->levelMax && mapEntry->levelMax < target->getLevel())
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
}
|
|
else if (m_caster->ToPlayer()->InBattleGround())
|
|
return SPELL_FAILED_NOT_HERE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SUMMON_PLAYER:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
if (!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
if (!m_targets.getUnitTarget()->IsPlayer())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Player* target = (Player*)m_targets.getUnitTarget();
|
|
if (!target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// check if our map is dungeon
|
|
const MapEntry *mapEntry = sMapStorage.LookupEntry<MapEntry>(m_caster->GetMapId());
|
|
if (mapEntry && mapEntry->IsDungeon())
|
|
{
|
|
if (m_caster->GetMap() != target->GetMap())
|
|
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
|
|
if (mapEntry->levelMin > target->getLevel())
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
if (mapEntry->levelMax && mapEntry->levelMax < target->getLevel())
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
}
|
|
else if (m_caster->ToPlayer()->InBattleGround())
|
|
return SPELL_FAILED_NOT_HERE;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEAP:
|
|
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
|
|
{
|
|
// not allow use this effect at battleground until battleground start (Nostalrius: Blizzlike)
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
|
|
if (bg->GetStatus() != STATUS_IN_PROGRESS)
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
// Blizzlike: no blink on transport (client does not handle it)
|
|
if (m_caster->GetTransport())
|
|
return SPELL_FAILED_NOT_ON_TRANSPORT;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_DUEL:
|
|
{
|
|
Unit* target = m_targets.getUnitTarget();
|
|
if (target && target->GetTransport() != m_caster->GetTransport())
|
|
return SPELL_FAILED_NOT_ON_TRANSPORT;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SCRIPT_EFFECT:
|
|
{
|
|
// Black Qiraji Battle Tank
|
|
if (m_spellInfo->Id == 26656)
|
|
{
|
|
if (m_caster->IsMounted())
|
|
{
|
|
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
if (m_caster->IsInWater())
|
|
return SPELL_FAILED_ONLY_ABOVEWATER;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
|
|
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
|
|
|
if (m_caster->GetMapId() != 531 && m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStorage.LookupEntry<MapEntry>(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell)
|
|
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
|
|
|
if (m_caster->GetAreaId() == 35)
|
|
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
|
|
|
if (m_caster->IsInDisallowedMountForm())
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
|
|
if (m_caster->GetMapId() == 531)
|
|
break;
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_spellInfo->IsNonPeriodicDispel() && !m_IsTriggeredSpell) // Buff Abolir le poison non concerne par exemple (Debuff a chaque tic)
|
|
{
|
|
uint32 dispelMask = 0;
|
|
bool bFoundOneDispell = false;
|
|
// Compute Dispel Mask
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (m_spellInfo->Effect[i] != SPELL_EFFECT_DISPEL)
|
|
continue;
|
|
|
|
// Create dispel mask by dispel type
|
|
uint32 dispel_type = m_spellInfo->EffectMiscValue[i];
|
|
dispelMask |= GetDispellMask(DispelType(dispel_type));
|
|
}
|
|
Unit* unit_target = m_targets.getUnitTarget();
|
|
bool friendly_dispel = unit_target && unit_target->IsFriendlyTo(m_caster);
|
|
|
|
if (unit_target &&
|
|
// Check immune for offensive dispel
|
|
(!unit_target->IsImmuneToSchoolMask(GetSpellSchoolMask(m_spellInfo)) ||
|
|
friendly_dispel))
|
|
{
|
|
if (!friendly_dispel && !m_caster->IsValidAttackTarget(unit_target))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
auto const& auras = unit_target->GetSpellAuraHolderMap();
|
|
for (auto itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
SpellAuraHolder *holder = itr->second;
|
|
if ((1 << holder->GetSpellProto()->Dispel) & dispelMask)
|
|
{
|
|
if (holder->GetSpellProto()->Dispel == DISPEL_MAGIC ||
|
|
holder->GetSpellProto()->Dispel == DISPEL_POISON)
|
|
{
|
|
bool positive = holder->IsPositive();
|
|
// do not remove positive auras if friendly target
|
|
// do not remove negative auras if non-friendly target
|
|
// when removing charm auras ignore hostile reaction from the charm
|
|
if (!friendly_dispel && !positive && IsCharmSpell(holder->GetSpellProto()))
|
|
if (CharmInfo *charm = unit_target->GetCharmInfo())
|
|
if (FactionTemplateEntry const* ft = charm->GetOriginalFactionTemplate())
|
|
if (charm->GetOriginalFactionTemplate()->IsFriendlyTo(*m_caster->getFactionTemplateEntry()))
|
|
bFoundOneDispell = true;
|
|
if (positive == friendly_dispel)
|
|
continue;
|
|
}
|
|
if (holder->GetSpellProto()->Dispel == DISPEL_POISON)
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 7932: // Anti-Venom
|
|
if (holder->GetSpellProto()->spellLevel > 25)
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
break;
|
|
case 7933: // Strong Anti-Venom
|
|
if (holder->GetSpellProto()->spellLevel > 35)
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
break;
|
|
case 23786: // Powerful Anti-Venom
|
|
if (holder->GetSpellProto()->spellLevel > 60)
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
break;
|
|
}
|
|
}
|
|
bFoundOneDispell = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// World of Warcraft Client Patch 1.10.0 (2006-03-28)
|
|
// - All spells / abilities that remove existing effects(e.g.Dispel Magic,
|
|
// Cleanse, Remove Curse etc...) will now verify that there is an effect
|
|
// that can be removed before casting.
|
|
#if SUPPORTED_CLIENT_CLIENT > CLIENT_BUILD_1_9_4
|
|
if (!bFoundOneDispell)
|
|
{
|
|
return SPELL_FAILED_NOTHING_TO_DISPEL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
switch (m_spellInfo->EffectApplyAuraName[i])
|
|
{
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (m_targets.getUnitTarget() == m_caster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (m_caster->GetPetGuid())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
if (m_caster->GetCharmGuid())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
if (m_caster->GetCharmerGuid())
|
|
#if SUPPORTED_CLIENT_BUILD >= CLIENT_BUILD_1_11_2
|
|
return SPELL_FAILED_CHARMED;
|
|
#else
|
|
return SPELL_FAILED_FIZZLE;
|
|
#endif
|
|
|
|
if (!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
if (m_targets.getUnitTarget()->GetCharmerGuid())
|
|
#if SUPPORTED_CLIENT_BUILD >= CLIENT_BUILD_1_11_2
|
|
return SPELL_FAILED_CHARMED;
|
|
#else
|
|
return SPELL_FAILED_FIZZLE;
|
|
#endif
|
|
|
|
if (m_spellInfo->Id != 530) // Spell for ".possess" command.
|
|
if (int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i), m_targets.getUnitTarget()))
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_CHARM:
|
|
{
|
|
if (m_targets.getUnitTarget() == m_caster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (m_caster->GetPetGuid())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
if (m_caster->GetCharmGuid())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
if (m_caster->GetCharmerGuid())
|
|
#if SUPPORTED_CLIENT_BUILD >= CLIENT_BUILD_1_11_2
|
|
return SPELL_FAILED_CHARMED;
|
|
#else
|
|
return SPELL_FAILED_FIZZLE;
|
|
#endif
|
|
|
|
if (!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
if (m_targets.getUnitTarget()->GetCharmerGuid())
|
|
#if SUPPORTED_CLIENT_BUILD >= CLIENT_BUILD_1_11_2
|
|
return SPELL_FAILED_CHARMED;
|
|
#else
|
|
return SPELL_FAILED_FIZZLE;
|
|
#endif
|
|
|
|
if (int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(SpellEffectIndex(i), m_targets.getUnitTarget()))
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
|
|
// Mob tapped par un autre groupe.
|
|
if (Player* caster = m_caster->ToPlayer())
|
|
if (Creature* crea = m_targets.getUnitTarget()->ToCreature())
|
|
if (crea->GetLootGroupRecipientId() || crea->GetLootRecipientGuid())
|
|
if (!crea->IsTappedBy(caster))
|
|
return SPELL_FAILED_CANT_CAST_ON_TAPPED;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (m_caster->GetCharmGuid())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
if (m_caster->GetCharmerGuid())
|
|
#if SUPPORTED_CLIENT_BUILD >= CLIENT_BUILD_1_11_2
|
|
return SPELL_FAILED_CHARMED;
|
|
#else
|
|
return SPELL_FAILED_FIZZLE;
|
|
#endif
|
|
|
|
Pet* pet = m_caster->GetPet();
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if (pet->GetCharmerGuid())
|
|
#if SUPPORTED_CLIENT_BUILD >= CLIENT_BUILD_1_11_2
|
|
return SPELL_FAILED_CHARMED;
|
|
#else
|
|
return SPELL_FAILED_FIZZLE;
|
|
#endif
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOUNTED:
|
|
{
|
|
if (m_caster->IsInWater())
|
|
return SPELL_FAILED_ONLY_ABOVEWATER;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
|
|
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
|
|
|
/// Specific case for Temple of Ahn'Qiraj mounts as they are usable only in AQ40 and are the only mounts allowed here
|
|
/// TBC and above handle this by using m_spellInfo->AreaId
|
|
bool isAQ40Mount = false;
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 25863: // spell used by the Black Qiraji Crystal script when mounting inside AQ40
|
|
case 25953: // spells of the 4 regular AQ40 mounts
|
|
case 26054:
|
|
case 26055:
|
|
case 26056:
|
|
if (m_caster->GetMapId() == 531)
|
|
{
|
|
isAQ40Mount = true;
|
|
break;
|
|
}
|
|
else
|
|
return SPELL_FAILED_NOT_HERE;
|
|
default:
|
|
if ((m_caster->GetMapId() == 531 && m_caster->GetTerrain()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ())))
|
|
isAQ40Mount = true;
|
|
break;
|
|
}
|
|
|
|
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
|
|
if (!isAQ40Mount && m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStorage.LookupEntry<MapEntry>(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell) //[-ZERO] && !m_spellInfo->AreaId)
|
|
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
|
|
|
if (m_caster->GetAreaId() == 35)
|
|
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
|
|
|
if (m_caster->IsInDisallowedMountForm())
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
|
|
{
|
|
if (!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
// can be casted at non-friendly unit or own pet/charm
|
|
if (m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
|
|
return SPELL_FAILED_TARGET_FRIENDLY;
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
{
|
|
if (!m_targets.getUnitTarget() &&
|
|
!IsAreaEffectTarget(Targets(m_spellInfo->EffectImplicitTargetA[i])) &&
|
|
!IsAreaEffectTarget(Targets(m_spellInfo->EffectImplicitTargetB[i])))
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
|
|
break;
|
|
|
|
if (m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_SHAPESHIFT:
|
|
{
|
|
if (m_caster->HasAura(23397)) // Ustaag <Nostalrius> : Nefarian Warrior Class Call
|
|
return SPELL_FAILED_NOT_SHAPESHIFT;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_STALKED:
|
|
{
|
|
if (!m_targets.getUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
// Example: Hunter's mark #1130
|
|
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ANY &&
|
|
!m_caster->IsValidAttackTarget(m_targets.getUnitTarget()) &&
|
|
!m_spellInfo->IsFitToFamily<SPELLFAMILY_PRIEST, CF_PRIEST_MIND_VISION>()) // exception for mind vision
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// check trade slot case (last, for allow catch any another cast problems)
|
|
if (m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_NOT_TRADING;
|
|
|
|
Player *pCaster = ((Player*)m_caster);
|
|
TradeData* my_trade = pCaster->GetTradeData();
|
|
|
|
if (!my_trade)
|
|
return SPELL_FAILED_NOT_TRADING;
|
|
|
|
TradeSlots slot = TradeSlots(m_targets.getItemTargetGuid().GetRawValue());
|
|
if (slot != TRADE_SLOT_NONTRADED)
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
|
|
// if trade not complete then remember it in trade data
|
|
if (!my_trade->IsInAcceptProcess())
|
|
{
|
|
// Spell will be casted at completing the trade. Silently ignore at this place
|
|
my_trade->SetSpell(m_spellInfo->Id, m_CastItem);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
|
|
// all ok
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckPetCast(Unit* target)
|
|
{
|
|
if (!m_caster->isAlive())
|
|
return SPELL_FAILED_CASTER_DEAD;
|
|
|
|
if (m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
|
|
return SPELL_FAILED_SPELL_IN_PROGRESS;
|
|
if (m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_UNIT && (((Creature*)m_caster)->IsPet() || m_caster->isCharmed()))
|
|
{
|
|
//dead owner (pets still alive when owners ressed?)
|
|
if (m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
|
|
return SPELL_FAILED_CASTER_DEAD;
|
|
|
|
if (!target && m_targets.getUnitTarget())
|
|
target = m_targets.getUnitTarget();
|
|
|
|
bool need = false;
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
|
|
m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND ||
|
|
m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND_2 ||
|
|
m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_TARGET_ANY ||
|
|
m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY ||
|
|
m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
|
|
{
|
|
need = true;
|
|
if (!target)
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
break;
|
|
}
|
|
}
|
|
if (need)
|
|
m_targets.setUnitTarget(target);
|
|
|
|
Unit* _target = m_targets.getUnitTarget();
|
|
|
|
if (_target) //for target dead/target not valid
|
|
{
|
|
if (!_target->isTargetableForAttack(false, m_caster->IsPlayer()))
|
|
return SPELL_FAILED_BAD_TARGETS; // guessed error
|
|
|
|
// SPELL_EFFECT_DISPEL -> Positive or negative depending on the target
|
|
if (IsPositiveSpell(m_spellInfo) && !IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_DISPEL))
|
|
{
|
|
if (m_caster->IsHostileTo(_target))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
else
|
|
{
|
|
bool checkValidAttackTarget = true;
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ANY ||
|
|
m_spellInfo->EffectImplicitTargetA[j] == TARGET_IN_FRONT_OF_CASTER ||
|
|
m_spellInfo->EffectImplicitTargetA[j] == TARGET_CASTER_COORDINATES)
|
|
checkValidAttackTarget = false;
|
|
}
|
|
if (checkValidAttackTarget && !m_caster->IsValidAttackTarget(_target))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
//cooldown
|
|
if (m_caster->HasSpellCooldown(m_spellInfo->Id) || m_caster->HasSpellCategoryCooldown(m_spellInfo->Category))
|
|
return SPELL_FAILED_NOT_READY;
|
|
}
|
|
|
|
return CheckCast(true);
|
|
}
|
|
|
|
SpellCastResult Spell::CheckCasterAuras() const
|
|
{
|
|
// Flag drop spells totally immuned to caster auras
|
|
// FIXME: find more nice check for all totally immuned spells
|
|
// AttributesEx3 & 0x10000000?
|
|
if (m_spellInfo->Id == 23336 || // Alliance Flag Drop
|
|
m_spellInfo->Id == 23334) // Horde Flag Drop
|
|
return SPELL_CAST_OK;
|
|
|
|
uint8 school_immune = 0;
|
|
uint32 mechanic_immune = 0;
|
|
uint32 dispel_immune = 0;
|
|
|
|
// Check if the spell grants school or mechanic immunity.
|
|
// We use bitmasks so the loop is done only once and not on every aura check below.
|
|
if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
|
{
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
|
|
school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
|
|
else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
|
|
mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i] - 1);
|
|
else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY_MASK)
|
|
mechanic_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
|
|
else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
|
|
dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
|
|
}
|
|
}
|
|
|
|
// Check whether the cast should be prevented by any state you might have.
|
|
SpellCastResult prevented_reason = SPELL_CAST_OK;
|
|
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
|
|
uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
|
|
if (unitflag & UNIT_FLAG_STUNNED && !(mechanic_immune & (1 << (MECHANIC_STUN - 1u))))
|
|
prevented_reason = SPELL_FAILED_STUNNED;
|
|
else if (unitflag & UNIT_FLAG_CONFUSED && !(mechanic_immune & CONFUSED_MECHANIC_MASK))
|
|
prevented_reason = SPELL_FAILED_CONFUSED;
|
|
else if (unitflag & UNIT_FLAG_FLEEING && !(mechanic_immune & (1 << (MECHANIC_FEAR - 1u))))
|
|
prevented_reason = SPELL_FAILED_FLEEING;
|
|
else if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE &&
|
|
(unitflag & UNIT_FLAG_SILENCED ||
|
|
m_caster->IsSpellProhibited(m_spellInfo))) // Nostalrius : fix counterspell for mobs.
|
|
prevented_reason = SPELL_FAILED_SILENCED;
|
|
else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
|
|
prevented_reason = SPELL_FAILED_PACIFIED;
|
|
|
|
// Attr must make flag drop spell totally immune from all effects
|
|
if (prevented_reason != SPELL_CAST_OK)
|
|
{
|
|
if (school_immune || mechanic_immune || dispel_immune)
|
|
{
|
|
//Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
|
|
auto const& auras = m_caster->GetSpellAuraHolderMap();
|
|
for (auto itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
SpellAuraHolder *holder = itr->second;
|
|
SpellEntry const * pEntry = holder->GetSpellProto();
|
|
|
|
if ((GetSpellSchoolMask(pEntry) & school_immune) && !(pEntry->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE))
|
|
continue;
|
|
if ((1 << (pEntry->Dispel)) & dispel_immune)
|
|
continue;
|
|
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
Aura *aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i));
|
|
if (!aura)
|
|
continue;
|
|
|
|
if (GetSpellMechanicMask(pEntry, 1 << i) & mechanic_immune)
|
|
continue;
|
|
// Make a second check for spell failed so the right SPELL_FAILED message is returned.
|
|
// That is needed when your casting is prevented by multiple states and you are only immune to some of them.
|
|
switch (aura->GetModifier()->m_auraname)
|
|
{
|
|
|
|
case SPELL_AURA_MOD_STUN:
|
|
if (!(mechanic_immune & (1 << (MECHANIC_STUN - 1u))))
|
|
return SPELL_FAILED_STUNNED;
|
|
break;
|
|
case SPELL_AURA_MOD_CONFUSE:
|
|
if (!(mechanic_immune & CONFUSED_MECHANIC_MASK))
|
|
return SPELL_FAILED_CONFUSED;
|
|
break;
|
|
case SPELL_AURA_MOD_FEAR:
|
|
if (!(mechanic_immune & (1 << (MECHANIC_FEAR - 1u))))
|
|
return SPELL_FAILED_FLEEING;
|
|
break;
|
|
case SPELL_AURA_MOD_SILENCE:
|
|
case SPELL_AURA_MOD_PACIFY:
|
|
case SPELL_AURA_MOD_PACIFY_SILENCE:
|
|
if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
|
|
return SPELL_FAILED_PACIFIED;
|
|
else if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
|
|
return SPELL_FAILED_SILENCED;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
|
|
else
|
|
return prevented_reason;
|
|
}
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
bool Spell::CanAutoCast(Unit* target)
|
|
{
|
|
ObjectGuid targetguid = target->GetObjectGuid();
|
|
|
|
// Nostalrius - par exemple roder ne doit pas se declencher si on envoie le pet attaquer.
|
|
// Sinon le pet revient a cause de cet attribut :
|
|
if (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET && m_caster->getVictim())
|
|
return false;
|
|
|
|
// 2947 - Fire Shield, rank 1 enUS
|
|
// When set to auto-cast, the Imp will cast this on any party members within 30 yds if they receive a melee attack.
|
|
if (m_spellInfo->IsFitToFamily<SPELLFAMILY_WARLOCK, CF_WARLOCK_IMP_BUFFS>() && m_spellInfo->SpellVisual == 289)
|
|
if (!target->getAttackerForHelper())
|
|
return false;
|
|
|
|
if (!IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_SCHOOL_DAMAGE))
|
|
{
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
if (m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
|
|
{
|
|
if (m_spellInfo->StackAmount <= 1)
|
|
{
|
|
if (target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)))
|
|
return false;
|
|
}
|
|
}
|
|
else if (IsAreaAuraEffect(m_spellInfo->Effect[j]))
|
|
{
|
|
if (target->HasAura(m_spellInfo->Id, SpellEffectIndex(j)))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Dont waste mana to heal someone already full life.
|
|
if (IsHealSpell(m_spellInfo) && target->GetMaxHealth() == target->GetHealth())
|
|
return false;
|
|
SpellCastResult result = CheckPetCast(target);
|
|
|
|
if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
|
|
{
|
|
FillTargetMap();
|
|
//check if among target units, our WANTED target is as well (->only self cast spells return false)
|
|
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
if (!ihit->deleted && ihit->targetGUID == targetguid)
|
|
return true;
|
|
}
|
|
return false; //target invalid
|
|
}
|
|
|
|
SpellCastResult Spell::CheckRange(bool strict)
|
|
{
|
|
Unit *target = m_targets.getUnitTarget();
|
|
// Pour 'TARGET_PET', 'getUnitTarget' renvoit le caster >.<
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
|
|
if (m_caster)
|
|
if (Pet* pPet = m_caster->GetPet())
|
|
target = pPet;
|
|
|
|
// special range cases
|
|
switch (m_spellInfo->rangeIndex)
|
|
{
|
|
// self cast doesn't need range checking -- also for Starshards fix
|
|
case SPELL_RANGE_IDX_SELF_ONLY:
|
|
return SPELL_CAST_OK;
|
|
// combat range spells are treated differently
|
|
case SPELL_RANGE_IDX_COMBAT:
|
|
{
|
|
if (target)
|
|
{
|
|
if (target == m_caster || IsNextMeleeSwingSpell())
|
|
return SPELL_CAST_OK;
|
|
|
|
// Requires target forward for these spells
|
|
if (!m_caster->HasInArc(M_PI_F, target))
|
|
return SPELL_FAILED_UNIT_NOT_INFRONT;
|
|
|
|
float range_mod = 1.0f;
|
|
|
|
if (Player* modOwner = m_caster->GetSpellModOwner())
|
|
{
|
|
float base = ATTACK_DISTANCE;
|
|
range_mod += modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, base, this);
|
|
}
|
|
|
|
// with additional 5 dist for non stricted case (some melee spells have delay in apply
|
|
return m_caster->CanReachWithMeleeSpellAttack(target, range_mod) ? SPELL_CAST_OK : SPELL_FAILED_OUT_OF_RANGE;
|
|
}
|
|
break; // let continue in generic way for no target
|
|
}
|
|
}
|
|
|
|
// Add up to ~5 yds "give" for non strict (landing) check and leeway bonus if both units are moving
|
|
float const range_mod = (strict ? (m_caster->IsPlayer() ? 1.25f : 0.0f) : (m_caster->IsPlayer() ? 6.25f : 2.25f)) + m_caster->GetLeewayBonusRange(target);
|
|
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
|
|
float max_range = GetSpellMaxRange(srange);
|
|
float min_range = GetSpellMinRange(srange);
|
|
|
|
if (Player* modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
|
|
|
|
max_range += range_mod;
|
|
|
|
GameObject* go = m_targets.getGOTarget(); // Check range for gobjects (lock picking)
|
|
if (go)
|
|
{
|
|
float const dist = m_caster->GetDistance(go);
|
|
|
|
if (dist > max_range)
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
}
|
|
|
|
if (target && target != m_caster)
|
|
{
|
|
float const dist = m_caster->GetCombatDistance(target);
|
|
|
|
if (dist > max_range)
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
if (min_range && dist < min_range)
|
|
return SPELL_FAILED_TOO_CLOSE;
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER &&
|
|
(m_spellInfo->Custom & SPELL_CUSTOM_FROM_FRONT) && !m_caster->HasInArc(M_PI_F, target))
|
|
return SPELL_FAILED_UNIT_NOT_INFRONT;
|
|
}
|
|
|
|
// TODO verify that such spells really use bounding radius
|
|
if (m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
|
|
{
|
|
if (!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
if (min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
|
|
return SPELL_FAILED_TOO_CLOSE;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
uint32 Spell::CalculatePowerCost(SpellEntry const* spellInfo, Unit* caster, Spell* spell, Item* castItem)
|
|
{
|
|
// item cast not used power
|
|
if (castItem)
|
|
return 0;
|
|
|
|
// Spell drain all exist power on cast (Only paladin lay of Hands)
|
|
if (spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
|
|
{
|
|
// If power type - health drain all
|
|
if (spellInfo->powerType == POWER_HEALTH)
|
|
return caster->GetHealth();
|
|
// Else drain all power
|
|
if (spellInfo->powerType < MAX_POWERS)
|
|
return caster->GetPower(Powers(spellInfo->powerType));
|
|
sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", spellInfo->powerType, spellInfo->Id);
|
|
return 0;
|
|
}
|
|
|
|
// Base powerCost
|
|
int32 powerCost = spellInfo->manaCost;
|
|
// PCT cost from total amount
|
|
if (spellInfo->ManaCostPercentage)
|
|
{
|
|
switch (spellInfo->powerType)
|
|
{
|
|
// health as power used
|
|
case POWER_HEALTH:
|
|
powerCost += spellInfo->ManaCostPercentage * caster->GetCreateHealth() / 100;
|
|
break;
|
|
case POWER_MANA:
|
|
powerCost += spellInfo->ManaCostPercentage * caster->GetCreateMana() / 100;
|
|
break;
|
|
case POWER_RAGE:
|
|
case POWER_FOCUS:
|
|
case POWER_ENERGY:
|
|
case POWER_HAPPINESS:
|
|
powerCost += spellInfo->ManaCostPercentage * caster->GetMaxPower(Powers(spellInfo->powerType)) / 100;
|
|
break;
|
|
default:
|
|
sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", spellInfo->powerType, spellInfo->Id);
|
|
return 0;
|
|
}
|
|
}
|
|
SpellSchools school = GetFirstSchoolInMask(spell ? spell->m_spellSchoolMask : GetSpellSchoolMask(spellInfo));
|
|
// Flat mod from caster auras by spell school
|
|
powerCost += caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
|
|
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
|
|
if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST)
|
|
powerCost += caster->GetAttackTime(OFF_ATTACK) / 100;
|
|
// Apply cost mod by spell
|
|
if (spell)
|
|
if (Player* modOwner = caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COST, powerCost, spell);
|
|
|
|
if (spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
|
|
powerCost = int32(powerCost / (1.117f * spellInfo->spellLevel / caster->getLevel() - 0.1327f));
|
|
|
|
// PCT mod from user auras by school
|
|
powerCost = int32(powerCost * (1.0f + caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + school)));
|
|
if (powerCost < 0)
|
|
powerCost = 0;
|
|
return powerCost;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckPower() const
|
|
{
|
|
// item cast not used power
|
|
if (m_CastItem || m_IsTriggeredSpell)
|
|
return SPELL_CAST_OK;
|
|
|
|
// health as power used - need check health amount
|
|
if (m_spellInfo->powerType == POWER_HEALTH)
|
|
{
|
|
if (m_caster->GetHealth() <= m_powerCost)
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
// Check valid power type
|
|
if (m_spellInfo->powerType >= MAX_POWERS)
|
|
{
|
|
sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
// Check power amount
|
|
Powers powerType = Powers(m_spellInfo->powerType);
|
|
if (m_caster->GetPower(powerType) < m_powerCost)
|
|
return SPELL_FAILED_NO_POWER;
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
bool Spell::IgnoreItemRequirements() const
|
|
{
|
|
if (m_IsTriggeredSpell)
|
|
{
|
|
/// Not own traded item (in trader trade slot) req. reagents including triggered spell case
|
|
if (Item* targetItem = m_targets.getItemTarget())
|
|
if (targetItem->GetOwnerGuid() != m_caster->GetObjectGuid())
|
|
return false;
|
|
|
|
/// Some triggered spells have same reagents that have master spell
|
|
/// expected in test: master spell have reagents in first slot then triggered don't must use own
|
|
if (m_triggeredBySpellInfo && !m_triggeredBySpellInfo->Reagent[0])
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckItems()
|
|
{
|
|
// Check creature casts again here, even though they are checked in CreatureAI
|
|
// Need to do this for some melee attacks which are channeled, and then triggered
|
|
// eg. 13736
|
|
if (Creature *creature = m_caster->ToCreature())
|
|
{
|
|
// If the unit is disarmed and the skill requires a weapon, it cannot be cast
|
|
if (creature->HasWeapon() && !creature->CanUseEquippedWeapon(BASE_ATTACK))
|
|
{
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; i++)
|
|
{
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE || m_spellInfo->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
|
|
return SPELL_FAILED_EQUIPPED_ITEM;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_CAST_OK;
|
|
|
|
Player* p_caster = (Player*)m_caster;
|
|
|
|
// cast item checks
|
|
if (m_CastItem)
|
|
{
|
|
if (m_CastItem->IsInTrade())
|
|
return SPELL_FAILED_ITEM_GONE;
|
|
|
|
uint32 itemid = m_CastItem->GetEntry();
|
|
if (!p_caster->HasItemCount(itemid, 1))
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
|
|
ItemPrototype const *proto = m_CastItem->GetProto();
|
|
if (!proto)
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
|
|
for (int i = 0; i < 5; ++i)
|
|
if (proto->Spells[i].SpellCharges)
|
|
if (m_CastItem->GetSpellCharges(i) == 0)
|
|
return SPELL_FAILED_NO_CHARGES_REMAIN;
|
|
|
|
// World of Warcraft Client Patch 1.11.0 (2006-06-20)
|
|
// - Rejuvenation Potions: Any type of potion or consumable that grants
|
|
// mana and healing will no longer be consumable unless either your
|
|
// health or your mana are below maximum.
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_10_2
|
|
// consumable cast item checks
|
|
if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
|
|
{
|
|
// such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
|
|
SpellCastResult failReason = SPELL_CAST_OK;
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
// skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
|
|
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
|
|
continue;
|
|
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
|
|
{
|
|
if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
failReason = SPELL_CAST_OK;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
|
|
{
|
|
if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
|
|
continue;
|
|
}
|
|
|
|
Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
|
|
if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
failReason = SPELL_CAST_OK;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (failReason != SPELL_CAST_OK)
|
|
return failReason;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// check target item (for triggered case not report error)
|
|
if (m_targets.getItemTargetGuid())
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
|
|
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!m_targets.getItemTarget())
|
|
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
|
|
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_ITEM_GONE;
|
|
|
|
if (!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
|
|
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
|
|
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
}
|
|
// if not item target then required item must be equipped (for triggered case not report error)
|
|
else if (Player* pPlayer = m_caster->ToPlayer())
|
|
{
|
|
Item const* ignore = nullptr;
|
|
if (m_attackType == BASE_ATTACK)
|
|
ignore = pPlayer->GetWeaponForAttack(OFF_ATTACK);
|
|
else if (m_attackType == OFF_ATTACK)
|
|
ignore = pPlayer->GetWeaponForAttack(BASE_ATTACK);
|
|
|
|
if (!pPlayer->HasItemFitToSpellReqirements(m_spellInfo, ignore))
|
|
{
|
|
return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
}
|
|
}
|
|
|
|
// check spell focus object
|
|
if (m_spellInfo->RequiresSpellFocus)
|
|
{
|
|
const float MAX_GAMEOBJECT_FOCUS_DISTANCE = 10.0f; // Max in DB is actually 7
|
|
GameObject* ok = nullptr;
|
|
MaNGOS::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok, go_check);
|
|
Cell::VisitGridObjects(m_caster, checker, MAX_GAMEOBJECT_FOCUS_DISTANCE);
|
|
|
|
if (!ok)
|
|
return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
|
|
|
|
focusObject = ok; // game object found in range
|
|
}
|
|
|
|
// check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
|
|
if (!IgnoreItemRequirements())
|
|
{
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
{
|
|
if (m_spellInfo->Reagent[i] <= 0)
|
|
continue;
|
|
|
|
uint32 itemid = m_spellInfo->Reagent[i];
|
|
uint32 itemcount = m_spellInfo->ReagentCount[i];
|
|
|
|
// if CastItem is also spell reagent
|
|
if (m_CastItem && m_CastItem->GetEntry() == itemid)
|
|
{
|
|
ItemPrototype const *proto = m_CastItem->GetProto();
|
|
if (!proto)
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
|
|
{
|
|
// CastItem will be used up and does not count as reagent
|
|
int32 charges = m_CastItem->GetSpellCharges(s);
|
|
if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2 && itemcount > 1)
|
|
{
|
|
++itemcount;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!p_caster->HasItemCount(itemid, itemcount))
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
}
|
|
}
|
|
|
|
// check totem-item requirements (items presence in inventory)
|
|
uint32 totems = MAX_SPELL_TOTEMS;
|
|
for (int i = 0; i < MAX_SPELL_TOTEMS ; ++i)
|
|
{
|
|
if (m_spellInfo->Totem[i] != 0)
|
|
{
|
|
if (p_caster->HasItemCount(m_spellInfo->Totem[i], 1))
|
|
{
|
|
totems -= 1;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
totems -= 1;
|
|
}
|
|
|
|
if (totems != 0)
|
|
return SPELL_FAILED_ITEM_GONE; //[-ZERO] not sure of it
|
|
}
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 6201: // Healthstone creating spells
|
|
case 6202:
|
|
case 5699:
|
|
case 11729:
|
|
case 11730:
|
|
{
|
|
if (!p_caster)
|
|
break;
|
|
uint32 rank = 0;
|
|
uint32 itemtype;
|
|
Unit::AuraList const& mDummyAuras = p_caster->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (Unit::AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
|
{
|
|
if ((*i)->GetId() == 18692)
|
|
{
|
|
rank = 1;
|
|
break;
|
|
}
|
|
else if ((*i)->GetId() == 18693)
|
|
{
|
|
rank = 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static uint32 const itypes[5][3] =
|
|
{
|
|
{ 5512, 19004, 19005}, // Minor Healthstone
|
|
{ 5511, 19006, 19007}, // Lesser Healthstone
|
|
{ 5509, 19008, 19009}, // Healthstone
|
|
{ 5510, 19010, 19011}, // Greater Healthstone
|
|
{ 9421, 19012, 19013}, // Major Healthstone
|
|
};
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 6201:
|
|
itemtype = itypes[0][rank];
|
|
break; // Minor Healthstone
|
|
case 6202:
|
|
itemtype = itypes[1][rank];
|
|
break; // Lesser Healthstone
|
|
case 5699:
|
|
itemtype = itypes[2][rank];
|
|
break; // Healthstone
|
|
case 11729:
|
|
itemtype = itypes[3][rank];
|
|
break; // Greater Healthstone
|
|
case 11730:
|
|
itemtype = itypes[4][rank];
|
|
break; // Major Healthstone
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemtype, 1);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
p_caster->SendEquipError(msg, nullptr, nullptr, itemtype);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
switch (m_spellInfo->Effect[i])
|
|
{
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
{
|
|
if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
|
|
{
|
|
ItemPosCountVec dest;
|
|
Unit* createItemTarget = p_caster;
|
|
if (m_spellInfo->Id == 24726)
|
|
createItemTarget = m_targets.getUnitTarget();
|
|
// Quelle idee d'ajouter un item a un mob ...
|
|
if (createItemTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
InventoryResult msg = createItemTarget->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
createItemTarget->ToPlayer() ->SendEquipError(msg, nullptr, nullptr, m_spellInfo->EffectItemType[i]);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_ITEM:
|
|
{
|
|
Item* targetItem = m_targets.getItemTarget();
|
|
if (!targetItem)
|
|
return SPELL_FAILED_ITEM_GONE;
|
|
|
|
if (targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel)
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
// Not allow enchant in trade slot for some enchant type
|
|
if (targetItem->GetOwner() != m_caster)
|
|
{
|
|
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return SPELL_FAILED_ERROR;
|
|
if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
|
|
return SPELL_FAILED_NOT_TRADEABLE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
|
|
{
|
|
Item *item = m_targets.getItemTarget();
|
|
if (!item)
|
|
return SPELL_FAILED_ITEM_GONE;
|
|
// Not allow enchant in trade slot for some enchant type
|
|
if (item->GetOwner() != m_caster)
|
|
{
|
|
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return SPELL_FAILED_ERROR;
|
|
if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
|
|
return SPELL_FAILED_NOT_TRADEABLE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
|
|
// check item existence in effect code (not output errors at offhand hold item effect to main hand for example
|
|
break;
|
|
case SPELL_EFFECT_DISENCHANT:
|
|
{
|
|
if (!m_targets.getItemTarget() || m_targets.getItemTarget()->HasGeneratedLoot())
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
|
|
// prevent disenchanting in trade slot
|
|
if (m_targets.getItemTarget()->GetOwnerGuid() != m_caster->GetObjectGuid())
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
|
|
ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
|
|
if (!itemProto)
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
|
|
// must have disenchant loot (other static req. checked at item prototype loading)
|
|
if (!itemProto->DisenchantID || (itemProto->Flags & ITEM_FLAG_NO_DISENCHANT))
|
|
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
|
|
if (m_attackType != RANGED_ATTACK)
|
|
break;
|
|
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType, true, false);
|
|
if (!pItem)
|
|
return SPELL_FAILED_EQUIPPED_ITEM;
|
|
|
|
switch (pItem->GetProto()->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
{
|
|
uint32 ammo = pItem->GetEntry();
|
|
if (!((Player*)m_caster)->HasItemCount(ammo, 1))
|
|
return SPELL_FAILED_NO_AMMO;
|
|
};
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
{
|
|
uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
|
|
if (!ammo)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
|
|
ItemPrototype const *ammoProto = ObjectMgr::GetItemPrototype(ammo);
|
|
if (!ammoProto)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
|
|
if (ammoProto->Class != ITEM_CLASS_PROJECTILE)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
|
|
// check ammo ws. weapon compatibility
|
|
switch (pItem->GetProto()->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
|
|
return SPELL_FAILED_NO_AMMO;
|
|
break;
|
|
default:
|
|
return SPELL_FAILED_NO_AMMO;
|
|
}
|
|
|
|
if (!((Player*)m_caster)->HasItemCount(ammo, 1))
|
|
return SPELL_FAILED_NO_AMMO;
|
|
};
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_WAND:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::Delayed()
|
|
{
|
|
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (m_spellState == SPELL_STATE_DELAYED)
|
|
return; // spell is active and can't be time-backed
|
|
|
|
// spells not loosing casting time ( slam, dynamites, bombs.. )
|
|
if (!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
|
|
return;
|
|
|
|
if (m_caster->IsPlayer() && m_caster->ToPlayer()->HasOption(PLAYER_CHEAT_UNRANDOMIZE))
|
|
return;
|
|
|
|
//check resist chance
|
|
int32 resistChance = 100; //must be initialized to 100 for percent modifiers
|
|
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, resistChance, this);
|
|
resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
|
|
if (roll_chance_i(resistChance))
|
|
return;
|
|
|
|
int32 delaytime = GetNextDelayAtDamageMsTime();
|
|
|
|
if (int32(m_timer) + delaytime > m_casttime)
|
|
{
|
|
delaytime = m_casttime - m_timer;
|
|
m_timer = m_casttime;
|
|
}
|
|
else
|
|
m_timer += delaytime;
|
|
|
|
DETAIL_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
|
|
|
|
WorldPacket data(SMSG_SPELL_DELAYED, 8 + 4);
|
|
data << ObjectGuid(m_caster->GetObjectGuid());
|
|
data << uint32(delaytime);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)m_caster)->SendDirectMessage(&data);
|
|
}
|
|
|
|
void Spell::DelayedChannel()
|
|
{
|
|
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
|
|
return;
|
|
|
|
//check resist chance
|
|
int32 resistChance = 100; //must be initialized to 100 for percent modifiers
|
|
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, resistChance, this);
|
|
resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
|
|
if (roll_chance_i(resistChance))
|
|
return;
|
|
|
|
int32 delaytime = GetNextDelayAtDamageMsTime();
|
|
|
|
if (int32(m_timer) < delaytime)
|
|
{
|
|
delaytime = m_timer;
|
|
m_timer = 0;
|
|
}
|
|
else
|
|
m_timer -= delaytime;
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
|
|
|
|
for (TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->deleted)
|
|
continue;
|
|
|
|
if ((*ihit).missCondition == SPELL_MISS_NONE)
|
|
{
|
|
if (Unit* unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
|
|
unit->DelaySpellAuraHolder(m_spellInfo->Id, delaytime, m_caster->GetObjectGuid());
|
|
}
|
|
}
|
|
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
// partially interrupt persistent area auras
|
|
if (DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, SpellEffectIndex(j)))
|
|
dynObj->Delay(delaytime);
|
|
}
|
|
|
|
if (m_timer == 0)
|
|
m_caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
else
|
|
SendChannelUpdate(m_timer);
|
|
}
|
|
|
|
void Spell::UpdateOriginalCasterPointer()
|
|
{
|
|
if (m_originalCasterGUID == m_caster->GetObjectGuid())
|
|
m_originalCaster = m_caster;
|
|
else if (m_originalCasterGUID.IsGameObject())
|
|
{
|
|
GameObject* go = m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
|
|
m_originalCaster = go ? go->GetOwner() : NULL;
|
|
}
|
|
else
|
|
{
|
|
Unit* unit = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
|
|
m_originalCaster = unit && unit->IsInWorld() ? unit : NULL;
|
|
}
|
|
}
|
|
|
|
void Spell::UpdatePointers()
|
|
{
|
|
UpdateOriginalCasterPointer();
|
|
|
|
m_targets.Update(m_caster);
|
|
}
|
|
|
|
bool Spell::CheckTargetCreatureType(Unit* target) const
|
|
{
|
|
if (target->HasAura(8179)) // Totem de glebe absorbe tout (pour dispel le buff quand il absorbe un sort)
|
|
return true;
|
|
|
|
uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
|
|
|
|
// Curse of Doom : not find another way to fix spell target check :/
|
|
if (m_spellInfo->Id == 603) // in 1.12 "Curse of doom" have only 1 rank.
|
|
{
|
|
// not allow cast at player
|
|
if (target->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
return false;
|
|
|
|
spellCreatureTargetMask = 0x7FF;
|
|
}
|
|
|
|
// Dismiss Pet and Taming Lesson skipped
|
|
if (m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
|
|
spellCreatureTargetMask = 0;
|
|
|
|
if (spellCreatureTargetMask)
|
|
{
|
|
uint32 TargetCreatureType = target->GetCreatureTypeMask();
|
|
|
|
return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CurrentSpellTypes Spell::GetCurrentContainer() const
|
|
{
|
|
if (IsNextMeleeSwingSpell())
|
|
return (CURRENT_MELEE_SPELL);
|
|
else if (IsAutoRepeat())
|
|
return (CURRENT_AUTOREPEAT_SPELL);
|
|
else if (m_channeled)
|
|
return (CURRENT_CHANNELED_SPELL);
|
|
else
|
|
return (CURRENT_GENERIC_SPELL);
|
|
}
|
|
|
|
bool Spell::CheckTarget(Unit* target, SpellEffectIndex eff)
|
|
{
|
|
if (target != m_caster && IsPositiveSpell(m_spellInfo))
|
|
{
|
|
Player* casterOwner = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
Player* targetOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (targetOwner && casterOwner != targetOwner && targetOwner->duel && casterOwner && !casterOwner->IsInDuelWith(targetOwner))
|
|
return false;
|
|
}
|
|
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
|
|
if (m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF)
|
|
{
|
|
if (!CheckTargetCreatureType(target))
|
|
return false;
|
|
}
|
|
|
|
// Check targets for not_selectable unit flag and remove
|
|
// A player can cast spells on his pet (or other controlled unit) though in any state
|
|
if (target != m_caster && target->GetCharmerOrOwnerGuid() != m_caster->GetObjectGuid())
|
|
{
|
|
// any unattackable target skipped
|
|
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
|
|
return false;
|
|
|
|
// unselectable targets skipped in all cases except TARGET_SCRIPT targeting
|
|
// in case TARGET_SCRIPT target selected by server always and can't be cheated
|
|
if ((!m_IsTriggeredSpell || target != m_targets.getUnitTarget()) &&
|
|
target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
|
|
m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
|
|
m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT &&
|
|
m_spellInfo->EffectImplicitTargetA[eff] != TARGET_AREAEFFECT_INSTANT &&
|
|
m_spellInfo->EffectImplicitTargetB[eff] != TARGET_AREAEFFECT_INSTANT &&
|
|
m_spellInfo->EffectImplicitTargetA[eff] != TARGET_AREAEFFECT_CUSTOM &&
|
|
m_spellInfo->EffectImplicitTargetB[eff] != TARGET_AREAEFFECT_CUSTOM)
|
|
return false;
|
|
}
|
|
|
|
// Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
|
|
if (target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)target)->GetVisibility() == VISIBILITY_OFF)
|
|
return false;
|
|
|
|
if (((Player*)target)->IsGameMaster() && !IsPositiveSpell(m_spellInfo))
|
|
return false;
|
|
}
|
|
|
|
// Check targets for LOS visibility (except spells without range limitations )
|
|
switch (m_spellInfo->Effect[eff])
|
|
{
|
|
case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
|
|
break;
|
|
case SPELL_EFFECT_DUMMY:
|
|
if (m_spellInfo->Id != 20577) // Cannibalize
|
|
break;
|
|
// no break. Cannibalize checks corpse target LOS.
|
|
// fall through
|
|
case SPELL_EFFECT_RESURRECT:
|
|
case SPELL_EFFECT_RESURRECT_NEW:
|
|
// player far away, maybe his corpse near?
|
|
if (target != m_caster && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !target->IsWithinLOSInMap(m_caster))
|
|
{
|
|
if (!m_targets.getCorpseTargetGuid())
|
|
return false;
|
|
|
|
Corpse *corpse = m_caster->GetMap()->GetCorpse(m_targets.getCorpseTargetGuid());
|
|
if (!corpse)
|
|
return false;
|
|
|
|
if (target->GetObjectGuid() != corpse->GetOwnerGuid())
|
|
return false;
|
|
|
|
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !corpse->IsWithinLOSInMap(m_caster))
|
|
return false;
|
|
}
|
|
|
|
// all ok by some way or another, skip normal check
|
|
break;
|
|
default: // normal case
|
|
// Get GO cast coordinates if original caster -> GO
|
|
if (target != m_caster)
|
|
if (WorldObject *caster = GetCastingObject())
|
|
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_IGNORE_LOS) && !target->IsWithinLOSInMap(caster))
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
if (target->GetTypeId() != TYPEID_PLAYER && m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TARGET_ONLY_PLAYER
|
|
&& m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Spell::IsNeedSendToClient() const
|
|
{
|
|
return !IsChannelingVisual() && (m_spellInfo->SpellVisual != 0 || m_channeled ||
|
|
m_spellInfo->speed > 0.0f || (!m_triggeredByAuraSpell && !m_IsTriggeredSpell));
|
|
}
|
|
|
|
bool Spell::IsTriggeredSpellWithRedundentData() const
|
|
{
|
|
return m_triggeredByAuraSpell || m_triggeredBySpellInfo ||
|
|
// possible not need after above check?
|
|
m_IsTriggeredSpell && (m_spellInfo->manaCost || m_spellInfo->ManaCostPercentage);
|
|
}
|
|
|
|
bool Spell::HaveTargetsForEffect(SpellEffectIndex effect) const
|
|
{
|
|
for (auto itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
|
|
if (!itr->deleted && itr->effectMask & (1 << effect))
|
|
return true;
|
|
|
|
for (auto itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
|
|
if (!itr->deleted && itr->effectMask & (1 << effect))
|
|
return true;
|
|
|
|
for (auto itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
|
|
if (!itr->deleted && itr->effectMask & (1 << effect))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
|
|
{
|
|
m_Spell = spell;
|
|
}
|
|
|
|
SpellEvent::~SpellEvent()
|
|
{
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->cancel();
|
|
|
|
m_Spell->Delete();
|
|
}
|
|
|
|
bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
|
|
{
|
|
// update spell if it is not finished
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->update(p_time);
|
|
|
|
// check spell state to process
|
|
switch (m_Spell->getState())
|
|
{
|
|
case SPELL_STATE_FINISHED:
|
|
{
|
|
// spell was finished, check deletable state
|
|
if (m_Spell->IsDeletable())
|
|
{
|
|
// check, if we do have unfinished triggered spells
|
|
return true; // spell is deletable, finish event
|
|
}
|
|
// event will be re-added automatically at the end of routine)
|
|
}
|
|
break;
|
|
|
|
case SPELL_STATE_CASTING:
|
|
{
|
|
// this spell is in channeled state, process it on the next update
|
|
// event will be re-added automatically at the end of routine)
|
|
} break;
|
|
|
|
case SPELL_STATE_DELAYED:
|
|
{
|
|
// first, check, if we have just started
|
|
if (m_Spell->GetDelayStart() != 0)
|
|
{
|
|
// no, we aren't, do the typical update
|
|
// check, if we have channeled spell on our hands
|
|
if (IsChanneledSpell(m_Spell->m_spellInfo))
|
|
{
|
|
// evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
|
|
// check, if we have casting anything else except this channeled spell and autorepeat
|
|
if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
|
|
{
|
|
// another non-melee non-delayed spell is casted now, abort
|
|
m_Spell->cancel();
|
|
}
|
|
else
|
|
{
|
|
// do the action (pass spell to channeling state)
|
|
try
|
|
{
|
|
m_Spell->SetExecutedCurrently(true);
|
|
m_Spell->handle_immediate();
|
|
m_Spell->SetExecutedCurrently(false);
|
|
}
|
|
catch (std::runtime_error &e)
|
|
{
|
|
sLog.outInfo("[Spell/Crash] 'handle_immediate()' [%u:%s]", m_Spell->m_spellInfo->Id, m_Spell->GetCaster()->GetName());
|
|
sLog.outInfo(e.what());
|
|
m_Spell->SetExecutedCurrently(false);
|
|
return false;
|
|
}
|
|
}
|
|
// event will be re-added automatically at the end of routine)
|
|
}
|
|
else
|
|
{
|
|
// run the spell handler and think about what we can do next
|
|
try
|
|
{
|
|
uint64 t_offset = e_time - m_Spell->GetDelayStart();
|
|
uint64 n_offset = m_Spell->handle_delayed(t_offset);
|
|
if (n_offset)
|
|
{
|
|
// re-add us to the queue
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
|
|
return false; // event not complete
|
|
}
|
|
// event complete
|
|
// finish update event will be re-added automatically at the end of routine)
|
|
}
|
|
catch (std::runtime_error &e)
|
|
{
|
|
sLog.outInfo("[Spell/Crash] 'handle_immediate()' [%u:%s]", m_Spell->m_spellInfo->Id, m_Spell->GetCaster()->GetName());
|
|
sLog.outInfo(e.what());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// delaying had just started, record the moment
|
|
m_Spell->SetDelayStart(e_time);
|
|
// re-plan the event for the delay moment
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
|
|
return false; // event not complete
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
{
|
|
// all other states
|
|
// event will be re-added automatically at the end of routine)
|
|
} break;
|
|
}
|
|
|
|
// spell processing not complete, plan event on the next update interval
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
|
|
return false; // event not complete
|
|
}
|
|
|
|
void SpellEvent::Abort(uint64 /*e_time*/)
|
|
{
|
|
// oops, the spell we try to do is aborted
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->cancel();
|
|
}
|
|
|
|
bool SpellEvent::IsDeletable() const
|
|
{
|
|
return m_Spell->IsDeletable();
|
|
}
|
|
|
|
SpellCastResult Spell::CanOpenLock(SpellEffectIndex effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
|
|
{
|
|
if (!lockId) // possible case for GO and maybe for items.
|
|
return SPELL_CAST_OK;
|
|
|
|
// Get LockInfo
|
|
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
|
|
|
|
if (!lockInfo)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
for (int j = 0; j < 8; ++j)
|
|
{
|
|
switch (lockInfo->Type[j])
|
|
{
|
|
// check key item (many fit cases can be)
|
|
case LOCK_KEY_ITEM:
|
|
if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j])
|
|
return SPELL_CAST_OK;
|
|
break;
|
|
// check key skill (only single first fit case can be)
|
|
case LOCK_KEY_SKILL:
|
|
{
|
|
// wrong locktype, skip
|
|
if (uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
|
|
continue;
|
|
|
|
skillId = SkillByLockType(LockType(lockInfo->Index[j]));
|
|
|
|
if ((skillId != SKILL_NONE) || (LockType(lockInfo->Index[j]) == LOCKTYPE_BLASTING)) // Ustaag <Nostalrius> : ajout pour prise en compte des charges de Seaforium (item ingenieur)
|
|
{
|
|
// skill bonus provided by casting spell (mostly item spells)
|
|
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
|
|
uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]);
|
|
reqSkillValue = lockInfo->Skill[j];
|
|
|
|
// castitem check: rogue using skeleton keys. the skill values should not be added in this case.
|
|
skillValue = m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER ?
|
|
0 : ((Player*)m_caster)->GetSkillValue(skillId);
|
|
|
|
skillValue += spellSkillBonus;
|
|
|
|
if (skillValue < reqSkillValue)
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
// No requirement met = locked.
|
|
// Rq: Lock 85 = no requirement at all = always locked
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
class SpellNotifierCreatureAndPlayer
|
|
{
|
|
public:
|
|
Spell::UnitList *i_data;
|
|
Spell &i_spell;
|
|
SpellNotifyPushType i_push_type;
|
|
float i_radius;
|
|
SpellTargets i_TargetType;
|
|
WorldObject* i_originalCaster;
|
|
WorldObject* i_castingObject;
|
|
bool i_playerControlled;
|
|
float i_centerX;
|
|
float i_centerY;
|
|
|
|
float GetCenterX() const
|
|
{
|
|
return i_centerX;
|
|
}
|
|
float GetCenterY() const
|
|
{
|
|
return i_centerY;
|
|
}
|
|
|
|
SpellNotifierCreatureAndPlayer(Spell &spell, Spell::UnitList &data, float radius, SpellNotifyPushType type,
|
|
SpellTargets TargetType = SPELL_TARGETS_NOT_FRIENDLY, WorldObject* originalCaster = nullptr)
|
|
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
|
|
i_originalCaster(originalCaster), i_castingObject(i_spell.GetCastingObject())
|
|
{
|
|
if (!i_originalCaster)
|
|
i_originalCaster = i_spell.GetAffectiveCasterObject();
|
|
i_playerControlled = i_originalCaster ? i_originalCaster->IsControlledByPlayer() : false;
|
|
|
|
switch (i_push_type)
|
|
{
|
|
case PUSH_IN_FRONT:
|
|
case PUSH_IN_FRONT_90:
|
|
case PUSH_IN_FRONT_15:
|
|
case PUSH_IN_BACK:
|
|
case PUSH_SELF_CENTER:
|
|
if (i_castingObject)
|
|
{
|
|
i_centerX = i_castingObject->GetPositionX();
|
|
i_centerY = i_castingObject->GetPositionY();
|
|
}
|
|
break;
|
|
case PUSH_DEST_CENTER:
|
|
i_centerX = i_spell.m_targets.m_destX;
|
|
i_centerY = i_spell.m_targets.m_destY;
|
|
break;
|
|
case PUSH_TARGET_CENTER:
|
|
if (Unit* target = i_spell.m_targets.getUnitTarget())
|
|
{
|
|
i_centerX = target->GetPositionX();
|
|
i_centerY = target->GetPositionY();
|
|
}
|
|
break;
|
|
default:
|
|
sLog.outError("SpellNotifierCreatureAndPlayer: unsupported PUSH_* case %u.", i_push_type);
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void Visit(GridRefManager<T> &m)
|
|
{
|
|
MANGOS_ASSERT(i_data);
|
|
|
|
if (!i_originalCaster || !i_castingObject)
|
|
return;
|
|
|
|
for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
|
|
{
|
|
// The template is only defined for Player and Creature maps. If it is extended
|
|
// in the future, we should swap to WorldObject. Furthermore, we will have to
|
|
// ensure all the checks are not using invalid casts.
|
|
Unit* unit = itr->getSource();
|
|
|
|
// there are still more spells which can be casted on dead, but
|
|
// they are no AOE and don't have such a nice SPELL_ATTR flag
|
|
if (!unit->IsInMap(i_originalCaster))
|
|
continue;
|
|
|
|
if (i_TargetType != SPELL_TARGETS_ALL)
|
|
{
|
|
if (!unit->isAttackableByAOE(i_spell.m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_CAST_ON_DEAD, i_playerControlled))
|
|
continue;
|
|
}
|
|
|
|
switch (i_TargetType)
|
|
{
|
|
case SPELL_TARGETS_HOSTILE:
|
|
if (!i_originalCaster->IsHostileTo(unit))
|
|
continue;
|
|
break;
|
|
case SPELL_TARGETS_NOT_FRIENDLY:
|
|
if (i_originalCaster->IsFriendlyTo(unit))
|
|
continue;
|
|
break;
|
|
case SPELL_TARGETS_NOT_HOSTILE:
|
|
if (i_originalCaster->IsHostileTo(unit))
|
|
continue;
|
|
break;
|
|
case SPELL_TARGETS_FRIENDLY:
|
|
if (!i_originalCaster->IsFriendlyTo(unit))
|
|
continue;
|
|
break;
|
|
case SPELL_TARGETS_AOE_DAMAGE:
|
|
{
|
|
if (unit->IsCreature() && static_cast<Creature*>(unit)->IsImmuneToAoe())
|
|
continue;
|
|
|
|
if (i_originalCaster->IsFriendlyTo(unit))
|
|
continue;
|
|
|
|
Unit* casterUnit = i_originalCaster->ToUnit();
|
|
if (!casterUnit && i_originalCaster->ToGameObject())
|
|
casterUnit = i_originalCaster->ToGameObject()->GetOwner();
|
|
|
|
if (casterUnit)
|
|
{
|
|
if (!casterUnit->IsValidAttackTarget(unit))
|
|
continue;
|
|
|
|
// Negative AoE from non flagged players cannot target other players
|
|
if (Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
if (Player* casterPlayer = casterUnit->ToPlayer())
|
|
if (!casterPlayer->IsPvP() && !(casterPlayer->IsFFAPvP() && attackedPlayer->IsFFAPvP()) && !casterPlayer->IsInDuelWith(attackedPlayer))
|
|
continue;
|
|
}
|
|
else if (GameObject* gobj = i_originalCaster->ToGameObject())
|
|
{
|
|
if (gobj->IsFriendlyTo(unit))
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_TARGETS_ALL:
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
// we don't need to check InMap here, it's already done some lines above
|
|
switch (i_push_type)
|
|
{
|
|
case PUSH_IN_FRONT:
|
|
if (i_castingObject->isInFront(unit, i_radius, 2 * M_PI_F / 3))
|
|
i_data->push_back(unit);
|
|
break;
|
|
case PUSH_IN_FRONT_90:
|
|
if (i_castingObject->isInFront(unit, i_radius, M_PI_F / 2))
|
|
i_data->push_back(unit);
|
|
break;
|
|
case PUSH_IN_FRONT_15:
|
|
if (i_castingObject->isInFront(unit, i_radius, M_PI_F / 12))
|
|
i_data->push_back(unit);
|
|
break;
|
|
case PUSH_IN_BACK: // 75
|
|
if (i_castingObject->isInBack(unit, i_radius, 5 * M_PI_F / 12))
|
|
i_data->push_back(unit);
|
|
break;
|
|
case PUSH_SELF_CENTER:
|
|
if (i_castingObject->IsWithinDist(unit, i_radius))
|
|
i_data->push_back(unit);
|
|
break;
|
|
case PUSH_DEST_CENTER:
|
|
if (itr->getSource()->IsWithinDist3d(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ, i_radius))
|
|
i_data->push_back(unit);
|
|
break;
|
|
case PUSH_TARGET_CENTER:
|
|
if (i_spell.m_targets.getUnitTarget() && i_spell.m_targets.getUnitTarget()->IsWithinDist(unit, i_radius))
|
|
i_data->push_back(unit);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef WIN32
|
|
template<> void Visit(CorpseMapType &) {}
|
|
template<> void Visit(GameObjectMapType &) {}
|
|
template<> void Visit(DynamicObjectMapType &) {}
|
|
template<> void Visit(CameraMapType &) {}
|
|
#endif
|
|
};
|
|
|
|
#ifndef WIN32
|
|
template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType&) {}
|
|
template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType&) {}
|
|
template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType&) {}
|
|
template<> inline void SpellNotifierCreatureAndPlayer::Visit(CameraMapType&) {}
|
|
#endif
|
|
|
|
/**
|
|
* Fill target list by units around (x,y) points at radius distance
|
|
|
|
* @param targetUnitMap Reference to target list that filled by function
|
|
* @param x X coordinates of center point for target search
|
|
* @param y Y coordinates of center point for target search
|
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* @param radius Radius around (x,y) for target search
|
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* @param pushType Additional rules for target area selection (in front, angle, etc)
|
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* @param spellTargets Additional rules for target selection base at hostile/friendly state to original spell caster
|
|
* @param originalCaster If provided set alternative original caster, if =NULL then used Spell::GetAffectiveObject() return
|
|
*/
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|
void Spell::FillAreaTargets(UnitList &targetUnitMap, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets, WorldObject* originalCaster /*=NULL*/)
|
|
{
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|
SpellNotifierCreatureAndPlayer notifier(*this, targetUnitMap, radius, pushType, spellTargets, originalCaster);
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Cell::VisitAllObjects(notifier.GetCenterX(), notifier.GetCenterY(), m_caster->GetMap(), notifier, radius);
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}
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|
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void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster) const
|
|
{
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Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
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Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
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|
|
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if (pGroup)
|
|
{
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|
uint8 subgroup = pTarget->GetSubGroup();
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|
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for (GroupReference *itr = pGroup->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* target = itr->getSource();
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|
|
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// IsHostileTo check duel and controlled by enemy
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if (target && (raid || subgroup == target->GetSubGroup())
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&& target->getLevel() + 10 >= m_spellInfo->spellLevel
|
|
&& !m_caster->IsHostileTo(target))
|
|
{
|
|
if (target == m_caster && withcaster ||
|
|
target != m_caster && m_caster->IsWithinDistInMap(target, radius))
|
|
TagUnitMap.push_back(target);
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|
|
|
if (withPets)
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|
if (Pet* pet = target->GetPet())
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|
if (pet == m_caster && withcaster ||
|
|
pet != m_caster && m_caster->IsWithinDistInMap(pet, radius))
|
|
TagUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
|
|
if (ownerOrSelf == m_caster && withcaster ||
|
|
ownerOrSelf != m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
|
|
TagUnitMap.push_back(ownerOrSelf);
|
|
|
|
if (withPets)
|
|
if (Pet* pet = ownerOrSelf->GetPet())
|
|
if (pet == m_caster && withcaster ||
|
|
pet != m_caster && m_caster->IsWithinDistInMap(pet, radius))
|
|
TagUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
|
|
WorldObject* Spell::GetAffectiveCasterObject() const
|
|
{
|
|
if (!m_originalCasterGUID)
|
|
return m_caster;
|
|
|
|
if (m_originalCasterGUID.IsGameObject() && m_caster->IsInWorld())
|
|
return m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
|
|
return m_originalCaster;
|
|
}
|
|
|
|
WorldObject* Spell::GetCastingObject() const
|
|
{
|
|
if (m_originalCasterGUID.IsGameObject())
|
|
return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
|
|
return m_caster;
|
|
}
|
|
|
|
void Spell::ClearCastItem()
|
|
{
|
|
if (m_CastItem == m_targets.getItemTarget())
|
|
m_targets.setItemTarget(nullptr);
|
|
|
|
m_CastItem = nullptr;
|
|
}
|
|
|
|
bool Spell::HasGlobalCooldown() const
|
|
{
|
|
return m_caster->GetGlobalCooldownMgr().HasGlobalCooldown(m_spellInfo);
|
|
}
|
|
|
|
void Spell::TriggerGlobalCooldown()
|
|
{
|
|
if (Player* pPlayer = m_caster->ToPlayer())
|
|
if (pPlayer->HasOption(PLAYER_CHEAT_NO_COOLDOWN))
|
|
return;
|
|
|
|
int32 gcd = m_spellInfo->StartRecoveryTime;
|
|
if (!gcd)
|
|
return;
|
|
|
|
// global cooldown can't leave range 1..1.5 secs (if it it)
|
|
// exist some spells (mostly not player directly casted) that have < 1 sec and > 1.5 sec global cooldowns
|
|
// but its as test show not affected any spell mods.
|
|
if (gcd >= 1000 && gcd <= 1500)
|
|
{
|
|
// apply haste rating
|
|
#if SUPPORTED_CLIENT_BUILD >= CLIENT_BUILD_1_12_1
|
|
gcd = int32(float(gcd) * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
|
|
#else
|
|
gcd = int32(float(gcd) * (1.0f + m_caster->GetInt32Value(UNIT_MOD_CAST_SPEED)/100.0f));
|
|
#endif
|
|
|
|
if (gcd < 1000)
|
|
gcd = 1000;
|
|
else if (gcd > 1500)
|
|
gcd = 1500;
|
|
}
|
|
|
|
// global cooldown only for player or controlled units
|
|
if (m_caster->GetCharmInfo() || m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->GetGlobalCooldownMgr().AddGlobalCooldown(m_spellInfo, gcd);
|
|
}
|
|
|
|
void Spell::CancelGlobalCooldown()
|
|
{
|
|
if (!m_spellInfo->StartRecoveryTime)
|
|
return;
|
|
|
|
// cancel global cooldown when interrupting current cast
|
|
if (m_caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) != this)
|
|
return;
|
|
|
|
// global cooldown have only player or controlled units
|
|
if (m_caster->GetCharmInfo() || m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->GetGlobalCooldownMgr().CancelGlobalCooldown(m_spellInfo);
|
|
}
|
|
|
|
void Spell::ResetEffectDamageAndHeal()
|
|
{
|
|
m_damage = 0;
|
|
m_healing = 0;
|
|
m_absorbed = 0;
|
|
}
|
|
|
|
void Spell::SetClientStarted(bool bisClientStarted)
|
|
{
|
|
m_isClientStarted = bisClientStarted;
|
|
}
|
|
|
|
void Spell::OnSpellLaunch()
|
|
{
|
|
if (!m_caster || !m_caster->IsInWorld())
|
|
return;
|
|
|
|
// Make sure the player is sending a valid GO target and lock ID. SPELL_EFFECT_OPEN_LOCK
|
|
// can succeed with a lockId of 0
|
|
if (m_spellInfo->Id == 21651)
|
|
{
|
|
if (GameObject *go = m_targets.getGOTarget())
|
|
{
|
|
LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->GetLockId());
|
|
if (lockInfo && lockInfo->Index[1] == LOCKTYPE_SLOW_OPEN)
|
|
{
|
|
Spell *visual = new Spell(m_caster, sSpellMgr.GetSpellEntry(24390), true);
|
|
visual->prepare();
|
|
}
|
|
}
|
|
}
|
|
|
|
unitTarget = m_targets.getUnitTarget();
|
|
|
|
// Gestion de la charge
|
|
if (!unitTarget || !unitTarget->IsInWorld())
|
|
return;
|
|
bool isCharge = false;
|
|
for (int i = 0; i < 3; ++i)
|
|
if (m_spellInfo->Effect[i] == SPELL_EFFECT_CHARGE)
|
|
isCharge = true;
|
|
if (!isCharge)
|
|
return;
|
|
|
|
// Delay attack, otherwise player makes instant attack after cast
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
m_caster->setAttackTimer(BASE_ATTACK, m_caster->getAttackTimer(BASE_ATTACK) + 200 + 40 * m_caster->GetDistance(unitTarget));
|
|
m_caster->setAttackTimer(OFF_ATTACK, m_caster->getAttackTimer(OFF_ATTACK) + 200 + 40 * m_caster->GetDistance(unitTarget));
|
|
}
|
|
|
|
bool triggerAutoAttack = unitTarget != m_caster && !IsPositiveSpell(m_spellInfo) && !(m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET);
|
|
m_caster->GetMotionMaster()->MoveCharge(unitTarget, sWorld.getConfig(CONFIG_UINT32_SPELLS_CCDELAY), triggerAutoAttack);
|
|
}
|
|
|
|
bool Spell::HasModifierApplied(SpellModifier* mod)
|
|
{
|
|
for (std::list<SpellModifier*>::const_iterator it = m_appliedMods.begin(); it != m_appliedMods.end(); ++it)
|
|
if ((*it) == mod)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Spell::RemoveStealthAuras()
|
|
{
|
|
// stealth must be removed at cast starting (at show channel bar)
|
|
// skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
|
|
if (!m_IsTriggeredSpell && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH) && m_caster->GetTypeId() == TYPEID_PLAYER
|
|
&& m_spellInfo->SpellIconID != 250 // Camouflage fufu
|
|
&& m_spellInfo->SpellIconID != 103 // Roder ou Camouflage elfe de la nuit
|
|
&& m_spellInfo->SpellIconID != 252 // Disparition
|
|
)
|
|
{
|
|
bool doUnaura = m_caster->HasAuraType(SPELL_AURA_MOD_STEALTH);
|
|
|
|
if (doUnaura && m_caster->GetTypeId() == TYPEID_PLAYER
|
|
&& m_spellInfo->SpellIconID == 249 // Assommer
|
|
)
|
|
{
|
|
// Gestion de assommer ameliore
|
|
if (m_caster->HasAura(14076)) // Rang 1
|
|
doUnaura = (urand(0, 99) > 30);
|
|
else if (m_caster->HasAura(14094)) // Rang 2
|
|
doUnaura = (urand(0, 99) > 60);
|
|
else if (m_caster->HasAura(14095)) // Rang 3
|
|
doUnaura = (urand(0, 99) > 90);
|
|
}
|
|
if (doUnaura)
|
|
m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
|
}
|
|
if (!m_IsTriggeredSpell)
|
|
m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
}
|
|
|
|
void Spell::Delete() const
|
|
{
|
|
if (IsDeletable())
|
|
delete this;
|
|
else
|
|
sLog.outInfo("[CRASH] Deleting in-use spell. SpellID=%u", m_spellInfo->Id);
|
|
}
|
|
|
|
bool ChannelResetEvent::Execute(uint64 e_time, uint32)
|
|
{
|
|
Abort(e_time);
|
|
return true;
|
|
}
|
|
|
|
void ChannelResetEvent::Abort(uint64 e_time)
|
|
{
|
|
Spell* currSpell = caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
|
|
if (!currSpell || currSpell->getState() == SPELL_STATE_FINISHED)
|
|
{
|
|
caster->SetChannelObjectGuid(ObjectGuid());
|
|
caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
|
|
if (caster->IsPlayer())
|
|
{
|
|
WorldPacket data(MSG_CHANNEL_UPDATE, 4);
|
|
data << uint32(0);
|
|
((Player*)caster)->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
}
|