129 lines
4.6 KiB
C
129 lines
4.6 KiB
C
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#ifndef SC_GOSSIP_H
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#define SC_GOSSIP_H
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#include "Player.h"
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#include "GossipDef.h"
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#include "QuestDef.h"
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// Cf mangos_string
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#define GOSSIP_TEXT_BROWSE_GOODS 2000
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#define GOSSIP_TEXT_TRAIN 2001
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enum
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{
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// Skill defines
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TRADESKILL_ALCHEMY = 1,
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TRADESKILL_BLACKSMITHING = 2,
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TRADESKILL_COOKING = 3,
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TRADESKILL_ENCHANTING = 4,
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TRADESKILL_ENGINEERING = 5,
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TRADESKILL_FIRSTAID = 6,
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TRADESKILL_HERBALISM = 7,
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TRADESKILL_LEATHERWORKING = 8,
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TRADESKILL_POISONS = 9,
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TRADESKILL_TAILORING = 10,
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TRADESKILL_MINING = 11,
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TRADESKILL_FISHING = 12,
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TRADESKILL_SKINNING = 13,
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TRADESKILL_LEVEL_NONE = 0,
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TRADESKILL_LEVEL_APPRENTICE = 1,
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TRADESKILL_LEVEL_JOURNEYMAN = 2,
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TRADESKILL_LEVEL_EXPERT = 3,
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TRADESKILL_LEVEL_ARTISAN = 4,
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TRADESKILL_LEVEL_MASTER = 5,
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// Gossip defines
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GOSSIP_ACTION_TRADE = 1,
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GOSSIP_ACTION_TRAIN = 2,
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GOSSIP_ACTION_TAXI = 3,
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GOSSIP_ACTION_GUILD = 4,
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GOSSIP_ACTION_BATTLE = 5,
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GOSSIP_ACTION_BANK = 6,
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GOSSIP_ACTION_INN = 7,
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GOSSIP_ACTION_HEAL = 8,
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GOSSIP_ACTION_TABARD = 9,
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GOSSIP_ACTION_AUCTION = 10,
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GOSSIP_ACTION_INN_INFO = 11,
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GOSSIP_ACTION_UNLEARN = 12,
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GOSSIP_ACTION_INFO_DEF = 1000,
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GOSSIP_SENDER_MAIN = 1,
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GOSSIP_SENDER_INN_INFO = 2,
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GOSSIP_SENDER_INFO = 3,
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GOSSIP_SENDER_SEC_PROFTRAIN = 4,
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GOSSIP_SENDER_SEC_CLASSTRAIN = 5,
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GOSSIP_SENDER_SEC_BATTLEINFO = 6,
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GOSSIP_SENDER_SEC_BANK = 7,
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GOSSIP_SENDER_SEC_INN = 8,
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GOSSIP_SENDER_SEC_MAILBOX = 9,
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GOSSIP_SENDER_SEC_STABLEMASTER = 10
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};
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extern uint32 GetSkillLevel(Player* pPlayer,uint32 skill);
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// Defined fuctions to use with player.
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// This fuction add's a menu item,
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// a - Icon Id
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// b - Text
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// c - Sender(this is to identify the current Menu with this item)
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// d - Action (identifys this Menu Item)
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// e - Text to be displayed in pop up box
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// f - Coded , password pop up
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#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a, b, c, d)
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#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f) PlayerTalkClass->GetGossipMenu().AddMenuItem(a, b, c, d, e, f)
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// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
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#define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b)
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// This fuction shows POI(point of interest) to client.
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// a - position X
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// b - position Y
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// c - Icon Id
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// d - Flags
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// e - Data
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// f - Location Name
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#define SEND_POI(a, b, c, d, e, f) PlayerTalkClass->SendPointOfInterest(a, b, c, d, e, f)
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// Closes the Menu
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#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip()
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// Fuction to tell to client the details
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// a - quest object
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// b - npc guid(uint64)
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// c - Activate accept(bool)
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#define SEND_QUEST_DETAILS(a, b, c) PlayerTalkClass->SendQuestDetails(a, b, c)
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// Fuction to tell to client the requested items to complete quest
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// a - quest object
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// b - npc guid(uint64)
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// c - Iscompletable(bool)
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// d - close at cancel(bool) - in case single incomplite ques
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#define SEND_REQUESTEDITEMS(a, b, c, d) PlayerTalkClass->SendRequestedItems(a, b, c, d)
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// Fuctions to send NPC lists, a - is always the npc guid(uint64)
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#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
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#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
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#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
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#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
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#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
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// Function to send the Auction List, a - npc guid(uint64), b - pointer to npc(Creature*)
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#define SEND_AUCTIONLIST(a, b) GetSession()->SendAuctionHello(a, b)
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// Ressurect's the player if is dead.
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#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
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// Get the player's honor rank.
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#define GET_HONORRANKINFO() GetHonorRankInfo()
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// -----------------------------------
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// defined fuctions to use with Creature
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#define QUEST_DIALOG_STATUS(a, b, c) GetSession()->getDialogStatus(a, b, c)
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#endif |