Source: libmpq
Priority: extra
Maintainer: Georg Lukas <georg@op-co.de>
Build-Depends: debhelper (>= 7), autotools-dev, libbz2-dev
Standards-Version: 3.7.3
Section: libs
Homepage: https://libmpq.org/

Package: libmpq-dev
Section: libdevel
Architecture: any
Depends: libmpq0 (= ${binary:Version})
Description: Headers for libmpq, a library for MoPaQ mpq archives
 libmpq is a library for extracting and manipulating MoPaQ mpq archives.
 This package provides header files and bindings for applications using
 the libmpq library for the following languages:
   * C
   * Python
   * D

Package: libmpq0
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A library for extracting and manipulating MoPaQ mpq archives
 MPQ, or MoPaQ, is a proprietary archive format created by
 Mike O'Brien, the man hailed as Blizzard's multiplayer engine
 genius, back in 1996 as a general purpose archive for use with
 Diablo, and named narcissistically for its creator
 "Mike O'brien PaCK". The copyrights to it, however, are held by
 Havas Interactive, Blizzard's parent company. The archive format
 is used by many Blizzard titles like Diablo, Diablo 2, Starcraft,
 Warcraft 2: BNE, a newer version in Warcraft 3 and World of
 Warcraft (WoW).

Package: libmpq0-dbg
Section: libdevel
Architecture: any
Depends: libmpq0 (= ${binary:Version})
Description: Debug symbols for libmpq0 library package

Package: python-mpq
Architecture: all
Depends: ${python:Depends}
XB-Python-Version: ${python:Versions}
XS-Python-Version: current
Description: Python bindings for libmpq, a library for MoPaQ mpq archives
 libmpq is a library for extracting and manipulating MoPaQ mpq archives.
 This package provides the python bindings for libmpq.

