/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
 * and/or modify it under version 3 of the License, or (at your option), any later version.
 */

#include "UseFoodStrategy.h"

#include "PlayerbotAIConfig.h"
#include "Playerbots.h"

void UseFoodStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    Strategy::InitTriggers(triggers);
    if (botAI->HasCheat(BotCheatMask::food))
    {
        triggers.push_back(new TriggerNode("medium health", { NextAction("food", 3.0f) }));
        triggers.push_back(new TriggerNode("high mana", { NextAction("drink", 3.0f) }));
    }
    else
    {
        triggers.push_back(new TriggerNode("low health", { NextAction("food", 3.0f) }));
        triggers.push_back(new TriggerNode("low mana", { NextAction("drink", 3.0f) }));
    }
}
