Files
moonwell-core-vanilla/src/game/CreatureGroups.cpp
T
2017-03-10 00:38:11 +03:00

253 lines
8.6 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Creature.h"
#include "CreatureGroups.h"
#include "ObjectMgr.h"
#include "MoveSpline.h"
#include "CreatureAI.h"
#define MAX_DESYNC 5.0f
CreatureGroupMember* CreatureGroup::AddMember(ObjectGuid guid, float followDist, float followAngle, uint32 memberFlags)
{
if (guid == _leaderGuid)
return NULL;
CreatureGroupMember*& member = _members[guid];
if (!member)
member = new CreatureGroupMember();
member->followDistance = followDist;
member->followAngle = followAngle;
member->memberFlags = memberFlags;
_options |= memberFlags;
return member;
}
void CreatureGroup::OnMemberAttackStart(Creature* member, Unit *target)
{
if (!(_options & OPTION_AGGRO_TOGETHER))
return;
for (std::map<ObjectGuid, CreatureGroupMember*>::iterator itr = _members.begin(); itr != _members.end(); ++itr)
if (itr->first != member->GetObjectGuid())
MemberAssist(member->GetMap()->GetCreature(itr->first), target);
if (member->GetObjectGuid() != GetLeaderGuid())
MemberAssist(member->GetMap()->GetCreature(GetLeaderGuid()), target);
}
void CreatureGroup::OnLeaveCombat(Creature* member)
{
bool masterEvade = member->GetObjectGuid() == GetLeaderGuid();
if (_options & OPTION_EVADE_TOGETHER)
{
for (std::map<ObjectGuid, CreatureGroupMember*>::iterator itr = _members.begin(); itr != _members.end(); ++itr)
if (itr->first != member->GetObjectGuid())
if (Creature* otherMember = member->GetMap()->GetCreature(itr->first))
if (otherMember->IsInWorld() && otherMember->isAlive() && otherMember->AI())
otherMember->AI()->EnterEvadeMode();
if (member->GetObjectGuid() != GetLeaderGuid())
if (Creature* otherMember = member->GetMap()->GetCreature(GetLeaderGuid()))
if (otherMember->IsInWorld() && otherMember->isAlive() && otherMember->AI())
{
masterEvade = true;
otherMember->AI()->EnterEvadeMode();
}
}
if (_options & OPTION_RESPAWN_ALL_ON_ANY_EVADE ||
(_options & OPTION_RESPAWN_ALL_ON_MASTER_EVADE && masterEvade))
RespawnAll(member);
}
void CreatureGroup::OnRespawn(Creature* member)
{
if (!(_options & OPTION_RESPAWN_TOGETHER))
return;
RespawnAll(member);
}
void CreatureGroup::RespawnAll(Creature* except)
{
for (std::map<ObjectGuid, CreatureGroupMember*>::iterator itr = _members.begin(); itr != _members.end(); ++itr)
if (itr->first != except->GetObjectGuid())
if (Creature* otherMember = except->GetMap()->GetCreature(itr->first))
Respawn(otherMember, itr->second);
if (except->GetObjectGuid() != GetLeaderGuid())
if (Creature* otherMember = except->GetMap()->GetCreature(GetLeaderGuid()))
Respawn(otherMember, NULL);
}
void CreatureGroup::Respawn(Creature* member, CreatureGroupMember const* memberEntry /* = NULL for leader */)
{
// Prevent stack overflow (member->Respawn() can call CreatureGroup::Respawn, etc ...)
if (_respawnGuard)
return;
_respawnGuard = true;
if (member->IsInWorld() && member->GetRespawnTime() > time(NULL))
{
if (memberEntry && memberEntry->memberFlags & OPTION_FORMATION_MOVE)
{
if (Unit* leader = member->GetMap()->GetUnit(GetLeaderGuid()))
{
float x, y, z;
if (leader->isAlive() || leader->GetTypeId() != TYPEID_UNIT)
leader->GetPosition(x, y, z);
else
leader->ToCreature()->GetRespawnCoord(x, y, z);
memberEntry->ComputeRelativePosition(leader->GetOrientation(), x, y);
member->UpdateGroundPositionZ(x, y, z);
member->NearTeleportTo(x, y, z, leader->GetAngle(x, y) + M_PI);
}
}
member->Respawn();
}
_respawnGuard = false;
}
void CreatureGroup::MemberAssist(Creature* member, Unit *target)
{
if (!member || !member->IsInWorld())
return;
if (!member->isAlive())
return;
if (member->getVictim())
return;
if (member->AI())
{
member->SetNoCallAssistance(true);
member->AI()->AttackedBy(target);
}
}
void CreatureGroup::RemoveMember(ObjectGuid guid)
{
std::map<ObjectGuid, CreatureGroupMember*>::iterator it = _members.find(guid);
if (it != _members.end())
{
delete it->second;
_members.erase(it);
}
}
void CreatureGroup::DeleteFromDb()
{
WorldDatabase.PExecute("DELETE FROM creature_groups WHERE leaderGUID=%u", _leaderGuid.GetCounter());
}
void CreatureGroup::SaveToDb()
{
DeleteFromDb();
for (std::map<ObjectGuid, CreatureGroupMember*>::iterator it = _members.begin(); it != _members.end(); ++it)
WorldDatabase.PExecute("INSERT INTO creature_groups SET leaderGUID=%u, memberGUID=%u, dist='%f', angle='%f', flags=%u",
_leaderGuid.GetCounter(), it->first.GetCounter(), it->second->followDistance, it->second->followAngle, it->second->memberFlags);
}
uint32 CreatureGroup::GetWaitTime(Creature* moving)
{
for (std::map<ObjectGuid, CreatureGroupMember*>::iterator it = _members.begin(); it != _members.end(); ++it)
if (Creature* curr = moving->GetMap()->GetCreature(it->first))
if (!curr->movespline->Finalized())
return 1;
return 0;
}
bool CreatureGroupMember::ComputeRelativePosition(float leaderAngle, float &x, float &y) const
{
x = cos(followAngle + leaderAngle) * followDistance;
y = sin(followAngle + leaderAngle) * followDistance;
return true;
}
ObjectGuid CreatureGroupsManager::ConvertDBGuid(uint32 guidlow)
{
if (CreatureData const* data = sObjectMgr.GetCreatureData(guidlow))
return data->GetObjectGuid(guidlow);
return ObjectGuid();
}
void CreatureGroupsManager::Load()
{
uint32 oldMSTime = WorldTimer::getMSTime();
// Memory leak, but we cannot delete the loaded groups, since pointer may be present at loaded creatures
_groups.clear();
QueryResult* result = WorldDatabase.Query("SELECT leaderGUID, memberGUID, dist, angle, flags FROM creature_groups ORDER BY leaderGUID");
if (!result)
{
sLog.outErrorDb(">> Loaded 0 creature groups. DB table `creature_groups` is empty!");
sLog.outString();
return;
}
uint32 count = 0;
Field *fields;
CreatureGroup *currentGroup = NULL;
do
{
fields = result->Fetch();
//Load group member data
ObjectGuid leaderGuid = ConvertDBGuid(fields[0].GetUInt32());
ObjectGuid memberGuid = ConvertDBGuid(fields[1].GetUInt32());
if (leaderGuid.IsEmpty())
sLog.outErrorDb("CREATURE GROUPS: Bad leader guid %u", fields[0].GetUInt32());
else if (memberGuid.IsEmpty())
sLog.outErrorDb("CREATURE GROUPS: Bad member guid %u", fields[1].GetUInt32());
else
{
if (!currentGroup || leaderGuid != currentGroup->GetLeaderGuid())
{
currentGroup = new CreatureGroup(leaderGuid);
RegisterNewGroup(currentGroup);
}
currentGroup->AddMember(memberGuid, fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetUInt8());
++count;
}
}
while (result->NextRow());
delete result;
sLog.outString(">> Loaded %u creature groups in %u ms", count, WorldTimer::getMSTime() - oldMSTime);
sLog.outString();
}
void CreatureGroupsManager::LoadCreatureGroup(Creature* creature, CreatureGroup*& group)
{
group = NULL;
if (!creature->HasStaticDBSpawnData())
return;
for (std::map<ObjectGuid, CreatureGroup*>::iterator it = _groups.begin(); it != _groups.end(); ++it)
{
if (it->first == creature->GetObjectGuid() || it->second->ContainsGuid(creature->GetObjectGuid()))
{
group = it->second;
break;
}
}
}