/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
 * and/or modify it under version 3 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_USEMEETINGSTONEACTION_H
#define _PLAYERBOT_USEMEETINGSTONEACTION_H

#include "MovementActions.h"

class Player;
class PlayerbotAI;

class SummonAction : public MovementAction
{
public:
    SummonAction(PlayerbotAI* botAI, std::string const name = "summon") : MovementAction(botAI, name) {}

    bool Execute(Event event) override;
    bool Teleport(Player* summoner, Player* player, bool preserveAuras);

protected:
    bool SummonUsingGos(Player* summoner, Player* player, bool preserveAuras);
    bool SummonUsingNpcs(Player* summoner, Player* player, bool preserveAuras);
};

class UseMeetingStoneAction : public SummonAction
{
public:
    UseMeetingStoneAction(PlayerbotAI* botAI) : SummonAction(botAI, "use meeting stone") {}

    bool Execute(Event event) override;
};

#endif
