25b64c7c25
* Add support for mingw compiler and arm platform. * Change else to elseif in cmake file. * Add libseh for mingw. * Fix extractors build. * Remove static link flags. * Undo some changes that were not needed. * Remove debug flag from extractors. * Add missing readme for libseh. * Remove not needed acquire on guard.
Linux: 1. Building Because vmap_extractor depends on libmpq for reading mpq files, you will have to build libmpq prior to vmap_extractor. Therefore cd to dep/libmpq and execute: $ ./autogen.sh $ ./configure $ make After that, cd to contrib/vmap_extractor/ and execute: $ cmake . $ make You should now have an executable file at vmapextract/vmapextractor 2. Extracting Use the created executable to extract model information. Change the data path if needed. $ vmapextract/vmapextractor -d /mnt/windows/games/wow/Data/ Resulting files will be in ./Buildings ########################### Windows: 1. Building Just build the solution in contrib\vmap_extractor\win Resulting binaries will be in contrib\vmap_extractor\bin\$(PlatformName)_$(ConfigurationName) 2. Extracting Use the created executable (from command prompt) to extract model information. It should find the data path for your client installation through the windows registry, but the data path can be specified with the -d option. Resulting files will be in .\Buildings