2818 lines
91 KiB
C++
2818 lines
91 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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* Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>
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* Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>
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* Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Object.h"
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#include "SharedDefines.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "Creature.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "ObjectGuid.h"
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#include "UpdateData.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "MapManager.h"
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#include "Log.h"
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#include "Transport.h"
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#include "TargetedMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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#include "VMapFactory.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "ObjectPosSelector.h"
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#include "TemporarySummon.h"
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#include "ZoneScriptMgr.h"
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#include "InstanceData.h"
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#include "Chat.h"
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#include "Anticheat.h"
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#include "packet_builder.h"
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#include "MovementBroadcaster.h"
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#include "PlayerBroadcaster.h"
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////////////////////////////////////////////////////////////
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// Methods of class MovementInfo
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void MovementInfo::Read(ByteBuffer &data)
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{
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time = WorldTimer::getMSTime();
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data >> moveFlags;
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data >> ctime;
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data >> pos.x;
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data >> pos.y;
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data >> pos.z;
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data >> pos.o;
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if (HasMovementFlag(MOVEFLAG_ONTRANSPORT))
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{
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data >> t_guid;
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data >> t_pos.x;
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data >> t_pos.y;
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data >> t_pos.z;
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data >> t_pos.o;
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}
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if (HasMovementFlag(MOVEFLAG_SWIMMING))
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data >> s_pitch;
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data >> fallTime;
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if (HasMovementFlag(MOVEFLAG_JUMPING))
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{
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data >> jump.velocity;
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data >> jump.cosAngle;
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data >> jump.sinAngle;
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data >> jump.xyspeed;
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if (!jump.startClientTime)
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{
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jump.startClientTime = ctime;
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jump.start = pos;
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}
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}
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else
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jump.startClientTime = 0;
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if (HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
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{
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data >> splineElevation; // unknown
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}
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}
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void MovementInfo::CorrectData(Unit* mover)
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{
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// Nostalrius: remove incompatible flags, causing client freezes for example
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#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
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if (check) \
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RemoveMovementFlag(MovementFlags(maskToRemove));
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/*! This must be a packet spoofing attempt. MOVEFLAG_ROOT sent from the client is not valid
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in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
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It will freeze clients that receive this player's movement info.
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*/
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REMOVE_VIOLATING_FLAGS(HasMovementFlag(MOVEFLAG_ROOT) && HasMovementFlag(MOVEFLAG_MASK_MOVING),
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MOVEFLAG_ROOT);
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//! Cannot hover without SPELL_AURA_HOVER
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//REMOVE_VIOLATING_FLAGS(HasMovementFlag(MOVEFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER),
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// MOVEFLAG_HOVER);
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//! Cannot move left and right at the same time
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REMOVE_VIOLATING_FLAGS(HasMovementFlag(MOVEFLAG_TURN_LEFT) && HasMovementFlag(MOVEFLAG_TURN_RIGHT),
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MOVEFLAG_TURN_LEFT | MOVEFLAG_TURN_RIGHT);
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//! Cannot strafe left and right at the same time
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REMOVE_VIOLATING_FLAGS(HasMovementFlag(MOVEFLAG_STRAFE_LEFT) && HasMovementFlag(MOVEFLAG_STRAFE_RIGHT),
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MOVEFLAG_STRAFE_LEFT | MOVEFLAG_STRAFE_RIGHT);
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//! Cannot pitch up and down at the same time
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REMOVE_VIOLATING_FLAGS(HasMovementFlag(MOVEFLAG_PITCH_UP) && HasMovementFlag(MOVEFLAG_PITCH_DOWN),
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MOVEFLAG_PITCH_UP | MOVEFLAG_PITCH_DOWN);
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//! Cannot move forwards and backwards at the same time
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REMOVE_VIOLATING_FLAGS(HasMovementFlag(MOVEFLAG_FORWARD) && HasMovementFlag(MOVEFLAG_BACKWARD),
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MOVEFLAG_FORWARD | MOVEFLAG_BACKWARD);
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#undef REMOVE_VIOLATING_FLAGS
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}
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void MovementInfo::Write(ByteBuffer &data) const
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{
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data << moveFlags;
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data << time;
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data << pos.x;
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data << pos.y;
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data << pos.z;
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data << pos.o;
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if (HasMovementFlag(MOVEFLAG_ONTRANSPORT))
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{
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data << t_guid;
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data << t_pos.x;
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data << t_pos.y;
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data << t_pos.z;
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data << t_pos.o;
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}
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if (HasMovementFlag(MOVEFLAG_SWIMMING))
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data << s_pitch;
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data << fallTime;
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if (HasMovementFlag(MOVEFLAG_JUMPING))
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{
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data << jump.velocity;
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data << jump.cosAngle;
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data << jump.sinAngle;
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data << jump.xyspeed;
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}
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if (HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
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{
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data << splineElevation; // unknown
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}
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}
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Object::Object() : m_updateFlag(0)
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{
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m_objectTypeId = TYPEID_OBJECT;
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m_objectType = TYPEMASK_OBJECT;
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m_uint32Values = nullptr;
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m_uint32Values_mirror = nullptr;
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m_valuesCount = 0;
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m_inWorld = false;
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m_objectUpdated = false;
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_deleted = false;
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_delayedActions = 0;
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}
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Object::~Object()
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{
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if (IsInWorld())
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{
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///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
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sLog.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still in world!!", GetGUIDLow(), GetTypeId());
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MANGOS_ASSERT(false);
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}
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if (m_objectUpdated)
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{
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sLog.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still have updated status!!", GetGUIDLow(), GetTypeId());
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MANGOS_ASSERT(false);
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}
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if (m_uint32Values)
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{
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//DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
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delete [] m_uint32Values;
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delete [] m_uint32Values_mirror;
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//DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
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}
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}
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void Object::_InitValues()
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{
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m_uint32Values = new uint32[ m_valuesCount ];
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memset(m_uint32Values, 0, m_valuesCount * sizeof(uint32));
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m_uint32Values_mirror = new uint32[ m_valuesCount ];
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memset(m_uint32Values_mirror, 0, m_valuesCount * sizeof(uint32));
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m_objectUpdated = false;
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}
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void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
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{
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if (!m_uint32Values)
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_InitValues();
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ObjectGuid guid = ObjectGuid(guidhigh, entry, guidlow);
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SetGuidValue(OBJECT_FIELD_GUID, guid);
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SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType);
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m_PackGUID.Set(guid);
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}
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void Object::SetObjectScale(float newScale)
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{
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SetFloatValue(OBJECT_FIELD_SCALE_X, newScale);
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}
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void Object::SendForcedObjectUpdate()
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{
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if (!m_inWorld || !m_objectUpdated)
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return;
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UpdateDataMapType update_players;
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BuildUpdateData(update_players);
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RemoveFromClientUpdateList();
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for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
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iter->second.Send(iter->first->GetSession());
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}
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void Object::BuildMovementUpdateBlock(UpdateData * data, uint8 flags) const
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{
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ByteBuffer buf(500);
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buf << uint8(UPDATETYPE_MOVEMENT);
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buf << GetObjectGuid();
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BuildMovementUpdate(&buf, flags);
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data->AddUpdateBlock(buf);
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}
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void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
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{
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if (!target)
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return;
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uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
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uint8 updateFlags = m_updateFlag;
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/** lower flag1 **/
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if (target == this) // building packet for yourself
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updateFlags |= UPDATEFLAG_SELF;
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if (updateFlags & UPDATEFLAG_HAS_POSITION)
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{
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// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
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if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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// UPDATETYPE_CREATE_OBJECT2 for pets...
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if (target->GetPetGuid() == GetObjectGuid())
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
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if (isType(TYPEMASK_GAMEOBJECT))
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{
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GameObject *go = (GameObject*)this;
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switch (go->GetGoType())
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{
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case GAMEOBJECT_TYPE_BUTTON:
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{
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const LockEntry *lock = sLockStore.LookupEntry(go->GetGOInfo()->GetLockId());
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if (!lock || lock->Index[1] != LOCKTYPE_SLOW_OPEN ||
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(go->isSpawned() && !go->GetRespawnDelay()))
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break;
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}
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case GAMEOBJECT_TYPE_TRAP:
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case GAMEOBJECT_TYPE_DUEL_ARBITER:
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case GAMEOBJECT_TYPE_FLAGSTAND:
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case GAMEOBJECT_TYPE_FLAGDROP:
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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break;
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case GAMEOBJECT_TYPE_TRANSPORT:
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updateFlags |= UPDATEFLAG_TRANSPORT;
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break;
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}
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}
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}
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//DEBUG_LOG("BuildCreateUpdate: update-type: %u, object-type: %u got updateFlags: %X", updatetype, m_objectTypeId, updateFlags);
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ByteBuffer buf(500);
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buf << (uint8)updatetype;
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buf << GetPackGUID();
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buf << uint8(m_objectTypeId);
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BuildMovementUpdate(&buf, updateFlags);
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UpdateMask updateMask;
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updateMask.SetCount(m_valuesCount);
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_SetCreateBits(&updateMask, target);
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BuildValuesUpdate(updatetype, &buf, &updateMask, target);
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data->AddUpdateBlock(buf);
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}
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void Object::SendCreateUpdateToPlayer(Player* player)
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{
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// send create update to player
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UpdateData upd;
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BuildCreateUpdateBlockForPlayer(&upd, player);
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upd.Send(player->GetSession());
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}
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void WorldObject::DirectSendPublicValueUpdate(uint32 index)
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{
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// Do we need an update ?
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if (m_uint32Values_mirror[index] == m_uint32Values[index])
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return;
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m_uint32Values_mirror[index] = m_uint32Values[index];
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UpdateData data;
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ByteBuffer buf(50);
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buf << uint8(UPDATETYPE_VALUES);
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buf << GetPackGUID();
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UpdateMask updateMask;
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updateMask.SetCount(m_valuesCount);
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updateMask.SetBit(index);
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buf << (uint8)updateMask.GetBlockCount();
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buf.append(updateMask.GetMask(), updateMask.GetLength());
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buf << uint32(m_uint32Values[index]);
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data.AddUpdateBlock(buf);
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WorldPacket packet;
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data.BuildPacket(&packet);
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SendObjectMessageToSet(&packet, true);
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}
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void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
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{
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ByteBuffer buf(500);
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buf << uint8(UPDATETYPE_VALUES);
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buf << GetPackGUID();
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UpdateMask updateMask;
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updateMask.SetCount(m_valuesCount);
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_SetUpdateBits(&updateMask, target);
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BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
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data->AddUpdateBlock(buf);
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}
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void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const
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{
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data->AddOutOfRangeGUID(GetObjectGuid());
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}
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void Object::SendOutOfRangeUpdateToPlayer(Player* player)
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{
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UpdateData data;
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BuildOutOfRangeUpdateBlock(&data);
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WorldPacket packet;
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data.BuildPacket(&packet);
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player->SendDirectMessage(&packet);
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}
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void Object::DestroyForPlayer(Player *target) const
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{
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MANGOS_ASSERT(target);
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WorldPacket data(SMSG_DESTROY_OBJECT, 8);
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data << GetObjectGuid();
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target->GetSession()->SendPacket(&data);
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}
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void Object::BuildMovementUpdate(ByteBuffer * data, uint8 updateFlags) const
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{
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*data << uint8(updateFlags); // update flags
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if (updateFlags & UPDATEFLAG_LIVING)
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{
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Unit const* unit = ToUnit();
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ASSERT(unit);
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WorldObject const* wobject = (WorldObject*)this;
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MovementInfo m = wobject->m_movementInfo;
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if (!m.ctime)
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{
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m.time = WorldTimer::getMSTime() + 1000;
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m.ChangePosition(wobject->GetPositionX(), wobject->GetPositionY(), wobject->GetPositionZ(), wobject->GetOrientation());
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}
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if (unit->ToCreature())
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m.moveFlags = m.moveFlags & ~MOVEFLAG_ROOT;
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*data << m;
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if (unit)
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{
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*data << float(unit->GetSpeed(MOVE_WALK));
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*data << float(unit->GetSpeed(MOVE_RUN));
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*data << float(unit->GetSpeed(MOVE_RUN_BACK));
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*data << float(unit->GetSpeed(MOVE_SWIM));
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*data << float(unit->GetSpeed(MOVE_SWIM_BACK));
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*data << float(unit->GetSpeed(MOVE_TURN_RATE));
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// Send current movement informations
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if (unit->m_movementInfo.moveFlags & MOVEFLAG_SPLINE_ENABLED)
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Movement::PacketBuilder::WriteCreate(*(unit->movespline), *data);
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}
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else
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for (int i = 0; i < MAX_MOVE_TYPE; ++i)
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*data << float(1.0f);
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}
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else
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{
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if (updateFlags & UPDATEFLAG_HAS_POSITION) // 0x40
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{
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WorldObject* object = ((WorldObject*)this);
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*data << float(object->GetPositionX());
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*data << float(object->GetPositionY());
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*data << float(object->GetPositionZ());
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*data << float(object->GetOrientation());
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}
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}
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if (updateFlags & UPDATEFLAG_HIGHGUID)
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{
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// unk uint32.
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*data << uint32(0);
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}
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if (updateFlags & UPDATEFLAG_ALL) // 0x10
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{
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// unk uint32.
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*data << uint32(1);
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}
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if (updateFlags & UPDATEFLAG_FULLGUID)
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{
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if (Unit const* me = ToUnit())
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{
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if (Unit const* victim = me->getVictim())
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* data << victim->GetPackGUID();
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else
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*data << uint8(0); // Empty pack guid
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}
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else
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*data << uint8(0); // Empty pack guid
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}
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// 0x2
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if (updateFlags & UPDATEFLAG_TRANSPORT)
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{
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// transport progress or mstime.
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GameObject const* go = ToGameObject();
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/** @TODO Use IsTransport() to also handle type 11 (TRANSPORT)
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Currently grid objects are not updated if there are no nearby players,
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this causes clients to receive different PathProgress
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resulting in players seeing the object in a different position
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*/
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if (go && go->ToTransport())
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*data << uint32(go->ToTransport()->GetPathProgress());
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else
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*data << uint32(WorldTimer::getMSTime()); // ms time
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}
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}
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void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
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{
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if (!target)
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return;
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bool IsActivateToQuest = false;
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if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2)
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{
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if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
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{
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if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
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IsActivateToQuest = true;
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updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
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}
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if (target->HasOption(PLAYER_VIDEO_MODE) && isType(TYPEMASK_UNIT))
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updateMask->SetBit(UNIT_FIELD_FLAGS);
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}
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else // case UPDATETYPE_VALUES
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{
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if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
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{
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if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
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IsActivateToQuest = true;
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updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
|
|
updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS);
|
|
}
|
|
}
|
|
if (isType(TYPEMASK_GAMEOBJECT))
|
|
{
|
|
target->m_visibleGobjsQuestAct_lock.acquire();
|
|
target->m_visibleGobjQuestActivated[GetObjectGuid()] = IsActivateToQuest;
|
|
target->m_visibleGobjsQuestAct_lock.release();
|
|
}
|
|
|
|
MANGOS_ASSERT(updateMask && updateMask->GetCount() == m_valuesCount);
|
|
|
|
*data << (uint8)updateMask->GetBlockCount();
|
|
data->append(updateMask->GetMask(), updateMask->GetLength());
|
|
|
|
// 2 specialized loops for speed optimization in non-unit case
|
|
if (isType(TYPEMASK_UNIT)) // unit (creature/player) case
|
|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
{
|
|
if (updateMask->GetBit(index))
|
|
{
|
|
if (index == UNIT_NPC_FLAGS)
|
|
{
|
|
uint32 appendValue = m_uint32Values[index];
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (appendValue & UNIT_NPC_FLAG_TRAINER)
|
|
{
|
|
if (!((Creature*)this)->IsTrainerOf(target, false))
|
|
appendValue &= ~UNIT_NPC_FLAG_TRAINER;
|
|
}
|
|
|
|
if (appendValue & UNIT_NPC_FLAG_STABLEMASTER)
|
|
{
|
|
if (target->getClass() != CLASS_HUNTER)
|
|
appendValue &= ~UNIT_NPC_FLAG_STABLEMASTER;
|
|
}
|
|
|
|
if (appendValue & UNIT_NPC_FLAG_FLIGHTMASTER)
|
|
{
|
|
QuestRelationsMapBounds bounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(((Creature*)this)->GetEntry());
|
|
for (QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
Quest const* pQuest = sObjectMgr.GetQuestTemplate(itr->second);
|
|
if (target->CanSeeStartQuest(pQuest))
|
|
{
|
|
appendValue &= ~UNIT_NPC_FLAG_FLIGHTMASTER;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(((Creature*)this)->GetEntry());
|
|
for (QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
Quest const* pQuest = sObjectMgr.GetQuestTemplate(itr->second);
|
|
if (target->CanRewardQuest(pQuest, false))
|
|
{
|
|
appendValue &= ~UNIT_NPC_FLAG_FLIGHTMASTER;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*data << uint32(appendValue);
|
|
}
|
|
// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
|
|
else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
|
|
{
|
|
// convert from float to uint32 and send
|
|
*data << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]);
|
|
}
|
|
|
|
// there are some float values which may be negative or can't get negative due to other checks
|
|
else if ((index >= PLAYER_FIELD_NEGSTAT0 && index <= PLAYER_FIELD_NEGSTAT4) ||
|
|
(index >= PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) ||
|
|
(index >= PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) ||
|
|
(index >= PLAYER_FIELD_POSSTAT0 && index <= PLAYER_FIELD_POSSTAT4))
|
|
*data << uint32(m_floatValues[index]);
|
|
// Video maker - hide unit name, etc ...
|
|
else if (index == UNIT_FIELD_FLAGS && target->HasOption(PLAYER_VIDEO_MODE) && target != this)
|
|
*data << (m_uint32Values[index] | UNIT_FLAG_NOT_SELECTABLE);
|
|
// Gamemasters should be always able to select units and view auras
|
|
else if (index == UNIT_FIELD_FLAGS && target->isGameMaster())
|
|
*data << ((m_uint32Values[index] | UNIT_FLAG_AURAS_VISIBLE) & ~UNIT_FLAG_NOT_SELECTABLE);
|
|
// hide lootable animation for unallowed players
|
|
else if (index == UNIT_DYNAMIC_FLAGS)
|
|
{
|
|
uint32 dynamicFlags = m_uint32Values[index];
|
|
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT))
|
|
if (Unit const * unit = ToUnit())
|
|
{
|
|
Unit::AuraList auras = unit->GetAurasByType(SPELL_AURA_MOD_STALKED);
|
|
if (std::find_if(auras.begin(), auras.end(),[target](Aura *a){
|
|
return target->GetObjectGuid() == a->GetCasterGuid();
|
|
}) == auras.end())
|
|
dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
|
|
}
|
|
if (Creature const* creature = ToCreature())
|
|
{
|
|
if (creature->HasLootRecipient())
|
|
{
|
|
if (creature->IsTappedBy(target))
|
|
dynamicFlags |= (UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
|
|
else
|
|
{
|
|
dynamicFlags |= UNIT_DYNFLAG_TAPPED;
|
|
dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dynamicFlags &= ~UNIT_DYNFLAG_TAPPED;
|
|
dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER;
|
|
}
|
|
|
|
if (!target->isAllowedToLoot(creature))
|
|
dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
|
|
}
|
|
*data << dynamicFlags;
|
|
}
|
|
// RAID ally-horde - Faction
|
|
else if (index == UNIT_FIELD_FACTIONTEMPLATE)
|
|
{
|
|
Player* owner = ((Unit*)this)->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
bool forceFriendly = false;
|
|
if (owner)
|
|
{
|
|
FactionTemplateEntry const *ft1, *ft2;
|
|
ft1 = owner->getFactionTemplateEntry();
|
|
ft2 = target->getFactionTemplateEntry();
|
|
if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2) && owner->IsInSameRaidWith(target))
|
|
if (owner->IsInInterFactionMode() && target->IsInInterFactionMode())
|
|
forceFriendly = true;
|
|
}
|
|
uint32 faction = m_uint32Values[index];
|
|
if (forceFriendly)
|
|
faction = target->getFaction();
|
|
|
|
*data << uint32(faction);
|
|
}
|
|
// RAID ally-horde : pas de flag FFA
|
|
else if (index == PLAYER_FLAGS && (m_uint32Values[index] & PLAYER_FLAGS_FFA_PVP))
|
|
{
|
|
Player* owner = ((Unit*)this)->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (owner && owner != target && owner->IsInSameRaidWith(target))
|
|
*data << uint32(m_uint32Values[index] & ~PLAYER_FLAGS_FFA_PVP);
|
|
else
|
|
*data << uint32(m_uint32Values[index]);
|
|
}
|
|
// Hide real health value. Send a percent instead.
|
|
else if (index == UNIT_FIELD_HEALTH || index == UNIT_FIELD_MAXHEALTH)
|
|
{
|
|
Player* owner = ((Unit*)this)->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (owner && owner->IsInSameRaidWith(target))
|
|
*data << m_uint32Values[index];
|
|
else // Hide
|
|
{
|
|
if (index == UNIT_FIELD_MAXHEALTH)
|
|
*data << uint32(100);
|
|
else
|
|
{
|
|
uint32 pct = 0;
|
|
if (m_uint32Values[UNIT_FIELD_HEALTH])
|
|
{
|
|
pct = uint32((m_uint32Values[UNIT_FIELD_HEALTH] * 100.0f) / m_uint32Values[UNIT_FIELD_MAXHEALTH]);
|
|
if (pct > 100)
|
|
pct = 100;
|
|
if (!pct)
|
|
pct = 1;
|
|
}
|
|
*data << pct;
|
|
}
|
|
}
|
|
}
|
|
else if (target == this && (index == PLAYER_TRACK_CREATURES || index == PLAYER_TRACK_RESOURCES))
|
|
{
|
|
//if (WardenInterface* base = target->GetSession()->GetWarden())
|
|
//base->TrackingUpdateSent(index, m_uint32Values[index]);
|
|
*data << m_uint32Values[index];
|
|
}
|
|
else
|
|
{
|
|
// send in current format (float as float, uint32 as uint32)
|
|
*data << m_uint32Values[index];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case
|
|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
{
|
|
if (updateMask->GetBit(index))
|
|
{
|
|
// send in current format (float as float, uint32 as uint32)
|
|
if (index == GAMEOBJECT_DYN_FLAGS)
|
|
{
|
|
if (IsActivateToQuest)
|
|
{
|
|
switch (((GameObject*)this)->GetGoType())
|
|
{
|
|
case GAMEOBJECT_TYPE_QUESTGIVER:
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
case GAMEOBJECT_TYPE_GENERIC:
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS:
|
|
case GAMEOBJECT_TYPE_GOOBER:
|
|
*data << uint16(GO_DYNFLAG_LO_ACTIVATE);
|
|
*data << uint16(0);
|
|
break;
|
|
default:
|
|
*data << uint32(0); // unknown, not happen.
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
*data << uint32(0); // disable quest object
|
|
}
|
|
else
|
|
*data << m_uint32Values[index]; // other cases
|
|
}
|
|
}
|
|
}
|
|
else // other objects case (no special index checks)
|
|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
{
|
|
if (updateMask->GetBit(index))
|
|
{
|
|
if (index == CORPSE_FIELD_DYNAMIC_FLAGS)
|
|
{
|
|
uint32 dynFlags = m_uint32Values[CORPSE_FIELD_DYNAMIC_FLAGS];
|
|
if (Corpse const* corpse = ToCorpse())
|
|
{
|
|
const Loot* loot = &corpse->loot;
|
|
if (loot->isLooted()) // nothing to loot or everything looted.
|
|
dynFlags &= ~CORPSE_DYNFLAG_LOOTABLE;
|
|
if (dynFlags & CORPSE_DYNFLAG_LOOTABLE)
|
|
if (corpse->IsFriendlyTo(target))
|
|
dynFlags &= ~CORPSE_DYNFLAG_LOOTABLE;
|
|
}
|
|
*data << dynFlags;
|
|
}
|
|
else
|
|
// send in current format (float as float, uint32 as uint32)
|
|
*data << m_uint32Values[index];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::ClearUpdateMask(bool remove)
|
|
{
|
|
if (m_uint32Values)
|
|
memcpy(m_uint32Values_mirror, m_uint32Values, sizeof(uint32) * m_valuesCount);
|
|
|
|
if (m_objectUpdated)
|
|
{
|
|
if (remove)
|
|
RemoveFromClientUpdateList();
|
|
m_objectUpdated = false;
|
|
}
|
|
_delayedActions &= ~OBJECT_DELAYED_MARK_CLIENT_UPDATE;
|
|
}
|
|
|
|
bool Object::LoadValues(const char* data)
|
|
{
|
|
if (!m_uint32Values) _InitValues();
|
|
|
|
Tokens tokens = StrSplit(data, " ");
|
|
|
|
if (tokens.size() != m_valuesCount)
|
|
return false;
|
|
|
|
Tokens::iterator iter;
|
|
int index;
|
|
for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index)
|
|
m_uint32Values[index] = atol((*iter).c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count)
|
|
{
|
|
if (data.empty())
|
|
return;
|
|
|
|
Tokenizer tokens(data, ' ', count);
|
|
|
|
if (tokens.size() != count)
|
|
return;
|
|
|
|
for (uint32 index = 0; index < count; ++index)
|
|
{
|
|
m_uint32Values[startOffset + index] = strtoul(tokens[index], nullptr, 10);
|
|
m_uint32Values_mirror[startOffset + index] = m_uint32Values[startOffset + index] + 1;
|
|
}
|
|
}
|
|
|
|
void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
|
|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
{
|
|
if (m_uint32Values_mirror[index] != m_uint32Values[index])
|
|
updateMask->SetBit(index);
|
|
}
|
|
}
|
|
|
|
void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
|
|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
{
|
|
if (GetUInt32Value(index) != 0)
|
|
updateMask->SetBit(index);
|
|
}
|
|
}
|
|
|
|
void Object::SetInt32Value(uint16 index, int32 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (m_int32Values[ index ] != value)
|
|
{
|
|
m_int32Values[ index ] = value;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetUInt32Value(uint16 index, uint32 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (m_uint32Values[ index ] != value)
|
|
{
|
|
m_uint32Values[ index ] = value;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetUInt64Value(uint16 index, const uint64 &value)
|
|
{
|
|
MANGOS_ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
|
|
if (*((uint64*) & (m_uint32Values[ index ])) != value)
|
|
{
|
|
m_uint32Values[ index ] = *((uint32*)&value);
|
|
m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1);
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetFloatValue(uint16 index, float value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (m_floatValues[ index ] != value)
|
|
{
|
|
m_floatValues[ index ] = value;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetByteValue(uint16 index, uint8 offset, uint8 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (offset > 4)
|
|
{
|
|
sLog.outError("Object::SetByteValue: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if (uint8(m_uint32Values[ index ] >> (offset * 8)) != value)
|
|
{
|
|
m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8));
|
|
m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8));
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (offset > 2)
|
|
{
|
|
sLog.outError("Object::SetUInt16Value: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if (uint16(m_uint32Values[ index ] >> (offset * 16)) != value)
|
|
{
|
|
m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16));
|
|
m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16));
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetStatFloatValue(uint16 index, float value)
|
|
{
|
|
if (value < 0)
|
|
value = 0.0f;
|
|
|
|
SetFloatValue(index, value);
|
|
}
|
|
|
|
void Object::SetStatInt32Value(uint16 index, int32 value)
|
|
{
|
|
if (value < 0)
|
|
value = 0;
|
|
|
|
SetUInt32Value(index, uint32(value));
|
|
}
|
|
|
|
void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
|
|
{
|
|
int32 cur = GetUInt32Value(index);
|
|
cur += (apply ? val : -val);
|
|
if (cur < 0)
|
|
cur = 0;
|
|
SetUInt32Value(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
|
|
{
|
|
int32 cur = GetInt32Value(index);
|
|
cur += (apply ? val : -val);
|
|
SetInt32Value(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
|
|
{
|
|
float cur = GetFloatValue(index);
|
|
cur += (apply ? val : -val);
|
|
SetFloatValue(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
|
|
{
|
|
float cur = GetFloatValue(index);
|
|
cur += (apply ? val : -val);
|
|
if (cur < 0)
|
|
cur = 0;
|
|
SetFloatValue(index, cur);
|
|
}
|
|
|
|
void Object::SetFlag(uint16 index, uint32 newFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
uint32 oldval = m_uint32Values[ index ];
|
|
uint32 newval = oldval | newFlag;
|
|
|
|
if (oldval != newval)
|
|
{
|
|
m_uint32Values[ index ] = newval;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::RemoveFlag(uint16 index, uint32 oldFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
uint32 oldval = m_uint32Values[ index ];
|
|
uint32 newval = oldval & ~oldFlag;
|
|
|
|
if (oldval != newval)
|
|
{
|
|
m_uint32Values[ index ] = newval;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (offset > 4)
|
|
{
|
|
sLog.outError("Object::SetByteFlag: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if (!(uint8(m_uint32Values[ index ] >> (offset * 8)) & newFlag))
|
|
{
|
|
m_uint32Values[ index ] |= uint32(uint32(newFlag) << (offset * 8));
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (offset > 4)
|
|
{
|
|
sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if (uint8(m_uint32Values[ index ] >> (offset * 8)) & oldFlag)
|
|
{
|
|
m_uint32Values[ index ] &= ~uint32(uint32(oldFlag) << (offset * 8));
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetShortFlag(uint16 index, bool highpart, uint16 newFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (!(uint16(m_uint32Values[index] >> (highpart ? 16 : 0)) & newFlag))
|
|
{
|
|
m_uint32Values[index] |= uint32(uint32(newFlag) << (highpart ? 16 : 0));
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::RemoveShortFlag(uint16 index, bool highpart, uint16 oldFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (uint16(m_uint32Values[index] >> (highpart ? 16 : 0)) & oldFlag)
|
|
{
|
|
m_uint32Values[index] &= ~uint32(uint32(oldFlag) << (highpart ? 16 : 0));
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
bool Object::PrintIndexError(uint32 index, bool set) const
|
|
{
|
|
sLog.outInfo("%s nonexistent value field: %u (count: %u) for object typeid: %u type mask: %u",
|
|
(set ? "set value to" : "get value from"), index, m_valuesCount, GetTypeId(), m_objectType);
|
|
|
|
// ASSERT must fail after function call
|
|
return false;
|
|
}
|
|
|
|
void Object::BuildUpdateDataForPlayer(Player* pl, UpdateDataMapType& update_players)
|
|
{
|
|
UpdateDataMapType::iterator iter = update_players.find(pl);
|
|
|
|
if (iter == update_players.end())
|
|
{
|
|
std::pair<UpdateDataMapType::iterator, bool> p = update_players.insert(UpdateDataMapType::value_type(pl, UpdateData()));
|
|
MANGOS_ASSERT(p.second);
|
|
iter = p.first;
|
|
}
|
|
|
|
BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
|
|
}
|
|
|
|
void Object::AddToClientUpdateList()
|
|
{
|
|
sLog.outError("Unexpected call of Object::AddToClientUpdateList for object (TypeId: %u Update fields: %u)", GetTypeId(), m_valuesCount);
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
|
|
void Object::RemoveFromClientUpdateList()
|
|
{
|
|
sLog.outError("Unexpected call of Object::RemoveFromClientUpdateList for object (TypeId: %u Update fields: %u)", GetTypeId(), m_valuesCount);
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
|
|
void Object::BuildUpdateData(UpdateDataMapType& /*update_players */)
|
|
{
|
|
sLog.outError("Unexpected call of Object::BuildUpdateData for object (TypeId: %u Update fields: %u)", GetTypeId(), m_valuesCount);
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
|
|
void Object::MarkForClientUpdate()
|
|
{
|
|
if (!m_inWorld)
|
|
return;
|
|
if (GetTypeId() == TYPEID_ITEM || GetTypeId() == TYPEID_CONTAINER)
|
|
{
|
|
if (m_inWorld)
|
|
{
|
|
if (!m_objectUpdated)
|
|
{
|
|
AddToClientUpdateList();
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
AddDelayedAction(OBJECT_DELAYED_MARK_CLIENT_UPDATE);
|
|
}
|
|
|
|
void Object::ExecuteDelayedActions()
|
|
{
|
|
if (_delayedActions & OBJECT_DELAYED_MARK_CLIENT_UPDATE)
|
|
{
|
|
if (m_inWorld)
|
|
{
|
|
if (!m_objectUpdated)
|
|
{
|
|
AddToClientUpdateList();
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
_delayedActions &= ~OBJECT_DELAYED_MARK_CLIENT_UPDATE;
|
|
}
|
|
if (_delayedActions & OBJECT_DELAYED_ADD_TO_REMOVE_LIST)
|
|
{
|
|
if (!IsDeleted() && IsInWorld())
|
|
((WorldObject*)this)->AddObjectToRemoveList();
|
|
_delayedActions &= ~OBJECT_DELAYED_ADD_TO_REMOVE_LIST;
|
|
}
|
|
}
|
|
|
|
bool WorldObject::IsWithinLootXPDist(WorldObject const * objToLoot) const
|
|
{
|
|
return objToLoot && IsInMap(objToLoot) && _IsWithinDist(objToLoot, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE) + objToLoot->m_lootAndXPRangeModifier, false);
|
|
}
|
|
|
|
void WorldObject::SetLootAndXPModDist(float val)
|
|
{
|
|
m_lootAndXPRangeModifier = val;
|
|
}
|
|
|
|
WorldObject::WorldObject()
|
|
: m_isActiveObject(false), m_currMap(nullptr), m_mapId(0), m_InstanceId(0), m_lootAndXPRangeModifier(0)
|
|
{
|
|
// Phasing
|
|
worldMask = WORLD_DEFAULT_OBJECT;
|
|
m_zoneScript = nullptr;
|
|
m_transport = nullptr;
|
|
m_movementInfo.time = WorldTimer::getMSTime();
|
|
}
|
|
|
|
void WorldObject::CleanupsBeforeDelete()
|
|
{
|
|
RemoveFromWorld();
|
|
|
|
if (Transport* transport = GetTransport())
|
|
transport->RemovePassenger(this);
|
|
}
|
|
|
|
void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh)
|
|
{
|
|
Object::_Create(guidlow, 0, guidhigh);
|
|
}
|
|
|
|
void WorldObject::Relocate(float x, float y, float z, float orientation)
|
|
{
|
|
ASSERT(MaNGOS::IsValidMapCoord(x, y, z));
|
|
|
|
m_position.x = x;
|
|
m_position.y = y;
|
|
m_position.z = z;
|
|
m_position.o = orientation;
|
|
|
|
m_movementInfo.ChangePosition(x, y, z, orientation);
|
|
m_movementInfo.UpdateTime(WorldTimer::getMSTime());
|
|
/*if (Transport* t = GetTransport())
|
|
{
|
|
t->CalculatePassengerOffset(x, y, z);
|
|
m_movementInfo.t_pos.x = x;
|
|
m_movementInfo.t_pos.y = y;
|
|
m_movementInfo.t_pos.z = z;
|
|
}*/
|
|
}
|
|
|
|
void WorldObject::Relocate(float x, float y, float z)
|
|
{
|
|
Relocate(x, y, z, GetOrientation());
|
|
}
|
|
|
|
void WorldObject::SetOrientation(float orientation)
|
|
{
|
|
m_position.o = orientation;
|
|
|
|
if (Unit* unit = ToUnit())
|
|
unit->m_movementInfo.ChangeOrientation(orientation);
|
|
}
|
|
|
|
uint32 WorldObject::GetZoneId() const
|
|
{
|
|
return m_currMap ? GetTerrain()->GetZoneId(m_position.x, m_position.y, m_position.z) : 0;
|
|
}
|
|
|
|
uint32 WorldObject::GetAreaId() const
|
|
{
|
|
return m_currMap ? GetTerrain()->GetAreaId(m_position.x, m_position.y, m_position.z) : 0;
|
|
}
|
|
|
|
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
|
|
{
|
|
if (m_currMap)
|
|
GetTerrain()->GetZoneAndAreaId(zoneid, areaid, m_position.x, m_position.y, m_position.z);
|
|
}
|
|
|
|
InstanceData* WorldObject::GetInstanceData() const
|
|
{
|
|
return GetMap()->GetInstanceData();
|
|
}
|
|
|
|
//slow
|
|
|
|
float WorldObject::GetExactDistance(const WorldObject* obj) const
|
|
{
|
|
ASSERT(obj);
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
float dist = sqrt((dx * dx) + (dy * dy) + (dz * dz));
|
|
return dist;
|
|
}
|
|
|
|
|
|
float WorldObject::GetExactDistance(float x, float y, float z) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float dist = sqrt((dx * dx) + (dy * dy) + (dz * dz));
|
|
return dist;
|
|
}
|
|
|
|
|
|
float WorldObject::GetDistance(const WorldObject* obj) const
|
|
{
|
|
ASSERT(obj);
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
float dist = sqrt((dx * dx) + (dy * dy) + (dz * dz)) - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistance2d(float x, float y) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
float dist = sqrt((dx * dx) + (dy * dy)) - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistance(float x, float y, float z) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
float dist = sqrt((dx * dx) + (dy * dy) + (dz * dz)) - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistanceSqr(float x, float y, float z) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float sizefactor = 1.0f; //GetObjectSize();
|
|
float dist = dx * dx + dy * dy + dz * dz - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistance2d(const WorldObject* obj) const
|
|
{
|
|
ASSERT(obj);
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
float dist = sqrt((dx * dx) + (dy * dy)) - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistanceZ(const WorldObject* obj) const
|
|
{
|
|
ASSERT(obj);
|
|
float dz = fabs(GetPositionZ() - obj->GetPositionZ());
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
float dist = dz - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist3d(float x, float y, float z, float dist2compare) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float distsq = dx * dx + dy * dy + dz * dz;
|
|
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist2d(float x, float y, float dist2compare) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float distsq = dx * dx + dy * dy;
|
|
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const
|
|
{
|
|
ASSERT(obj);
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float distsq = dx * dx + dy * dy;
|
|
if (is3D)
|
|
{
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
distsq += dz * dz;
|
|
}
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsWithinLOSInMap(const WorldObject* obj, bool checkDynLos) const
|
|
{
|
|
ASSERT(obj);
|
|
if (!IsInMap(obj))
|
|
return false;
|
|
if (IsWithinDist(obj, 0.0f))
|
|
return true;
|
|
float ox, oy, oz;
|
|
obj->GetPosition(ox, oy, oz);
|
|
return (IsWithinLOS(ox, oy, oz, checkDynLos));
|
|
}
|
|
|
|
bool WorldObject::IsWithinLOS(float ox, float oy, float oz, bool checkDynLos) const
|
|
{
|
|
if (IsInWorld())
|
|
return GetMap()->isInLineOfSight(GetPositionX(), GetPositionY(), GetPositionZ() + 2.f, ox, oy, oz + 2.f, checkDynLos);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const
|
|
{
|
|
ASSERT(obj1 && obj2);
|
|
float dx1 = GetPositionX() - obj1->GetPositionX();
|
|
float dy1 = GetPositionY() - obj1->GetPositionY();
|
|
float distsq1 = dx1 * dx1 + dy1 * dy1;
|
|
if (is3D)
|
|
{
|
|
float dz1 = GetPositionZ() - obj1->GetPositionZ();
|
|
distsq1 += dz1 * dz1;
|
|
}
|
|
|
|
float dx2 = GetPositionX() - obj2->GetPositionX();
|
|
float dy2 = GetPositionY() - obj2->GetPositionY();
|
|
float distsq2 = dx2 * dx2 + dy2 * dy2;
|
|
if (is3D)
|
|
{
|
|
float dz2 = GetPositionZ() - obj2->GetPositionZ();
|
|
distsq2 += dz2 * dz2;
|
|
}
|
|
|
|
return distsq1 < distsq2;
|
|
}
|
|
|
|
bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const
|
|
{
|
|
ASSERT(obj);
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float distsq = dx * dx + dy * dy;
|
|
if (is3D)
|
|
{
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
distsq += dz * dz;
|
|
}
|
|
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float distsq = dx * dx + dy * dy;
|
|
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float distsq = dx * dx + dy * dy + dz * dz;
|
|
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
float WorldObject::GetAngle(const WorldObject* obj) const
|
|
{
|
|
if (!obj) return 0;
|
|
return GetAngle(obj->GetPositionX(), obj->GetPositionY());
|
|
}
|
|
|
|
// Return angle in range 0..2*pi
|
|
float WorldObject::GetAngle(const float x, const float y) const
|
|
{
|
|
float dx = x - GetPositionX();
|
|
float dy = y - GetPositionY();
|
|
|
|
float ang = atan2(dy, dx);
|
|
ang = (ang >= 0) ? ang : 2 * M_PI_F + ang;
|
|
return ang;
|
|
}
|
|
|
|
bool WorldObject::HasInArc(const float arcangle, const float x, const float y) const
|
|
{
|
|
// always have self in arc
|
|
if (x == m_position.x && y == m_position.y)
|
|
return true;
|
|
|
|
float arc = arcangle;
|
|
|
|
// move arc to range 0.. 2*pi
|
|
while (arc >= 2.0f * M_PI_F)
|
|
arc -= 2.0f * M_PI_F;
|
|
while (arc < 0)
|
|
arc += 2.0f * M_PI_F;
|
|
|
|
float angle = GetAngle(x, y);
|
|
angle -= m_position.o;
|
|
|
|
// move angle to range -pi ... +pi
|
|
while (angle > M_PI_F)
|
|
angle -= 2.0f * M_PI_F;
|
|
while (angle < -M_PI_F)
|
|
angle += 2.0f * M_PI_F;
|
|
|
|
float lborder = -1 * (arc / 2.0f); // in range -pi..0
|
|
float rborder = (arc / 2.0f); // in range 0..pi
|
|
return ((angle >= lborder) && (angle <= rborder));
|
|
}
|
|
|
|
bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj, float offset) const
|
|
{
|
|
// always have self in arc
|
|
if (obj == this)
|
|
return true;
|
|
|
|
float arc = arcangle;
|
|
|
|
// move arc to range 0.. 2*pi
|
|
arc = MapManager::NormalizeOrientation(arc);
|
|
|
|
float angle = GetAngle(obj);
|
|
angle -= m_position.o + offset;
|
|
|
|
// move angle to range -pi ... +pi
|
|
angle = MapManager::NormalizeOrientation(angle);
|
|
if (angle > M_PI_F)
|
|
angle -= 2.0f * M_PI_F;
|
|
|
|
float lborder = -1 * (arc / 2.0f); // in range -pi..0
|
|
float rborder = (arc / 2.0f); // in range 0..pi
|
|
return ((angle >= lborder) && (angle <= rborder));
|
|
}
|
|
|
|
bool WorldObject::isInFrontInMap(WorldObject const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
|
|
}
|
|
|
|
bool WorldObject::isInBackInMap(WorldObject const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI_F - arc, target);
|
|
}
|
|
|
|
bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDist(target, distance) && HasInArc(arc, target);
|
|
}
|
|
|
|
bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDist(target, distance) && !HasInArc(2 * M_PI_F - arc, target);
|
|
}
|
|
|
|
bool WorldObject::GetRandomPoint(float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z) const
|
|
{
|
|
if (distance < 0.1f)
|
|
{
|
|
rand_x = x;
|
|
rand_y = y;
|
|
rand_z = z;
|
|
return true;
|
|
}
|
|
ASSERT(FindMap());
|
|
Map const* map = GetMap();
|
|
|
|
bool is_air_ok = isType(TYPEMASK_UNIT) ? ((Unit*)this)->CanFly() : false;
|
|
|
|
// 1er cas on peut voler => Position en l'air, facile.
|
|
if (is_air_ok)
|
|
{
|
|
float randAngle1 = rand_norm_f() * 2 * M_PI;
|
|
float randAngle2 = rand_norm_f() * 2 * M_PI;
|
|
float randDist = rand_norm_f() * distance;
|
|
rand_x = x + randDist * cos(randAngle1) * sin(randAngle2);
|
|
rand_y = y + randDist * sin(randAngle2) * sin(randAngle2);
|
|
rand_z = z + randDist * sin(randAngle2);
|
|
// May happen in the border of the map
|
|
if (!MaNGOS::IsValidMapCoord(x, y, z) || !MaNGOS::IsValidMapCoord(rand_x, rand_y, rand_z))
|
|
return false;
|
|
map->GetLosHitPosition(x, y, z, rand_x, rand_y, rand_z, -0.5f);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// Sinon, on trouve une position au sol, ou dans l'eau, ou dans la lave (pas pour les joueurs)
|
|
uint32 moveAllowed = NAV_GROUND | NAV_WATER;
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
moveAllowed |= NAV_MAGMA | NAV_SLIME;
|
|
bool is_water_ok = isType(TYPEMASK_UNIT) ? ((Unit*)this)->CanSwim() : false;
|
|
rand_x = x;
|
|
rand_y = y;
|
|
rand_z = z;
|
|
if (map->GetWalkRandomPosition(GetTransport(), rand_x, rand_y, rand_z, distance, moveAllowed))
|
|
{
|
|
if (!is_water_ok)
|
|
return true;
|
|
// La position renvoyee par le pathfinding est tout au fond de l'eau. On randomise ca un peu ...
|
|
float ground = 0.0f;
|
|
float waterSurface = GetTerrain()->GetWaterLevel(x, y, z, &ground);
|
|
if (waterSurface == VMAP_INVALID_HEIGHT_VALUE)
|
|
return true;
|
|
if (ground > waterSurface) // Possible ?
|
|
return true;
|
|
rand_z += rand_norm_f() * distance / 2.0f;
|
|
if (rand_z < ground)
|
|
rand_z = ground;
|
|
// Ici 'is_air_ok' = false, donc on reste SOUS l'eau.
|
|
if (rand_z > waterSurface)
|
|
rand_z = waterSurface;
|
|
return true;
|
|
}
|
|
rand_x = x;
|
|
rand_y = y;
|
|
rand_z = z;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
|
|
{
|
|
float new_z = GetMap()->GetHeight(x, y, z, true);
|
|
if (new_z > INVALID_HEIGHT)
|
|
z = new_z + 0.05f; // just to be sure that we are not a few pixel under the surface
|
|
}
|
|
|
|
void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
|
|
{
|
|
if (GetTransport())
|
|
return;
|
|
|
|
switch (GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
{
|
|
// non fly unit don't must be in air
|
|
// non swim unit must be at ground (mostly speedup, because it don't must be in water and water level check less fast
|
|
if (!((Creature const*)this)->CanFly())
|
|
{
|
|
bool canSwim = ((Creature const*)this)->CanSwim();
|
|
float ground_z = z;
|
|
float max_z = canSwim
|
|
? GetTerrain()->GetWaterOrGroundLevel(x, y, z, &ground_z, !((Unit const*)this)->HasAuraType(SPELL_AURA_WATER_WALK))
|
|
: ((ground_z = GetMap()->GetHeight(x, y, z, true)));
|
|
if (max_z > INVALID_HEIGHT)
|
|
{
|
|
if (z > max_z)
|
|
z = max_z;
|
|
else if (z < ground_z)
|
|
z = ground_z;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float ground_z = GetMap()->GetHeight(x, y, z, true);
|
|
if (z < ground_z)
|
|
z = ground_z;
|
|
}
|
|
break;
|
|
}
|
|
case TYPEID_PLAYER:
|
|
{
|
|
// for server controlled moves playr work same as creature (but it can always swim)
|
|
{
|
|
float ground_z = z;
|
|
float max_z = GetTerrain()->GetWaterOrGroundLevel(x, y, z, &ground_z, !((Unit const*)this)->HasAuraType(SPELL_AURA_WATER_WALK));
|
|
if (max_z > INVALID_HEIGHT)
|
|
{
|
|
if (z > max_z)
|
|
z = max_z;
|
|
else if (z < ground_z)
|
|
z = ground_z;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
float ground_z = GetMap()->GetHeight(x, y, z, true);
|
|
if (ground_z > INVALID_HEIGHT)
|
|
z = ground_z;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool WorldObject::IsPositionValid() const
|
|
{
|
|
return MaNGOS::IsValidMapCoord(m_position.x, m_position.y, m_position.z, m_position.o);
|
|
}
|
|
|
|
namespace MaNGOS
|
|
{
|
|
class MonsterChatBuilderFormat
|
|
{
|
|
public:
|
|
MonsterChatBuilderFormat(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, Unit* target, va_list* vaList = nullptr)
|
|
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_target(target), i_vaList(vaList) {}
|
|
void operator()(WorldPacket& data, int32 loc_idx)
|
|
{
|
|
char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
|
|
char textFinal [2048];
|
|
va_list argsCpy;
|
|
va_copy(argsCpy, *i_vaList);
|
|
vsnprintf(textFinal, 2048, text, argsCpy);
|
|
va_end(argsCpy);
|
|
WorldObject::BuildMonsterChat(&data, i_object.GetObjectGuid(), i_msgtype, textFinal, i_language, i_object.GetNameForLocaleIdx(loc_idx), i_target ? i_target->GetObjectGuid() : ObjectGuid());
|
|
}
|
|
|
|
private:
|
|
WorldObject const& i_object;
|
|
ChatMsg i_msgtype;
|
|
int32 i_textId;
|
|
uint32 i_language;
|
|
Unit* i_target;
|
|
va_list* i_vaList;
|
|
};
|
|
}
|
|
|
|
void WorldObject::PMonsterSay(int32 textId, ...) const
|
|
{
|
|
va_list ap;
|
|
va_start(ap, textId);
|
|
float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY);
|
|
MaNGOS::MonsterChatBuilderFormat say_build(*this, CHAT_MSG_MONSTER_SAY, textId, 0, nullptr, &ap);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilderFormat> say_do(say_build);
|
|
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilderFormat> > say_worker(this, range, say_do);
|
|
Cell::VisitWorldObjects(this, say_worker, range);
|
|
va_end(ap);
|
|
}
|
|
|
|
void WorldObject::PMonsterSay(const char* text, ...)
|
|
{
|
|
va_list ap;
|
|
char str [2048];
|
|
va_start(ap, text);
|
|
vsnprintf(str, 2048, text, ap);
|
|
va_end(ap);
|
|
MonsterSay(str);
|
|
}
|
|
|
|
void WorldObject::PMonsterYell(int32 textId, ...) const
|
|
{
|
|
va_list ap;
|
|
va_start(ap, textId);
|
|
float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
|
|
MaNGOS::MonsterChatBuilderFormat say_build(*this, CHAT_MSG_MONSTER_SAY, textId, 0, nullptr, &ap);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilderFormat> say_do(say_build);
|
|
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilderFormat> > say_worker(this, range, say_do);
|
|
Cell::VisitWorldObjects(this, say_worker, range);
|
|
va_end(ap);
|
|
}
|
|
|
|
void WorldObject::PMonsterYell(const char* text, ...)
|
|
{
|
|
va_list ap;
|
|
char str [2048];
|
|
va_start(ap, text);
|
|
vsnprintf(str, 2048, text, ap);
|
|
va_end(ap);
|
|
MonsterYell(str);
|
|
}
|
|
|
|
void WorldObject::MonsterSay(const char* text, uint32 language, Unit* target)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data, GetObjectGuid(), CHAT_MSG_MONSTER_SAY, text, language, GetName(), target ? target->GetObjectGuid() : ObjectGuid());
|
|
SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY), true);
|
|
}
|
|
|
|
void WorldObject::MonsterYell(const char* text, uint32 language, Unit* target)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data, GetObjectGuid(), CHAT_MSG_MONSTER_YELL, text, language, GetName(), target ? target->GetObjectGuid() : ObjectGuid());
|
|
SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL), true);
|
|
}
|
|
|
|
void WorldObject::MonsterTextEmote(const char* text, Unit* target, bool IsBossEmote)
|
|
{
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data, GetObjectGuid(), IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL,
|
|
GetName(), target ? target->GetObjectGuid() : ObjectGuid());
|
|
SendMessageToSetInRange(&data, sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE), true);
|
|
}
|
|
|
|
void WorldObject::MonsterWhisper(const char* text, Unit* target, bool IsBossWhisper) const
|
|
{
|
|
if (!target || target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data, GetObjectGuid(), IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL,
|
|
GetName(), target->GetObjectGuid());
|
|
((Player*)target)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
namespace MaNGOS
|
|
{
|
|
class MonsterChatBuilder
|
|
{
|
|
public:
|
|
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, Unit* target)
|
|
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_target(target) {}
|
|
void operator()(WorldPacket& data, int32 loc_idx) const
|
|
{
|
|
char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
|
|
|
|
WorldObject::BuildMonsterChat(&data, i_object.GetObjectGuid(), i_msgtype, text, i_language, i_object.GetNameForLocaleIdx(loc_idx),
|
|
i_target ? i_target->GetObjectGuid() : ObjectGuid());
|
|
}
|
|
|
|
private:
|
|
WorldObject const& i_object;
|
|
ChatMsg i_msgtype;
|
|
int32 i_textId;
|
|
uint32 i_language;
|
|
Unit* i_target;
|
|
};
|
|
} // namespace MaNGOS
|
|
|
|
void WorldObject::MonsterSay(int32 textId, uint32 language, Unit* target) const
|
|
{
|
|
float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY);
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this, range, say_do);
|
|
Cell::VisitWorldObjects(this, say_worker, range);
|
|
}
|
|
|
|
void WorldObject::MonsterYell(int32 textId, uint32 language, Unit* target) const
|
|
{
|
|
float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this, range, say_do);
|
|
Cell::VisitWorldObjects(this, say_worker, range);
|
|
}
|
|
|
|
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, Unit* target) const
|
|
{
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
|
|
uint32 zoneid = GetZoneId();
|
|
|
|
auto const& pList = GetMap()->GetPlayers();
|
|
for (auto itr = pList.begin(); itr != pList.end(); ++itr)
|
|
if (itr->getSource()->GetZoneId() == zoneid)
|
|
say_do(itr->getSource());
|
|
}
|
|
|
|
void WorldObject::MonsterScriptToZone(int32 textId, ChatMsg type, uint32 language, Unit* target) const
|
|
{
|
|
MaNGOS::MonsterChatBuilder say_build(*this, type, textId, language, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
|
|
uint32 zoneid = GetZoneId();
|
|
|
|
auto const& pList = GetMap()->GetPlayers();
|
|
for (auto itr = pList.begin(); itr != pList.end(); ++itr)
|
|
if (itr->getSource()->GetZoneId() == zoneid)
|
|
say_do(itr->getSource());
|
|
}
|
|
|
|
void WorldObject::MonsterTextEmote(int32 textId, Unit* target, bool IsBossEmote) const
|
|
{
|
|
float range = sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);
|
|
|
|
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this, range, say_do);
|
|
Cell::VisitWorldObjects(this, say_worker, range);
|
|
}
|
|
|
|
void WorldObject::MonsterWhisper(int32 textId, Unit* target, bool IsBossWhisper) const
|
|
{
|
|
if (!target || target->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
uint32 loc_idx = ((Player*)target)->GetSession()->GetSessionDbLocaleIndex();
|
|
char const* text = sObjectMgr.GetMangosString(textId, loc_idx);
|
|
|
|
WorldPacket data(SMSG_MESSAGECHAT, 200);
|
|
BuildMonsterChat(&data, GetObjectGuid(), IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL,
|
|
GetNameForLocaleIdx(loc_idx), target->GetObjectGuid());
|
|
|
|
((Player*)target)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void WorldObject::BuildMonsterChat(WorldPacket *data, ObjectGuid senderGuid, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid)
|
|
{
|
|
*data << uint8(msgtype);
|
|
*data << uint32(language);
|
|
// Nostalrius : Fix emotes des mobs.
|
|
switch (msgtype)
|
|
{
|
|
case CHAT_MSG_MONSTER_EMOTE:
|
|
case CHAT_MSG_RAID_BOSS_EMOTE:
|
|
case CHAT_MSG_MONSTER_WHISPER:
|
|
break;
|
|
default:
|
|
*data << ObjectGuid(senderGuid);
|
|
}
|
|
|
|
*data << uint32(strlen(name) + 1);
|
|
*data << name;
|
|
*data << ObjectGuid(targetGuid); // Unit Target
|
|
*data << (uint32)(strlen(text) + 1);
|
|
*data << text;
|
|
*data << (uint8)0; // ChatTag
|
|
}
|
|
|
|
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)
|
|
{
|
|
//if object is in world, map for it already created!
|
|
if (IsInWorld())
|
|
GetMap()->MessageBroadcast(this, data);
|
|
}
|
|
|
|
struct MANGOS_DLL_DECL ObjectViewersDeliverer
|
|
{
|
|
WorldPacket* i_message;
|
|
WorldObject* i_sender;
|
|
WorldObject* i_except;
|
|
explicit ObjectViewersDeliverer(WorldObject* sender, WorldPacket *msg, WorldObject* except) : i_message(msg), i_sender(sender), i_except(except) {}
|
|
void Visit(CameraMapType &m)
|
|
{
|
|
for (auto iter = m.begin(); iter != m.end(); ++iter)
|
|
if (Player* player = iter->getSource()->GetOwner())
|
|
if (player != i_except && player != i_sender)
|
|
if (player->IsInVisibleList_Unsafe(i_sender))
|
|
player->GetSession()->SendPacket(i_message);
|
|
}
|
|
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
|
|
};
|
|
|
|
void WorldObject::SendObjectMessageToSet(WorldPacket *data, bool self, WorldObject* except)
|
|
{
|
|
if (self && this != except)
|
|
if (Player* me = ToPlayer())
|
|
me->GetSession()->SendPacket(data);
|
|
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
|
|
|
|
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
|
|
return;
|
|
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
if (!GetMap()->IsLoaded(GetPositionX(), GetPositionY()))
|
|
return;
|
|
|
|
ObjectViewersDeliverer post_man(this, data, except);
|
|
TypeContainerVisitor<ObjectViewersDeliverer, WorldTypeMapContainer> message(post_man);
|
|
cell.Visit(p, message, *GetMap(), *this, GetMap()->GetVisibilityDistance());
|
|
}
|
|
|
|
void WorldObject::SendMovementMessageToSet(WorldPacket data, bool self, WorldObject* except)
|
|
{
|
|
if (!IsPlayer() || !sWorld.GetBroadcaster()->IsEnabled())
|
|
SendObjectMessageToSet(&data, true, except);
|
|
else
|
|
{
|
|
auto player_broadcast = ToPlayer()->m_broadcaster;
|
|
|
|
if (player_broadcast)
|
|
player_broadcast->QueuePacket(std::move(data), self, except ? except->GetObjectGuid() : ObjectGuid());
|
|
}
|
|
}
|
|
|
|
void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/)
|
|
{
|
|
//if object is in world, map for it already created!
|
|
if (IsInWorld())
|
|
GetMap()->MessageDistBroadcast(this, data, dist);
|
|
}
|
|
|
|
void WorldObject::SendMessageToSetExcept(WorldPacket *data, Player const* skipped_receiver)
|
|
{
|
|
//if object is in world, map for it already created!
|
|
if (IsInWorld())
|
|
{
|
|
MaNGOS::MessageDelivererExcept notifier(data, skipped_receiver);
|
|
Cell::VisitWorldObjects(this, notifier, GetMap()->GetVisibilityDistance());
|
|
}
|
|
}
|
|
|
|
void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
|
|
{
|
|
WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
|
|
data << ObjectGuid(guid);
|
|
SendObjectMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldObject::SendGameObjectCustomAnim(ObjectGuid guid, uint32 animId /*= 0*/)
|
|
{
|
|
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8 + 4);
|
|
data << ObjectGuid(guid);
|
|
data << uint32(animId);
|
|
SendObjectMessageToSet(&data, true);
|
|
}
|
|
|
|
bool WorldObject::isWithinVisibilityDistanceOf(Unit const* viewer, WorldObject const* viewPoint, bool inVisibleList) const
|
|
{
|
|
if (viewer->IsTaxiFlying())
|
|
{
|
|
// use object grey distance for all (only see objects any way)
|
|
if (!IsWithinDistInMap(viewPoint, World::GetMaxVisibleDistanceInFlight() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false))
|
|
return false;
|
|
}
|
|
else if (!GetTransport() || GetTransport() != viewer->GetTransport())
|
|
{
|
|
// Any units far than max visible distance for viewer or not in our map are not visible too
|
|
if (!IsWithinDistInMap(viewPoint, GetMap()->GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), false))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void WorldObject::SetMap(Map * map)
|
|
{
|
|
MANGOS_ASSERT(map);
|
|
m_currMap = map;
|
|
//lets save current map's Id/instanceId
|
|
m_mapId = map->GetId();
|
|
m_InstanceId = map->GetInstanceId();
|
|
}
|
|
|
|
TerrainInfo const* WorldObject::GetTerrain() const
|
|
{
|
|
MANGOS_ASSERT(m_currMap);
|
|
return m_currMap->GetTerrain();
|
|
}
|
|
|
|
void WorldObject::AddObjectToRemoveList()
|
|
{
|
|
if (_deleted) // Already in the remove list
|
|
return;
|
|
|
|
GetMap()->AddObjectToRemoveList(this);
|
|
_deleted = true;
|
|
}
|
|
|
|
Creature *Map::SummonCreature(uint32 entry, float x, float y, float z, float ang, TempSummonType spwtype, uint32 despwtime, bool asActiveObject)
|
|
{
|
|
CreatureInfo const* pInf = sObjectMgr.GetCreatureTemplate(entry);
|
|
if (!pInf)
|
|
return nullptr;
|
|
|
|
TemporarySummon* pCreature = new TemporarySummon();
|
|
|
|
Team team = TEAM_NONE;
|
|
|
|
CreatureCreatePos pos(this, x, y, z, ang);
|
|
|
|
if (!pCreature->Create(GenerateLocalLowGuid(HIGHGUID_UNIT), pos, pInf, team))
|
|
{
|
|
delete pCreature;
|
|
return nullptr;
|
|
}
|
|
|
|
pCreature->SetSummonPoint(pos);
|
|
|
|
// Active state set before added to map
|
|
pCreature->SetActiveObjectState(asActiveObject);
|
|
pCreature->Summon(spwtype, despwtime);
|
|
|
|
// Creature Linking, Initial load is handled like respawn
|
|
if (pCreature->IsLinkingEventTrigger())
|
|
GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_RESPAWN, pCreature);
|
|
|
|
// return the creature therewith the summoner has access to it
|
|
return pCreature;
|
|
}
|
|
|
|
Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang, TempSummonType spwtype, uint32 despwtime, bool asActiveObject)
|
|
{
|
|
CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(id);
|
|
if (!cinfo)
|
|
{
|
|
sLog.outErrorDb("WorldObject::SummonCreature: Creature (Entry: %u) not existed for summoner: %s. ", id, GetGuidStr().c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
TemporarySummon* pCreature = new TemporarySummon(GetObjectGuid());
|
|
|
|
Team team = TEAM_NONE;
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
team = ((Player*)this)->GetTeam();
|
|
|
|
CreatureCreatePos pos(GetMap(), x, y, z, ang);
|
|
|
|
if (x == 0.0f && y == 0.0f && z == 0.0f)
|
|
pos = CreatureCreatePos(this, GetOrientation(), CONTACT_DISTANCE, ang);
|
|
|
|
if (!pCreature->Create(GetMap()->GenerateLocalLowGuid(cinfo->GetHighGuid()), pos, cinfo, team))
|
|
{
|
|
delete pCreature;
|
|
return nullptr;
|
|
}
|
|
|
|
pCreature->SetSummonPoint(pos);
|
|
|
|
// Active state set before added to map
|
|
pCreature->SetActiveObjectState(asActiveObject);
|
|
|
|
pCreature->Summon(spwtype, despwtime);
|
|
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->JustSummoned(pCreature);
|
|
|
|
// Creature Linking, Initial load is handled like respawn
|
|
if (pCreature->IsLinkingEventTrigger())
|
|
GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_RESPAWN, pCreature);
|
|
|
|
pCreature->SetWorldMask(GetWorldMask());
|
|
// return the creature therewith the summoner has access to it
|
|
return pCreature;
|
|
}
|
|
// Nostalrius
|
|
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool attach)
|
|
{
|
|
if (!IsInWorld())
|
|
return nullptr;
|
|
|
|
GameObjectInfo const* goinfo = sObjectMgr.GetGameObjectInfo(entry);
|
|
if (!goinfo)
|
|
{
|
|
sLog.outErrorDb("Gameobject template %u not found in database!", entry);
|
|
return nullptr;
|
|
}
|
|
Map *map = GetMap();
|
|
GameObject *go = new GameObject();
|
|
if (!go->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
|
|
{
|
|
delete go;
|
|
return nullptr;
|
|
}
|
|
go->SetRespawnTime(respawnTime);
|
|
if (attach && (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT)) //not sure how to handle this
|
|
((Unit*)this)->AddGameObject(go);
|
|
else
|
|
go->SetSpawnedByDefault(false);
|
|
|
|
map->Add(go);
|
|
go->SetWorldMask(GetWorldMask());
|
|
return go;
|
|
}
|
|
|
|
void WorldObject::SetZoneScript()
|
|
{
|
|
if (Map* pMap = FindMap())
|
|
{
|
|
if (pMap->IsDungeon())
|
|
m_zoneScript = pMap->GetInstanceData();
|
|
else if (!pMap->IsBattleGround())
|
|
m_zoneScript = sZoneScriptMgr.GetZoneScript(GetZoneId());
|
|
}
|
|
}
|
|
namespace MaNGOS
|
|
{
|
|
class NearUsedPosDo
|
|
{
|
|
public:
|
|
NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector)
|
|
: i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {}
|
|
|
|
void operator()(Corpse*) const {}
|
|
void operator()(DynamicObject*) const {}
|
|
|
|
void operator()(Creature* c) const
|
|
{
|
|
// skip self or target
|
|
if (c == i_searcher || c == &i_object)
|
|
return;
|
|
|
|
float x, y, z;
|
|
|
|
if (!c->isAlive() || c->hasUnitState(UNIT_STAT_NOT_MOVE) ||
|
|
!c->GetMotionMaster()->GetDestination(x, y, z))
|
|
{
|
|
x = c->GetPositionX();
|
|
y = c->GetPositionY();
|
|
|
|
add(c, x, y);
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void operator()(T* u) const
|
|
{
|
|
// skip self or target
|
|
if (u == i_searcher || u == &i_object)
|
|
return;
|
|
|
|
float x, y;
|
|
|
|
x = u->GetPositionX();
|
|
y = u->GetPositionY();
|
|
|
|
add(u, x, y);
|
|
}
|
|
|
|
// we must add used pos that can fill places around center
|
|
void add(WorldObject* u, float x, float y) const
|
|
{
|
|
// u is too nearest/far away to i_object
|
|
if (!i_object.IsInRange2d(x, y, i_selector.m_dist - i_selector.m_size, i_selector.m_dist + i_selector.m_size))
|
|
return;
|
|
|
|
float angle = i_object.GetAngle(u) - i_angle;
|
|
|
|
// move angle to range -pi ... +pi
|
|
angle = MapManager::NormalizeOrientation(angle);
|
|
|
|
// dist include size of u
|
|
float dist2d = i_object.GetDistance2d(x, y);
|
|
i_selector.AddUsedPos(u->GetObjectBoundingRadius(), angle, dist2d + i_object.GetObjectBoundingRadius());
|
|
}
|
|
private:
|
|
WorldObject const& i_object;
|
|
WorldObject const* i_searcher;
|
|
float i_angle;
|
|
ObjectPosSelector& i_selector;
|
|
};
|
|
} // namespace MaNGOS
|
|
|
|
//===================================================================================================
|
|
|
|
void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const
|
|
{
|
|
x = GetPositionX() + (GetObjectBoundingRadius() + distance2d) * cos(absAngle);
|
|
y = GetPositionY() + (GetObjectBoundingRadius() + distance2d) * sin(absAngle);
|
|
|
|
MaNGOS::NormalizeMapCoord(x);
|
|
MaNGOS::NormalizeMapCoord(y);
|
|
}
|
|
|
|
void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_bounding_radius, float distance2d, float absAngle) const
|
|
{
|
|
GetPosition(x, y, z);
|
|
|
|
GetNearPoint2D(x, y, distance2d + searcher_bounding_radius, absAngle);
|
|
z = GetPositionZ();
|
|
|
|
// if detection disabled, return first point
|
|
if (!sWorld.getConfig(CONFIG_BOOL_DETECT_POS_COLLISION))
|
|
{
|
|
if (searcher)
|
|
searcher->UpdateAllowedPositionZ(x, y, z); // update to LOS height if available
|
|
else
|
|
UpdateGroundPositionZ(x, y, z);
|
|
return;
|
|
}
|
|
|
|
// or remember first point
|
|
float first_x = x;
|
|
float first_y = y;
|
|
bool first_los_conflict = false; // first point LOS problems
|
|
|
|
// prepare selector for work
|
|
ObjectPosSelector selector(GetPositionX(), GetPositionY(), GetObjectBoundingRadius(), distance2d + searcher_bounding_radius);
|
|
|
|
// adding used positions around object
|
|
{
|
|
MaNGOS::NearUsedPosDo u_do(*this, searcher, absAngle, selector);
|
|
MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo> worker(u_do);
|
|
|
|
Cell::VisitAllObjects(this, worker, distance2d);
|
|
}
|
|
|
|
// maybe can just place in primary position
|
|
if (selector.CheckOriginal())
|
|
{
|
|
if (searcher)
|
|
searcher->UpdateAllowedPositionZ(x, y, z); // update to LOS height if available
|
|
else
|
|
UpdateGroundPositionZ(x, y, z);
|
|
|
|
if (IsWithinLOS(x, y, z))
|
|
return;
|
|
|
|
first_los_conflict = true; // first point have LOS problems
|
|
}
|
|
|
|
float angle; // candidate of angle for free pos
|
|
|
|
// special case when one from list empty and then empty side preferred
|
|
if (selector.FirstAngle(angle))
|
|
{
|
|
GetNearPoint2D(x, y, distance2d, absAngle + angle);
|
|
z = GetPositionZ();
|
|
|
|
if (searcher)
|
|
searcher->UpdateAllowedPositionZ(x, y, z); // update to LOS height if available
|
|
else
|
|
UpdateGroundPositionZ(x, y, z);
|
|
|
|
if (IsWithinLOS(x, y, z))
|
|
return;
|
|
}
|
|
|
|
// set first used pos in lists
|
|
selector.InitializeAngle();
|
|
|
|
// select in positions after current nodes (selection one by one)
|
|
while (selector.NextAngle(angle)) // angle for free pos
|
|
{
|
|
GetNearPoint2D(x, y, distance2d, absAngle + angle);
|
|
z = GetPositionZ();
|
|
|
|
if (searcher)
|
|
searcher->UpdateAllowedPositionZ(x, y, z); // update to LOS height if available
|
|
else
|
|
UpdateGroundPositionZ(x, y, z);
|
|
|
|
if (IsWithinLOS(x, y, z))
|
|
return;
|
|
}
|
|
|
|
// BAD NEWS: not free pos (or used or have LOS problems)
|
|
// Attempt find _used_ pos without LOS problem
|
|
|
|
if (!first_los_conflict)
|
|
{
|
|
x = first_x;
|
|
y = first_y;
|
|
|
|
if (searcher)
|
|
searcher->UpdateAllowedPositionZ(x, y, z); // update to LOS height if available
|
|
else
|
|
UpdateGroundPositionZ(x, y, z);
|
|
|
|
return;
|
|
}
|
|
|
|
// special case when one from list empty and then empty side preferred
|
|
if (selector.IsNonBalanced())
|
|
{
|
|
if (!selector.FirstAngle(angle)) // _used_ pos
|
|
{
|
|
GetNearPoint2D(x, y, distance2d, absAngle + angle);
|
|
z = GetPositionZ();
|
|
|
|
if (searcher)
|
|
searcher->UpdateAllowedPositionZ(x, y, z); // update to LOS height if available
|
|
else
|
|
UpdateGroundPositionZ(x, y, z);
|
|
|
|
if (IsWithinLOS(x, y, z))
|
|
return;
|
|
}
|
|
}
|
|
|
|
// set first used pos in lists
|
|
selector.InitializeAngle();
|
|
|
|
// select in positions after current nodes (selection one by one)
|
|
while (selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem
|
|
{
|
|
GetNearPoint2D(x, y, distance2d, absAngle + angle);
|
|
z = GetPositionZ();
|
|
|
|
if (searcher)
|
|
searcher->UpdateAllowedPositionZ(x, y, z); // update to LOS height if available
|
|
else
|
|
UpdateGroundPositionZ(x, y, z);
|
|
|
|
if (IsWithinLOS(x, y, z))
|
|
return;
|
|
}
|
|
|
|
// BAD BAD NEWS: all found pos (free and used) have LOS problem :(
|
|
x = first_x;
|
|
y = first_y;
|
|
|
|
if (searcher)
|
|
searcher->UpdateAllowedPositionZ(x, y, z); // update to LOS height if available
|
|
else
|
|
UpdateGroundPositionZ(x, y, z);
|
|
}
|
|
|
|
void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= NULL*/)
|
|
{
|
|
// Nostalrius: ignored by client if unit is not loaded
|
|
WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8);
|
|
data << uint32(sound_id);
|
|
data << GetObjectGuid();
|
|
if (target)
|
|
target->SendDirectMessage(&data);
|
|
else
|
|
SendObjectMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= NULL*/)
|
|
{
|
|
WorldPacket data(SMSG_PLAY_SOUND, 4);
|
|
data << uint32(sound_id);
|
|
if (target)
|
|
target->SendDirectMessage(&data);
|
|
else
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldObject::PlayDirectMusic(uint32 music_id, Player* target /*= NULL*/)
|
|
{
|
|
WorldPacket data(SMSG_PLAY_MUSIC, 4);
|
|
data << uint32(music_id);
|
|
if (target)
|
|
target->SendDirectMessage(&data);
|
|
else
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldObject::UpdateVisibilityAndView()
|
|
{
|
|
GetViewPoint().Call_UpdateVisibilityForOwner();
|
|
UpdateObjectVisibility();
|
|
GetViewPoint().Event_ViewPointVisibilityChanged();
|
|
}
|
|
|
|
void WorldObject::UpdateObjectVisibility()
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
|
|
Cell cell(p);
|
|
|
|
GetMap()->UpdateObjectVisibility(this, cell, p);
|
|
}
|
|
|
|
void WorldObject::AddToClientUpdateList()
|
|
{
|
|
GetMap()->AddUpdateObject(this);
|
|
}
|
|
|
|
void WorldObject::RemoveFromClientUpdateList()
|
|
{
|
|
GetMap()->RemoveUpdateObject(this);
|
|
}
|
|
|
|
struct WorldObjectChangeAccumulator
|
|
{
|
|
UpdateDataMapType &i_updateDatas;
|
|
WorldObject &i_object;
|
|
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj)
|
|
{
|
|
// send self fields changes in another way, otherwise
|
|
// with new camera system when player's camera too far from player, camera wouldn't receive packets and changes from player
|
|
if (i_object.isType(TYPEMASK_PLAYER))
|
|
i_object.BuildUpdateDataForPlayer((Player*)&i_object, i_updateDatas);
|
|
}
|
|
|
|
void Visit(CameraMapType &m)
|
|
{
|
|
for (auto iter = m.begin(); iter != m.end(); ++iter)
|
|
{
|
|
Player* owner = iter->getSource()->GetOwner();
|
|
if (owner != &i_object && owner->IsInVisibleList_Unsafe(&i_object))
|
|
i_object.BuildUpdateDataForPlayer(owner, i_updateDatas);
|
|
}
|
|
}
|
|
|
|
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
|
|
};
|
|
|
|
void WorldObject::BuildUpdateData(UpdateDataMapType & update_players)
|
|
{
|
|
WorldObjectChangeAccumulator notifier(*this, update_players);
|
|
Cell::VisitWorldObjects(this, notifier, GetMap()->GetVisibilityDistance());
|
|
|
|
ClearUpdateMask(false);
|
|
}
|
|
|
|
bool WorldObject::IsControlledByPlayer() const
|
|
{
|
|
switch (GetTypeId())
|
|
{
|
|
case TYPEID_GAMEOBJECT:
|
|
return ((GameObject*)this)->GetOwnerGuid().IsPlayer();
|
|
case TYPEID_UNIT:
|
|
case TYPEID_PLAYER:
|
|
return ((Unit*)this)->IsCharmerOrOwnerPlayerOrPlayerItself();
|
|
case TYPEID_DYNAMICOBJECT:
|
|
return ((DynamicObject*)this)->GetCasterGuid().IsPlayer();
|
|
case TYPEID_CORPSE:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Nostalrius
|
|
void Object::ForceValuesUpdateAtIndex(uint16 i)
|
|
{
|
|
m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed
|
|
AddDelayedAction(OBJECT_DELAYED_MARK_CLIENT_UPDATE);
|
|
}
|
|
|
|
void WorldObject::SetWorldMask(uint32 newMask)
|
|
{
|
|
worldMask = newMask;
|
|
}
|
|
|
|
bool WorldObject::CanSeeInWorld(WorldObject const* other) const
|
|
{
|
|
// Les GMs voient tout
|
|
if (GetTypeId() == TYPEID_PLAYER &&
|
|
((Player*)this)->isGameMaster())
|
|
return true;
|
|
if (GetGUID() == other->GetGUID())
|
|
return true;
|
|
|
|
return CanSeeInWorld(other->worldMask);
|
|
}
|
|
bool WorldObject::CanSeeInWorld(uint32 otherPhaseMask) const
|
|
{
|
|
// Les GMs voient tout
|
|
if (GetTypeId() == TYPEID_PLAYER &&
|
|
((Player*)this)->isGameMaster())
|
|
return true;
|
|
// Un monde en commun ?
|
|
if (worldMask & otherPhaseMask)
|
|
return true;
|
|
if (otherPhaseMask & worldMask)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// Called by Creature::DisappearAndDie
|
|
void WorldObject::DestroyForNearbyPlayers()
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
std::list<Player*> targets;
|
|
MaNGOS::AnyPlayerInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance());
|
|
MaNGOS::PlayerListSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> searcher(targets, check);
|
|
Cell::VisitWorldObjects(this, searcher, GetMap()->GetVisibilityDistance());
|
|
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
|
{
|
|
Player *plr = (*iter);
|
|
|
|
if (plr == this)
|
|
continue;
|
|
|
|
if (!plr->IsInVisibleList_Unsafe(this))
|
|
continue;
|
|
|
|
if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGuid() == plr->GetObjectGuid()) // TODO: this is for puppet
|
|
continue;
|
|
|
|
DestroyForPlayer(plr);
|
|
plr->m_visibleGUIDs.erase(GetGUID());
|
|
|
|
if (ToPlayer() && ToPlayer()->m_broadcaster)
|
|
ToPlayer()->m_broadcaster->RemoveListener(plr);
|
|
}
|
|
}
|
|
|
|
Creature* WorldObject::FindNearestCreature(uint32 uiEntry, float range, bool alive)
|
|
{
|
|
Creature* pCreature = nullptr;
|
|
|
|
CellPair pair(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(pair);
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*this, uiEntry, alive, range);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pCreature, creature_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
|
|
|
|
cell.Visit(pair, creature_searcher, *(GetMap()), *this, range);
|
|
|
|
return pCreature;
|
|
}
|
|
|
|
GameObject* WorldObject::FindNearestGameObject(uint32 uiEntry, float fMaxSearchRange)
|
|
{
|
|
GameObject* pGo = nullptr;
|
|
|
|
CellPair pair(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(pair);
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*this, uiEntry, fMaxSearchRange);
|
|
MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> searcher(pGo, go_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer> go_searcher(searcher);
|
|
|
|
cell.Visit(pair, go_searcher, *(GetMap()), *this, fMaxSearchRange);
|
|
|
|
return pGo;
|
|
}
|
|
|
|
void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange)
|
|
{
|
|
CellPair pair(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(pair);
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange);
|
|
MaNGOS::GameObjectListSearcher<MaNGOS::AllGameObjectsWithEntryInRange> searcher(lList, check);
|
|
TypeContainerVisitor<MaNGOS::GameObjectListSearcher<MaNGOS::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
|
|
|
|
cell.Visit(pair, visitor, *(GetMap()), *this, fMaxSearchRange);
|
|
}
|
|
|
|
void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange)
|
|
{
|
|
CellPair pair(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(pair);
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange);
|
|
MaNGOS::CreatureListSearcher<MaNGOS::AllCreaturesOfEntryInRange> searcher(lList, check);
|
|
TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
|
|
|
|
cell.Visit(pair, visitor, *(GetMap()), *this, fMaxSearchRange);
|
|
}
|
|
|
|
|
|
void WorldObject::GetRelativePositions(float avantArriere, float gaucheDroite, float hautBas, float &x, float &y, float &z)
|
|
{
|
|
float orientation = GetOrientation() + M_PI / 2.0f;
|
|
|
|
float x_coef = cos(orientation);
|
|
float y_coef = sin(orientation);
|
|
|
|
float x_range_add = cos(GetOrientation()) * avantArriere;
|
|
float y_range_add = sin(GetOrientation()) * avantArriere;
|
|
|
|
x = GetPositionX() + x_coef * gaucheDroite + x_range_add;
|
|
y = GetPositionY() + y_coef * gaucheDroite + y_range_add;
|
|
z = GetPositionZ() + hautBas;
|
|
}
|
|
|
|
void WorldObject::GetInCirclePositions(float dist, uint32 curr, uint32 total, float &x, float &y, float &z, float &o)
|
|
{
|
|
float circleAng = (float(curr) / float(total)) * (M_PI * 2);
|
|
x = GetPositionX() + (cos(circleAng) * dist);
|
|
y = GetPositionY() + (sin(circleAng) * dist);
|
|
z = GetPositionZ();
|
|
o = circleAng - M_PI;
|
|
}
|
|
|
|
void WorldObject::GetNearRandomPositions(float distance, float &x, float &y, float &z)
|
|
{
|
|
x = rand_norm_f() * distance;
|
|
y = rand_norm_f() * distance;
|
|
z = GetPositionZ();
|
|
}
|
|
|
|
void WorldObject::GetFirstCollision(float dist, float angle, float &x, float &y, float &z)
|
|
{
|
|
x = GetPositionX();
|
|
y = GetPositionY();
|
|
z = GetPositionZ();
|
|
|
|
angle += m_position.o;
|
|
float destx, desty, destz, ground, floor;
|
|
|
|
destx = x + dist * cos(angle);
|
|
desty = y + dist * sin(angle);
|
|
ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true);
|
|
floor = GetMap()->GetHeight(destx, desty, z, true);
|
|
destz = fabs(ground - z) <= fabs(floor - z) ? ground : floor;
|
|
|
|
// check static+dynamic collision
|
|
bool col = GetMap()->GetLosHitPosition(x, y, z + 0.5f, destx, desty, destz, -0.5f);
|
|
|
|
// Collided
|
|
if (col)
|
|
{
|
|
destx -= CONTACT_DISTANCE * cos(angle);
|
|
desty -= CONTACT_DISTANCE * sin(angle);
|
|
dist = sqrt((x - destx) * (x - destx) + (y - desty) * (y - desty));
|
|
}
|
|
float step = dist / 10.0f;
|
|
|
|
for (uint8 j = 0; j < 10; ++j)
|
|
{
|
|
// do not allow too big z changes
|
|
if (fabs(z - destz) > 6)
|
|
{
|
|
destx -= step * cos(angle);
|
|
desty -= step * sin(angle);
|
|
ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true);
|
|
floor = GetMap()->GetHeight(destx, desty, z, true);
|
|
destz = fabs(ground - z) <= fabs(floor - z) ? ground : floor;
|
|
}
|
|
// we have correct destz now
|
|
else
|
|
{
|
|
x = destx;
|
|
y = desty;
|
|
z = destz;
|
|
break;
|
|
}
|
|
}
|
|
|
|
MaNGOS::NormalizeMapCoord(x);
|
|
MaNGOS::NormalizeMapCoord(y);
|
|
UpdateGroundPositionZ(x, y, z);
|
|
}
|
|
|
|
bool Object::IsPet() const
|
|
{
|
|
return IsCreature() && ToCreature()->IsPet();
|
|
}
|
|
|
|
Pet const* Object::ToPet() const
|
|
{
|
|
return IsPet() ? (Pet const*)this : NULL;
|
|
}
|
|
|
|
Pet* Object::ToPet()
|
|
{
|
|
return IsPet() ? (Pet*)this : NULL;
|
|
}
|
|
|
|
bool WorldObject::PrintCoordinatesError(float x, float y, float z, char const* descr) const
|
|
{
|
|
sLog.outError("%s with invalid %s coordinates: mapid = %uu, x = %f, y = %f, z = %f", GetGuidStr().c_str(), descr, GetMapId(), x, y, z);
|
|
return false; // always false for continue assert fail
|
|
}
|
|
|
|
// Look for Db GUID
|
|
Creature* WorldObject::FindNearCreature(uint32 guid, float range)
|
|
{
|
|
Creature* creature = nullptr;
|
|
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::CreatureWithDbGUIDCheck target_check(this, guid);
|
|
MaNGOS::CreatureSearcher<MaNGOS::CreatureWithDbGUIDCheck> checker(creature, target_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::CreatureSearcher <MaNGOS::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
|
|
cell.Visit(p, unit_checker, *(GetMap()), *this, range);
|
|
|
|
return creature;
|
|
}
|
|
|
|
GameObject* WorldObject::FindNearGameObject(uint32 guid, float range)
|
|
{
|
|
GameObject* gameObject = nullptr;
|
|
|
|
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
|
|
MaNGOS::GameObjectWithDbGUIDCheck goCheck(*this, guid);
|
|
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(gameObject, goCheck);
|
|
|
|
TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
|
|
cell.Visit(p, objectChecker, *(GetMap()), *this, range);
|
|
|
|
return gameObject;
|
|
}
|
|
|
|
void WorldObject::SetActiveObjectState(bool on)
|
|
{
|
|
if (m_isActiveObject == on)
|
|
return;
|
|
|
|
ASSERT(GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_GAMEOBJECT);
|
|
|
|
bool world = IsInWorld();
|
|
|
|
Map* map;
|
|
if (world)
|
|
{
|
|
map = GetMap();
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
map->Remove((Creature*)this, false);
|
|
else
|
|
map->Remove((GameObject*)this, false);
|
|
}
|
|
|
|
m_isActiveObject = on;
|
|
|
|
if (world)
|
|
{
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
map->Add((Creature*)this);
|
|
else
|
|
map->Add((GameObject*)this);
|
|
}
|
|
}
|
|
|
|
void WorldObject::GetPosition(float &x, float &y, float &z, Transport* t) const
|
|
{
|
|
if (t && m_movementInfo.t_guid == t->GetObjectGuid())
|
|
{
|
|
x = m_movementInfo.t_pos.x;
|
|
y = m_movementInfo.t_pos.y;
|
|
z = m_movementInfo.t_pos.z;
|
|
return;
|
|
}
|
|
x = m_position.x;
|
|
y = m_position.y;
|
|
z = m_position.z;
|
|
if (t)
|
|
t->CalculatePassengerOffset(x, y, z);
|
|
}
|
|
|
|
void WorldObject::Update(uint32 /*update_diff*/, uint32 /*time_diff*/)
|
|
{
|
|
ExecuteDelayedActions();
|
|
}
|
|
|
|
class MANGOS_DLL_DECL NULLNotifier
|
|
{
|
|
public:
|
|
template<class T> void Visit(GridRefManager<T> &m) {}
|
|
void Visit(CameraMapType&) {}
|
|
};
|
|
|
|
void WorldObject::LoadMapCellsAround(float dist) const
|
|
{
|
|
ASSERT(IsInWorld());
|
|
NULLNotifier notifier = NULLNotifier();
|
|
Cell::VisitAllObjects(this, notifier, dist, false);
|
|
}
|