Files
moonwell-core-vanilla/src/game/World.cpp
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2026-01-04 08:06:53 +02:00

3229 lines
147 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
* Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>
* Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>
* Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup world
*/
#include "World.h"
#include "Database/DatabaseEnv.h"
#include "Config/Config.h"
#include "Platform/Define.h"
#include "SystemConfig.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "Weather.h"
#include "Player.h"
#include "TransactionLog.h"
#include "Group.h"
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "CreatureEventAIMgr.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "DBCStores.h"
#include "MassMailMgr.h"
#include "LootMgr.h"
#include "ItemEnchantmentMgr.h"
#include "MapManager.h"
#include "ScriptMgr.h"
#include "CreatureAIRegistry.h"
#include "Policies/SingletonImp.h"
#include "BattleGroundMgr.h"
#include "VMapFactory.h"
#include "GameEventMgr.h"
#include "PoolManager.h"
#include "Database/DatabaseImpl.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "MapPersistentStateMgr.h"
#include "WaypointManager.h"
#include "GMTicketMgr.h"
#include "Util.h"
#include "CharacterDatabaseCleaner.h"
#include "LFGMgr.h"
#include "AutoBroadCastMgr.h"
#include "AuctionHouseBotMgr.h"
#include "Transports/TransportMgr.h"
#include "PlayerBotMgr.h"
#include "ZoneScriptMgr.h"
#include "CharacterDatabaseCache.h"
#include "CreatureGroups.h"
#include "MoveMap.h"
#include "SpellModMgr.h"
#include "Anticheat.h"
#include "MovementBroadcaster.h"
#include "HonorMgr.h"
#include "Anticheat/Anticheat.h"
#include "ThreadPool.h"
#include "AuraRemovalMgr.h"
#include "InstanceStatistics.h"
#include "GuardMgr.h"
#include "TransportMgr.h"
#include "RealmZone.h"
#include <chrono>
INSTANTIATE_SINGLETON_1(World);
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
float World::m_MaxVisibleDistanceInBG = DEFAULT_VISIBILITY_BG;
float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
float World::m_VisibleUnitGreyDistance = 0;
float World::m_VisibleObjectGreyDistance = 0;
float World::m_relocation_lower_limit_sq = 10.f * 10.f;
uint32 World::m_relocation_ai_notify_delay = 1000u;
uint32 World::m_currentMSTime = 0;
TimePoint World::m_currentTime = TimePoint();
uint32 World::m_currentDiff = 0;
void LoadGameObjectModelList();
World& GetSWorld()
{
return sWorld;
}
// World constructor
World::World():
m_playerLimit(0),
m_allowMovement(true),
m_gameTime(time(nullptr)),
m_timeZoneOffset(0),
m_gameDay((m_gameTime + m_timeZoneOffset) / DAY),
m_startTime(m_gameTime),
m_wowPatch(WOW_PATCH_102),
m_defaultDbcLocale(LOCALE_enUS),
m_timeRate(1.0f),
m_canProcessAsyncPackets(false)
{
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
m_MaintenanceTimeChecker = 0;
m_anticrashRearmTimer = 0;
m_defaultDbcLocale = LOCALE_enUS;
m_availableDbcLocaleMask = 0;
for (uint32 & value : m_configUint32Values)
value = 0;
for (int32 & value : m_configInt32Values)
value = 0;
for (float & value : m_configFloatValues)
value = 0.0f;
for (bool & value : m_configBoolValues)
value = false;
m_timeRate = 1.0f;
m_charDbWorkerThread = nullptr;
}
// World destructor
World::~World()
{
// Empty the kicked session set
while (!m_sessions.empty())
{
// not remove from queue, prevent loading new sessions
delete m_sessions.begin()->second;
m_sessions.erase(m_sessions.begin());
}
CliCommandHolder* command = nullptr;
while (cliCmdQueue.next(command))
delete command;
VMAP::VMapFactory::clear();
if (m_charDbWorkerThread)
{
if (m_charDbWorkerThread->joinable())
m_charDbWorkerThread->join();
m_charDbWorkerThread.reset(nullptr);
}
if (m_lfgQueueThread)
{
if (m_lfgQueueThread->joinable())
m_lfgQueueThread->join();
m_lfgQueueThread.reset(nullptr);
}
if (m_asyncPacketsThread)
{
if (m_asyncPacketsThread->joinable())
m_asyncPacketsThread->join();
m_asyncPacketsThread.reset(nullptr);
}
//TODO free addSessQueue
}
void World::Shutdown()
{
sPlayerBotMgr.DeleteAll();
KickAll(); // save and kick all players
UpdateSessions(1); // real players unload required UpdateSessions call
if (m_charDbWorkerThread && m_charDbWorkerThread->joinable())
m_charDbWorkerThread->join();
if (m_lfgQueueThread && m_lfgQueueThread->joinable())
m_lfgQueueThread->join();
if (m_asyncPacketsThread && m_asyncPacketsThread->joinable())
m_asyncPacketsThread->join();
sAnticheatMgr->StopWardenUpdateThread();
}
// Find a session by its id
WorldSession* World::FindSession(uint32 id) const
{
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end())
return itr->second; // also can return nullptr for kicked session
return nullptr;
}
// Remove a given session
bool World::RemoveSession(uint32 id)
{
// Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end() && itr->second)
{
if (itr->second->PlayerLoading())
return false;
itr->second->KickPlayer();
}
return true;
}
void World::AddSession(WorldSession* s)
{
addSessQueue.add(s);
}
void World::AddSessionToSessionsMap(WorldSession* sess)
{
m_sessions[sess->GetAccountId()] = sess;
}
void World::AddSession_(WorldSession* s)
{
MANGOS_ASSERT(s);
// NOTE - Still there is race condition in WorldSession* being used in the Sockets
// kick already loaded player with same account (if any) and remove session
// if player is in loading and want to load again, return
if (!RemoveSession(s->GetAccountId()))
{
s->KickPlayer();
delete s; // session not added yet in session list, so not listed in queue
return;
}
// decrease session counts only at not reconnection case
bool decrease_session = true;
// if session already exist, prepare to it deleting at next world update
// NOTE - KickPlayer() should be called on "old" in RemoveSession()
{
SessionMap::const_iterator old = m_sessions.find(s->GetAccountId());
if (old != m_sessions.end())
{
// prevent decrease sessions count if session queued
if (RemoveQueuedSession(old->second))
decrease_session = false;
// don't allow resetting consecutive play time on double login to same account
s->SetPreviousPlayedTime(old->second->GetConsecutivePlayTime(time(nullptr)));
// player is not kept in world so session can be deleted
if (!old->second->ForcePlayerLogoutDelay())
delete old->second;
}
else
{
auto itr = m_accountsPlayHistory.find(s->GetAccountId());
if (itr != m_accountsPlayHistory.end())
{
if ((time(nullptr) - itr->second.logoutTime) < PLAY_TIME_LIMIT_FULL)
s->SetPreviousPlayedTime(itr->second.playedTime);
else
itr->second.playedTime = 0;
}
}
}
m_sessions[s->GetAccountId()] = s;
uint32 activeSessions = GetActiveSessionCount();
uint32 playerLimit = GetPlayerAmountLimit();
uint32 queuedSessions = GetQueuedSessionCount(); //number of players in the queue
//so we don't count the user trying to
//login as a session and queue the socket that we are using
if (decrease_session && activeSessions)
--activeSessions;
if (playerLimit > 0 && activeSessions >= playerLimit && !CanSkipQueue(s))
{
AddQueuedSession(s);
UpdateMaxSessionCounters();
sLog.Out(LOG_BASIC, LOG_LVL_DETAIL, "PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++queuedSessions);
return;
}
// Checked for 1.12.2
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4);
packet << uint8(AUTH_OK);
packet << uint32(0); // BillingTimeRemaining
// BillingPlanFlags
packet << uint8(s->HasTrialRestrictions() ? (BILLING_FLAG_TRIAL | BILLING_FLAG_RESTRICTED) : BILLING_FLAG_NONE);
packet << uint32(0); // BillingTimeRested
s->SendPacket(&packet);
UpdateMaxSessionCounters();
// Only init warden after session has been added
s->InitWarden();
// Updates the population
if (playerLimit > 0)
{
float popu = float(GetActiveSessionCount()); // updated number of users on the server
popu /= playerLimit;
popu *= 2;
static SqlStatementID id;
SqlStatement stmt = LoginDatabase.CreateStatement(id, "UPDATE `realmlist` SET `population` = ? WHERE `id` = ?");
stmt.PExecute(popu, realmID);
sLog.Out(LOG_BASIC, LOG_LVL_DETAIL, "Server Population (%f).", popu);
}
}
uint32 World::GetQueuedSessionPos(WorldSession* sess)
{
uint32 position = 1;
for (Queue::const_iterator iter = m_QueuedSessions.begin(); iter != m_QueuedSessions.end(); ++iter, ++position)
if ((*iter) == sess)
return position;
return 0;
}
void World::AddQueuedSession(WorldSession* sess)
{
sess->SetInQueue(true);
m_QueuedSessions.push_back(sess);
// [-ZERO] Possible wrong
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 4);
packet << uint8(AUTH_WAIT_QUEUE);
packet << uint32(0); // BillingTimeRemaining
// BillingPlanFlags
packet << uint8(sess->HasTrialRestrictions() ? (BILLING_FLAG_TRIAL | BILLING_FLAG_RESTRICTED) : BILLING_FLAG_NONE);
packet << uint32(0); // BillingTimeRested
packet << uint32(GetQueuedSessionPos(sess)); // position in queue
sess->SendPacket(&packet);
//sess->SendAuthWaitQue (GetQueuePos (sess));
}
bool World::RemoveQueuedSession(WorldSession* sess)
{
// sessions count including queued to remove (if removed_session set)
uint32 sessions = GetActiveSessionCount();
uint32 position = 1;
Queue::iterator iter = m_QueuedSessions.begin();
// search to remove and count skipped positions
bool found = false;
for (; iter != m_QueuedSessions.end(); ++iter, ++position)
{
if (*iter == sess)
{
sess->SetInQueue(false);
iter = m_QueuedSessions.erase(iter);
found = true; // removing queued session
break;
}
}
// iter point to next socked after removed or end()
// position store position of removed socket and then new position next socket after removed
// if session not queued then we need decrease sessions count
if (!found && sessions)
--sessions;
uint32 loggedInSessions = uint32(m_sessions.size() - m_QueuedSessions.size());
if (loggedInSessions > getConfig(CONFIG_UINT32_PLAYER_HARD_LIMIT))
return found;
// accept first in queue
if ((!m_playerLimit || (int32)sessions <= m_playerLimit) && !m_QueuedSessions.empty())
{
WorldSession* pop_sess = m_QueuedSessions.front();
pop_sess->SetInQueue(false);
pop_sess->m_idleTime = WorldTimer::getMSTime();
pop_sess->SendAuthWaitQue(0);
pop_sess->InitWarden();
m_QueuedSessions.pop_front();
// update iter to point first queued socket or end() if queue is empty now
iter = m_QueuedSessions.begin();
position = 1;
}
// update position from iter to end()
// iter point to first not updated socket, position store new position
for (; iter != m_QueuedSessions.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
return found;
}
// Initialize config values
void World::LoadConfigSettings(bool reload)
{
if (reload)
{
if (!sConfig.Reload())
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "World settings reload fail: can't read settings from %s.", sConfig.GetFilename().c_str());
return;
}
}
// Read the version of the configuration file and warn the user in case of emptiness or mismatch
uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
if (!confVersion)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "*****************************************************************************");
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " WARNING: mangosd.conf does not include a ConfVersion variable.");
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " Your configuration file may be out of date!");
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "*****************************************************************************");
Log::WaitBeforeContinueIfNeed();
}
else
{
if (confVersion < _MANGOSDCONFVERSION)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "*****************************************************************************");
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " WARNING: Your mangosd.conf version indicates your conf file is out of date!");
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " Please check for updates, as your current default values may cause");
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, " unexpected behavior.");
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "*****************************************************************************");
Log::WaitBeforeContinueIfNeed();
}
}
// Set the available content patch.
m_wowPatch = sConfig.GetIntDefault("WowPatch", WOW_PATCH_102);
if (m_wowPatch > MAX_CONTENT_PATCH)
m_wowPatch = MAX_CONTENT_PATCH;
// Read the player limit and the Message of the day from the config file
SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true);
SetMotd(sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server.") + std::string("\n") + std::string(GetPatchName()) + std::string(" is now live!"));
// Read all rates from the config file
setConfigPos(CONFIG_FLOAT_RATE_HEALTH, "Rate.Health", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_POWER_MANA, "Rate.Mana", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_RAGE_INCOME, "Rate.Rage.Income", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_POWER_RAGE_LOSS, "Rate.Rage.Loss", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_FOCUS, "Rate.Focus", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_LOYALTY, "Rate.Loyalty", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_ENERGY, "Rate.Energy", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_POOR, "Rate.Drop.Item.Poor", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, "Rate.Drop.Item.Normal", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, "Rate.Drop.Item.Uncommon", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_RARE, "Rate.Drop.Item.Rare", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_EPIC, "Rate.Drop.Item.Epic", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_LEGENDARY, "Rate.Drop.Item.Legendary", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT, "Rate.Drop.Item.Artifact", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_REFERENCED, "Rate.Drop.Item.Referenced", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_MONEY, "Rate.Drop.Money", 1.0f);
setConfig(CONFIG_FLOAT_RATE_XP_KILL, "Rate.XP.Kill", 1.0f);
setConfig(CONFIG_FLOAT_RATE_XP_KILL_ELITE, "Rate.XP.Kill.Elite", 1.0f);
setConfig(CONFIG_FLOAT_RATE_XP_QUEST, "Rate.XP.Quest", 1.0f);
setConfig(CONFIG_FLOAT_RATE_XP_EXPLORE, "Rate.XP.Explore", 1.0f);
setConfigMin(CONFIG_FLOAT_RATE_XP_PERSONAL_MIN, "Rate.XP.Personal.Min", 1.0f, 0.0f);
setConfigMin(CONFIG_FLOAT_RATE_XP_PERSONAL_MAX, "Rate.XP.Personal.Max", 1.0f, 0.0f);
setConfig(CONFIG_FLOAT_RATE_REPUTATION_GAIN, "Rate.Reputation.Gain", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_KILL, "Rate.Reputation.LowLevel.Kill", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_QUEST, "Rate.Reputation.LowLevel.Quest", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_DAMAGE, "Rate.Creature.Normal.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_DAMAGE, "Rate.Creature.Elite.Elite.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_DAMAGE, "Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, "Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_DAMAGE, "Rate.Creature.Elite.RARE.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_HP, "Rate.Creature.Normal.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_HP, "Rate.Creature.Elite.Elite.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_HP, "Rate.Creature.Elite.RAREELITE.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_HP, "Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_HP, "Rate.Creature.Elite.RARE.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_SPELLDAMAGE, "Rate.Creature.Normal.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, "Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, "Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, "Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, "Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_AGGRO, "Rate.Creature.Aggro", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REST_INGAME, "Rate.Rest.InGame", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, "Rate.Rest.Offline.InTavernOrCity", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_WILDERNESS, "Rate.Rest.Offline.InWilderness", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DAMAGE_FALL, "Rate.Damage.Fall", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_AUCTION_TIME, "Rate.Auction.Time", 1.0f);
setConfig(CONFIG_FLOAT_RATE_AUCTION_DEPOSIT, "Rate.Auction.Deposit", 1.0f);
setConfig(CONFIG_FLOAT_RATE_AUCTION_CUT, "Rate.Auction.Cut", 1.0f);
setConfigPos(CONFIG_UINT32_AUCTION_DEPOSIT_MIN, "Auction.Deposit.Min", 0);
setConfig(CONFIG_UINT32_ACCOUNT_CONCURRENT_AUCTION_LIMIT, "Auction.AccountConcurrentLimit", 0);
setConfig(CONFIG_FLOAT_RATE_WAR_EFFORT_RESOURCE, "Rate.WarEffortResourceComplete", 0.0f);
setConfig(CONFIG_UINT32_WAR_EFFORT_AUTOCOMPLETE_PERIOD, "WarEffortResourceCompletePeriod", 86400);
setConfigPos(CONFIG_FLOAT_RATE_MINING_AMOUNT, "Rate.Mining.Amount", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_MINING_NEXT, "Rate.Mining.Next", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME, "Rate.InstanceResetTime", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_TALENT, "Rate.Talent", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CORPSE_DECAY_LOOTED, "Rate.Corpse.Decay.Looted", 0.0f);
setConfig(CONFIG_UINT32_RESPEC_BASE_COST, "Rate.RespecBaseCost", 1);
setConfig(CONFIG_UINT32_RESPEC_MULTIPLICATIVE_COST, "Rate.RespecMultiplicativeCost", 5);
setConfig(CONFIG_UINT32_RESPEC_MIN_MULTIPLIER, "Rate.RespecMinMultiplier", 2);
setConfig(CONFIG_UINT32_RESPEC_MAX_MULTIPLIER, "Rate.RespecMaxMultiplier", 10);
setConfigMinMax(CONFIG_FLOAT_RATE_TARGET_POS_RECALCULATION_RANGE, "TargetPosRecalculateRange", 1.5f, CONTACT_DISTANCE, ATTACK_DISTANCE);
setConfig(CONFIG_BOOL_DURABILITY_LOSS_ENABLE, "DurabilityLoss.Enable", true);
setConfigPos(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE, "DurabilityLossChance.Damage", 0.5f);
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_SAY, "ListenRange.Say", 25.0f);
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_YELL, "ListenRange.Yell", 300.0f);
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE, "ListenRange.TextEmote", 25.0f);
setConfigPos(CONFIG_FLOAT_GROUP_XP_DISTANCE, "MaxGroupXPDistance", 74.0f);
setConfigPos(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS, "CreatureFamilyAssistanceRadius", 10.0f);
setConfigPos(CONFIG_FLOAT_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, "CreatureFamilyFleeAssistanceRadius", 30.0f);
setConfig(CONFIG_FLOAT_THREAT_RADIUS, "ThreatRadius", 50.0f);
setConfig(CONFIG_FLOAT_MAX_CREATURE_ATTACK_RADIUS, "MaxCreaturesAttackRadius", 40.0f);
setConfig(CONFIG_FLOAT_MAX_PLAYERS_STEALTH_DETECT_RANGE, "MaxPlayersStealthDetectRange", 30.0f);
setConfig(CONFIG_FLOAT_MAX_CREATURES_STEALTH_DETECT_RANGE, "MaxCreaturesStealthDetectRange", 30.0f);
// Read other configuration items from the config file
setConfig(CONFIG_UINT32_LOGIN_PER_TICK, "LoginPerTick", 0);
setConfig(CONFIG_UINT32_PLAYER_HARD_LIMIT, "PlayerHardLimit", 0);
setConfig(CONFIG_UINT32_LOGIN_QUEUE_GRACE_PERIOD_SECS, "LoginQueue.GracePeriodSecs", 0);
setConfig(CONFIG_UINT32_CHARACTER_SCREEN_MAX_IDLE_TIME, "CharacterScreenMaxIdleTime", 0);
setConfig(CONFIG_UINT32_ASYNC_QUERIES_TICK_TIMEOUT, "AsyncQueriesTickTimeout", 0);
setConfigMinMax(CONFIG_UINT32_COMPRESSION_LEVEL, "Compression.Level", 1, 1, 9);
setConfig(CONFIG_UINT32_COMPRESSION_UPDATE_SIZE, "Compression.Update.Size", 128);
setConfig(CONFIG_UINT32_COMPRESSION_MOVEMENT_COUNT, "Compression.Movement.Count", 300);
setConfig(CONFIG_BOOL_ADDON_CHANNEL, "AddonChannel", true);
setConfig(CONFIG_BOOL_CLEAN_CHARACTER_DB, "CleanCharacterDB", true);
setConfig(CONFIG_UINT32_REUSABLE_GUID_POOL_SIZE, "ReusableGuidPoolSize", 100000);
setConfig(CONFIG_BOOL_GRID_UNLOAD, "GridUnload", true);
setConfig(CONFIG_BOOL_CLEANUP_TERRAIN, "CleanupTerrain", true);
setConfigPos(CONFIG_UINT32_INTERVAL_SAVE, "PlayerSave.Interval", 15 * MINUTE * IN_MILLISECONDS);
setConfigMinMax(CONFIG_UINT32_MIN_LEVEL_STAT_SAVE, "PlayerSave.Stats.MinLevel", 0, 0, MAX_LEVEL);
setConfig(CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT, "PlayerSave.Stats.SaveOnlyOnLogout", true);
setConfigMin(CONFIG_UINT32_INTERVAL_GRIDCLEAN, "GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS, MIN_GRID_DELAY);
if (reload)
sMapMgr.SetGridCleanUpDelay(getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN));
setConfigMin(CONFIG_UINT32_INTERVAL_MAPUPDATE, "MapUpdateInterval", 100, MIN_MAP_UPDATE_DELAY);
if (reload)
sMapMgr.SetMapUpdateInterval(getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE));
setConfig(CONFIG_UINT32_INTERVAL_CHANGEWEATHER, "ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
if (configNoReload(reload, CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT))
setConfig(CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT);
if (configNoReload(reload, CONFIG_UINT32_GAME_TYPE, "GameType", 0))
setConfig(CONFIG_UINT32_GAME_TYPE, "GameType", 0);
if (configNoReload(reload, CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT))
setConfig(CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT);
m_timeZoneOffset = sConfig.GetIntDefault("TimeZoneOffset", 0) * HOUR;
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ACCOUNTS, "AllowTwoSide.Accounts", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT, "AllowTwoSide.Interaction.Chat", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL, "AllowTwoSide.Interaction.Channel", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP, "AllowTwoSide.Interaction.Group", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD, "AllowTwoSide.Interaction.Guild", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_TRADE, "AllowTwoSide.Interaction.Trade", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION, "AllowTwoSide.Interaction.Auction", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL, "AllowTwoSide.Interaction.Mail", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST, "AllowTwoSide.WhoList", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND, "AllowTwoSide.AddFriend", false);
setConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES, "StrictPlayerNames", 0);
setConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES, "StrictCharterNames", 0);
setConfig(CONFIG_UINT32_STRICT_PET_NAMES, "StrictPetNames", 0);
setConfigMinMax(CONFIG_UINT32_MIN_PLAYER_NAME, "MinPlayerName", 2, 2, MAX_PLAYER_NAME);
setConfigMinMax(CONFIG_UINT32_MIN_CHARTER_NAME, "MinCharterName", 2, 2, MAX_CHARTER_NAME);
setConfigMinMax(CONFIG_UINT32_MIN_PET_NAME, "MinPetName", 2, 2, MAX_PET_NAME);
setConfig(CONFIG_BOOL_WORLD_AVAILABLE, "WorldAvailable", true);
setConfig(CONFIG_UINT32_CHARACTERS_CREATING_DISABLED, "CharactersCreatingDisabled", 0);
setConfigMinMax(CONFIG_UINT32_CHARACTERS_PER_REALM, "CharactersPerRealm", 10, 1, 10);
setConfigMin(CONFIG_UINT32_CHARACTERS_PER_ACCOUNT, "CharactersPerAccount", 50, getConfig(CONFIG_UINT32_CHARACTERS_PER_REALM));
setConfig(CONFIG_BOOL_LIMIT_PLAY_TIME, "LimitPlayTime", false);
setConfig(CONFIG_BOOL_RESTRICT_UNVERIFIED_ACCOUNTS, "RestrictUnverifiedAccounts", false);
setConfig(CONFIG_BOOL_SKIP_CINEMATICS, "SkipCinematics", false);
setConfig(CONFIG_BOOL_OBJECT_HEALTH_VALUE_SHOW, "ShowHealthValues", false);
if (configNoReload(reload, CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", PLAYER_MAX_LEVEL))
setConfigMinMax(CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", PLAYER_MAX_LEVEL, 1, PLAYER_STRONG_MAX_LEVEL);
setConfigMinMax(CONFIG_UINT32_START_PLAYER_LEVEL, "StartPlayerLevel", 1, 1, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
setConfigMinMax(CONFIG_UINT32_START_PLAYER_MONEY, "StartPlayerMoney", 0, 0, MAX_MONEY_AMOUNT);
setConfig(CONFIG_UINT32_MIN_HONOR_KILLS, "MinHonorKills", 0);
// If min honor kills is at 0, decide based on patch.
if (getConfig(CONFIG_UINT32_MIN_HONOR_KILLS) == 0)
{
if (GetWowPatch() >= WOW_PATCH_110)
setConfig(CONFIG_UINT32_MIN_HONOR_KILLS, MIN_HONOR_KILLS_POST_1_10);
else
setConfig(CONFIG_UINT32_MIN_HONOR_KILLS, MIN_HONOR_KILLS_PRE_1_10);
}
setConfigMinMax(CONFIG_FLOAT_RP_DECAY, "RpDecay", 0.2f, 0.0f, 1.0f);
setConfigMinMax(CONFIG_UINT32_MAINTENANCE_DAY, "MaintenanceDay", 4, 0, 6);
setConfig(CONFIG_BOOL_AUTO_HONOR_RESTART, "AutoHonorRestart", true);
setConfig(CONFIG_BOOL_ALL_TAXI_PATHS, "AllFlightPaths", false);
setConfig(CONFIG_BOOL_CAST_UNSTUCK, "CastUnstuck", true);
setConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN, "MaxSpellCastsInChain", 10);
setConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL, "Instance.IgnoreLevel", false);
setConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID, "Instance.IgnoreRaid", false);
setConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR, "Instance.ResetTimeHour", 4);
setConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY, "Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
setConfig(CONFIG_UINT32_INSTANCE_PER_HOUR_LIMIT, "Instance.PerHourLimit", MAX_INSTANCE_PER_ACCOUNT_PER_HOUR);
setConfig(CONFIG_UINT32_MAX_PRIMARY_TRADE_SKILL, "MaxPrimaryTradeSkill", 2);
setConfigMinMax(CONFIG_UINT32_MIN_PETITION_SIGNS, "MinPetitionSigns", 9, 0, 9);
setConfig(CONFIG_UINT32_GM_LOGIN_STATE, "GM.LoginState", 2);
setConfig(CONFIG_UINT32_GM_VISIBLE_STATE, "GM.Visible", 2);
setConfig(CONFIG_UINT32_GM_ACCEPT_TICKETS, "GM.AcceptTickets", 2);
setConfig(CONFIG_UINT32_GM_CHAT, "GM.Chat", 2);
setConfig(CONFIG_UINT32_GM_WISPERING_TO, "GM.WhisperingTo", 2);
setConfig(CONFIG_BOOL_GM_CHEAT_GOD, "GM.CheatGod", true);
setConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST, "GM.InGMList.Level", SEC_ADMINISTRATOR);
setConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST, "GM.InWhoList.Level", SEC_ADMINISTRATOR);
setConfig(CONFIG_BOOL_GM_LOG_TRADE, "GM.LogTrade", false);
setConfigMinMax(CONFIG_UINT32_START_GM_LEVEL, "GM.StartLevel", 1, getConfig(CONFIG_UINT32_START_PLAYER_LEVEL), MAX_LEVEL);
setConfig(CONFIG_BOOL_DIE_COMMAND_CREDIT, "GM.CreditOnDie", true);
setConfig(CONFIG_BOOL_GM_LOWER_SECURITY, "GM.LowerSecurity", false);
setConfig(CONFIG_BOOL_GM_ALLOW_TRADES, "GM.AllowTrades", true);
setConfig(CONFIG_BOOL_GMS_ALLOW_PUBLIC_CHANNELS, "GM.AllowPublicChannels", false);
setConfig(CONFIG_BOOL_GM_JOIN_OPPOSITE_FACTION_CHANNELS, "GM.JoinOppositeFactionChannels", false);
if (getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
setConfig(CONFIG_BOOL_GM_JOIN_OPPOSITE_FACTION_CHANNELS, false);
setConfig(CONFIG_BOOL_GMTICKETS_ENABLE, "GMTickets.Enable", true);
setConfig(CONFIG_UINT32_GMTICKETS_MINLEVEL, "GMTickets.MinLevel", 0);
setConfig(CONFIG_UINT32_GMTICKETS_ADMIN_SECURITY, "GMTickets.Admin.Security", SEC_CONSOLE);
setConfig(CONFIG_UINT32_GROUP_VISIBILITY, "Visibility.GroupMode", 0);
setConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY, "MailDeliveryDelay", HOUR);
setConfigMin(CONFIG_UINT32_MASS_MAILER_SEND_PER_TICK, "MassMailer.SendPerTick", 10, 1);
setConfigMin(CONFIG_UINT32_RETURNED_MAIL_PR_TICK, "Mail.ReturnedMail.PerTick", 5, 1);
setConfig(CONFIG_UINT32_BANLIST_RELOAD_TIMER, "BanListReloadTimer", 60);
setConfigPos(CONFIG_UINT32_UPTIME_UPDATE, "UpdateUptimeInterval", 10);
if (reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
setConfig(CONFIG_UINT32_SKILL_CHANCE_ORANGE, "SkillChance.Orange", 100);
setConfig(CONFIG_UINT32_SKILL_CHANCE_YELLOW, "SkillChance.Yellow", 75);
setConfig(CONFIG_UINT32_SKILL_CHANCE_GREEN, "SkillChance.Green", 25);
setConfig(CONFIG_UINT32_SKILL_CHANCE_GREY, "SkillChance.Grey", 0);
setConfigPos(CONFIG_UINT32_SKILL_CHANCE_MINING_STEPS, "SkillChance.MiningSteps", 75);
setConfigPos(CONFIG_UINT32_SKILL_CHANCE_SKINNING_STEPS, "SkillChance.SkinningSteps", 75);
setConfigPos(CONFIG_UINT32_SKILL_GAIN_CRAFTING, "SkillGain.Crafting", 1);
setConfigPos(CONFIG_UINT32_SKILL_GAIN_DEFENSE, "SkillGain.Defense", 1);
setConfigPos(CONFIG_UINT32_SKILL_GAIN_GATHERING, "SkillGain.Gathering", 1);
setConfig(CONFIG_UINT32_SKILL_GAIN_WEAPON, "SkillGain.Weapon", 1);
setConfig(CONFIG_BOOL_SKILL_FAIL_LOOT_FISHING, "SkillFail.Loot.Fishing", false);
setConfig(CONFIG_BOOL_SKILL_FAIL_GAIN_FISHING, "SkillFail.Gain.Fishing", false);
setConfig(CONFIG_BOOL_SKILL_FAIL_POSSIBLE_FISHINGPOOL, "SkillFail.Possible.FishingPool", true);
setConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS, "MaxOverspeedPings", 2);
if (getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS) != 0 && getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS) < 2)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.", getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS));
setConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS, 2);
}
setConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY, "SaveRespawnTimeImmediately", true);
setConfig(CONFIG_BOOL_WEATHER, "ActivateWeather", true);
setConfig(CONFIG_BOOL_ALWAYS_MAX_SKILL_FOR_LEVEL, "AlwaysMaxSkillForLevel", false);
setConfig(CONFIG_UINT32_CHATFLOOD_MESSAGE_COUNT, "ChatFlood.MessageCount", 10);
setConfig(CONFIG_UINT32_CHATFLOOD_MESSAGE_DELAY, "ChatFlood.MessageDelay", 1);
setConfig(CONFIG_UINT32_CHATFLOOD_MUTE_TIME, "ChatFlood.MuteTime", 10);
setConfig(CONFIG_BOOL_EVENT_ANNOUNCE, "Event.Announce", false);
setConfig(CONFIG_UINT32_AUTOBROADCAST_INTERVAL, "AutoBroadcast.Timer", 1800000);
setConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY, "CreatureFamilyAssistanceDelay", 1500);
setConfig(CONFIG_UINT32_CREATURE_FAMILY_FLEE_DELAY, "CreatureFamilyFleeDelay", 7000);
setConfig(CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF, "WorldBossLevelDiff", 3);
setConfig(CONFIG_INT32_QUEST_LOW_LEVEL_HIDE_DIFF, "Quests.LowLevelHideDiff", 4);
setConfig(CONFIG_INT32_QUEST_HIGH_LEVEL_HIDE_DIFF, "Quests.HighLevelHideDiff", 7);
setConfig(CONFIG_BOOL_QUEST_IGNORE_RAID, "Quests.IgnoreRaid", false);
setConfig(CONFIG_BOOL_DETECT_POS_COLLISION, "DetectPosCollision", true);
setConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL, "Channel.SilentlyGMJoin", false);
setConfig(CONFIG_BOOL_STRICT_LATIN_IN_GENERAL_CHANNELS, "Channel.StrictLatinInGeneral", false);
setConfig(CONFIG_BOOL_CHAT_FAKE_MESSAGE_PREVENTING, "ChatFakeMessagePreventing", true);
setConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY, "ChatStrictLinkChecking.Severity", 2);
setConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_KICK, "ChatStrictLinkChecking.Kick", 0);
setConfig(CONFIG_BOOL_SEND_LOOT_ROLL_UPON_RECONNECT, "SendLootRollUponReconnect", false);
setConfig(CONFIG_UINT32_BONES_EXPIRE_MINUTES, "Bones.ExpireMinutes", 60);
setConfig(CONFIG_UINT32_CORPSES_UPDATE_MINUTES, "Corpses.UpdateMinutes", 20);
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_NORMAL, "Corpse.Decay.NORMAL", 300);
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_RARE, "Corpse.Decay.RARE", 900);
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_ELITE, "Corpse.Decay.ELITE", 600);
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_RAREELITE, "Corpse.Decay.RAREELITE", 1200);
setConfigPos(CONFIG_UINT32_CORPSE_DECAY_WORLDBOSS, "Corpse.Decay.WORLDBOSS", 3600);
m_timers[WUPDATE_CORPSES].SetInterval(getConfig(CONFIG_UINT32_CORPSES_UPDATE_MINUTES) * MINUTE * IN_MILLISECONDS);
setConfig(CONFIG_INT32_DEATH_SICKNESS_LEVEL, "Death.SicknessLevel", 11);
setConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP, "Death.CorpseReclaimDelay.PvP", true);
setConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVE, "Death.CorpseReclaimDelay.PvE", true);
setConfig(CONFIG_BOOL_DEATH_BONES_WORLD, "Death.Bones.World", true);
setConfig(CONFIG_BOOL_DEATH_BONES_BG, "Death.Bones.Battleground", true);
setConfigMinMax(CONFIG_FLOAT_GHOST_RUN_SPEED_WORLD, "Death.Ghost.RunSpeed.World", 1.0f, 0.1f, 10.0f);
setConfigMinMax(CONFIG_FLOAT_GHOST_RUN_SPEED_BG, "Death.Ghost.RunSpeed.Battleground", 1.0f, 0.1f, 10.0f);
setConfig(CONFIG_UINT32_PVP_POOL_SIZE_PER_FACTION, "PvP.PoolSizePerFaction", 0);
setConfig(CONFIG_UINT32_AV_MIN_PLAYERS_IN_QUEUE, "Alterac.MinPlayersInQueue", 0);
setConfig(CONFIG_UINT32_AV_INITIAL_MAX_PLAYERS, "Alterac.InitMaxPlayers", 0);
setConfig(CONFIG_BOOL_BATTLEGROUND_CAST_DESERTER, "Battleground.CastDeserter", true);
setConfigMinMax(CONFIG_UINT32_BATTLEGROUND_QUEUE_ANNOUNCER_JOIN, "Battleground.QueueAnnouncer.Join", 0, 0, 2);
setConfig(CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_START, "Battleground.QueueAnnouncer.Start", false);
setConfig(CONFIG_UINT32_BATTLEGROUND_INVITATION_TYPE, "Battleground.InvitationType", 0);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMATURE_FINISH_TIMER, "BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, "BattleGround.PremadeGroupWaitForMatch", 0);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_QUEUE_GROUP_MIN_SIZE, "BattleGround.PremadeQueue.MinGroupSize", 6);
setConfig(CONFIG_BOOL_BATTLEGROUND_RANDOMIZE, "BattleGround.RandomizeQueues", false);
setConfig(CONFIG_UINT32_BATTLEGROUND_GROUP_LIMIT, "BattleGround.GroupQueueLimit", 40);
setConfig(CONFIG_BOOL_TAG_IN_BATTLEGROUNDS, "BattleGround.TagInBattleGrounds", true);
setConfigMinMax(CONFIG_UINT32_BATTLEGROUND_QUEUES_COUNT, "BattleGround.QueuesCount", 0, 0, 3);
// If max bg queues is at 0, decide based on patch.
if (getConfig(CONFIG_UINT32_BATTLEGROUND_QUEUES_COUNT) == 0)
{
if (GetWowPatch() >= WOW_PATCH_109)
setConfig(CONFIG_UINT32_BATTLEGROUND_QUEUES_COUNT, 3);
else
setConfig(CONFIG_UINT32_BATTLEGROUND_QUEUES_COUNT, 1);
}
setConfig(CONFIG_BOOL_OUTDOORPVP_EP_ENABLE, "OutdoorPvP.EP.Enable", true);
setConfig(CONFIG_BOOL_OUTDOORPVP_SI_ENABLE, "OutdoorPvP.SI.Enable", true);
setConfig(CONFIG_BOOL_PLAYER_COMMANDS, "PlayerCommands", true);
setConfig(CONFIG_UINT32_INSTANT_LOGOUT, "InstantLogout", SEC_MODERATOR);
setConfig(CONFIG_BOOL_FORCE_LOGOUT_DELAY, "ForceLogoutDelay", true);
setConfigMin(CONFIG_UINT32_GROUP_OFFLINE_LEADER_DELAY, "Group.OfflineLeaderDelay", 300, 0);
setConfigMin(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT, "Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS, GUILD_EVENTLOG_MAX_RECORDS);
setConfig(CONFIG_UINT32_MIRRORTIMER_FATIGUE_MAX, "MirrorTimer.Fatigue.Max", 60);
setConfig(CONFIG_UINT32_MIRRORTIMER_BREATH_MAX, "MirrorTimer.Breath.Max", 60);
setConfig(CONFIG_UINT32_MIRRORTIMER_ENVIRONMENTAL_MAX, "MirrorTimer.Environmental.Max", 1);
setConfig(CONFIG_UINT32_ENVIRONMENTAL_DAMAGE_MIN, "EnvironmentalDamage.Min", 605);
setConfigMin(CONFIG_UINT32_ENVIRONMENTAL_DAMAGE_MAX, "EnvironmentalDamage.Max", 610, getConfig(CONFIG_UINT32_ENVIRONMENTAL_DAMAGE_MIN));
setConfig(CONFIG_BOOL_PET_UNSUMMON_AT_MOUNT, "PetUnsummonAtMount", false);
setConfigMinMax(CONFIG_UINT32_PET_DEFAULT_LOYALTY, "PetDefaultLoyalty", 1, 1, 6);
setConfig(CONFIG_UINT32_ANTIFLOOD_SANCTION, "Antiflood.Sanction", CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_LFG_MATCHMAKING, "LFG.Matchmaking", false);
setConfig(CONFIG_UINT32_LFG_MATCHMAKING_TIMER, "LFG.MatchmakingTimer", 600);
setConfig(CONFIG_BOOL_VISIBILITY_FORCE_ACTIVE_OBJECTS, "Visibility.ForceActiveObjects", true);
m_relocation_ai_notify_delay = sConfig.GetIntDefault("Visibility.AIRelocationNotifyDelay", 1000u);
m_relocation_lower_limit_sq = pow(sConfig.GetFloatDefault("Visibility.RelocationLowerLimit", 10), 2);
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Grey.Unit can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
}
m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Grey.Object can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
}
//visibility on continents
m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceOnContinents < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Continents can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceOnContinents = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
//visibility in instances
m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if (m_MaxVisibleDistanceInInstances < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Instances can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInstances = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
//visibility in BG
m_MaxVisibleDistanceInBG = sConfig.GetFloatDefault("Visibility.Distance.BG", DEFAULT_VISIBILITY_BG);
if (m_MaxVisibleDistanceInBG < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.BG can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBG = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInBG + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.BG can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInBG = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Visibility.Distance.InFlight can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
// Load the CharDelete related config options
setConfigMinMax(CONFIG_UINT32_CHARDELETE_METHOD, "CharDelete.Method", 0, 0, 1);
setConfigMinMax(CONFIG_UINT32_CHARDELETE_MIN_LEVEL, "CharDelete.MinLevel", 0, 0, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
setConfigPos(CONFIG_UINT32_CHARDELETE_KEEP_DAYS, "CharDelete.KeepDays", 30);
if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100))
setConfigPos(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100);
if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100))
setConfigPos(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100);
// Read the "Honor" directory from the config file (basically these are PvP ranking logs)
std::string honorPath = sConfig.GetStringDefault("HonorDir", "./");
// for empty string use current dir as for absent case
if (honorPath.empty())
honorPath = "./";
// normalize dir path to path/ or path\ form
else if (honorPath.at(honorPath.length() - 1) != '/' && honorPath.at(honorPath.length() - 1) != '\\')
honorPath.append("/");
if (reload)
{
if (honorPath != m_honorPath)
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "HonorDir option can't be changed at mangosd.conf reload, using current value (%s).", m_honorPath.c_str());
}
else
{
m_honorPath = honorPath;
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Using HonorDir %s", m_honorPath.c_str());
}
// Read the "Data" directory from the config file
std::string dataPath = sConfig.GetStringDefault("DataDir", "./");
// for empty string use current dir as for absent case
if (dataPath.empty())
dataPath = "./";
// normalize dir path to path/ or path\ form
else if (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\')
dataPath.append("/");
if (reload)
{
if (dataPath != m_dataPath)
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "DataDir option can't be changed at mangosd.conf reload, using current value (%s).", m_dataPath.c_str());
}
else
{
m_dataPath = dataPath;
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Using DataDir %s", m_dataPath.c_str());
}
setConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK, "vmap.enableIndoorCheck", true);
bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
bool disableModelUnload = sConfig.GetBoolDefault("Collision.Models.Unload", false);
if (!enableHeight)
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "VMAP height use disabled! Creatures movements and other things will be in broken state.");
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
VMAP::VMapFactory::createOrGetVMapManager()->setUseManagedPtrs(!disableModelUnload);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i", enableLOS, enableHeight, getConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK) ? 1 : 0);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "WORLD: VMap data directory is: %svmaps", m_dataPath.c_str());
setConfig(CONFIG_BOOL_MMAP_ENABLED, "mmap.enabled", true);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "WORLD: mmap pathfinding %sabled", getConfig(CONFIG_BOOL_MMAP_ENABLED) ? "en" : "dis");
setConfig(CONFIG_UINT32_EMPTY_MAPS_UPDATE_TIME, "MapUpdate.Empty.UpdateTime", 0);
setConfigMinMax(CONFIG_UINT32_MAP_OBJECTSUPDATE_THREADS, "MapUpdate.ObjectsUpdate.MaxThreads", 4, 1, 20);
setConfigMinMax(CONFIG_UINT32_MAP_OBJECTSUPDATE_TIMEOUT, "MapUpdate.ObjectsUpdate.Timeout", 100, 10, 2000);
setConfigMinMax(CONFIG_UINT32_MAP_VISIBILITYUPDATE_THREADS, "MapUpdate.VisibilityUpdate.MaxThreads", 4, 1, 20);
setConfigMinMax(CONFIG_UINT32_MAP_VISIBILITYUPDATE_TIMEOUT, "MapUpdate.VisibilityUpdate.Timeout", 100, 10, 2000);
setConfigMinMax(CONFIG_UINT32_MAPUPDATE_INSTANCED_UPDATE_THREADS, "MapUpdate.Instanced.UpdateThreads", 2, 0, 20);
setConfigMinMax(CONFIG_UINT32_MTCELLS_THREADS, "MapUpdate.Continents.MTCells.Threads", 0, 0, 20);
setConfigMinMax(CONFIG_UINT32_MTCELLS_SAFEDISTANCE, "MapUpdate.Continents.MTCells.SafeDistance", 1066, 0, 34112);
setConfigMinMax(CONFIG_UINT32_MAPUPDATE_UPDATE_PACKETS_DIFF, "MapUpdate.UpdatePacketsDiff", 100, 1, 10000);
setConfigMinMax(CONFIG_UINT32_MAPUPDATE_UPDATE_PLAYERS_DIFF, "MapUpdate.UpdatePlayersDiff", 100, 1, 10000);
setConfigMinMax(CONFIG_UINT32_MAPUPDATE_UPDATE_CELLS_DIFF, "MapUpdate.UpdateCellsDiff", 100, 1, 10000);
setConfigMinMax(CONFIG_UINT32_INACTIVE_PLAYERS_SKIP_UPDATES, "Continents.InactivePlayers.SkipUpdates", 0, 0, 100);
setConfig(CONFIG_UINT32_MAPUPDATE_TICK_LOWER_GRID_ACTIVATION_DISTANCE, "MapUpdate.ReduceGridActivationDist.Tick", 0);
setConfig(CONFIG_UINT32_MAPUPDATE_TICK_INCREASE_GRID_ACTIVATION_DISTANCE, "MapUpdate.IncreaseGridActivationDist.Tick", 0);
setConfig(CONFIG_UINT32_MAPUPDATE_MIN_GRID_ACTIVATION_DISTANCE, "MapUpdate.MinGridActivationDistance", 0);
setConfig(CONFIG_UINT32_MAPUPDATE_TICK_LOWER_VISIBILITY_DISTANCE, "MapUpdate.ReduceVisDist.Tick", 0);
setConfig(CONFIG_UINT32_MAPUPDATE_TICK_INCREASE_VISIBILITY_DISTANCE, "MapUpdate.IncreaseVisDist.Tick", 0);
setConfig(CONFIG_UINT32_MAPUPDATE_MIN_VISIBILITY_DISTANCE, "MapUpdate.MinVisibilityDistance", 0);
setConfig(CONFIG_BOOL_CONTINENTS_INSTANCIATE, "Continents.Instanciate", false);
setConfig(CONFIG_UINT32_CONTINENTS_MOTIONUPDATE_THREADS, "Continents.MotionUpdate.Threads", 0);
setConfig(CONFIG_BOOL_TERRAIN_PRELOAD_CONTINENTS, "Terrain.Preload.Continents", true);
setConfig(CONFIG_BOOL_TERRAIN_PRELOAD_INSTANCES, "Terrain.Preload.Instances", true);
setConfig(CONFIG_BOOL_ENABLE_MOVEMENT_EXTRAPOLATION_CHARGE, "Movement.ExtrapolateChargePosition", true);
setConfig(CONFIG_BOOL_ENABLE_MOVEMENT_EXTRAPOLATION_PET, "Movement.ExtrapolatePetPosition", true);
setConfig(CONFIG_UINT32_MOVEMENT_CHANGE_ACK_TIME, "Movement.PendingAckResponseTime", 4000);
setConfigMinMax(CONFIG_UINT32_MAX_POINTS_PER_MVT_PACKET, "Movement.MaxPointsPerPacket", 80, 5, 10000);
setConfigMinMax(CONFIG_UINT32_RELOCATION_VMAP_CHECK_TIMER, "Movement.RelocationVmapsCheckDelay", 0, 0, 2000);
sPlayerBotMgr.LoadConfig();
setConfig(CONFIG_BOOL_PLAYER_BOT_SHOW_IN_WHO_LIST, "PlayerBot.ShowInWhoList", false);
setConfig(CONFIG_UINT32_PARTY_BOT_MAX_BOTS, "PartyBot.MaxBots", 0);
setConfig(CONFIG_BOOL_PARTY_BOT_SKIP_CHECKS, "PartyBot.SkipChecks", false);
setConfigMinMax(CONFIG_UINT32_PARTY_BOT_AUTO_EQUIP, "PartyBot.AutoEquip", PLAYER_BOT_AUTO_EQUIP_RANDOM_GEAR, PLAYER_BOT_AUTO_EQUIP_STARTING_GEAR, PLAYER_BOT_AUTO_EQUIP_PREMADE_GEAR);
setConfigMinMax(CONFIG_UINT32_BATTLE_BOT_AUTO_EQUIP, "BattleBot.AutoEquip", PLAYER_BOT_AUTO_EQUIP_RANDOM_GEAR, PLAYER_BOT_AUTO_EQUIP_STARTING_GEAR, PLAYER_BOT_AUTO_EQUIP_PREMADE_GEAR);
setConfig(CONFIG_UINT32_PARTY_BOT_RANDOM_GEAR_LEVEL_DIFFERENCE, "PartyBot.RandomGearLevelDifference", 10);
setConfigMinMax(CONFIG_UINT32_SPELL_EFFECT_DELAY, "Spell.EffectDelay", 400, 0, 1000);
setConfigMinMax(CONFIG_UINT32_SPELL_PROC_DELAY, "Spell.ProcDelay", 400, 0, 1000);
setConfigMinMax(CONFIG_UINT32_DEBUFF_LIMIT, "DebuffLimit", 0, 0, 40);
// If max debuff slots is at 0, decide based on patch.
if (getConfig(CONFIG_UINT32_DEBUFF_LIMIT) == 0)
{
if (GetWowPatch() >= WOW_PATCH_107)
setConfig(CONFIG_UINT32_DEBUFF_LIMIT, 16);
else
setConfig(CONFIG_UINT32_DEBUFF_LIMIT, 8);
}
setConfig(CONFIG_UINT32_ANTICRASH_OPTIONS, "Anticrash.Options", 0);
setConfig(CONFIG_UINT32_ANTICRASH_REARM_TIMER, "Anticrash.Rearm.Timer", 0);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_WORLD_UPDATE, "PerformanceLog.SlowWorldUpdate", 100);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_MAPSYSTEM_UPDATE, "PerformanceLog.SlowMapSystemUpdate", 100);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_MAP_UPDATE, "PerformanceLog.SlowMapUpdate", 100);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_ASYNC_QUERIES, "PerformanceLog.SlowAsynQueries", 100);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_UNIQUE_SESSION_UPDATE, "PerformanceLog.SlowUniqueSessionUpdate", 20);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_PACKET, "PerformanceLog.SlowPackets", 20);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_MAP_PACKETS, "PerformanceLog.SlowMapPackets", 60);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_SESSIONS_UPDATE, "PerformanceLog.SlowSessionsUpdate", 0);
setConfig(CONFIG_UINT32_PERFLOG_SLOW_PACKET_BCAST, "PerformanceLog.SlowPacketBroadcast", 0);
setConfig(CONFIG_UINT32_LOG_MONEY_TRADES_TRESHOLD, "LogMoneyTreshold", 10000);
setConfig(CONFIG_FLOAT_DYN_RESPAWN_CHECK_RANGE, "DynamicRespawn.Range", -1.0f);
setConfig(CONFIG_FLOAT_DYN_RESPAWN_MAX_REDUCTION_RATE, "DynamicRespawn.MaxReductionRate", 0.0f);
setConfig(CONFIG_FLOAT_DYN_RESPAWN_PERCENT_PER_PLAYER, "DynamicRespawn.PercentPerPlayer", 0.0f);
setConfig(CONFIG_UINT32_DYN_RESPAWN_MIN_RESPAWN_TIME, "DynamicRespawn.MinRespawnTime", 0);
setConfig(CONFIG_UINT32_DYN_RESPAWN_MIN_RESPAWN_TIME_ELITE, "DynamicRespawn.MinEliteRespawnTime", 0);
setConfig(CONFIG_UINT32_DYN_RESPAWN_MIN_RESPAWN_TIME_INDOORS, "DynamicRespawn.MinIndoorRespawnTime", 0);
setConfig(CONFIG_UINT32_DYN_RESPAWN_AFFECT_RESPAWN_TIME_BELOW, "DynamicRespawn.AffectRespawnTimeBelow", 0);
setConfig(CONFIG_UINT32_DYN_RESPAWN_AFFECT_LEVEL_BELOW, "DynamicRespawn.AffectLevelBelow", 0);
setConfig(CONFIG_UINT32_DYN_RESPAWN_PLAYERS_THRESHOLD, "DynamicRespawn.PlayersThreshold", 0);
setConfig(CONFIG_UINT32_DYN_RESPAWN_PLAYERS_LEVELDIFF, "DynamicRespawn.PlayersMaxLevelDiff", 0);
setConfig(CONFIG_UINT32_CHANNEL_INVITE_MIN_LEVEL, "ChannelInvite.MinLevel", 10);
setConfig(CONFIG_BOOL_WHISPER_RESTRICTION, "WhisperRestriction", false);
setConfig(CONFIG_UINT32_WORLD_CHAN_MIN_LEVEL, "WorldChan.MinLevel", 0);
setConfig(CONFIG_UINT32_WORLD_CHAN_CD, "WorldChan.Cooldown", 0);
setConfig(CONFIG_UINT32_WORLD_CHAN_CD_MAX_LEVEL, "WorldChan.CooldownMaxLevel", 0);
setConfig(CONFIG_UINT32_WORLD_CHAN_CD_SCALING, "WorldChan.CooldownScaling", 0);
setConfig(CONFIG_UINT32_WORLD_CHAN_CD_USE_ACCOUNT_MAX_LEVEL, "WorldChan.CooldownUseAccountLevel", 0);
setConfig(CONFIG_UINT32_PUB_CHANS_MUTE_VANISH_LEVEL, "PublicChansMute.BypassLevel", 61);
setConfig(CONFIG_UINT32_SAY_MIN_LEVEL, "SayMinLevel", 0);
setConfig(CONFIG_UINT32_YELL_MIN_LEVEL, "YellMinLevel", 0);
setConfig(CONFIG_UINT32_SAY_EMOTE_MIN_LEVEL, "SayEmoteMinLevel", 0);
setConfig(CONFIG_UINT32_WHISP_DIFF_ZONE_MIN_LEVEL, "WhisperDiffZone.MinLevel", 0);
setConfig(CONFIG_UINT32_YELLRANGE_LINEARSCALE_MAXLEVEL, "YellRange.LinearScale.MaxLevel", 0);
setConfig(CONFIG_UINT32_YELLRANGE_QUADRATICSCALE_MAXLEVEL, "YellRange.QuadraticScale.MaxLevel", 0);
setConfig(CONFIG_UINT32_YELLRANGE_MIN, "YellRange.Min", 0);
setConfig(CONFIG_BOOL_LOGSDB_BATTLEGROUNDS, "LogsDB.Battlegrounds", false);
setConfig(CONFIG_BOOL_LOGSDB_CHARACTERS, "LogsDB.Characters", false);
setConfig(CONFIG_BOOL_LOGSDB_LEVELUP, "LogsDB.LevelUp", false);
setConfig(CONFIG_BOOL_LOGSDB_GM, "LogsDB.GM", false);
setConfig(CONFIG_BOOL_LOGSDB_CHAT, "LogsDB.Chat", false);
setConfig(CONFIG_BOOL_LOGSDB_LOOT, "LogsDB.Loot", false);
setConfig(CONFIG_BOOL_LOGSDB_TRADES, "LogsDB.Trades", false);
setConfig(CONFIG_BOOL_LOGSDB_TRANSACTIONS, "LogsDB.Transactions", false);
setConfig(CONFIG_BOOL_SMARTLOG_DEATH, "Smartlog.Death", false);
setConfig(CONFIG_BOOL_SMARTLOG_LONGCOMBAT, "Smartlog.LongCombat", false);
setConfig(CONFIG_UINT32_LONGCOMBAT, "Smartlog.LongCombatDuration", 30 * MINUTE);
setConfig(CONFIG_UINT32_ITEM_INSTANTSAVE_QUALITY, "Item.InstantSaveQuality", ITEM_QUALITY_ARTIFACT);
setConfig(CONFIG_BOOL_PREVENT_ITEM_DATAMINING, "Item.PreventDataMining", true);
setConfig(CONFIG_UINT32_MAILSPAM_EXPIRE_SECS, "MailSpam.ExpireSecs", 0);
setConfig(CONFIG_UINT32_MAILSPAM_MAX_MAILS, "MailSpam.MaxMails", 2);
setConfig(CONFIG_UINT32_MAILSPAM_LEVEL, "MailSpam.Level", 1);
setConfig(CONFIG_UINT32_MAILSPAM_MONEY, "MailSpam.Money", 0);
setConfig(CONFIG_BOOL_MAILSPAM_ITEM, "MailSpam.Item", false);
setConfig(CONFIG_UINT32_COD_FORCE_TAG_MAX_LEVEL, "Mails.COD.ForceTag.MaxLevel", 0);
setConfigMinMax(CONFIG_UINT32_ASYNC_TASKS_THREADS_COUNT, "AsyncTasks.Threads", 1, 1, 20);
setConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET, "Network.KickOnBadPacket", false);
setConfig(CONFIG_UINT32_PACKET_BCAST_THREADS, "Network.PacketBroadcast.Threads", 0);
setConfig(CONFIG_UINT32_PACKET_BCAST_FREQUENCY, "Network.PacketBroadcast.Frequency", 50);
setConfig(CONFIG_UINT32_PBCAST_DIFF_LOWER_VISIBILITY_DISTANCE, "Network.PacketBroadcast.ReduceVisDistance.DiffAbove", 0);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "* Anticrash : options 0x%x rearm after %usec", getConfig(CONFIG_UINT32_ANTICRASH_OPTIONS), getConfig(CONFIG_UINT32_ANTICRASH_REARM_TIMER) / 1000);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "* Pathfinding : [%s]", getConfig(CONFIG_BOOL_MMAP_ENABLED) ? "ON" : "OFF");
// Update packet broadcaster config
if (reload)
{
m_broadcaster->UpdateConfiguration(getConfig(CONFIG_UINT32_PACKET_BCAST_THREADS),
std::chrono::milliseconds(getConfig(CONFIG_UINT32_PACKET_BCAST_FREQUENCY)));
}
// PvP options
setConfig(CONFIG_BOOL_ACCURATE_PVP_EQUIP_REQUIREMENTS, "PvP.AccurateEquipRequirements", true);
setConfig(CONFIG_BOOL_ACCURATE_PVP_PURCHASE_REQUIREMENTS, "PvP.AccuratePurchaseRequirements", true);
setConfig(CONFIG_BOOL_ACCURATE_PVP_TIMELINE, "PvP.AccurateTimeline", true);
setConfig(CONFIG_BOOL_ACCURATE_PVP_REWARDS, "PvP.AccurateRewards", true);
setConfig(CONFIG_BOOL_ENABLE_DK, "PvP.DishonorableKills", true);
setConfig(CONFIG_BOOL_ENABLE_CITY_PROTECTOR, "PvP.CityProtector", true);
// Progression settings
setConfig(CONFIG_BOOL_ACCURATE_PETS, "Progression.AccuratePetStatistics", true);
setConfig(CONFIG_BOOL_ACCURATE_LFG, "Progression.AccurateLFGAvailability", true);
setConfig(CONFIG_BOOL_ACCURATE_PVE_EVENTS, "Progression.AccuratePVEEvents", true);
setConfig(CONFIG_BOOL_NO_RESPEC_PRICE_DECAY, "Progression.NoRespecPriceDecay", true);
setConfig(CONFIG_BOOL_NO_QUEST_XP_TO_GOLD, "Progression.NoQuestXpToGold", true);
setConfig(CONFIG_BOOL_RESTORE_DELETED_ITEMS, "Progression.RestoreDeletedItems", true);
setConfig(CONFIG_BOOL_UNLINKED_AUCTION_HOUSES, "Progression.UnlinkedAuctionHouses", true);
// Movement Anticheat
setConfig(CONFIG_BOOL_AC_MOVEMENT_ENABLED, "Anticheat.Enable", false);
setConfig(CONFIG_BOOL_AC_MOVEMENT_PLAYERS_ONLY, "Anticheat.PlayersOnly", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_NOTIFY_CHEATERS, "Anticheat.NotifyCheaters", false);
setConfig(CONFIG_UINT32_AC_MOVEMENT_BAN_DURATION, "Anticheat.BanDuration", 86400);
setConfig(CONFIG_BOOL_AC_MOVEMENT_LOG_DATA, "Anticheat.LogData", false);
setConfig(CONFIG_UINT32_AC_MOVEMENT_PACKET_LOG_SIZE, "Anticheat.PacketLogSize", 100);
setConfig(CONFIG_INT32_AC_ANTICHEAT_MAX_ALLOWED_DESYNC, "Anticheat.MaxAllowedDesync", 0);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_REVERSE_TIME_ENABLED, "Anticheat.ReverseTime.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_REVERSE_TIME_THRESHOLD, "Anticheat.ReverseTime.Threshold", 1);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_REVERSE_TIME_PENALTY, "Anticheat.ReverseTime.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_NULL_TIME_ENABLED, "Anticheat.NullTime.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NULL_TIME_THRESHOLD, "Anticheat.NullTime.Threshold", 2);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NULL_TIME_PENALTY, "Anticheat.NullTime.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SKIPPED_HEARTBEATS_ENABLED, "Anticheat.SkippedHeartbeats.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SKIPPED_HEARTBEATS_THRESHOLD_TICK, "Anticheat.SkippedHeartbeats.Threshold.Total", 2);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SKIPPED_HEARTBEATS_THRESHOLD_TOTAL, "Anticheat.SkippedHeartbeats.Threshold.Total", 10);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SKIPPED_HEARTBEATS_PENALTY, "Anticheat.SkippedHeartbeats.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TIME_DESYNC_ENABLED, "Anticheat.TimeDesync.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TIME_DESYNC_THRESHOLD, "Anticheat.TimeDesync.Threshold", 5000);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TIME_DESYNC_PENALTY, "Anticheat.TimeDesync.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_NUM_DESYNCS_ENABLED, "Anticheat.NumDesyncs.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NUM_DESYNCS_THRESHOLD, "Anticheat.NumDesyncs.Threshold", 5);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NUM_DESYNCS_PENALTY, "Anticheat.NumDesyncs.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SPEED_HACK_ENABLED, "Anticheat.SpeedHack.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_OVERSPEED_DISTANCE_ENABLED, "Anticheat.OverpspeedDistance.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_OVERSPEED_DISTANCE_THRESHOLD, "Anticheat.OverpspeedDistance.Threshold", 30);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_OVERSPEED_DISTANCE_PENALTY, "Anticheat.OverpspeedDistance.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_OVERSPEED_JUMP_ENABLED, "Anticheat.OverspeedJump.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_OVERSPEED_JUMP_REJECT, "Anticheat.OverspeedJump.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_OVERSPEED_JUMP_THRESHOLD, "Anticheat.OverspeedJump.Threshold", 3);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_OVERSPEED_JUMP_PENALTY, "Anticheat.OverspeedJump.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_JUMP_SPEED_CHANGE_ENABLED, "Anticheat.JumpSpeedChange.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_JUMP_SPEED_CHANGE_REJECT, "Anticheat.JumpSpeedChange.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_JUMP_SPEED_CHANGE_THRESHOLD, "Anticheat.JumpSpeedChange.Threshold", 3);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_JUMP_SPEED_CHANGE_PENALTY, "Anticheat.JumpSpeedChange.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_MULTI_JUMP_ENABLED, "Anticheat.MultiJump.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_MULTI_JUMP_REJECT, "Anticheat.MultiJump.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_MULTI_JUMP_THRESHOLD_TICK, "Anticheat.MultiJump.Threshold.Tick", 2);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_MULTI_JUMP_THRESHOLD_TOTAL, "Anticheat.MultiJump.Threshold.Total", 10);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_MULTI_JUMP_PENALTY, "Anticheat.MultiJump.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WALL_CLIMB_ENABLED, "Anticheat.WallClimb.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WALL_CLIMB_REJECT, "Anticheat.WallClimb.Reject", true);
setConfig(CONFIG_FLOAT_AC_MOVEMENT_CHEAT_WALL_CLIMB_ANGLE, "Anticheat.WallClimb.Angle", 1.0f);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WALL_CLIMB_THRESHOLD_TICK, "Anticheat.WallClimb.Threshold.Tick", 3);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WALL_CLIMB_THRESHOLD_TOTAL, "Anticheat.WallClimb.Threshold.Total", 30);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WALL_CLIMB_PENALTY, "Anticheat.WallClimb.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_UNREACHABLE_ENABLED, "Anticheat.Unreachable.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_UNREACHABLE_THRESHOLD, "Anticheat.Unreachable.Threshold", 40);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_UNREACHABLE_PENALTY, "Anticheat.Unreachable.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FLY_ENABLED, "Anticheat.FlyHack.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FLY_REJECT, "Anticheat.FlyHack.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FLY_THRESHOLD, "Anticheat.FlyHack.Threshold", 3);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FLY_PENALTY, "Anticheat.FlyHack.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_NO_FALL_TIME_ENABLED, "Anticheat.NoFallTime.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NO_FALL_TIME_THRESHOLD, "Anticheat.NoFallTime.Threshold", 1);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_NO_FALL_TIME_PENALTY, "Anticheat.NoFallTime.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_BAD_FALL_RESET_ENABLED, "Anticheat.BadFallReset.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_FALL_RESET_THRESHOLD, "Anticheat.BadFallReset.Threshold", 1);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_FALL_RESET_PENALTY, "Anticheat.BadFallReset.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_BAD_FALL_STOP_ENABLED, "Anticheat.BadFallStop.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_FALL_STOP_THRESHOLD, "Anticheat.BadFallStop.Threshold", 1);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_FALL_STOP_PENALTY, "Anticheat.BadFallStop.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_BAD_MOVE_START_ENABLED, "Anticheat.BadMoveStart.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_MOVE_START_THRESHOLD, "Anticheat.BadMoveStart.Threshold", 1);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BAD_MOVE_START_PENALTY, "Anticheat.BadMoveStart.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TELEPORT_ENABLED, "Anticheat.Teleport.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TELEPORT_REJECT, "Anticheat.Teleport.Reject", true);
setConfig(CONFIG_FLOAT_AC_MOVEMENT_CHEAT_TELEPORT_DISTANCE, "Anticheat.Teleport.Distance", 40.0f);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TELEPORT_THRESHOLD, "Anticheat.Teleport.Threshold", 3);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TELEPORT_PENALTY, "Anticheat.Teleport.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_BAN_ACCOUNT);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TELE_TO_TRANSPORT_ENABLED, "Anticheat.TeleportToTransport.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_TELE_TO_TRANSPORT_REJECT, "Anticheat.TeleportToTransport.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TELE_TO_TRANSPORT_THRESHOLD, "Anticheat.TeleportToTransport.Threshold", 2);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_TELE_TO_TRANSPORT_PENALTY, "Anticheat.TeleportToTransport.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FAKE_TRANSPORT_ENABLED, "Anticheat.FakeTransport.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FAKE_TRANSPORT_REJECT, "Anticheat.FakeTransport.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FAKE_TRANSPORT_THRESHOLD, "Anticheat.FakeTransport.Threshold", 1);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FAKE_TRANSPORT_PENALTY, "Anticheat.FakeTransport.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WATER_WALK_ENABLED, "Anticheat.WaterWalk.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WATER_WALK_REJECT, "Anticheat.WaterWalk.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WATER_WALK_THRESHOLD, "Anticheat.WaterWalk.Threshold", 5);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WATER_WALK_PENALTY, "Anticheat.WaterWalk.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SLOW_FALL_ENABLED, "Anticheat.SlowFall.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SLOW_FALL_REJECT, "Anticheat.SlowFall.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SLOW_FALL_THRESHOLD, "Anticheat.SlowFall.Threshold", 5);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SLOW_FALL_PENALTY, "Anticheat.SlowFall.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_HOVER_ENABLED, "Anticheat.Hover.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_HOVER_REJECT, "Anticheat.Hover.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_HOVER_THRESHOLD, "Anticheat.Hover.Threshold", 5);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_HOVER_PENALTY, "Anticheat.Hover.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FIXED_Z_ENABLED, "Anticheat.FixedZ.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FIXED_Z_REJECT, "Anticheat.FixedZ.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FIXED_Z_THRESHOLD, "Anticheat.FixedZ.Threshold", 5);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FIXED_Z_PENALTY, "Anticheat.FixedZ.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_ROOT_MOVE_ENABLED, "Anticheat.RootMove.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_ROOT_MOVE_REJECT, "Anticheat.RootMove.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_ROOT_MOVE_THRESHOLD_TICK, "Anticheat.RootMove.Threshold.Tick", 5);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_ROOT_MOVE_THRESHOLD_TOTAL, "Anticheat.RootMove.Threshold.Total", 30);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_ROOT_MOVE_PENALTY, "Anticheat.RootMove.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SELF_ROOT_ENABLED, "Anticheat.SelfRoot.Enable", true);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_SELF_ROOT_REJECT, "Anticheat.SelfRoot.Reject", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SELF_ROOT_THRESHOLD, "Anticheat.SelfRoot.Threshold", 1);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_SELF_ROOT_PENALTY, "Anticheat.SelfRoot.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_WRONG_ACK_DATA_ENABLED, "Anticheat.WrongAckData.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WRONG_ACK_DATA_THRESHOLD, "Anticheat.WrongAckData.Threshold", 3);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_WRONG_ACK_DATA_PENALTY, "Anticheat.WrongAckData.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_PENDING_ACK_DELAY_ENABLED, "Anticheat.PendingAckDelay.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_PENDING_ACK_DELAY_THRESHOLD, "Anticheat.PendingAckDelay.Threshold", 3);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_PENDING_ACK_DELAY_PENALTY, "Anticheat.PendingAckDelay.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_EXPLORE_ENABLED, "Anticheat.ExploreArea.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_EXPLORE_THRESHOLD, "Anticheat.ExploreArea.Threshold", 100);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_EXPLORE_PENALTY, "Anticheat.ExploreArea.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_EXPLORE_HIGH_LEVEL_ENABLED, "Anticheat.ExploreHighLevelArea.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_EXPLORE_HIGH_LEVEL_THRESHOLD, "Anticheat.ExploreHighLevelArea.Threshold", 50);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_EXPLORE_HIGH_LEVEL_PENALTY, "Anticheat.ExploreHighLevelArea.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS | CHEAT_ACTION_KICK);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_FORBIDDEN_AREA_ENABLED, "Anticheat.ForbiddenArea.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FORBIDDEN_AREA_THRESHOLD, "Anticheat.ForbiddenArea.Threshold", 1);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_FORBIDDEN_AREA_PENALTY, "Anticheat.ForbiddenArea.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
setConfig(CONFIG_BOOL_AC_MOVEMENT_CHEAT_BOTTING_ENABLED, "Anticheat.Botting.Enable", true);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_PERIOD, "Anticheat.Botting.Period", 300000);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_MIN_PACKETS, "Anticheat.Botting.MinPackets", 160);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_MIN_TURNS_MOUSE, "Anticheat.Botting.MinTurnsMouse", 20);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_MIN_TURNS_KEYBOARD, "Anticheat.Botting.MinTurnsKeyboard", 80);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_MIN_TURNS_ABNORMAL, "Anticheat.Botting.MinTurnsAbnormal", 5);
setConfig(CONFIG_UINT32_AC_MOVEMENT_CHEAT_BOTTING_PENALTY, "Anticheat.Botting.Penalty", CHEAT_ACTION_LOG | CHEAT_ACTION_REPORT_GMS);
MovementAnticheat::InitWallClimbLimits();
// Warden Anticheat
setConfig(CONFIG_BOOL_AC_WARDEN_WIN_ENABLED, "Warden.WinEnabled", false);
setConfig(CONFIG_BOOL_AC_WARDEN_OSX_ENABLED, "Warden.OSXEnabled", false);
setConfig(CONFIG_BOOL_AC_WARDEN_PLAYERS_ONLY, "Warden.PlayersOnly", false);
setConfig(CONFIG_UINT32_AC_WARDEN_NUM_SCANS, "Warden.NumScans", 10);
setConfig(CONFIG_UINT32_AC_WARDEN_CLIENT_RESPONSE_DELAY, "Warden.ClientResponseDelay", 30);
setConfig(CONFIG_UINT32_AC_WARDEN_SCAN_FREQUENCY, "Warden.ScanFrequency", 15);
setConfigMinMax(CONFIG_UINT32_AC_WARDEN_DEFAULT_PENALTY, "Warden.DefaultPenalty", WARDEN_ACTION_LOG, WARDEN_ACTION_LOG, WARDEN_ACTION_BAN);
setConfig(CONFIG_UINT32_AC_WARDEN_CLIENT_BAN_DURATION, "Warden.BanDuration", 86400);
m_wardenModuleDirectory = sConfig.GetStringDefault("Warden.ModuleDir", "warden_modules");
setConfig(CONFIG_UINT32_CREATURE_SUMMON_LIMIT, "MaxCreatureSummonLimit", DEFAULT_CREATURE_SUMMON_LIMIT);
// Smartlog data
sLog.InitSmartlogEntries(sConfig.GetStringDefault("Smartlog.ExtraEntries", ""));
sLog.InitSmartlogGuids(sConfig.GetStringDefault("Smartlog.ExtraGuids", ""));
}
void CharactersDatabaseWorkerThread()
{
time_t lastCheckTime = 0;
CharacterDatabase.ThreadStart();
while (!sWorld.IsStopped())
{
std::this_thread::sleep_for(std::chrono::seconds(1));
time_t const now = time(nullptr);
if ((lastCheckTime + 30 * MINUTE) < now)
{
if (CharacterDatabase.HasAsyncQuery())
continue;
Player::DeleteOldCharacters();
sObjectMgr.ReturnOrDeleteOldMails(true);
lastCheckTime = now;
}
}
CharacterDatabase.ThreadEnd();
}
char const* World::GetPatchName() const
{
switch(GetWowPatch())
{
case 0:
return "Patch 1.2: Mysteries of Maraudon";
case 1:
return "Patch 1.3: Ruins of the Dire Maul";
case 2:
return "Patch 1.4: The Call to War";
case 3:
return "Patch 1.5: Battlegrounds";
case 4:
return "Patch 1.6: Assault on Blackwing Lair";
case 5:
return "Patch 1.7: Rise of the Blood God";
case 6:
return "Patch 1.8: Dragons of Nightmare";
case 7:
return "Patch 1.9: The Gates of Ahn'Qiraj";
case 8:
return "Patch 1.10: Storms of Azeroth";
case 9:
return "Patch 1.11: Shadow of the Necropolis";
case 10:
return "Patch 1.12: Drums of War";
}
return "Invalid Patch!";
}
// Initialize the World
void World::SetInitialWorldSettings()
{
// Initialize the random number generator
srand((unsigned int)time(nullptr));
// Time server startup
uint32 uStartTime = WorldTimer::getMSTime();
// Initialize config settings
LoadConfigSettings();
// Check the existence of the map files for all races start areas.
if (!MapManager::ExistMapAndVMap(0, -6240.32f, 331.033f) ||
!MapManager::ExistMapAndVMap(0, -8949.95f, -132.493f) ||
!MapManager::ExistMapAndVMap(1, -618.518f, -4251.67f) ||
!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) ||
!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) ||
!MapManager::ExistMapAndVMap(1, -2917.58f, -257.98f))
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file.", m_dataPath.c_str(), m_dataPath.c_str());
Log::WaitBeforeContinueIfNeed();
exit(1);
}
// Loading strings. Getting no records means core load has to be canceled because no error message can be output.
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading MaNGOS strings...");
if (!sObjectMgr.LoadMangosStrings())
{
Log::WaitBeforeContinueIfNeed();
exit(1); // Error message displayed in function already
}
// Loads existing IDs in the database.
sObjectMgr.LoadAllIdentifiers();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Instance Statistics...");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sInstanceStatistics.LoadFromDB();
// Chargements des variables (necessaire pour le OutdoorJcJ)
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading saved variables ...");
sObjectMgr.LoadSavedVariable();
// Update the realm entry in the database with the realm type from the config file
// No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_UINT32_GAME_TYPE);
uint32 realm_zone = getConfig(CONFIG_UINT32_REALM_ZONE);
LoginDatabase.PExecute("UPDATE `realmlist` SET `icon` = %u, `timezone` = %u WHERE `id` = '%u'", server_type, realm_zone, realmID);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GM security access ...");
sAccountMgr.Load();
// Remove the bones (they should not exist in DB though) and old corpses after a restart
CharacterDatabase.PExecute("DELETE FROM `corpse` WHERE `corpse_type` = '0' OR `time` < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Script Names...");
sScriptMgr.LoadScriptNames();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spells ...");
sSpellMgr.LoadSpells();
sObjectMgr.LoadFactions();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading sounds ...");
sObjectMgr.LoadSoundEntries();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading taxi nodes ...");
sObjectMgr.LoadTaxiNodes();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading area triggers ...");
sObjectMgr.LoadAreaTriggers();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading skill line abilities ...");
sObjectMgr.LoadSkillLineAbility();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading mail text templates ...");
sObjectMgr.LoadMailTemplate();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading pet spell data ...");
sObjectMgr.LoadPetSpellData();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading world safe locs facing values ...");
sObjectMgr.LoadWorldSafeLocsFacing();
// Load the DBC files
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Initialize data stores...");
#ifdef _WIN32
std::string dbcPath = m_dataPath + std::to_string(SUPPORTED_CLIENT_BUILD) + std::string("\\");
#else
std::string dbcPath = m_dataPath + std::to_string(SUPPORTED_CLIENT_BUILD) + std::string("/");
#endif
LoadDBCStores(dbcPath);
DetectDBCLang();
sObjectMgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading MapTemplate...");
sObjectMgr.LoadMapTemplate();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading AreaTemplate...");
sObjectMgr.LoadAreaTemplate();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading `spell_mod` and `spell_effect_mod`...");
sSpellModMgr.LoadSpellMods();
sSpellMgr.AssignInternalSpellFlags();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading SkillLineAbilityMultiMaps Data...");
sSpellMgr.LoadSkillLineAbilityMaps();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading SkillRaceClassInfoMultiMap Data...");
sSpellMgr.LoadSkillRaceClassInfoMap();
// Clean up and pack instances
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Cleaning up instances...");
sMapPersistentStateMgr.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Packing instances...");
sMapPersistentStateMgr.PackInstances();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Packing groups...");
sObjectMgr.PackGroupIds(); // must be after CleanupInstances
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Scheduling normal instance reset...");
sMapPersistentStateMgr.ScheduleInstanceResets(); // Must be after cleanup and packing
// Init highest guids before any guid using table loading to prevent using not initialized guids in some code.
sObjectMgr.SetHighestGuids(); // must be after packing instances
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Broadcast Texts...");
sObjectMgr.LoadBroadcastTexts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Page Texts...");
sObjectMgr.LoadPageTexts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Game Object Templates..."); // must be after LoadPageTexts
sObjectMgr.LoadGameObjectTemplates();
std::set<uint32> transportDisplayIds = sObjectMgr.GetTransportDisplayIds();
MMAP::MMapFactory::createOrGetMMapManager()->loadAllGameObjectModels(transportDisplayIds);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Transport templates...");
sTransportMgr.LoadTransportTemplates();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Chain Data...");
sSpellMgr.LoadSpellChains();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Elixir types...");
sSpellMgr.LoadSpellElixirs();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Learn Skills...");
sSpellMgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Learn Spells...");
sSpellMgr.LoadSpellLearnSpells();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Proc Event conditions...");
sSpellMgr.LoadSpellProcEvents();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Proc Item Enchant...");
sSpellMgr.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Aggro Spells Definitions...");
sSpellMgr.LoadSpellThreats();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Spell Enchant Charges...");
sSpellMgr.LoadSpellEnchantCharges();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading NPC Texts...");
sObjectMgr.LoadNPCText();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr.LoadItemPrototypes();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Item Texts...");
sObjectMgr.LoadItemTexts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Display Info Addon...");
sObjectMgr.LoadCreatureDisplayInfoAddon();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Equipment templates...");
sObjectMgr.LoadEquipmentTemplates();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature spells...");
sObjectMgr.LoadCreatureSpells();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature class level stats...");
sObjectMgr.LoadCreatureClassLevelStats();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature templates...");
sObjectMgr.LoadCreatureTemplates();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading SpellsScriptTarget...");
sSpellMgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading ItemRequiredTarget...");
sObjectMgr.LoadItemRequiredTarget();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Reputation Reward Rates...");
sObjectMgr.LoadReputationRewardRate();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Reputation OnKill Data...");
sObjectMgr.LoadReputationOnKill();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Reputation Spillover Data...");
sObjectMgr.LoadReputationSpilloverTemplate();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Points Of Interest Data...");
sObjectMgr.LoadPointsOfInterest();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Pet Create Spells...");
sObjectMgr.LoadPetCreateSpells();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Data...");
sObjectMgr.LoadCreatures();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Addon Data...");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sObjectMgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Creature Addon Data loaded");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Groups ...");
sCreatureGroupsManager->Load();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gameobject Data...");
sObjectMgr.LoadGameobjects();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gameobject Requirements...");
sObjectMgr.LoadGameobjectsRequirements();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gameobject Display Info Addon...");
sObjectMgr.LoadGameObjectDisplayInfoAddon();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading CreatureLinking Data..."); // must be after Creatures
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sCreatureLinkingMgr.LoadFromDB();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Objects Pooling Data...");
sPoolMgr.LoadFromDB();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Weather Data...");
sWeatherMgr.LoadWeatherZoneChances();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Quests...");
sObjectMgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Quests Relations...");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sObjectMgr.LoadQuestRelations(); // must be after quest load
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Quests Relations loaded");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Quests Greetings..."); // must be loaded after creature_template
sObjectMgr.LoadQuestGreetings();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Trainer Greetings...");
sObjectMgr.LoadTrainerGreetings();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Game Event Data..."); // must be after sPoolMgr.LoadFromDB and quests to properly load pool events and quests for events, but before area trigger teleports
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sGameEventMgr.LoadFromDB();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Game Event Data loaded");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
// Load Conditions
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Conditions ...");
sObjectMgr.LoadConditions();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Creature Respawn Data..."); // must be after LoadCreatures()
sMapPersistentStateMgr.LoadCreatureRespawnTimes();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gameobject Respawn Data..."); // must be after LoadGameobjects()
sMapPersistentStateMgr.LoadGameobjectRespawnTimes();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading SpellArea Data..."); // must be after quest load
sSpellMgr.LoadSpellAreas();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading AreaTrigger teleports...");
sObjectMgr.LoadAreaTriggerTeleports(); // must be after item template load
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Quest Area Triggers...");
sObjectMgr.LoadQuestAreaTriggers(); // must be after LoadQuests
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Tavern Area Triggers...");
sObjectMgr.LoadTavernAreaTriggers();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Battleground Entrance Area Triggers...");
sObjectMgr.LoadBattlegroundEntranceTriggers();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading AreaTrigger script names...");
sScriptMgr.LoadAreaTriggerScripts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading event id script names...");
sScriptMgr.LoadEventIdScripts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Graveyard-zone links...");
sObjectMgr.LoadGraveyardZones();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell target destination coordinates...");
sSpellMgr.LoadSpellTargetPositions();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell pet auras...");
sSpellMgr.LoadSpellPetAuras();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell cones...");
sSpellMgr.LoadSpellCones();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Player Create Info & Level Stats...");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sObjectMgr.LoadPlayerInfo();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Player Create Info & Level Stats loaded");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Exploration BaseXP Data...");
sObjectMgr.LoadExplorationBaseXP();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Pet Name Parts...");
sObjectMgr.LoadPetNames();
CharacterDatabaseCleaner::CleanDatabase();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading character cache data...");
sObjectMgr.LoadPlayerCacheData();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading the max pet number...");
sObjectMgr.LoadPetNumber();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading pet level stats...");
sObjectMgr.LoadPetLevelInfo();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Player Corpses...");
sObjectMgr.LoadCorpses();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Loot Tables...");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
LootIdSet ids_set;
LoadLootTables(ids_set);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Loot Tables loaded");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Skill Fishing base level requirements...");
sObjectMgr.LoadFishingBaseSkillLevel();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Npc Text Id...");
sObjectMgr.LoadNpcGossips(); // must be after load Creature and LoadNPCText
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Gossip scripts...");
sScriptMgr.LoadGossipScripts(); // must be before gossip menu options
sObjectMgr.LoadGossipMenus();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Vendors...");
sObjectMgr.LoadVendorTemplates(); // must be after load ItemTemplate
sObjectMgr.LoadVendors(); // must be after load CreatureTemplate, VendorTemplate, and ItemTemplate
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Trainers...");
sObjectMgr.LoadTrainerTemplates(); // must be after load CreatureTemplate
sObjectMgr.LoadTrainers(); // must be after load CreatureTemplate, TrainerTemplate
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Waypoint scripts..."); // before loading from creature_movement
sScriptMgr.LoadCreatureMovementScripts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Waypoints...");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sWaypointMgr.Load();
// Loading localization data
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Localization strings...");
sObjectMgr.LoadBroadcastTextLocales();
sObjectMgr.LoadCreatureLocales(); // must be after CreatureInfo loading
sObjectMgr.LoadGameObjectLocales(); // must be after GameobjectInfo loading
sObjectMgr.LoadItemLocales(); // must be after ItemPrototypes loading
sObjectMgr.LoadQuestLocales(); // must be after QuestTemplates loading
sObjectMgr.LoadPageTextLocales(); // must be after PageText loading
sObjectMgr.LoadGossipMenuItemsLocales(); // must be after gossip menu items loading
sObjectMgr.LoadPointOfInterestLocales(); // must be after POI loading
sObjectMgr.LoadAreaLocales();
sObjectMgr.LoadAreaTriggerLocales();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Localization strings loaded");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
// Load dynamic data tables from the database
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Auctions...");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sAuctionMgr.LoadAuctionHouses();
sAuctionMgr.LoadAuctionItems();
sAuctionMgr.LoadAuctions();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Auctions loaded");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Guilds...");
sGuildMgr.LoadGuilds();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Petitions...");
sGuildMgr.LoadPetitions();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Groups...");
sObjectMgr.LoadGroups();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading ReservedNames...");
sObjectMgr.LoadReservedPlayersNames();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GameObjects for quests...");
sObjectMgr.LoadGameObjectForQuests();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading BattleMasters...");
sBattleGroundMgr.LoadBattleMastersEntry();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading BattleGround event indexes...");
sBattleGroundMgr.LoadBattleEventIndexes();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GameTeleports...");
sObjectMgr.LoadGameTele();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Taxi path transitions...");
sObjectMgr.LoadTaxiPathTransitions();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GM tickets and surveys...");
sTicketMgr->Initialize();
sTicketMgr->LoadTickets();
sTicketMgr->LoadSurveys();
// Handle outdated emails (delete/return)
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Returning old mails...");
sObjectMgr.ReturnOrDeleteOldMails(false);
// Load and initialize scripts
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading Scripts...");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sScriptMgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
sScriptMgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
sScriptMgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
sScriptMgr.LoadCreatureSpellScripts();
sScriptMgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
sScriptMgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
sScriptMgr.LoadGenericScripts();
sScriptMgr.LoadCreatureEventAIScripts();
sScriptMgr.LoadAreaTriggerScripts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, ">>> Scripts loaded");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Checking all script texts..."); // must be after Load*Scripts calls
sScriptMgr.CheckAllScriptTexts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading CreatureEventAI Events...");
sEventAIMgr.LoadCreatureEventAI_Events();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Initializing Scripts...");
sScriptMgr.Initialize();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading aura removal on map change definitions");
sAuraRemovalMgr.LoadFromDB();
// Initialize game time and timers
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "DEBUG:: Initialize game time and timers");
m_gameTime = time(nullptr);
m_startTime = m_gameTime;
m_gameDay = (m_gameTime + m_timeZoneOffset) / DAY;
tm local;
time_t curr;
time(&curr);
local = *(localtime(&curr)); // dereference and assign
char isoDate[128];
sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
local.tm_year + 1900, local.tm_mon + 1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
LoginDatabase.PExecute("INSERT INTO `uptime` (`realmid`, `starttime`, `startstring`, `revision`) VALUES('%u', " UI64FMTD ", '%s', '%s')",
realmID, uint64(m_startTime), isoDate, REVISION_HASH);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
//Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_SAVE_VAR].SetInterval(MINUTE * IN_MILLISECONDS);
// Update groups with offline leader after delay in seconds
m_timers[WUPDATE_GROUPS].SetInterval(IN_MILLISECONDS);
// Initialize static helper structures
AIRegistry::Initialize();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading GameObject models ...");
LoadGameObjectModelList();
// loads GO data
sTransportMgr.LoadTransportAnimationAndRotation();
// Initialize MapManager
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting Map System");
sMapMgr.Initialize();
// Initialize Battlegrounds
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting BattleGround System");
sBattleGroundMgr.CreateInitialBattleGrounds();
CheckLootTemplates_Reference(ids_set);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting ZoneScripts");
sZoneScriptMgr.InitZoneScripts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Deleting expired bans...");
LoginDatabase.Execute("DELETE FROM `ip_banned` WHERE `unbandate`<=UNIX_TIMESTAMP() AND `unbandate`<>`bandate`");
sHonorMaintenancer.Initialize();
sHonorMaintenancer.DoMaintenance();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Starting Game Event system...");
uint32 nextGameEvent = sGameEventMgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading disabled spells");
sObjectMgr.LoadSpellDisabledEntrys();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading anticheat library");
sAnticheatMgr->LoadAnticheatData();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading auto broadcast");
sAutoBroadCastMgr.Load();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading AH bot");
sAuctionHouseBotMgr.Load();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Caching player phases (obsolete)");
sObjectMgr.LoadPlayerPhaseFromDb();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Caching player pets ...");
sCharacterDatabaseCache.LoadAll();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading PlayerBot ..."); // Requires Players cache
sPlayerBotMgr.Load();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading faction change ...");
sObjectMgr.LoadFactionChangeReputations();
sObjectMgr.LoadFactionChangeSpells();
sObjectMgr.LoadFactionChangeItems();
sObjectMgr.LoadFactionChangeQuests();
sObjectMgr.LoadFactionChangeMounts();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading loot-disabled map list");
sObjectMgr.LoadMapLootDisabled();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading `cinematic_waypoints`");
sObjectMgr.LoadCinematicsWaypoints();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell groups ...");
sSpellMgr.LoadSpellGroups();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading spell group stack rules ...");
sSpellMgr.LoadSpellGroupStackRules();
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Loading RBAC for chat commands...");
ChatHandler::LoadRbacPermissions();
sObjectMgr.LoadPlayerPremadeTemplates();
if (getConfig(CONFIG_BOOL_RESTORE_DELETED_ITEMS))
{
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Restoring deleted items to players ...");
sObjectMgr.RestoreDeletedItems();
}
if (GetWowPatch() >= WOW_PATCH_103 || !getConfig(CONFIG_BOOL_ACCURATE_LFG))
{
m_lfgQueueThread.reset(new std::thread([&]()
{
m_lfgQueue.Update();
}));
}
sAnticheatMgr->StartWardenUpdateThread();
m_broadcaster =
std::make_unique<MovementBroadcaster>(getConfig(CONFIG_UINT32_PACKET_BCAST_THREADS),
std::chrono::milliseconds(getConfig(CONFIG_UINT32_PACKET_BCAST_FREQUENCY)));
m_charDbWorkerThread.reset(new std::thread(&CharactersDatabaseWorkerThread));
m_asyncPacketsThread.reset(new std::thread(&World::ProcessAsyncPackets, this));
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "==========================================================");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Current content is set to %s.", GetPatchName());
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Supported client build is set to %u.", SUPPORTED_CLIENT_BUILD);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "==========================================================");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "World initialized.");
uint32 uStartInterval = WorldTimer::getMSTimeDiff(uStartTime, WorldTimer::getMSTime());
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "SERVER STARTUP TIME: %i minutes %i seconds", uStartInterval / 60000, (uStartInterval % 60000) / 1000);
}
void World::DetectDBCLang()
{
uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
if (m_lang_confid != 255 && m_lang_confid >= MAX_DBC_LOCALE)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", MAX_DBC_LOCALE);
m_lang_confid = LOCALE_enUS;
}
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(RACE_HUMAN);
MANGOS_ASSERT(race);
std::string availableLocalsStr;
uint32 default_locale = MAX_DBC_LOCALE;
for (int i = MAX_DBC_LOCALE - 1; i >= 0; --i)
{
if (strlen(race->name[i]) > 0) // check by race names
{
default_locale = i;
m_availableDbcLocaleMask |= (1 << i);
availableLocalsStr += localeNames[i];
availableLocalsStr += " ";
}
}
if (default_locale != m_lang_confid && m_lang_confid < MAX_DBC_LOCALE &&
(m_availableDbcLocaleMask & (1 << m_lang_confid)))
default_locale = m_lang_confid;
if (default_locale >= MAX_DBC_LOCALE)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "Unable to determine your DBC Locale! (corrupt DBC?)");
Log::WaitBeforeContinueIfNeed();
exit(1);
}
m_defaultDbcLocale = LocaleConstant(default_locale);
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "");
}
// Only processes packets while session update, the messager, and cli commands processing are NOT running
void World::ProcessAsyncPackets()
{
do
{
std::this_thread::sleep_for(std::chrono::milliseconds(20));
std::lock_guard<std::mutex> lock(m_asyncPacketsMutex);
if (IsStopped())
return;
if (!m_canProcessAsyncPackets)
continue;
for (auto const& itr : m_sessions)
{
WorldSession* pSession = itr.second;
MapSessionFilter updater(pSession);
updater.SetProcessType(PACKET_PROCESS_ASYNC);
pSession->ProcessPackets(updater);
if (!m_canProcessAsyncPackets)
break;
}
} while (!IsStopped());
}
// Update the World !
void World::Update(uint32 diff)
{
m_currentMSTime = WorldTimer::getMSTime();
m_currentTime = std::chrono::time_point_cast<std::chrono::milliseconds>(Clock::now());
m_currentDiff = diff;
// Update the different timers
for (auto& timer : m_timers)
{
if (timer.GetCurrent() >= 0)
timer.Update(diff);
else
timer.SetCurrent(0);
}
// Update the game time and check for shutdown time
_UpdateGameTime();
// Update mass mailer tasks if any
sMassMailMgr.Update();
// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
m_timers[WUPDATE_AUCTIONS].Reset();
sAuctionHouseBotMgr.Update();
// Handle expired auctions
sAuctionMgr.Update();
}
{
m_canProcessAsyncPackets = false;
std::lock_guard<std::mutex> lock(m_asyncPacketsMutex);
GetMessager().Execute(this);
// <li> Handle session updates
uint32 updateSessionsTime = WorldTimer::getMSTime();
UpdateSessions(diff);
updateSessionsTime = WorldTimer::getMSTimeDiffToNow(updateSessionsTime);
if (getConfig(CONFIG_UINT32_PERFLOG_SLOW_SESSIONS_UPDATE) && updateSessionsTime > getConfig(CONFIG_UINT32_PERFLOG_SLOW_SESSIONS_UPDATE))
sLog.Out(LOG_PERFORMANCE, LOG_LVL_MINIMAL, "Update sessions: %ums", updateSessionsTime);
m_canProcessAsyncPackets = true;
}
// <li> Update uptime table
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = uint32(m_gameTime - m_startTime);
uint32 onlineClientsNum = GetActiveSessionCount();
uint32 maxClientsNum = GetMaxActiveSessionCount();
m_timers[WUPDATE_UPTIME].Reset();
LoginDatabase.PExecute("UPDATE `uptime` SET `uptime` = %u, `onlineplayers` = %u, `maxplayers` = %u WHERE `realmid` = %u AND `starttime` = " UI64FMTD, tmpDiff, onlineClientsNum, maxClientsNum, realmID, uint64(m_startTime));
}
// Update objects (maps, transport, creatures,...)
uint32 updateMapSystemTime = WorldTimer::getMSTime();
// TODO: find a better place for this
if (!m_updateThreads)
{
m_updateThreads = std::unique_ptr<ThreadPool>( new ThreadPool(
getConfig(CONFIG_UINT32_ASYNC_TASKS_THREADS_COUNT),
ThreadPool::ClearMode::UPPON_COMPLETION)
);
m_updateThreads->start<ThreadPool::MySQL<>>();
}
std::unique_lock<std::mutex> lock(m_asyncTaskQueueMutex);
_asyncTasks.swap(_asyncTasksBusy);
std::future<void> job = m_updateThreads->processWorkload(_asyncTasksBusy);
_asyncTasks.clear();
lock.unlock();
sMapMgr.Update(diff);
sBattleGroundMgr.Update(diff);
sGuardMgr.Update(diff);
sZoneScriptMgr.Update(diff);
// Update groups with offline leaders
if (m_timers[WUPDATE_GROUPS].Passed())
{
m_timers[WUPDATE_GROUPS].Reset();
if (uint32 const delay = getConfig(CONFIG_UINT32_GROUP_OFFLINE_LEADER_DELAY))
{
for (ObjectMgr::GroupMap::const_iterator i = sObjectMgr.GetGroupMapBegin(); i != sObjectMgr.GetGroupMapEnd(); ++i)
i->second->UpdateOfflineLeader(m_gameTime, delay);
}
}
uint32 asyncWaitBegin = WorldTimer::getMSTime();
if (job.valid())
job.wait();
updateMapSystemTime = WorldTimer::getMSTimeDiffToNow(updateMapSystemTime);
if (getConfig(CONFIG_UINT32_PERFLOG_SLOW_MAPSYSTEM_UPDATE) && updateMapSystemTime > getConfig(CONFIG_UINT32_PERFLOG_SLOW_MAPSYSTEM_UPDATE))
sLog.Out(LOG_PERFORMANCE, LOG_LVL_MINIMAL, "Update map system: %ums [%ums for async]", updateMapSystemTime, WorldTimer::getMSTimeDiffToNow(asyncWaitBegin));
// Save internal variables (table variables) : DB update
if (m_timers[WUPDATE_SAVE_VAR].Passed())
{
m_timers[WUPDATE_SAVE_VAR].Reset();
sObjectMgr.SaveVariables();
}
// execute callbacks from sql queries that were queued recently
uint32 asyncQueriesTime = WorldTimer::getMSTime();
UpdateResultQueue();
asyncQueriesTime = WorldTimer::getMSTimeDiffToNow(asyncQueriesTime);
if (getConfig(CONFIG_UINT32_PERFLOG_SLOW_ASYNC_QUERIES) && asyncQueriesTime > getConfig(CONFIG_UINT32_PERFLOG_SLOW_ASYNC_QUERIES))
sLog.Out(LOG_PERFORMANCE, LOG_LVL_MINIMAL, "Update async queries: %ums", asyncQueriesTime);
// Erase old corpses
if (m_timers[WUPDATE_CORPSES].Passed())
{
m_timers[WUPDATE_CORPSES].Reset();
sObjectAccessor.RemoveOldCorpses();
}
// Process Game events when necessary
if (m_timers[WUPDATE_EVENTS].Passed())
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = sGameEventMgr.Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
// </ul>
// Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
sMapMgr.RemoveAllObjectsInRemoveList();
// update the instance reset times
sMapPersistentStateMgr.Update();
// Maintenance checker
if (m_MaintenanceTimeChecker < diff)
{
sHonorMaintenancer.CheckMaintenanceDay();
m_MaintenanceTimeChecker = 60000;
}
else
m_MaintenanceTimeChecker -= diff;
// Update PlayerBotMgr
sPlayerBotMgr.Update(diff);
// Update AutoBroadcast
sAutoBroadCastMgr.Update(diff);
// Update ban list if necessary
sAccountMgr.Update(diff);
{
m_canProcessAsyncPackets = false;
std::lock_guard<std::mutex> lock(m_asyncPacketsMutex);
// And last, but not least handle the issued cli commands
ProcessCliCommands();
m_canProcessAsyncPackets = true;
}
//cleanup unused GridMap objects as well as VMaps
if (getConfig(CONFIG_BOOL_CLEANUP_TERRAIN))
sTerrainMgr.Update(diff);
}
// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket* packet, WorldSession* self, uint32 team)
{
for (const auto& itr : m_sessions)
{
if (WorldSession* session = itr.second)
{
if (session != self)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld() && (team == TEAM_NONE || player->GetTeam() == team))
session->SendPacket(packet);
}
}
}
}
namespace MaNGOS
{
class WorldWorldTextBuilder
{
public:
typedef std::vector<WorldPacket*> WorldPacketList;
explicit WorldWorldTextBuilder(int32 textId, va_list* args = nullptr) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, int32 loc_idx)
{
char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
if (i_args)
{
// we need copy va_list before use or original va_list will corrupted
va_list ap;
va_copy(ap, *i_args);
char str [2048];
vsnprintf(str, 2048, text, ap);
va_end(ap);
do_helper(data_list, &str[0]);
}
else
do_helper(data_list, (char*)text);
}
private:
char* lineFromMessage(char*& pos)
{
char* start = strtok(pos, "\n");
pos = nullptr;
return start;
}
void do_helper(WorldPacketList& data_list, char* text)
{
char* pos = text;
while (char* line = lineFromMessage(pos))
{
WorldPacket* data = new WorldPacket();
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, line);
data_list.push_back(data);
}
}
int32 i_textId;
va_list* i_args;
};
class WorldBroadcastTextBuilder
{
public:
typedef std::vector<WorldPacket*> WorldPacketList;
explicit WorldBroadcastTextBuilder(uint32 textId, ObjectGuid senderGuid = ObjectGuid()) : i_textId(textId), i_senderGuid(senderGuid) {}
void operator()(WorldPacketList& data_list, uint32 loc_idx)
{
char const* text = sObjectMgr.GetBroadcastText(i_textId, loc_idx);
WorldPacket* data = new WorldPacket();
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_6_1
ChatHandler::BuildChatPacket(*data, CHAT_MSG_BG_SYSTEM_NEUTRAL, text, LANG_UNIVERSAL, CHAT_TAG_NONE, i_senderGuid);
#else
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, text, LANG_UNIVERSAL, CHAT_TAG_NONE, i_senderGuid);
#endif
data_list.push_back(data);
}
private:
uint32 i_textId;
ObjectGuid i_senderGuid;
};
} // namespace MaNGOS
// Send a System Message to all players (except self if mentioned)
void World::SendWorldText(int32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
for (const auto& itr : m_sessions)
{
if (WorldSession* session = itr.second)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld())
wt_do(player);
}
}
va_end(ap);
}
// Send a System Message to all players in the same battleground or queue (except self if mentioned)
void World::SendWorldTextToBGAndQueue(int32 string_id, uint32 queuedPlayerLevel, uint32 queueType, ...)
{
auto queueTypeId = static_cast<BattleGroundQueueTypeId>(queueType);
BattleGroundTypeId bgTypeId = BattleGroundMgr::BgTemplateId(queueTypeId);
BattleGroundBracketId queuedPlayerBracket = Player::GetBattleGroundBracketIdFromLevel(bgTypeId, queuedPlayerLevel);
va_list ap;
va_start(ap, queueType);
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
for (const auto& itr : m_sessions)
{
if (WorldSession* session = itr.second)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld())
{
// Always announce it to all GMs.
if (session->GetSecurity() > SEC_PLAYER)
{
wt_do(player);
continue;
}
// If player is queued or already inside a BG matching the BG type.
if (player->InBattleGroundQueueForBattleGroundQueueType(queueTypeId) ||
(player->InBattleGround() && player->GetBattleGroundTypeId() == bgTypeId))
{
// If player bracket matches the queued player bracket.
if (player->GetBattleGroundBracketIdFromLevel(bgTypeId) == queuedPlayerBracket)
wt_do(player);
}
}
}
}
va_end(ap);
}
void World::SendBroadcastTextToWorld(uint32 textId, ObjectGuid senderGuid)
{
MaNGOS::WorldBroadcastTextBuilder wt_builder(textId, senderGuid);
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldBroadcastTextBuilder> wt_do(wt_builder);
for (const auto& itr : m_sessions)
{
if (WorldSession* session = itr.second)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld())
wt_do(player);
}
}
}
void World::SendGMTicketText(char const* text)
{
for (const auto& itr : m_sessions)
{
if (WorldSession* session = itr.second)
{
if (session->GetSecurity() > SEC_PLAYER)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld() && player->IsAcceptTickets())
player->SendSysMessage(text);
}
}
}
}
void World::SendGMTicketText(int32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
for (const auto& itr : m_sessions)
{
if (WorldSession* session = itr.second)
{
if (session->GetSecurity() > SEC_PLAYER)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld() && player->IsAcceptTickets())
{
wt_do(player);
}
}
}
}
va_end(ap);
}
void World::SendGMText(int32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
for (const auto& itr : m_sessions)
{
if (WorldSession* session = itr.second)
{
if (session->GetSecurity() > SEC_PLAYER)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld())
{
wt_do(player);
}
}
}
}
va_end(ap);
}
// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
void World::SendGlobalText(char const* text, WorldSession* self)
{
WorldPacket data;
// need copy to prevent corruption by strtok call in LineFromMessage original string
char* buf = mangos_strdup(text);
char* pos = buf;
while (char* line = ChatHandler::LineFromMessage(pos))
{
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, line);
SendGlobalMessage(&data, self);
}
delete [] buf;
}
// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
void World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, uint32 team)
{
for (const auto& itr : m_sessions)
{
if (WorldSession* session = itr.second)
{
if (session != self)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld() &&
(player->GetZoneId() == zone) &&
(team == TEAM_NONE || player->GetTeam() == team))
{
session->SendPacket(packet);
}
}
}
}
}
// Send a System Message to all players in the zone (except self if mentioned)
void World::SendZoneText(uint32 zone, char const* text, WorldSession* self, uint32 team)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, text);
SendZoneMessage(zone, &data, self, team);
}
// Kick (and save) all players
void World::KickAll()
{
m_QueuedSessions.clear(); // prevent send queue update packet and login queued sessions
// session not removed at kick and will removed in next update tick
for (const auto& itr : m_sessions)
itr.second->KickPlayer();
for (const auto& itr : m_disconnectedSessions)
(*itr).KickPlayer();
}
// Kick (and save) all players with security level less `sec`
void World::KickAllLess(AccountTypes sec)
{
// session not removed at kick and will removed in next update tick
for (const auto& itr : m_sessions)
if (WorldSession* session = itr.second)
if (session->GetSecurity() < sec)
session->KickPlayer();
}
void World::WarnAccount(uint32 accountId, std::string from, std::string reason, char const* type)
{
LoginDatabase.escape_string(from);
reason = std::string(type) + ": " + reason;
LoginDatabase.escape_string(reason);
LoginDatabase.PExecute("INSERT INTO `account_banned` (`id`, `bandate`, `unbandate`, `bannedby`, `banreason`, `active`, `realm`) VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+1, '%s', '%s', '0', %u)",
accountId, from.c_str(), reason.c_str(), realmID);
}
void World::BanAccount(uint32 accountId, uint32 duration, std::string reason, std::string const& author)
{
LoginDatabase.escape_string(reason);
std::string safe_author = author;
LoginDatabase.escape_string(safe_author);
//No SQL injection as strings are escaped
LoginDatabase.PExecute("INSERT INTO `account_banned` (`id`, `bandate`, `unbandate`, `bannedby`, `banreason`, `active`, `realm`) VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1', %u)",
accountId, duration, safe_author.c_str(), reason.c_str(), realmID);
if (duration > 0)
sAccountMgr.BanAccount(accountId, time(nullptr) + duration);
else
sAccountMgr.BanAccount(accountId, 0xFFFFFFFF);
if (WorldSession* sess = FindSession(accountId))
{
if (std::string(sess->GetPlayerName()) != author)
{
sess->LogoutPlayer(true);
sess->KickPlayer();
}
}
}
class BanQueryHolder : public SqlQueryHolder
{
public:
BanQueryHolder(BanMode mode, std::string banTarget, uint32 duration, std::string reason, uint32 realmId, std::string author,
uint32 authorAccountId)
: m_mode(mode), m_duration(duration), m_reason(reason), m_realmId(realmId),
m_author(author), m_banTarget(banTarget), m_accountId(authorAccountId)
{
}
BanMode GetBanMode() const { return m_mode; }
uint32 GetDuration() const { return m_duration; }
std::string& GetReason() { return m_reason; }
uint32 GetRealmId() const { return m_realmId; }
std::string& GetAuthor() { return m_author; }
std::string& GetBanTarget() { return m_banTarget; }
uint32 GetAuthorAccountId() const { return m_accountId; }
private:
BanMode m_mode;
uint32 m_duration;
std::string m_reason;
uint32 m_realmId;
std::string m_author;
std::string m_banTarget;
uint32 m_accountId;
};
// Not thread-safe, performed in async unsafe callback
class BanAccountHandler
{
public:
void HandleAccountSelectResult(std::unique_ptr<QueryResult>, SqlQueryHolder* queryHolder)
{
BanQueryHolder* holder = dynamic_cast<BanQueryHolder*>(queryHolder);
if (!holder)
return;
BanReturn banResult = BAN_SUCCESS;
WorldSession* session = sWorld.FindSession(holder->GetAuthorAccountId());
std::unique_ptr<QueryResult> result = holder->TakeResult(0);
if (!result)
{
if (session)
ChatHandler(session).SendBanResult(holder->GetBanMode(), BAN_NOTFOUND, holder->GetBanTarget(), holder->GetDuration(), holder->GetReason());
delete holder;
return;
}
// Disconnect all affected players (for IP it can be several)
do
{
Field* fieldsAccount = result->Fetch();
uint32 account = fieldsAccount->GetUInt32();
if (holder->GetBanMode() != BAN_IP)
{
//No SQL injection as strings are escaped
LoginDatabase.PExecute("INSERT INTO `account_banned` (`id`, `bandate`, `unbandate`, `bannedby`, `banreason`, `active`, `realm`) VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1', %u)",
account, holder->GetDuration(), holder->GetAuthor().c_str(), holder->GetReason().c_str(), holder->GetRealmId());
if (holder->GetDuration() > 0)
sAccountMgr.BanAccount(account, time(nullptr) + holder->GetDuration());
else
sAccountMgr.BanAccount(account, 0xFFFFFFFF);
}
// Don't immediately kick if we're banning ourselves (destroys session, crash)
if (account != holder->GetAuthorAccountId())
{
if (WorldSession* sess = sWorld.FindSession(account))
{
sess->LogoutPlayer(true);
sess->KickPlayer();
}
}
} while (result->NextRow());
banResult = BAN_SUCCESS;
if (session)
{
ChatHandler(session).SendBanResult(holder->GetBanMode(), banResult, holder->GetBanTarget(), holder->GetDuration(), holder->GetReason());
}
holder->DeleteAllResults();
delete holder;
}
} banHandler;
// Ban an account or ban an IP address, duration_secs if it is positive used, otherwise permban
BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, uint32 duration_secs, std::string reason, std::string author)
{
LoginDatabase.escape_string(nameOrIP);
LoginDatabase.escape_string(reason);
std::string safe_author = author;
LoginDatabase.escape_string(safe_author);
PlayerCacheData const* authorData = sObjectMgr.GetPlayerDataByName(author);
BanQueryHolder* holder = new BanQueryHolder(mode, nameOrIP, duration_secs, reason, realmID, safe_author,
authorData ? authorData->uiAccount : 0);
holder->SetSize(1);
DatabaseType* db = nullptr;
// Update the database with ban information
switch (mode)
{
case BAN_IP:
//No SQL injection as strings are escaped
db = &LoginDatabase;
holder->SetPQuery(0, "SELECT `id` FROM `account` WHERE `last_ip` = '%s'", nameOrIP.c_str());
LoginDatabase.PExecute("INSERT INTO `ip_banned` VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')", nameOrIP.c_str(), duration_secs, safe_author.c_str(), reason.c_str());
if (duration_secs > 0)
sAccountMgr.BanIP(nameOrIP, time(nullptr) + duration_secs);
else
sAccountMgr.BanIP(nameOrIP, 0xFFFFFFFF);
break;
case BAN_ACCOUNT:
//No SQL injection as string is escaped
db = &LoginDatabase;
holder->SetPQuery(0, "SELECT `id` FROM `account` WHERE `username` = '%s'", nameOrIP.c_str());
break;
case BAN_CHARACTER:
{
db = &CharacterDatabase;
if (uint32 guid = sObjectMgr.GetPlayerGuidByName(nameOrIP))
holder->SetPQuery(0, "SELECT `account` FROM `characters` WHERE `guid` = %u", guid);
break;
}
default:
delete holder;
return BAN_SYNTAX_ERROR;
}
db->DelayQueryHolderUnsafe(&banHandler, &BanAccountHandler::HandleAccountSelectResult, holder);
return BAN_INPROGRESS;
}
// Remove a ban from an account or IP address
bool World::RemoveBanAccount(BanMode mode, std::string const& source, std::string const& message, std::string nameOrIP)
{
if (mode == BAN_IP)
{
LoginDatabase.escape_string(nameOrIP);
LoginDatabase.PExecute("DELETE FROM `ip_banned` WHERE `ip` = '%s'", nameOrIP.c_str());
sAccountMgr.UnbanIP(nameOrIP);
}
else
{
uint32 account = 0;
if (mode == BAN_ACCOUNT)
account = sAccountMgr.GetId(nameOrIP);
else if (mode == BAN_CHARACTER)
account = sObjectMgr.GetPlayerAccountIdByPlayerName(nameOrIP);
if (!account)
return false;
//NO SQL injection as account is uint32
LoginDatabase.PExecute("UPDATE `account_banned` SET `active` = '0' WHERE `id` = '%u'", account);
WarnAccount(account, source, message, "UNBAN");
sAccountMgr.UnbanAccount(account);
}
return true;
}
// Update the game time
void World::_UpdateGameTime()
{
// update the time
time_t thisTime = time(nullptr);
uint32 elapsed = uint32(thisTime - m_gameTime);
m_gameTime = thisTime;
m_gameDay = (m_gameTime + m_timeZoneOffset) / DAY;
// if there is a shutdown timer
if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
{
// ... and it is overdue, stop the world (set m_stopEvent)
if (m_ShutdownTimer <= elapsed)
{
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
}
// ... else decrease it and if necessary display a shutdown countdown to the users
else
{
m_ShutdownTimer -= elapsed;
ShutdownMsg();
}
}
}
// Shutdown the server
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
{
// ignore if server shutdown at next tick
if (m_stopEvent)
return;
m_ShutdownMask = options;
m_ExitCode = exitcode;
// If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if (time == 0)
{
if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
}
// Else set the shutdown timer and warn users
else
{
m_ShutdownTimer = time;
ShutdownMsg(true);
}
}
// Display a shutdown message to the user(s)
void World::ShutdownMsg(bool show, Player* player)
{
// not show messages for idle shutdown mode
if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
return;
// Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
if (show ||
(m_ShutdownTimer < 10) ||
// < 30 sec; every 5 sec
(m_ShutdownTimer < 30 && (m_ShutdownTimer % 5) == 0) ||
// < 5 min ; every 1 min
(m_ShutdownTimer < 5 * MINUTE && (m_ShutdownTimer % MINUTE) == 0) ||
// < 30 min ; every 5 min
(m_ShutdownTimer < 30 * MINUTE && (m_ShutdownTimer % (5 * MINUTE)) == 0) ||
// < 12 h ; every 1 h
(m_ShutdownTimer < 12 * HOUR && (m_ShutdownTimer % HOUR) == 0) ||
// > 12 h ; every 12 h
(m_ShutdownTimer > 12 * HOUR && (m_ShutdownTimer % (12 * HOUR)) == 0))
{
std::string str = secsToTimeString(m_ShutdownTimer);
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid, str.c_str(), player);
sLog.Out(LOG_BASIC, LOG_LVL_DEBUG, "Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutting down"), str.c_str());
}
}
// Cancel a planned server shutdown
void World::ShutdownCancel()
{
// nothing cancel or too later
if (!m_ShutdownTimer || m_stopEvent)
return;
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
sLog.Out(LOG_BASIC, LOG_LVL_DEBUG, "Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"));
}
// Send a server message to the user(s)
void World::SendServerMessage(ServerMessageType type, char const* text, Player* player)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
data << uint32(type);
data << text;
if (player)
player->GetSession()->SendPacket(&data);
else
SendGlobalMessage(&data);
}
void World::UpdateSessions(uint32 diff)
{
// Update player limit if needed
int32 hardPlayerLimit = getConfig(CONFIG_UINT32_PLAYER_HARD_LIMIT);
if (hardPlayerLimit)
m_playerLimit = std::min(hardPlayerLimit, m_playerLimit);
uint32 loggedInSessions = uint32(m_sessions.size() - m_QueuedSessions.size());
if (m_playerLimit >= 0 && static_cast <int32> (loggedInSessions) < hardPlayerLimit)
if (uint32 acceptNow = getConfig(CONFIG_UINT32_LOGIN_PER_TICK))
{
m_playerLimit = std::min(m_playerLimit + acceptNow, loggedInSessions + acceptNow);
if (hardPlayerLimit && m_playerLimit > hardPlayerLimit)
{
m_playerLimit = hardPlayerLimit;
acceptNow = 0;
}
for (uint32 i = 0; i < acceptNow && !m_QueuedSessions.empty(); ++i)
{
// accept first in queue
WorldSession* pop_sess = m_QueuedSessions.front();
pop_sess->SetInQueue(false);
pop_sess->m_idleTime = WorldTimer::getMSTime();
pop_sess->SendAuthWaitQue(0);
pop_sess->InitWarden();
m_QueuedSessions.pop_front();
}
// update position from iter to end()
// iter point to first not updated socket, position store new position
int position = 1;
for (Queue::iterator iter = m_QueuedSessions.begin(); iter != m_QueuedSessions.end(); ++iter, ++position)
(*iter)->SendAuthWaitQue(position);
}
// Add new sessions
WorldSession* sess;
while (addSessQueue.next(sess))
AddSession_(sess);
// Then send an update signal to remaining ones
time_t timeNow = time(nullptr);
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
{
next = itr;
++next;
// and remove not active sessions from the list
WorldSession* pSession = itr->second;
WorldSessionFilter updater(pSession);
if (!pSession->Update(updater))
{
if (pSession->PlayerLoading())
sLog.Out(LOG_BASIC, LOG_LVL_MINIMAL, "[CRASH] World::UpdateSession attempt to delete session %u loading a player.", pSession->GetAccountId());
AccountPlayHistory& history = m_accountsPlayHistory[pSession->GetAccountId()];
if (!RemoveQueuedSession(pSession))
history.logoutTime = timeNow;
history.playedTime += (timeNow - pSession->GetCreateTime());
m_sessions.erase(itr);
delete pSession;
}
}
// Update disconnected sessions
for (SessionSet::iterator itr = m_disconnectedSessions.begin(), next; itr != m_disconnectedSessions.end(); itr = next)
{
next = itr;
++next;
WorldSession* pSession = *itr;
if (!pSession->UpdateDisconnected(diff))
{
delete pSession;
m_disconnectedSessions.erase(itr);
}
}
}
// This handles the issued and queued CLI/RA commands
void World::ProcessCliCommands()
{
CliCommandHolder* command;
while (cliCmdQueue.next(command))
{
sLog.Out(LOG_BASIC, LOG_LVL_DEBUG, "CLI command under processing...");
CliCommandHolder::Print* zprint = command->m_print;
void* callbackArg = command->m_callbackArg;
CliHandler handler(command->m_cliAccountId, command->m_cliAccessLevel, callbackArg, zprint);
handler.ParseCommands(command->m_command);
if (command->m_commandFinished)
command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
delete command;
}
}
void World::InitResultQueue()
{
}
void World::UpdateResultQueue()
{
//process async result queues
CharacterDatabase.ProcessResultQueue(getConfig(CONFIG_UINT32_ASYNC_QUERIES_TICK_TIMEOUT));
WorldDatabase.ProcessResultQueue(getConfig(CONFIG_UINT32_ASYNC_QUERIES_TICK_TIMEOUT));
LoginDatabase.ProcessResultQueue(getConfig(CONFIG_UINT32_ASYNC_QUERIES_TICK_TIMEOUT));
}
void World::UpdateRealmCharCount(uint32 accountId)
{
CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
"SELECT COUNT(`guid`) FROM `characters` WHERE `account` = '%u'", accountId);
}
void World::_UpdateRealmCharCount(std::unique_ptr<QueryResult> resultCharCount, uint32 accountId)
{
if (resultCharCount)
{
Field* fields = resultCharCount->Fetch();
uint32 charCount = fields[0].GetUInt32();
LoginDatabase.PExecute("REPLACE INTO `realmcharacters` (`numchars`, `acctid`, `realmid`) VALUES (%u, %u, %u)", charCount, accountId, realmID);
}
}
void World::SetPlayerLimit(int32 limit, bool needUpdate)
{
if (limit < -SEC_ADMINISTRATOR)
limit = -SEC_ADMINISTRATOR;
// lock update need
bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
m_playerLimit = limit;
if (db_update_need)
LoginDatabase.PExecute("UPDATE `realmlist` SET `allowedSecurityLevel` = '%u' WHERE `id` = '%u'",
uint32(GetPlayerSecurityLimit()), realmID);
}
void World::UpdateMaxSessionCounters()
{
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount, uint32(m_sessions.size() - m_QueuedSessions.size()));
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount, uint32(m_QueuedSessions.size()));
}
void World::setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
{
setConfig(index, sConfig.GetIntDefault(fieldname, defvalue));
}
void World::setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue)
{
setConfig(index, sConfig.GetIntDefault(fieldname, defvalue));
}
void World::setConfig(eConfigFloatValues index, char const* fieldname, float defvalue)
{
setConfig(index, sConfig.GetFloatDefault(fieldname, defvalue));
}
void World::setConfig(eConfigBoolValues index, char const* fieldname, bool defvalue)
{
setConfig(index, sConfig.GetBoolDefault(fieldname, defvalue));
}
void World::setConfigPos(eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
{
setConfig(index, fieldname, defvalue);
if (int32(getConfig(index)) < 0)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%i) can't be negative. Using %u instead.", fieldname, int32(getConfig(index)), defvalue);
setConfig(index, defvalue);
}
}
void World::setConfigPos(eConfigFloatValues index, char const* fieldname, float defvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < 0.0f)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%f) can't be negative. Using %f instead.", fieldname, getConfig(index), defvalue);
setConfig(index, defvalue);
}
}
void World::setConfigMin(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%u) must be >= %u. Using %u instead.", fieldname, getConfig(index), minvalue, minvalue);
setConfig(index, minvalue);
}
}
void World::setConfigMin(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%i) must be >= %i. Using %i instead.", fieldname, getConfig(index), minvalue, minvalue);
setConfig(index, minvalue);
}
}
void World::setConfigMin(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%f) must be >= %f. Using %f instead.", fieldname, getConfig(index), minvalue, minvalue);
setConfig(index, minvalue);
}
}
void World::setConfigMinMax(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%u) must be in range %u...%u. Using %u instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
setConfig(index, minvalue);
}
else if (getConfig(index) > maxvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%u) must be in range %u...%u. Using %u instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
setConfig(index, maxvalue);
}
}
void World::setConfigMinMax(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue, int32 maxvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%i) must be in range %i...%i. Using %i instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
setConfig(index, minvalue);
}
else if (getConfig(index) > maxvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%i) must be in range %i...%i. Using %i instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
setConfig(index, maxvalue);
}
}
void World::setConfigMinMax(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue, float maxvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%f) must be in range %f...%f. Using %f instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
setConfig(index, minvalue);
}
else if (getConfig(index) > maxvalue)
{
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s (%f) must be in range %f...%f. Using %f instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
setConfig(index, maxvalue);
}
}
bool World::configNoReload(bool reload, eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
{
if (!reload)
return true;
uint32 val = sConfig.GetIntDefault(fieldname, defvalue);
if (val != getConfig(index))
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s option can't be changed at mangosd.conf reload, using current value (%u).", fieldname, getConfig(index));
return false;
}
bool World::configNoReload(bool reload, eConfigInt32Values index, char const* fieldname, int32 defvalue)
{
if (!reload)
return true;
int32 val = sConfig.GetIntDefault(fieldname, defvalue);
if (val != getConfig(index))
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s option can't be changed at mangosd.conf reload, using current value (%i).", fieldname, getConfig(index));
return false;
}
bool World::configNoReload(bool reload, eConfigFloatValues index, char const* fieldname, float defvalue)
{
if (!reload)
return true;
float val = sConfig.GetFloatDefault(fieldname, defvalue);
if (val != getConfig(index))
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s option can't be changed at mangosd.conf reload, using current value (%f).", fieldname, getConfig(index));
return false;
}
bool World::configNoReload(bool reload, eConfigBoolValues index, char const* fieldname, bool defvalue)
{
if (!reload)
return true;
bool val = sConfig.GetBoolDefault(fieldname, defvalue);
if (val != getConfig(index))
sLog.Out(LOG_BASIC, LOG_LVL_ERROR, "%s option can't be changed at mangosd.conf reload, using current value (%s).", fieldname, getConfig(index) ? "'true'" : "'false'");
return false;
}
void World::InvalidatePlayerDataToAllClient(ObjectGuid guid)
{
#if SUPPORTED_CLIENT_BUILD > CLIENT_BUILD_1_9_4
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
data << guid;
SendGlobalMessage(&data);
#endif
}
void World::SetSessionDisconnected(WorldSession* sess)
{
SessionMap::iterator itr = m_sessions.find(sess->GetAccountId());
ASSERT(itr != m_sessions.end());
AccountPlayHistory& history = m_accountsPlayHistory[sess->GetAccountId()];
history.logoutTime = time(nullptr);
history.playedTime += (history.logoutTime - sess->GetCreateTime());
m_sessions.erase(itr);
m_disconnectedSessions.insert(sess);
}
void World::AddAsyncTask(std::function<void()> task) {
std::lock_guard<std::mutex> lock(m_asyncTaskQueueMutex);
_asyncTasks.push_back(std::move(task));
}
void World::LogMoneyTrade(ObjectGuid sender, ObjectGuid receiver, uint32 amount, char const* type, uint32 dataInt)
{
if (!LogsDatabase || !getConfig(CONFIG_BOOL_LOGSDB_TRADES))
return;
static SqlStatementID insLogMoney;
SqlStatement logStmt = LogsDatabase.CreateStatement(insLogMoney, "INSERT INTO `logs_trade` SET `sender`=?, `senderType`=?, `senderEntry`=?, `receiver`=?, `amount`=?, `type`=?, `data`=?");
logStmt.addUInt32(sender.GetCounter());
logStmt.addUInt32(sender.GetHigh());
logStmt.addUInt32(sender.GetEntry());
logStmt.addUInt32(receiver.GetCounter());
logStmt.addUInt32(amount);
logStmt.addString(type);
logStmt.addUInt32(dataInt);
logStmt.Execute();
}
void World::LogChat(WorldSession* sess, char const* type, char const* msg, PlayerPointer target, uint32 chanId, char const* chanStr)
{
ASSERT(sess);
PlayerPointer plr = sess->GetPlayerPointer();
ASSERT(plr);
if (target)
sLog.Player(sess, LOG_CHAT, LOG_LVL_MINIMAL, "[%s] %s:%u -> %s:%u : %s", type, plr->GetName(), plr->GetObjectGuid().GetCounter(), target->GetName(), target->GetObjectGuid().GetCounter(), msg);
else if (chanId)
sLog.Player(sess, LOG_CHAT, LOG_LVL_MINIMAL, "[%s:%u] %s:%u : %s", type, chanId, plr->GetName(), plr->GetObjectGuid().GetCounter(), msg);
else if (chanStr)
sLog.Player(sess, LOG_CHAT, LOG_LVL_MINIMAL, "[%s:%s] %s:%u : %s", type, chanStr, plr->GetName(), plr->GetObjectGuid().GetCounter(), msg);
else
sLog.Player(sess, LOG_CHAT, LOG_LVL_MINIMAL, "[%s] %s:%u : %s", type, plr->GetName(), plr->GetObjectGuid().GetCounter(), msg);
}
void World::LogTransaction(PlayerTransactionData const& data)
{
if (!LogsDatabase || !getConfig(CONFIG_BOOL_LOGSDB_TRANSACTIONS))
return;
static SqlStatementID insLogTransaction;
SqlStatement logStmt = LogsDatabase.CreateStatement(insLogTransaction,
"INSERT INTO `logs_transactions` SET `type`=?, `guid1`=?, `money1`=?, `spell1`=?, `items1`=?, "
"`guid2`=?, `money2`=?, `spell2`=?, `items2`=?");
logStmt.addString(data.type);
for (const auto& part : data.parts)
{
logStmt.addUInt32(part.lowGuid);
logStmt.addUInt32(part.money);
logStmt.addUInt32(part.spell);
std::stringstream items;
for (int i = 0; i < TransactionPart::MAX_TRANSACTION_ITEMS; ++i)
{
if (part.itemsEntries[i])
{
if (i != 0)
items << ";";
items << uint32(part.itemsEntries[i]) << ":" << uint32(part.itemsCount[i]) << ":" << part.itemsGuid[i];
}
}
logStmt.addString(items.str());
}
logStmt.Execute();
}
bool World::CanSkipQueue(WorldSession const* sess)
{
if (sess->GetSecurity() > SEC_PLAYER)
return true;
uint32 grace_period = getConfig(CONFIG_UINT32_LOGIN_QUEUE_GRACE_PERIOD_SECS);
if (!grace_period)
return false;
auto prev_logout = m_accountsPlayHistory.find(sess->GetAccountId());
if (prev_logout == m_accountsPlayHistory.end())
return false;
time_t now = time(nullptr);
return (now - prev_logout->second.logoutTime) < grace_period;
}
uint32 World::InsertLog(std::string const& message, AccountTypes sec)
{
uint32 key = m_logMessages.size();
ArchivedLogMessage& s = m_logMessages[key];
s.msg = message;
s.sec = sec;
return key;
}
World::ArchivedLogMessage* World::GetLog(uint32 logId, AccountTypes my_sec)
{
LogMessagesMap::iterator it = m_logMessages.find(logId);
if (it == m_logMessages.end() || it->second.sec > my_sec)
return nullptr;
return &(it->second);
}
void World::SetWorldUpdateTimer(WorldTimers timer, uint32 current)
{
if (timer >= WUPDATE_COUNT)
return;
m_timers[timer].SetCurrent(current);
}
time_t World::GetWorldUpdateTimer(WorldTimers timer)
{
if (timer >= WUPDATE_COUNT)
return 0;
return m_timers[timer].GetCurrent();
}
time_t World::GetWorldUpdateTimerInterval(WorldTimers timer)
{
if (timer >= WUPDATE_COUNT)
return 0;
return m_timers[timer].GetInterval();
}
void SessionPacketSendTask::operator()()
{
if (WorldSession* session = sWorld.FindSession(m_accountId))
{
session->SendPacket(&m_data);
}
}