3229 lines
147 KiB
C++
3229 lines
147 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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* Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>
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* Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>
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* Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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\ingroup world
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*/
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#include "World.h"
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#include "Database/DatabaseEnv.h"
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#include "Config/Config.h"
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#include "Platform/Define.h"
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#include "SystemConfig.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#include "WorldPacket.h"
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#include "Weather.h"
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#include "Player.h"
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#include "TransactionLog.h"
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#include "Group.h"
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#include "AccountMgr.h"
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#include "AuctionHouseMgr.h"
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#include "ObjectMgr.h"
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#include "CreatureEventAIMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "SpellMgr.h"
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#include "Chat.h"
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#include "DBCStores.h"
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#include "MassMailMgr.h"
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#include "LootMgr.h"
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#include "ItemEnchantmentMgr.h"
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#include "MapManager.h"
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#include "ScriptMgr.h"
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#include "CreatureAIRegistry.h"
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#include "Policies/SingletonImp.h"
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#include "BattleGroundMgr.h"
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#include "VMapFactory.h"
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#include "GameEventMgr.h"
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#include "PoolManager.h"
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#include "Database/DatabaseImpl.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "MapPersistentStateMgr.h"
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#include "WaypointManager.h"
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#include "GMTicketMgr.h"
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#include "Util.h"
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#include "CharacterDatabaseCleaner.h"
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#include "LFGMgr.h"
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#include "AutoBroadCastMgr.h"
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#include "AuctionHouseBotMgr.h"
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#include "Transports/TransportMgr.h"
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#include "PlayerBotMgr.h"
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#include "ZoneScriptMgr.h"
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#include "CharacterDatabaseCache.h"
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#include "CreatureGroups.h"
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#include "MoveMap.h"
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#include "SpellModMgr.h"
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#include "Anticheat.h"
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#include "MovementBroadcaster.h"
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#include "HonorMgr.h"
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#include "Anticheat/Anticheat.h"
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#include "ThreadPool.h"
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#include "AuraRemovalMgr.h"
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#include "InstanceStatistics.h"
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#include "GuardMgr.h"
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#include "TransportMgr.h"
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#include "RealmZone.h"
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#include <chrono>
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INSTANTIATE_SINGLETON_1(World);
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volatile bool World::m_stopEvent = false;
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uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
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volatile uint32 World::m_worldLoopCounter = 0;
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float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
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float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
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float World::m_MaxVisibleDistanceInBG = DEFAULT_VISIBILITY_BG;
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float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
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float World::m_VisibleUnitGreyDistance = 0;
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float World::m_VisibleObjectGreyDistance = 0;
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float World::m_relocation_lower_limit_sq = 10.f * 10.f;
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uint32 World::m_relocation_ai_notify_delay = 1000u;
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uint32 World::m_currentMSTime = 0;
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TimePoint World::m_currentTime = TimePoint();
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uint32 World::m_currentDiff = 0;
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void LoadGameObjectModelList();
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World& GetSWorld()
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{
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return sWorld;
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}
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// World constructor
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World::World():
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m_playerLimit(0),
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m_allowMovement(true),
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m_gameTime(time(nullptr)),
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m_timeZoneOffset(0),
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m_gameDay((m_gameTime + m_timeZoneOffset) / DAY),
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m_startTime(m_gameTime),
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m_wowPatch(WOW_PATCH_102),
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m_defaultDbcLocale(LOCALE_enUS),
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m_timeRate(1.0f),
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m_canProcessAsyncPackets(false)
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{
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m_ShutdownMask = 0;
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m_ShutdownTimer = 0;
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m_maxActiveSessionCount = 0;
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m_maxQueuedSessionCount = 0;
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m_MaintenanceTimeChecker = 0;
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m_anticrashRearmTimer = 0;
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m_defaultDbcLocale = LOCALE_enUS;
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m_availableDbcLocaleMask = 0;
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for (uint32 & value : m_configUint32Values)
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value = 0;
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for (int32 & value : m_configInt32Values)
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value = 0;
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for (float & value : m_configFloatValues)
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value = 0.0f;
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for (bool & value : m_configBoolValues)
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value = false;
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m_timeRate = 1.0f;
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m_charDbWorkerThread = nullptr;
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}
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// World destructor
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World::~World()
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{
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// Empty the kicked session set
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while (!m_sessions.empty())
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{
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// not remove from queue, prevent loading new sessions
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delete m_sessions.begin()->second;
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m_sessions.erase(m_sessions.begin());
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}
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CliCommandHolder* command = nullptr;
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while (cliCmdQueue.next(command))
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delete command;
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VMAP::VMapFactory::clear();
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if (m_charDbWorkerThread)
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{
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if (m_charDbWorkerThread->joinable())
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m_charDbWorkerThread->join();
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m_charDbWorkerThread.reset(nullptr);
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}
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if (m_lfgQueueThread)
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{
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if (m_lfgQueueThread->joinable())
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m_lfgQueueThread->join();
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m_lfgQueueThread.reset(nullptr);
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}
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if (m_asyncPacketsThread)
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{
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if (m_asyncPacketsThread->joinable())
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m_asyncPacketsThread->join();
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m_asyncPacketsThread.reset(nullptr);
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}
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//TODO free addSessQueue
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}
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void World::Shutdown()
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{
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sPlayerBotMgr.DeleteAll();
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KickAll(); // save and kick all players
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UpdateSessions(1); // real players unload required UpdateSessions call
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if (m_charDbWorkerThread && m_charDbWorkerThread->joinable())
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m_charDbWorkerThread->join();
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if (m_lfgQueueThread && m_lfgQueueThread->joinable())
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m_lfgQueueThread->join();
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if (m_asyncPacketsThread && m_asyncPacketsThread->joinable())
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m_asyncPacketsThread->join();
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sAnticheatMgr->StopWardenUpdateThread();
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}
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// Find a session by its id
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WorldSession* World::FindSession(uint32 id) const
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{
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SessionMap::const_iterator itr = m_sessions.find(id);
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if (itr != m_sessions.end())
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return itr->second; // also can return nullptr for kicked session
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return nullptr;
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}
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// Remove a given session
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bool World::RemoveSession(uint32 id)
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{
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// Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
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SessionMap::const_iterator itr = m_sessions.find(id);
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if (itr != m_sessions.end() && itr->second)
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{
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if (itr->second->PlayerLoading())
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return false;
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itr->second->KickPlayer();
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}
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return true;
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}
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void World::AddSession(WorldSession* s)
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{
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addSessQueue.add(s);
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}
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void World::AddSessionToSessionsMap(WorldSession* sess)
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{
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m_sessions[sess->GetAccountId()] = sess;
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}
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void World::AddSession_(WorldSession* s)
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{
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MANGOS_ASSERT(s);
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// NOTE - Still there is race condition in WorldSession* being used in the Sockets
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// kick already loaded player with same account (if any) and remove session
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// if player is in loading and want to load again, return
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if (!RemoveSession(s->GetAccountId()))
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{
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s->KickPlayer();
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delete s; // session not added yet in session list, so not listed in queue
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return;
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}
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// decrease session counts only at not reconnection case
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bool decrease_session = true;
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// if session already exist, prepare to it deleting at next world update
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// NOTE - KickPlayer() should be called on "old" in RemoveSession()
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{
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SessionMap::const_iterator old = m_sessions.find(s->GetAccountId());
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if (old != m_sessions.end())
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{
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// prevent decrease sessions count if session queued
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if (RemoveQueuedSession(old->second))
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decrease_session = false;
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// don't allow resetting consecutive play time on double login to same account
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s->SetPreviousPlayedTime(old->second->GetConsecutivePlayTime(time(nullptr)));
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// player is not kept in world so session can be deleted
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if (!old->second->ForcePlayerLogoutDelay())
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delete old->second;
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}
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else
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{
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auto itr = m_accountsPlayHistory.find(s->GetAccountId());
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if (itr != m_accountsPlayHistory.end())
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{
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if ((time(nullptr) - itr->second.logoutTime) < PLAY_TIME_LIMIT_FULL)
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s->SetPreviousPlayedTime(itr->second.playedTime);
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else
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itr->second.playedTime = 0;
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}
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}
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}
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m_sessions[s->GetAccountId()] = s;
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uint32 activeSessions = GetActiveSessionCount();
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uint32 playerLimit = GetPlayerAmountLimit();
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uint32 queuedSessions = GetQueuedSessionCount(); //number of players in the queue
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//so we don't count the user trying to
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//login as a session and queue the socket that we are using
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if (decrease_session && activeSessions)
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--activeSessions;
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if (playerLimit > 0 && activeSessions >= playerLimit && !CanSkipQueue(s))
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{
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AddQueuedSession(s);
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UpdateMaxSessionCounters();
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sLog.Out(LOG_BASIC, LOG_LVL_DETAIL, "PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++queuedSessions);
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return;
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}
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// Checked for 1.12.2
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4);
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packet << uint8(AUTH_OK);
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packet << uint32(0); // BillingTimeRemaining
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// BillingPlanFlags
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packet << uint8(s->HasTrialRestrictions() ? (BILLING_FLAG_TRIAL | BILLING_FLAG_RESTRICTED) : BILLING_FLAG_NONE);
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packet << uint32(0); // BillingTimeRested
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s->SendPacket(&packet);
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UpdateMaxSessionCounters();
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// Only init warden after session has been added
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s->InitWarden();
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// Updates the population
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if (playerLimit > 0)
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{
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float popu = float(GetActiveSessionCount()); // updated number of users on the server
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popu /= playerLimit;
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popu *= 2;
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static SqlStatementID id;
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SqlStatement stmt = LoginDatabase.CreateStatement(id, "UPDATE `realmlist` SET `population` = ? WHERE `id` = ?");
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stmt.PExecute(popu, realmID);
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sLog.Out(LOG_BASIC, LOG_LVL_DETAIL, "Server Population (%f).", popu);
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}
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}
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uint32 World::GetQueuedSessionPos(WorldSession* sess)
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{
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uint32 position = 1;
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for (Queue::const_iterator iter = m_QueuedSessions.begin(); iter != m_QueuedSessions.end(); ++iter, ++position)
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if ((*iter) == sess)
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return position;
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return 0;
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}
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void World::AddQueuedSession(WorldSession* sess)
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{
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sess->SetInQueue(true);
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m_QueuedSessions.push_back(sess);
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// [-ZERO] Possible wrong
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// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 4);
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packet << uint8(AUTH_WAIT_QUEUE);
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packet << uint32(0); // BillingTimeRemaining
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// BillingPlanFlags
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packet << uint8(sess->HasTrialRestrictions() ? (BILLING_FLAG_TRIAL | BILLING_FLAG_RESTRICTED) : BILLING_FLAG_NONE);
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packet << uint32(0); // BillingTimeRested
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packet << uint32(GetQueuedSessionPos(sess)); // position in queue
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sess->SendPacket(&packet);
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//sess->SendAuthWaitQue (GetQueuePos (sess));
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}
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bool World::RemoveQueuedSession(WorldSession* sess)
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{
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// sessions count including queued to remove (if removed_session set)
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uint32 sessions = GetActiveSessionCount();
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uint32 position = 1;
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Queue::iterator iter = m_QueuedSessions.begin();
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// search to remove and count skipped positions
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bool found = false;
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for (; iter != m_QueuedSessions.end(); ++iter, ++position)
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{
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if (*iter == sess)
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{
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sess->SetInQueue(false);
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iter = m_QueuedSessions.erase(iter);
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found = true; // removing queued session
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break;
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}
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}
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// iter point to next socked after removed or end()
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// position store position of removed socket and then new position next socket after removed
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// if session not queued then we need decrease sessions count
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if (!found && sessions)
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--sessions;
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uint32 loggedInSessions = uint32(m_sessions.size() - m_QueuedSessions.size());
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if (loggedInSessions > getConfig(CONFIG_UINT32_PLAYER_HARD_LIMIT))
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return found;
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// accept first in queue
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if ((!m_playerLimit || (int32)sessions <= m_playerLimit) && !m_QueuedSessions.empty())
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{
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WorldSession* pop_sess = m_QueuedSessions.front();
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pop_sess->SetInQueue(false);
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pop_sess->m_idleTime = WorldTimer::getMSTime();
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pop_sess->SendAuthWaitQue(0);
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pop_sess->InitWarden();
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m_QueuedSessions.pop_front();
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// update iter to point first queued socket or end() if queue is empty now
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iter = m_QueuedSessions.begin();
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position = 1;
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}
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// update position from iter to end()
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// iter point to first not updated socket, position store new position
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for (; iter != m_QueuedSessions.end(); ++iter, ++position)
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(*iter)->SendAuthWaitQue(position);
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return found;
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}
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// Initialize config values
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void World::LoadConfigSettings(bool reload)
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{
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if (reload)
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{
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if (!sConfig.Reload())
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{
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "World settings reload fail: can't read settings from %s.", sConfig.GetFilename().c_str());
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return;
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}
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}
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// Read the version of the configuration file and warn the user in case of emptiness or mismatch
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uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
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if (!confVersion)
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{
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "*****************************************************************************");
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " WARNING: mangosd.conf does not include a ConfVersion variable.");
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " Your configuration file may be out of date!");
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "*****************************************************************************");
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Log::WaitBeforeContinueIfNeed();
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}
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else
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{
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if (confVersion < _MANGOSDCONFVERSION)
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{
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "*****************************************************************************");
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " WARNING: Your mangosd.conf version indicates your conf file is out of date!");
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " Please check for updates, as your current default values may cause");
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " unexpected behavior.");
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sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "*****************************************************************************");
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Log::WaitBeforeContinueIfNeed();
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}
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}
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// Set the available content patch.
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m_wowPatch = sConfig.GetIntDefault("WowPatch", WOW_PATCH_102);
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if (m_wowPatch > MAX_CONTENT_PATCH)
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m_wowPatch = MAX_CONTENT_PATCH;
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// Read the player limit and the Message of the day from the config file
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SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true);
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SetMotd(sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server.") + std::string("\n") + std::string(GetPatchName()) + std::string(" is now live!"));
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// Read all rates from the config file
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setConfigPos(CONFIG_FLOAT_RATE_HEALTH, "Rate.Health", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_POWER_MANA, "Rate.Mana", 1.0f);
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setConfig(CONFIG_FLOAT_RATE_POWER_RAGE_INCOME, "Rate.Rage.Income", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_POWER_RAGE_LOSS, "Rate.Rage.Loss", 1.0f);
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setConfig(CONFIG_FLOAT_RATE_POWER_FOCUS, "Rate.Focus", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_LOYALTY, "Rate.Loyalty", 1.0f);
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setConfig(CONFIG_FLOAT_RATE_POWER_ENERGY, "Rate.Energy", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_POOR, "Rate.Drop.Item.Poor", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, "Rate.Drop.Item.Normal", 1.0f);
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setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, "Rate.Drop.Item.Uncommon", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_RARE, "Rate.Drop.Item.Rare", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_EPIC, "Rate.Drop.Item.Epic", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_LEGENDARY, "Rate.Drop.Item.Legendary", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT, "Rate.Drop.Item.Artifact", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_REFERENCED, "Rate.Drop.Item.Referenced", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_DROP_MONEY, "Rate.Drop.Money", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_XP_KILL, "Rate.XP.Kill", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_XP_KILL_ELITE, "Rate.XP.Kill.Elite", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_XP_QUEST, "Rate.XP.Quest", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_XP_EXPLORE, "Rate.XP.Explore", 1.0f);
|
|
setConfigMin(CONFIG_FLOAT_RATE_XP_PERSONAL_MIN, "Rate.XP.Personal.Min", 1.0f, 0.0f);
|
|
setConfigMin(CONFIG_FLOAT_RATE_XP_PERSONAL_MAX, "Rate.XP.Personal.Max", 1.0f, 0.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_REPUTATION_GAIN, "Rate.Reputation.Gain", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_KILL, "Rate.Reputation.LowLevel.Kill", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_QUEST, "Rate.Reputation.LowLevel.Quest", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_DAMAGE, "Rate.Creature.Normal.Damage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_DAMAGE, "Rate.Creature.Elite.Elite.Damage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_DAMAGE, "Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, "Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_DAMAGE, "Rate.Creature.Elite.RARE.Damage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_HP, "Rate.Creature.Normal.HP", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_HP, "Rate.Creature.Elite.Elite.HP", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_HP, "Rate.Creature.Elite.RAREELITE.HP", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_HP, "Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_HP, "Rate.Creature.Elite.RARE.HP", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_SPELLDAMAGE, "Rate.Creature.Normal.SpellDamage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, "Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, "Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, "Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, "Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_AGGRO, "Rate.Creature.Aggro", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_REST_INGAME, "Rate.Rest.InGame", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, "Rate.Rest.Offline.InTavernOrCity", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_WILDERNESS, "Rate.Rest.Offline.InWilderness", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_DAMAGE_FALL, "Rate.Damage.Fall", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_AUCTION_TIME, "Rate.Auction.Time", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_AUCTION_DEPOSIT, "Rate.Auction.Deposit", 1.0f);
|
|
setConfig(CONFIG_FLOAT_RATE_AUCTION_CUT, "Rate.Auction.Cut", 1.0f);
|
|
setConfigPos(CONFIG_UINT32_AUCTION_DEPOSIT_MIN, "Auction.Deposit.Min", 0);
|
|
setConfig(CONFIG_UINT32_ACCOUNT_CONCURRENT_AUCTION_LIMIT, "Auction.AccountConcurrentLimit", 0);
|
|
setConfig(CONFIG_FLOAT_RATE_WAR_EFFORT_RESOURCE, "Rate.WarEffortResourceComplete", 0.0f);
|
|
setConfig(CONFIG_UINT32_WAR_EFFORT_AUTOCOMPLETE_PERIOD, "WarEffortResourceCompletePeriod", 86400);
|
|
setConfigPos(CONFIG_FLOAT_RATE_MINING_AMOUNT, "Rate.Mining.Amount", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_MINING_NEXT, "Rate.Mining.Next", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME, "Rate.InstanceResetTime", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_TALENT, "Rate.Talent", 1.0f);
|
|
setConfigPos(CONFIG_FLOAT_RATE_CORPSE_DECAY_LOOTED, "Rate.Corpse.Decay.Looted", 0.0f);
|
|
setConfig(CONFIG_UINT32_RESPEC_BASE_COST, "Rate.RespecBaseCost", 1);
|
|
setConfig(CONFIG_UINT32_RESPEC_MULTIPLICATIVE_COST, "Rate.RespecMultiplicativeCost", 5);
|
|
setConfig(CONFIG_UINT32_RESPEC_MIN_MULTIPLIER, "Rate.RespecMinMultiplier", 2);
|
|
setConfig(CONFIG_UINT32_RESPEC_MAX_MULTIPLIER, "Rate.RespecMaxMultiplier", 10);
|
|
|
|
setConfigMinMax(CONFIG_FLOAT_RATE_TARGET_POS_RECALCULATION_RANGE, "TargetPosRecalculateRange", 1.5f, CONTACT_DISTANCE, ATTACK_DISTANCE);
|
|
|
|
setConfig(CONFIG_BOOL_DURABILITY_LOSS_ENABLE, "DurabilityLoss.Enable", true);
|
|
setConfigPos(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE, "DurabilityLossChance.Damage", 0.5f);
|
|
|
|
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_SAY, "ListenRange.Say", 25.0f);
|
|
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_YELL, "ListenRange.Yell", 300.0f);
|
|
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE, "ListenRange.TextEmote", 25.0f);
|
|
|
|
setConfigPos(CONFIG_FLOAT_GROUP_XP_DISTANCE, "MaxGroupXPDistance", 74.0f);
|
|
|
|
setConfigPos(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS, "CreatureFamilyAssistanceRadius", 10.0f);
|
|
setConfigPos(CONFIG_FLOAT_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, "CreatureFamilyFleeAssistanceRadius", 30.0f);
|
|
setConfig(CONFIG_FLOAT_THREAT_RADIUS, "ThreatRadius", 50.0f);
|
|
setConfig(CONFIG_FLOAT_MAX_CREATURE_ATTACK_RADIUS, "MaxCreaturesAttackRadius", 40.0f);
|
|
setConfig(CONFIG_FLOAT_MAX_PLAYERS_STEALTH_DETECT_RANGE, "MaxPlayersStealthDetectRange", 30.0f);
|
|
setConfig(CONFIG_FLOAT_MAX_CREATURES_STEALTH_DETECT_RANGE, "MaxCreaturesStealthDetectRange", 30.0f);
|
|
|
|
// Read other configuration items from the config file
|
|
setConfig(CONFIG_UINT32_LOGIN_PER_TICK, "LoginPerTick", 0);
|
|
setConfig(CONFIG_UINT32_PLAYER_HARD_LIMIT, "PlayerHardLimit", 0);
|
|
setConfig(CONFIG_UINT32_LOGIN_QUEUE_GRACE_PERIOD_SECS, "LoginQueue.GracePeriodSecs", 0);
|
|
setConfig(CONFIG_UINT32_CHARACTER_SCREEN_MAX_IDLE_TIME, "CharacterScreenMaxIdleTime", 0);
|
|
setConfig(CONFIG_UINT32_ASYNC_QUERIES_TICK_TIMEOUT, "AsyncQueriesTickTimeout", 0);
|
|
setConfigMinMax(CONFIG_UINT32_COMPRESSION_LEVEL, "Compression.Level", 1, 1, 9);
|
|
setConfig(CONFIG_UINT32_COMPRESSION_UPDATE_SIZE, "Compression.Update.Size", 128);
|
|
setConfig(CONFIG_UINT32_COMPRESSION_MOVEMENT_COUNT, "Compression.Movement.Count", 300);
|
|
setConfig(CONFIG_BOOL_ADDON_CHANNEL, "AddonChannel", true);
|
|
setConfig(CONFIG_BOOL_CLEAN_CHARACTER_DB, "CleanCharacterDB", true);
|
|
setConfig(CONFIG_UINT32_REUSABLE_GUID_POOL_SIZE, "ReusableGuidPoolSize", 100000);
|
|
setConfig(CONFIG_BOOL_GRID_UNLOAD, "GridUnload", true);
|
|
setConfig(CONFIG_BOOL_CLEANUP_TERRAIN, "CleanupTerrain", true);
|
|
setConfigPos(CONFIG_UINT32_INTERVAL_SAVE, "PlayerSave.Interval", 15 * MINUTE * IN_MILLISECONDS);
|
|
setConfigMinMax(CONFIG_UINT32_MIN_LEVEL_STAT_SAVE, "PlayerSave.Stats.MinLevel", 0, 0, MAX_LEVEL);
|
|
setConfig(CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT, "PlayerSave.Stats.SaveOnlyOnLogout", true);
|
|
|
|
setConfigMin(CONFIG_UINT32_INTERVAL_GRIDCLEAN, "GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS, MIN_GRID_DELAY);
|
|
if (reload)
|
|
sMapMgr.SetGridCleanUpDelay(getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN));
|
|
|
|
setConfigMin(CONFIG_UINT32_INTERVAL_MAPUPDATE, "MapUpdateInterval", 100, MIN_MAP_UPDATE_DELAY);
|
|
if (reload)
|
|
sMapMgr.SetMapUpdateInterval(getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE));
|
|
|
|
setConfig(CONFIG_UINT32_INTERVAL_CHANGEWEATHER, "ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
|
|
|
|
if (configNoReload(reload, CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT))
|
|
setConfig(CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT);
|
|
|
|
if (configNoReload(reload, CONFIG_UINT32_GAME_TYPE, "GameType", 0))
|
|
setConfig(CONFIG_UINT32_GAME_TYPE, "GameType", 0);
|
|
|
|
if (configNoReload(reload, CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT))
|
|
setConfig(CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT);
|
|
|
|
m_timeZoneOffset = sConfig.GetIntDefault("TimeZoneOffset", 0) * HOUR;
|
|
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ACCOUNTS, "AllowTwoSide.Accounts", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT, "AllowTwoSide.Interaction.Chat", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL, "AllowTwoSide.Interaction.Channel", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP, "AllowTwoSide.Interaction.Group", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD, "AllowTwoSide.Interaction.Guild", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_TRADE, "AllowTwoSide.Interaction.Trade", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION, "AllowTwoSide.Interaction.Auction", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL, "AllowTwoSide.Interaction.Mail", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST, "AllowTwoSide.WhoList", false);
|
|
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND, "AllowTwoSide.AddFriend", false);
|
|
|
|
setConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES, "StrictPlayerNames", 0);
|
|
setConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES, "StrictCharterNames", 0);
|
|
setConfig(CONFIG_UINT32_STRICT_PET_NAMES, "StrictPetNames", 0);
|
|
|
|
setConfigMinMax(CONFIG_UINT32_MIN_PLAYER_NAME, "MinPlayerName", 2, 2, MAX_PLAYER_NAME);
|
|
setConfigMinMax(CONFIG_UINT32_MIN_CHARTER_NAME, "MinCharterName", 2, 2, MAX_CHARTER_NAME);
|
|
setConfigMinMax(CONFIG_UINT32_MIN_PET_NAME, "MinPetName", 2, 2, MAX_PET_NAME);
|
|
|
|
setConfig(CONFIG_BOOL_WORLD_AVAILABLE, "WorldAvailable", true);
|
|
setConfig(CONFIG_UINT32_CHARACTERS_CREATING_DISABLED, "CharactersCreatingDisabled", 0);
|
|
setConfigMinMax(CONFIG_UINT32_CHARACTERS_PER_REALM, "CharactersPerRealm", 10, 1, 10);
|
|
setConfigMin(CONFIG_UINT32_CHARACTERS_PER_ACCOUNT, "CharactersPerAccount", 50, getConfig(CONFIG_UINT32_CHARACTERS_PER_REALM));
|
|
setConfig(CONFIG_BOOL_LIMIT_PLAY_TIME, "LimitPlayTime", false);
|
|
setConfig(CONFIG_BOOL_RESTRICT_UNVERIFIED_ACCOUNTS, "RestrictUnverifiedAccounts", false);
|
|
|
|
setConfig(CONFIG_BOOL_SKIP_CINEMATICS, "SkipCinematics", false);
|
|
setConfig(CONFIG_BOOL_OBJECT_HEALTH_VALUE_SHOW, "ShowHealthValues", false);
|
|
if (configNoReload(reload, CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", PLAYER_MAX_LEVEL))
|
|
setConfigMinMax(CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", PLAYER_MAX_LEVEL, 1, PLAYER_STRONG_MAX_LEVEL);
|
|
setConfigMinMax(CONFIG_UINT32_START_PLAYER_LEVEL, "StartPlayerLevel", 1, 1, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
|
|
setConfigMinMax(CONFIG_UINT32_START_PLAYER_MONEY, "StartPlayerMoney", 0, 0, MAX_MONEY_AMOUNT);
|
|
setConfig(CONFIG_UINT32_MIN_HONOR_KILLS, "MinHonorKills", 0);
|
|
|
|
// If min honor kills is at 0, decide based on patch.
|
|
if (getConfig(CONFIG_UINT32_MIN_HONOR_KILLS) == 0)
|
|
{
|
|
if (GetWowPatch() >= WOW_PATCH_110)
|
|
setConfig(CONFIG_UINT32_MIN_HONOR_KILLS, MIN_HONOR_KILLS_POST_1_10);
|
|
else
|
|
setConfig(CONFIG_UINT32_MIN_HONOR_KILLS, MIN_HONOR_KILLS_PRE_1_10);
|
|
}
|
|
|
|
setConfigMinMax(CONFIG_FLOAT_RP_DECAY, "RpDecay", 0.2f, 0.0f, 1.0f);
|
|
setConfigMinMax(CONFIG_UINT32_MAINTENANCE_DAY, "MaintenanceDay", 4, 0, 6);
|
|
setConfig(CONFIG_BOOL_AUTO_HONOR_RESTART, "AutoHonorRestart", true);
|
|
setConfig(CONFIG_BOOL_ALL_TAXI_PATHS, "AllFlightPaths", false);
|
|
setConfig(CONFIG_BOOL_CAST_UNSTUCK, "CastUnstuck", true);
|
|
setConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN, "MaxSpellCastsInChain", 10);
|
|
|
|
setConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL, "Instance.IgnoreLevel", false);
|
|
setConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID, "Instance.IgnoreRaid", false);
|
|
setConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR, "Instance.ResetTimeHour", 4);
|
|
setConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY, "Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
|
|
setConfig(CONFIG_UINT32_INSTANCE_PER_HOUR_LIMIT, "Instance.PerHourLimit", MAX_INSTANCE_PER_ACCOUNT_PER_HOUR);
|
|
|
|
setConfig(CONFIG_UINT32_MAX_PRIMARY_TRADE_SKILL, "MaxPrimaryTradeSkill", 2);
|
|
setConfigMinMax(CONFIG_UINT32_MIN_PETITION_SIGNS, "MinPetitionSigns", 9, 0, 9);
|
|
|
|
setConfig(CONFIG_UINT32_GM_LOGIN_STATE, "GM.LoginState", 2);
|
|
setConfig(CONFIG_UINT32_GM_VISIBLE_STATE, "GM.Visible", 2);
|
|
setConfig(CONFIG_UINT32_GM_ACCEPT_TICKETS, "GM.AcceptTickets", 2);
|
|
setConfig(CONFIG_UINT32_GM_CHAT, "GM.Chat", 2);
|
|
setConfig(CONFIG_UINT32_GM_WISPERING_TO, "GM.WhisperingTo", 2);
|
|
setConfig(CONFIG_BOOL_GM_CHEAT_GOD, "GM.CheatGod", true);
|
|
setConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST, "GM.InGMList.Level", SEC_ADMINISTRATOR);
|
|
setConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST, "GM.InWhoList.Level", SEC_ADMINISTRATOR);
|
|
setConfig(CONFIG_BOOL_GM_LOG_TRADE, "GM.LogTrade", false);
|
|
setConfigMinMax(CONFIG_UINT32_START_GM_LEVEL, "GM.StartLevel", 1, getConfig(CONFIG_UINT32_START_PLAYER_LEVEL), MAX_LEVEL);
|
|
setConfig(CONFIG_BOOL_DIE_COMMAND_CREDIT, "GM.CreditOnDie", true);
|
|
setConfig(CONFIG_BOOL_GM_LOWER_SECURITY, "GM.LowerSecurity", false);
|
|
setConfig(CONFIG_BOOL_GM_ALLOW_TRADES, "GM.AllowTrades", true);
|
|
setConfig(CONFIG_BOOL_GMS_ALLOW_PUBLIC_CHANNELS, "GM.AllowPublicChannels", false);
|
|
setConfig(CONFIG_BOOL_GM_JOIN_OPPOSITE_FACTION_CHANNELS, "GM.JoinOppositeFactionChannels", false);
|
|
if (getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
|
|
setConfig(CONFIG_BOOL_GM_JOIN_OPPOSITE_FACTION_CHANNELS, false);
|
|
setConfig(CONFIG_BOOL_GMTICKETS_ENABLE, "GMTickets.Enable", true);
|
|
setConfig(CONFIG_UINT32_GMTICKETS_MINLEVEL, "GMTickets.MinLevel", 0);
|
|
setConfig(CONFIG_UINT32_GMTICKETS_ADMIN_SECURITY, "GMTickets.Admin.Security", SEC_CONSOLE);
|
|
|
|
setConfig(CONFIG_UINT32_GROUP_VISIBILITY, "Visibility.GroupMode", 0);
|
|
|
|
setConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY, "MailDeliveryDelay", HOUR);
|
|
|
|
setConfigMin(CONFIG_UINT32_MASS_MAILER_SEND_PER_TICK, "MassMailer.SendPerTick", 10, 1);
|
|
|
|
setConfigMin(CONFIG_UINT32_RETURNED_MAIL_PR_TICK, "Mail.ReturnedMail.PerTick", 5, 1);
|
|
|
|
setConfig(CONFIG_UINT32_BANLIST_RELOAD_TIMER, "BanListReloadTimer", 60);
|
|
setConfigPos(CONFIG_UINT32_UPTIME_UPDATE, "UpdateUptimeInterval", 10);
|
|
if (reload)
|
|
{
|
|
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
|
|
m_timers[WUPDATE_UPTIME].Reset();
|
|
}
|
|
|
|
setConfig(CONFIG_UINT32_SKILL_CHANCE_ORANGE, "SkillChance.Orange", 100);
|
|
setConfig(CONFIG_UINT32_SKILL_CHANCE_YELLOW, "SkillChance.Yellow", 75);
|
|
setConfig(CONFIG_UINT32_SKILL_CHANCE_GREEN, "SkillChance.Green", 25);
|
|
setConfig(CONFIG_UINT32_SKILL_CHANCE_GREY, "SkillChance.Grey", 0);
|
|
|
|
setConfigPos(CONFIG_UINT32_SKILL_CHANCE_MINING_STEPS, "SkillChance.MiningSteps", 75);
|
|
setConfigPos(CONFIG_UINT32_SKILL_CHANCE_SKINNING_STEPS, "SkillChance.SkinningSteps", 75);
|
|
|
|
setConfigPos(CONFIG_UINT32_SKILL_GAIN_CRAFTING, "SkillGain.Crafting", 1);
|
|
setConfigPos(CONFIG_UINT32_SKILL_GAIN_DEFENSE, "SkillGain.Defense", 1);
|
|
setConfigPos(CONFIG_UINT32_SKILL_GAIN_GATHERING, "SkillGain.Gathering", 1);
|
|
setConfig(CONFIG_UINT32_SKILL_GAIN_WEAPON, "SkillGain.Weapon", 1);
|
|
|
|
setConfig(CONFIG_BOOL_SKILL_FAIL_LOOT_FISHING, "SkillFail.Loot.Fishing", false);
|
|
setConfig(CONFIG_BOOL_SKILL_FAIL_GAIN_FISHING, "SkillFail.Gain.Fishing", false);
|
|
setConfig(CONFIG_BOOL_SKILL_FAIL_POSSIBLE_FISHINGPOOL, "SkillFail.Possible.FishingPool", true);
|
|
|
|
setConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS, "MaxOverspeedPings", 2);
|
|
if (getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS) != 0 && getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS) < 2)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.", getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS));
|
|
setConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS, 2);
|
|
}
|
|
|
|
setConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY, "SaveRespawnTimeImmediately", true);
|
|
setConfig(CONFIG_BOOL_WEATHER, "ActivateWeather", true);
|
|
|
|
setConfig(CONFIG_BOOL_ALWAYS_MAX_SKILL_FOR_LEVEL, "AlwaysMaxSkillForLevel", false);
|
|
|
|
setConfig(CONFIG_UINT32_CHATFLOOD_MESSAGE_COUNT, "ChatFlood.MessageCount", 10);
|
|
setConfig(CONFIG_UINT32_CHATFLOOD_MESSAGE_DELAY, "ChatFlood.MessageDelay", 1);
|
|
setConfig(CONFIG_UINT32_CHATFLOOD_MUTE_TIME, "ChatFlood.MuteTime", 10);
|
|
|
|
setConfig(CONFIG_BOOL_EVENT_ANNOUNCE, "Event.Announce", false);
|
|
setConfig(CONFIG_UINT32_AUTOBROADCAST_INTERVAL, "AutoBroadcast.Timer", 1800000);
|
|
|
|
setConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY, "CreatureFamilyAssistanceDelay", 1500);
|
|
setConfig(CONFIG_UINT32_CREATURE_FAMILY_FLEE_DELAY, "CreatureFamilyFleeDelay", 7000);
|
|
|
|
setConfig(CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF, "WorldBossLevelDiff", 3);
|
|
|
|
setConfig(CONFIG_INT32_QUEST_LOW_LEVEL_HIDE_DIFF, "Quests.LowLevelHideDiff", 4);
|
|
setConfig(CONFIG_INT32_QUEST_HIGH_LEVEL_HIDE_DIFF, "Quests.HighLevelHideDiff", 7);
|
|
|
|
setConfig(CONFIG_BOOL_QUEST_IGNORE_RAID, "Quests.IgnoreRaid", false);
|
|
|
|
setConfig(CONFIG_BOOL_DETECT_POS_COLLISION, "DetectPosCollision", true);
|
|
|
|
setConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL, "Channel.SilentlyGMJoin", false);
|
|
setConfig(CONFIG_BOOL_STRICT_LATIN_IN_GENERAL_CHANNELS, "Channel.StrictLatinInGeneral", false);
|
|
|
|
setConfig(CONFIG_BOOL_CHAT_FAKE_MESSAGE_PREVENTING, "ChatFakeMessagePreventing", true);
|
|
|
|
setConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY, "ChatStrictLinkChecking.Severity", 2);
|
|
setConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_KICK, "ChatStrictLinkChecking.Kick", 0);
|
|
|
|
setConfig(CONFIG_BOOL_SEND_LOOT_ROLL_UPON_RECONNECT, "SendLootRollUponReconnect", false);
|
|
|
|
setConfig(CONFIG_UINT32_BONES_EXPIRE_MINUTES, "Bones.ExpireMinutes", 60);
|
|
setConfig(CONFIG_UINT32_CORPSES_UPDATE_MINUTES, "Corpses.UpdateMinutes", 20);
|
|
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_NORMAL, "Corpse.Decay.NORMAL", 300);
|
|
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_RARE, "Corpse.Decay.RARE", 900);
|
|
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_ELITE, "Corpse.Decay.ELITE", 600);
|
|
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_RAREELITE, "Corpse.Decay.RAREELITE", 1200);
|
|
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_WORLDBOSS, "Corpse.Decay.WORLDBOSS", 3600);
|
|
m_timers[WUPDATE_CORPSES].SetInterval(getConfig(CONFIG_UINT32_CORPSES_UPDATE_MINUTES) * MINUTE * IN_MILLISECONDS);
|
|
|
|
setConfig(CONFIG_INT32_DEATH_SICKNESS_LEVEL, "Death.SicknessLevel", 11);
|
|
setConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP, "Death.CorpseReclaimDelay.PvP", true);
|
|
setConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVE, "Death.CorpseReclaimDelay.PvE", true);
|
|
setConfig(CONFIG_BOOL_DEATH_BONES_WORLD, "Death.Bones.World", true);
|
|
setConfig(CONFIG_BOOL_DEATH_BONES_BG, "Death.Bones.Battleground", true);
|
|
setConfigMinMax(CONFIG_FLOAT_GHOST_RUN_SPEED_WORLD, "Death.Ghost.RunSpeed.World", 1.0f, 0.1f, 10.0f);
|
|
setConfigMinMax(CONFIG_FLOAT_GHOST_RUN_SPEED_BG, "Death.Ghost.RunSpeed.Battleground", 1.0f, 0.1f, 10.0f);
|
|
|
|
setConfig(CONFIG_UINT32_PVP_POOL_SIZE_PER_FACTION, "PvP.PoolSizePerFaction", 0);
|
|
|
|
setConfig(CONFIG_UINT32_AV_MIN_PLAYERS_IN_QUEUE, "Alterac.MinPlayersInQueue", 0);
|
|
setConfig(CONFIG_UINT32_AV_INITIAL_MAX_PLAYERS, "Alterac.InitMaxPlayers", 0);
|
|
setConfig(CONFIG_BOOL_BATTLEGROUND_CAST_DESERTER, "Battleground.CastDeserter", true);
|
|
setConfigMinMax(CONFIG_UINT32_BATTLEGROUND_QUEUE_ANNOUNCER_JOIN, "Battleground.QueueAnnouncer.Join", 0, 0, 2);
|
|
setConfig(CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_START, "Battleground.QueueAnnouncer.Start", false);
|
|
setConfig(CONFIG_UINT32_BATTLEGROUND_INVITATION_TYPE, "Battleground.InvitationType", 0);
|
|
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMATURE_FINISH_TIMER, "BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
|
|
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, "BattleGround.PremadeGroupWaitForMatch", 0);
|
|
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_QUEUE_GROUP_MIN_SIZE, "BattleGround.PremadeQueue.MinGroupSize", 6);
|
|
setConfig(CONFIG_BOOL_BATTLEGROUND_RANDOMIZE, "BattleGround.RandomizeQueues", false);
|
|
setConfig(CONFIG_UINT32_BATTLEGROUND_GROUP_LIMIT, "BattleGround.GroupQueueLimit", 40);
|
|
setConfig(CONFIG_BOOL_TAG_IN_BATTLEGROUNDS, "BattleGround.TagInBattleGrounds", true);
|
|
setConfigMinMax(CONFIG_UINT32_BATTLEGROUND_QUEUES_COUNT, "BattleGround.QueuesCount", 0, 0, 3);
|
|
|
|
// If max bg queues is at 0, decide based on patch.
|
|
if (getConfig(CONFIG_UINT32_BATTLEGROUND_QUEUES_COUNT) == 0)
|
|
{
|
|
if (GetWowPatch() >= WOW_PATCH_109)
|
|
setConfig(CONFIG_UINT32_BATTLEGROUND_QUEUES_COUNT, 3);
|
|
else
|
|
setConfig(CONFIG_UINT32_BATTLEGROUND_QUEUES_COUNT, 1);
|
|
}
|
|
|
|
setConfig(CONFIG_BOOL_OUTDOORPVP_EP_ENABLE, "OutdoorPvP.EP.Enable", true);
|
|
setConfig(CONFIG_BOOL_OUTDOORPVP_SI_ENABLE, "OutdoorPvP.SI.Enable", true);
|
|
|
|
setConfig(CONFIG_BOOL_PLAYER_COMMANDS, "PlayerCommands", true);
|
|
setConfig(CONFIG_UINT32_INSTANT_LOGOUT, "InstantLogout", SEC_MODERATOR);
|
|
setConfig(CONFIG_BOOL_FORCE_LOGOUT_DELAY, "ForceLogoutDelay", true);
|
|
setConfigMin(CONFIG_UINT32_GROUP_OFFLINE_LEADER_DELAY, "Group.OfflineLeaderDelay", 300, 0);
|
|
setConfigMin(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT, "Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS, GUILD_EVENTLOG_MAX_RECORDS);
|
|
|
|
setConfig(CONFIG_UINT32_MIRRORTIMER_FATIGUE_MAX, "MirrorTimer.Fatigue.Max", 60);
|
|
setConfig(CONFIG_UINT32_MIRRORTIMER_BREATH_MAX, "MirrorTimer.Breath.Max", 60);
|
|
setConfig(CONFIG_UINT32_MIRRORTIMER_ENVIRONMENTAL_MAX, "MirrorTimer.Environmental.Max", 1);
|
|
setConfig(CONFIG_UINT32_ENVIRONMENTAL_DAMAGE_MIN, "EnvironmentalDamage.Min", 605);
|
|
setConfigMin(CONFIG_UINT32_ENVIRONMENTAL_DAMAGE_MAX, "EnvironmentalDamage.Max", 610, getConfig(CONFIG_UINT32_ENVIRONMENTAL_DAMAGE_MIN));
|
|
|
|
setConfig(CONFIG_BOOL_PET_UNSUMMON_AT_MOUNT, "PetUnsummonAtMount", false);
|
|
setConfigMinMax(CONFIG_UINT32_PET_DEFAULT_LOYALTY, "PetDefaultLoyalty", 1, 1, 6);
|
|
|
|
setConfig(CONFIG_UINT32_ANTIFLOOD_SANCTION, "Antiflood.Sanction", CHEAT_ACTION_KICK);
|
|
|
|
setConfig(CONFIG_BOOL_LFG_MATCHMAKING, "LFG.Matchmaking", false);
|
|
setConfig(CONFIG_UINT32_LFG_MATCHMAKING_TIMER, "LFG.MatchmakingTimer", 600);
|
|
|
|
setConfig(CONFIG_BOOL_VISIBILITY_FORCE_ACTIVE_OBJECTS, "Visibility.ForceActiveObjects", true);
|
|
m_relocation_ai_notify_delay = sConfig.GetIntDefault("Visibility.AIRelocationNotifyDelay", 1000u);
|
|
m_relocation_lower_limit_sq = pow(sConfig.GetFloatDefault("Visibility.RelocationLowerLimit", 10), 2);
|
|
|
|
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
|
|
if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Grey.Unit can't be greater %f", MAX_VISIBILITY_DISTANCE);
|
|
m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
|
|
}
|
|
m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
|
|
if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Grey.Object can't be greater %f", MAX_VISIBILITY_DISTANCE);
|
|
m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
|
|
}
|
|
|
|
//visibility on continents
|
|
m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
|
|
if (m_MaxVisibleDistanceOnContinents < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Continents can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
|
|
m_MaxVisibleDistanceOnContinents = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
|
|
}
|
|
else if (m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
|
|
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
|
|
}
|
|
|
|
//visibility in instances
|
|
m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
|
|
if (m_MaxVisibleDistanceInInstances < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Instances can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
|
|
m_MaxVisibleDistanceInInstances = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
|
|
}
|
|
else if (m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
|
|
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
|
|
}
|
|
|
|
//visibility in BG
|
|
m_MaxVisibleDistanceInBG = sConfig.GetFloatDefault("Visibility.Distance.BG", DEFAULT_VISIBILITY_BG);
|
|
if (m_MaxVisibleDistanceInBG < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.BG can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
|
|
m_MaxVisibleDistanceInBG = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
|
|
}
|
|
else if (m_MaxVisibleDistanceInBG + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.BG can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
|
|
m_MaxVisibleDistanceInBG = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
|
|
}
|
|
|
|
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
|
|
if (m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.InFlight can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance);
|
|
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
|
|
}
|
|
|
|
// Load the CharDelete related config options
|
|
setConfigMinMax(CONFIG_UINT32_CHARDELETE_METHOD, "CharDelete.Method", 0, 0, 1);
|
|
setConfigMinMax(CONFIG_UINT32_CHARDELETE_MIN_LEVEL, "CharDelete.MinLevel", 0, 0, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
|
|
setConfigPos(CONFIG_UINT32_CHARDELETE_KEEP_DAYS, "CharDelete.KeepDays", 30);
|
|
|
|
if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100))
|
|
setConfigPos(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100);
|
|
if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100))
|
|
setConfigPos(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100);
|
|
|
|
// Read the "Honor" directory from the config file (basically these are PvP ranking logs)
|
|
std::string honorPath = sConfig.GetStringDefault("HonorDir", "./");
|
|
|
|
// for empty string use current dir as for absent case
|
|
if (honorPath.empty())
|
|
honorPath = "./";
|
|
// normalize dir path to path/ or path\ form
|
|
else if (honorPath.at(honorPath.length() - 1) != '/' && honorPath.at(honorPath.length() - 1) != '\\')
|
|
honorPath.append("/");
|
|
|
|
if (reload)
|
|
{
|
|
if (honorPath != m_honorPath)
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "HonorDir option can't be changed at mangosd.conf reload, using current value (%s).", m_honorPath.c_str());
|
|
}
|
|
else
|
|
{
|
|
m_honorPath = honorPath;
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Using HonorDir %s", m_honorPath.c_str());
|
|
}
|
|
|
|
// Read the "Data" directory from the config file
|
|
std::string dataPath = sConfig.GetStringDefault("DataDir", "./");
|
|
|
|
// for empty string use current dir as for absent case
|
|
if (dataPath.empty())
|
|
dataPath = "./";
|
|
// normalize dir path to path/ or path\ form
|
|
else if (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\')
|
|
dataPath.append("/");
|
|
|
|
if (reload)
|
|
{
|
|
if (dataPath != m_dataPath)
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "DataDir option can't be changed at mangosd.conf reload, using current value (%s).", m_dataPath.c_str());
|
|
}
|
|
else
|
|
{
|
|
m_dataPath = dataPath;
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Using DataDir %s", m_dataPath.c_str());
|
|
}
|
|
|
|
setConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK, "vmap.enableIndoorCheck", true);
|
|
bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
|
|
bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
|
|
bool disableModelUnload = sConfig.GetBoolDefault("Collision.Models.Unload", false);
|
|
|
|
if (!enableHeight)
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "VMAP height use disabled! Creatures movements and other things will be in broken state.");
|
|
|
|
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
|
|
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
|
|
VMAP::VMapFactory::createOrGetVMapManager()->setUseManagedPtrs(!disableModelUnload);
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i", enableLOS, enableHeight, getConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK) ? 1 : 0);
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "WORLD: VMap data directory is: %svmaps", m_dataPath.c_str());
|
|
setConfig(CONFIG_BOOL_MMAP_ENABLED, "mmap.enabled", true);
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "WORLD: mmap pathfinding %sabled", getConfig(CONFIG_BOOL_MMAP_ENABLED) ? "en" : "dis");
|
|
|
|
setConfig(CONFIG_UINT32_EMPTY_MAPS_UPDATE_TIME, "MapUpdate.Empty.UpdateTime", 0);
|
|
setConfigMinMax(CONFIG_UINT32_MAP_OBJECTSUPDATE_THREADS, "MapUpdate.ObjectsUpdate.MaxThreads", 4, 1, 20);
|
|
setConfigMinMax(CONFIG_UINT32_MAP_OBJECTSUPDATE_TIMEOUT, "MapUpdate.ObjectsUpdate.Timeout", 100, 10, 2000);
|
|
setConfigMinMax(CONFIG_UINT32_MAP_VISIBILITYUPDATE_THREADS, "MapUpdate.VisibilityUpdate.MaxThreads", 4, 1, 20);
|
|
setConfigMinMax(CONFIG_UINT32_MAP_VISIBILITYUPDATE_TIMEOUT, "MapUpdate.VisibilityUpdate.Timeout", 100, 10, 2000);
|
|
setConfigMinMax(CONFIG_UINT32_MAPUPDATE_INSTANCED_UPDATE_THREADS, "MapUpdate.Instanced.UpdateThreads", 2, 0, 20);
|
|
setConfigMinMax(CONFIG_UINT32_MTCELLS_THREADS, "MapUpdate.Continents.MTCells.Threads", 0, 0, 20);
|
|
setConfigMinMax(CONFIG_UINT32_MTCELLS_SAFEDISTANCE, "MapUpdate.Continents.MTCells.SafeDistance", 1066, 0, 34112);
|
|
setConfigMinMax(CONFIG_UINT32_MAPUPDATE_UPDATE_PACKETS_DIFF, "MapUpdate.UpdatePacketsDiff", 100, 1, 10000);
|
|
setConfigMinMax(CONFIG_UINT32_MAPUPDATE_UPDATE_PLAYERS_DIFF, "MapUpdate.UpdatePlayersDiff", 100, 1, 10000);
|
|
setConfigMinMax(CONFIG_UINT32_MAPUPDATE_UPDATE_CELLS_DIFF, "MapUpdate.UpdateCellsDiff", 100, 1, 10000);
|
|
setConfigMinMax(CONFIG_UINT32_INACTIVE_PLAYERS_SKIP_UPDATES, "Continents.InactivePlayers.SkipUpdates", 0, 0, 100);
|
|
setConfig(CONFIG_UINT32_MAPUPDATE_TICK_LOWER_GRID_ACTIVATION_DISTANCE, "MapUpdate.ReduceGridActivationDist.Tick", 0);
|
|
setConfig(CONFIG_UINT32_MAPUPDATE_TICK_INCREASE_GRID_ACTIVATION_DISTANCE, "MapUpdate.IncreaseGridActivationDist.Tick", 0);
|
|
setConfig(CONFIG_UINT32_MAPUPDATE_MIN_GRID_ACTIVATION_DISTANCE, "MapUpdate.MinGridActivationDistance", 0);
|
|
setConfig(CONFIG_UINT32_MAPUPDATE_TICK_LOWER_VISIBILITY_DISTANCE, "MapUpdate.ReduceVisDist.Tick", 0);
|
|
setConfig(CONFIG_UINT32_MAPUPDATE_TICK_INCREASE_VISIBILITY_DISTANCE, "MapUpdate.IncreaseVisDist.Tick", 0);
|
|
setConfig(CONFIG_UINT32_MAPUPDATE_MIN_VISIBILITY_DISTANCE, "MapUpdate.MinVisibilityDistance", 0);
|
|
setConfig(CONFIG_BOOL_CONTINENTS_INSTANCIATE, "Continents.Instanciate", false);
|
|
setConfig(CONFIG_UINT32_CONTINENTS_MOTIONUPDATE_THREADS, "Continents.MotionUpdate.Threads", 0);
|
|
setConfig(CONFIG_BOOL_TERRAIN_PRELOAD_CONTINENTS, "Terrain.Preload.Continents", true);
|
|
setConfig(CONFIG_BOOL_TERRAIN_PRELOAD_INSTANCES, "Terrain.Preload.Instances", true);
|
|
|
|
setConfig(CONFIG_BOOL_ENABLE_MOVEMENT_EXTRAPOLATION_CHARGE, "Movement.ExtrapolateChargePosition", true);
|
|
setConfig(CONFIG_BOOL_ENABLE_MOVEMENT_EXTRAPOLATION_PET, "Movement.ExtrapolatePetPosition", true);
|
|
setConfig(CONFIG_UINT32_MOVEMENT_CHANGE_ACK_TIME, "Movement.PendingAckResponseTime", 4000);
|
|
setConfigMinMax(CONFIG_UINT32_MAX_POINTS_PER_MVT_PACKET, "Movement.MaxPointsPerPacket", 80, 5, 10000);
|
|
setConfigMinMax(CONFIG_UINT32_RELOCATION_VMAP_CHECK_TIMER, "Movement.RelocationVmapsCheckDelay", 0, 0, 2000);
|
|
|
|
sPlayerBotMgr.LoadConfig();
|
|
setConfig(CONFIG_BOOL_PLAYER_BOT_SHOW_IN_WHO_LIST, "PlayerBot.ShowInWhoList", false);
|
|
setConfig(CONFIG_UINT32_PARTY_BOT_MAX_BOTS, "PartyBot.MaxBots", 0);
|
|
setConfig(CONFIG_BOOL_PARTY_BOT_SKIP_CHECKS, "PartyBot.SkipChecks", false);
|
|
setConfigMinMax(CONFIG_UINT32_PARTY_BOT_AUTO_EQUIP, "PartyBot.AutoEquip", PLAYER_BOT_AUTO_EQUIP_RANDOM_GEAR, PLAYER_BOT_AUTO_EQUIP_STARTING_GEAR, PLAYER_BOT_AUTO_EQUIP_PREMADE_GEAR);
|
|
setConfigMinMax(CONFIG_UINT32_BATTLE_BOT_AUTO_EQUIP, "BattleBot.AutoEquip", PLAYER_BOT_AUTO_EQUIP_RANDOM_GEAR, PLAYER_BOT_AUTO_EQUIP_STARTING_GEAR, PLAYER_BOT_AUTO_EQUIP_PREMADE_GEAR);
|
|
setConfig(CONFIG_UINT32_PARTY_BOT_RANDOM_GEAR_LEVEL_DIFFERENCE, "PartyBot.RandomGearLevelDifference", 10);
|
|
|
|
setConfigMinMax(CONFIG_UINT32_SPELL_EFFECT_DELAY, "Spell.EffectDelay", 400, 0, 1000);
|
|
setConfigMinMax(CONFIG_UINT32_SPELL_PROC_DELAY, "Spell.ProcDelay", 400, 0, 1000);
|
|
setConfigMinMax(CONFIG_UINT32_DEBUFF_LIMIT, "DebuffLimit", 0, 0, 40);
|
|
|
|
// If max debuff slots is at 0, decide based on patch.
|
|
if (getConfig(CONFIG_UINT32_DEBUFF_LIMIT) == 0)
|
|
{
|
|
if (GetWowPatch() >= WOW_PATCH_107)
|
|
setConfig(CONFIG_UINT32_DEBUFF_LIMIT, 16);
|
|
else
|
|
setConfig(CONFIG_UINT32_DEBUFF_LIMIT, 8);
|
|
}
|
|
|
|
setConfig(CONFIG_UINT32_ANTICRASH_OPTIONS, "Anticrash.Options", 0);
|
|
setConfig(CONFIG_UINT32_ANTICRASH_REARM_TIMER, "Anticrash.Rearm.Timer", 0);
|
|
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_WORLD_UPDATE, "PerformanceLog.SlowWorldUpdate", 100);
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_MAPSYSTEM_UPDATE, "PerformanceLog.SlowMapSystemUpdate", 100);
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_MAP_UPDATE, "PerformanceLog.SlowMapUpdate", 100);
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_ASYNC_QUERIES, "PerformanceLog.SlowAsynQueries", 100);
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_UNIQUE_SESSION_UPDATE, "PerformanceLog.SlowUniqueSessionUpdate", 20);
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_PACKET, "PerformanceLog.SlowPackets", 20);
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_MAP_PACKETS, "PerformanceLog.SlowMapPackets", 60);
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_SESSIONS_UPDATE, "PerformanceLog.SlowSessionsUpdate", 0);
|
|
setConfig(CONFIG_UINT32_PERFLOG_SLOW_PACKET_BCAST, "PerformanceLog.SlowPacketBroadcast", 0);
|
|
setConfig(CONFIG_UINT32_LOG_MONEY_TRADES_TRESHOLD, "LogMoneyTreshold", 10000);
|
|
|
|
setConfig(CONFIG_FLOAT_DYN_RESPAWN_CHECK_RANGE, "DynamicRespawn.Range", -1.0f);
|
|
setConfig(CONFIG_FLOAT_DYN_RESPAWN_MAX_REDUCTION_RATE, "DynamicRespawn.MaxReductionRate", 0.0f);
|
|
setConfig(CONFIG_FLOAT_DYN_RESPAWN_PERCENT_PER_PLAYER, "DynamicRespawn.PercentPerPlayer", 0.0f);
|
|
setConfig(CONFIG_UINT32_DYN_RESPAWN_MIN_RESPAWN_TIME, "DynamicRespawn.MinRespawnTime", 0);
|
|
setConfig(CONFIG_UINT32_DYN_RESPAWN_MIN_RESPAWN_TIME_ELITE, "DynamicRespawn.MinEliteRespawnTime", 0);
|
|
setConfig(CONFIG_UINT32_DYN_RESPAWN_MIN_RESPAWN_TIME_INDOORS, "DynamicRespawn.MinIndoorRespawnTime", 0);
|
|
setConfig(CONFIG_UINT32_DYN_RESPAWN_AFFECT_RESPAWN_TIME_BELOW, "DynamicRespawn.AffectRespawnTimeBelow", 0);
|
|
setConfig(CONFIG_UINT32_DYN_RESPAWN_AFFECT_LEVEL_BELOW, "DynamicRespawn.AffectLevelBelow", 0);
|
|
setConfig(CONFIG_UINT32_DYN_RESPAWN_PLAYERS_THRESHOLD, "DynamicRespawn.PlayersThreshold", 0);
|
|
setConfig(CONFIG_UINT32_DYN_RESPAWN_PLAYERS_LEVELDIFF, "DynamicRespawn.PlayersMaxLevelDiff", 0);
|
|
|
|
setConfig(CONFIG_UINT32_CHANNEL_INVITE_MIN_LEVEL, "ChannelInvite.MinLevel", 10);
|
|
setConfig(CONFIG_BOOL_WHISPER_RESTRICTION, "WhisperRestriction", false);
|
|
setConfig(CONFIG_UINT32_WORLD_CHAN_MIN_LEVEL, "WorldChan.MinLevel", 0);
|
|
setConfig(CONFIG_UINT32_WORLD_CHAN_CD, "WorldChan.Cooldown", 0);
|
|
setConfig(CONFIG_UINT32_WORLD_CHAN_CD_MAX_LEVEL, "WorldChan.CooldownMaxLevel", 0);
|
|
setConfig(CONFIG_UINT32_WORLD_CHAN_CD_SCALING, "WorldChan.CooldownScaling", 0);
|
|
setConfig(CONFIG_UINT32_WORLD_CHAN_CD_USE_ACCOUNT_MAX_LEVEL, "WorldChan.CooldownUseAccountLevel", 0);
|
|
setConfig(CONFIG_UINT32_PUB_CHANS_MUTE_VANISH_LEVEL, "PublicChansMute.BypassLevel", 61);
|
|
setConfig(CONFIG_UINT32_SAY_MIN_LEVEL, "SayMinLevel", 0);
|
|
setConfig(CONFIG_UINT32_YELL_MIN_LEVEL, "YellMinLevel", 0);
|
|
setConfig(CONFIG_UINT32_SAY_EMOTE_MIN_LEVEL, "SayEmoteMinLevel", 0);
|
|
setConfig(CONFIG_UINT32_WHISP_DIFF_ZONE_MIN_LEVEL, "WhisperDiffZone.MinLevel", 0);
|
|
setConfig(CONFIG_UINT32_YELLRANGE_LINEARSCALE_MAXLEVEL, "YellRange.LinearScale.MaxLevel", 0);
|
|
setConfig(CONFIG_UINT32_YELLRANGE_QUADRATICSCALE_MAXLEVEL, "YellRange.QuadraticScale.MaxLevel", 0);
|
|
setConfig(CONFIG_UINT32_YELLRANGE_MIN, "YellRange.Min", 0);
|
|
|
|
setConfig(CONFIG_BOOL_LOGSDB_BATTLEGROUNDS, "LogsDB.Battlegrounds", false);
|
|
setConfig(CONFIG_BOOL_LOGSDB_CHARACTERS, "LogsDB.Characters", false);
|
|
setConfig(CONFIG_BOOL_LOGSDB_LEVELUP, "LogsDB.LevelUp", false);
|
|
setConfig(CONFIG_BOOL_LOGSDB_GM, "LogsDB.GM", false);
|
|
setConfig(CONFIG_BOOL_LOGSDB_CHAT, "LogsDB.Chat", false);
|
|
setConfig(CONFIG_BOOL_LOGSDB_LOOT, "LogsDB.Loot", false);
|
|
setConfig(CONFIG_BOOL_LOGSDB_TRADES, "LogsDB.Trades", false);
|
|
setConfig(CONFIG_BOOL_LOGSDB_TRANSACTIONS, "LogsDB.Transactions", false);
|
|
setConfig(CONFIG_BOOL_SMARTLOG_DEATH, "Smartlog.Death", false);
|
|
setConfig(CONFIG_BOOL_SMARTLOG_LONGCOMBAT, "Smartlog.LongCombat", false);
|
|
setConfig(CONFIG_UINT32_LONGCOMBAT, "Smartlog.LongCombatDuration", 30 * MINUTE);
|
|
|
|
setConfig(CONFIG_UINT32_ITEM_INSTANTSAVE_QUALITY, "Item.InstantSaveQuality", ITEM_QUALITY_ARTIFACT);
|
|
setConfig(CONFIG_BOOL_PREVENT_ITEM_DATAMINING, "Item.PreventDataMining", true);
|
|
|
|
setConfig(CONFIG_UINT32_MAILSPAM_EXPIRE_SECS, "MailSpam.ExpireSecs", 0);
|
|
setConfig(CONFIG_UINT32_MAILSPAM_MAX_MAILS, "MailSpam.MaxMails", 2);
|
|
setConfig(CONFIG_UINT32_MAILSPAM_LEVEL, "MailSpam.Level", 1);
|
|
setConfig(CONFIG_UINT32_MAILSPAM_MONEY, "MailSpam.Money", 0);
|
|
setConfig(CONFIG_BOOL_MAILSPAM_ITEM, "MailSpam.Item", false);
|
|
setConfig(CONFIG_UINT32_COD_FORCE_TAG_MAX_LEVEL, "Mails.COD.ForceTag.MaxLevel", 0);
|
|
|
|
setConfigMinMax(CONFIG_UINT32_ASYNC_TASKS_THREADS_COUNT, "AsyncTasks.Threads", 1, 1, 20);
|
|
setConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET, "Network.KickOnBadPacket", false);
|
|
setConfig(CONFIG_UINT32_PACKET_BCAST_THREADS, "Network.PacketBroadcast.Threads", 0);
|
|
setConfig(CONFIG_UINT32_PACKET_BCAST_FREQUENCY, "Network.PacketBroadcast.Frequency", 50);
|
|
setConfig(CONFIG_UINT32_PBCAST_DIFF_LOWER_VISIBILITY_DISTANCE, "Network.PacketBroadcast.ReduceVisDistance.DiffAbove", 0);
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "* Anticrash : options 0x%x rearm after %usec", getConfig(CONFIG_UINT32_ANTICRASH_OPTIONS), getConfig(CONFIG_UINT32_ANTICRASH_REARM_TIMER) / 1000);
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "* Pathfinding : [%s]", getConfig(CONFIG_BOOL_MMAP_ENABLED) ? "ON" : "OFF");
|
|
|
|
// Update packet broadcaster config
|
|
if (reload)
|
|
{
|
|
m_broadcaster->UpdateConfiguration(getConfig(CONFIG_UINT32_PACKET_BCAST_THREADS),
|
|
std::chrono::milliseconds(getConfig(CONFIG_UINT32_PACKET_BCAST_FREQUENCY)));
|
|
}
|
|
|
|
// PvP options
|
|
setConfig(CONFIG_BOOL_ACCURATE_PVP_EQUIP_REQUIREMENTS, "PvP.AccurateEquipRequirements", true);
|
|
setConfig(CONFIG_BOOL_ACCURATE_PVP_PURCHASE_REQUIREMENTS, "PvP.AccuratePurchaseRequirements", true);
|
|
setConfig(CONFIG_BOOL_ACCURATE_PVP_TIMELINE, "PvP.AccurateTimeline", true);
|
|
setConfig(CONFIG_BOOL_ACCURATE_PVP_REWARDS, "PvP.AccurateRewards", true);
|
|
setConfig(CONFIG_BOOL_ENABLE_DK, "PvP.DishonorableKills", true);
|
|
setConfig(CONFIG_BOOL_ENABLE_CITY_PROTECTOR, "PvP.CityProtector", true);
|
|
|
|
// Progression settings
|
|
setConfig(CONFIG_BOOL_ACCURATE_PETS, "Progression.AccuratePetStatistics", true);
|
|
setConfig(CONFIG_BOOL_ACCURATE_LFG, "Progression.AccurateLFGAvailability", true);
|
|
setConfig(CONFIG_BOOL_ACCURATE_PVE_EVENTS, "Progression.AccuratePVEEvents", true);
|
|
setConfig(CONFIG_BOOL_NO_RESPEC_PRICE_DECAY, "Progression.NoRespecPriceDecay", true);
|
|
setConfig(CONFIG_BOOL_NO_QUEST_XP_TO_GOLD, "Progression.NoQuestXpToGold", true);
|
|
setConfig(CONFIG_BOOL_RESTORE_DELETED_ITEMS, "Progression.RestoreDeletedItems", true);
|
|
setConfig(CONFIG_BOOL_UNLINKED_AUCTION_HOUSES, "Progression.UnlinkedAuctionHouses", true);
|
|
|
|
// Movement Anticheat
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_ENABLED, "Anticheat.Enable", false);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_PLAYERS_ONLY, "Anticheat.PlayersOnly", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_NOTIFY_CHEATERS, "Anticheat.NotifyCheaters", false);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_BAN_DURATION, "Anticheat.BanDuration", 86400);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_LOG_DATA, "Anticheat.LogData", false);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_PACKET_LOG_SIZE, "Anticheat.PacketLogSize", 100);
|
|
setConfig(CONFIG_INT32_AC_ANTICHEAT_MAX_ALLOWED_DESYNC, "Anticheat.MaxAllowedDesync", 0);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_REVERSE_TIME_ENABLED, "Anticheat.ReverseTime.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_REVERSE_TIME_THRESHOLD, "Anticheat.ReverseTime.Threshold", 1);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_REVERSE_TIME_PENALTY, "Anticheat.ReverseTime.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_NULL_TIME_ENABLED, "Anticheat.NullTime.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NULL_TIME_THRESHOLD, "Anticheat.NullTime.Threshold", 2);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NULL_TIME_PENALTY, "Anticheat.NullTime.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SKIPPED_HEARTBEATS_ENABLED, "Anticheat.SkippedHeartbeats.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SKIPPED_HEARTBEATS_THRESHOLD_TICK, "Anticheat.SkippedHeartbeats.Threshold.Total", 2);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SKIPPED_HEARTBEATS_THRESHOLD_TOTAL, "Anticheat.SkippedHeartbeats.Threshold.Total", 10);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SKIPPED_HEARTBEATS_PENALTY, "Anticheat.SkippedHeartbeats.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TIME_DESYNC_ENABLED, "Anticheat.TimeDesync.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TIME_DESYNC_THRESHOLD, "Anticheat.TimeDesync.Threshold", 5000);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TIME_DESYNC_PENALTY, "Anticheat.TimeDesync.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_NUM_DESYNCS_ENABLED, "Anticheat.NumDesyncs.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NUM_DESYNCS_THRESHOLD, "Anticheat.NumDesyncs.Threshold", 5);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NUM_DESYNCS_PENALTY, "Anticheat.NumDesyncs.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SPEED_HACK_ENABLED, "Anticheat.SpeedHack.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_OVERSPEED_DISTANCE_ENABLED, "Anticheat.OverpspeedDistance.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_OVERSPEED_DISTANCE_THRESHOLD, "Anticheat.OverpspeedDistance.Threshold", 30);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_OVERSPEED_DISTANCE_PENALTY, "Anticheat.OverpspeedDistance.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_OVERSPEED_JUMP_ENABLED, "Anticheat.OverspeedJump.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_OVERSPEED_JUMP_REJECT, "Anticheat.OverspeedJump.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_OVERSPEED_JUMP_THRESHOLD, "Anticheat.OverspeedJump.Threshold", 3);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_OVERSPEED_JUMP_PENALTY, "Anticheat.OverspeedJump.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_JUMP_SPEED_CHANGE_ENABLED, "Anticheat.JumpSpeedChange.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_JUMP_SPEED_CHANGE_REJECT, "Anticheat.JumpSpeedChange.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_JUMP_SPEED_CHANGE_THRESHOLD, "Anticheat.JumpSpeedChange.Threshold", 3);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_JUMP_SPEED_CHANGE_PENALTY, "Anticheat.JumpSpeedChange.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_MULTI_JUMP_ENABLED, "Anticheat.MultiJump.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_MULTI_JUMP_REJECT, "Anticheat.MultiJump.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_MULTI_JUMP_THRESHOLD_TICK, "Anticheat.MultiJump.Threshold.Tick", 2);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_MULTI_JUMP_THRESHOLD_TOTAL, "Anticheat.MultiJump.Threshold.Total", 10);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_MULTI_JUMP_PENALTY, "Anticheat.MultiJump.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WALL_CLIMB_ENABLED, "Anticheat.WallClimb.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WALL_CLIMB_REJECT, "Anticheat.WallClimb.Reject", true);
|
|
setConfig(CONFIG_FLOAT_AC_MOVEMENT_CHEAT_WALL_CLIMB_ANGLE, "Anticheat.WallClimb.Angle", 1.0f);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WALL_CLIMB_THRESHOLD_TICK, "Anticheat.WallClimb.Threshold.Tick", 3);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WALL_CLIMB_THRESHOLD_TOTAL, "Anticheat.WallClimb.Threshold.Total", 30);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WALL_CLIMB_PENALTY, "Anticheat.WallClimb.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_UNREACHABLE_ENABLED, "Anticheat.Unreachable.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_UNREACHABLE_THRESHOLD, "Anticheat.Unreachable.Threshold", 40);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_UNREACHABLE_PENALTY, "Anticheat.Unreachable.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FLY_ENABLED, "Anticheat.FlyHack.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FLY_REJECT, "Anticheat.FlyHack.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FLY_THRESHOLD, "Anticheat.FlyHack.Threshold", 3);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FLY_PENALTY, "Anticheat.FlyHack.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_NO_FALL_TIME_ENABLED, "Anticheat.NoFallTime.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NO_FALL_TIME_THRESHOLD, "Anticheat.NoFallTime.Threshold", 1);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NO_FALL_TIME_PENALTY, "Anticheat.NoFallTime.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_BAD_FALL_RESET_ENABLED, "Anticheat.BadFallReset.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_FALL_RESET_THRESHOLD, "Anticheat.BadFallReset.Threshold", 1);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_FALL_RESET_PENALTY, "Anticheat.BadFallReset.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_BAD_FALL_STOP_ENABLED, "Anticheat.BadFallStop.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_FALL_STOP_THRESHOLD, "Anticheat.BadFallStop.Threshold", 1);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_FALL_STOP_PENALTY, "Anticheat.BadFallStop.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_BAD_MOVE_START_ENABLED, "Anticheat.BadMoveStart.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_MOVE_START_THRESHOLD, "Anticheat.BadMoveStart.Threshold", 1);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_MOVE_START_PENALTY, "Anticheat.BadMoveStart.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TELEPORT_ENABLED, "Anticheat.Teleport.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TELEPORT_REJECT, "Anticheat.Teleport.Reject", true);
|
|
setConfig(CONFIG_FLOAT_AC_MOVEMENT_CHEAT_TELEPORT_DISTANCE, "Anticheat.Teleport.Distance", 40.0f);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TELEPORT_THRESHOLD, "Anticheat.Teleport.Threshold", 3);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TELEPORT_PENALTY, "Anticheat.Teleport.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_BAN_ACCOUNT);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TELE_TO_TRANSPORT_ENABLED, "Anticheat.TeleportToTransport.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TELE_TO_TRANSPORT_REJECT, "Anticheat.TeleportToTransport.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TELE_TO_TRANSPORT_THRESHOLD, "Anticheat.TeleportToTransport.Threshold", 2);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TELE_TO_TRANSPORT_PENALTY, "Anticheat.TeleportToTransport.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FAKE_TRANSPORT_ENABLED, "Anticheat.FakeTransport.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FAKE_TRANSPORT_REJECT, "Anticheat.FakeTransport.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FAKE_TRANSPORT_THRESHOLD, "Anticheat.FakeTransport.Threshold", 1);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FAKE_TRANSPORT_PENALTY, "Anticheat.FakeTransport.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WATER_WALK_ENABLED, "Anticheat.WaterWalk.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WATER_WALK_REJECT, "Anticheat.WaterWalk.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WATER_WALK_THRESHOLD, "Anticheat.WaterWalk.Threshold", 5);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WATER_WALK_PENALTY, "Anticheat.WaterWalk.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SLOW_FALL_ENABLED, "Anticheat.SlowFall.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SLOW_FALL_REJECT, "Anticheat.SlowFall.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SLOW_FALL_THRESHOLD, "Anticheat.SlowFall.Threshold", 5);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SLOW_FALL_PENALTY, "Anticheat.SlowFall.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_HOVER_ENABLED, "Anticheat.Hover.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_HOVER_REJECT, "Anticheat.Hover.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_HOVER_THRESHOLD, "Anticheat.Hover.Threshold", 5);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_HOVER_PENALTY, "Anticheat.Hover.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FIXED_Z_ENABLED, "Anticheat.FixedZ.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FIXED_Z_REJECT, "Anticheat.FixedZ.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FIXED_Z_THRESHOLD, "Anticheat.FixedZ.Threshold", 5);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FIXED_Z_PENALTY, "Anticheat.FixedZ.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_ROOT_MOVE_ENABLED, "Anticheat.RootMove.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_ROOT_MOVE_REJECT, "Anticheat.RootMove.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_ROOT_MOVE_THRESHOLD_TICK, "Anticheat.RootMove.Threshold.Tick", 5);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_ROOT_MOVE_THRESHOLD_TOTAL, "Anticheat.RootMove.Threshold.Total", 30);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_ROOT_MOVE_PENALTY, "Anticheat.RootMove.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SELF_ROOT_ENABLED, "Anticheat.SelfRoot.Enable", true);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SELF_ROOT_REJECT, "Anticheat.SelfRoot.Reject", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SELF_ROOT_THRESHOLD, "Anticheat.SelfRoot.Threshold", 1);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SELF_ROOT_PENALTY, "Anticheat.SelfRoot.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WRONG_ACK_DATA_ENABLED, "Anticheat.WrongAckData.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WRONG_ACK_DATA_THRESHOLD, "Anticheat.WrongAckData.Threshold", 3);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WRONG_ACK_DATA_PENALTY, "Anticheat.WrongAckData.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_PENDING_ACK_DELAY_ENABLED, "Anticheat.PendingAckDelay.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_PENDING_ACK_DELAY_THRESHOLD, "Anticheat.PendingAckDelay.Threshold", 3);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_PENDING_ACK_DELAY_PENALTY, "Anticheat.PendingAckDelay.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_EXPLORE_ENABLED, "Anticheat.ExploreArea.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_EXPLORE_THRESHOLD, "Anticheat.ExploreArea.Threshold", 100);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_EXPLORE_PENALTY, "Anticheat.ExploreArea.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_EXPLORE_HIGH_LEVEL_ENABLED, "Anticheat.ExploreHighLevelArea.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_EXPLORE_HIGH_LEVEL_THRESHOLD, "Anticheat.ExploreHighLevelArea.Threshold", 50);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_EXPLORE_HIGH_LEVEL_PENALTY, "Anticheat.ExploreHighLevelArea.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FORBIDDEN_AREA_ENABLED, "Anticheat.ForbiddenArea.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FORBIDDEN_AREA_THRESHOLD, "Anticheat.ForbiddenArea.Threshold", 1);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FORBIDDEN_AREA_PENALTY, "Anticheat.ForbiddenArea.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
|
|
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_BOTTING_ENABLED, "Anticheat.Botting.Enable", true);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_PERIOD, "Anticheat.Botting.Period", 300000);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_MIN_PACKETS, "Anticheat.Botting.MinPackets", 160);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_MIN_TURNS_MOUSE, "Anticheat.Botting.MinTurnsMouse", 20);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_MIN_TURNS_KEYBOARD, "Anticheat.Botting.MinTurnsKeyboard", 80);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_MIN_TURNS_ABNORMAL, "Anticheat.Botting.MinTurnsAbnormal", 5);
|
|
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_PENALTY, "Anticheat.Botting.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
|
|
MovementAnticheat::InitWallClimbLimits();
|
|
|
|
// Warden Anticheat
|
|
setConfig(CONFIG_BOOL_AC_WARDEN_WIN_ENABLED, "Warden.WinEnabled", false);
|
|
setConfig(CONFIG_BOOL_AC_WARDEN_OSX_ENABLED, "Warden.OSXEnabled", false);
|
|
setConfig(CONFIG_BOOL_AC_WARDEN_PLAYERS_ONLY, "Warden.PlayersOnly", false);
|
|
setConfig(CONFIG_UINT32_AC_WARDEN_NUM_SCANS, "Warden.NumScans", 10);
|
|
setConfig(CONFIG_UINT32_AC_WARDEN_CLIENT_RESPONSE_DELAY, "Warden.ClientResponseDelay", 30);
|
|
setConfig(CONFIG_UINT32_AC_WARDEN_SCAN_FREQUENCY, "Warden.ScanFrequency", 15);
|
|
setConfigMinMax(CONFIG_UINT32_AC_WARDEN_DEFAULT_PENALTY, "Warden.DefaultPenalty", WARDEN_ACTION_LOG, WARDEN_ACTION_LOG, WARDEN_ACTION_BAN);
|
|
setConfig(CONFIG_UINT32_AC_WARDEN_CLIENT_BAN_DURATION, "Warden.BanDuration", 86400);
|
|
m_wardenModuleDirectory = sConfig.GetStringDefault("Warden.ModuleDir", "warden_modules");
|
|
|
|
setConfig(CONFIG_UINT32_CREATURE_SUMMON_LIMIT, "MaxCreatureSummonLimit", DEFAULT_CREATURE_SUMMON_LIMIT);
|
|
|
|
// Smartlog data
|
|
sLog.InitSmartlogEntries(sConfig.GetStringDefault("Smartlog.ExtraEntries", ""));
|
|
sLog.InitSmartlogGuids(sConfig.GetStringDefault("Smartlog.ExtraGuids", ""));
|
|
}
|
|
|
|
void CharactersDatabaseWorkerThread()
|
|
{
|
|
time_t lastCheckTime = 0;
|
|
CharacterDatabase.ThreadStart();
|
|
while (!sWorld.IsStopped())
|
|
{
|
|
std::this_thread::sleep_for(std::chrono::seconds(1));
|
|
time_t const now = time(nullptr);
|
|
if ((lastCheckTime + 30 * MINUTE) < now)
|
|
{
|
|
if (CharacterDatabase.HasAsyncQuery())
|
|
continue;
|
|
Player::DeleteOldCharacters();
|
|
sObjectMgr.ReturnOrDeleteOldMails(true);
|
|
lastCheckTime = now;
|
|
}
|
|
}
|
|
CharacterDatabase.ThreadEnd();
|
|
}
|
|
|
|
char const* World::GetPatchName() const
|
|
{
|
|
switch(GetWowPatch())
|
|
{
|
|
case 0:
|
|
return "Patch 1.2: Mysteries of Maraudon";
|
|
case 1:
|
|
return "Patch 1.3: Ruins of the Dire Maul";
|
|
case 2:
|
|
return "Patch 1.4: The Call to War";
|
|
case 3:
|
|
return "Patch 1.5: Battlegrounds";
|
|
case 4:
|
|
return "Patch 1.6: Assault on Blackwing Lair";
|
|
case 5:
|
|
return "Patch 1.7: Rise of the Blood God";
|
|
case 6:
|
|
return "Patch 1.8: Dragons of Nightmare";
|
|
case 7:
|
|
return "Patch 1.9: The Gates of Ahn'Qiraj";
|
|
case 8:
|
|
return "Patch 1.10: Storms of Azeroth";
|
|
case 9:
|
|
return "Patch 1.11: Shadow of the Necropolis";
|
|
case 10:
|
|
return "Patch 1.12: Drums of War";
|
|
}
|
|
|
|
return "Invalid Patch!";
|
|
}
|
|
|
|
// Initialize the World
|
|
void World::SetInitialWorldSettings()
|
|
{
|
|
// Initialize the random number generator
|
|
srand((unsigned int)time(nullptr));
|
|
|
|
// Time server startup
|
|
uint32 uStartTime = WorldTimer::getMSTime();
|
|
|
|
// Initialize config settings
|
|
LoadConfigSettings();
|
|
|
|
// Check the existence of the map files for all races start areas.
|
|
if (!MapManager::ExistMapAndVMap(0, -6240.32f, 331.033f) ||
|
|
!MapManager::ExistMapAndVMap(0, -8949.95f, -132.493f) ||
|
|
!MapManager::ExistMapAndVMap(1, -618.518f, -4251.67f) ||
|
|
!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) ||
|
|
!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) ||
|
|
!MapManager::ExistMapAndVMap(1, -2917.58f, -257.98f))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file.", m_dataPath.c_str(), m_dataPath.c_str());
|
|
Log::WaitBeforeContinueIfNeed();
|
|
exit(1);
|
|
}
|
|
|
|
// Loading strings. Getting no records means core load has to be canceled because no error message can be output.
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading MaNGOS strings...");
|
|
if (!sObjectMgr.LoadMangosStrings())
|
|
{
|
|
Log::WaitBeforeContinueIfNeed();
|
|
exit(1); // Error message displayed in function already
|
|
}
|
|
|
|
// Loads existing IDs in the database.
|
|
sObjectMgr.LoadAllIdentifiers();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Instance Statistics...");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sInstanceStatistics.LoadFromDB();
|
|
|
|
// Chargements des variables (necessaire pour le OutdoorJcJ)
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading saved variables ...");
|
|
sObjectMgr.LoadSavedVariable();
|
|
|
|
|
|
// Update the realm entry in the database with the realm type from the config file
|
|
// No SQL injection as values are treated as integers
|
|
|
|
// not send custom type REALM_FFA_PVP to realm list
|
|
uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_UINT32_GAME_TYPE);
|
|
uint32 realm_zone = getConfig(CONFIG_UINT32_REALM_ZONE);
|
|
LoginDatabase.PExecute("UPDATE `realmlist` SET `icon` = %u, `timezone` = %u WHERE `id` = '%u'", server_type, realm_zone, realmID);
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GM security access ...");
|
|
sAccountMgr.Load();
|
|
|
|
// Remove the bones (they should not exist in DB though) and old corpses after a restart
|
|
CharacterDatabase.PExecute("DELETE FROM `corpse` WHERE `corpse_type` = '0' OR `time` < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Script Names...");
|
|
sScriptMgr.LoadScriptNames();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spells ...");
|
|
sSpellMgr.LoadSpells();
|
|
|
|
sObjectMgr.LoadFactions();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading sounds ...");
|
|
sObjectMgr.LoadSoundEntries();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading taxi nodes ...");
|
|
sObjectMgr.LoadTaxiNodes();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading area triggers ...");
|
|
sObjectMgr.LoadAreaTriggers();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading skill line abilities ...");
|
|
sObjectMgr.LoadSkillLineAbility();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading mail text templates ...");
|
|
sObjectMgr.LoadMailTemplate();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading pet spell data ...");
|
|
sObjectMgr.LoadPetSpellData();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading world safe locs facing values ...");
|
|
sObjectMgr.LoadWorldSafeLocsFacing();
|
|
|
|
// Load the DBC files
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Initialize data stores...");
|
|
|
|
#ifdef _WIN32
|
|
std::string dbcPath = m_dataPath + std::to_string(SUPPORTED_CLIENT_BUILD) + std::string("\\");
|
|
#else
|
|
std::string dbcPath = m_dataPath + std::to_string(SUPPORTED_CLIENT_BUILD) + std::string("/");
|
|
#endif
|
|
|
|
LoadDBCStores(dbcPath);
|
|
DetectDBCLang();
|
|
sObjectMgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading MapTemplate...");
|
|
sObjectMgr.LoadMapTemplate();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading AreaTemplate...");
|
|
sObjectMgr.LoadAreaTemplate();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading `spell_mod` and `spell_effect_mod`...");
|
|
sSpellModMgr.LoadSpellMods();
|
|
sSpellMgr.AssignInternalSpellFlags();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading SkillLineAbilityMultiMaps Data...");
|
|
sSpellMgr.LoadSkillLineAbilityMaps();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading SkillRaceClassInfoMultiMap Data...");
|
|
sSpellMgr.LoadSkillRaceClassInfoMap();
|
|
|
|
// Clean up and pack instances
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Cleaning up instances...");
|
|
sMapPersistentStateMgr.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Packing instances...");
|
|
sMapPersistentStateMgr.PackInstances();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Packing groups...");
|
|
sObjectMgr.PackGroupIds(); // must be after CleanupInstances
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Scheduling normal instance reset...");
|
|
sMapPersistentStateMgr.ScheduleInstanceResets(); // Must be after cleanup and packing
|
|
|
|
// Init highest guids before any guid using table loading to prevent using not initialized guids in some code.
|
|
sObjectMgr.SetHighestGuids(); // must be after packing instances
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Broadcast Texts...");
|
|
sObjectMgr.LoadBroadcastTexts();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Page Texts...");
|
|
sObjectMgr.LoadPageTexts();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Game Object Templates..."); // must be after LoadPageTexts
|
|
sObjectMgr.LoadGameObjectTemplates();
|
|
|
|
std::set<uint32> transportDisplayIds = sObjectMgr.GetTransportDisplayIds();
|
|
MMAP::MMapFactory::createOrGetMMapManager()->loadAllGameObjectModels(transportDisplayIds);
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Transport templates...");
|
|
sTransportMgr.LoadTransportTemplates();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Chain Data...");
|
|
sSpellMgr.LoadSpellChains();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Elixir types...");
|
|
sSpellMgr.LoadSpellElixirs();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Learn Skills...");
|
|
sSpellMgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Learn Spells...");
|
|
sSpellMgr.LoadSpellLearnSpells();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Proc Event conditions...");
|
|
sSpellMgr.LoadSpellProcEvents();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Proc Item Enchant...");
|
|
sSpellMgr.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Aggro Spells Definitions...");
|
|
sSpellMgr.LoadSpellThreats();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Enchant Charges...");
|
|
sSpellMgr.LoadSpellEnchantCharges();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading NPC Texts...");
|
|
sObjectMgr.LoadNPCText();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Item Random Enchantments Table...");
|
|
LoadRandomEnchantmentsTable();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
|
|
sObjectMgr.LoadItemPrototypes();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Item Texts...");
|
|
sObjectMgr.LoadItemTexts();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Display Info Addon...");
|
|
sObjectMgr.LoadCreatureDisplayInfoAddon();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Equipment templates...");
|
|
sObjectMgr.LoadEquipmentTemplates();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature spells...");
|
|
sObjectMgr.LoadCreatureSpells();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature class level stats...");
|
|
sObjectMgr.LoadCreatureClassLevelStats();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature templates...");
|
|
sObjectMgr.LoadCreatureTemplates();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading SpellsScriptTarget...");
|
|
sSpellMgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading ItemRequiredTarget...");
|
|
sObjectMgr.LoadItemRequiredTarget();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Reputation Reward Rates...");
|
|
sObjectMgr.LoadReputationRewardRate();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Reputation OnKill Data...");
|
|
sObjectMgr.LoadReputationOnKill();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Reputation Spillover Data...");
|
|
sObjectMgr.LoadReputationSpilloverTemplate();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Points Of Interest Data...");
|
|
sObjectMgr.LoadPointsOfInterest();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Pet Create Spells...");
|
|
sObjectMgr.LoadPetCreateSpells();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Data...");
|
|
sObjectMgr.LoadCreatures();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Addon Data...");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sObjectMgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Creature Addon Data loaded");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Groups ...");
|
|
sCreatureGroupsManager->Load();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gameobject Data...");
|
|
sObjectMgr.LoadGameobjects();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gameobject Requirements...");
|
|
sObjectMgr.LoadGameobjectsRequirements();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gameobject Display Info Addon...");
|
|
sObjectMgr.LoadGameObjectDisplayInfoAddon();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading CreatureLinking Data..."); // must be after Creatures
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sCreatureLinkingMgr.LoadFromDB();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Objects Pooling Data...");
|
|
sPoolMgr.LoadFromDB();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Weather Data...");
|
|
sWeatherMgr.LoadWeatherZoneChances();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Quests...");
|
|
sObjectMgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Quests Relations...");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sObjectMgr.LoadQuestRelations(); // must be after quest load
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Quests Relations loaded");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Quests Greetings..."); // must be loaded after creature_template
|
|
sObjectMgr.LoadQuestGreetings();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Trainer Greetings...");
|
|
sObjectMgr.LoadTrainerGreetings();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Game Event Data..."); // must be after sPoolMgr.LoadFromDB and quests to properly load pool events and quests for events, but before area trigger teleports
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sGameEventMgr.LoadFromDB();
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Game Event Data loaded");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
// Load Conditions
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Conditions ...");
|
|
sObjectMgr.LoadConditions();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Respawn Data..."); // must be after LoadCreatures()
|
|
sMapPersistentStateMgr.LoadCreatureRespawnTimes();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gameobject Respawn Data..."); // must be after LoadGameobjects()
|
|
sMapPersistentStateMgr.LoadGameobjectRespawnTimes();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading SpellArea Data..."); // must be after quest load
|
|
sSpellMgr.LoadSpellAreas();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading AreaTrigger teleports...");
|
|
sObjectMgr.LoadAreaTriggerTeleports(); // must be after item template load
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Quest Area Triggers...");
|
|
sObjectMgr.LoadQuestAreaTriggers(); // must be after LoadQuests
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Tavern Area Triggers...");
|
|
sObjectMgr.LoadTavernAreaTriggers();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Battleground Entrance Area Triggers...");
|
|
sObjectMgr.LoadBattlegroundEntranceTriggers();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading AreaTrigger script names...");
|
|
sScriptMgr.LoadAreaTriggerScripts();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading event id script names...");
|
|
sScriptMgr.LoadEventIdScripts();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Graveyard-zone links...");
|
|
sObjectMgr.LoadGraveyardZones();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell target destination coordinates...");
|
|
sSpellMgr.LoadSpellTargetPositions();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell pet auras...");
|
|
sSpellMgr.LoadSpellPetAuras();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell cones...");
|
|
sSpellMgr.LoadSpellCones();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Player Create Info & Level Stats...");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sObjectMgr.LoadPlayerInfo();
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Player Create Info & Level Stats loaded");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Exploration BaseXP Data...");
|
|
sObjectMgr.LoadExplorationBaseXP();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Pet Name Parts...");
|
|
sObjectMgr.LoadPetNames();
|
|
|
|
CharacterDatabaseCleaner::CleanDatabase();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading character cache data...");
|
|
sObjectMgr.LoadPlayerCacheData();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading the max pet number...");
|
|
sObjectMgr.LoadPetNumber();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading pet level stats...");
|
|
sObjectMgr.LoadPetLevelInfo();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Player Corpses...");
|
|
sObjectMgr.LoadCorpses();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Loot Tables...");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
LootIdSet ids_set;
|
|
LoadLootTables(ids_set);
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Loot Tables loaded");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Skill Fishing base level requirements...");
|
|
sObjectMgr.LoadFishingBaseSkillLevel();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Npc Text Id...");
|
|
sObjectMgr.LoadNpcGossips(); // must be after load Creature and LoadNPCText
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gossip scripts...");
|
|
sScriptMgr.LoadGossipScripts(); // must be before gossip menu options
|
|
|
|
sObjectMgr.LoadGossipMenus();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Vendors...");
|
|
sObjectMgr.LoadVendorTemplates(); // must be after load ItemTemplate
|
|
sObjectMgr.LoadVendors(); // must be after load CreatureTemplate, VendorTemplate, and ItemTemplate
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Trainers...");
|
|
sObjectMgr.LoadTrainerTemplates(); // must be after load CreatureTemplate
|
|
sObjectMgr.LoadTrainers(); // must be after load CreatureTemplate, TrainerTemplate
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Waypoint scripts..."); // before loading from creature_movement
|
|
sScriptMgr.LoadCreatureMovementScripts();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Waypoints...");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sWaypointMgr.Load();
|
|
|
|
// Loading localization data
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Localization strings...");
|
|
sObjectMgr.LoadBroadcastTextLocales();
|
|
sObjectMgr.LoadCreatureLocales(); // must be after CreatureInfo loading
|
|
sObjectMgr.LoadGameObjectLocales(); // must be after GameobjectInfo loading
|
|
sObjectMgr.LoadItemLocales(); // must be after ItemPrototypes loading
|
|
sObjectMgr.LoadQuestLocales(); // must be after QuestTemplates loading
|
|
sObjectMgr.LoadPageTextLocales(); // must be after PageText loading
|
|
sObjectMgr.LoadGossipMenuItemsLocales(); // must be after gossip menu items loading
|
|
sObjectMgr.LoadPointOfInterestLocales(); // must be after POI loading
|
|
sObjectMgr.LoadAreaLocales();
|
|
sObjectMgr.LoadAreaTriggerLocales();
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Localization strings loaded");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
// Load dynamic data tables from the database
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Auctions...");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sAuctionMgr.LoadAuctionHouses();
|
|
sAuctionMgr.LoadAuctionItems();
|
|
sAuctionMgr.LoadAuctions();
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Auctions loaded");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Guilds...");
|
|
sGuildMgr.LoadGuilds();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Petitions...");
|
|
sGuildMgr.LoadPetitions();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Groups...");
|
|
sObjectMgr.LoadGroups();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading ReservedNames...");
|
|
sObjectMgr.LoadReservedPlayersNames();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GameObjects for quests...");
|
|
sObjectMgr.LoadGameObjectForQuests();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading BattleMasters...");
|
|
sBattleGroundMgr.LoadBattleMastersEntry();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading BattleGround event indexes...");
|
|
sBattleGroundMgr.LoadBattleEventIndexes();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GameTeleports...");
|
|
sObjectMgr.LoadGameTele();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Taxi path transitions...");
|
|
sObjectMgr.LoadTaxiPathTransitions();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GM tickets and surveys...");
|
|
sTicketMgr->Initialize();
|
|
sTicketMgr->LoadTickets();
|
|
sTicketMgr->LoadSurveys();
|
|
|
|
// Handle outdated emails (delete/return)
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Returning old mails...");
|
|
sObjectMgr.ReturnOrDeleteOldMails(false);
|
|
|
|
// Load and initialize scripts
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Scripts...");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sScriptMgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
|
|
sScriptMgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
|
|
sScriptMgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
|
|
sScriptMgr.LoadCreatureSpellScripts();
|
|
sScriptMgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
|
|
sScriptMgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
|
|
sScriptMgr.LoadGenericScripts();
|
|
sScriptMgr.LoadCreatureEventAIScripts();
|
|
sScriptMgr.LoadAreaTriggerScripts();
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Scripts loaded");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Checking all script texts..."); // must be after Load*Scripts calls
|
|
sScriptMgr.CheckAllScriptTexts();
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading CreatureEventAI Events...");
|
|
sEventAIMgr.LoadCreatureEventAI_Events();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Initializing Scripts...");
|
|
sScriptMgr.Initialize();
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading aura removal on map change definitions");
|
|
sAuraRemovalMgr.LoadFromDB();
|
|
|
|
// Initialize game time and timers
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "DEBUG:: Initialize game time and timers");
|
|
m_gameTime = time(nullptr);
|
|
m_startTime = m_gameTime;
|
|
m_gameDay = (m_gameTime + m_timeZoneOffset) / DAY;
|
|
|
|
tm local;
|
|
time_t curr;
|
|
time(&curr);
|
|
local = *(localtime(&curr)); // dereference and assign
|
|
char isoDate[128];
|
|
sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
|
|
local.tm_year + 1900, local.tm_mon + 1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
|
|
|
|
LoginDatabase.PExecute("INSERT INTO `uptime` (`realmid`, `starttime`, `startstring`, `revision`) VALUES('%u', " UI64FMTD ", '%s', '%s')",
|
|
realmID, uint64(m_startTime), isoDate, REVISION_HASH);
|
|
|
|
|
|
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE * IN_MILLISECONDS);
|
|
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
|
|
//Update "uptime" table based on configuration entry in minutes.
|
|
m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
|
|
m_timers[WUPDATE_SAVE_VAR].SetInterval(MINUTE * IN_MILLISECONDS);
|
|
|
|
// Update groups with offline leader after delay in seconds
|
|
m_timers[WUPDATE_GROUPS].SetInterval(IN_MILLISECONDS);
|
|
|
|
// Initialize static helper structures
|
|
AIRegistry::Initialize();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GameObject models ...");
|
|
LoadGameObjectModelList();
|
|
|
|
// loads GO data
|
|
sTransportMgr.LoadTransportAnimationAndRotation();
|
|
|
|
// Initialize MapManager
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting Map System");
|
|
sMapMgr.Initialize();
|
|
|
|
// Initialize Battlegrounds
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting BattleGround System");
|
|
sBattleGroundMgr.CreateInitialBattleGrounds();
|
|
CheckLootTemplates_Reference(ids_set);
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting ZoneScripts");
|
|
sZoneScriptMgr.InitZoneScripts();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Deleting expired bans...");
|
|
LoginDatabase.Execute("DELETE FROM `ip_banned` WHERE `unbandate`<=UNIX_TIMESTAMP() AND `unbandate`<>`bandate`");
|
|
|
|
sHonorMaintenancer.Initialize();
|
|
sHonorMaintenancer.DoMaintenance();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting Game Event system...");
|
|
uint32 nextGameEvent = sGameEventMgr.Initialize();
|
|
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading disabled spells");
|
|
sObjectMgr.LoadSpellDisabledEntrys();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading anticheat library");
|
|
sAnticheatMgr->LoadAnticheatData();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading auto broadcast");
|
|
sAutoBroadCastMgr.Load();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading AH bot");
|
|
sAuctionHouseBotMgr.Load();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Caching player phases (obsolete)");
|
|
sObjectMgr.LoadPlayerPhaseFromDb();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Caching player pets ...");
|
|
sCharacterDatabaseCache.LoadAll();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading PlayerBot ..."); // Requires Players cache
|
|
sPlayerBotMgr.Load();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading faction change ...");
|
|
sObjectMgr.LoadFactionChangeReputations();
|
|
sObjectMgr.LoadFactionChangeSpells();
|
|
sObjectMgr.LoadFactionChangeItems();
|
|
sObjectMgr.LoadFactionChangeQuests();
|
|
sObjectMgr.LoadFactionChangeMounts();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading loot-disabled map list");
|
|
sObjectMgr.LoadMapLootDisabled();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading `cinematic_waypoints`");
|
|
sObjectMgr.LoadCinematicsWaypoints();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell groups ...");
|
|
sSpellMgr.LoadSpellGroups();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell group stack rules ...");
|
|
sSpellMgr.LoadSpellGroupStackRules();
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading RBAC for chat commands...");
|
|
ChatHandler::LoadRbacPermissions();
|
|
|
|
sObjectMgr.LoadPlayerPremadeTemplates();
|
|
|
|
if (getConfig(CONFIG_BOOL_RESTORE_DELETED_ITEMS))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Restoring deleted items to players ...");
|
|
sObjectMgr.RestoreDeletedItems();
|
|
}
|
|
|
|
if (GetWowPatch() >= WOW_PATCH_103 || !getConfig(CONFIG_BOOL_ACCURATE_LFG))
|
|
{
|
|
m_lfgQueueThread.reset(new std::thread([&]()
|
|
{
|
|
m_lfgQueue.Update();
|
|
}));
|
|
}
|
|
|
|
sAnticheatMgr->StartWardenUpdateThread();
|
|
|
|
m_broadcaster =
|
|
std::make_unique<MovementBroadcaster>(getConfig(CONFIG_UINT32_PACKET_BCAST_THREADS),
|
|
std::chrono::milliseconds(getConfig(CONFIG_UINT32_PACKET_BCAST_FREQUENCY)));
|
|
|
|
m_charDbWorkerThread.reset(new std::thread(&CharactersDatabaseWorkerThread));
|
|
m_asyncPacketsThread.reset(new std::thread(&World::ProcessAsyncPackets, this));
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "==========================================================");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Current content is set to %s.", GetPatchName());
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Supported client build is set to %u.", SUPPORTED_CLIENT_BUILD);
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "==========================================================");
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "World initialized.");
|
|
|
|
uint32 uStartInterval = WorldTimer::getMSTimeDiff(uStartTime, WorldTimer::getMSTime());
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "SERVER STARTUP TIME: %i minutes %i seconds", uStartInterval / 60000, (uStartInterval % 60000) / 1000);
|
|
}
|
|
|
|
void World::DetectDBCLang()
|
|
{
|
|
uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
|
|
|
|
if (m_lang_confid != 255 && m_lang_confid >= MAX_DBC_LOCALE)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", MAX_DBC_LOCALE);
|
|
m_lang_confid = LOCALE_enUS;
|
|
}
|
|
|
|
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(RACE_HUMAN);
|
|
MANGOS_ASSERT(race);
|
|
|
|
std::string availableLocalsStr;
|
|
|
|
uint32 default_locale = MAX_DBC_LOCALE;
|
|
for (int i = MAX_DBC_LOCALE - 1; i >= 0; --i)
|
|
{
|
|
if (strlen(race->name[i]) > 0) // check by race names
|
|
{
|
|
default_locale = i;
|
|
m_availableDbcLocaleMask |= (1 << i);
|
|
availableLocalsStr += localeNames[i];
|
|
availableLocalsStr += " ";
|
|
}
|
|
}
|
|
|
|
if (default_locale != m_lang_confid && m_lang_confid < MAX_DBC_LOCALE &&
|
|
(m_availableDbcLocaleMask & (1 << m_lang_confid)))
|
|
default_locale = m_lang_confid;
|
|
|
|
if (default_locale >= MAX_DBC_LOCALE)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Unable to determine your DBC Locale! (corrupt DBC?)");
|
|
Log::WaitBeforeContinueIfNeed();
|
|
exit(1);
|
|
}
|
|
|
|
m_defaultDbcLocale = LocaleConstant(default_locale);
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
|
|
}
|
|
|
|
// Only processes packets while session update, the messager, and cli commands processing are NOT running
|
|
void World::ProcessAsyncPackets()
|
|
{
|
|
do
|
|
{
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(20));
|
|
std::lock_guard<std::mutex> lock(m_asyncPacketsMutex);
|
|
|
|
if (IsStopped())
|
|
return;
|
|
|
|
if (!m_canProcessAsyncPackets)
|
|
continue;
|
|
|
|
for (auto const& itr : m_sessions)
|
|
{
|
|
WorldSession* pSession = itr.second;
|
|
|
|
MapSessionFilter updater(pSession);
|
|
updater.SetProcessType(PACKET_PROCESS_ASYNC);
|
|
pSession->ProcessPackets(updater);
|
|
|
|
if (!m_canProcessAsyncPackets)
|
|
break;
|
|
}
|
|
} while (!IsStopped());
|
|
}
|
|
|
|
// Update the World !
|
|
void World::Update(uint32 diff)
|
|
{
|
|
m_currentMSTime = WorldTimer::getMSTime();
|
|
m_currentTime = std::chrono::time_point_cast<std::chrono::milliseconds>(Clock::now());
|
|
m_currentDiff = diff;
|
|
|
|
// Update the different timers
|
|
for (auto& timer : m_timers)
|
|
{
|
|
if (timer.GetCurrent() >= 0)
|
|
timer.Update(diff);
|
|
else
|
|
timer.SetCurrent(0);
|
|
}
|
|
|
|
// Update the game time and check for shutdown time
|
|
_UpdateGameTime();
|
|
|
|
// Update mass mailer tasks if any
|
|
sMassMailMgr.Update();
|
|
|
|
// <ul><li> Handle auctions when the timer has passed
|
|
if (m_timers[WUPDATE_AUCTIONS].Passed())
|
|
{
|
|
m_timers[WUPDATE_AUCTIONS].Reset();
|
|
|
|
sAuctionHouseBotMgr.Update();
|
|
// Handle expired auctions
|
|
sAuctionMgr.Update();
|
|
}
|
|
|
|
{
|
|
m_canProcessAsyncPackets = false;
|
|
std::lock_guard<std::mutex> lock(m_asyncPacketsMutex);
|
|
|
|
GetMessager().Execute(this);
|
|
|
|
// <li> Handle session updates
|
|
uint32 updateSessionsTime = WorldTimer::getMSTime();
|
|
UpdateSessions(diff);
|
|
updateSessionsTime = WorldTimer::getMSTimeDiffToNow(updateSessionsTime);
|
|
if (getConfig(CONFIG_UINT32_PERFLOG_SLOW_SESSIONS_UPDATE) && updateSessionsTime > getConfig(CONFIG_UINT32_PERFLOG_SLOW_SESSIONS_UPDATE))
|
|
sLog.Out(LOG_PERFORMANCE, LOG_LVL_MINIMAL, "Update sessions: %ums", updateSessionsTime);
|
|
|
|
m_canProcessAsyncPackets = true;
|
|
}
|
|
|
|
// <li> Update uptime table
|
|
if (m_timers[WUPDATE_UPTIME].Passed())
|
|
{
|
|
uint32 tmpDiff = uint32(m_gameTime - m_startTime);
|
|
uint32 onlineClientsNum = GetActiveSessionCount();
|
|
uint32 maxClientsNum = GetMaxActiveSessionCount();
|
|
|
|
m_timers[WUPDATE_UPTIME].Reset();
|
|
LoginDatabase.PExecute("UPDATE `uptime` SET `uptime` = %u, `onlineplayers` = %u, `maxplayers` = %u WHERE `realmid` = %u AND `starttime` = " UI64FMTD, tmpDiff, onlineClientsNum, maxClientsNum, realmID, uint64(m_startTime));
|
|
}
|
|
|
|
// Update objects (maps, transport, creatures,...)
|
|
uint32 updateMapSystemTime = WorldTimer::getMSTime();
|
|
|
|
// TODO: find a better place for this
|
|
if (!m_updateThreads)
|
|
{
|
|
m_updateThreads = std::unique_ptr<ThreadPool>( new ThreadPool(
|
|
getConfig(CONFIG_UINT32_ASYNC_TASKS_THREADS_COUNT),
|
|
ThreadPool::ClearMode::UPPON_COMPLETION)
|
|
);
|
|
m_updateThreads->start<ThreadPool::MySQL<>>();
|
|
}
|
|
std::unique_lock<std::mutex> lock(m_asyncTaskQueueMutex);
|
|
_asyncTasks.swap(_asyncTasksBusy);
|
|
std::future<void> job = m_updateThreads->processWorkload(_asyncTasksBusy);
|
|
_asyncTasks.clear();
|
|
lock.unlock();
|
|
|
|
sMapMgr.Update(diff);
|
|
sBattleGroundMgr.Update(diff);
|
|
sGuardMgr.Update(diff);
|
|
sZoneScriptMgr.Update(diff);
|
|
|
|
// Update groups with offline leaders
|
|
if (m_timers[WUPDATE_GROUPS].Passed())
|
|
{
|
|
m_timers[WUPDATE_GROUPS].Reset();
|
|
if (uint32 const delay = getConfig(CONFIG_UINT32_GROUP_OFFLINE_LEADER_DELAY))
|
|
{
|
|
for (ObjectMgr::GroupMap::const_iterator i = sObjectMgr.GetGroupMapBegin(); i != sObjectMgr.GetGroupMapEnd(); ++i)
|
|
i->second->UpdateOfflineLeader(m_gameTime, delay);
|
|
}
|
|
}
|
|
|
|
uint32 asyncWaitBegin = WorldTimer::getMSTime();
|
|
|
|
if (job.valid())
|
|
job.wait();
|
|
|
|
updateMapSystemTime = WorldTimer::getMSTimeDiffToNow(updateMapSystemTime);
|
|
if (getConfig(CONFIG_UINT32_PERFLOG_SLOW_MAPSYSTEM_UPDATE) && updateMapSystemTime > getConfig(CONFIG_UINT32_PERFLOG_SLOW_MAPSYSTEM_UPDATE))
|
|
sLog.Out(LOG_PERFORMANCE, LOG_LVL_MINIMAL, "Update map system: %ums [%ums for async]", updateMapSystemTime, WorldTimer::getMSTimeDiffToNow(asyncWaitBegin));
|
|
|
|
// Save internal variables (table variables) : DB update
|
|
if (m_timers[WUPDATE_SAVE_VAR].Passed())
|
|
{
|
|
m_timers[WUPDATE_SAVE_VAR].Reset();
|
|
sObjectMgr.SaveVariables();
|
|
}
|
|
|
|
// execute callbacks from sql queries that were queued recently
|
|
uint32 asyncQueriesTime = WorldTimer::getMSTime();
|
|
UpdateResultQueue();
|
|
asyncQueriesTime = WorldTimer::getMSTimeDiffToNow(asyncQueriesTime);
|
|
if (getConfig(CONFIG_UINT32_PERFLOG_SLOW_ASYNC_QUERIES) && asyncQueriesTime > getConfig(CONFIG_UINT32_PERFLOG_SLOW_ASYNC_QUERIES))
|
|
sLog.Out(LOG_PERFORMANCE, LOG_LVL_MINIMAL, "Update async queries: %ums", asyncQueriesTime);
|
|
|
|
// Erase old corpses
|
|
if (m_timers[WUPDATE_CORPSES].Passed())
|
|
{
|
|
m_timers[WUPDATE_CORPSES].Reset();
|
|
|
|
sObjectAccessor.RemoveOldCorpses();
|
|
}
|
|
|
|
// Process Game events when necessary
|
|
if (m_timers[WUPDATE_EVENTS].Passed())
|
|
{
|
|
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
|
|
uint32 nextGameEvent = sGameEventMgr.Update();
|
|
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
|
|
m_timers[WUPDATE_EVENTS].Reset();
|
|
}
|
|
|
|
// </ul>
|
|
// Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
|
|
sMapMgr.RemoveAllObjectsInRemoveList();
|
|
|
|
// update the instance reset times
|
|
sMapPersistentStateMgr.Update();
|
|
|
|
// Maintenance checker
|
|
if (m_MaintenanceTimeChecker < diff)
|
|
{
|
|
sHonorMaintenancer.CheckMaintenanceDay();
|
|
m_MaintenanceTimeChecker = 60000;
|
|
}
|
|
else
|
|
m_MaintenanceTimeChecker -= diff;
|
|
|
|
// Update PlayerBotMgr
|
|
sPlayerBotMgr.Update(diff);
|
|
// Update AutoBroadcast
|
|
sAutoBroadCastMgr.Update(diff);
|
|
// Update ban list if necessary
|
|
sAccountMgr.Update(diff);
|
|
|
|
{
|
|
m_canProcessAsyncPackets = false;
|
|
std::lock_guard<std::mutex> lock(m_asyncPacketsMutex);
|
|
|
|
// And last, but not least handle the issued cli commands
|
|
ProcessCliCommands();
|
|
|
|
m_canProcessAsyncPackets = true;
|
|
}
|
|
|
|
//cleanup unused GridMap objects as well as VMaps
|
|
if (getConfig(CONFIG_BOOL_CLEANUP_TERRAIN))
|
|
sTerrainMgr.Update(diff);
|
|
}
|
|
|
|
// Send a packet to all players (except self if mentioned)
|
|
void World::SendGlobalMessage(WorldPacket* packet, WorldSession* self, uint32 team)
|
|
{
|
|
for (const auto& itr : m_sessions)
|
|
{
|
|
if (WorldSession* session = itr.second)
|
|
{
|
|
if (session != self)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (player && player->IsInWorld() && (team == TEAM_NONE || player->GetTeam() == team))
|
|
session->SendPacket(packet);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace MaNGOS
|
|
{
|
|
class WorldWorldTextBuilder
|
|
{
|
|
public:
|
|
typedef std::vector<WorldPacket*> WorldPacketList;
|
|
explicit WorldWorldTextBuilder(int32 textId, va_list* args = nullptr) : i_textId(textId), i_args(args) {}
|
|
void operator()(WorldPacketList& data_list, int32 loc_idx)
|
|
{
|
|
char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
|
|
|
|
if (i_args)
|
|
{
|
|
// we need copy va_list before use or original va_list will corrupted
|
|
va_list ap;
|
|
va_copy(ap, *i_args);
|
|
|
|
char str [2048];
|
|
vsnprintf(str, 2048, text, ap);
|
|
va_end(ap);
|
|
|
|
do_helper(data_list, &str[0]);
|
|
}
|
|
else
|
|
do_helper(data_list, (char*)text);
|
|
}
|
|
private:
|
|
char* lineFromMessage(char*& pos)
|
|
{
|
|
char* start = strtok(pos, "\n");
|
|
pos = nullptr;
|
|
return start;
|
|
}
|
|
void do_helper(WorldPacketList& data_list, char* text)
|
|
{
|
|
char* pos = text;
|
|
|
|
while (char* line = lineFromMessage(pos))
|
|
{
|
|
WorldPacket* data = new WorldPacket();
|
|
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, line);
|
|
data_list.push_back(data);
|
|
}
|
|
}
|
|
|
|
int32 i_textId;
|
|
va_list* i_args;
|
|
};
|
|
class WorldBroadcastTextBuilder
|
|
{
|
|
public:
|
|
typedef std::vector<WorldPacket*> WorldPacketList;
|
|
explicit WorldBroadcastTextBuilder(uint32 textId, ObjectGuid senderGuid = ObjectGuid()) : i_textId(textId), i_senderGuid(senderGuid) {}
|
|
void operator()(WorldPacketList& data_list, uint32 loc_idx)
|
|
{
|
|
char const* text = sObjectMgr.GetBroadcastText(i_textId, loc_idx);
|
|
WorldPacket* data = new WorldPacket();
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_6_1
|
|
ChatHandler::BuildChatPacket(*data, CHAT_MSG_BG_SYSTEM_NEUTRAL, text, LANG_UNIVERSAL, CHAT_TAG_NONE, i_senderGuid);
|
|
#else
|
|
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, text, LANG_UNIVERSAL, CHAT_TAG_NONE, i_senderGuid);
|
|
#endif
|
|
data_list.push_back(data);
|
|
}
|
|
private:
|
|
uint32 i_textId;
|
|
ObjectGuid i_senderGuid;
|
|
};
|
|
} // namespace MaNGOS
|
|
|
|
// Send a System Message to all players (except self if mentioned)
|
|
void World::SendWorldText(int32 string_id, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap, string_id);
|
|
|
|
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
|
|
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
|
|
for (const auto& itr : m_sessions)
|
|
{
|
|
if (WorldSession* session = itr.second)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (player && player->IsInWorld())
|
|
wt_do(player);
|
|
}
|
|
}
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
// Send a System Message to all players in the same battleground or queue (except self if mentioned)
|
|
void World::SendWorldTextToBGAndQueue(int32 string_id, uint32 queuedPlayerLevel, uint32 queueType, ...)
|
|
{
|
|
auto queueTypeId = static_cast<BattleGroundQueueTypeId>(queueType);
|
|
BattleGroundTypeId bgTypeId = BattleGroundMgr::BgTemplateId(queueTypeId);
|
|
BattleGroundBracketId queuedPlayerBracket = Player::GetBattleGroundBracketIdFromLevel(bgTypeId, queuedPlayerLevel);
|
|
|
|
va_list ap;
|
|
va_start(ap, queueType);
|
|
|
|
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
|
|
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
|
|
for (const auto& itr : m_sessions)
|
|
{
|
|
if (WorldSession* session = itr.second)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (player && player->IsInWorld())
|
|
{
|
|
// Always announce it to all GMs.
|
|
if (session->GetSecurity() > SEC_PLAYER)
|
|
{
|
|
wt_do(player);
|
|
continue;
|
|
}
|
|
|
|
// If player is queued or already inside a BG matching the BG type.
|
|
if (player->InBattleGroundQueueForBattleGroundQueueType(queueTypeId) ||
|
|
(player->InBattleGround() && player->GetBattleGroundTypeId() == bgTypeId))
|
|
{
|
|
// If player bracket matches the queued player bracket.
|
|
if (player->GetBattleGroundBracketIdFromLevel(bgTypeId) == queuedPlayerBracket)
|
|
wt_do(player);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
void World::SendBroadcastTextToWorld(uint32 textId, ObjectGuid senderGuid)
|
|
{
|
|
MaNGOS::WorldBroadcastTextBuilder wt_builder(textId, senderGuid);
|
|
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldBroadcastTextBuilder> wt_do(wt_builder);
|
|
for (const auto& itr : m_sessions)
|
|
{
|
|
if (WorldSession* session = itr.second)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (player && player->IsInWorld())
|
|
wt_do(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
void World::SendGMTicketText(char const* text)
|
|
{
|
|
for (const auto& itr : m_sessions)
|
|
{
|
|
if (WorldSession* session = itr.second)
|
|
{
|
|
if (session->GetSecurity() > SEC_PLAYER)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (player && player->IsInWorld() && player->IsAcceptTickets())
|
|
player->SendSysMessage(text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void World::SendGMTicketText(int32 string_id, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap, string_id);
|
|
|
|
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
|
|
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
|
|
for (const auto& itr : m_sessions)
|
|
{
|
|
if (WorldSession* session = itr.second)
|
|
{
|
|
if (session->GetSecurity() > SEC_PLAYER)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (player && player->IsInWorld() && player->IsAcceptTickets())
|
|
{
|
|
wt_do(player);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
void World::SendGMText(int32 string_id, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap, string_id);
|
|
|
|
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
|
|
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
|
|
for (const auto& itr : m_sessions)
|
|
{
|
|
if (WorldSession* session = itr.second)
|
|
{
|
|
if (session->GetSecurity() > SEC_PLAYER)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (player && player->IsInWorld())
|
|
{
|
|
wt_do(player);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
va_end(ap);
|
|
}
|
|
|
|
// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
|
|
void World::SendGlobalText(char const* text, WorldSession* self)
|
|
{
|
|
WorldPacket data;
|
|
|
|
// need copy to prevent corruption by strtok call in LineFromMessage original string
|
|
char* buf = mangos_strdup(text);
|
|
char* pos = buf;
|
|
|
|
while (char* line = ChatHandler::LineFromMessage(pos))
|
|
{
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, line);
|
|
SendGlobalMessage(&data, self);
|
|
}
|
|
|
|
delete [] buf;
|
|
}
|
|
|
|
// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
|
|
void World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, uint32 team)
|
|
{
|
|
for (const auto& itr : m_sessions)
|
|
{
|
|
if (WorldSession* session = itr.second)
|
|
{
|
|
if (session != self)
|
|
{
|
|
Player* player = session->GetPlayer();
|
|
if (player && player->IsInWorld() &&
|
|
(player->GetZoneId() == zone) &&
|
|
(team == TEAM_NONE || player->GetTeam() == team))
|
|
{
|
|
session->SendPacket(packet);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send a System Message to all players in the zone (except self if mentioned)
|
|
void World::SendZoneText(uint32 zone, char const* text, WorldSession* self, uint32 team)
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, text);
|
|
SendZoneMessage(zone, &data, self, team);
|
|
}
|
|
|
|
// Kick (and save) all players
|
|
void World::KickAll()
|
|
{
|
|
m_QueuedSessions.clear(); // prevent send queue update packet and login queued sessions
|
|
|
|
// session not removed at kick and will removed in next update tick
|
|
for (const auto& itr : m_sessions)
|
|
itr.second->KickPlayer();
|
|
for (const auto& itr : m_disconnectedSessions)
|
|
(*itr).KickPlayer();
|
|
}
|
|
|
|
// Kick (and save) all players with security level less `sec`
|
|
void World::KickAllLess(AccountTypes sec)
|
|
{
|
|
// session not removed at kick and will removed in next update tick
|
|
for (const auto& itr : m_sessions)
|
|
if (WorldSession* session = itr.second)
|
|
if (session->GetSecurity() < sec)
|
|
session->KickPlayer();
|
|
}
|
|
|
|
void World::WarnAccount(uint32 accountId, std::string from, std::string reason, char const* type)
|
|
{
|
|
LoginDatabase.escape_string(from);
|
|
reason = std::string(type) + ": " + reason;
|
|
LoginDatabase.escape_string(reason);
|
|
|
|
LoginDatabase.PExecute("INSERT INTO `account_banned` (`id`, `bandate`, `unbandate`, `bannedby`, `banreason`, `active`, `realm`) VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+1, '%s', '%s', '0', %u)",
|
|
accountId, from.c_str(), reason.c_str(), realmID);
|
|
}
|
|
|
|
void World::BanAccount(uint32 accountId, uint32 duration, std::string reason, std::string const& author)
|
|
{
|
|
LoginDatabase.escape_string(reason);
|
|
std::string safe_author = author;
|
|
LoginDatabase.escape_string(safe_author);
|
|
|
|
//No SQL injection as strings are escaped
|
|
LoginDatabase.PExecute("INSERT INTO `account_banned` (`id`, `bandate`, `unbandate`, `bannedby`, `banreason`, `active`, `realm`) VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1', %u)",
|
|
accountId, duration, safe_author.c_str(), reason.c_str(), realmID);
|
|
|
|
if (duration > 0)
|
|
sAccountMgr.BanAccount(accountId, time(nullptr) + duration);
|
|
else
|
|
sAccountMgr.BanAccount(accountId, 0xFFFFFFFF);
|
|
|
|
if (WorldSession* sess = FindSession(accountId))
|
|
{
|
|
if (std::string(sess->GetPlayerName()) != author)
|
|
{
|
|
sess->LogoutPlayer(true);
|
|
sess->KickPlayer();
|
|
}
|
|
}
|
|
}
|
|
|
|
class BanQueryHolder : public SqlQueryHolder
|
|
{
|
|
public:
|
|
BanQueryHolder(BanMode mode, std::string banTarget, uint32 duration, std::string reason, uint32 realmId, std::string author,
|
|
uint32 authorAccountId)
|
|
: m_mode(mode), m_duration(duration), m_reason(reason), m_realmId(realmId),
|
|
m_author(author), m_banTarget(banTarget), m_accountId(authorAccountId)
|
|
{
|
|
}
|
|
|
|
BanMode GetBanMode() const { return m_mode; }
|
|
uint32 GetDuration() const { return m_duration; }
|
|
std::string& GetReason() { return m_reason; }
|
|
uint32 GetRealmId() const { return m_realmId; }
|
|
std::string& GetAuthor() { return m_author; }
|
|
std::string& GetBanTarget() { return m_banTarget; }
|
|
uint32 GetAuthorAccountId() const { return m_accountId; }
|
|
|
|
private:
|
|
BanMode m_mode;
|
|
uint32 m_duration;
|
|
std::string m_reason;
|
|
uint32 m_realmId;
|
|
std::string m_author;
|
|
std::string m_banTarget;
|
|
uint32 m_accountId;
|
|
};
|
|
|
|
// Not thread-safe, performed in async unsafe callback
|
|
class BanAccountHandler
|
|
{
|
|
public:
|
|
void HandleAccountSelectResult(std::unique_ptr<QueryResult>, SqlQueryHolder* queryHolder)
|
|
{
|
|
BanQueryHolder* holder = dynamic_cast<BanQueryHolder*>(queryHolder);
|
|
if (!holder)
|
|
return;
|
|
|
|
BanReturn banResult = BAN_SUCCESS;
|
|
|
|
WorldSession* session = sWorld.FindSession(holder->GetAuthorAccountId());
|
|
|
|
std::unique_ptr<QueryResult> result = holder->TakeResult(0);
|
|
if (!result)
|
|
{
|
|
if (session)
|
|
ChatHandler(session).SendBanResult(holder->GetBanMode(), BAN_NOTFOUND, holder->GetBanTarget(), holder->GetDuration(), holder->GetReason());
|
|
delete holder;
|
|
return;
|
|
}
|
|
|
|
// Disconnect all affected players (for IP it can be several)
|
|
do
|
|
{
|
|
Field* fieldsAccount = result->Fetch();
|
|
uint32 account = fieldsAccount->GetUInt32();
|
|
|
|
if (holder->GetBanMode() != BAN_IP)
|
|
{
|
|
//No SQL injection as strings are escaped
|
|
LoginDatabase.PExecute("INSERT INTO `account_banned` (`id`, `bandate`, `unbandate`, `bannedby`, `banreason`, `active`, `realm`) VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1', %u)",
|
|
account, holder->GetDuration(), holder->GetAuthor().c_str(), holder->GetReason().c_str(), holder->GetRealmId());
|
|
if (holder->GetDuration() > 0)
|
|
sAccountMgr.BanAccount(account, time(nullptr) + holder->GetDuration());
|
|
else
|
|
sAccountMgr.BanAccount(account, 0xFFFFFFFF);
|
|
}
|
|
// Don't immediately kick if we're banning ourselves (destroys session, crash)
|
|
if (account != holder->GetAuthorAccountId())
|
|
{
|
|
if (WorldSession* sess = sWorld.FindSession(account))
|
|
{
|
|
sess->LogoutPlayer(true);
|
|
sess->KickPlayer();
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
banResult = BAN_SUCCESS;
|
|
|
|
if (session)
|
|
{
|
|
ChatHandler(session).SendBanResult(holder->GetBanMode(), banResult, holder->GetBanTarget(), holder->GetDuration(), holder->GetReason());
|
|
}
|
|
|
|
holder->DeleteAllResults();
|
|
delete holder;
|
|
}
|
|
} banHandler;
|
|
|
|
// Ban an account or ban an IP address, duration_secs if it is positive used, otherwise permban
|
|
BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, uint32 duration_secs, std::string reason, std::string author)
|
|
{
|
|
LoginDatabase.escape_string(nameOrIP);
|
|
LoginDatabase.escape_string(reason);
|
|
std::string safe_author = author;
|
|
LoginDatabase.escape_string(safe_author);
|
|
|
|
PlayerCacheData const* authorData = sObjectMgr.GetPlayerDataByName(author);
|
|
|
|
BanQueryHolder* holder = new BanQueryHolder(mode, nameOrIP, duration_secs, reason, realmID, safe_author,
|
|
authorData ? authorData->uiAccount : 0);
|
|
|
|
holder->SetSize(1);
|
|
|
|
DatabaseType* db = nullptr;
|
|
// Update the database with ban information
|
|
switch (mode)
|
|
{
|
|
case BAN_IP:
|
|
//No SQL injection as strings are escaped
|
|
db = &LoginDatabase;
|
|
|
|
holder->SetPQuery(0, "SELECT `id` FROM `account` WHERE `last_ip` = '%s'", nameOrIP.c_str());
|
|
LoginDatabase.PExecute("INSERT INTO `ip_banned` VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')", nameOrIP.c_str(), duration_secs, safe_author.c_str(), reason.c_str());
|
|
|
|
if (duration_secs > 0)
|
|
sAccountMgr.BanIP(nameOrIP, time(nullptr) + duration_secs);
|
|
else
|
|
sAccountMgr.BanIP(nameOrIP, 0xFFFFFFFF);
|
|
break;
|
|
case BAN_ACCOUNT:
|
|
//No SQL injection as string is escaped
|
|
db = &LoginDatabase;
|
|
holder->SetPQuery(0, "SELECT `id` FROM `account` WHERE `username` = '%s'", nameOrIP.c_str());
|
|
break;
|
|
case BAN_CHARACTER:
|
|
{
|
|
db = &CharacterDatabase;
|
|
if (uint32 guid = sObjectMgr.GetPlayerGuidByName(nameOrIP))
|
|
holder->SetPQuery(0, "SELECT `account` FROM `characters` WHERE `guid` = %u", guid);
|
|
break;
|
|
}
|
|
default:
|
|
delete holder;
|
|
|
|
return BAN_SYNTAX_ERROR;
|
|
}
|
|
|
|
db->DelayQueryHolderUnsafe(&banHandler, &BanAccountHandler::HandleAccountSelectResult, holder);
|
|
|
|
return BAN_INPROGRESS;
|
|
}
|
|
|
|
// Remove a ban from an account or IP address
|
|
bool World::RemoveBanAccount(BanMode mode, std::string const& source, std::string const& message, std::string nameOrIP)
|
|
{
|
|
if (mode == BAN_IP)
|
|
{
|
|
LoginDatabase.escape_string(nameOrIP);
|
|
LoginDatabase.PExecute("DELETE FROM `ip_banned` WHERE `ip` = '%s'", nameOrIP.c_str());
|
|
sAccountMgr.UnbanIP(nameOrIP);
|
|
}
|
|
else
|
|
{
|
|
uint32 account = 0;
|
|
if (mode == BAN_ACCOUNT)
|
|
account = sAccountMgr.GetId(nameOrIP);
|
|
else if (mode == BAN_CHARACTER)
|
|
account = sObjectMgr.GetPlayerAccountIdByPlayerName(nameOrIP);
|
|
|
|
if (!account)
|
|
return false;
|
|
|
|
//NO SQL injection as account is uint32
|
|
LoginDatabase.PExecute("UPDATE `account_banned` SET `active` = '0' WHERE `id` = '%u'", account);
|
|
WarnAccount(account, source, message, "UNBAN");
|
|
sAccountMgr.UnbanAccount(account);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Update the game time
|
|
void World::_UpdateGameTime()
|
|
{
|
|
// update the time
|
|
time_t thisTime = time(nullptr);
|
|
uint32 elapsed = uint32(thisTime - m_gameTime);
|
|
m_gameTime = thisTime;
|
|
m_gameDay = (m_gameTime + m_timeZoneOffset) / DAY;
|
|
|
|
// if there is a shutdown timer
|
|
if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
|
|
{
|
|
// ... and it is overdue, stop the world (set m_stopEvent)
|
|
if (m_ShutdownTimer <= elapsed)
|
|
{
|
|
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
|
|
m_stopEvent = true; // exist code already set
|
|
else
|
|
m_ShutdownTimer = 1; // minimum timer value to wait idle state
|
|
}
|
|
// ... else decrease it and if necessary display a shutdown countdown to the users
|
|
else
|
|
{
|
|
m_ShutdownTimer -= elapsed;
|
|
|
|
ShutdownMsg();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Shutdown the server
|
|
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
|
|
{
|
|
// ignore if server shutdown at next tick
|
|
if (m_stopEvent)
|
|
return;
|
|
|
|
m_ShutdownMask = options;
|
|
m_ExitCode = exitcode;
|
|
|
|
// If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
|
|
if (time == 0)
|
|
{
|
|
if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
|
|
m_stopEvent = true; // exist code already set
|
|
else
|
|
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
|
|
}
|
|
// Else set the shutdown timer and warn users
|
|
else
|
|
{
|
|
m_ShutdownTimer = time;
|
|
ShutdownMsg(true);
|
|
}
|
|
}
|
|
|
|
// Display a shutdown message to the user(s)
|
|
void World::ShutdownMsg(bool show, Player* player)
|
|
{
|
|
// not show messages for idle shutdown mode
|
|
if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
|
|
return;
|
|
|
|
// Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
|
|
if (show ||
|
|
(m_ShutdownTimer < 10) ||
|
|
// < 30 sec; every 5 sec
|
|
(m_ShutdownTimer < 30 && (m_ShutdownTimer % 5) == 0) ||
|
|
// < 5 min ; every 1 min
|
|
(m_ShutdownTimer < 5 * MINUTE && (m_ShutdownTimer % MINUTE) == 0) ||
|
|
// < 30 min ; every 5 min
|
|
(m_ShutdownTimer < 30 * MINUTE && (m_ShutdownTimer % (5 * MINUTE)) == 0) ||
|
|
// < 12 h ; every 1 h
|
|
(m_ShutdownTimer < 12 * HOUR && (m_ShutdownTimer % HOUR) == 0) ||
|
|
// > 12 h ; every 12 h
|
|
(m_ShutdownTimer > 12 * HOUR && (m_ShutdownTimer % (12 * HOUR)) == 0))
|
|
{
|
|
std::string str = secsToTimeString(m_ShutdownTimer);
|
|
|
|
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
|
|
|
|
SendServerMessage(msgid, str.c_str(), player);
|
|
sLog.Out(LOG_BASIC, LOG_LVL_DEBUG, "Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutting down"), str.c_str());
|
|
}
|
|
}
|
|
|
|
// Cancel a planned server shutdown
|
|
void World::ShutdownCancel()
|
|
{
|
|
// nothing cancel or too later
|
|
if (!m_ShutdownTimer || m_stopEvent)
|
|
return;
|
|
|
|
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
|
|
|
|
m_ShutdownMask = 0;
|
|
m_ShutdownTimer = 0;
|
|
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
|
|
SendServerMessage(msgid);
|
|
|
|
sLog.Out(LOG_BASIC, LOG_LVL_DEBUG, "Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"));
|
|
}
|
|
|
|
// Send a server message to the user(s)
|
|
void World::SendServerMessage(ServerMessageType type, char const* text, Player* player)
|
|
{
|
|
WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
|
|
data << uint32(type);
|
|
data << text;
|
|
|
|
if (player)
|
|
player->GetSession()->SendPacket(&data);
|
|
else
|
|
SendGlobalMessage(&data);
|
|
}
|
|
|
|
void World::UpdateSessions(uint32 diff)
|
|
{
|
|
// Update player limit if needed
|
|
int32 hardPlayerLimit = getConfig(CONFIG_UINT32_PLAYER_HARD_LIMIT);
|
|
if (hardPlayerLimit)
|
|
m_playerLimit = std::min(hardPlayerLimit, m_playerLimit);
|
|
uint32 loggedInSessions = uint32(m_sessions.size() - m_QueuedSessions.size());
|
|
if (m_playerLimit >= 0 && static_cast <int32> (loggedInSessions) < hardPlayerLimit)
|
|
if (uint32 acceptNow = getConfig(CONFIG_UINT32_LOGIN_PER_TICK))
|
|
{
|
|
m_playerLimit = std::min(m_playerLimit + acceptNow, loggedInSessions + acceptNow);
|
|
if (hardPlayerLimit && m_playerLimit > hardPlayerLimit)
|
|
{
|
|
m_playerLimit = hardPlayerLimit;
|
|
acceptNow = 0;
|
|
}
|
|
for (uint32 i = 0; i < acceptNow && !m_QueuedSessions.empty(); ++i)
|
|
{
|
|
// accept first in queue
|
|
WorldSession* pop_sess = m_QueuedSessions.front();
|
|
pop_sess->SetInQueue(false);
|
|
pop_sess->m_idleTime = WorldTimer::getMSTime();
|
|
pop_sess->SendAuthWaitQue(0);
|
|
pop_sess->InitWarden();
|
|
m_QueuedSessions.pop_front();
|
|
}
|
|
|
|
// update position from iter to end()
|
|
// iter point to first not updated socket, position store new position
|
|
int position = 1;
|
|
for (Queue::iterator iter = m_QueuedSessions.begin(); iter != m_QueuedSessions.end(); ++iter, ++position)
|
|
(*iter)->SendAuthWaitQue(position);
|
|
}
|
|
|
|
// Add new sessions
|
|
WorldSession* sess;
|
|
while (addSessQueue.next(sess))
|
|
AddSession_(sess);
|
|
|
|
// Then send an update signal to remaining ones
|
|
time_t timeNow = time(nullptr);
|
|
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
// and remove not active sessions from the list
|
|
WorldSession* pSession = itr->second;
|
|
WorldSessionFilter updater(pSession);
|
|
|
|
if (!pSession->Update(updater))
|
|
{
|
|
if (pSession->PlayerLoading())
|
|
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "[CRASH] World::UpdateSession attempt to delete session %u loading a player.", pSession->GetAccountId());
|
|
|
|
AccountPlayHistory& history = m_accountsPlayHistory[pSession->GetAccountId()];
|
|
if (!RemoveQueuedSession(pSession))
|
|
history.logoutTime = timeNow;
|
|
history.playedTime += (timeNow - pSession->GetCreateTime());
|
|
|
|
m_sessions.erase(itr);
|
|
delete pSession;
|
|
}
|
|
}
|
|
// Update disconnected sessions
|
|
for (SessionSet::iterator itr = m_disconnectedSessions.begin(), next; itr != m_disconnectedSessions.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
WorldSession* pSession = *itr;
|
|
|
|
if (!pSession->UpdateDisconnected(diff))
|
|
{
|
|
delete pSession;
|
|
m_disconnectedSessions.erase(itr);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This handles the issued and queued CLI/RA commands
|
|
void World::ProcessCliCommands()
|
|
{
|
|
CliCommandHolder* command;
|
|
while (cliCmdQueue.next(command))
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_DEBUG, "CLI command under processing...");
|
|
CliCommandHolder::Print* zprint = command->m_print;
|
|
void* callbackArg = command->m_callbackArg;
|
|
CliHandler handler(command->m_cliAccountId, command->m_cliAccessLevel, callbackArg, zprint);
|
|
handler.ParseCommands(command->m_command);
|
|
|
|
if (command->m_commandFinished)
|
|
command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
|
|
|
|
delete command;
|
|
}
|
|
}
|
|
|
|
void World::InitResultQueue()
|
|
{
|
|
}
|
|
|
|
void World::UpdateResultQueue()
|
|
{
|
|
//process async result queues
|
|
CharacterDatabase.ProcessResultQueue(getConfig(CONFIG_UINT32_ASYNC_QUERIES_TICK_TIMEOUT));
|
|
WorldDatabase.ProcessResultQueue(getConfig(CONFIG_UINT32_ASYNC_QUERIES_TICK_TIMEOUT));
|
|
LoginDatabase.ProcessResultQueue(getConfig(CONFIG_UINT32_ASYNC_QUERIES_TICK_TIMEOUT));
|
|
}
|
|
|
|
void World::UpdateRealmCharCount(uint32 accountId)
|
|
{
|
|
CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
|
|
"SELECT COUNT(`guid`) FROM `characters` WHERE `account` = '%u'", accountId);
|
|
}
|
|
|
|
void World::_UpdateRealmCharCount(std::unique_ptr<QueryResult> resultCharCount, uint32 accountId)
|
|
{
|
|
if (resultCharCount)
|
|
{
|
|
Field* fields = resultCharCount->Fetch();
|
|
uint32 charCount = fields[0].GetUInt32();
|
|
|
|
LoginDatabase.PExecute("REPLACE INTO `realmcharacters` (`numchars`, `acctid`, `realmid`) VALUES (%u, %u, %u)", charCount, accountId, realmID);
|
|
}
|
|
}
|
|
|
|
void World::SetPlayerLimit(int32 limit, bool needUpdate)
|
|
{
|
|
if (limit < -SEC_ADMINISTRATOR)
|
|
limit = -SEC_ADMINISTRATOR;
|
|
|
|
// lock update need
|
|
bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
|
|
|
|
m_playerLimit = limit;
|
|
|
|
if (db_update_need)
|
|
LoginDatabase.PExecute("UPDATE `realmlist` SET `allowedSecurityLevel` = '%u' WHERE `id` = '%u'",
|
|
uint32(GetPlayerSecurityLimit()), realmID);
|
|
}
|
|
|
|
void World::UpdateMaxSessionCounters()
|
|
{
|
|
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount, uint32(m_sessions.size() - m_QueuedSessions.size()));
|
|
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount, uint32(m_QueuedSessions.size()));
|
|
}
|
|
|
|
void World::setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
|
|
{
|
|
setConfig(index, sConfig.GetIntDefault(fieldname, defvalue));
|
|
}
|
|
|
|
void World::setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue)
|
|
{
|
|
setConfig(index, sConfig.GetIntDefault(fieldname, defvalue));
|
|
}
|
|
|
|
void World::setConfig(eConfigFloatValues index, char const* fieldname, float defvalue)
|
|
{
|
|
setConfig(index, sConfig.GetFloatDefault(fieldname, defvalue));
|
|
}
|
|
|
|
void World::setConfig(eConfigBoolValues index, char const* fieldname, bool defvalue)
|
|
{
|
|
setConfig(index, sConfig.GetBoolDefault(fieldname, defvalue));
|
|
}
|
|
|
|
void World::setConfigPos(eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
|
|
{
|
|
setConfig(index, fieldname, defvalue);
|
|
if (int32(getConfig(index)) < 0)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%i) can't be negative. Using %u instead.", fieldname, int32(getConfig(index)), defvalue);
|
|
setConfig(index, defvalue);
|
|
}
|
|
}
|
|
|
|
void World::setConfigPos(eConfigFloatValues index, char const* fieldname, float defvalue)
|
|
{
|
|
setConfig(index, fieldname, defvalue);
|
|
if (getConfig(index) < 0.0f)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%f) can't be negative. Using %f instead.", fieldname, getConfig(index), defvalue);
|
|
setConfig(index, defvalue);
|
|
}
|
|
}
|
|
|
|
void World::setConfigMin(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue)
|
|
{
|
|
setConfig(index, fieldname, defvalue);
|
|
if (getConfig(index) < minvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%u) must be >= %u. Using %u instead.", fieldname, getConfig(index), minvalue, minvalue);
|
|
setConfig(index, minvalue);
|
|
}
|
|
}
|
|
|
|
void World::setConfigMin(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue)
|
|
{
|
|
setConfig(index, fieldname, defvalue);
|
|
if (getConfig(index) < minvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%i) must be >= %i. Using %i instead.", fieldname, getConfig(index), minvalue, minvalue);
|
|
setConfig(index, minvalue);
|
|
}
|
|
}
|
|
|
|
void World::setConfigMin(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue)
|
|
{
|
|
setConfig(index, fieldname, defvalue);
|
|
if (getConfig(index) < minvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%f) must be >= %f. Using %f instead.", fieldname, getConfig(index), minvalue, minvalue);
|
|
setConfig(index, minvalue);
|
|
}
|
|
}
|
|
|
|
void World::setConfigMinMax(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue)
|
|
{
|
|
setConfig(index, fieldname, defvalue);
|
|
if (getConfig(index) < minvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%u) must be in range %u...%u. Using %u instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
|
|
setConfig(index, minvalue);
|
|
}
|
|
else if (getConfig(index) > maxvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%u) must be in range %u...%u. Using %u instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
|
|
setConfig(index, maxvalue);
|
|
}
|
|
}
|
|
|
|
void World::setConfigMinMax(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue, int32 maxvalue)
|
|
{
|
|
setConfig(index, fieldname, defvalue);
|
|
if (getConfig(index) < minvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%i) must be in range %i...%i. Using %i instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
|
|
setConfig(index, minvalue);
|
|
}
|
|
else if (getConfig(index) > maxvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%i) must be in range %i...%i. Using %i instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
|
|
setConfig(index, maxvalue);
|
|
}
|
|
}
|
|
|
|
void World::setConfigMinMax(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue, float maxvalue)
|
|
{
|
|
setConfig(index, fieldname, defvalue);
|
|
if (getConfig(index) < minvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%f) must be in range %f...%f. Using %f instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
|
|
setConfig(index, minvalue);
|
|
}
|
|
else if (getConfig(index) > maxvalue)
|
|
{
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%f) must be in range %f...%f. Using %f instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
|
|
setConfig(index, maxvalue);
|
|
}
|
|
}
|
|
|
|
bool World::configNoReload(bool reload, eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
|
|
{
|
|
if (!reload)
|
|
return true;
|
|
|
|
uint32 val = sConfig.GetIntDefault(fieldname, defvalue);
|
|
if (val != getConfig(index))
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s option can't be changed at mangosd.conf reload, using current value (%u).", fieldname, getConfig(index));
|
|
|
|
return false;
|
|
}
|
|
|
|
bool World::configNoReload(bool reload, eConfigInt32Values index, char const* fieldname, int32 defvalue)
|
|
{
|
|
if (!reload)
|
|
return true;
|
|
|
|
int32 val = sConfig.GetIntDefault(fieldname, defvalue);
|
|
if (val != getConfig(index))
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s option can't be changed at mangosd.conf reload, using current value (%i).", fieldname, getConfig(index));
|
|
|
|
return false;
|
|
}
|
|
|
|
bool World::configNoReload(bool reload, eConfigFloatValues index, char const* fieldname, float defvalue)
|
|
{
|
|
if (!reload)
|
|
return true;
|
|
|
|
float val = sConfig.GetFloatDefault(fieldname, defvalue);
|
|
if (val != getConfig(index))
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s option can't be changed at mangosd.conf reload, using current value (%f).", fieldname, getConfig(index));
|
|
|
|
return false;
|
|
}
|
|
|
|
bool World::configNoReload(bool reload, eConfigBoolValues index, char const* fieldname, bool defvalue)
|
|
{
|
|
if (!reload)
|
|
return true;
|
|
|
|
bool val = sConfig.GetBoolDefault(fieldname, defvalue);
|
|
if (val != getConfig(index))
|
|
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s option can't be changed at mangosd.conf reload, using current value (%s).", fieldname, getConfig(index) ? "'true'" : "'false'");
|
|
|
|
return false;
|
|
}
|
|
|
|
void World::InvalidatePlayerDataToAllClient(ObjectGuid guid)
|
|
{
|
|
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_9_4
|
|
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
|
|
data << guid;
|
|
SendGlobalMessage(&data);
|
|
#endif
|
|
}
|
|
|
|
void World::SetSessionDisconnected(WorldSession* sess)
|
|
{
|
|
SessionMap::iterator itr = m_sessions.find(sess->GetAccountId());
|
|
ASSERT(itr != m_sessions.end());
|
|
|
|
AccountPlayHistory& history = m_accountsPlayHistory[sess->GetAccountId()];
|
|
history.logoutTime = time(nullptr);
|
|
history.playedTime += (history.logoutTime - sess->GetCreateTime());
|
|
|
|
m_sessions.erase(itr);
|
|
m_disconnectedSessions.insert(sess);
|
|
}
|
|
|
|
void World::AddAsyncTask(std::function<void()> task) {
|
|
std::lock_guard<std::mutex> lock(m_asyncTaskQueueMutex);
|
|
_asyncTasks.push_back(std::move(task));
|
|
}
|
|
|
|
void World::LogMoneyTrade(ObjectGuid sender, ObjectGuid receiver, uint32 amount, char const* type, uint32 dataInt)
|
|
{
|
|
if (!LogsDatabase || !getConfig(CONFIG_BOOL_LOGSDB_TRADES))
|
|
return;
|
|
static SqlStatementID insLogMoney;
|
|
SqlStatement logStmt = LogsDatabase.CreateStatement(insLogMoney, "INSERT INTO `logs_trade` SET `sender`=?, `senderType`=?, `senderEntry`=?, `receiver`=?, `amount`=?, `type`=?, `data`=?");
|
|
logStmt.addUInt32(sender.GetCounter());
|
|
logStmt.addUInt32(sender.GetHigh());
|
|
logStmt.addUInt32(sender.GetEntry());
|
|
logStmt.addUInt32(receiver.GetCounter());
|
|
logStmt.addUInt32(amount);
|
|
logStmt.addString(type);
|
|
logStmt.addUInt32(dataInt);
|
|
logStmt.Execute();
|
|
}
|
|
|
|
void World::LogChat(WorldSession* sess, char const* type, char const* msg, PlayerPointer target, uint32 chanId, char const* chanStr)
|
|
{
|
|
ASSERT(sess);
|
|
PlayerPointer plr = sess->GetPlayerPointer();
|
|
ASSERT(plr);
|
|
|
|
if (target)
|
|
sLog.Player(sess, LOG_CHAT, LOG_LVL_MINIMAL, "[%s] %s:%u -> %s:%u : %s", type, plr->GetName(), plr->GetObjectGuid().GetCounter(), target->GetName(), target->GetObjectGuid().GetCounter(), msg);
|
|
else if (chanId)
|
|
sLog.Player(sess, LOG_CHAT, LOG_LVL_MINIMAL, "[%s:%u] %s:%u : %s", type, chanId, plr->GetName(), plr->GetObjectGuid().GetCounter(), msg);
|
|
else if (chanStr)
|
|
sLog.Player(sess, LOG_CHAT, LOG_LVL_MINIMAL, "[%s:%s] %s:%u : %s", type, chanStr, plr->GetName(), plr->GetObjectGuid().GetCounter(), msg);
|
|
else
|
|
sLog.Player(sess, LOG_CHAT, LOG_LVL_MINIMAL, "[%s] %s:%u : %s", type, plr->GetName(), plr->GetObjectGuid().GetCounter(), msg);
|
|
}
|
|
|
|
void World::LogTransaction(PlayerTransactionData const& data)
|
|
{
|
|
if (!LogsDatabase || !getConfig(CONFIG_BOOL_LOGSDB_TRANSACTIONS))
|
|
return;
|
|
|
|
static SqlStatementID insLogTransaction;
|
|
SqlStatement logStmt = LogsDatabase.CreateStatement(insLogTransaction,
|
|
"INSERT INTO `logs_transactions` SET `type`=?, `guid1`=?, `money1`=?, `spell1`=?, `items1`=?, "
|
|
"`guid2`=?, `money2`=?, `spell2`=?, `items2`=?");
|
|
logStmt.addString(data.type);
|
|
for (const auto& part : data.parts)
|
|
{
|
|
logStmt.addUInt32(part.lowGuid);
|
|
logStmt.addUInt32(part.money);
|
|
logStmt.addUInt32(part.spell);
|
|
std::stringstream items;
|
|
for (int i = 0; i < TransactionPart::MAX_TRANSACTION_ITEMS; ++i)
|
|
{
|
|
if (part.itemsEntries[i])
|
|
{
|
|
if (i != 0)
|
|
items << ";";
|
|
items << uint32(part.itemsEntries[i]) << ":" << uint32(part.itemsCount[i]) << ":" << part.itemsGuid[i];
|
|
}
|
|
}
|
|
logStmt.addString(items.str());
|
|
}
|
|
logStmt.Execute();
|
|
}
|
|
|
|
bool World::CanSkipQueue(WorldSession const* sess)
|
|
{
|
|
if (sess->GetSecurity() > SEC_PLAYER)
|
|
return true;
|
|
uint32 grace_period = getConfig(CONFIG_UINT32_LOGIN_QUEUE_GRACE_PERIOD_SECS);
|
|
if (!grace_period)
|
|
return false;
|
|
auto prev_logout = m_accountsPlayHistory.find(sess->GetAccountId());
|
|
if (prev_logout == m_accountsPlayHistory.end())
|
|
return false;
|
|
time_t now = time(nullptr);
|
|
return (now - prev_logout->second.logoutTime) < grace_period;
|
|
}
|
|
|
|
uint32 World::InsertLog(std::string const& message, AccountTypes sec)
|
|
{
|
|
uint32 key = m_logMessages.size();
|
|
ArchivedLogMessage& s = m_logMessages[key];
|
|
s.msg = message;
|
|
s.sec = sec;
|
|
return key;
|
|
}
|
|
|
|
World::ArchivedLogMessage* World::GetLog(uint32 logId, AccountTypes my_sec)
|
|
{
|
|
LogMessagesMap::iterator it = m_logMessages.find(logId);
|
|
if (it == m_logMessages.end() || it->second.sec > my_sec)
|
|
return nullptr;
|
|
return &(it->second);
|
|
}
|
|
|
|
void World::SetWorldUpdateTimer(WorldTimers timer, uint32 current)
|
|
{
|
|
if (timer >= WUPDATE_COUNT)
|
|
return;
|
|
|
|
m_timers[timer].SetCurrent(current);
|
|
}
|
|
|
|
time_t World::GetWorldUpdateTimer(WorldTimers timer)
|
|
{
|
|
if (timer >= WUPDATE_COUNT)
|
|
return 0;
|
|
|
|
return m_timers[timer].GetCurrent();
|
|
}
|
|
|
|
time_t World::GetWorldUpdateTimerInterval(WorldTimers timer)
|
|
{
|
|
if (timer >= WUPDATE_COUNT)
|
|
return 0;
|
|
|
|
return m_timers[timer].GetInterval();
|
|
}
|
|
|
|
void SessionPacketSendTask::operator()()
|
|
{
|
|
if (WorldSession* session = sWorld.FindSession(m_accountId))
|
|
{
|
|
session->SendPacket(&m_data);
|
|
}
|
|
}
|