24 lines
1.4 KiB
SQL
24 lines
1.4 KiB
SQL
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-- Moved the masters eye up in the air and turned it around to face the emperors. Script will turn it towards players
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UPDATE `creature` SET `position_z`='-102.44', `orientation`='4.896' WHERE `guid`='88072';
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-- Added ScriptName, made unit non-attackable and experimented with some other flags for floating, but they should be back to what they were.
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UPDATE `creature_template` SET `unit_flags`=(2) , `AIName`='EventAI', `MovementType` = '0',`InhabitType` = '3', `ScriptName`='mob_masters_eye' WHERE `entry`='15963';
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DELETE FROM spell_mod WHERE Id = 800;
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INSERT INTO spell_mod (`Id`, `DurationIndex`,`Comment`) VALUES ('800', '65','Spell twins teleport stun 1.5sec');
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-- Increased their runspeed. No idea exactly what it should be, but absolutely more than their default one
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UPDATE creature_template SET speed_run=1.8 WHERE entry=15275;
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UPDATE creature_template SET speed_run=1.8 WHERE entry=15276;
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-- 15761 0.558 2 2 0 0
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-- 15778 7.1 10 2 0 0
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UPDATE `mangos`.`creature_model_info` SET `bounding_radius`='1.2', `combat_reach`='6' WHERE `modelid`='15761';
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UPDATE `mangos`.`creature_model_info` SET `bounding_radius`='1.2', `combat_reach`='6' WHERE `modelid`='15778';
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-- scripted ai for bugs on twins to robustify resetting
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UPDATE `mangos`.`creature_template` SET `ScriptName`='mob_twins_bug' WHERE `entry`='15317';
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UPDATE `mangos`.`creature_template` SET `ScriptName`='mob_twins_bug' WHERE `entry`='15316';
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