Files
moonwell-core-vanilla/src/game/ScriptedGossip.h
T
2017-03-10 00:38:11 +03:00

129 lines
4.6 KiB
C

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_GOSSIP_H
#define SC_GOSSIP_H
#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
// Cf mangos_string
#define GOSSIP_TEXT_BROWSE_GOODS 2000
#define GOSSIP_TEXT_TRAIN 2001
enum
{
// Skill defines
TRADESKILL_ALCHEMY = 1,
TRADESKILL_BLACKSMITHING = 2,
TRADESKILL_COOKING = 3,
TRADESKILL_ENCHANTING = 4,
TRADESKILL_ENGINEERING = 5,
TRADESKILL_FIRSTAID = 6,
TRADESKILL_HERBALISM = 7,
TRADESKILL_LEATHERWORKING = 8,
TRADESKILL_POISONS = 9,
TRADESKILL_TAILORING = 10,
TRADESKILL_MINING = 11,
TRADESKILL_FISHING = 12,
TRADESKILL_SKINNING = 13,
TRADESKILL_LEVEL_NONE = 0,
TRADESKILL_LEVEL_APPRENTICE = 1,
TRADESKILL_LEVEL_JOURNEYMAN = 2,
TRADESKILL_LEVEL_EXPERT = 3,
TRADESKILL_LEVEL_ARTISAN = 4,
TRADESKILL_LEVEL_MASTER = 5,
// Gossip defines
GOSSIP_ACTION_TRADE = 1,
GOSSIP_ACTION_TRAIN = 2,
GOSSIP_ACTION_TAXI = 3,
GOSSIP_ACTION_GUILD = 4,
GOSSIP_ACTION_BATTLE = 5,
GOSSIP_ACTION_BANK = 6,
GOSSIP_ACTION_INN = 7,
GOSSIP_ACTION_HEAL = 8,
GOSSIP_ACTION_TABARD = 9,
GOSSIP_ACTION_AUCTION = 10,
GOSSIP_ACTION_INN_INFO = 11,
GOSSIP_ACTION_UNLEARN = 12,
GOSSIP_ACTION_INFO_DEF = 1000,
GOSSIP_SENDER_MAIN = 1,
GOSSIP_SENDER_INN_INFO = 2,
GOSSIP_SENDER_INFO = 3,
GOSSIP_SENDER_SEC_PROFTRAIN = 4,
GOSSIP_SENDER_SEC_CLASSTRAIN = 5,
GOSSIP_SENDER_SEC_BATTLEINFO = 6,
GOSSIP_SENDER_SEC_BANK = 7,
GOSSIP_SENDER_SEC_INN = 8,
GOSSIP_SENDER_SEC_MAILBOX = 9,
GOSSIP_SENDER_SEC_STABLEMASTER = 10
};
extern uint32 GetSkillLevel(Player* pPlayer,uint32 skill);
// Defined fuctions to use with player.
// This fuction add's a menu item,
// a - Icon Id
// b - Text
// c - Sender(this is to identify the current Menu with this item)
// d - Action (identifys this Menu Item)
// e - Text to be displayed in pop up box
// f - Coded , password pop up
#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a, b, c, d)
#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f) PlayerTalkClass->GetGossipMenu().AddMenuItem(a, b, c, d, e, f)
// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
#define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b)
// This fuction shows POI(point of interest) to client.
// a - position X
// b - position Y
// c - Icon Id
// d - Flags
// e - Data
// f - Location Name
#define SEND_POI(a, b, c, d, e, f) PlayerTalkClass->SendPointOfInterest(a, b, c, d, e, f)
// Closes the Menu
#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
// Fuction to tell to client the details
// a - quest object
// b - npc guid(uint64)
// c - Activate accept(bool)
#define SEND_QUEST_DETAILS(a, b, c) PlayerTalkClass->SendQuestDetails(a, b, c)
// Fuction to tell to client the requested items to complete quest
// a - quest object
// b - npc guid(uint64)
// c - Iscompletable(bool)
// d - close at cancel(bool) - in case single incomplite ques
#define SEND_REQUESTEDITEMS(a, b, c, d) PlayerTalkClass->SendRequestedItems(a, b, c, d)
// Fuctions to send NPC lists, a - is always the npc guid(uint64)
#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
// Function to send the Auction List, a - npc guid(uint64), b - pointer to npc(Creature*)
#define SEND_AUCTIONLIST(a, b) GetSession()->SendAuctionHello(a, b)
// Ressurect's the player if is dead.
#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
// Get the player's honor rank.
#define GET_HONORRANKINFO() GetHonorRankInfo()
// -----------------------------------
// defined fuctions to use with Creature
#define QUEST_DIALOG_STATUS(a, b, c) GetSession()->getDialogStatus(a, b, c)
#endif